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OgreRenderable.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __Renderable_H__
00026 #define __Renderable_H__
00027 
00028 #include "OgrePrerequisites.h"
00029 #include "OgreCommon.h"
00030 
00031 #include "OgreRenderOperation.h"
00032 #include "OgreMatrix4.h"
00033 
00034 
00035 namespace Ogre {
00036 
00048     class _OgreExport Renderable
00049     {
00050     public:
00053         virtual Material* getMaterial(void) const = 0;
00058         virtual void getRenderOperation(RenderOperation& rend) = 0;
00068         virtual void getWorldTransforms(Matrix4* xform) = 0;
00069 
00078         virtual unsigned short getNumWorldTransforms(void) { return 1; }
00079 
00088         virtual bool useIdentityProjection(void) { return false; }
00089 
00098         virtual bool useIdentityView(void) { return false; }
00099 
00105         virtual Real getSquaredViewDepth(const Camera* cam) const = 0;
00106 
00109         virtual SceneDetailLevel getRenderDetail(){return SDL_SOLID;} 
00110 
00111     };
00112 
00113 
00114 
00115 }
00116 
00117 #endif //__Renderable_H__

Copyright © 2002 by The OGRE Team