_addLight(Light *lt) | Ogre::D3D8RenderSystem | [virtual] |
_beginFrame(void) | Ogre::D3D8RenderSystem | [virtual] |
_beginGeometryCount(void) | Ogre::RenderSystem | [virtual] |
_disableTextureUnit(int texUnit) | Ogre::RenderSystem | [virtual] |
_endFrame(void) | Ogre::D3D8RenderSystem | [virtual] |
_getCullingMode(void) | Ogre::RenderSystem | [virtual] |
_getFaceCount(void) | Ogre::RenderSystem | [virtual] |
_getNumTextureUnits(void) | Ogre::D3D8RenderSystem | [virtual] |
_getNumVertexBlendMatrices(void) | Ogre::RenderSystem | [virtual] |
_getVertexCount(void) | Ogre::RenderSystem | [virtual] |
_getViewport(void) | Ogre::RenderSystem | [virtual] |
_isVertexBlendSupported(void) | Ogre::RenderSystem | [virtual] |
_makeProjectionMatrix(Real fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest) | Ogre::D3D8RenderSystem | [virtual] |
_modifyLight(Light *lt) | Ogre::D3D8RenderSystem | [virtual] |
_popRenderState(void) | Ogre::D3D8RenderSystem | [virtual] |
_pushRenderState(void) | Ogre::D3D8RenderSystem | [virtual] |
_removeAllLights(void) | Ogre::D3D8RenderSystem | [virtual] |
_removeLight(Light *lt) | Ogre::D3D8RenderSystem | [virtual] |
_render(RenderOperation &op) | Ogre::D3D8RenderSystem | [virtual] |
_setAlphaRejectSettings(CompareFunction func, unsigned char value) | Ogre::D3D8RenderSystem | [virtual] |
_setCullingMode(CullingMode mode) | Ogre::D3D8RenderSystem | [virtual] |
_setDepthBias(ushort bias) | Ogre::D3D8RenderSystem | [virtual] |
_setDepthBufferCheckEnabled(bool enabled=true) | Ogre::D3D8RenderSystem | [virtual] |
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL) | Ogre::D3D8RenderSystem | [virtual] |
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) | Ogre::D3D8RenderSystem | [virtual] |
_setDepthBufferWriteEnabled(bool enabled=true) | Ogre::D3D8RenderSystem | [virtual] |
_setFog(FogMode mode=FOG_NONE, ColourValue colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0) | Ogre::D3D8RenderSystem | [virtual] |
_setProjectionMatrix(const Matrix4 &m) | Ogre::D3D8RenderSystem | [virtual] |
_setRasterisationMode(SceneDetailLevel level) | Ogre::D3D8RenderSystem | [virtual] |
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor) | Ogre::D3D8RenderSystem | [virtual] |
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess) | Ogre::D3D8RenderSystem | [virtual] |
_setTexture(int unit, bool enabled, const String &texname) | Ogre::D3D8RenderSystem | [virtual] |
_setTextureAddressingMode(int stage, Material::TextureLayer::TextureAddressingMode tam) | Ogre::D3D8RenderSystem | [virtual] |
_setTextureBlendMode(int stage, const LayerBlendModeEx &bm) | Ogre::D3D8RenderSystem | [virtual] |
_setTextureCoordCalculation(int stage, TexCoordCalcMethod m) | Ogre::D3D8RenderSystem | [virtual] |
_setTextureCoordSet(int stage, int index) | Ogre::D3D8RenderSystem | [virtual] |
_setTextureMatrix(int stage, const Matrix4 &xform) | Ogre::D3D8RenderSystem | [virtual] |
_setTextureUnitSettings(int texUnit, Material::TextureLayer &tl) | Ogre::RenderSystem | [virtual] |
_setViewMatrix(const Matrix4 &m) | Ogre::D3D8RenderSystem | [virtual] |
_setViewport(Viewport *vp) | Ogre::D3D8RenderSystem | [virtual] |
_setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | [virtual] |
_setWorldMatrix(const Matrix4 &m) | Ogre::D3D8RenderSystem | [virtual] |
addFrameListener(FrameListener *newListener) | Ogre::RenderSystem | [virtual] |
attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | [virtual] |
compareDecls(DWORD *pDecl1, DWORD *pDecl2, int size) | Ogre::D3D8RenderSystem | [inline, private] |
convertColourValue(const ColourValue &colour, unsigned long *pDest) | Ogre::D3D8RenderSystem | [virtual] |
convertCompareFunction(CompareFunction func) | Ogre::D3D8RenderSystem | [private] |
convertD3DXMatrix(const D3DXMATRIX &mat) | Ogre::D3D8RenderSystem | [private] |
convertStencilOp(StencilOperation op) | Ogre::D3D8RenderSystem | [private] |
createRenderTexture(const String &name, int width, int height) | Ogre::D3D8RenderSystem | [virtual] |
createRenderWindow(const String &name, int width, int height, int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0) | Ogre::D3D8RenderSystem | [virtual] |
D3D8RenderSystem(HINSTANCE hInstance) | Ogre::D3D8RenderSystem | |
destroyRenderWindow(RenderWindow *pWin) | Ogre::D3D8RenderSystem | |
detachRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
fireFrameEnded(FrameEvent &evt) | Ogre::RenderSystem | [protected] |
fireFrameStarted(FrameEvent &evt) | Ogre::RenderSystem | [protected] |
getConfigOptions(void) | Ogre::D3D8RenderSystem | [virtual] |
getDirect3DDrivers(void) | Ogre::D3D8RenderSystem | [private] |
getErrorDescription(long errorNumber) | Ogre::D3D8RenderSystem | [virtual] |
getName(void) const | Ogre::D3D8RenderSystem | [virtual] |
getRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
getStencilBufferBitDepth(void) | Ogre::D3D8RenderSystem | [virtual] |
getWaitForVerticalBlank(void) | Ogre::RenderSystem | |
hasHardwareStencil(void) | Ogre::D3D8RenderSystem | [virtual] |
initConfigOptions(void) | Ogre::D3D8RenderSystem | [private] |
initialise(bool autoCreateWindow) | Ogre::D3D8RenderSystem | [virtual] |
initInputDevices(void) | Ogre::D3D8RenderSystem | [private] |
mActiveD3DDriver | Ogre::D3D8RenderSystem | [private] |
mActiveRenderTarget | Ogre::RenderSystem | [protected] |
mActiveViewport | Ogre::RenderSystem | [protected] |
makeD3DXMatrix(const Matrix4 &mat) | Ogre::D3D8RenderSystem | [private] |
mCaps | Ogre::D3D8RenderSystem | [private] |
mCullingMode | Ogre::RenderSystem | [protected] |
mCurrentDecl | Ogre::D3D8RenderSystem | [private] |
mDriverList | Ogre::D3D8RenderSystem | [private] |
mFaceCount | Ogre::RenderSystem | [protected] |
mFrameListeners | Ogre::RenderSystem | [protected] |
mhCurrentShader | Ogre::D3D8RenderSystem | [private] |
mhInstance | Ogre::D3D8RenderSystem | [private] |
mLights | Ogre::D3D8RenderSystem | [private] |
mOptions | Ogre::RenderSystem | [protected] |
mpD3D | Ogre::D3D8RenderSystem | [private] |
mpD3DDevice | Ogre::D3D8RenderSystem | [private] |
mpDiffuseBuffer | Ogre::D3D8RenderSystem | [private] |
mpIndicies | Ogre::D3D8RenderSystem | [private] |
mpNormalBuffer | Ogre::D3D8RenderSystem | [private] |
mpRenderBuffer | Ogre::D3D8RenderSystem | [private] |
mPrioritisedRenderTargets | Ogre::RenderSystem | [protected] |
mpSpecularBuffer | Ogre::D3D8RenderSystem | [private] |
mpTextures | Ogre::D3D8RenderSystem | [private] |
mpXYZBuffer | Ogre::D3D8RenderSystem | [private] |
mRenderBufferSize | Ogre::D3D8RenderSystem | [private] |
mRenderTargets | Ogre::RenderSystem | [protected] |
mStreamsInUse | Ogre::D3D8RenderSystem | [private] |
mTempNormalBlendBuffer | Ogre::RenderSystem | [protected] |
mTempVertexBlendBuffer | Ogre::RenderSystem | [protected] |
mTextureManager | Ogre::RenderSystem | [protected] |
mTextureUnits | Ogre::RenderSystem | [protected] |
mVertexCount | Ogre::RenderSystem | [protected] |
mVSync | Ogre::RenderSystem | [protected] |
mWorldMatrices | Ogre::RenderSystem | [protected] |
processInputDevices(void) | Ogre::D3D8RenderSystem | [private] |
refreshD3DSettings(void) | Ogre::D3D8RenderSystem | [private] |
reinitialise() | Ogre::D3D8RenderSystem | [virtual] |
removeFrameListener(FrameListener *oldListener) | Ogre::RenderSystem | [virtual] |
RenderSystem() | Ogre::RenderSystem | |
setAmbientLight(float r, float g, float b) | Ogre::D3D8RenderSystem | [virtual] |
setConfigOption(const String &name, const String &value) | Ogre::D3D8RenderSystem | [virtual] |
setD3D8Light(int index, Light *light) | Ogre::D3D8RenderSystem | [private] |
setLightingEnabled(bool enabled) | Ogre::D3D8RenderSystem | [virtual] |
setShadingType(ShadeOptions so) | Ogre::D3D8RenderSystem | [virtual] |
setStencilBufferDepthFailOperation(StencilOperation op) | Ogre::D3D8RenderSystem | [virtual] |
setStencilBufferFailOperation(StencilOperation op) | Ogre::D3D8RenderSystem | [virtual] |
setStencilBufferFunction(CompareFunction func) | Ogre::D3D8RenderSystem | [virtual] |
setStencilBufferMask(ulong mask) | Ogre::D3D8RenderSystem | [virtual] |
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP) | Ogre::RenderSystem | [virtual] |
setStencilBufferPassOperation(StencilOperation op) | Ogre::D3D8RenderSystem | [virtual] |
setStencilBufferReferenceValue(ulong refValue) | Ogre::D3D8RenderSystem | [virtual] |
setStencilCheckEnabled(bool enabled) | Ogre::D3D8RenderSystem | [virtual] |
setTextureFiltering(TextureFilterOptions fo) | Ogre::D3D8RenderSystem | [virtual] |
setWaitForVerticalBlank(bool enabled) | Ogre::RenderSystem | |
shutdown() | Ogre::D3D8RenderSystem | [virtual] |
softwareVertexBlend(RenderOperation &op, Matrix4 *pMatrices) | Ogre::RenderSystem | |
startRendering() | Ogre::D3D8RenderSystem | [virtual] |
validateConfigOptions(void) | Ogre::D3D8RenderSystem | [virtual] |
~D3D8RenderSystem() | Ogre::D3D8RenderSystem | |
~RenderSystem() | Ogre::RenderSystem | [virtual] |