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OgreConfig.h File Reference

Go to the source code of this file.

Defines

#define OGRE_STACK_UNWINDING   1
 If set to 1, stack unwinding code is compiled into the library and called in case an exception is thrown in order to show the call stack. More...

#define OGRE_RELEASE_ASSERT   0
 If set to 1, special OGRE debug-build asserts are compiled as exception throws on release builds. More...

#define OGRE_TEST_MULTIPASS   0
 If set to 1, OGRE will always 'think' that the graphics card only has one texture unit. More...

#define OGRE_DOUBLE_PRECISION   0
 If set to 1, Real is typedef'ed to double. More...

#define OGRE_WCHAR_T_STRINGS   0
 If set to 1, the strings are transforned to Unicode, and char is replaced with wchar_t when having to do with strings of any kind. More...

#define OGRE_MAX_TEXTURE_COORD_SETS   6
 Define number of texture coordinate sets allowed per vertex. More...

#define OGRE_MAX_TEXTURE_LAYERS   8
 Define max number of texture layers allowed per material. More...

#define OGRE_DYNAMIC_LINKAGE   1
 Set this to zero if you want to link OGRE as a static lib. More...

#define OGRE_DEBUG_MEMORY_MANAGER   1
 Set this to 0 if you want to use the standard memory manager in Debug builds Release builds always use the standard memory manager. More...


Define Documentation

#define OGRE_DEBUG_MEMORY_MANAGER   1
 

Set this to 0 if you want to use the standard memory manager in Debug builds Release builds always use the standard memory manager.

#define OGRE_DOUBLE_PRECISION   0
 

If set to 1, Real is typedef'ed to double.

Otherwise, Real is typedef'ed to float.

#define OGRE_DYNAMIC_LINKAGE   1
 

Set this to zero if you want to link OGRE as a static lib.

#define OGRE_MAX_TEXTURE_COORD_SETS   6
 

Define number of texture coordinate sets allowed per vertex.

#define OGRE_MAX_TEXTURE_LAYERS   8
 

Define max number of texture layers allowed per material.

#define OGRE_RELEASE_ASSERT   0
 

If set to 1, special OGRE debug-build asserts are compiled as exception throws on release builds.

#define OGRE_STACK_UNWINDING   1
 

If set to 1, stack unwinding code is compiled into the library and called in case an exception is thrown in order to show the call stack.

#define OGRE_TEST_MULTIPASS   0
 

If set to 1, OGRE will always 'think' that the graphics card only has one texture unit.

Very useful for testing multipass fallback.

#define OGRE_WCHAR_T_STRINGS   0
 

If set to 1, the strings are transforned to Unicode, and char is replaced with wchar_t when having to do with strings of any kind.

Copyright © 2002 by The OGRE Team