com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class AppearanceState
java.lang.Object
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.AppearanceState
public class AppearanceState
- extends NodeComponentState
Method Summary |
void |
addSubReference()
Called when this component reference count is incremented. |
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph(). |
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object. |
void |
readObject(java.io.DataInput in)
|
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException. |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
polygonAttributes
private int polygonAttributes
renderingAttributes
private int renderingAttributes
coloringAttributes
private int coloringAttributes
lineAttributes
private int lineAttributes
material
private int material
pointAttributes
private int pointAttributes
texCoordGeneration
private int texCoordGeneration
texture
private int texture
textureAttributes
private int textureAttributes
textureUnitState
private int[] textureUnitState
transparencyAttributes
private int transparencyAttributes
AppearanceState
public AppearanceState(SymbolTableData symbol,
Controller control)
writeObject
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
All references should be created in the constructor
- Overrides:
writeObject
in class NodeComponentState
- Throws:
java.io.IOException
readObject
public void readObject(java.io.DataInput in)
throws java.io.IOException
- Overrides:
readObject
in class NodeComponentState
- Throws:
java.io.IOException
addSubReference
public void addSubReference()
- Called when this component reference count is incremented.
Allows this component to update the reference count of any components
that it references.
- Overrides:
addSubReference
in class NodeComponentState
buildGraph
public void buildGraph()
- Description copied from class:
SceneGraphObjectState
- Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
This ensures that when restoreSceneGraphObjectReferences is called in
user code our references have been resolved
- Overrides:
buildGraph
in class SceneGraphObjectState
createNode
protected SceneGraphObject createNode()
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node for this object.
This method is ONLY used when the Java3D Class type matches the
State type, ie this does NOT handle subclasses of Java3D.
For Java3D subclasses use createNode( Class state)
This method MUST be implemented by all State objects but is not
abstract to allow for external subclassing
- Overrides:
createNode
in class SceneGraphObjectState
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