com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class BehaviorState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.BehaviorState
Direct Known Subclasses:
BillboardState, InterpolatorState, LODState, MouseBehaviorState

public class BehaviorState
extends LeafState


Field Summary
private  int boundingLeaf
           
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
BehaviorState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void buildGraph()
          Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph().
protected  SceneGraphObject createNode(java.lang.String className)
          Create a new Java3D node from the supplied class name using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

boundingLeaf

private int boundingLeaf
Constructor Detail

BehaviorState

public BehaviorState(SymbolTableData symbol,
                     Controller control)
Method Detail

createNode

protected SceneGraphObject createNode(java.lang.String className)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class name using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes

Overrides:
createNode in class SceneGraphObjectState

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class NodeState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class NodeState
Throws:
java.io.IOException

buildGraph

public void buildGraph()
Description copied from class: SceneGraphObjectState
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). This ensures that when restoreSceneGraphObjectReferences is called in user code our references have been resolved

Overrides:
buildGraph in class SceneGraphObjectState


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