com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class ColorInterpolatorState
java.lang.Object
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.BehaviorState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.InterpolatorState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.ColorInterpolatorState
public class ColorInterpolatorState
- extends InterpolatorState
Field Summary |
private int |
target
|
Method Summary |
void |
addSubReference()
Called when this component reference count is incremented. |
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph(). |
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object. |
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes |
void |
readObject(java.io.DataInput in)
|
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
target
private int target
ColorInterpolatorState
public ColorInterpolatorState(SymbolTableData symbol,
Controller control)
writeObject
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
All references should be created in the constructor
- Overrides:
writeObject
in class InterpolatorState
- Throws:
java.io.IOException
readObject
public void readObject(java.io.DataInput in)
throws java.io.IOException
- Overrides:
readObject
in class InterpolatorState
- Throws:
java.io.IOException
addSubReference
public void addSubReference()
- Called when this component reference count is incremented.
Allows this component to update the reference count of any components
that it references.
- Overrides:
addSubReference
in class InterpolatorState
buildGraph
public void buildGraph()
- Description copied from class:
SceneGraphObjectState
- Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
This ensures that when restoreSceneGraphObjectReferences is called in
user code our references have been resolved
- Overrides:
buildGraph
in class InterpolatorState
createNode
public SceneGraphObject createNode(java.lang.Class j3dClass)
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
- Overrides:
createNode
in class SceneGraphObjectState
createNode
protected SceneGraphObject createNode()
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node for this object.
This method is ONLY used when the Java3D Class type matches the
State type, ie this does NOT handle subclasses of Java3D.
For Java3D subclasses use createNode( Class state)
This method MUST be implemented by all State objects but is not
abstract to allow for external subclassing
- Overrides:
createNode
in class SceneGraphObjectState
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