Here we will play a turn or two to get acquainted with the client.
If you want to follow along with something very similar to this
tutorial, download this savegame to your
home directory, and instead of starting the civserver as before, instead do:
% civserver -f ~/client-tut.sav.gz
and then start your client normally
except that you should use "bob" as the user name.
![]() <paragraph here: explanation of surrounding terrain...> <paragraph here: units/middle button info popup to get detail> |
![]() <paragraph here: continue explanation of unit popup> Click the explorer icon (the top unit) in the Unit Selection Dialog, to put it in focus. The unit stack on the map should now be blinking with the explorer on top of the stack. |
![]() <paragraph here: brief explanation of movement keys> <paragraph here: 8 then 9 to capture hut, explain huts> | ![]() |
![]() <paragraph here: first 3, then 7, comment on whale> <paragraph here: click end turn button> |
![]() <paragraph here: move 9, 9, 6 to make contact > <paragraph here: explain fog-of-war now that it's obvious> <paragraph here: explain other nations, extremely basic defense strategy?> <paragraph here: with lower right settler, build road, explain how, explain infrastructure.> |
![]() <paragraph here: continue why it's a good spot, how to locate a suitable city spot, rudimentary strategy> Take a look at the menu button marked "Orders"; that menu lists commands relevant to the selected unit. Press and hold the left mouse button on the Orders button; you will see a list of menu options pop up. Some of them will be grayed out; they aren't available to the selected type of unit, or aren't available for the terrain it is in, or are otherwise not appropriate. One of the available options is "Build City". Notice that next to the name is the shortcut "b"; you could have done this by just pressing the "b" key. Move the cursor down to the "Build City" line and release the mouse button. You will get a dialog asking how you want to name the city; it will already have a default name, taken from a list of built-in names of cities suitable for that race. You can certainly change the name if you so desire. Click OK. The dialog box and the unit will disappear, and in its place on the map will appear a new city. At the same time the city window will appear, so that you can give your first commands to the new city. |