com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class CompressedGeometryState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.CompressedGeometryState

public class CompressedGeometryState
extends GeometryState


Field Summary
private  byte[] bytes
           
private  CompressedGeometryHeader header
           
private  boolean isByReference
           
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
CompressedGeometryState(SymbolTableData symbol, Controller control)
           
 
Method Summary
protected  SceneGraphObject createNode()
          Create a new Java3D node for this object.
 SceneGraphObject createNode(java.lang.Class j3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
private  void readCompressedGeometryHeader(java.io.DataInput in)
           
 void readConstructorParams(java.io.DataInput in)
          Read the parameters required for the constructor of the Java3D object
private  void writeCompressedGeometryHeader(java.io.DataOutput out)
           
 void writeConstructorParams(java.io.DataOutput out)
          Write the parameters required for the constructor of the Java3D object
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
addSubReference, readObject, writeObject
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
buildGraph, cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

bytes

private byte[] bytes

isByReference

private boolean isByReference

header

private CompressedGeometryHeader header
Constructor Detail

CompressedGeometryState

public CompressedGeometryState(SymbolTableData symbol,
                               Controller control)
Method Detail

writeConstructorParams

public void writeConstructorParams(java.io.DataOutput out)
                            throws java.io.IOException
Description copied from class: SceneGraphObjectState
Write the parameters required for the constructor of the Java3D object

Overrides:
writeConstructorParams in class SceneGraphObjectState
Throws:
java.io.IOException

readConstructorParams

public void readConstructorParams(java.io.DataInput in)
                           throws java.io.IOException
Description copied from class: SceneGraphObjectState
Read the parameters required for the constructor of the Java3D object

Overrides:
readConstructorParams in class SceneGraphObjectState
Throws:
java.io.IOException

writeCompressedGeometryHeader

private void writeCompressedGeometryHeader(java.io.DataOutput out)
                                    throws java.io.IOException
Throws:
java.io.IOException

readCompressedGeometryHeader

private void readCompressedGeometryHeader(java.io.DataInput in)
                                   throws java.io.IOException
Throws:
java.io.IOException

createNode

public SceneGraphObject createNode(java.lang.Class j3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes

Overrides:
createNode in class SceneGraphObjectState

createNode

protected SceneGraphObject createNode()
Description copied from class: SceneGraphObjectState
Create a new Java3D node for this object. This method is ONLY used when the Java3D Class type matches the State type, ie this does NOT handle subclasses of Java3D. For Java3D subclasses use createNode( Class state) This method MUST be implemented by all State objects but is not abstract to allow for external subclassing

Overrides:
createNode in class SceneGraphObjectState


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