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#include <ISceneNodeFactory.h>
Public Member Functions | |
virtual ISceneNode * | addSceneNode (const c8 *typeName, ISceneNode *parent=0)=0 |
adds a scene node to the scene graph based on its type name | |
virtual ISceneNode * | addSceneNode (ESCENE_NODE_TYPE type, ISceneNode *parent=0)=0 |
adds a scene node to the scene graph based on its type id | |
virtual u32 | getCreatableSceneNodeTypeCount () const =0 |
returns amount of scene node types this factory is able to create | |
virtual ESCENE_NODE_TYPE | getCreateableSceneNodeType (u32 idx) const =0 |
returns type of a createable scene node type | |
virtual const c8 * | getCreateableSceneNodeTypeName (ESCENE_NODE_TYPE type) const =0 |
returns type name of a createable scene node type | |
virtual const c8 * | getCreateableSceneNodeTypeName (u32 idx) const =0 |
returns type name of a createable scene node type by index |
To be able to add custom scene nodes to Irrlicht and to make it possible for the scene manager to save and load those external scene nodes, simply implement this interface and register it in you scene manager via ISceneManager::registerSceneNodeFactory. Note: When implementing your own scene node factory, don't call ISceneNodeManager::grab() to increase the reference counter of the scene node manager. This is not necessary because the scene node manager will grab() the factory anyway, and otherwise cyclic references will be created and the scene manager and all its nodes won't get deallocated.
Definition at line 27 of file ISceneNodeFactory.h.
virtual ISceneNode* irr::scene::ISceneNodeFactory::addSceneNode | ( | const c8 * | typeName, | |
ISceneNode * | parent = 0 | |||
) | [pure virtual] |
adds a scene node to the scene graph based on its type name
typeName,: | Type name of the scene node to add. | |
parent,: | Parent scene node of the new node, can be null to add the scene node to the root. |
virtual ISceneNode* irr::scene::ISceneNodeFactory::addSceneNode | ( | ESCENE_NODE_TYPE | type, | |
ISceneNode * | parent = 0 | |||
) | [pure virtual] |
adds a scene node to the scene graph based on its type id
type,: | Type of the scene node to add. | |
parent,: | Parent scene node of the new node, can be null to add the scene node to the root. |
virtual u32 irr::scene::ISceneNodeFactory::getCreatableSceneNodeTypeCount | ( | ) | const [pure virtual] |
returns amount of scene node types this factory is able to create
virtual ESCENE_NODE_TYPE irr::scene::ISceneNodeFactory::getCreateableSceneNodeType | ( | u32 | idx | ) | const [pure virtual] |
returns type of a createable scene node type
idx,: | Index of scene node type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount() |
virtual const c8* irr::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName | ( | ESCENE_NODE_TYPE | type | ) | const [pure virtual] |
virtual const c8* irr::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName | ( | u32 | idx | ) | const [pure virtual] |
returns type name of a createable scene node type by index
idx,: | Index of scene node type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount() |
The Irrlicht
Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated
on Sun Jan 10 09:24:16 2010 by Doxygen
(1.5.6) |