00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef _TextureManager_H__ 00026 #define _TextureManager_H__ 00027 00028 00029 #include "OgrePrerequisites.h" 00030 00031 #include "OgreResourceManager.h" 00032 #include "OgreTexture.h" 00033 #include "OgreSingleton.h" 00034 #include "OgreException.h" 00035 #include "OgreImage.h" 00036 00037 00038 namespace Ogre { 00039 00053 class _OgreExport TextureManager : public ResourceManager, public Singleton<TextureManager> 00054 { 00055 public: 00056 00057 TextureManager(bool enable32Bit = false) : mIs32Bit(enable32Bit), mDefaultNumMipMaps(0) {} 00058 virtual ~TextureManager(); 00059 00084 virtual Texture * load( 00085 const String& name, 00086 int numMipMaps = -1, Real gamma = 1.0f, int priority = 1 ); 00087 00088 virtual Texture * loadImage( 00089 const String &name, const Image &img, 00090 int iNumMipMaps = -1, Real gamma = 1.0f, int priority = 1 ); 00091 00093 virtual void load( Resource *res, int priority = 1 ) 00094 { 00095 ResourceManager::load( res, priority ); 00096 } 00097 00098 virtual Texture * createAsRenderTarget( const String& name ) = 0; 00099 00100 virtual Texture * createManual( 00101 const String & name, 00102 uint width, 00103 uint height, 00104 uint num_mips, 00105 PixelFormat format, 00106 TextureUsage usage ) = 0; 00107 00110 virtual void unload(String filename); 00111 00114 virtual void enable32BitTextures(bool setting = true); 00115 00122 virtual void setDefaultNumMipMaps(int num); 00123 00126 virtual int getDefaultNumMipMaps() 00127 { 00128 return mDefaultNumMipMaps; 00129 } 00130 00142 static TextureManager& getSingleton(void); 00143 protected: 00144 bool mIs32Bit; 00145 int mDefaultNumMipMaps; 00146 }; 00147 }// Namespace 00148 00149 #endif
Copyright © 2002 by The OGRE Team