Ogre::_ConfigOption | Packages the details of a configuration option |
Ogre::_GeomVector | Helper struct when dealing with buffers |
_StringBase | |
Ogre::ActionEvent | |
Ogre::ActionListener | Specialised EventListener for receiving component-specific ActionEvent events |
Ogre::ActionTarget | Handles the adding and removing of ActionListeners |
Ogre::Animation | An animation sequence |
Ogre::AnimationControllerFunction | Predefined controller function for dealing with animation |
Ogre::AnimationState | Represents the state of an animation and the weight of it's influence |
Ogre::AnimationTrack | A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object |
Ogre::ArchiveEx | Archive-handling class |
Ogre::ArchiveEx::FileInfo | Information about a file/directory within the archive will be returned using a FileInfo struct |
Ogre::ArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this |
Ogre::ArchiveManager | ResourceManager specialization to handle Archive plug-ins |
Ogre::AreaEmitter | Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be) |
Ogre::AreaEmitter::CmdDepth | Command object for area emitter size (see ParamCommand) |
Ogre::AreaEmitter::CmdHeight | Command object for area emitter size (see ParamCommand) |
Ogre::AreaEmitter::CmdWidth | Command object for area emitter size (see ParamCommand) |
Ogre::AxisAlignedBox | A 3D box aligned with the x/y/z axes |
Ogre::Billboard | A billboard is a primitive which always faces the camera in every frame |
Ogre::BillboardSet | A collection of billboards (faces which are always facing the camera) with the same (default) dimensions, material and which are fairly close proximity to each other |
binary_function | |
Ogre::Bitwise | Class for manipulating bit patterns |
Ogre::Bone | A bone in a skeleton |
Ogre::BorderPanelGuiElement | A specialisation of the PanelGuiElement to provide a panel with a border |
Ogre::BorderPanelGuiElement::CmdBorderBottomLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderBottomRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderBottomUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderMaterial | Command object for specifying the Material for the border (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderSize | Command object for specifying border sizes (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderTopLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderTopRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelGuiElement::CmdBorderTopUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelGuiElementFactory | Factory for creating BorderPanelGuiElement instances |
Ogre::BorderRenderable | Class for rendering the border of a BorderPanelGuiElement |
Ogre::BoxEmitter | Particle emitter which emits particles randomly from points inside a box |
Ogre::BoxEmitterFactory | Factory class for particle emitter of type "Box" |
bsp_face_t | |
bsp_header_t | |
bsp_leaf_t | |
bsp_lump_entry_t | |
bsp_model_t | |
bsp_node_t | |
bsp_plane_t | |
bsp_shader_t | |
bsp_vertex_t | |
bsp_vis_t | |
Ogre::BspLevel | Holds all the data associated with a Binary Space Parition (BSP) based indoor level |
Ogre::BspLevel::BspVertex | Vertex format for fixed geometry |
Ogre::BspLevel::VisData | Internal lookup table to determine visibility between leaves |
Ogre::BspNode | Encapsulates a node in a BSP tree |
Ogre::BspResourceManager | Manages the locating and loading of BSP-based indoor levels |
Ogre::BspSceneManager | Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree |
Ogre::ButtonGuiElement | The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component |
Ogre::ButtonGuiElement::CmdBorderDownMaterial | Command object for specifying the Material for the border (see ParamCommand) |
Ogre::ButtonGuiElement::CmdBorderUpMaterial | Command object for specifying the Material for the border (see ParamCommand) |
Ogre::ButtonGuiElement::CmdButtonCaption | Command object for specifying the Material for the border (see ParamCommand) |
Ogre::ButtonGuiElementFactory | Factory for creating ButtonGuiElement instances |
Ogre::Camera | A viewpoint from which the scene will be rendered |
Ogre::EmitterCommands::CmdAngle | Command object for ParticleEmitter - see ParamCommand |
Ogre::GuiElementCommands::CmdCaption | Command object for GuiElement - see ParamCommand |
Ogre::EmitterCommands::CmdColour | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdColourRangeEnd | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdColourRangeStart | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdDirection | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdDuration | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdEmissionRate | Command object for particle emitter - see ParamCommand |
Ogre::GuiElementCommands::CmdHeight | Command object for GuiElement - see ParamCommand |
Ogre::GuiElementCommands::CmdHorizontalAlign | Command object for GuiElement - see ParamCommand |
Ogre::GuiElementCommands::CmdLeft | Command object for GuiElement - see ParamCommand |
Ogre::GuiElementCommands::CmdMaterial | Command object for GuiElement - see ParamCommand |
Ogre::EmitterCommands::CmdMaxDuration | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMaxRepeatDelay | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMaxTTL | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMaxVelocity | Command object for particle emitter - see ParamCommand |
Ogre::GuiElementCommands::CmdMetricsMode | Command object for GuiElement - see ParamCommand |
Ogre::EmitterCommands::CmdMinDuration | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMinRepeatDelay | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMinTTL | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMinVelocity | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdPosition | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdRepeatDelay | Command object for particle emitter - see ParamCommand |
Ogre::GuiElementCommands::CmdTop | Command object for GuiElement - see ParamCommand |
Ogre::EmitterCommands::CmdTTL | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdVelocity | Command object for particle emitter - see ParamCommand |
Ogre::GuiElementCommands::CmdVerticalAlign | Command object for GuiElement - see ParamCommand |
Ogre::GuiElementCommands::CmdWidth | Command object for GuiElement - see ParamCommand |
Ogre::Codec | Abstract class that defines a 'codec' |
Ogre::Codec::CodecData | |
Ogre::ColourFaderAffector | This plugin subclass of ParticleAffector allows you to alter the colour of particles |
Ogre::ColourFaderAffector::CmdAlphaAdjust | Command object for alpha adjust (see ParamCommand) |
Ogre::ColourFaderAffector::CmdBlueAdjust | Command object for blue adjust (see ParamCommand) |
Ogre::ColourFaderAffector::CmdGreenAdjust | Command object for green adjust (see ParamCommand) |
Ogre::ColourFaderAffector::CmdRedAdjust | Command object for red adjust (see ParamCommand) |
Ogre::ColourFaderAffectorFactory | Factory class for ColourFaderAffector |
Ogre::ColourValue | Class representing colour |
ColumnRecord | |
Ogre::ConfigDialog | Defines the behaviour of an automatic renderer configuration dialog |
Ogre::ConfigFile | Class for quickly loading settings from a text file |
Ogre::Controller | Instances of this class 'control' the value of another object in the system |
Ogre::ControllerFunction | Subclasses of this class are responsible for performing a function on an input value for a Controller |
Ogre::ControllerManager | Class for managing Controller instances |
Ogre::ControllerValue | Can either be used as an input or output value |
Ogre::Cursor | The Cursor is an non-visual object that contains a the XYZ values that are modified by a InputReader |
Ogre::CursorGuiElement | The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component |
Ogre::CylinderEmitter | Particle emitter which emits particles randomly from points inside a cylinder |
Ogre::CylinderEmitterFactory | Factory class for particle emitter of type "Cylinder" |
Ogre::D3D7RenderTexture | |
Ogre::D3D7RenderWindow | Defines the rendering window on Win32 systems |
Ogre::D3D8Device | |
Ogre::D3D8DeviceList | |
Ogre::D3D8Driver | |
Ogre::D3D8DriverList | |
Ogre::D3D8RenderSystem | Implementation of DirectX8 as a rendering system |
Ogre::D3D8RenderTexture | |
Ogre::D3D8RenderWindow | |
Ogre::D3D8Texture | |
Ogre::D3D8TextureManager | |
Ogre::D3D8VideoMode | |
Ogre::D3D8VideoModeList | |
Ogre::D3D9Driver | |
Ogre::D3D9DriverList | |
Ogre::D3D9RenderSystem | Implementation of DirectX9 as a rendering system |
Ogre::D3D9RenderTexture | |
Ogre::D3D9RenderWindow | |
Ogre::D3D9Texture | |
Ogre::D3D9TextureManager | |
Ogre::D3D9VideoMode | |
Ogre::D3D9VideoModeList | |
Ogre::D3DDevice | Encapsulates a Direct3D Device |
Ogre::D3DDeviceList | Encapsulates enumeration of Direct3D devices |
Ogre::D3DRenderSystem | Implementation of DirectX as a rendering system |
Ogre::D3DTexture | Direct3D7-specific texture resource implementation |
Ogre::D3DTextureManager | Direct3D-specific implementation of a TextureManager |
Ogre::DataChunk | Wraps a chunk of memory, storing both size and a pointer to the data |
Ogre::DDDriver | Encapsulates a DirectDraw driver |
Ogre::DDDriverList | Encapsulates enumeration of DirectDraw drivers |
Ogre::DDVideoMode | Encapsulates a DirectDraw video mode |
Ogre::DDVideoModeList | Encapsulates enumeration of DirectDraw video modes |
Ogre::DynLib | Resource holding data about a dynamic library |
Ogre::DynLibManager | Manager for Dynamic-loading Libraries |
Ogre::EllipsoidEmitter | Particle emitter which emits particles randomly from points inside an ellipsoid |
Ogre::EllipsoidEmitterFactory | Factory class for particle emitter of type "Ellipsoid" |
Ogre::Entity | Defines an instance of a discrete, movable object based on a Mesh |
Ogre::ErrorDialog | Class for displaying the error dialog if Ogre fails badly |
Ogre::EventDispatcher | Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for mouse moving) |
Ogre::EventListener | EventListener is an abstract class used as a base for EventMulticaster |
Ogre::EventMulticaster | This class implements efficient and thread-safe multi-cast event dispatching |
Ogre::EventProcessor | The EventProcessor controls getting events, storing them in a queue, and dispatching events |
Ogre::EventQueue | This class holds InputEvents given to it by the EventProcessor in a FIFO queue |
Ogre::EventTarget | This is an abstract class that is the base class of all consumers of InputEvent instances |
Ogre::Exception | When thrown, provides information about an error that has occurred inside the engine |
Ogre::FactoryObj< T > | Abstract factory class |
Ogre::Font | Class representing a font in the system |
Ogre::FontManager | Manages Font resources, parsing .fontdef files and generally organising them |
Ogre::FrameEvent | Struct containing information about a frame event |
Ogre::FrameListener | A interface class defining a listener which can be used to receive notifications of frame events |
Ogre::FrameTimeControllerValue | Predefined controller value for getting the latest frame time |
Ogre::GeometryData | Common structure containing info about geometry |
Ogre::GeomTexCoord2D | Helper struct when dealing with buffers |
Ogre::GuiContainer | A 2D element which contains other GuiElement instances |
Ogre::GuiElement | Abstract definition of a 2D element to be displayed in an Overlay |
Ogre::GuiElementFactory | Defines the interface which all components wishing to supply GuiElement subclasses must implement |
Ogre::GuiManager | This class acts as a repository and regitrar of overlay components |
Ogre::HardwareIndexBuffer | |
Ogre::HardwareVertexBuffer | |
Ogre::HollowEllipsoidEmitter | Particle emitter which emits particles randomly from points inside a hollow ellipsoid |
Ogre::HollowEllipsoidEmitter::CmdInnerX | Command object for inner size (see ParamCommand) |
Ogre::HollowEllipsoidEmitter::CmdInnerY | Command object for inner size (see ParamCommand) |
Ogre::HollowEllipsoidEmitter::CmdInnerZ | Command object for inner size (see ParamCommand) |
Ogre::HollowEllipsoidEmitterFactory | Factory class for particle emitter of type "HollowEllipsoid" |
Ogre::Image | Class representing an image file |
Ogre::Image::Rect | Structure used to define a rectangle in a 2-D integer space |
Ogre::ImageCodec | Codec specialized in images |
Ogre::ImageCodec::ImageData | Codec return class for images |
Ogre::InputEvent | The root event class for all GuiElement-level input events |
Ogre::InputReader | Abstract class which allows input to be read from various controllers |
Ogre::JPEGCodec | ImageCodec specialized in JPEG images |
Ogre::JPGCodec | |
Ogre::KeyFrame | A key frame in an animation sequence defined by an AnimationTrack |
Ogre::LayerBlendModeEx | Class which manages blending of both colour and alpha components |
Ogre::Light | Representation of a dynamic light source in the scene |
Ogre::LinearForceAffector | This class defines a ParticleAffector which applies a linear force to particles in a system |
Ogre::LinearForceAffector::CmdForceApp | Command object for force application (see ParamCommand) |
Ogre::LinearForceAffector::CmdForceVector | Command object for force vector (see ParamCommand) |
Ogre::LinearForceAffectorFactory | Factory class for LinearForceAffector |
Ogre::ListChanger | |
Ogre::ListGuiElement | The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component |
Ogre::ListGuiElement::CmdHSpacing | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::ListGuiElement::CmdItemPanelMaterial | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::ListGuiElement::CmdItemPanelMaterialSelected | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::ListGuiElement::CmdItemTemplate | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::ListGuiElement::CmdVSpacing | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::ListGuiElementFactory | Factory for creating ButtonGuiElement instances |
Ogre::ListSelectionEvent | |
Ogre::ListSelectionListener | Specialised EventListener for list-style component events |
Ogre::ListSelectionTarget | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
Ogre::Log | Log class for writing debug/log data to files |
Ogre::LogManager | The log manager handles the creation and retrieval of logs for the application |
Ogre::ManualLodSortLess | |
Ogre::MapIterator< T > | Wraps iteration over a map |
Ogre::Material | Class encapsulates rendering properties of an object |
Ogre::Material::TextureLayer | Nested class representing a single texture layer of a material |
Ogre::Material::TextureLayer::TextureEffect | Internal structure defining a texture effect |
Ogre::MaterialManager | Class for managing Material settings for Ogre |
Ogre::Math | Class to provide access to common mathematical functions |
Ogre::Matrix3 | A 3x3 matrix which can represent rotations around axes |
Ogre::Matrix4 | Class encapsulating a standard 4x4 homogenous matrix |
Ogre::MemoryManager | See the The memory manager information page |
Ogre::Mesh | Resource holding data about 3D mesh |
Ogre::Mesh::MeshLodUsage | A way of recording the way each LODs is recorded this Mesh |
Ogre::MeshManager | Handles the management of mesh resources |
Ogre::MeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file |
Ogre::MouseEvent | An event which indicates that a mouse action occurred in a MouseTarget (e.g |
Ogre::MouseListener | Specialised EventListener for discrete mouse events |
Ogre::MouseMotionListener | Specialised EventListener for mouse motion |
Ogre::MouseMotionTarget | Handles the adding and removing of MouseMotionListeners |
Ogre::MouseState | Structure representing a snapshot of the state of the mouse input controller |
Ogre::MouseTarget | Handles the adding and removing of MouseListeners |
Ogre::MovableObject | Abstract class definining a movable object in a scene |
Ogre::Node | Class representing a general-purpose node an articulated scene graph |
Object | |
Ogre::Octree | Octree datastructure for managing scene nodes |
Ogre::OctreeCamera | Specialized viewpoint from which an Octree can be rendered |
Ogre::OctreeNode | Specialized SceneNode that is customized for working within an Octree |
Ogre::OctreeSceneManager | Specialized SceneManager that divides the geometry into an octree in order to faciliate spatial queries |
Ogre::OofModelFile | Class to load an Ogre Object File (oof) |
Ogre::OofModelFile::MaterialData | Struct containing model material data |
Ogre::Overlay | Represents a layer which is rendered on top of the 'normal' scene contents |
Ogre::OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
Ogre::PanelGuiElement | GuiElement representing a flat, single-material (or transparent) panel which can contain other elements |
Ogre::PanelGuiElement::CmdTiling | Command object for specifying tiling (see ParamCommand) |
Ogre::PanelGuiElement::CmdTransparent | Command object for specifying transparency (see ParamCommand) |
Ogre::PanelGuiElementFactory | Factory for creating PanelGuiElement instances |
Ogre::ParamCommand | Abstract class which is command object which gets/sets parameters |
Ogre::ParamDictionary | Class to hold a dictionary of parameters for a single class |
Ogre::ParameterDef | Definition of a parameter supported by a StringInterface class, for introspection |
Ogre::Particle | |
Ogre::ParticleAffector | Abstract class defining the interface to be implemented by particle affectors |
Ogre::ParticleAffectorFactory | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses |
Ogre::ParticleEmitter | Abstract class defining the interface to be implemented by particle emitters |
Ogre::ParticleEmitterFactory | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses |
Ogre::ParticleIterator | Convenience class to make it easy to step through all particles in a ParticleSystem |
Ogre::ParticleSystem | Class defining particle system based special effects |
Ogre::ParticleSystem::CmdBillboardType | Command object for billboard type (see ParamCommand) |
Ogre::ParticleSystem::CmdCommonDirection | Command object for common direction (see ParamCommand) |
Ogre::ParticleSystem::CmdCull | Command object for cull_each (see ParamCommand) |
Ogre::ParticleSystem::CmdHeight | Command object for particle_height (see ParamCommand) |
Ogre::ParticleSystem::CmdMaterial | Command object for material (see ParamCommand) |
Ogre::ParticleSystem::CmdQuota | Command object for quota (see ParamCommand) |
Ogre::ParticleSystem::CmdWidth | Command object for particle_width (see ParamCommand) |
Ogre::ParticleSystemManager | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories |
Ogre::PatchSurface | A surface which is defined by curves of some kind to form a patch, e.g |
Ogre::Plane | Defines a plane in 3D space |
Ogre::PlatformManager | Class which manages the platform settings Ogre runs on |
Ogre::PNGCodec | ImageCodec specialized in Portable Network Graphics images |
Ogre::PointEmitter | Particle emitter which emits particles from a single point |
Ogre::PointEmitterFactory | Factory class for particle emitter of type "Point" |
Ogre::PositionTarget | |
Ogre::ProgressiveMesh | This class reduces the complexity of the geometry it is given |
Ogre::ProgressiveMesh::LODFaceData | Struct for holding the returned LOD geometry information |
Ogre::ProgressiveMesh::PMFaceVertex | A vertex as used by a face |
Ogre::ProgressiveMesh::PMTriangle | A triangle in the progressive mesh, holds extra info like face normal |
Ogre::ProgressiveMesh::PMVertex | A vertex in the progressive mesh, holds info like collapse cost etc |
Ogre::ProgressiveMesh::PMWorkingData | Data used to calculate the collapse costs |
Ogre::Quake3Level | Support for loading and extracting data from a Quake3 level file |
Ogre::Quake3Shader | Class for recording Quake3 shaders |
Ogre::Quake3Shader::Pass | |
Ogre::Quake3ShaderManager | Class for managing Quake3 custom shaders |
Ogre::Quaternion | Implementation of a Quaternion, i.e |
Ogre::Renderable | Abstract class defining the interface all renderable objects must implement |
Ogre::RenderOperation | Class describing a rendering operation like how to draw a triangle |
Ogre::RenderOperation::VertexBlendData | Vertex blend info |
Ogre::RenderPriorityGroup | Renderables in the queue grouped by priority |
Ogre::RenderPriorityGroup::TransparentQueueItemLess | Comparator to order transparent objects |
Ogre::RenderQueue | Class to manage the scene object rendering queue |
Ogre::RenderQueueGroup | A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer |
Ogre::RenderQueueListener | Abstract interface which classes must implement if they wish to receive events from the render queue |
Ogre::RenderSystem | Defines the functionality of a 3D API |
Ogre::RenderTarget | A 'canvas' which can receive the results of a rendering operation |
Ogre::RenderTargetEvent | Struct containing information about a RenderTarget event |
Ogre::RenderTargetListener | A interface class defining a listener which can be used to receive notifications of RenderTarget events |
Ogre::RenderTargetTexture | |
Ogre::RenderTexture | |
Ogre::RenderWindow | Manages the target rendering window |
Ogre::Resource | Abstract class reprensenting a loadable resource (e.g |
Ogre::ResourceManager | Defines a generic resource handler |
Ogre::RingEmitter | Particle emitter which emits particles randomly from points inside a ring (e.g |
Ogre::RingEmitter::CmdInnerX | Command object for inner size (see ParamCommand) |
Ogre::RingEmitter::CmdInnerY | Command object for inner size (see ParamCommand) |
Ogre::RingEmitterFactory | Factory class for particle emitter of type "Ring" |
Ogre::Root | The root class of the Ogre system |
Ogre::RotationalSpline | This class interpolates orientations (rotations) along a spline using derivatives of quaternions |
Ogre::ScaleControllerFunction | Predefined controller function which simply scales an input to an output value |
Ogre::SceneManager | Manages the rendering of a 'scene' i.e |
Ogre::SceneManager::materialLess | Comparator for material map, for sorting materials into render order (e.g |
Ogre::SceneManagerEnumerator | Enumerates the SceneManager classes available to applications |
Ogre::SceneNode | Class representing a node in the scene graph |
Ogre::SDDataChunk | Wraps a chunk of memory, storing both size and a pointer to the data |
Ogre::SDLConfig | Simple CLI config |
Ogre::SDLConfig::ModelColumns | |
Ogre::SDLError | Simple CLI error output |
Ogre::SDLInput | |
Ogre::SDLRenderSystem | Implementation of SDL as a rendering system |
Ogre::SDLTexture | |
Ogre::SDLTextureManager | SDL/GL-specific implementation of a TextureManager |
Ogre::SDLWindow | |
Ogre::Serializer | Generic class for serialising data to / from binary chunk-based files |
Ogre::SimpleRenderable | |
Ogre::SimpleSpline | A very simple spline class which implements the Catmull-Rom class of splines |
Ogre::Singleton< T > | Template class for creating single-instance global classes |
Ogre::Skeleton | A collection of Bone objects used to animate a skinned mesh |
Ogre::SkeletonManager | Handles the management of skeleton resources |
Ogre::SkeletonSerializer | Class for serialising skeleton data to/from an OGRE .skeleton file |
Ogre::Sphere | A sphere primitive, mostly used for bounds checking |
Ogre::StaticFaceGroup | Collectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on |
Ogre::String | Wrapper object for String to allow DLL export |
Ogre::StringConverter | Class for converting the core Ogre data types to/from Strings |
Ogre::StringInterface | Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers |
Ogre::StringResource | Wraps a String as a Resource for generic handling |
Ogre::SubEntity | Utility class which defines the sub-parts of an Entity |
Ogre::SubMesh | Defines a part of a complete mesh |
Ogre::TargetManager | An abstract interface, implemented by OverlayManager, to return a GuiElement at a given x,y position |
Ogre::TerrainIndexBuffer | |
Ogre::TerrainOptions | A simple class for encapsulating parameters passed in when initializing a TerrainRenderable |
Ogre::TerrainRenderable | Represents a terrain tile |
Ogre::TerrainSceneManager | This is a basic SceneManager for organizing TerrainRenderables into a total landscape |
Ogre::TexCoordModifierControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates) |
Ogre::TextAreaGuiElement | GuiElement representing a flat, single-material (or transparent) panel which can contain other elements |
Ogre::TextAreaGuiElement::CmdCaption | Command object for setting the caption |
Ogre::TextAreaGuiElement::CmdCharHeight | Command object for setting the char height |
Ogre::TextAreaGuiElement::CmdColour | Command object for setting the constant colour |
Ogre::TextAreaGuiElement::CmdColourBottom | Command object for setting the bottom colour |
Ogre::TextAreaGuiElement::CmdColourTop | Command object for setting the top colour |
Ogre::TextAreaGuiElement::CmdFontName | Command object for setting the caption |
Ogre::TextAreaGuiElementFactory | Factory for creating TextAreaGuiElement instances |
Ogre::Texture | Abstract class representing a Texture resource |
Ogre::TextureFrameControllerValue | Predefined controller value for getting / setting the frame number of a texture layer |
Ogre::TextureManager | Class for loading & managing textures |
Ogre::TGACodec | ImageCodec specialized in Traga images |
Ogre::TGACodec::TgaHeader | |
Ogre::UserDefinedObject | This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine |
Ogre::Vector3 | Standard 3-dimensional vector |
Ogre::Vector4 | 4-dimensional homogenous vector |
Ogre::VectorIterator< T > | Wraps iteration over a vector |
Ogre::vectorLess | Comparator for unique vertex list |
Ogre::VertexBoneAssignment_s | Records the assignment of a single vertex to a single bone with the corresponding weight |
Ogre::ViewPoint | Structure for holding a position & orientation pair |
Ogre::Viewport | An abstraction of a viewport, i.e |
Ogre::WaveformControllerFunction | Predefined controller function based on a waveform |
Ogre::Win32ConfigDialog | A Windows 95/98/NT platform version of the default engine configuration dialog |
Ogre::Win32ErrorDialog | Windows-specific class for displaying the error dialog if Ogre fails badly! |
Ogre::Win32Input | Utility class for dealing with user input on a Win32 system |
Ogre::Win32Input8 | Utility class for dealing with user input on a Win32 system |
Ogre::WireBoundingBox | Allows the rendering of a wireframe bounding box |
Ogre::Zip | |
Ogre::ZipArchiveFactory | Specialisation of ArchiveFactory for Zip files |
Copyright © 2002 by The OGRE Team