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IMeshBuffer.h File Reference

#include "IReferenceCounted.h"
#include "SMaterial.h"
#include "aabbox3d.h"
#include "S3DVertex.h"
#include "SVertexIndex.h"
#include "EHardwareBufferFlags.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::scene

Classes

class  irr::scene::IMeshBuffer
 Struct for holding a mesh with a single material. More...

Enumerations

enum  irr::scene::E_PRIMITIVE_TYPE {
  irr::scene::EPT_POINTS = 0, irr::scene::EPT_LINE_STRIP, irr::scene::EPT_LINE_LOOP, irr::scene::EPT_LINES,
  irr::scene::EPT_TRIANGLE_STRIP, irr::scene::EPT_TRIANGLE_FAN, irr::scene::EPT_TRIANGLES, irr::scene::EPT_QUAD_STRIP,
  irr::scene::EPT_QUADS, irr::scene::EPT_POLYGON, irr::scene::EPT_POINT_SPRITES
}
 Enumeration for all primitive types there are. More...


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)