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S3DVertex.h File Reference

#include "vector3d.h"
#include "vector2d.h"
#include "SColor.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::video

Classes

struct  irr::video::S3DVertex
 standard vertex used by the Irrlicht engine. More...
struct  irr::video::S3DVertex2TCoords
 Vertex with two texture coordinates. More...
struct  irr::video::S3DVertexTangents
 Vertex with a tangent and binormal vector. More...

Enumerations

enum  irr::video::E_VERTEX_TYPE { irr::video::EVT_STANDARD = 0, irr::video::EVT_2TCOORDS, irr::video::EVT_TANGENTS }
 Enumeration for all vertex types there are. More...

Functions

u32 irr::video::getVertexPitchFromType (E_VERTEX_TYPE vertexType)

Variables

const char *const irr::video::sBuiltInVertexTypeNames []
 Array holding the built in vertex type names.


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The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)