com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class TextureUnitStateState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureUnitStateState

public class TextureUnitStateState
extends NodeComponentState


Field Summary
private  int texCoordGeneration
           
private  int texture
           
private  int textureAttributes
           
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
TextureUnitStateState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void addSubReference()
          Called when this component reference count is incremented.
 void buildGraph()
          Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph().
protected  SceneGraphObject createNode()
          Create a new Java3D node for this object.
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

texCoordGeneration

private int texCoordGeneration

texture

private int texture

textureAttributes

private int textureAttributes
Constructor Detail

TextureUnitStateState

public TextureUnitStateState(SymbolTableData symbol,
                             Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class NodeComponentState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class NodeComponentState
Throws:
java.io.IOException

addSubReference

public void addSubReference()
Description copied from class: NodeComponentState
Called when this component reference count is incremented. Allows this component to update the reference count of any components that it references.

Overrides:
addSubReference in class NodeComponentState

buildGraph

public void buildGraph()
Description copied from class: SceneGraphObjectState
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). This ensures that when restoreSceneGraphObjectReferences is called in user code our references have been resolved

Overrides:
buildGraph in class SceneGraphObjectState

createNode

protected SceneGraphObject createNode()
Description copied from class: SceneGraphObjectState
Create a new Java3D node for this object. This method is ONLY used when the Java3D Class type matches the State type, ie this does NOT handle subclasses of Java3D. For Java3D subclasses use createNode( Class state) This method MUST be implemented by all State objects but is not abstract to allow for external subclassing

Overrides:
createNode in class SceneGraphObjectState


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