com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class TextureCubeMapState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureCubeMapState

public class TextureCubeMapState
extends TextureState


Field Summary
private  int[][] ic
           
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
boundaryWidth, format, height, mipMapMode, width
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
TextureCubeMapState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void addSubReference()
          Called when this component reference count is incremented.
 void buildGraph()
          Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph().
protected  SceneGraphObject createNode()
          Create a new Java3D node for this object.
 SceneGraphObject createNode(java.lang.Class j3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
readConstructorParams, readObject, writeConstructorParams, writeObject
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

ic

private int[][] ic
Constructor Detail

TextureCubeMapState

public TextureCubeMapState(SymbolTableData symbol,
                           Controller control)
Method Detail

addSubReference

public void addSubReference()
Called when this component reference count is incremented. Allows this component to update the reference count of any components that it references.

Overrides:
addSubReference in class TextureState

buildGraph

public void buildGraph()
Description copied from class: SceneGraphObjectState
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). This ensures that when restoreSceneGraphObjectReferences is called in user code our references have been resolved

Overrides:
buildGraph in class TextureState

createNode

public SceneGraphObject createNode(java.lang.Class j3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes

Overrides:
createNode in class SceneGraphObjectState

createNode

protected SceneGraphObject createNode()
Description copied from class: SceneGraphObjectState
Create a new Java3D node for this object. This method is ONLY used when the Java3D Class type matches the State type, ie this does NOT handle subclasses of Java3D. For Java3D subclasses use createNode( Class state) This method MUST be implemented by all State objects but is not abstract to allow for external subclassing

Overrides:
createNode in class SceneGraphObjectState


Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.