com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class IndexedTriangleStripArrayState
java.lang.Object
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryArrayState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.IndexedGeometryArrayState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.IndexedGeometryStripArrayState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.IndexedTriangleStripArrayState
public class IndexedTriangleStripArrayState
- extends IndexedGeometryStripArrayState
Method Summary |
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object. |
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes |
void |
readObject(java.io.DataInput in)
|
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
IndexedTriangleStripArrayState
public IndexedTriangleStripArrayState(SymbolTableData symbol,
Controller control)
- Creates new BranchGroupState
writeObject
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
All references should be created in the constructor
- Overrides:
writeObject
in class IndexedGeometryArrayState
- Throws:
java.io.IOException
readObject
public void readObject(java.io.DataInput in)
throws java.io.IOException
- Overrides:
readObject
in class IndexedGeometryArrayState
- Throws:
java.io.IOException
createNode
public SceneGraphObject createNode(java.lang.Class j3dClass)
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
- Overrides:
createNode
in class SceneGraphObjectState
createNode
protected SceneGraphObject createNode()
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node for this object.
This method is ONLY used when the Java3D Class type matches the
State type, ie this does NOT handle subclasses of Java3D.
For Java3D subclasses use createNode( Class state)
This method MUST be implemented by all State objects but is not
abstract to allow for external subclassing
- Overrides:
createNode
in class SceneGraphObjectState
Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.