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Ogre::OctreeNode Member List

This is the complete list of members for Ogre::OctreeNode, including all inherited members.
_addBoundingBoxToQueue(RenderQueue *queue)Ogre::SceneNode
_addToRenderQueue(Camera *cam, RenderQueue *)Ogre::OctreeNode [virtual]
_findVisibleObjects(Camera *cam, RenderQueue *queue, bool includeChildren=true, bool displayNodes=false)Ogre::SceneNode
_getDerivedOrientation(void) constOgre::Node [virtual]
_getDerivedPosition(void) constOgre::Node [virtual]
_getDerivedScale(void) constOgre::Node [virtual]
_getFullTransform(void)Ogre::Node [virtual]
_getLocalAABB()Ogre::OctreeNode [inline]
_getWorldAABB(void) constOgre::SceneNode
_isIn(AxisAlignedBox &box)Ogre::OctreeNode
_update(bool updateChildren, bool parentHasChanged)Ogre::SceneNode [virtual]
_updateBounds(void)Ogre::OctreeNode [protected, virtual]
_updateFromParent(void) constOgre::Node [protected, virtual]
_weightedTransform(Real weight, const Vector3 &translate, const Quaternion &rotate, const Vector3 &scale)Ogre::Node [virtual]
addChild(Node *child)Ogre::Node [virtual]
attachCamera(Camera *ent)Ogre::SceneNode
attachLight(Light *l)Ogre::SceneNode
attachObject(MovableObject *obj)Ogre::SceneNode
cancelUpdate(Node *child)Ogre::Node [virtual]
ChildNodeIterator typedefOgre::Node
ChildNodeMap typedefOgre::Node
createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::SceneNode
createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::SceneNode
createChildImpl(void)Ogre::SceneNode [protected, virtual]
createChildImpl(const String &name)Ogre::SceneNode [protected, virtual]
detachAllObjects(void)Ogre::SceneNode
detachObject(unsigned short index)Ogre::SceneNode
detachObject(const String &name)Ogre::SceneNode
getAttachedObject(unsigned short index)Ogre::SceneNode
getAttachedObject(const String &name)Ogre::SceneNode
getAttachedObjectIterator(void)Ogre::SceneNode
getChild(unsigned short index) constOgre::SceneNode
getChild(const String &name) constOgre::SceneNode
getChildIterator(void)Ogre::Node
getCreator(void)Ogre::SceneNode
getInheritScale(void) constOgre::Node [virtual]
getInitialOrientation(void) constOgre::Node [virtual]
getInitialPosition(void) constOgre::Node [virtual]
getInitialScale(void) constOgre::Node [virtual]
getLocalAxes(void)Ogre::Node [virtual]
getMaterial(void) constOgre::Node [virtual]
getName(void) constOgre::Node
getNumWorldTransforms(void)Ogre::Renderable [inline, virtual]
getOctant()Ogre::OctreeNode [inline]
getOrientation() constOgre::Node [virtual]
getParent(void) constOgre::Node [virtual]
getPosition(void) constOgre::Node [virtual]
getRenderDetail()Ogre::Renderable [inline, virtual]
getRenderOperation(RenderOperation &rend)Ogre::OctreeNode [virtual]
getScale(void) constOgre::Node [virtual]
getShowBoundingBox()Ogre::SceneNode
getSquaredViewDepth(const Camera *cam) constOgre::Node [virtual]
getWorldTransforms(Matrix4 *xform)Ogre::Node [virtual]
mAccumAnimWeightOgre::Node [protected]
makeInverseTransform(const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix)Ogre::Node [protected]
makeTransform(const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix)Ogre::Node [protected]
mChildrenOgre::Node [protected]
mChildrenToUpdateOgre::Node [protected]
mColorsOgre::OctreeNode [protected, static]
mCornersOgre::OctreeNode [protected]
mCreatorOgre::SceneNode [protected]
mDerivedOrientationOgre::Node [protected]
mDerivedPositionOgre::Node [protected]
mDerivedScaleOgre::Node [protected]
mIndexesOgre::OctreeNode [protected, static]
mInheritScaleOgre::Node [protected]
mInitialOrientationOgre::Node [protected]
mInitialPositionOgre::Node [protected]
mInitialScaleOgre::Node [protected]
mLocalAABBOgre::OctreeNode [protected]
mNameOgre::Node [protected]
mNeedUpdateOgre::Node [protected]
mObjectsByNameOgre::SceneNode [protected]
mOctantOgre::OctreeNode [protected]
mOrientationOgre::Node [protected]
mParentOgre::Node [protected]
mPositionOgre::Node [protected]
mRotFromInitialOgre::Node [protected]
mScaleOgre::Node [protected]
mScaleFromInitialOgre::Node [protected]
mShowBoundingBoxOgre::SceneNode [protected]
msNextGeneratedNameExtOgre::Node [protected, static]
mTransFromInitialOgre::Node [protected]
mWireBoundingBoxOgre::SceneNode [protected]
mWorldAABBOgre::SceneNode [protected]
needUpdate()Ogre::Node [virtual]
Node()Ogre::Node
Node(const String &name)Ogre::Node
numAttachedObjects(void)Ogre::SceneNode
numChildren(void) constOgre::Node [virtual]
ObjectIterator typedefOgre::SceneNode
ObjectMap typedefOgre::SceneNode
OctreeNode(SceneManager *creator)Ogre::OctreeNode
OctreeNode(SceneManager *creator, const String &name)Ogre::OctreeNode
pitch(Real degrees)Ogre::Node [virtual]
removeAllChildren(void)Ogre::Node [virtual]
removeAndDestroyAllChildren(void)Ogre::SceneNode
removeAndDestroyChild(const String &name)Ogre::SceneNode
removeAndDestroyChild(unsigned short index)Ogre::SceneNode
removeChild(unsigned short index)Ogre::SceneNode
removeChild(const String &name)Ogre::SceneNode
requestUpdate(Node *child)Ogre::Node [virtual]
resetOrientation(void)Ogre::Node [virtual]
resetToInitialState(void)Ogre::Node [virtual]
roll(Real degrees)Ogre::Node [virtual]
rotate(const Vector3 &axis, Real degrees)Ogre::Node [virtual]
rotate(const Quaternion &q)Ogre::Node [virtual]
scale(const Vector3 &scale)Ogre::Node [virtual]
scale(Real x, Real y, Real z)Ogre::Node [virtual]
SceneNode(SceneManager *creator)Ogre::SceneNode
SceneNode(SceneManager *creator, const String &name)Ogre::SceneNode
setInheritScale(bool inherit)Ogre::Node [virtual]
setInitialState(void)Ogre::Node [virtual]
setOctant(Octree *o)Ogre::OctreeNode [inline]
setOrientation(const Quaternion &q)Ogre::Node [virtual]
setParent(Node *parent)Ogre::Node [protected]
setPosition(const Vector3 &pos)Ogre::Node [virtual]
setPosition(Real x, Real y, Real z)Ogre::Node [virtual]
setScale(const Vector3 &scale)Ogre::Node [virtual]
setScale(Real x, Real y, Real z)Ogre::Node [virtual]
showBoundingBox(bool bShow)Ogre::SceneNode
translate(const Vector3 &d)Ogre::Node [virtual]
translate(Real x, Real y, Real z)Ogre::Node [virtual]
translate(const Matrix3 &axes, const Vector3 &move)Ogre::Node [virtual]
translate(const Matrix3 &axes, Real x, Real y, Real z)Ogre::Node [virtual]
useIdentityProjection(void)Ogre::Renderable [inline, virtual]
useIdentityView(void)Ogre::Renderable [inline, virtual]
yaw(Real degrees)Ogre::Node [virtual]
~Node()Ogre::Node [virtual]
~OctreeNode()Ogre::OctreeNode
~SceneNode()Ogre::SceneNode

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