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Box2D
2.2.1
A 2D Physics Engine for Games
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ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction)=0 | b2RayCastCallback | [pure virtual] |
~b2RayCastCallback() (defined in b2RayCastCallback) | b2RayCastCallback | [inline, virtual] |