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OgreD3D8DeviceList.h

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00001 /*
00002 */
00003 
00004 #ifndef __D3D8DEVICELIST_H__
00005 #define __D3D8DEVICELIST_H__
00006 
00007 // Precompiler options
00008 #include "OgreD3D8Prerequisites.h"
00009 
00010 namespace Ogre {
00011 
00012     class /*_OgreD3D8Export*/ D3D8Device;
00013 
00014     class /*_OgreD3D8Export*/ D3D8DeviceList
00015     {
00016     private:
00017 
00018         // STL list of drivers (Vector used to all random access)
00019         std::vector<D3D8Device> mDeviceList;
00020 
00021     public:
00022         D3D8DeviceList(void);
00023         ~D3D8DeviceList(void);
00024     };
00025 
00026 }
00027 
00028 #endif

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