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#include "irrTypes.h"
#include "vector3d.h"
#include "vector2d.h"
#include "plane3d.h"
#include "aabbox3d.h"
#include "rect.h"
#include "irrString.h"
Go to the source code of this file.
Namespaces | |
namespace | irr |
namespace | irr::core |
Classes | |
class | irr::core::CMatrix4< T > |
4x4 matrix. Mostly used as transformation matrix for 3d calculations. More... | |
Typedefs | |
typedef CMatrix4< f32 > | irr::core::matrix4 |
Typedef for f32 matrix. | |
Functions | |
template<class T> | |
CMatrix4< T > | irr::core::operator* (const T scalar, const CMatrix4< T > &mat) |
Variables | |
IRRLICHT_API const matrix4 | irr::core::IdentityMatrix |
global const identity matrix |
The Irrlicht
Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated
on Sun Jan 10 09:24:05 2010 by Doxygen
(1.5.6) |