00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef _BspLevel_H__ 00026 #define _BspLevel_H__ 00027 00028 #include "OgreBspPrerequisites.h" 00029 #include "OgreResource.h" 00030 #include "OgreStaticFaceGroup.h" 00031 #include "OgreSceneManager.h" 00032 00033 00034 namespace Ogre { 00035 00049 class BspLevel : public Resource 00050 { 00051 friend class BspSceneManager; 00052 public: 00054 BspLevel(String name); 00055 ~BspLevel(); 00056 00058 virtual void load(void); 00060 virtual void unload(void); 00061 00063 bool isLeafVisible(const BspNode* from, const BspNode* to) const; 00064 00066 const BspNode* getRootNode(void); 00067 00071 BspNode* findLeaf(const Vector3& point) const; 00072 00073 00074 protected: 00081 BspNode* mRootNode; 00082 int mNumNodes; 00083 int mNumLeaves; 00084 int mLeafStart; // the index at which leaf nodes begin 00085 00093 struct BspVertex 00094 { 00095 Real position[3]; 00096 Real texcoords[2]; 00097 Real lightmap[2]; 00098 Real normal[3]; 00099 int colour; 00100 }; 00102 BspVertex* mVertices; 00103 int mNumVertices; 00104 00108 int* mLeafFaceGroups; 00109 int mNumLeafFaceGroups; 00110 00112 StaticFaceGroup* mFaceGroups; 00113 int mNumFaceGroups; 00114 00116 int* mElements; 00117 int mNumElements; 00118 00119 00121 std::vector<ViewPoint> mPlayerStarts; 00122 00124 void loadQuake3Level(const Quake3Level& q3lvl); 00140 struct VisData 00141 { 00142 unsigned char *tableData; 00143 int numClusters; // Number of clusters, therefore number of rows 00144 int rowLength; // Length in bytes of each row (num clusters / 8 rounded up) 00145 }; 00146 00147 VisData mVisData; 00148 00149 00151 void loadEntities(const Quake3Level& q3lvl); 00152 00153 00154 }; 00155 00156 } 00157 00158 #endif
Copyright © 2002 by The OGRE Team