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ITexture.h File Reference

#include "IReferenceCounted.h"
#include "IImage.h"
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "path.h"
#include "matrix4.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::video

Classes

class  irr::video::ITexture
 Interface of a Video Driver dependent Texture. More...

Enumerations

enum  irr::video::E_TEXTURE_CREATION_FLAG {
  irr::video::ETCF_ALWAYS_16_BIT = 0x00000001, irr::video::ETCF_ALWAYS_32_BIT = 0x00000002, irr::video::ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004, irr::video::ETCF_OPTIMIZED_FOR_SPEED = 0x00000008,
  irr::video::ETCF_CREATE_MIP_MAPS = 0x00000010, irr::video::ETCF_NO_ALPHA_CHANNEL = 0x00000020, irr::video::ETCF_ALLOW_NON_POWER_2 = 0x00000040, irr::video::ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
}
 Enumeration flags telling the video driver in which format textures should be created. More...

Functions

E_TEXTURE_CREATION_FLAG irr::video::getTextureFormatFromFlags (u32 flags)
 Helper function, helps to get the desired texture creation format from the flags.


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The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)