00001 #ifndef __D3D8DEVICE_H_ 00002 #define __D3D8DEVICE_H_ 00003 00004 #include "OgreD3D8Prerequisites.h" 00005 00006 #include <d3d8.h> 00007 00008 namespace Ogre { 00009 00010 class _OgreD3D8Export D3D8Device 00011 { 00012 00013 public: 00014 D3D8Device(void); 00015 ~D3D8Device(void); 00016 00017 }; 00018 00019 } 00020 00021 #endif
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