_addBoundingBoxToQueue(RenderQueue *queue) | Ogre::SceneNode | |
_findVisibleObjects(Camera *cam, RenderQueue *queue, bool includeChildren=true, bool displayNodes=false) | Ogre::SceneNode | |
_getDerivedOrientation(void) const | Ogre::Node | [virtual] |
_getDerivedPosition(void) const | Ogre::Node | [virtual] |
_getDerivedScale(void) const | Ogre::Node | [virtual] |
_getFullTransform(void) | Ogre::Node | [virtual] |
_getWorldAABB(void) const | Ogre::SceneNode | |
_update(bool updateChildren, bool parentHasChanged) | Ogre::SceneNode | [virtual] |
_updateBounds(void) | Ogre::SceneNode | [protected, virtual] |
_updateFromParent(void) const | Ogre::Node | [protected, virtual] |
_weightedTransform(Real weight, const Vector3 &translate, const Quaternion &rotate, const Vector3 &scale) | Ogre::Node | [virtual] |
addChild(Node *child) | Ogre::Node | [virtual] |
attachCamera(Camera *ent) | Ogre::SceneNode | |
attachLight(Light *l) | Ogre::SceneNode | |
attachObject(MovableObject *obj) | Ogre::SceneNode | |
cancelUpdate(Node *child) | Ogre::Node | [virtual] |
ChildNodeIterator typedef | Ogre::Node | |
ChildNodeMap typedef | Ogre::Node | |
createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::SceneNode | |
createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::SceneNode | |
createChildImpl(void) | Ogre::SceneNode | [protected, virtual] |
createChildImpl(const String &name) | Ogre::SceneNode | [protected, virtual] |
detachAllObjects(void) | Ogre::SceneNode | |
detachObject(unsigned short index) | Ogre::SceneNode | |
detachObject(const String &name) | Ogre::SceneNode | |
getAttachedObject(unsigned short index) | Ogre::SceneNode | |
getAttachedObject(const String &name) | Ogre::SceneNode | |
getAttachedObjectIterator(void) | Ogre::SceneNode | |
getChild(unsigned short index) const | Ogre::SceneNode | |
getChild(const String &name) const | Ogre::SceneNode | |
getChildIterator(void) | Ogre::Node | |
getCreator(void) | Ogre::SceneNode | |
getInheritScale(void) const | Ogre::Node | [virtual] |
getInitialOrientation(void) const | Ogre::Node | [virtual] |
getInitialPosition(void) const | Ogre::Node | [virtual] |
getInitialScale(void) const | Ogre::Node | [virtual] |
getLocalAxes(void) | Ogre::Node | [virtual] |
getMaterial(void) const | Ogre::Node | [virtual] |
getName(void) const | Ogre::Node | |
getNumWorldTransforms(void) | Ogre::Renderable | [inline, virtual] |
getOrientation() const | Ogre::Node | [virtual] |
getParent(void) const | Ogre::Node | [virtual] |
getPosition(void) const | Ogre::Node | [virtual] |
getRenderDetail() | Ogre::Renderable | [inline, virtual] |
getRenderOperation(RenderOperation &rend) | Ogre::Node | [virtual] |
getScale(void) const | Ogre::Node | [virtual] |
getShowBoundingBox() | Ogre::SceneNode | |
getSquaredViewDepth(const Camera *cam) const | Ogre::Node | [virtual] |
getWorldTransforms(Matrix4 *xform) | Ogre::Node | [virtual] |
mAccumAnimWeight | Ogre::Node | [protected] |
makeInverseTransform(const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix) | Ogre::Node | [protected] |
makeTransform(const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix) | Ogre::Node | [protected] |
mChildren | Ogre::Node | [protected] |
mChildrenToUpdate | Ogre::Node | [protected] |
mCreator | Ogre::SceneNode | [protected] |
mDerivedOrientation | Ogre::Node | [protected] |
mDerivedPosition | Ogre::Node | [protected] |
mDerivedScale | Ogre::Node | [protected] |
mInheritScale | Ogre::Node | [protected] |
mInitialOrientation | Ogre::Node | [protected] |
mInitialPosition | Ogre::Node | [protected] |
mInitialScale | Ogre::Node | [protected] |
mName | Ogre::Node | [protected] |
mNeedUpdate | Ogre::Node | [protected] |
mObjectsByName | Ogre::SceneNode | [protected] |
mOrientation | Ogre::Node | [protected] |
mParent | Ogre::Node | [protected] |
mPosition | Ogre::Node | [protected] |
mRotFromInitial | Ogre::Node | [protected] |
mScale | Ogre::Node | [protected] |
mScaleFromInitial | Ogre::Node | [protected] |
mShowBoundingBox | Ogre::SceneNode | [protected] |
msNextGeneratedNameExt | Ogre::Node | [protected, static] |
mTransFromInitial | Ogre::Node | [protected] |
mWireBoundingBox | Ogre::SceneNode | [protected] |
mWorldAABB | Ogre::SceneNode | [protected] |
needUpdate() | Ogre::Node | [virtual] |
Node() | Ogre::Node | |
Node(const String &name) | Ogre::Node | |
numAttachedObjects(void) | Ogre::SceneNode | |
numChildren(void) const | Ogre::Node | [virtual] |
ObjectIterator typedef | Ogre::SceneNode | |
ObjectMap typedef | Ogre::SceneNode | |
pitch(Real degrees) | Ogre::Node | [virtual] |
removeAllChildren(void) | Ogre::Node | [virtual] |
removeAndDestroyAllChildren(void) | Ogre::SceneNode | |
removeAndDestroyChild(const String &name) | Ogre::SceneNode | |
removeAndDestroyChild(unsigned short index) | Ogre::SceneNode | |
removeChild(unsigned short index) | Ogre::SceneNode | |
removeChild(const String &name) | Ogre::SceneNode | |
requestUpdate(Node *child) | Ogre::Node | [virtual] |
resetOrientation(void) | Ogre::Node | [virtual] |
resetToInitialState(void) | Ogre::Node | [virtual] |
roll(Real degrees) | Ogre::Node | [virtual] |
rotate(const Vector3 &axis, Real degrees) | Ogre::Node | [virtual] |
rotate(const Quaternion &q) | Ogre::Node | [virtual] |
scale(const Vector3 &scale) | Ogre::Node | [virtual] |
scale(Real x, Real y, Real z) | Ogre::Node | [virtual] |
SceneNode(SceneManager *creator) | Ogre::SceneNode | |
SceneNode(SceneManager *creator, const String &name) | Ogre::SceneNode | |
setInheritScale(bool inherit) | Ogre::Node | [virtual] |
setInitialState(void) | Ogre::Node | [virtual] |
setOrientation(const Quaternion &q) | Ogre::Node | [virtual] |
setParent(Node *parent) | Ogre::Node | [protected] |
setPosition(const Vector3 &pos) | Ogre::Node | [virtual] |
setPosition(Real x, Real y, Real z) | Ogre::Node | [virtual] |
setScale(const Vector3 &scale) | Ogre::Node | [virtual] |
setScale(Real x, Real y, Real z) | Ogre::Node | [virtual] |
showBoundingBox(bool bShow) | Ogre::SceneNode | |
translate(const Vector3 &d) | Ogre::Node | [virtual] |
translate(Real x, Real y, Real z) | Ogre::Node | [virtual] |
translate(const Matrix3 &axes, const Vector3 &move) | Ogre::Node | [virtual] |
translate(const Matrix3 &axes, Real x, Real y, Real z) | Ogre::Node | [virtual] |
useIdentityProjection(void) | Ogre::Renderable | [inline, virtual] |
useIdentityView(void) | Ogre::Renderable | [inline, virtual] |
yaw(Real degrees) | Ogre::Node | [virtual] |
~Node() | Ogre::Node | [virtual] |
~SceneNode() | Ogre::SceneNode | |