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irr::scene::IAnimationEndCallBack Class Reference

Callback interface for catching events of ended animations. More...

#include <IAnimatedMeshSceneNode.h>

Inheritance diagram for irr::scene::IAnimationEndCallBack:

irr::IReferenceCounted

List of all members.

Public Member Functions

virtual void OnAnimationEnd (IAnimatedMeshSceneNode *node)=0
 Will be called when the animation playback has ended.


Detailed Description

Callback interface for catching events of ended animations.

Implement this interface and use IAnimatedMeshSceneNode::setAnimationEndCallback to be able to be notified if an animation playback has ended.

Definition at line 42 of file IAnimatedMeshSceneNode.h.


Member Function Documentation

virtual void irr::scene::IAnimationEndCallBack::OnAnimationEnd ( IAnimatedMeshSceneNode node  )  [pure virtual]

Will be called when the animation playback has ended.

See IAnimatedMeshSceneNode::setAnimationEndCallback for more informations.

Parameters:
node,: Node of which the animation has ended.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:13 2010 by Doxygen (1.5.6)