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OgreBone.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 
00026 #ifndef __Bone_H__
00027 #define __Bone_H__
00028 
00029 #include "OgrePrerequisites.h"
00030 #include "OgreNode.h"
00031 
00032 
00033 namespace Ogre 
00034 {
00041     class _OgreExport Bone : public Node
00042     {
00043     public:
00045         Bone(unsigned short handle, Skeleton* creator);
00047         Bone(const String& name, unsigned short handle, Skeleton* creator);
00048         ~Bone();
00049 
00061         Bone* createChild(const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
00062 
00074         Bone* createChild(unsigned short handle, 
00075             const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
00088         Bone* createChild(const String& name , 
00089             const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
00090 
00092         Bone* getChild(unsigned short index) const;
00093 
00097         Bone* removeChild(unsigned short index);
00098 
00100         unsigned short getHandle(void) const;
00101 
00105         void setBindingPose(void);
00106 
00113         void reset(void);
00114 
00115         
00120         Matrix4 _getBindingPoseInverseTransform(void);
00121 
00122     protected:
00124         unsigned short mHandle;
00125 
00127         Node* createChildImpl(void);
00129         Node* createChildImpl(const String& name);
00130 
00132         Skeleton* mCreator;
00133 
00135         Matrix4 mBindDerivedInverseTransform;
00136 
00137     };
00138 
00139 
00140 }
00141 
00142 #endif

Copyright © 2002 by The OGRE Team