00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #ifndef __SDLTexture_H__ 00027 #define __SDLTexture_H__ 00028 00029 #include "OgrePlatform.h" 00030 #include "OgreTexture.h" 00031 00032 #if OGRE_PLATFORM == PLATFORM_WIN32 00033 # include <windows.h> 00034 # include <wingdi.h> 00035 # include "gl.h" 00036 # define GL_GLEXT_PROTOTYPES 00037 # include "glprocs.h" 00038 # include <GL/glu.h> 00039 #elif OGRE_PLATFORM == PLATFORM_LINUX 00040 # include <GL/gl.h> 00041 # include <GL/glu.h> 00042 #elif OGRE_PLATFORM == PLATFORM_APPLE 00043 # include <OpenGL/gl.h> 00044 # define GL_EXT_texture_env_combine 1 00045 # include <OpenGL/glext.h> 00046 # include <OpenGL/glu.h> 00047 #endif 00048 00049 00050 00051 namespace Ogre { 00052 00053 class SDLTexture : public Texture 00054 { 00055 public: 00056 // Constructor, called from SDLTextureManager 00057 SDLTexture( String name ); 00058 virtual ~SDLTexture(); 00059 00060 void load(); 00061 void loadImage( const Image &img ); 00062 00063 void unload(); 00064 00065 void blitToTexture( const Image& src, 00066 unsigned uStartX, unsigned uStartY ); 00067 00068 GLuint getGLID() const 00069 { 00070 return mTextureID; 00071 } 00072 00073 protected: 00074 void generateMipMaps( uchar *data ); 00075 00076 private: 00077 GLuint mTextureID; 00078 }; 00079 } 00080 00081 #endif
Copyright © 2002 by The OGRE Team