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OGRE Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
Ogre::_ConfigOptionPackages the details of a configuration option
Ogre::_GeomVectorHelper struct when dealing with buffers
_StringBase
Ogre::ActionEvent
Ogre::ActionListenerSpecialised EventListener for receiving component-specific ActionEvent events
Ogre::ActionTargetHandles the adding and removing of ActionListeners
Ogre::AnimationAn animation sequence
Ogre::AnimationControllerFunctionPredefined controller function for dealing with animation
Ogre::AnimationStateRepresents the state of an animation and the weight of it's influence
Ogre::AnimationTrackA 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object
Ogre::ArchiveExArchive-handling class
Ogre::ArchiveEx::FileInfoInformation about a file/directory within the archive will be returned using a FileInfo struct
Ogre::ArchiveFactoryAbstract factory class, archive codec plugins can register concrete subclasses of this
Ogre::ArchiveManagerResourceManager specialization to handle Archive plug-ins
Ogre::AreaEmitterParticle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be)
Ogre::AreaEmitter::CmdDepthCommand object for area emitter size (see ParamCommand)
Ogre::AreaEmitter::CmdHeightCommand object for area emitter size (see ParamCommand)
Ogre::AreaEmitter::CmdWidthCommand object for area emitter size (see ParamCommand)
Ogre::AxisAlignedBoxA 3D box aligned with the x/y/z axes
Ogre::BillboardA billboard is a primitive which always faces the camera in every frame
Ogre::BillboardSetA collection of billboards (faces which are always facing the camera) with the same (default) dimensions, material and which are fairly close proximity to each other
binary_function
Ogre::BitwiseClass for manipulating bit patterns
Ogre::BoneA bone in a skeleton
Ogre::BorderPanelGuiElementA specialisation of the PanelGuiElement to provide a panel with a border
Ogre::BorderPanelGuiElement::CmdBorderBottomLeftUVCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderBottomRightUVCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderBottomUVCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderLeftUVCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderMaterialCommand object for specifying the Material for the border (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderRightUVCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderSizeCommand object for specifying border sizes (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderTopLeftUVCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderTopRightUVCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelGuiElement::CmdBorderTopUVCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelGuiElementFactoryFactory for creating BorderPanelGuiElement instances
Ogre::BorderRenderableClass for rendering the border of a BorderPanelGuiElement
Ogre::BoxEmitterParticle emitter which emits particles randomly from points inside a box
Ogre::BoxEmitterFactoryFactory class for particle emitter of type "Box"
bsp_face_t
bsp_header_t
bsp_leaf_t
bsp_lump_entry_t
bsp_model_t
bsp_node_t
bsp_plane_t
bsp_shader_t
bsp_vertex_t
bsp_vis_t
Ogre::BspLevelHolds all the data associated with a Binary Space Parition (BSP) based indoor level
Ogre::BspLevel::BspVertexVertex format for fixed geometry
Ogre::BspLevel::VisDataInternal lookup table to determine visibility between leaves
Ogre::BspNodeEncapsulates a node in a BSP tree
Ogre::BspResourceManagerManages the locating and loading of BSP-based indoor levels
Ogre::BspSceneManagerSpecialisation of the SceneManager class to deal with indoor scenes based on a BSP tree
Ogre::ButtonGuiElementThe listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component
Ogre::ButtonGuiElement::CmdBorderDownMaterialCommand object for specifying the Material for the border (see ParamCommand)
Ogre::ButtonGuiElement::CmdBorderUpMaterialCommand object for specifying the Material for the border (see ParamCommand)
Ogre::ButtonGuiElement::CmdButtonCaptionCommand object for specifying the Material for the border (see ParamCommand)
Ogre::ButtonGuiElementFactoryFactory for creating ButtonGuiElement instances
Ogre::CameraA viewpoint from which the scene will be rendered
Ogre::EmitterCommands::CmdAngleCommand object for ParticleEmitter - see ParamCommand
Ogre::GuiElementCommands::CmdCaptionCommand object for GuiElement - see ParamCommand
Ogre::EmitterCommands::CmdColourCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdColourRangeEndCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdColourRangeStartCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdDirectionCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdDurationCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdEmissionRateCommand object for particle emitter - see ParamCommand
Ogre::GuiElementCommands::CmdHeightCommand object for GuiElement - see ParamCommand
Ogre::GuiElementCommands::CmdHorizontalAlignCommand object for GuiElement - see ParamCommand
Ogre::GuiElementCommands::CmdLeftCommand object for GuiElement - see ParamCommand
Ogre::GuiElementCommands::CmdMaterialCommand object for GuiElement - see ParamCommand
Ogre::EmitterCommands::CmdMaxDurationCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxRepeatDelayCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxTTLCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxVelocityCommand object for particle emitter - see ParamCommand
Ogre::GuiElementCommands::CmdMetricsModeCommand object for GuiElement - see ParamCommand
Ogre::EmitterCommands::CmdMinDurationCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinRepeatDelayCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinTTLCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinVelocityCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdPositionCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdRepeatDelayCommand object for particle emitter - see ParamCommand
Ogre::GuiElementCommands::CmdTopCommand object for GuiElement - see ParamCommand
Ogre::EmitterCommands::CmdTTLCommand object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdVelocityCommand object for particle emitter - see ParamCommand
Ogre::GuiElementCommands::CmdVerticalAlignCommand object for GuiElement - see ParamCommand
Ogre::GuiElementCommands::CmdWidthCommand object for GuiElement - see ParamCommand
Ogre::CodecAbstract class that defines a 'codec'
Ogre::Codec::CodecData
Ogre::ColourFaderAffectorThis plugin subclass of ParticleAffector allows you to alter the colour of particles
Ogre::ColourFaderAffector::CmdAlphaAdjustCommand object for alpha adjust (see ParamCommand)
Ogre::ColourFaderAffector::CmdBlueAdjustCommand object for blue adjust (see ParamCommand)
Ogre::ColourFaderAffector::CmdGreenAdjustCommand object for green adjust (see ParamCommand)
Ogre::ColourFaderAffector::CmdRedAdjustCommand object for red adjust (see ParamCommand)
Ogre::ColourFaderAffectorFactoryFactory class for ColourFaderAffector
Ogre::ColourValueClass representing colour
ColumnRecord
Ogre::ConfigDialogDefines the behaviour of an automatic renderer configuration dialog
Ogre::ConfigFileClass for quickly loading settings from a text file
Ogre::ControllerInstances of this class 'control' the value of another object in the system
Ogre::ControllerFunctionSubclasses of this class are responsible for performing a function on an input value for a Controller
Ogre::ControllerManagerClass for managing Controller instances
Ogre::ControllerValueCan either be used as an input or output value
Ogre::CursorThe Cursor is an non-visual object that contains a the XYZ values that are modified by a InputReader
Ogre::CursorGuiElementThe listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component
Ogre::CylinderEmitterParticle emitter which emits particles randomly from points inside a cylinder
Ogre::CylinderEmitterFactoryFactory class for particle emitter of type "Cylinder"
Ogre::D3D7RenderTexture
Ogre::D3D7RenderWindowDefines the rendering window on Win32 systems
Ogre::D3D8Device
Ogre::D3D8DeviceList
Ogre::D3D8Driver
Ogre::D3D8DriverList
Ogre::D3D8RenderSystemImplementation of DirectX8 as a rendering system
Ogre::D3D8RenderTexture
Ogre::D3D8RenderWindow
Ogre::D3D8Texture
Ogre::D3D8TextureManager
Ogre::D3D8VideoMode
Ogre::D3D8VideoModeList
Ogre::D3D9Driver
Ogre::D3D9DriverList
Ogre::D3D9RenderSystemImplementation of DirectX9 as a rendering system
Ogre::D3D9RenderTexture
Ogre::D3D9RenderWindow
Ogre::D3D9Texture
Ogre::D3D9TextureManager
Ogre::D3D9VideoMode
Ogre::D3D9VideoModeList
Ogre::D3DDeviceEncapsulates a Direct3D Device
Ogre::D3DDeviceListEncapsulates enumeration of Direct3D devices
Ogre::D3DRenderSystemImplementation of DirectX as a rendering system
Ogre::D3DTextureDirect3D7-specific texture resource implementation
Ogre::D3DTextureManagerDirect3D-specific implementation of a TextureManager
Ogre::DataChunkWraps a chunk of memory, storing both size and a pointer to the data
Ogre::DDDriverEncapsulates a DirectDraw driver
Ogre::DDDriverListEncapsulates enumeration of DirectDraw drivers
Ogre::DDVideoModeEncapsulates a DirectDraw video mode
Ogre::DDVideoModeListEncapsulates enumeration of DirectDraw video modes
Ogre::DynLibResource holding data about a dynamic library
Ogre::DynLibManagerManager for Dynamic-loading Libraries
Ogre::EllipsoidEmitterParticle emitter which emits particles randomly from points inside an ellipsoid
Ogre::EllipsoidEmitterFactoryFactory class for particle emitter of type "Ellipsoid"
Ogre::EntityDefines an instance of a discrete, movable object based on a Mesh
Ogre::ErrorDialogClass for displaying the error dialog if Ogre fails badly
Ogre::EventDispatcherHandles the Dispatching of events to a EventTarget (mainly a PositionTarget for mouse moving)
Ogre::EventListenerEventListener is an abstract class used as a base for EventMulticaster
Ogre::EventMulticasterThis class implements efficient and thread-safe multi-cast event dispatching
Ogre::EventProcessorThe EventProcessor controls getting events, storing them in a queue, and dispatching events
Ogre::EventQueueThis class holds InputEvents given to it by the EventProcessor in a FIFO queue
Ogre::EventTargetThis is an abstract class that is the base class of all consumers of InputEvent instances
Ogre::ExceptionWhen thrown, provides information about an error that has occurred inside the engine
Ogre::FactoryObj< T >Abstract factory class
Ogre::FontClass representing a font in the system
Ogre::FontManagerManages Font resources, parsing .fontdef files and generally organising them
Ogre::FrameEventStruct containing information about a frame event
Ogre::FrameListenerA interface class defining a listener which can be used to receive notifications of frame events
Ogre::FrameTimeControllerValuePredefined controller value for getting the latest frame time
Ogre::GeometryDataCommon structure containing info about geometry
Ogre::GeomTexCoord2DHelper struct when dealing with buffers
Ogre::GuiContainerA 2D element which contains other GuiElement instances
Ogre::GuiElementAbstract definition of a 2D element to be displayed in an Overlay
Ogre::GuiElementFactoryDefines the interface which all components wishing to supply GuiElement subclasses must implement
Ogre::GuiManagerThis class acts as a repository and regitrar of overlay components
Ogre::HardwareIndexBuffer
Ogre::HardwareVertexBuffer
Ogre::HollowEllipsoidEmitterParticle emitter which emits particles randomly from points inside a hollow ellipsoid
Ogre::HollowEllipsoidEmitter::CmdInnerXCommand object for inner size (see ParamCommand)
Ogre::HollowEllipsoidEmitter::CmdInnerYCommand object for inner size (see ParamCommand)
Ogre::HollowEllipsoidEmitter::CmdInnerZCommand object for inner size (see ParamCommand)
Ogre::HollowEllipsoidEmitterFactoryFactory class for particle emitter of type "HollowEllipsoid"
Ogre::ImageClass representing an image file
Ogre::Image::RectStructure used to define a rectangle in a 2-D integer space
Ogre::ImageCodecCodec specialized in images
Ogre::ImageCodec::ImageDataCodec return class for images
Ogre::InputEventThe root event class for all GuiElement-level input events
Ogre::InputReaderAbstract class which allows input to be read from various controllers
Ogre::JPEGCodecImageCodec specialized in JPEG images
Ogre::JPGCodec
Ogre::KeyFrameA key frame in an animation sequence defined by an AnimationTrack
Ogre::LayerBlendModeExClass which manages blending of both colour and alpha components
Ogre::LightRepresentation of a dynamic light source in the scene
Ogre::LinearForceAffectorThis class defines a ParticleAffector which applies a linear force to particles in a system
Ogre::LinearForceAffector::CmdForceAppCommand object for force application (see ParamCommand)
Ogre::LinearForceAffector::CmdForceVectorCommand object for force vector (see ParamCommand)
Ogre::LinearForceAffectorFactoryFactory class for LinearForceAffector
Ogre::ListChanger
Ogre::ListGuiElementThe listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component
Ogre::ListGuiElement::CmdHSpacingCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::ListGuiElement::CmdItemPanelMaterialCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::ListGuiElement::CmdItemPanelMaterialSelectedCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::ListGuiElement::CmdItemTemplateCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::ListGuiElement::CmdVSpacingCommand object for specifying texture coordinates for the border (see ParamCommand)
Ogre::ListGuiElementFactoryFactory for creating ButtonGuiElement instances
Ogre::ListSelectionEvent
Ogre::ListSelectionListenerSpecialised EventListener for list-style component events
Ogre::ListSelectionTargetManages Overlay objects, parsing them from .overlay files and storing a lookup library of them
Ogre::LogLog class for writing debug/log data to files
Ogre::LogManagerThe log manager handles the creation and retrieval of logs for the application
Ogre::ManualLodSortLess
Ogre::MapIterator< T >Wraps iteration over a map
Ogre::MaterialClass encapsulates rendering properties of an object
Ogre::Material::TextureLayerNested class representing a single texture layer of a material
Ogre::Material::TextureLayer::TextureEffectInternal structure defining a texture effect
Ogre::MaterialManagerClass for managing Material settings for Ogre
Ogre::MathClass to provide access to common mathematical functions
Ogre::Matrix3A 3x3 matrix which can represent rotations around axes
Ogre::Matrix4Class encapsulating a standard 4x4 homogenous matrix
Ogre::MemoryManagerSee the The memory manager information page
Ogre::MeshResource holding data about 3D mesh
Ogre::Mesh::MeshLodUsageA way of recording the way each LODs is recorded this Mesh
Ogre::MeshManagerHandles the management of mesh resources
Ogre::MeshSerializerClass for serialising mesh data to/from an OGRE .mesh file
Ogre::MouseEventAn event which indicates that a mouse action occurred in a MouseTarget (e.g
Ogre::MouseListenerSpecialised EventListener for discrete mouse events
Ogre::MouseMotionListenerSpecialised EventListener for mouse motion
Ogre::MouseMotionTargetHandles the adding and removing of MouseMotionListeners
Ogre::MouseStateStructure representing a snapshot of the state of the mouse input controller
Ogre::MouseTargetHandles the adding and removing of MouseListeners
Ogre::MovableObjectAbstract class definining a movable object in a scene
Ogre::NodeClass representing a general-purpose node an articulated scene graph
Object
Ogre::OctreeOctree datastructure for managing scene nodes
Ogre::OctreeCameraSpecialized viewpoint from which an Octree can be rendered
Ogre::OctreeNodeSpecialized SceneNode that is customized for working within an Octree
Ogre::OctreeSceneManagerSpecialized SceneManager that divides the geometry into an octree in order to faciliate spatial queries
Ogre::OofModelFileClass to load an Ogre Object File (oof)
Ogre::OofModelFile::MaterialDataStruct containing model material data
Ogre::OverlayRepresents a layer which is rendered on top of the 'normal' scene contents
Ogre::OverlayManagerManages Overlay objects, parsing them from .overlay files and storing a lookup library of them
Ogre::PanelGuiElementGuiElement representing a flat, single-material (or transparent) panel which can contain other elements
Ogre::PanelGuiElement::CmdTilingCommand object for specifying tiling (see ParamCommand)
Ogre::PanelGuiElement::CmdTransparentCommand object for specifying transparency (see ParamCommand)
Ogre::PanelGuiElementFactoryFactory for creating PanelGuiElement instances
Ogre::ParamCommandAbstract class which is command object which gets/sets parameters
Ogre::ParamDictionaryClass to hold a dictionary of parameters for a single class
Ogre::ParameterDefDefinition of a parameter supported by a StringInterface class, for introspection
Ogre::Particle
Ogre::ParticleAffectorAbstract class defining the interface to be implemented by particle affectors
Ogre::ParticleAffectorFactoryAbstract class defining the interface to be implemented by creators of ParticleAffector subclasses
Ogre::ParticleEmitterAbstract class defining the interface to be implemented by particle emitters
Ogre::ParticleEmitterFactoryAbstract class defining the interface to be implemented by creators of ParticleEmitter subclasses
Ogre::ParticleIteratorConvenience class to make it easy to step through all particles in a ParticleSystem
Ogre::ParticleSystemClass defining particle system based special effects
Ogre::ParticleSystem::CmdBillboardTypeCommand object for billboard type (see ParamCommand)
Ogre::ParticleSystem::CmdCommonDirectionCommand object for common direction (see ParamCommand)
Ogre::ParticleSystem::CmdCullCommand object for cull_each (see ParamCommand)
Ogre::ParticleSystem::CmdHeightCommand object for particle_height (see ParamCommand)
Ogre::ParticleSystem::CmdMaterialCommand object for material (see ParamCommand)
Ogre::ParticleSystem::CmdQuotaCommand object for quota (see ParamCommand)
Ogre::ParticleSystem::CmdWidthCommand object for particle_width (see ParamCommand)
Ogre::ParticleSystemManagerManages particle systems, particle system scripts (templates) and the available emitter & affector factories
Ogre::PatchSurfaceA surface which is defined by curves of some kind to form a patch, e.g
Ogre::PlaneDefines a plane in 3D space
Ogre::PlatformManagerClass which manages the platform settings Ogre runs on
Ogre::PNGCodecImageCodec specialized in Portable Network Graphics images
Ogre::PointEmitterParticle emitter which emits particles from a single point
Ogre::PointEmitterFactoryFactory class for particle emitter of type "Point"
Ogre::PositionTarget
Ogre::ProgressiveMeshThis class reduces the complexity of the geometry it is given
Ogre::ProgressiveMesh::LODFaceDataStruct for holding the returned LOD geometry information
Ogre::ProgressiveMesh::PMFaceVertexA vertex as used by a face
Ogre::ProgressiveMesh::PMTriangleA triangle in the progressive mesh, holds extra info like face normal
Ogre::ProgressiveMesh::PMVertexA vertex in the progressive mesh, holds info like collapse cost etc
Ogre::ProgressiveMesh::PMWorkingDataData used to calculate the collapse costs
Ogre::Quake3LevelSupport for loading and extracting data from a Quake3 level file
Ogre::Quake3ShaderClass for recording Quake3 shaders
Ogre::Quake3Shader::Pass
Ogre::Quake3ShaderManagerClass for managing Quake3 custom shaders
Ogre::QuaternionImplementation of a Quaternion, i.e
Ogre::RenderableAbstract class defining the interface all renderable objects must implement
Ogre::RenderOperationClass describing a rendering operation like how to draw a triangle
Ogre::RenderOperation::VertexBlendDataVertex blend info
Ogre::RenderPriorityGroupRenderables in the queue grouped by priority
Ogre::RenderPriorityGroup::TransparentQueueItemLessComparator to order transparent objects
Ogre::RenderQueueClass to manage the scene object rendering queue
Ogre::RenderQueueGroupA grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer
Ogre::RenderQueueListenerAbstract interface which classes must implement if they wish to receive events from the render queue
Ogre::RenderSystemDefines the functionality of a 3D API
Ogre::RenderTargetA 'canvas' which can receive the results of a rendering operation
Ogre::RenderTargetEventStruct containing information about a RenderTarget event
Ogre::RenderTargetListenerA interface class defining a listener which can be used to receive notifications of RenderTarget events
Ogre::RenderTargetTexture
Ogre::RenderTexture
Ogre::RenderWindowManages the target rendering window
Ogre::ResourceAbstract class reprensenting a loadable resource (e.g
Ogre::ResourceManagerDefines a generic resource handler
Ogre::RingEmitterParticle emitter which emits particles randomly from points inside a ring (e.g
Ogre::RingEmitter::CmdInnerXCommand object for inner size (see ParamCommand)
Ogre::RingEmitter::CmdInnerYCommand object for inner size (see ParamCommand)
Ogre::RingEmitterFactoryFactory class for particle emitter of type "Ring"
Ogre::RootThe root class of the Ogre system
Ogre::RotationalSplineThis class interpolates orientations (rotations) along a spline using derivatives of quaternions
Ogre::ScaleControllerFunctionPredefined controller function which simply scales an input to an output value
Ogre::SceneManagerManages the rendering of a 'scene' i.e
Ogre::SceneManager::materialLessComparator for material map, for sorting materials into render order (e.g
Ogre::SceneManagerEnumeratorEnumerates the SceneManager classes available to applications
Ogre::SceneNodeClass representing a node in the scene graph
Ogre::SDDataChunkWraps a chunk of memory, storing both size and a pointer to the data
Ogre::SDLConfigSimple CLI config
Ogre::SDLConfig::ModelColumns
Ogre::SDLErrorSimple CLI error output
Ogre::SDLInput
Ogre::SDLRenderSystemImplementation of SDL as a rendering system
Ogre::SDLTexture
Ogre::SDLTextureManagerSDL/GL-specific implementation of a TextureManager
Ogre::SDLWindow
Ogre::SerializerGeneric class for serialising data to / from binary chunk-based files
Ogre::SimpleRenderable
Ogre::SimpleSplineA very simple spline class which implements the Catmull-Rom class of splines
Ogre::Singleton< T >Template class for creating single-instance global classes
Ogre::SkeletonA collection of Bone objects used to animate a skinned mesh
Ogre::SkeletonManagerHandles the management of skeleton resources
Ogre::SkeletonSerializerClass for serialising skeleton data to/from an OGRE .skeleton file
Ogre::SphereA sphere primitive, mostly used for bounds checking
Ogre::StaticFaceGroupCollectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on
Ogre::StringWrapper object for String to allow DLL export
Ogre::StringConverterClass for converting the core Ogre data types to/from Strings
Ogre::StringInterfaceClass defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers
Ogre::StringResourceWraps a String as a Resource for generic handling
Ogre::SubEntityUtility class which defines the sub-parts of an Entity
Ogre::SubMeshDefines a part of a complete mesh
Ogre::TargetManagerAn abstract interface, implemented by OverlayManager, to return a GuiElement at a given x,y position
Ogre::TerrainIndexBuffer
Ogre::TerrainOptionsA simple class for encapsulating parameters passed in when initializing a TerrainRenderable
Ogre::TerrainRenderableRepresents a terrain tile
Ogre::TerrainSceneManagerThis is a basic SceneManager for organizing TerrainRenderables into a total landscape
Ogre::TexCoordModifierControllerValuePredefined controller value for getting / setting a texture coordinate modifications (scales and translates)
Ogre::TextAreaGuiElementGuiElement representing a flat, single-material (or transparent) panel which can contain other elements
Ogre::TextAreaGuiElement::CmdCaptionCommand object for setting the caption
Ogre::TextAreaGuiElement::CmdCharHeightCommand object for setting the char height
Ogre::TextAreaGuiElement::CmdColourCommand object for setting the constant colour
Ogre::TextAreaGuiElement::CmdColourBottomCommand object for setting the bottom colour
Ogre::TextAreaGuiElement::CmdColourTopCommand object for setting the top colour
Ogre::TextAreaGuiElement::CmdFontNameCommand object for setting the caption
Ogre::TextAreaGuiElementFactoryFactory for creating TextAreaGuiElement instances
Ogre::TextureAbstract class representing a Texture resource
Ogre::TextureFrameControllerValuePredefined controller value for getting / setting the frame number of a texture layer
Ogre::TextureManagerClass for loading & managing textures
Ogre::TGACodecImageCodec specialized in Traga images
Ogre::TGACodec::TgaHeader
Ogre::UserDefinedObjectThis class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine
Ogre::Vector3Standard 3-dimensional vector
Ogre::Vector44-dimensional homogenous vector
Ogre::VectorIterator< T >Wraps iteration over a vector
Ogre::vectorLessComparator for unique vertex list
Ogre::VertexBoneAssignment_sRecords the assignment of a single vertex to a single bone with the corresponding weight
Ogre::ViewPointStructure for holding a position & orientation pair
Ogre::ViewportAn abstraction of a viewport, i.e
Ogre::WaveformControllerFunctionPredefined controller function based on a waveform
Ogre::Win32ConfigDialogA Windows 95/98/NT platform version of the default engine configuration dialog
Ogre::Win32ErrorDialogWindows-specific class for displaying the error dialog if Ogre fails badly!
Ogre::Win32InputUtility class for dealing with user input on a Win32 system
Ogre::Win32Input8Utility class for dealing with user input on a Win32 system
Ogre::WireBoundingBoxAllows the rendering of a wireframe bounding box
Ogre::Zip
Ogre::ZipArchiveFactorySpecialisation of ArchiveFactory for Zip files

Copyright © 2002 by The OGRE Team