calcBoneAssignmentSize(void) | Ogre::MeshSerializer | [private] |
calcGeometrySize(const GeometryData *pGeom) | Ogre::MeshSerializer | [private] |
calcMaterialSize(const Material *pMat) | Ogre::MeshSerializer | [private] |
calcMeshSize(const Mesh *pMesh) | Ogre::MeshSerializer | [private] |
calcSkeletonLinkSize(const String &skelName) | Ogre::MeshSerializer | [private] |
calcSubMeshSize(const SubMesh *pSub) | Ogre::MeshSerializer | [private] |
calcTextureLayerSize(const Material::TextureLayer *pTex) | Ogre::MeshSerializer | [private] |
exportMesh(const Mesh *pMesh, const String &filename, bool includeMaterials=false) | Ogre::MeshSerializer | |
flipEndian(void *pData, size_t size, unsigned short count) | Ogre::Serializer | [protected] |
flipEndian(void *pData, size_t size) | Ogre::Serializer | [protected] |
flipFromLittleEndian(void *pData, size_t size, unsigned short count=1) | Ogre::Serializer | [protected] |
flipToLittleEndian(void *pData, size_t size, unsigned short count=1) | Ogre::Serializer | [protected] |
importLegacyOof(DataChunk &chunk, Mesh *pDest) | Ogre::MeshSerializer | |
importMesh(DataChunk &chunk, Mesh *pDest) | Ogre::MeshSerializer | |
MaterialMap typedef | Ogre::MeshSerializer | [private] |
mCurrentChunkLen | Ogre::Serializer | [protected] |
MeshSerializer() | Ogre::MeshSerializer | |
mMaterialList | Ogre::MeshSerializer | [private] |
mpfFile | Ogre::Serializer | [protected] |
mpMesh | Ogre::MeshSerializer | [private] |
mVersion | Ogre::Serializer | [protected] |
readBools(DataChunk &chunk, bool *pDest, unsigned short count) | Ogre::Serializer | [protected] |
readChunk(DataChunk &chunk) | Ogre::Serializer | [protected, virtual] |
readFileHeader(DataChunk &chunk) | Ogre::Serializer | [protected, virtual] |
readGeometry(DataChunk &chunk, GeometryData *dest) | Ogre::MeshSerializer | [private] |
readLongs(DataChunk &chunk, unsigned long *pDest, unsigned short count) | Ogre::Serializer | [protected] |
readMaterial(DataChunk &chunk) | Ogre::MeshSerializer | [private] |
readMesh(DataChunk &chunk) | Ogre::MeshSerializer | [private] |
readMeshBoneAssignment(DataChunk &chunk) | Ogre::MeshSerializer | [private] |
readMeshLodInfo(DataChunk &chunk) | Ogre::MeshSerializer | [private] |
readMeshLodUsageGenerated(DataChunk &chunk, unsigned short lodNum, Mesh::MeshLodUsage &usage) | Ogre::MeshSerializer | [private] |
readMeshLodUsageManual(DataChunk &chunk, unsigned short lodNum, Mesh::MeshLodUsage &usage) | Ogre::MeshSerializer | [private] |
readObject(DataChunk &chunk, Vector3 *pDest) | Ogre::Serializer | [protected] |
readObject(DataChunk &chunk, Quaternion *pDest) | Ogre::Serializer | [protected] |
readReals(DataChunk &chunk, Real *pDest, unsigned short count) | Ogre::Serializer | [protected] |
readShorts(DataChunk &chunk, unsigned short *pDest, unsigned short count) | Ogre::Serializer | [protected] |
readSkeletonLink(DataChunk &chunk) | Ogre::MeshSerializer | [private] |
readString(DataChunk &chunk) | Ogre::Serializer | [protected] |
readSubMesh(DataChunk &chunk) | Ogre::MeshSerializer | [private] |
readSubMeshBoneAssignment(DataChunk &chunk, SubMesh *sub) | Ogre::MeshSerializer | [private] |
readTextureLayer(DataChunk &chunk, Material *pMat) | Ogre::MeshSerializer | [private] |
Serializer() | Ogre::Serializer | |
writeBools(const bool *pLong, unsigned short count) | Ogre::Serializer | [protected] |
writeChunkHeader(unsigned short id, unsigned long size) | Ogre::Serializer | [protected, virtual] |
writeData(const void *buf, size_t size, size_t count) | Ogre::Serializer | [protected] |
writeFileHeader(void) | Ogre::Serializer | [protected, virtual] |
writeGeometry(const GeometryData *pGeom) | Ogre::MeshSerializer | [private] |
writeLodInfo(const Mesh *pMesh) | Ogre::MeshSerializer | [private] |
writeLodSummary(unsigned short numLevels, bool manual) | Ogre::MeshSerializer | [private] |
writeLodUsageGenerated(const Mesh *pMesh, const Mesh::MeshLodUsage &usage, unsigned short lodNum) | Ogre::MeshSerializer | [private] |
writeLodUsageManual(const Mesh::MeshLodUsage &usage) | Ogre::MeshSerializer | [private] |
writeLongs(const unsigned long *pLong, unsigned short count) | Ogre::Serializer | [protected] |
writeMaterial(const Material *m) | Ogre::MeshSerializer | [private] |
writeMesh(const Mesh *pMesh) | Ogre::MeshSerializer | [private] |
writeMeshBoneAssignment(const VertexBoneAssignment *assign) | Ogre::MeshSerializer | [private] |
writeObject(const Vector3 &vec) | Ogre::Serializer | [protected] |
writeObject(const Quaternion &q) | Ogre::Serializer | [protected] |
writeReals(const Real *pReal, unsigned short count) | Ogre::Serializer | [protected] |
writeShorts(const unsigned short *pShort, unsigned short count) | Ogre::Serializer | [protected] |
writeSkeletonLink(const String &skelName) | Ogre::MeshSerializer | [private] |
writeString(const String &string) | Ogre::Serializer | [protected] |
writeSubMesh(const SubMesh *s) | Ogre::MeshSerializer | [private] |
writeSubMeshBoneAssignment(const VertexBoneAssignment *assign) | Ogre::MeshSerializer | [private] |
writeTextureLayer(const Material::TextureLayer *pTex) | Ogre::MeshSerializer | [private] |
~MeshSerializer() | Ogre::MeshSerializer | [virtual] |
~Serializer() | Ogre::Serializer | [virtual] |
Copyright © 2002 by The OGRE Team