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Ogre::Skeleton Member List
This is the complete list of members for
Ogre::Skeleton
, including all inherited members.
_dumpContents
(const String &filename)
Ogre::Skeleton
[protected]
_getBoneMatrices
(Matrix4 *pMatrices)
Ogre::Skeleton
_initAnimationState
(AnimationStateSet *animSet)
Ogre::Skeleton
AnimationList
typedef
Ogre::Skeleton
[protected]
BoneList
typedef
Ogre::Skeleton
[protected]
BoneListByName
typedef
Ogre::Skeleton
[protected]
createAnimation
(const String &name, Real length)
Ogre::Skeleton
createBone
(void)
Ogre::Skeleton
createBone
(unsigned short handle)
Ogre::Skeleton
createBone
(const String &name)
Ogre::Skeleton
createBone
(const String &name, unsigned short handle)
Ogre::Skeleton
deriveRootBone
(void) const
Ogre::Skeleton
[protected]
destroy
()
Ogre::Resource
[inline, virtual]
getAnimation
(const String &name) const
Ogre::Skeleton
getAnimation
(unsigned short index) const
Ogre::Skeleton
getAnimationState
(void) const
Ogre::Skeleton
getBlendMode
()
Ogre::Skeleton
getBone
(unsigned short handle) const
Ogre::Skeleton
getBone
(const String &name) const
Ogre::Skeleton
getLastAccess
(void) const
Ogre::Resource
[inline]
getName
(void) const
Ogre::Resource
[inline]
getNumAnimations
(void) const
Ogre::Skeleton
getNumBones
(void) const
Ogre::Skeleton
getRootBone
(void) const
Ogre::Skeleton
getSize
(void)
Ogre::Resource
[inline, virtual]
isLoaded
(void) const
Ogre::Resource
[inline]
load
(void)
Ogre::Skeleton
[virtual]
mAnimationsList
Ogre::Skeleton
[protected]
mBlendState
Ogre::Skeleton
[protected]
mBoneList
Ogre::Skeleton
[protected]
mBoneListByName
Ogre::Skeleton
[protected]
mIsLoaded
Ogre::Resource
[protected]
mLastAccess
Ogre::Resource
[protected]
mLastAnimationState
Ogre::Skeleton
[protected]
mName
Ogre::Resource
[protected]
mNextAutoHandle
Ogre::Skeleton
[protected]
mRootBone
Ogre::Skeleton
[protected]
mSize
Ogre::Resource
[protected]
removeAnimation
(const String &name)
Ogre::Skeleton
reset
(void)
Ogre::Skeleton
Resource
()
Ogre::Resource
[inline]
setAnimationState
(const AnimationStateSet &animSet)
Ogre::Skeleton
setBindingPose
(void)
Ogre::Skeleton
setBlendMode
(SkeletonAnimationBlendMode state)
Ogre::Skeleton
Skeleton
(String name)
Ogre::Skeleton
touch
(void)
Ogre::Resource
[inline]
unload
(void)
Ogre::Skeleton
[virtual]
~Resource
()
Ogre::Resource
[inline, virtual]
~Skeleton
()
Ogre::Skeleton
Copyright © 2002 by The OGRE Team