Main Page Namespace List Class Hierarchy Alphabetical List Compound List File List Namespace Members Compound Members File Members Related Pages
Ogre::BspLevel::BspVertex Struct Reference
Vertex format for fixed geometry.
More...
#include <OgreBspLevel.h>
List of all members.
Detailed Description
Vertex format for fixed geometry.
Note that in this case vertex components (position, normal, texture coords etc) are held interleaved in the same buffer. This is because selected vertices will be copied from this main buffer to a rendering pipeline buffer ('vertex cache' in Quake3 speak) and it's easier & quicker to just copy a contiguous block from one buffer for all components than to copy from several separate buffers.
Member Data Documentation
int Ogre::BspLevel::BspVertex::colour
|
|
Real Ogre::BspLevel::BspVertex::lightmap[2]
|
|
Real Ogre::BspLevel::BspVertex::normal[3]
|
|
Real Ogre::BspLevel::BspVertex::position[3]
|
|
Real Ogre::BspLevel::BspVertex::texcoords[2]
|
|
Copyright © 2002 by The OGRE Team