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Ogre::D3DDeviceList Class Reference

Encapsulates enumeration of Direct3D devices. More...

#include <OgreD3D7DeviceList.h>

List of all members.

Public Methods

 D3DDeviceList (LPDIRECT3D7 lpD3D)
 ~D3DDeviceList ()
BOOL enumerate (void)
D3DDeviceitem (int index)
unsigned int count (void)
D3DDevicegetBest (int minColourDepth)
 Retrieves the 'best' 3D device type. More...


Public Attributes

LPDIRECT3D7 lpD3D

Private Methods

void AddDevice (LPSTR lpDeviceDesc, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpD3DDeviceDesc)

Private Attributes

std::vector< D3DDevicemDeviceList

Friends

HRESULT CALLBACK D3DEnumDevicesCallback (LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpD3DDeviceDesc, LPVOID lpContext)


Detailed Description

Encapsulates enumeration of Direct3D devices.

Utility class for D3DRenderSystem.


Constructor & Destructor Documentation

Ogre::D3DDeviceList::D3DDeviceList LPDIRECT3D7    lpD3D
 

Ogre::D3DDeviceList::~D3DDeviceList  
 


Member Function Documentation

void Ogre::D3DDeviceList::AddDevice LPSTR    lpDeviceDesc,
LPSTR    lpDeviceName,
LPD3DDEVICEDESC7    lpD3DDeviceDesc
[private]
 

unsigned int Ogre::D3DDeviceList::count void   
 

BOOL Ogre::D3DDeviceList::enumerate void   
 

D3DDevice * Ogre::D3DDeviceList::getBest int    minColourDepth
 

Retrieves the 'best' 3D device type.

This method returns the device type that is 'best' out of those available. The 3 types that might be present are software emulation, hardware accelerated (HAL), and hardware transform and light. Generally the latter are preferred over the former, however in some cases (mainly very low-end cards) the hardware accelerated device type supports less features than the software mode so may be preferred. In addition some HALs don't support the full range of rendering bit depths (e.g. Matrox Millennium 1/2) so if a 32-bit colour depth is chosen, software mode must be used.

D3DDevice * Ogre::D3DDeviceList::item int    index
 


Friends And Related Function Documentation

HRESULT CALLBACK D3DEnumDevicesCallback LPSTR    lpDeviceDescription,
LPSTR    lpDeviceName,
LPD3DDEVICEDESC7    lpD3DDeviceDesc,
LPVOID    lpContext
[friend]
 


Member Data Documentation

LPDIRECT3D7 Ogre::D3DDeviceList::lpD3D
 

std::vector<D3DDevice> Ogre::D3DDeviceList::mDeviceList [private]
 

Copyright © 2002 by The OGRE Team