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#include <IGUISpriteBank.h>
Public Attributes | |
u32 | rectNumber |
u32 | textureNumber |
Definition at line 25 of file IGUISpriteBank.h.
Definition at line 28 of file IGUISpriteBank.h.
Definition at line 27 of file IGUISpriteBank.h.
The Irrlicht
Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated
on Sun Jan 10 09:24:11 2010 by Doxygen
(1.5.6) |