#include <OgreBorderPanelGuiElement.h>
Inheritance diagram for Ogre::BorderRenderable:
Public Methods | |
BorderRenderable (BorderPanelGuiElement *parent) | |
Constructed with pointers to parent. More... | |
Material * | getMaterial (void) const |
Retrieves a pointer to the material this renderable object uses. More... | |
void | getRenderOperation (RenderOperation &rend) |
Gets the render operation required to send this object to the frame buffer. More... | |
void | getWorldTransforms (Matrix4 *xform) |
Gets the world transform matrix / matrices for this renderable object. More... | |
unsigned short | getNumWorldTransforms (void) |
Returns the number of world transform matrices this renderable requires. More... | |
bool | useIdentityProjection (void) |
Returns whether or not to use an 'identity' projection. More... | |
bool | useIdentityView (void) |
Returns whether or not to use an 'identity' projection. More... | |
Real | getSquaredViewDepth (const Camera *cam) const |
Returns the camera-relative squared depth of this renderable. More... | |
virtual SceneDetailLevel | getRenderDetail () |
Returns the preferred rasterisation mode of this renderable. More... | |
Protected Attributes | |
BorderPanelGuiElement * | mParent |
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Constructed with pointers to parent.
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Retrieves a pointer to the material this renderable object uses.
Implements Ogre::Renderable. |
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Returns the number of world transform matrices this renderable requires.
Reimplemented from Ogre::Renderable. |
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Returns the preferred rasterisation mode of this renderable.
Reimplemented in Ogre::SubEntity. |
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Gets the render operation required to send this object to the frame buffer.
Implements Ogre::Renderable. |
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Returns the camera-relative squared depth of this renderable.
Implements Ogre::Renderable. |
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Gets the world transform matrix / matrices for this renderable object.
Implements Ogre::Renderable. |
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Returns whether or not to use an 'identity' projection.
Reimplemented from Ogre::Renderable. |
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Returns whether or not to use an 'identity' projection.
Reimplemented from Ogre::Renderable. |
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Copyright © 2002 by The OGRE Team