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Deprecated List

Member irr::scene::IBoneSceneNode::getBoneName () const
Use getName instead.

Member irr::scene::IMeshManipulator::scaleMesh (IMesh *mesh, const core::vector3df &factor) const
Use scale() instead

Member irr::scene::IMeshManipulator::transformMesh (IMesh *mesh, const core::matrix4 &m) const
Use transform() instead

Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, core::position2d< s32 > colorKeyPixelPos, bool zeroTexels=false) const =0
If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only.

Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, video::SColor color, bool zeroTexels=false) const =0
If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only.

Member irr::core::position2df
position2d is now a synonym for vector2d, but vector2d should be used directly.

Member irr::core::position2di
position2d is now a synonym for vector2d, but vector2d should be used directly.

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:08 2010 by Doxygen (1.5.6)