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OgreD3D8Device.h

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00001 #ifndef __D3D8DEVICE_H_
00002 #define __D3D8DEVICE_H_
00003 
00004 #include "OgreD3D8Prerequisites.h"
00005 
00006 #include <d3d8.h>
00007 
00008 namespace Ogre {
00009 
00010     class _OgreD3D8Export D3D8Device
00011     {
00012 
00013     public:
00014         D3D8Device(void);
00015         ~D3D8Device(void);
00016 
00017     };
00018 
00019 }
00020 
00021 #endif

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