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OgreTextureManager.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef _TextureManager_H__
00026 #define _TextureManager_H__
00027 
00028 
00029 #include "OgrePrerequisites.h"
00030 
00031 #include "OgreResourceManager.h"
00032 #include "OgreTexture.h"
00033 #include "OgreSingleton.h"
00034 #include "OgreException.h"
00035 #include "OgreImage.h"
00036 
00037 
00038 namespace Ogre {
00039 
00053     class _OgreExport TextureManager : public ResourceManager, public Singleton<TextureManager>
00054     {
00055     public:
00056 
00057         TextureManager(bool enable32Bit = false) : mIs32Bit(enable32Bit), mDefaultNumMipMaps(0) {}
00058         virtual ~TextureManager();
00059 
00084         virtual Texture * load( 
00085             const String& name, 
00086             int numMipMaps = -1, Real gamma = 1.0f, int priority = 1 );
00087 
00088         virtual Texture * loadImage( 
00089             const String &name, const Image &img, 
00090             int iNumMipMaps = -1, Real gamma = 1.0f, int priority = 1 );
00091 
00093         virtual void load( Resource *res, int priority = 1 )
00094         {
00095             ResourceManager::load( res, priority );
00096         }
00097 
00098         virtual Texture * createAsRenderTarget( const String& name ) = 0;
00099 
00100         virtual Texture * createManual( 
00101             const String & name,
00102             uint width,
00103             uint height,
00104             uint num_mips,
00105             PixelFormat format,
00106             TextureUsage usage ) = 0;
00107 
00110         virtual void unload(String filename);
00111 
00114         virtual void enable32BitTextures(bool setting = true);
00115 
00122         virtual void setDefaultNumMipMaps(int num);
00123 
00126         virtual int getDefaultNumMipMaps()
00127         {
00128             return mDefaultNumMipMaps;
00129         }
00130 
00142         static TextureManager& getSingleton(void);
00143     protected:
00144         bool mIs32Bit;
00145         int mDefaultNumMipMaps;
00146     };
00147 }// Namespace
00148 
00149 #endif

Copyright © 2002 by The OGRE Team