#include <OgreResourceManager.h>
Inheritance diagram for Ogre::ResourceManager:
Public Methods | |
ResourceManager () | |
virtual | ~ResourceManager () |
virtual void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. More... | |
virtual Resource * | create (const String &name)=0 |
Creates a new blank resource, compatible with this manager. More... | |
virtual void | load (Resource *res, int priority) |
Load a resource. More... | |
virtual void | unload (Resource *res) |
Unloads a Resource from the managed resources list, calling it's unload() method. More... | |
virtual void | unloadAndDestroyAll (void) |
Unloads all Resources from memory. More... | |
virtual Resource * | getByName (const String &name) |
Retrieves a pointer to a resource by name. More... | |
void | addSearchPath (const String &path) |
Adds a relative path to search for resources of this type. More... | |
void | addArchiveEx (const String &strName, const String &strDriverName) |
Adds an archive to the search path for this type of resource. More... | |
bool | _findResourceData (const String &filename, DataChunk &refChunk) |
Internal method, used for locating resource data in the file system / archives. More... | |
Static Public Methods | |
void | addCommonSearchPath (const String &path) |
Adds a relative search path for resources of ALL types. More... | |
void | addCommonArchiveEx (const String &strName, const String &strDriverName) |
Adds an archive to the search path for all resources. More... | |
std::set< String > | _getAllCommonNamesLike (const String &startPath, const String &extension) |
Returns a collection of files with the given extension in the common resource paths. More... | |
bool | _findCommonResourceData (const String &filename, DataChunk &refChunk) |
Internal method, used for locating common resource data in the file system / archives. More... | |
Protected Types | |
typedef HashMap< String, ArchiveEx *, _StringHash > | FileMap |
Protected Methods | |
void | checkUsage (void) |
Checks memory usage and pages out if required. More... | |
Protected Attributes | |
FileMap | mArchiveFiles |
ResourceMap | mResources |
size_t | mMemoryBudget |
size_t | mMemoryUsage |
std::vector< ArchiveEx * > | mVFS |
Collection of searchable ArchiveEx classes (virtual file system) for this resource type. More... | |
Static Protected Attributes | |
FileMap | mCommonArchiveFiles |
std::vector< ArchiveEx * > | mCommonVFS |
Collection of searchable ArchiveEx classes (virtual file system) for all resource types. More... |
Resource managers use a priority system to determine what can be unloaded, and a Least Recently Used (LRU) policy within resources of the same priority.
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Internal method, used for locating common resource data in the file system / archives.
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Internal method, used for locating resource data in the file system / archives.
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Returns a collection of files with the given extension in the common resource paths.
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Adds an archive to the search path for this type of resource.
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Adds an archive to the search path for all resources.
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Adds a relative search path for resources of ALL types.
This method has the same effect as ResourceManager::addSearchPath, except that the path added applies to ALL resources, not just the one managed by the subclass in question. |
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Adds a relative path to search for resources of this type.
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Checks memory usage and pages out if required.
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Creates a new blank resource, compatible with this manager.
Implemented in Ogre::ArchiveManager. |
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Retrieves a pointer to a resource by name.
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Load a resource. Resources will be subclasses. Reimplemented in Ogre::TextureManager. |
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Set a limit on the amount of memory this resource handler may use.
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Unloads a Resource from the managed resources list, calling it's unload() method.
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Unloads all Resources from memory.
Reimplemented in Ogre::D3D8TextureManager. |
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Collection of searchable ArchiveEx classes (virtual file system) for all resource types.
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Collection of searchable ArchiveEx classes (virtual file system) for this resource type.
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Copyright © 2002 by The OGRE Team