Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

Ogre::FrameListener Class Reference

A interface class defining a listener which can be used to receive notifications of frame events. More...

#include <OgreFrameListener.h>

Inheritance diagram for Ogre::FrameListener:

Ogre::EventProcessor Ogre::FrameTimeControllerValue Ogre::ParticleSystemManager List of all members.

Public Methods

virtual bool frameStarted (const FrameEvent &evt)
 Called when a frame is about to begin rendering. More...

virtual bool frameEnded (const FrameEvent &evt)
 Called just after a frame has been rendered. More...

virtual ~FrameListener ()

Detailed Description

A interface class defining a listener which can be used to receive notifications of frame events.

Remarks:
A 'listener' is an interface designed to be called back when particular events are called. This class defines the interface relating to frame events. In order to receive notifications of frame events, you should create a subclass of FrameListener and override the methods for which you would like to customise the resulting processing. You should then call Root::addFrameListener passing an instance of this class. There is no limit to the number of frame listeners you can register, allowing you to register multiple listeners for different purposes. Frame events only occur when Ogre is in continuous rendering mode, ie. after RenderSystem::startRendering is called. If the application is doing ad-hoc rendering without entering a rendering loop, frame events are not generated. Note that a frame event occurs once for all rendering targets, not once per target.


Constructor & Destructor Documentation

virtual Ogre::FrameListener::~FrameListener   [inline, virtual]
 


Member Function Documentation

virtual bool Ogre::FrameListener::frameEnded const FrameEvent   evt [inline, virtual]
 

Called just after a frame has been rendered.

Returns:
True to continue with the next frame, false to drop out of the rendering loop.

Reimplemented in Ogre::ParticleSystemManager.

virtual bool Ogre::FrameListener::frameStarted const FrameEvent   evt [inline, virtual]
 

Called when a frame is about to begin rendering.

Returns:
True to go ahead, false to abort rendering and drop out of the rendering loop.

Reimplemented in Ogre::EventProcessor.

Copyright © 2002 by The OGRE Team