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Box2D
2.2.1
A 2D Physics Engine for Games
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Public Member Functions | |
b2PolygonContact (b2Fixture *fixtureA, b2Fixture *fixtureB) | |
void | Evaluate (b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB) |
Evaluate this contact with your own manifold and transforms. | |
Static Public Member Functions | |
static b2Contact * | Create (b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator) |
static void | Destroy (b2Contact *contact, b2BlockAllocator *allocator) |