com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class AmbientLightState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LightState
                  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.AmbientLightState

public class AmbientLightState
extends LightState


Field Summary
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
AmbientLightState(SymbolTableData symbol, Controller control)
           
 
Method Summary
protected  SceneGraphObject createNode()
          Create a new Java3D node for this object.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LightState
buildGraph, readObject, writeObject
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

AmbientLightState

public AmbientLightState(SymbolTableData symbol,
                         Controller control)
Method Detail

createNode

protected SceneGraphObject createNode()
Description copied from class: SceneGraphObjectState
Create a new Java3D node for this object. This method is ONLY used when the Java3D Class type matches the State type, ie this does NOT handle subclasses of Java3D. For Java3D subclasses use createNode( Class state) This method MUST be implemented by all State objects but is not abstract to allow for external subclassing

Overrides:
createNode in class SceneGraphObjectState


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