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Ogre::Skeleton Member List

This is the complete list of members for Ogre::Skeleton, including all inherited members.
_dumpContents(const String &filename)Ogre::Skeleton [protected]
_getBoneMatrices(Matrix4 *pMatrices)Ogre::Skeleton
_initAnimationState(AnimationStateSet *animSet)Ogre::Skeleton
AnimationList typedefOgre::Skeleton [protected]
BoneList typedefOgre::Skeleton [protected]
BoneListByName typedefOgre::Skeleton [protected]
createAnimation(const String &name, Real length)Ogre::Skeleton
createBone(void)Ogre::Skeleton
createBone(unsigned short handle)Ogre::Skeleton
createBone(const String &name)Ogre::Skeleton
createBone(const String &name, unsigned short handle)Ogre::Skeleton
deriveRootBone(void) constOgre::Skeleton [protected]
destroy()Ogre::Resource [inline, virtual]
getAnimation(const String &name) constOgre::Skeleton
getAnimation(unsigned short index) constOgre::Skeleton
getAnimationState(void) constOgre::Skeleton
getBlendMode()Ogre::Skeleton
getBone(unsigned short handle) constOgre::Skeleton
getBone(const String &name) constOgre::Skeleton
getLastAccess(void) constOgre::Resource [inline]
getName(void) constOgre::Resource [inline]
getNumAnimations(void) constOgre::Skeleton
getNumBones(void) constOgre::Skeleton
getRootBone(void) constOgre::Skeleton
getSize(void)Ogre::Resource [inline, virtual]
isLoaded(void) constOgre::Resource [inline]
load(void)Ogre::Skeleton [virtual]
mAnimationsListOgre::Skeleton [protected]
mBlendStateOgre::Skeleton [protected]
mBoneListOgre::Skeleton [protected]
mBoneListByNameOgre::Skeleton [protected]
mIsLoadedOgre::Resource [protected]
mLastAccessOgre::Resource [protected]
mLastAnimationStateOgre::Skeleton [protected]
mNameOgre::Resource [protected]
mNextAutoHandleOgre::Skeleton [protected]
mRootBoneOgre::Skeleton [protected]
mSizeOgre::Resource [protected]
removeAnimation(const String &name)Ogre::Skeleton
reset(void)Ogre::Skeleton
Resource()Ogre::Resource [inline]
setAnimationState(const AnimationStateSet &animSet)Ogre::Skeleton
setBindingPose(void)Ogre::Skeleton
setBlendMode(SkeletonAnimationBlendMode state)Ogre::Skeleton
Skeleton(String name)Ogre::Skeleton
touch(void)Ogre::Resource [inline]
unload(void)Ogre::Skeleton [virtual]
~Resource()Ogre::Resource [inline, virtual]
~Skeleton()Ogre::Skeleton

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