#include <OgreInput.h>
Inheritance diagram for Ogre::InputReader:
Public Methods | |
InputReader () | |
virtual | ~InputReader () |
void | useBufferedInput (EventQueue *pEventQueue) |
Tells the reader to use buffered input and update the passed in queue. More... | |
virtual void | initialise (RenderWindow *pWindow, bool useKeyboard=true, bool useMouse=true, bool useGameController=false)=0 |
Initialise the input system. More... | |
virtual void | capture ()=0 |
Captures the state of all the input devices. More... | |
virtual bool | isKeyDown (KeyCode kc) const=0 |
Determines if the specified key is currently depressed. More... | |
virtual long | getMouseRelativeX () const |
Retrieves the relative position of the mouse when capture was called relative to the last time. More... | |
virtual long | getMouseRelativeY () const |
Retrieves the relative position of the mouse when capture was called relative to the last time. More... | |
virtual long | getMouseRelativeZ () const |
Retrieves the relative position of the mouse when capture was called relative to the last time. More... | |
virtual long | getMouseRelX () const=0 |
Retrieves the relative (compared to the last input poll) mouse movement on the X (horizontal) axis. More... | |
virtual long | getMouseRelY () const=0 |
Retrieves the relative (compared to the last input poll) mouse movement on the Y (vertical) axis. More... | |
virtual long | getMouseRelZ () const=0 |
Retrieves the relative (compared to the last input poll) mouse movement on the Z (mouse wheel) axis. More... | |
virtual long | getMouseAbsX () const=0 |
Retrieves the absolute mouse position on the X (horizontal) axis. More... | |
virtual long | getMouseAbsY () const=0 |
Retrieves the absolute mouse position on the Y (vertical) axis. More... | |
virtual long | getMouseAbsZ () const=0 |
Retrieves the absolute mouse position on the Z (mouse wheel) axis. More... | |
virtual void | getMouseState (MouseState &state) const=0 |
Retrieves the current state of the mouse. More... | |
virtual bool | getMouseButton (uchar button) const=0 |
Retrieves the state of a mouse button. More... | |
void | addCursorMoveListener (MouseMotionListener *c) |
Adds a mouse motion listener to the cursor object. More... | |
void | removeCursorMoveListener (MouseMotionListener *c) |
Remove a mouse motion listener to the cursor object. More... | |
Protected Methods | |
void | mouseMoved () |
Creates mouse moved or dragged events depending if any button is pressed. More... | |
void | createMouseEvent (int id, int button) |
Creates a MouseEvent that first gets processed by the cursor, then gets pushed on the queue. More... | |
void | triggerMouseButton (int nMouseCode, bool mousePressed) |
Creates mouse pressed, released, and clicked events. More... | |
Protected Attributes | |
long | mModifiers |
The modifiers are a binary flags that represent what buttons are pressed, and what key modifiers are down (e.g. More... | |
Cursor * | mCursor |
Internal Cursor object. More... | |
EventQueue * | mEventQueue |
EventQueue is used for buffered input support. More... | |
bool | mUseBuffered |
Wether to use buffering input support - buffering support relies on using an EventQueue. More... | |
MouseState | mMouseState |
The mouse state in immediate mode. More... |
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Adds a mouse motion listener to the cursor object. This keeps the Cursor object hidden. |
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Captures the state of all the input devices.
Implemented in Ogre::SDLInput. |
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Creates a MouseEvent that first gets processed by the cursor, then gets pushed on the queue.
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Retrieves the absolute mouse position on the X (horizontal) axis.
Implemented in Ogre::SDLInput. |
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Retrieves the absolute mouse position on the Y (vertical) axis.
Implemented in Ogre::SDLInput. |
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Retrieves the absolute mouse position on the Z (mouse wheel) axis.
Implemented in Ogre::SDLInput. |
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Retrieves the state of a mouse button.
Implemented in Ogre::SDLInput. |
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Retrieves the relative position of the mouse when capture was called relative to the last time.
Reimplemented in Ogre::Win32Input. |
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Retrieves the relative position of the mouse when capture was called relative to the last time.
Reimplemented in Ogre::Win32Input. |
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Retrieves the relative position of the mouse when capture was called relative to the last time.
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Retrieves the relative (compared to the last input poll) mouse movement on the X (horizontal) axis.
Implemented in Ogre::SDLInput. |
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Retrieves the relative (compared to the last input poll) mouse movement on the Y (vertical) axis.
Implemented in Ogre::SDLInput. |
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Retrieves the relative (compared to the last input poll) mouse movement on the Z (mouse wheel) axis.
Implemented in Ogre::SDLInput. |
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Retrieves the current state of the mouse.
Implemented in Ogre::SDLInput. |
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Initialise the input system.
Implemented in Ogre::SDLInput. |
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Determines if the specified key is currently depressed.
Implemented in Ogre::SDLInput. |
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Creates mouse moved or dragged events depending if any button is pressed.
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Remove a mouse motion listener to the cursor object. This keeps the Cursor object hidden. |
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Creates mouse pressed, released, and clicked events.
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Tells the reader to use buffered input and update the passed in queue.
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Internal Cursor object.
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EventQueue is used for buffered input support.
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The modifiers are a binary flags that represent what buttons are pressed, and what key modifiers are down (e.g. shift/alt). |
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The mouse state in immediate mode.
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Wether to use buffering input support - buffering support relies on using an EventQueue.
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Copyright © 2002 by The OGRE Team