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java.lang.Objectcom.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureCubeMapState
public class TextureCubeMapState
Field Summary | |
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private int[][] |
ic
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Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState |
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boundaryWidth, format, height, mipMapMode, width |
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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control, node, nodeClassName, symbol |
Constructor Summary | |
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TextureCubeMapState(SymbolTableData symbol,
Controller control)
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Method Summary | |
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void |
addSubReference()
Called when this component reference count is incremented. |
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). |
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object. |
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState |
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readConstructorParams, readObject, writeConstructorParams, writeObject |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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private int[][] ic
Constructor Detail |
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public TextureCubeMapState(SymbolTableData symbol, Controller control)
Method Detail |
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public void addSubReference()
addSubReference
in class TextureState
public void buildGraph()
SceneGraphObjectState
buildGraph
in class TextureState
public SceneGraphObject createNode(java.lang.Class j3dClass)
SceneGraphObjectState
createNode
in class SceneGraphObjectState
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
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