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java.lang.Objectcom.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GroupState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SwitchState
public class SwitchState
Field Summary |
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Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GroupState |
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groupChildren |
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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control, node, nodeClassName, symbol |
Constructor Summary | |
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SwitchState(SymbolTableData symbol,
Controller control)
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Method Summary | |
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protected SceneGraphObject |
createNode()
Create a new Java3D node for this object. |
void |
readObject(java.io.DataInput in)
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void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GroupState |
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buildGraph, cleanup, processChildren |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public SwitchState(SymbolTableData symbol, Controller control)
Method Detail |
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public void writeObject(java.io.DataOutput out) throws java.io.IOException
SceneGraphObjectState
writeObject
in class GroupState
java.io.IOException
public void readObject(java.io.DataInput in) throws java.io.IOException
readObject
in class GroupState
java.io.IOException
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class GroupState
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