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SMaterialLayer.h File Reference

#include "matrix4.h"
#include "irrAllocator.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::video

Classes

class  irr::video::SMaterialLayer
 Struct for holding material parameters which exist per texture layer. More...

Enumerations

enum  irr::video::E_TEXTURE_CLAMP {
  irr::video::ETC_REPEAT = 0, irr::video::ETC_CLAMP, irr::video::ETC_CLAMP_TO_EDGE, irr::video::ETC_CLAMP_TO_BORDER,
  irr::video::ETC_MIRROR
}
 Texture coord clamp mode outside [0.0, 1.0]. More...


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The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)