com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class Text3DState
java.lang.Object
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.Text3DState
public class Text3DState
- extends GeometryState
Field Summary |
private int |
font3d
|
private java.lang.String |
string
|
Method Summary |
void |
addSubReference()
Called when this component reference count is incremented. |
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph(). |
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object. |
void |
readObject(java.io.DataInput in)
|
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException. |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
font3d
private int font3d
string
private java.lang.String string
Text3DState
public Text3DState(SymbolTableData symbol,
Controller control)
writeObject
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
All references should be created in the constructor
- Overrides:
writeObject
in class NodeComponentState
- Throws:
java.io.IOException
readObject
public void readObject(java.io.DataInput in)
throws java.io.IOException
- Overrides:
readObject
in class NodeComponentState
- Throws:
java.io.IOException
addSubReference
public void addSubReference()
- Called when this component reference count is incremented. Allows this
component to update the reference count of any components that it
references.
- Overrides:
addSubReference
in class NodeComponentState
buildGraph
public void buildGraph()
- Description copied from class:
SceneGraphObjectState
- Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
This ensures that when restoreSceneGraphObjectReferences is called in
user code our references have been resolved
- Overrides:
buildGraph
in class SceneGraphObjectState
createNode
protected SceneGraphObject createNode()
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node for this object.
This method is ONLY used when the Java3D Class type matches the
State type, ie this does NOT handle subclasses of Java3D.
For Java3D subclasses use createNode( Class state)
This method MUST be implemented by all State objects but is not
abstract to allow for external subclassing
- Overrides:
createNode
in class SceneGraphObjectState
Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.