Blender Documentation: Last modified September 29 2003 S68 | ||
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As a final note on Texture some words are deserved on the fourth Texture type button, the one labelled Plugin.
Blender allows the dynamic linking at run time of shared objects. These can be of two kind, texture and sequence plugins. In both cases they are pieces of C code written accordingly to a given standard (the chapter called Blender's Plugins Reference) which, in the case of Texture plugins, accept coordinates as input and provides a Color, Normal and Intensity output.
To use a Texture Plugin, simply select this option, and then click the Load Plugin button which appears in the Texture Buttons. A neighbouring window will turn to a File Select window which lets you select a Plugin. These are .dll files on Windows and .so files on various Unix flavours.
Once a Plugin is loaded it turns the Texture Buttons window into its own set of Buttons, these interfaces are described in the individual Plugin references.
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