00001 /* 00002 */ 00003 00004 #ifndef __D3D8DEVICELIST_H__ 00005 #define __D3D8DEVICELIST_H__ 00006 00007 // Precompiler options 00008 #include "OgreD3D8Prerequisites.h" 00009 00010 namespace Ogre { 00011 00012 class /*_OgreD3D8Export*/ D3D8Device; 00013 00014 class /*_OgreD3D8Export*/ D3D8DeviceList 00015 { 00016 private: 00017 00018 // STL list of drivers (Vector used to all random access) 00019 std::vector<D3D8Device> mDeviceList; 00020 00021 public: 00022 D3D8DeviceList(void); 00023 ~D3D8DeviceList(void); 00024 }; 00025 00026 } 00027 00028 #endif
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