#include <OgreD3D7DeviceList.h>
Public Methods | |
D3DDeviceList (LPDIRECT3D7 lpD3D) | |
~D3DDeviceList () | |
BOOL | enumerate (void) |
D3DDevice * | item (int index) |
unsigned int | count (void) |
D3DDevice * | getBest (int minColourDepth) |
Retrieves the 'best' 3D device type. More... | |
Public Attributes | |
LPDIRECT3D7 | lpD3D |
Private Methods | |
void | AddDevice (LPSTR lpDeviceDesc, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpD3DDeviceDesc) |
Private Attributes | |
std::vector< D3DDevice > | mDeviceList |
Friends | |
HRESULT CALLBACK | D3DEnumDevicesCallback (LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpD3DDeviceDesc, LPVOID lpContext) |
Utility class for D3DRenderSystem.
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Retrieves the 'best' 3D device type. This method returns the device type that is 'best' out of those available. The 3 types that might be present are software emulation, hardware accelerated (HAL), and hardware transform and light. Generally the latter are preferred over the former, however in some cases (mainly very low-end cards) the hardware accelerated device type supports less features than the software mode so may be preferred. In addition some HALs don't support the full range of rendering bit depths (e.g. Matrox Millennium 1/2) so if a 32-bit colour depth is chosen, software mode must be used. |
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Copyright © 2002 by The OGRE Team