$Id: glademm-guide.html,v 1.10 1999/08/12 09:06:39 christof
Exp $
Glade-- V0.6 User's Guide
This document attempts to give you a basic understanding on how to use
glade-- and to indicate where it's strengths and weeknesses are.
Glade-- is a backend to glade. Glade is a GUI builder for the Gimp Toolkit
(gtk). Glade is entirely written in C. It operates on an XML file and can
output C sourcecode. Glade-- is written in C++ and makes use of recent C++
features such as the STL.
As a side note I recommend using CVS. It makes source code management
really easy and if you by chance delete a file or overwrite it you can easily
get it back. And, opposed to SCCS, it doesn't bloat your working directory
with it's files. You might even get your old files back if your design decisions
misleaded you. Besides that you can light-heartedly delete unecessary files,
you can get them back.
Table of contents
Abstract
Table of contents
Create your glade file
Create
your initial program files (glade--)
Special Widgets, special glade-- features
Optionmenu
You changed the glade file
The widget map
User types
Using
glade-- generated widgets within another context (components, user defined
widgets)
Strengths of glade--
Weaknesses of glade--
Future development
How to get it
Further reading (more documentation, tutorials)
Create your glade file
Design your GUI up to your favor. I recommend tables, they look great.
For numeric input I use spinbuttons, it doesn't cost you more and the user
might use the extra functionality.
For textual input you might prefer option menus or combo boxes.
You should also take a look at the fancy SearchCombo widget of the gtk--addons
I put to cvs.gnome.org.
! You will not see
the C++ code options in glade unless you select C++ as your language. (Project
options)
Think about partitioning complex windows into substructures. Toplevel
windows always come in their own file (and their own class). Signal callback
functions are part of the topmost widget's class.
Feel free to break this via the 'separate class' or 'separate_file' switch.
I recommend up to ten to twenty callbacks in one class. But on the other hand
you lose the ability to easily access widgets outside your class if you partition
too much.
Then think whether you need to access a widget in your program. If you
need to access it (e.g. read or alter values) inside your scope (class)
declare it as protected. (Attaching signals to widget does not count as a
need to access it)
If you need to access it outside your scope, mark it as public. Then include
the appropriate header file, glade-- has generated a GMM_* macro for easy
access:
GMM_WINDOW1->show();
But remember this breaks all OO design rules! I do not recommend it.
Create your
initial program files (glade--)
Look into glade's project options (the sheet) and adjust the pathnames.
I recommend to put the glade file near to your program and let glade create
fresh files in a subdirectory (source directory option in glade). Then copy
the files you need into your current directory.
Simply invoke glade-- by pressing the gear's button in glade or by hand:
glade-- <project file>
Some options are only available from the command line:
'-s' gives you some programming examples for signals and widget modification
Glade-- will generate the following files:
- myprog.cc: This file contains a sample main function. Simple. Extend
it up to your choice.
- autogen.sh: Invoking this shell script configures and compiles the
program (standard for gnome projects)
- Makefile.am: automake/autoconf really are your friends! Get used
to them. I admit that m4 is horrible.
- glademm_support.hh, glademm_support.cc: these files contain the widget
map.
- window1_glade.hh: This is the GUI classes declaration file. For the
GUI-class name '_glade' is appended to the widget name.
Each class contains its child-widgets' declarations as members (widget names
converted to lowercase).
Do not modify this file! - window1.hh: These are your program's classes.
Signal handlers are declared as member functions (private by default), this
is the place to add your program's variables and functions (besides creating
your own classes of course).
- window1_glade.cc: This file contains the constructors and destructors
for the GUI part of your program. Do not edit! You might take a look here
to see what the code looks like.
- window1.cc: This file contains your constructors, destructors, signal
handlers, custom functions etc. Take them out to other files, it would not
matter. Though remember to add new files to the Makefile. Good stuff for a
constructor is reading of data (e.g. database interaction) or anything else
which has to be done before the user starts interacting with your program.
Signal handlers react to user's actions. Writing a program in this manner
is not very difficult. Try yourself!
You changed the glade file
Since you should not edit the *_glade.cc and *_glade.hh files glade will
overwrite them. Similar for the glademm_support.?? files. But what about
the rest? Glade-- creates new files:
- myprog.cc_new: contains the new main function, most likely new toplevel
widgets have been added, insert the variable declaration into your main
file.
- Makefile.am_new: New toplevel widgets? Add the corresponding .o files
to your Makefile.am
- window1.hh_new: New classes? Add the corresponding class declaration
to your header file.
New signal handlers? Add the handler declaration to the corresponding class.
Other changes should not affect this file. - window1.cc_new: You divided
a class (separate class/separate file)? Move the corresponding Signal callbacks
to the right scope!
New signal handlers? Add the handler stub and fill it.
Never rename a widget which form a class! (Unless you want to do a lot
of search/replace work)
I usually use a
diff window1.hh window1.hh_new | less
whenever I did huge changes. Did I mention that CVS is a good idea? Use
it! Accidental overwrites will not cause you any harm. And glade has no undo
function ...
The widget map
Glade-- creates a map of public widgets. Access them via the GMM_FOO1 macros.
But never access them before they are created or after they have been destroyed.
User types
glade supports custom widgets. Glade-- takes the creation function as include
file name (.hh added) and class type.
If neccessary you can include and wrap any other class inside the expected
header file.
Using
glade-- generated widgets within another context (components, user defined
widgets)
If you want to use components I propose the following route:
- Create another toplevel window (the name determines the source file
name), I usually set visible to off and title to '' to remember that this
is a dummy window. Name the windows child widget to represent your type! Mark
it as 'separate class' and 'separate file'
- Pass it through glade--.
You might as well delete the window's files. - Use it like any other
custom widget (put your widget's name into the 'creation function' part)
(kind of abuse)
Strengths of glade--
- Used well, glade-- will not overwrite any of your code. Designing
the GUI and programming the application is seperated. You might also name
this a weakness ;-)
- Glade-- is pure C++. You can customize the indentation style of its
output via the 'SourceWriter' class.
You can change the naming of files/widgets via the 'Naming' class.
Glade-- now inherits widget code generation functions (in the src/writers
dir).
Weaknesses of glade--
- Using different file naming schemes is not yet supported. If you really
need it, tell me.
- SourceWriter is not yet runtime customizable (indentation of generated
programs).
- gnome support is still under development
- widgets with duplicated names really confuse glade-- (or your compiler)!
Future development
- more and more gnome support
- automatized source code updates (see 'You changed the glade file')
How to get it
http://home.wtal.de/petig/Gtk/
for released versions
anoncvs.gnome.org for development versions
(recommended)
Further reading
Automake + Autoconf tutorial by a gtkmm developer http://www.murrayc.com/learning/linux/automake/automake.shtml
Gtk+ online documentation
Gtk-- online documentation
Glade tutorial