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java.lang.Objectorg.lwjgl.opengl.RenderTexture
public final class RenderTexture
This class represents the state necessary for render-to-texture.
Field Summary | |
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static int |
RENDER_TEXTURE_1D
The TEXTURE_1D target. |
static int |
RENDER_TEXTURE_2D
The TEXTURE_2D target. |
static int |
RENDER_TEXTURE_CUBE_MAP
The TEXTURE_CUBE_MAP target. |
static int |
RENDER_TEXTURE_RECTANGLE
The TEXTURE_RECTANGLE target. |
Constructor Summary | |
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RenderTexture(boolean useRGB,
boolean useRGBA,
boolean useDepth,
boolean isRectangle,
int target,
int mipmaps)
Creates a RenderTexture object for enabling render-to-texture on a P-buffer. |
Method Summary |
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static final int RENDER_TEXTURE_1D
public static final int RENDER_TEXTURE_2D
public static final int RENDER_TEXTURE_RECTANGLE
public static final int RENDER_TEXTURE_CUBE_MAP
Constructor Detail |
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public RenderTexture(boolean useRGB, boolean useRGBA, boolean useDepth, boolean isRectangle, int target, int mipmaps)
useRGB
- - When true the P-buffer can be used as an RGB render texture.useRGBA
- - When true the P-buffer can be used as an RGBA render texture.useDepth
- - When true the P-buffer can be used as a depth render texture.isRectangle
- - When true rectangle textures will be allowed on the P-buffer.target
- - The texture target of the render texture.mipmaps
- - How many mipmap levels to allocate on the P-buffer.
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