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Todo List
- Member Ogre::SceneManager::PrefabType
- Add more prefabs (teapots, teapots!!!)
- Class Ogre::ColourValue
- Add more formats e.g. 16-bit 5551 etc
- Member Ogre::Controller::Controller(ControllerValue *src, ControllerValue *dest, ControllerFunction *func)
- Maybe for this and any other class that does not delete member data we should implement either a self-delete feature that could be enabled as wished, or make a self-deleting subclass.
- Member Ogre::D3DTextureManager::createAsRenderTarget(const String &name)
- Implement correct surface creation in the texture source file.
- Member Ogre::Exception::ExceptionCodes
- Add many more exception codes, since we want the user to be able to catch most of them.
- Class Ogre::Material
- Add bump-mapping support.
- Class Ogre::MovableObject
- Add local OBB / convex hull
- Class Ogre::ResourceManager
- Implement priorities.
- Member Ogre::SDLTextureManager::createAsRenderTarget(const String &name)
- Implement correct surface creation in the texture source file.
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