org.lwjgl.opengl
Class RenderTexture

java.lang.Object
  extended by org.lwjgl.opengl.RenderTexture

public final class RenderTexture
extends java.lang.Object

This class represents the state necessary for render-to-texture.


Field Summary
static int RENDER_TEXTURE_1D
          The TEXTURE_1D target.
static int RENDER_TEXTURE_2D
          The TEXTURE_2D target.
static int RENDER_TEXTURE_CUBE_MAP
          The TEXTURE_CUBE_MAP target.
static int RENDER_TEXTURE_RECTANGLE
          The TEXTURE_RECTANGLE target.
 
Constructor Summary
RenderTexture(boolean useRGB, boolean useRGBA, boolean useDepth, boolean isRectangle, int target, int mipmaps)
          Creates a RenderTexture object for enabling render-to-texture on a P-buffer.
 
Method Summary
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

RENDER_TEXTURE_1D

public static final int RENDER_TEXTURE_1D
The TEXTURE_1D target.

See Also:
Constant Field Values

RENDER_TEXTURE_2D

public static final int RENDER_TEXTURE_2D
The TEXTURE_2D target.

See Also:
Constant Field Values

RENDER_TEXTURE_RECTANGLE

public static final int RENDER_TEXTURE_RECTANGLE
The TEXTURE_RECTANGLE target.

See Also:
Constant Field Values

RENDER_TEXTURE_CUBE_MAP

public static final int RENDER_TEXTURE_CUBE_MAP
The TEXTURE_CUBE_MAP target.

See Also:
Constant Field Values
Constructor Detail

RenderTexture

public RenderTexture(boolean useRGB,
                     boolean useRGBA,
                     boolean useDepth,
                     boolean isRectangle,
                     int target,
                     int mipmaps)
Creates a RenderTexture object for enabling render-to-texture on a P-buffer.

NOTE: Only one of useRGB and useRGBA can be true at the same time.

NOTE: useRGB(A) and useDepth can be true at the same time, thus allowing two different render textures.

NOTE: The target parameter can be one of the following:

RENDER_TEXTURE_1D RENDER_TEXTURE_2D RENDER_TEXTURE_RECTANGLE RENDER_TEXTURE_CUBE_MAP

Parameters:
useRGB - - When true the P-buffer can be used as an RGB render texture.
useRGBA - - When true the P-buffer can be used as an RGBA render texture.
useDepth - - When true the P-buffer can be used as a depth render texture.
isRectangle - - When true rectangle textures will be allowed on the P-buffer.
target - - The texture target of the render texture.
mipmaps - - How many mipmap levels to allocate on the P-buffer.


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