_dumpContents(String filename) | Ogre::Mesh | |
_dumpGeometry(GeometryData &g, std::ofstream &of) | Ogre::Mesh | |
_getBoneMatrices(const AnimationStateSet &animSet, Matrix4 *pMatrices) | Ogre::Mesh | |
_getNumBoneMatrices(void) | Ogre::Mesh | |
_initAnimationState(AnimationStateSet *animSet) | Ogre::Mesh | |
_notifySkeleton(Skeleton *pSkel) | Ogre::Mesh | |
_setBounds(const AxisAlignedBox &bounds) | Ogre::Mesh | |
_setLodInfo(unsigned short numLevels, bool isManual) | Ogre::Mesh | |
_setLodUsage(unsigned short level, Mesh::MeshLodUsage &usage) | Ogre::Mesh | |
_setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, ProgressiveMesh::LODFaceData &facedata) | Ogre::Mesh | |
_updateBounds(void) | Ogre::Mesh | |
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::Mesh | |
BoneAssignmentIterator typedef | Ogre::Mesh | |
clearBoneAssignments(void) | Ogre::Mesh | |
clone(String newName) | Ogre::Mesh | |
cloneGeometry(GeometryData &source, GeometryData &dest) | Ogre::Mesh | [private] |
compileBoneAssignments(void) | Ogre::Mesh | [private] |
createManualLodLevel(Real fromDepth, const String &meshName) | Ogre::Mesh | |
createSubMesh(void) | Ogre::Mesh | |
destroy() | Ogre::Resource | [inline, virtual] |
generateLodLevels(const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue) | Ogre::Mesh | |
getBoneAssignmentIterator(void) | Ogre::Mesh | |
getBounds(void) | Ogre::Mesh | |
getLastAccess(void) const | Ogre::Resource | [inline] |
getLodIndex(Real depth) const | Ogre::Mesh | |
getLodIndexSquaredDepth(Real squaredDepth) const | Ogre::Mesh | |
getLodLevel(ushort index) const | Ogre::Mesh | |
getName(void) const | Ogre::Resource | [inline] |
getNumLodLevels(void) const | Ogre::Mesh | |
getNumSubMeshes(void) const | Ogre::Mesh | |
getSize(void) | Ogre::Resource | [inline, virtual] |
getSkeleton(void) const | Ogre::Mesh | |
getSkeletonName(void) const | Ogre::Mesh | |
getSubMesh(unsigned short index) const | Ogre::Mesh | |
hasSkeleton(void) const | Ogre::Mesh | |
isLoaded(void) const | Ogre::Resource | [inline] |
isLodManual(void) const | Ogre::Mesh | [inline] |
load(void) | Ogre::Mesh | [virtual] |
LodDistanceList typedef | Ogre::Mesh | |
mAABB | Ogre::Mesh | [private] |
mBoneAssignments | Ogre::Mesh | [private] |
mBoneAssignmentsOutOfDate | Ogre::Mesh | [private] |
Mesh(String name) | Ogre::Mesh | |
MeshLodUsageList typedef | Ogre::Mesh | [private] |
MeshSerializer class | Ogre::Mesh | [friend] |
mIsLoaded | Ogre::Resource | [protected] |
mIsLodManual | Ogre::Mesh | [private] |
mLastAccess | Ogre::Resource | [protected] |
mManuallyDefined | Ogre::Mesh | [private] |
mMeshLodUsageList | Ogre::Mesh | [private] |
mName | Ogre::Resource | [protected] |
mNumLods | Ogre::Mesh | [private] |
mSize | Ogre::Resource | [protected] |
mSkeleton | Ogre::Mesh | [private] |
mSkeletonName | Ogre::Mesh | [private] |
mSubMeshList | Ogre::Mesh | [private] |
mUpdateBounds | Ogre::Mesh | [private] |
Resource() | Ogre::Resource | [inline] |
setManuallyDefined(bool manuallyDefined) | Ogre::Mesh | |
setSkeletonName(const String &skelName) | Ogre::Mesh | |
sharedGeometry | Ogre::Mesh | |
SubMeshList typedef | Ogre::Mesh | [private] |
touch(void) | Ogre::Resource | [inline] |
unload(void) | Ogre::Mesh | [virtual] |
updateManualLodLevel(ushort index, const String &meshName) | Ogre::Mesh | |
VertexBoneAssignmentList typedef | Ogre::Mesh | |
~Mesh() | Ogre::Mesh | |
~Resource() | Ogre::Resource | [inline, virtual] |