Contents->Common Operations
  1. Opening Objects
  2. Opening Objects using Drag & Drop
  3. Moving Objects
  4. Copying Objects
  5. Linking Objects
  6. Renaming an Object
  7. Changing Object Permissions
  8. Changing Object Owner & Group
  9. Deleting Objects
  10. Finding Objects
  11. Creating Archives
  12. Adding To Archive
  13. Extracting From Archive

See also; FAQ


Opening Objects

Opening an object means to run an associated or selected application and instruct it to load the object in question. There are two ways to open an object:

  1. Select the object and press ENTER or double-click.
  2. Select the object and right-click->Open With...

The first option requires that you have your MIME Type defined for the selected object in question (see section MIME Types: Defining a MIME Type if you have not defined a MIME Type for the object in question). Pressing ENTER or double-click will match the object by its extension to a defined MIME Type who's class is set to File Format, then running the application associated with that MIME Type.

If the selected object itself is a script or program (an object who's permissions are set eXecutable) the object itself will be executed without the need of any MIME Type.

The second option will display the "Open With" list (see section MIME Types: "Open With" List) this list contains a list of MIME Types who's class is set to Application. Pick an application from the "Open With" list to open the selected object.

If the object you selected is a directory, then Endeavour will go to that directory instead of opening it. If you select a directory and use the second "Open With" methoid, then the application that you run will be instructed to open the selected directory.


Opening Objects using Drag & Drop

To open a selected object using Drag & Drop, you must run the application that you want to open the object with first. This application must support the Drag & Drop target types:

Target Type Info
text/plain 0
text/uri-list 1
STRING 2

Most GTK, GNOME, and KDE applications support all of the above. Examples of such programs include Netscape and XMMS.

Select the object(s) you want to open and drag them to the application in question. In most cases only the first selected object will be opened, subsequent objects will be ignored. This may or may not apply to all applications so check with their documentation.


Moving Objects

There are two ways to move object(s):

  1. Select the object(s) and go to Edit->Move... (or press F7)
  2. Select the object(s) and drag them to their destination

When moving directories using the first methoid, the destination must be an existing directory.

When moving a single file using the first methoid, the destination can be either an existing directory or a non-existant object.

Moving object(s) across devices will automatically copy the object(s) to their destination and then (only if the copy was successful) remove the original object(s).


Copying Objects

There are two ways to copy object(s):

  1. Select the object(s) and go to Edit->Copy... (or press F8)
  2. Select the object(s) and hold the CTRL key while dragging them to their destination

When copying directories using the first methoid, the destination must be an existing directory.

When copying a single file using the first methoid, the destination can be either an existing directory or a non-existant object.


Linking Objects

There are two ways to link object(s):

  1. Select the object and go to Edit->Link... (or press F6)
  2. Select the object(s) and hold the SHIFT and CTRL keys while dragging them to their destination

When linking using the first methoid, only one object may be selected. If multiple objects are selected then only the first object will be processed. You can only link multiple objects using the second methoid.

The name of the new link object will be automatically generated, usually by postfixing a numeric character to the end of the name identical to the selected object. For example, linking an object named myfile will create a link named myfile1 if the destination happens to be in the same directory. Otherwise if the link is to be created in a different directory and no other objects exist with the same name then the new link will take on the same name as the selected object.


Renaming an Object

There are two ways to rename an object:

  1. Select the object and go to Edit->Rename (or press CTRL+R)
  2. Press Button2 over the object you want to rename

To keep the original name of the object (abort the renaming process) press ESCAPE. Otherwise type in the new name and press ENTER.

Note that when using Endeavour, renaming an object is different from moving an object. You cannot specify path deliminators (/ characters) in the new name of an object when renaming it. Thus you cannot move an object using the renaming process.


Changing Object Permissions

There are two ways to change object permissions:

  1. Select the object(s) and go to Edit->ChMod...
  2. Select the object and go to Edit->Properties...

Both methoids are similar, execept that the second methoid only allows you to modify one object at a time.


Changing Object Owner & Group

This operation can only be performed when you run Endeavour with an effective id of root (see section Disk Objects: Ownership for more information about changing ownership rules).

There are two ways to change the owner & group of an object:

  1. Select the object(s) and go to Edit->Chown...
  2. Select the object and go to Edit->Properties...

Both methoids are similar, execept that the second methoid only allows you to modify one object at a time.


Deleting Objects

There are two ways to delete objects:

  1. Select the object(s) and go to Edit->Delete (or press DELETE)
  2. Select the object(s) and drag them to the Recycle Bin window or desktop icon

Both methoids produce the same affect.


Finding Objects

There are two ways to find objects:

  1. Go to Edit->Find... (or press CTRL+F)
  2. Use the find bar (if it is not visible, then go to View->Find Bar

There are two find criterias:

  1. Find by Name
  2. Find by Content

Find by Name will attempt to match any object who's name matches the given search string. Note that the search string should by typed in file name match notation (allowing use of wild card characters such as * and ?).

Find by Content will open each file and search its contents for the given search string (wild cards will always be interprited literaly). Note that Find by Content cannot be performed from the Archiver since archive objects are usually compressed and/or encrypted.


Creating Archives

To create an archive, first make sure that you are at the Archiver window (go to Window->New Archiver). Now begin creating your archive by going to File->New...

You will be prompted for the location of the new archive. You must specify a file name with an extension of a supported archive format (ie a file name ending with .tar.gz, .tar.bz2, .zip, etc). Then click on OK to create the new archive.

Note that in most cases the new archive will contain 0 bytes, this is okay (even though most archiving programs will give warnings about it).


Adding To Archive

To add a disk object to an archive, first make sure that you are at the Archiver window (go to Window->New Archiver).

Next, you need to either create a new archive (go to File->New...) or open an existing archive (go to File->Open...).

Now you can add disk objects to your archive, first go to Edit->Add... You will be prompted for the disk object that you wish to add to the archive, note that in most cases the disk object that you want to add should exist in a child directory of the directory that the archive is in or the same directory that the archive is in (this is to maintain proper path prefixes of each object that will be added).

Once you have selected the disk object that you want to add, you will be prompted for additional options for adding the object. Read the tool tips carefully for each option if this is your first time adding objects and then click on Add to begin the adding process.

Note that you can also use drag & drop to drag a disk object to the archiver window in order to add that disk object to the archive. You will still be prompted for add options though.


Extracting From Archive

To extract an object from an archive, first make sure that you are at the Archiver window (go to Window->New Archiver).

Next, you need to open the archive that you want to extract objects from (go to File->Open...).

Now you can extract objects from the archive, there are two ways to extract objects.

  1. Select the objects that you want to extract from the archive and then go to Edit->Extract...
  2. Extract all objects from the archive at once (fastest, if you intend to extract everything) by going to Edit->Extract All...

In either case, you will be prompted for the extract location. You must select a directory that you want the extracted objects to be extracted to, if the directory you specify does not exist then it will be automatically created.

Next you will be prompted for the extract options. Read the tool tips carefully for each option if this is your first time adding objects and then click on Extract to begin the extracting process.

Note that you can also use drag & drop, first select the object(s) in the archive that you want to extract and then drag them to a directory on another window. You will still be prompted for extract options though.


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