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java.lang.Objectcom.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
public class NodeState
Field Summary |
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Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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control, node, nodeClassName, symbol |
Constructor Summary | |
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NodeState(SymbolTableData symbol,
Controller control)
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Method Summary | |
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void |
readObject(java.io.DataInput in)
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void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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buildGraph, cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public NodeState(SymbolTableData symbol, Controller control)
Method Detail |
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public void writeObject(java.io.DataOutput out) throws java.io.IOException
SceneGraphObjectState
writeObject
in class SceneGraphObjectState
java.io.IOException
public void readObject(java.io.DataInput in) throws java.io.IOException
readObject
in class SceneGraphObjectState
java.io.IOException
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