Box2D  2.2.1
A 2D Physics Engine for Games
b2FrictionJoint Member List
This is the complete list of members for b2FrictionJoint, including all inherited members.
b2Body (defined in b2Joint)b2Joint [friend]
b2FrictionJoint(const b2FrictionJointDef *def) (defined in b2FrictionJoint)b2FrictionJoint [protected]
b2GearJoint (defined in b2Joint)b2Joint [friend]
b2Island (defined in b2Joint)b2Joint [friend]
b2Joint (defined in b2FrictionJoint)b2FrictionJoint [friend]
b2Joint(const b2JointDef *def) (defined in b2Joint)b2Joint [protected]
b2World (defined in b2Joint)b2Joint [friend]
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint)b2Joint [protected, static]
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint)b2Joint [protected, static]
Dump()b2FrictionJoint [virtual]
GetAnchorA() const b2FrictionJoint [virtual]
GetAnchorB() const b2FrictionJoint [virtual]
GetBodyA()b2Joint [inline]
GetBodyB()b2Joint [inline]
GetCollideConnected() const b2Joint [inline]
GetLocalAnchorA() const b2FrictionJoint [inline]
GetLocalAnchorB() const b2FrictionJoint [inline]
GetMaxForce() const b2FrictionJoint
GetMaxTorque() const b2FrictionJoint
GetNext()b2Joint [inline]
GetNext() const (defined in b2Joint)b2Joint [inline]
GetReactionForce(float32 inv_dt) const b2FrictionJoint [virtual]
GetReactionTorque(float32 inv_dt) const b2FrictionJoint [virtual]
GetType() const b2Joint [inline]
GetUserData() const b2Joint [inline]
InitVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJoint [protected, virtual]
IsActive() const b2Joint
m_angularImpulse (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_angularMass (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_bodyA (defined in b2Joint)b2Joint [protected]
m_bodyB (defined in b2Joint)b2Joint [protected]
m_collideConnected (defined in b2Joint)b2Joint [protected]
m_edgeA (defined in b2Joint)b2Joint [protected]
m_edgeB (defined in b2Joint)b2Joint [protected]
m_index (defined in b2Joint)b2Joint [protected]
m_indexA (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_indexB (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_invIA (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_invIB (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_invMassA (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_invMassB (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_islandFlag (defined in b2Joint)b2Joint [protected]
m_linearImpulse (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_linearMass (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_localAnchorA (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_localAnchorB (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_localCenterA (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_localCenterB (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_maxForce (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_maxTorque (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_next (defined in b2Joint)b2Joint [protected]
m_prev (defined in b2Joint)b2Joint [protected]
m_rA (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_rB (defined in b2FrictionJoint)b2FrictionJoint [protected]
m_type (defined in b2Joint)b2Joint [protected]
m_userData (defined in b2Joint)b2Joint [protected]
SetMaxForce(float32 force)b2FrictionJoint
SetMaxTorque(float32 torque)b2FrictionJoint
SetUserData(void *data)b2Joint [inline]
SolvePositionConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJoint [protected, virtual]
SolveVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJoint [protected, virtual]
~b2Joint() (defined in b2Joint)b2Joint [inline, protected, virtual]
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