Box2D  2.2.1
A 2D Physics Engine for Games
Public Types | Public Member Functions | Public Attributes
b2EPCollider Struct Reference

List of all members.

Public Types

enum  VertexType { e_isolated, e_concave, e_convex }

Public Member Functions

void Collide (b2Manifold *manifold, const b2EdgeShape *edgeA, const b2Transform &xfA, const b2PolygonShape *polygonB, const b2Transform &xfB)
b2EPAxis ComputeEdgeSeparation ()
b2EPAxis ComputePolygonSeparation ()

Public Attributes

b2TempPolygon m_polygonB
b2Transform m_xf
b2Vec2 m_centroidB
b2Vec2 m_v0
b2Vec2 m_v1
b2Vec2 m_v2
b2Vec2 m_v3
b2Vec2 m_normal0
b2Vec2 m_normal1
b2Vec2 m_normal2
b2Vec2 m_normal
VertexType m_type1
VertexType m_type2
b2Vec2 m_lowerLimit
b2Vec2 m_upperLimit
float32 m_radius
bool m_front

The documentation for this struct was generated from the following file:
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