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OgreSceneNode.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef _SceneNode_H__
00026 #define _SceneNode_H__
00027 
00028 #include "OgrePrerequisites.h"
00029 
00030 #include "OgreNode.h"
00031 #include "OgreIteratorWrappers.h"
00032 
00033 namespace Ogre {
00034 
00044     class _OgreExport SceneNode : public Node
00045     {
00046     public:
00047         typedef HashMap<String, MovableObject*, _StringHash> ObjectMap;
00048         typedef MapIterator<ObjectMap> ObjectIterator;
00049 
00050     protected:
00051         ObjectMap mObjectsByName;
00052 
00054         WireBoundingBox *mWireBoundingBox;
00056         bool mShowBoundingBox;
00057 
00059         SceneManager* mCreator;
00060 
00062         AxisAlignedBox mWorldAABB;
00063 
00066         virtual void _updateBounds(void);
00067 
00069         Node* createChildImpl(void);
00070 
00072         Node* createChildImpl(const String& name);
00073     public:
00078         SceneNode(SceneManager* creator);
00083         SceneNode(SceneManager* creator, const String& name);
00084         ~SceneNode();
00085 
00096         SceneNode* createChild(const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
00097 
00107         SceneNode* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
00108 
00113         SceneNode* getChild(unsigned short index) const;
00114 
00116         SceneNode* getChild(const String& name) const;
00117 
00123         SceneNode* removeChild(unsigned short index);
00124 
00128         SceneNode* removeChild(const String& name);
00129 
00135         void attachObject(MovableObject* obj);
00136 
00139         unsigned short numAttachedObjects(void);
00140 
00145         MovableObject* getAttachedObject(unsigned short index);
00146 
00150         MovableObject* getAttachedObject(const String& name);
00151 
00157         MovableObject* detachObject(unsigned short index);
00158 
00160         MovableObject* detachObject(const String& name);
00161 
00164         void detachAllObjects(void);
00165 
00170         void attachLight(Light* l);
00171 
00176         void attachCamera(Camera* ent);
00177 
00190         virtual void _update(bool updateChildren, bool parentHasChanged);
00191 
00208         void _findVisibleObjects(Camera* cam, RenderQueue* queue, 
00209             bool includeChildren = true, bool displayNodes = false);
00210 
00216         AxisAlignedBox _getWorldAABB(void) const;
00217 
00228         ObjectIterator getAttachedObjectIterator(void);
00229 
00230 
00236         SceneManager* getCreator(void);
00237 
00248         void removeAndDestroyChild(const String& name);
00249 
00260         void removeAndDestroyChild(unsigned short index);
00261 
00268         void removeAndDestroyAllChildren(void);
00269 
00274         void showBoundingBox(bool bShow);
00275 
00278         void _addBoundingBoxToQueue(RenderQueue* queue);
00279 
00287         bool getShowBoundingBox();
00288 
00289     };
00290 
00291 
00292 }// namespace
00293 
00294 #endif

Copyright © 2002 by The OGRE Team