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AbstractGroup | - (class) - a base for containers for sprites |
AbstractGroup.add | - add sprite to group |
AbstractGroup.clear | - erase the previous position of all sprites |
AbstractGroup.copy | - copy a group with all the same sprites |
AbstractGroup.draw | - draw all sprites onto the surface |
AbstractGroup.empty | - remove all sprites |
AbstractGroup.has | - ask if group has a sprite or sprites |
AbstractGroup.remove | - remove sprite from group |
AbstractGroup.sprites | - get a list of sprites in the group |
AbstractGroup.update | - call update for all member sprites |
Group | - (class) - Group(sprite or group, ...) |
GroupSingle | - (class) - GroupSingle(sprite = None) |
OrderedUpdates | - (class) - OrderedUpdates(sprite or group, ...) |
RenderClear | - (class) - Group(sprite or group, ...) |
RenderPlain | - (class) - Group(sprite or group, ...) |
RenderUpdates | - (class) - RenderUpdates(sprite or group, ...) |
Sprite | - (class) - The base class for your visible game objects. |
Sprite.add a sprite to containe | -
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Sprite.check to see if the sprite is in any group | -
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Sprite.list used sprite container | -
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Sprite.remove a sprite from containe | -
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Sprite.remove this sprite from all group | -
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groupcollide | - collision detection between group and group |
spritecollide | - collision detection between sprite and group |
spritecollideany | - finds any sprites that collide |