00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #ifndef __Skeleton_H__ 00027 #define __Skeleton_H__ 00028 00029 #include "OgrePrerequisites.h" 00030 #include "OgreResource.h" 00031 #include "OgreAnimationState.h" 00032 00033 namespace Ogre { 00034 00036 enum SkeletonAnimationBlendMode { 00038 ANIMBLEND_AVERAGE, 00040 ANIMBLEND_CUMULATIVE 00041 }; 00042 00043 #define OGRE_MAX_NUM_BONES 256 00044 00070 class _OgreExport Skeleton : public Resource 00071 { 00072 public: 00079 Skeleton(String name); 00080 ~Skeleton(); 00081 00084 virtual void load(void); 00085 00088 virtual void unload(void); 00089 00103 Bone* createBone(void); 00104 00119 Bone* createBone(unsigned short handle); 00120 00135 Bone* createBone(const String& name); 00136 00148 Bone* createBone(const String& name, unsigned short handle); 00149 00151 unsigned short getNumBones(void) const; 00152 00164 Bone* getRootBone(void) const; 00165 00167 Bone* getBone(unsigned short handle) const; 00168 00170 Bone* getBone(const String& name) const; 00171 00175 void setBindingPose(void); 00176 00183 void reset(void); 00184 00189 Animation* createAnimation(const String& name, Real length); 00190 00192 Animation* getAnimation(const String& name) const; 00193 00195 void removeAnimation(const String& name); 00196 00208 void setAnimationState(const AnimationStateSet& animSet); 00209 00211 const AnimationStateSet& getAnimationState(void) const; 00212 00213 00218 void _initAnimationState(AnimationStateSet* animSet); 00219 00226 void _getBoneMatrices(Matrix4* pMatrices); 00227 00229 unsigned short getNumAnimations(void) const; 00230 00232 Animation* getAnimation(unsigned short index) const; 00233 00235 SkeletonAnimationBlendMode getBlendMode(); 00237 void setBlendMode(SkeletonAnimationBlendMode state); 00238 00239 00240 protected: 00241 SkeletonAnimationBlendMode mBlendState; 00243 typedef std::map<unsigned short, Bone*> BoneList; 00244 BoneList mBoneList; 00246 typedef std::map<String, Bone*> BoneListByName; 00247 BoneListByName mBoneListByName; 00248 00250 mutable Bone *mRootBone; 00252 unsigned short mNextAutoHandle; 00253 00255 typedef std::map<String, Animation*> AnimationList; 00256 AnimationList mAnimationsList; 00257 00258 00260 AnimationStateSet mLastAnimationState; 00261 00267 void deriveRootBone(void) const; 00268 00270 void _dumpContents(const String& filename); 00271 00272 00273 }; 00274 00275 } 00276 00277 00278 #endif 00279
Copyright © 2002 by The OGRE Team