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Ogre::SDLRenderSystem Member List

This is the complete list of members for Ogre::SDLRenderSystem, including all inherited members.
_addLight(Light *lt)Ogre::SDLRenderSystem [virtual]
_beginFrame(void)Ogre::SDLRenderSystem [virtual]
_beginGeometryCount(void)Ogre::RenderSystem [virtual]
_disableTextureUnit(int texUnit)Ogre::RenderSystem [virtual]
_endFrame(void)Ogre::SDLRenderSystem [virtual]
_getCullingMode(void)Ogre::RenderSystem [virtual]
_getFaceCount(void)Ogre::RenderSystem [virtual]
_getNumTextureUnits(void)Ogre::SDLRenderSystem [virtual]
_getNumVertexBlendMatrices(void)Ogre::RenderSystem [virtual]
_getVertexCount(void)Ogre::RenderSystem [virtual]
_getViewport(void)Ogre::RenderSystem [virtual]
_isVertexBlendSupported(void)Ogre::RenderSystem [virtual]
_makeProjectionMatrix(Real fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest)Ogre::SDLRenderSystem [virtual]
_modifyLight(Light *lt)Ogre::SDLRenderSystem [virtual]
_popRenderState(void)Ogre::SDLRenderSystem [virtual]
_pushRenderState(void)Ogre::SDLRenderSystem [virtual]
_removeAllLights(void)Ogre::SDLRenderSystem [virtual]
_removeLight(Light *lt)Ogre::SDLRenderSystem [virtual]
_render(RenderOperation &op)Ogre::SDLRenderSystem [virtual]
_setAlphaRejectSettings(CompareFunction func, unsigned char value)Ogre::SDLRenderSystem [virtual]
_setCullingMode(CullingMode mode)Ogre::SDLRenderSystem [virtual]
_setDepthBias(ushort bias)Ogre::SDLRenderSystem [virtual]
_setDepthBufferCheckEnabled(bool enabled=true)Ogre::SDLRenderSystem [virtual]
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)Ogre::SDLRenderSystem [virtual]
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::SDLRenderSystem [virtual]
_setDepthBufferWriteEnabled(bool enabled=true)Ogre::SDLRenderSystem [virtual]
_setFog(FogMode mode, ColourValue colour, Real density, Real start, Real end)Ogre::SDLRenderSystem [virtual]
_setProjectionMatrix(const Matrix4 &m)Ogre::SDLRenderSystem [virtual]
_setRasterisationMode(SceneDetailLevel level)Ogre::SDLRenderSystem [virtual]
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)Ogre::SDLRenderSystem [virtual]
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess)Ogre::SDLRenderSystem [virtual]
_setTexture(int unit, bool enabled, const String &texname)Ogre::SDLRenderSystem [virtual]
_setTextureAddressingMode(int stage, Material::TextureLayer::TextureAddressingMode tam)Ogre::SDLRenderSystem [virtual]
_setTextureBlendMode(int stage, const LayerBlendModeEx &bm)Ogre::SDLRenderSystem [virtual]
_setTextureCoordCalculation(int stage, TexCoordCalcMethod m)Ogre::SDLRenderSystem [virtual]
_setTextureCoordSet(int stage, int index)Ogre::SDLRenderSystem [virtual]
_setTextureMatrix(int stage, const Matrix4 &xform)Ogre::SDLRenderSystem [virtual]
_setTextureUnitSettings(int texUnit, Material::TextureLayer &tl)Ogre::RenderSystem [virtual]
_setViewMatrix(const Matrix4 &m)Ogre::SDLRenderSystem [virtual]
_setViewport(Viewport *vp)Ogre::SDLRenderSystem [virtual]
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystem [virtual]
_setWorldMatrix(const Matrix4 &m)Ogre::SDLRenderSystem [virtual]
addFrameListener(FrameListener *newListener)Ogre::RenderSystem [virtual]
attachRenderTarget(RenderTarget &target)Ogre::RenderSystem [virtual]
convertColourValue(const ColourValue &colour, unsigned long *pDest)Ogre::SDLRenderSystem [virtual]
convertCompareFunction(CompareFunction func)Ogre::SDLRenderSystem [private]
convertStencilOp(StencilOperation op)Ogre::SDLRenderSystem [private]
createRenderTexture(const String &name, int width, int height)Ogre::SDLRenderSystem [virtual]
createRenderWindow(const String &name, int width, int height, int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0)Ogre::SDLRenderSystem [virtual]
destroyRenderWindow(RenderWindow *pWin)Ogre::SDLRenderSystem
detachRenderTarget(const String &name)Ogre::RenderSystem [virtual]
fireFrameEnded(FrameEvent &evt)Ogre::RenderSystem [protected]
fireFrameStarted(FrameEvent &evt)Ogre::RenderSystem [protected]
getBlendMode(SceneBlendFactor ogreBlend)Ogre::SDLRenderSystem [private]
getConfigOptions(void)Ogre::SDLRenderSystem [virtual]
getErrorDescription(long errorNumber)Ogre::SDLRenderSystem [virtual]
getName(void) constOgre::SDLRenderSystem [virtual]
getRenderTarget(const String &name)Ogre::RenderSystem [virtual]
getStencilBufferBitDepth(void)Ogre::SDLRenderSystem [virtual]
getWaitForVerticalBlank(void)Ogre::RenderSystem
hasHardwareStencil(void)Ogre::SDLRenderSystem [virtual]
initConfigOptions(void)Ogre::SDLRenderSystem [private]
initialise(bool autoCreateWindow)Ogre::SDLRenderSystem [virtual]
initInputDevices(void)Ogre::SDLRenderSystem [private]
mActiveRenderTargetOgre::RenderSystem [protected]
mActiveViewportOgre::RenderSystem [protected]
makeGLMatrix(GLfloat gl_matrix[16], const Matrix4 &m)Ogre::SDLRenderSystem [private]
mCullingModeOgre::RenderSystem [protected]
mDepthWriteOgre::SDLRenderSystem [private]
mFaceCountOgre::RenderSystem [protected]
mFrameListenersOgre::RenderSystem [protected]
mLightsOgre::SDLRenderSystem [private]
mOptionsOgre::RenderSystem [protected]
mPrioritisedRenderTargetsOgre::RenderSystem [protected]
mRenderTargetsOgre::RenderSystem [protected]
mStencilFailOgre::SDLRenderSystem [private]
mStencilFuncOgre::SDLRenderSystem [private]
mStencilMaskOgre::SDLRenderSystem [private]
mStencilPassOgre::SDLRenderSystem [private]
mStencilRefOgre::SDLRenderSystem [private]
mStencilZFailOgre::SDLRenderSystem [private]
mStopRenderingOgre::SDLRenderSystem [private]
mTempNormalBlendBufferOgre::RenderSystem [protected]
mTempVertexBlendBufferOgre::RenderSystem [protected]
mTextureCoordIndexOgre::SDLRenderSystem [private]
mTextureManagerOgre::RenderSystem [protected]
mTextureMatrixOgre::SDLRenderSystem [private]
mTextureUnitsOgre::RenderSystem [protected]
mVertexCountOgre::RenderSystem [protected]
mVideoModesOgre::SDLRenderSystem [private]
mViewMatrixOgre::SDLRenderSystem [private]
mVSyncOgre::RenderSystem [protected]
mWorldMatricesOgre::RenderSystem [protected]
mWorldMatrixOgre::SDLRenderSystem [private]
processInputDevices(void)Ogre::SDLRenderSystem [private]
reinitialise(void)Ogre::SDLRenderSystem [virtual]
removeFrameListener(FrameListener *oldListener)Ogre::RenderSystem [virtual]
RenderSystem()Ogre::RenderSystem
SDLRenderSystem()Ogre::SDLRenderSystem
setAmbientLight(float r, float g, float b)Ogre::SDLRenderSystem [virtual]
setConfigOption(const String &name, const String &value)Ogre::SDLRenderSystem [virtual]
setGLLight(int index, Light *lt)Ogre::SDLRenderSystem [private]
setLightingEnabled(bool enabled)Ogre::SDLRenderSystem [virtual]
setLights()Ogre::SDLRenderSystem [private]
setShadingType(ShadeOptions so)Ogre::SDLRenderSystem [virtual]
setStencilBufferDepthFailOperation(StencilOperation op)Ogre::SDLRenderSystem [virtual]
setStencilBufferFailOperation(StencilOperation op)Ogre::SDLRenderSystem [virtual]
setStencilBufferFunction(CompareFunction func)Ogre::SDLRenderSystem [virtual]
setStencilBufferMask(ulong mask)Ogre::SDLRenderSystem [virtual]
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP)Ogre::SDLRenderSystem [virtual]
setStencilBufferPassOperation(StencilOperation op)Ogre::SDLRenderSystem [virtual]
setStencilBufferReferenceValue(ulong refValue)Ogre::SDLRenderSystem [virtual]
setStencilCheckEnabled(bool enabled)Ogre::SDLRenderSystem [virtual]
setTextureFiltering(TextureFilterOptions fo)Ogre::SDLRenderSystem [virtual]
setWaitForVerticalBlank(bool enabled)Ogre::RenderSystem
shutdown(void)Ogre::SDLRenderSystem [virtual]
softwareVertexBlend(RenderOperation &op, Matrix4 *pMatrices)Ogre::RenderSystem
startRendering(void)Ogre::SDLRenderSystem [virtual]
validateConfigOptions(void)Ogre::SDLRenderSystem [virtual]
~RenderSystem()Ogre::RenderSystem [virtual]
~SDLRenderSystem()Ogre::SDLRenderSystem

Copyright © 2002 by The OGRE Team