org.lwjgl.opengl
Class GL12
java.lang.Object
org.lwjgl.opengl.GL12
public final class GL12
- extends java.lang.Object
The core OpenGL1.2.1 API, with the imaging subset.
- Version:
- $Revision: 3412 $
$Id: GL12.java 3412 2010-09-26 23:43:24Z spasi $
- Author:
- cix_foo
Method Summary |
static void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
|
static void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.ByteBuffer indices)
|
static void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.IntBuffer indices)
|
static void |
glDrawRangeElements(int mode,
int start,
int end,
int indices_count,
int type,
long indices_buffer_offset)
|
static void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.ShortBuffer indices)
|
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.DoubleBuffer pixels)
|
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
|
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.DoubleBuffer pixels)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.FloatBuffer pixels)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ShortBuffer pixels)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GL_TEXTURE_BINDING_3D
public static final int GL_TEXTURE_BINDING_3D
- See Also:
- Constant Field Values
GL_PACK_SKIP_IMAGES
public static final int GL_PACK_SKIP_IMAGES
- See Also:
- Constant Field Values
GL_PACK_IMAGE_HEIGHT
public static final int GL_PACK_IMAGE_HEIGHT
- See Also:
- Constant Field Values
GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_SKIP_IMAGES
- See Also:
- Constant Field Values
GL_UNPACK_IMAGE_HEIGHT
public static final int GL_UNPACK_IMAGE_HEIGHT
- See Also:
- Constant Field Values
GL_TEXTURE_3D
public static final int GL_TEXTURE_3D
- See Also:
- Constant Field Values
GL_PROXY_TEXTURE_3D
public static final int GL_PROXY_TEXTURE_3D
- See Also:
- Constant Field Values
GL_TEXTURE_DEPTH
public static final int GL_TEXTURE_DEPTH
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_R
public static final int GL_TEXTURE_WRAP_R
- See Also:
- Constant Field Values
GL_MAX_3D_TEXTURE_SIZE
public static final int GL_MAX_3D_TEXTURE_SIZE
- See Also:
- Constant Field Values
GL_BGR
public static final int GL_BGR
- See Also:
- Constant Field Values
GL_BGRA
public static final int GL_BGRA
- See Also:
- Constant Field Values
GL_UNSIGNED_BYTE_3_3_2
public static final int GL_UNSIGNED_BYTE_3_3_2
- See Also:
- Constant Field Values
GL_UNSIGNED_BYTE_2_3_3_REV
public static final int GL_UNSIGNED_BYTE_2_3_3_REV
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_5_6_5_REV
public static final int GL_UNSIGNED_SHORT_5_6_5_REV
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_4_4_4_4
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_4_4_4_4_REV
public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_5_5_1
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_1_5_5_5_REV
public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
- See Also:
- Constant Field Values
GL_UNSIGNED_INT_8_8_8_8
public static final int GL_UNSIGNED_INT_8_8_8_8
- See Also:
- Constant Field Values
GL_UNSIGNED_INT_8_8_8_8_REV
public static final int GL_UNSIGNED_INT_8_8_8_8_REV
- See Also:
- Constant Field Values
GL_UNSIGNED_INT_10_10_10_2
public static final int GL_UNSIGNED_INT_10_10_10_2
- See Also:
- Constant Field Values
GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
- See Also:
- Constant Field Values
GL_RESCALE_NORMAL
public static final int GL_RESCALE_NORMAL
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_COLOR_CONTROL
public static final int GL_LIGHT_MODEL_COLOR_CONTROL
- See Also:
- Constant Field Values
GL_SINGLE_COLOR
public static final int GL_SINGLE_COLOR
- See Also:
- Constant Field Values
GL_SEPARATE_SPECULAR_COLOR
public static final int GL_SEPARATE_SPECULAR_COLOR
- See Also:
- Constant Field Values
GL_CLAMP_TO_EDGE
public static final int GL_CLAMP_TO_EDGE
- See Also:
- Constant Field Values
GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MIN_LOD
- See Also:
- Constant Field Values
GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_MAX_LOD
- See Also:
- Constant Field Values
GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_BASE_LEVEL
- See Also:
- Constant Field Values
GL_TEXTURE_MAX_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL
- See Also:
- Constant Field Values
GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_VERTICES
- See Also:
- Constant Field Values
GL_MAX_ELEMENTS_INDICES
public static final int GL_MAX_ELEMENTS_INDICES
- See Also:
- Constant Field Values
GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE
- See Also:
- Constant Field Values
GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
GL_SMOOTH_POINT_SIZE_RANGE
public static final int GL_SMOOTH_POINT_SIZE_RANGE
- See Also:
- Constant Field Values
GL_SMOOTH_POINT_SIZE_GRANULARITY
public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
- See Also:
- Constant Field Values
GL_SMOOTH_LINE_WIDTH_RANGE
public static final int GL_SMOOTH_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
GL_SMOOTH_LINE_WIDTH_GRANULARITY
public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
- See Also:
- Constant Field Values
glDrawRangeElements
public static void glDrawRangeElements(int mode,
int start,
int end,
java.nio.ByteBuffer indices)
glDrawRangeElements
public static void glDrawRangeElements(int mode,
int start,
int end,
java.nio.IntBuffer indices)
glDrawRangeElements
public static void glDrawRangeElements(int mode,
int start,
int end,
java.nio.ShortBuffer indices)
glDrawRangeElements
public static void glDrawRangeElements(int mode,
int start,
int end,
int indices_count,
int type,
long indices_buffer_offset)
glTexImage3D
public static void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
glTexImage3D
public static void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.DoubleBuffer pixels)
glTexImage3D
public static void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
glTexImage3D
public static void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
glTexImage3D
public static void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
glTexImage3D
public static void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels_buffer_offset)
glTexSubImage3D
public static void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ByteBuffer pixels)
glTexSubImage3D
public static void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.DoubleBuffer pixels)
glTexSubImage3D
public static void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.FloatBuffer pixels)
glTexSubImage3D
public static void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.IntBuffer pixels)
glTexSubImage3D
public static void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ShortBuffer pixels)
glTexSubImage3D
public static void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long pixels_buffer_offset)
glCopyTexSubImage3D
public static void glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
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