org.lwjgl.opengl
Class ContextCapabilities

java.lang.Object
  extended by org.lwjgl.opengl.ContextCapabilities

public class ContextCapabilities
extends java.lang.Object


Field Summary
 boolean GL_AMD_conservative_depth
           
 boolean GL_AMD_debug_output
           
 boolean GL_AMD_depth_clamp_separate
           
 boolean GL_AMD_draw_buffers_blend
           
 boolean GL_AMD_name_gen_delete
           
 boolean GL_AMD_performance_monitor
           
 boolean GL_AMD_seamless_cubemap_per_texture
           
 boolean GL_AMD_shader_stencil_export
           
 boolean GL_AMD_texture_texture4
           
 boolean GL_AMD_transform_feedback3_lines_triangles
           
 boolean GL_AMD_vertex_shader_tessellator
           
 boolean GL_APPLE_aux_depth_stencil
           
 boolean GL_APPLE_client_storage
           
 boolean GL_APPLE_element_array
           
 boolean GL_APPLE_fence
           
 boolean GL_APPLE_float_pixels
           
 boolean GL_APPLE_flush_buffer_range
           
 boolean GL_APPLE_object_purgeable
           
 boolean GL_APPLE_packed_pixels
           
 boolean GL_APPLE_rgb_422
           
 boolean GL_APPLE_row_bytes
           
 boolean GL_APPLE_texture_range
           
 boolean GL_APPLE_vertex_array_object
           
 boolean GL_APPLE_vertex_array_range
           
 boolean GL_APPLE_vertex_program_evaluators
           
 boolean GL_APPLE_ycbcr_422
           
 boolean GL_ARB_blend_func_extended
           
 boolean GL_ARB_cl_event
           
 boolean GL_ARB_color_buffer_float
           
 boolean GL_ARB_compatibility
           
 boolean GL_ARB_copy_buffer
           
 boolean GL_ARB_debug_output
           
 boolean GL_ARB_depth_buffer_float
           
 boolean GL_ARB_depth_clamp
           
 boolean GL_ARB_depth_texture
           
 boolean GL_ARB_draw_buffers
           
 boolean GL_ARB_draw_buffers_blend
           
 boolean GL_ARB_draw_elements_base_vertex
           
 boolean GL_ARB_draw_indirect
           
 boolean GL_ARB_draw_instanced
           
 boolean GL_ARB_ES2_compatibility
           
 boolean GL_ARB_explicit_attrib_location
           
 boolean GL_ARB_fragment_coord_conventions
           
 boolean GL_ARB_fragment_program
           
 boolean GL_ARB_fragment_program_shadow
           
 boolean GL_ARB_fragment_shader
           
 boolean GL_ARB_framebuffer_object
           
 boolean GL_ARB_framebuffer_sRGB
           
 boolean GL_ARB_geometry_shader4
           
 boolean GL_ARB_get_program_binary
           
 boolean GL_ARB_gpu_shader_fp64
           
 boolean GL_ARB_gpu_shader5
           
 boolean GL_ARB_half_float_pixel
           
 boolean GL_ARB_half_float_vertex
           
 boolean GL_ARB_imaging
           
 boolean GL_ARB_instanced_arrays
           
 boolean GL_ARB_map_buffer_range
           
 boolean GL_ARB_matrix_palette
           
 boolean GL_ARB_multisample
           
 boolean GL_ARB_multitexture
           
 boolean GL_ARB_occlusion_query
           
 boolean GL_ARB_occlusion_query2
           
 boolean GL_ARB_pixel_buffer_object
           
 boolean GL_ARB_point_parameters
           
 boolean GL_ARB_point_sprite
           
 boolean GL_ARB_provoking_vertex
           
 boolean GL_ARB_robustness
           
 boolean GL_ARB_sample_shading
           
 boolean GL_ARB_sampler_objects
           
 boolean GL_ARB_seamless_cube_map
           
 boolean GL_ARB_separate_shader_objects
           
 boolean GL_ARB_shader_bit_encoding
           
 boolean GL_ARB_shader_objects
           
 boolean GL_ARB_shader_precision
           
 boolean GL_ARB_shader_stencil_export
           
 boolean GL_ARB_shader_subroutine
           
 boolean GL_ARB_shader_texture_lod
           
 boolean GL_ARB_shading_language_100
           
 boolean GL_ARB_shading_language_include
           
 boolean GL_ARB_shadow
           
 boolean GL_ARB_shadow_ambient
           
 boolean GL_ARB_sync
           
 boolean GL_ARB_tessellation_shader
           
 boolean GL_ARB_texture_border_clamp
           
 boolean GL_ARB_texture_buffer_object
           
 boolean GL_ARB_texture_buffer_object_rgb32
           
 boolean GL_ARB_texture_compression
           
 boolean GL_ARB_texture_compression_bptc
           
 boolean GL_ARB_texture_compression_rgtc
           
 boolean GL_ARB_texture_cube_map
           
 boolean GL_ARB_texture_cube_map_array
           
 boolean GL_ARB_texture_env_add
           
 boolean GL_ARB_texture_env_combine
           
 boolean GL_ARB_texture_env_crossbar
           
 boolean GL_ARB_texture_env_dot3
           
 boolean GL_ARB_texture_float
           
 boolean GL_ARB_texture_gather
           
 boolean GL_ARB_texture_mirrored_repeat
           
 boolean GL_ARB_texture_multisample
           
 boolean GL_ARB_texture_non_power_of_two
           
 boolean GL_ARB_texture_query_lod
           
 boolean GL_ARB_texture_rectangle
           
 boolean GL_ARB_texture_rg
           
 boolean GL_ARB_texture_rgb10_a2ui
           
 boolean GL_ARB_texture_swizzle
           
 boolean GL_ARB_timer_query
           
 boolean GL_ARB_transform_feedback2
           
 boolean GL_ARB_transform_feedback3
           
 boolean GL_ARB_transpose_matrix
           
 boolean GL_ARB_uniform_buffer_object
           
 boolean GL_ARB_vertex_array_bgra
           
 boolean GL_ARB_vertex_array_object
           
 boolean GL_ARB_vertex_attrib_64bit
           
 boolean GL_ARB_vertex_blend
           
 boolean GL_ARB_vertex_buffer_object
           
 boolean GL_ARB_vertex_program
           
 boolean GL_ARB_vertex_shader
           
 boolean GL_ARB_vertex_type_2_10_10_10_rev
           
 boolean GL_ARB_viewport_array
           
 boolean GL_ARB_window_pos
           
 boolean GL_ATI_draw_buffers
           
 boolean GL_ATI_element_array
           
 boolean GL_ATI_envmap_bumpmap
           
 boolean GL_ATI_fragment_shader
           
 boolean GL_ATI_map_object_buffer
           
 boolean GL_ATI_meminfo
           
 boolean GL_ATI_pn_triangles
           
 boolean GL_ATI_separate_stencil
           
 boolean GL_ATI_shader_texture_lod
           
 boolean GL_ATI_text_fragment_shader
           
 boolean GL_ATI_texture_compression_3dc
           
 boolean GL_ATI_texture_env_combine3
           
 boolean GL_ATI_texture_float
           
 boolean GL_ATI_texture_mirror_once
           
 boolean GL_ATI_vertex_array_object
           
 boolean GL_ATI_vertex_attrib_array_object
           
 boolean GL_ATI_vertex_streams
           
 boolean GL_EXT_abgr
           
 boolean GL_EXT_bgra
           
 boolean GL_EXT_bindable_uniform
           
 boolean GL_EXT_blend_color
           
 boolean GL_EXT_blend_equation_separate
           
 boolean GL_EXT_blend_func_separate
           
 boolean GL_EXT_blend_minmax
           
 boolean GL_EXT_blend_subtract
           
 boolean GL_EXT_Cg_shader
           
 boolean GL_EXT_compiled_vertex_array
           
 boolean GL_EXT_depth_bounds_test
           
 boolean GL_EXT_direct_state_access
           
 boolean GL_EXT_draw_buffers2
           
 boolean GL_EXT_draw_instanced
           
 boolean GL_EXT_draw_range_elements
           
 boolean GL_EXT_fog_coord
           
 boolean GL_EXT_framebuffer_blit
           
 boolean GL_EXT_framebuffer_multisample
           
 boolean GL_EXT_framebuffer_object
           
 boolean GL_EXT_framebuffer_sRGB
           
 boolean GL_EXT_geometry_shader4
           
 boolean GL_EXT_gpu_program_parameters
           
 boolean GL_EXT_gpu_shader4
           
 boolean GL_EXT_multi_draw_arrays
           
 boolean GL_EXT_packed_depth_stencil
           
 boolean GL_EXT_packed_float
           
 boolean GL_EXT_packed_pixels
           
 boolean GL_EXT_paletted_texture
           
 boolean GL_EXT_pixel_buffer_object
           
 boolean GL_EXT_point_parameters
           
 boolean GL_EXT_provoking_vertex
           
 boolean GL_EXT_rescale_normal
           
 boolean GL_EXT_secondary_color
           
 boolean GL_EXT_separate_shader_objects
           
 boolean GL_EXT_separate_specular_color
           
 boolean GL_EXT_shader_image_load_store
           
 boolean GL_EXT_shadow_funcs
           
 boolean GL_EXT_shared_texture_palette
           
 boolean GL_EXT_stencil_clear_tag
           
 boolean GL_EXT_stencil_two_side
           
 boolean GL_EXT_stencil_wrap
           
 boolean GL_EXT_texture_3d
           
 boolean GL_EXT_texture_array
           
 boolean GL_EXT_texture_buffer_object
           
 boolean GL_EXT_texture_compression_latc
           
 boolean GL_EXT_texture_compression_rgtc
           
 boolean GL_EXT_texture_compression_s3tc
           
 boolean GL_EXT_texture_env_combine
           
 boolean GL_EXT_texture_env_dot3
           
 boolean GL_EXT_texture_filter_anisotropic
           
 boolean GL_EXT_texture_integer
           
 boolean GL_EXT_texture_lod_bias
           
 boolean GL_EXT_texture_mirror_clamp
           
 boolean GL_EXT_texture_rectangle
           
 boolean GL_EXT_texture_shared_exponent
           
 boolean GL_EXT_texture_snorm
           
 boolean GL_EXT_texture_sRGB
           
 boolean GL_EXT_texture_sRGB_decode
           
 boolean GL_EXT_texture_swizzle
           
 boolean GL_EXT_timer_query
           
 boolean GL_EXT_transform_feedback
           
 boolean GL_EXT_vertex_array_bgra
           
 boolean GL_EXT_vertex_attrib_64bit
           
 boolean GL_EXT_vertex_shader
           
 boolean GL_EXT_vertex_weighting
           
 boolean GL_GREMEDY_string_marker
           
 boolean GL_HP_occlusion_test
           
 boolean GL_IBM_rasterpos_clip
           
 boolean GL_NV_blend_square
           
 boolean GL_NV_conditional_render
           
 boolean GL_NV_copy_depth_to_color
           
 boolean GL_NV_copy_image
           
 boolean GL_NV_depth_buffer_float
           
 boolean GL_NV_depth_clamp
           
 boolean GL_NV_evaluators
           
 boolean GL_NV_explicit_multisample
           
 boolean GL_NV_fence
           
 boolean GL_NV_float_buffer
           
 boolean GL_NV_fog_distance
           
 boolean GL_NV_fragment_program
           
 boolean GL_NV_fragment_program_option
           
 boolean GL_NV_fragment_program2
           
 boolean GL_NV_fragment_program4
           
 boolean GL_NV_framebuffer_multisample_coverage
           
 boolean GL_NV_geometry_program4
           
 boolean GL_NV_geometry_shader4
           
 boolean GL_NV_gpu_program4
           
 boolean GL_NV_gpu_program5
           
 boolean GL_NV_gpu_shader5
           
 boolean GL_NV_half_float
           
 boolean GL_NV_light_max_exponent
           
 boolean GL_NV_multisample_coverage
           
 boolean GL_NV_multisample_filter_hint
           
 boolean GL_NV_occlusion_query
           
 boolean GL_NV_packed_depth_stencil
           
 boolean GL_NV_parameter_buffer_object
           
 boolean GL_NV_parameter_buffer_object2
           
 boolean GL_NV_pixel_data_range
           
 boolean GL_NV_point_sprite
           
 boolean GL_NV_primitive_restart
           
 boolean GL_NV_register_combiners
           
 boolean GL_NV_register_combiners2
           
 boolean GL_NV_shader_buffer_load
           
 boolean GL_NV_shader_buffer_store
           
 boolean GL_NV_tessellation_program5
           
 boolean GL_NV_texgen_reflection
           
 boolean GL_NV_texture_barrier
           
 boolean GL_NV_texture_compression_vtc
           
 boolean GL_NV_texture_env_combine4
           
 boolean GL_NV_texture_expand_normal
           
 boolean GL_NV_texture_rectangle
           
 boolean GL_NV_texture_shader
           
 boolean GL_NV_texture_shader2
           
 boolean GL_NV_texture_shader3
           
 boolean GL_NV_transform_feedback
           
 boolean GL_NV_transform_feedback2
           
 boolean GL_NV_vertex_array_range
           
 boolean GL_NV_vertex_array_range2
           
 boolean GL_NV_vertex_attrib_integer_64bit
           
 boolean GL_NV_vertex_buffer_unified_memory
           
 boolean GL_NV_vertex_program
           
 boolean GL_NV_vertex_program1_1
           
 boolean GL_NV_vertex_program2
           
 boolean GL_NV_vertex_program2_option
           
 boolean GL_NV_vertex_program3
           
 boolean GL_NV_vertex_program4
           
 boolean GL_NVX_gpu_memory_info
           
 boolean GL_SGIS_generate_mipmap
           
 boolean GL_SGIS_texture_lod
           
 boolean GL_SUN_slice_accum
           
 boolean OpenGL11
           
 boolean OpenGL12
           
 boolean OpenGL13
           
 boolean OpenGL14
           
 boolean OpenGL15
           
 boolean OpenGL20
           
 boolean OpenGL21
           
 boolean OpenGL30
           
 boolean OpenGL31
           
 boolean OpenGL32
           
 boolean OpenGL33
           
 boolean OpenGL40
           
 boolean OpenGL41
           
 
Method Summary
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

GL_AMD_conservative_depth

public final boolean GL_AMD_conservative_depth

GL_AMD_debug_output

public final boolean GL_AMD_debug_output

GL_AMD_depth_clamp_separate

public final boolean GL_AMD_depth_clamp_separate

GL_AMD_draw_buffers_blend

public final boolean GL_AMD_draw_buffers_blend

GL_AMD_name_gen_delete

public final boolean GL_AMD_name_gen_delete

GL_AMD_performance_monitor

public final boolean GL_AMD_performance_monitor

GL_AMD_seamless_cubemap_per_texture

public final boolean GL_AMD_seamless_cubemap_per_texture

GL_AMD_shader_stencil_export

public final boolean GL_AMD_shader_stencil_export

GL_AMD_texture_texture4

public final boolean GL_AMD_texture_texture4

GL_AMD_transform_feedback3_lines_triangles

public final boolean GL_AMD_transform_feedback3_lines_triangles

GL_AMD_vertex_shader_tessellator

public final boolean GL_AMD_vertex_shader_tessellator

GL_APPLE_aux_depth_stencil

public final boolean GL_APPLE_aux_depth_stencil

GL_APPLE_client_storage

public final boolean GL_APPLE_client_storage

GL_APPLE_element_array

public final boolean GL_APPLE_element_array

GL_APPLE_fence

public final boolean GL_APPLE_fence

GL_APPLE_float_pixels

public final boolean GL_APPLE_float_pixels

GL_APPLE_flush_buffer_range

public final boolean GL_APPLE_flush_buffer_range

GL_APPLE_object_purgeable

public final boolean GL_APPLE_object_purgeable

GL_APPLE_packed_pixels

public final boolean GL_APPLE_packed_pixels

GL_APPLE_rgb_422

public final boolean GL_APPLE_rgb_422

GL_APPLE_row_bytes

public final boolean GL_APPLE_row_bytes

GL_APPLE_texture_range

public final boolean GL_APPLE_texture_range

GL_APPLE_vertex_array_object

public final boolean GL_APPLE_vertex_array_object

GL_APPLE_vertex_array_range

public final boolean GL_APPLE_vertex_array_range

GL_APPLE_vertex_program_evaluators

public final boolean GL_APPLE_vertex_program_evaluators

GL_APPLE_ycbcr_422

public final boolean GL_APPLE_ycbcr_422

GL_ARB_ES2_compatibility

public final boolean GL_ARB_ES2_compatibility

GL_ARB_blend_func_extended

public final boolean GL_ARB_blend_func_extended

GL_ARB_cl_event

public final boolean GL_ARB_cl_event

GL_ARB_color_buffer_float

public final boolean GL_ARB_color_buffer_float

GL_ARB_compatibility

public final boolean GL_ARB_compatibility

GL_ARB_copy_buffer

public final boolean GL_ARB_copy_buffer

GL_ARB_debug_output

public final boolean GL_ARB_debug_output

GL_ARB_depth_buffer_float

public final boolean GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

public final boolean GL_ARB_depth_clamp

GL_ARB_depth_texture

public final boolean GL_ARB_depth_texture

GL_ARB_draw_buffers

public final boolean GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

public final boolean GL_ARB_draw_buffers_blend

GL_ARB_draw_elements_base_vertex

public final boolean GL_ARB_draw_elements_base_vertex

GL_ARB_draw_indirect

public final boolean GL_ARB_draw_indirect

GL_ARB_draw_instanced

public final boolean GL_ARB_draw_instanced

GL_ARB_explicit_attrib_location

public final boolean GL_ARB_explicit_attrib_location

GL_ARB_fragment_coord_conventions

public final boolean GL_ARB_fragment_coord_conventions

GL_ARB_fragment_program

public final boolean GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

public final boolean GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

public final boolean GL_ARB_fragment_shader

GL_ARB_framebuffer_object

public final boolean GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

public final boolean GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

public final boolean GL_ARB_geometry_shader4

GL_ARB_get_program_binary

public final boolean GL_ARB_get_program_binary

GL_ARB_gpu_shader5

public final boolean GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

public final boolean GL_ARB_gpu_shader_fp64

GL_ARB_half_float_pixel

public final boolean GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

public final boolean GL_ARB_half_float_vertex

GL_ARB_imaging

public final boolean GL_ARB_imaging

GL_ARB_instanced_arrays

public final boolean GL_ARB_instanced_arrays

GL_ARB_map_buffer_range

public final boolean GL_ARB_map_buffer_range

GL_ARB_matrix_palette

public final boolean GL_ARB_matrix_palette

GL_ARB_multisample

public final boolean GL_ARB_multisample

GL_ARB_multitexture

public final boolean GL_ARB_multitexture

GL_ARB_occlusion_query

public final boolean GL_ARB_occlusion_query

GL_ARB_occlusion_query2

public final boolean GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object

public final boolean GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

public final boolean GL_ARB_point_parameters

GL_ARB_point_sprite

public final boolean GL_ARB_point_sprite

GL_ARB_provoking_vertex

public final boolean GL_ARB_provoking_vertex

GL_ARB_robustness

public final boolean GL_ARB_robustness

GL_ARB_sample_shading

public final boolean GL_ARB_sample_shading

GL_ARB_sampler_objects

public final boolean GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

public final boolean GL_ARB_seamless_cube_map

GL_ARB_separate_shader_objects

public final boolean GL_ARB_separate_shader_objects

GL_ARB_shader_bit_encoding

public final boolean GL_ARB_shader_bit_encoding

GL_ARB_shader_objects

public final boolean GL_ARB_shader_objects

GL_ARB_shader_precision

public final boolean GL_ARB_shader_precision

GL_ARB_shader_stencil_export

public final boolean GL_ARB_shader_stencil_export

GL_ARB_shader_subroutine

public final boolean GL_ARB_shader_subroutine

GL_ARB_shader_texture_lod

public final boolean GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

public final boolean GL_ARB_shading_language_100

GL_ARB_shading_language_include

public final boolean GL_ARB_shading_language_include

GL_ARB_shadow

public final boolean GL_ARB_shadow

GL_ARB_shadow_ambient

public final boolean GL_ARB_shadow_ambient

GL_ARB_sync

public final boolean GL_ARB_sync

GL_ARB_tessellation_shader

public final boolean GL_ARB_tessellation_shader

GL_ARB_texture_border_clamp

public final boolean GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

public final boolean GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

public final boolean GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_compression

public final boolean GL_ARB_texture_compression

GL_ARB_texture_compression_bptc

public final boolean GL_ARB_texture_compression_bptc

GL_ARB_texture_compression_rgtc

public final boolean GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

public final boolean GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

public final boolean GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

public final boolean GL_ARB_texture_env_add

GL_ARB_texture_env_combine

public final boolean GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

public final boolean GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

public final boolean GL_ARB_texture_env_dot3

GL_ARB_texture_float

public final boolean GL_ARB_texture_float

GL_ARB_texture_gather

public final boolean GL_ARB_texture_gather

GL_ARB_texture_mirrored_repeat

public final boolean GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

public final boolean GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

public final boolean GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_lod

public final boolean GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

public final boolean GL_ARB_texture_rectangle

GL_ARB_texture_rg

public final boolean GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

public final boolean GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_swizzle

public final boolean GL_ARB_texture_swizzle

GL_ARB_timer_query

public final boolean GL_ARB_timer_query

GL_ARB_transform_feedback2

public final boolean GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

public final boolean GL_ARB_transform_feedback3

GL_ARB_transpose_matrix

public final boolean GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

public final boolean GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

public final boolean GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

public final boolean GL_ARB_vertex_array_object

GL_ARB_vertex_attrib_64bit

public final boolean GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_blend

public final boolean GL_ARB_vertex_blend

GL_ARB_vertex_buffer_object

public final boolean GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

public final boolean GL_ARB_vertex_program

GL_ARB_vertex_shader

public final boolean GL_ARB_vertex_shader

GL_ARB_vertex_type_2_10_10_10_rev

public final boolean GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

public final boolean GL_ARB_viewport_array

GL_ARB_window_pos

public final boolean GL_ARB_window_pos

GL_ATI_draw_buffers

public final boolean GL_ATI_draw_buffers

GL_ATI_element_array

public final boolean GL_ATI_element_array

GL_ATI_envmap_bumpmap

public final boolean GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

public final boolean GL_ATI_fragment_shader

GL_ATI_map_object_buffer

public final boolean GL_ATI_map_object_buffer

GL_ATI_meminfo

public final boolean GL_ATI_meminfo

GL_ATI_pn_triangles

public final boolean GL_ATI_pn_triangles

GL_ATI_separate_stencil

public final boolean GL_ATI_separate_stencil

GL_ATI_shader_texture_lod

public final boolean GL_ATI_shader_texture_lod

GL_ATI_text_fragment_shader

public final boolean GL_ATI_text_fragment_shader

GL_ATI_texture_compression_3dc

public final boolean GL_ATI_texture_compression_3dc

GL_ATI_texture_env_combine3

public final boolean GL_ATI_texture_env_combine3

GL_ATI_texture_float

public final boolean GL_ATI_texture_float

GL_ATI_texture_mirror_once

public final boolean GL_ATI_texture_mirror_once

GL_ATI_vertex_array_object

public final boolean GL_ATI_vertex_array_object

GL_ATI_vertex_attrib_array_object

public final boolean GL_ATI_vertex_attrib_array_object

GL_ATI_vertex_streams

public final boolean GL_ATI_vertex_streams

GL_EXT_abgr

public final boolean GL_EXT_abgr

GL_EXT_bgra

public final boolean GL_EXT_bgra

GL_EXT_bindable_uniform

public final boolean GL_EXT_bindable_uniform

GL_EXT_blend_color

public final boolean GL_EXT_blend_color

GL_EXT_blend_equation_separate

public final boolean GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

public final boolean GL_EXT_blend_func_separate

GL_EXT_blend_minmax

public final boolean GL_EXT_blend_minmax

GL_EXT_blend_subtract

public final boolean GL_EXT_blend_subtract

GL_EXT_Cg_shader

public final boolean GL_EXT_Cg_shader

GL_EXT_compiled_vertex_array

public final boolean GL_EXT_compiled_vertex_array

GL_EXT_depth_bounds_test

public final boolean GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

public final boolean GL_EXT_direct_state_access

GL_EXT_draw_buffers2

public final boolean GL_EXT_draw_buffers2

GL_EXT_draw_instanced

public final boolean GL_EXT_draw_instanced

GL_EXT_draw_range_elements

public final boolean GL_EXT_draw_range_elements

GL_EXT_fog_coord

public final boolean GL_EXT_fog_coord

GL_EXT_framebuffer_blit

public final boolean GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

public final boolean GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object

public final boolean GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

public final boolean GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

public final boolean GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

public final boolean GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

public final boolean GL_EXT_gpu_shader4

GL_EXT_multi_draw_arrays

public final boolean GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

public final boolean GL_EXT_packed_depth_stencil

GL_EXT_packed_float

public final boolean GL_EXT_packed_float

GL_EXT_packed_pixels

public final boolean GL_EXT_packed_pixels

GL_EXT_paletted_texture

public final boolean GL_EXT_paletted_texture

GL_EXT_pixel_buffer_object

public final boolean GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

public final boolean GL_EXT_point_parameters

GL_EXT_provoking_vertex

public final boolean GL_EXT_provoking_vertex

GL_EXT_rescale_normal

public final boolean GL_EXT_rescale_normal

GL_EXT_secondary_color

public final boolean GL_EXT_secondary_color

GL_EXT_separate_shader_objects

public final boolean GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color

public final boolean GL_EXT_separate_specular_color

GL_EXT_shader_image_load_store

public final boolean GL_EXT_shader_image_load_store

GL_EXT_shadow_funcs

public final boolean GL_EXT_shadow_funcs

GL_EXT_shared_texture_palette

public final boolean GL_EXT_shared_texture_palette

GL_EXT_stencil_clear_tag

public final boolean GL_EXT_stencil_clear_tag

GL_EXT_stencil_two_side

public final boolean GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

public final boolean GL_EXT_stencil_wrap

GL_EXT_texture_3d

public final boolean GL_EXT_texture_3d

GL_EXT_texture_array

public final boolean GL_EXT_texture_array

GL_EXT_texture_buffer_object

public final boolean GL_EXT_texture_buffer_object

GL_EXT_texture_compression_latc

public final boolean GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

public final boolean GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

public final boolean GL_EXT_texture_compression_s3tc

GL_EXT_texture_env_combine

public final boolean GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

public final boolean GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

public final boolean GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

public final boolean GL_EXT_texture_integer

GL_EXT_texture_lod_bias

public final boolean GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

public final boolean GL_EXT_texture_mirror_clamp

GL_EXT_texture_rectangle

public final boolean GL_EXT_texture_rectangle

GL_EXT_texture_sRGB

public final boolean GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

public final boolean GL_EXT_texture_sRGB_decode

GL_EXT_texture_shared_exponent

public final boolean GL_EXT_texture_shared_exponent

GL_EXT_texture_snorm

public final boolean GL_EXT_texture_snorm

GL_EXT_texture_swizzle

public final boolean GL_EXT_texture_swizzle

GL_EXT_timer_query

public final boolean GL_EXT_timer_query

GL_EXT_transform_feedback

public final boolean GL_EXT_transform_feedback

GL_EXT_vertex_array_bgra

public final boolean GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit

public final boolean GL_EXT_vertex_attrib_64bit

GL_EXT_vertex_shader

public final boolean GL_EXT_vertex_shader

GL_EXT_vertex_weighting

public final boolean GL_EXT_vertex_weighting

OpenGL11

public final boolean OpenGL11

OpenGL12

public final boolean OpenGL12

OpenGL13

public final boolean OpenGL13

OpenGL14

public final boolean OpenGL14

OpenGL15

public final boolean OpenGL15

OpenGL20

public final boolean OpenGL20

OpenGL21

public final boolean OpenGL21

OpenGL30

public final boolean OpenGL30

OpenGL31

public final boolean OpenGL31

OpenGL32

public final boolean OpenGL32

OpenGL33

public final boolean OpenGL33

OpenGL40

public final boolean OpenGL40

OpenGL41

public final boolean OpenGL41

GL_GREMEDY_string_marker

public final boolean GL_GREMEDY_string_marker

GL_HP_occlusion_test

public final boolean GL_HP_occlusion_test

GL_IBM_rasterpos_clip

public final boolean GL_IBM_rasterpos_clip

GL_NVX_gpu_memory_info

public final boolean GL_NVX_gpu_memory_info

GL_NV_blend_square

public final boolean GL_NV_blend_square

GL_NV_conditional_render

public final boolean GL_NV_conditional_render

GL_NV_copy_depth_to_color

public final boolean GL_NV_copy_depth_to_color

GL_NV_copy_image

public final boolean GL_NV_copy_image

GL_NV_depth_buffer_float

public final boolean GL_NV_depth_buffer_float

GL_NV_depth_clamp

public final boolean GL_NV_depth_clamp

GL_NV_evaluators

public final boolean GL_NV_evaluators

GL_NV_explicit_multisample

public final boolean GL_NV_explicit_multisample

GL_NV_fence

public final boolean GL_NV_fence

GL_NV_float_buffer

public final boolean GL_NV_float_buffer

GL_NV_fog_distance

public final boolean GL_NV_fog_distance

GL_NV_fragment_program

public final boolean GL_NV_fragment_program

GL_NV_fragment_program2

public final boolean GL_NV_fragment_program2

GL_NV_fragment_program4

public final boolean GL_NV_fragment_program4

GL_NV_fragment_program_option

public final boolean GL_NV_fragment_program_option

GL_NV_framebuffer_multisample_coverage

public final boolean GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_program4

public final boolean GL_NV_geometry_program4

GL_NV_geometry_shader4

public final boolean GL_NV_geometry_shader4

GL_NV_gpu_program4

public final boolean GL_NV_gpu_program4

GL_NV_gpu_program5

public final boolean GL_NV_gpu_program5

GL_NV_gpu_shader5

public final boolean GL_NV_gpu_shader5

GL_NV_half_float

public final boolean GL_NV_half_float

GL_NV_light_max_exponent

public final boolean GL_NV_light_max_exponent

GL_NV_multisample_coverage

public final boolean GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

public final boolean GL_NV_multisample_filter_hint

GL_NV_occlusion_query

public final boolean GL_NV_occlusion_query

GL_NV_packed_depth_stencil

public final boolean GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

public final boolean GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2

public final boolean GL_NV_parameter_buffer_object2

GL_NV_pixel_data_range

public final boolean GL_NV_pixel_data_range

GL_NV_point_sprite

public final boolean GL_NV_point_sprite

GL_NV_primitive_restart

public final boolean GL_NV_primitive_restart

GL_NV_register_combiners

public final boolean GL_NV_register_combiners

GL_NV_register_combiners2

public final boolean GL_NV_register_combiners2

GL_NV_shader_buffer_load

public final boolean GL_NV_shader_buffer_load

GL_NV_shader_buffer_store

public final boolean GL_NV_shader_buffer_store

GL_NV_tessellation_program5

public final boolean GL_NV_tessellation_program5

GL_NV_texgen_reflection

public final boolean GL_NV_texgen_reflection

GL_NV_texture_barrier

public final boolean GL_NV_texture_barrier

GL_NV_texture_compression_vtc

public final boolean GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

public final boolean GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

public final boolean GL_NV_texture_expand_normal

GL_NV_texture_rectangle

public final boolean GL_NV_texture_rectangle

GL_NV_texture_shader

public final boolean GL_NV_texture_shader

GL_NV_texture_shader2

public final boolean GL_NV_texture_shader2

GL_NV_texture_shader3

public final boolean GL_NV_texture_shader3

GL_NV_transform_feedback

public final boolean GL_NV_transform_feedback

GL_NV_transform_feedback2

public final boolean GL_NV_transform_feedback2

GL_NV_vertex_array_range

public final boolean GL_NV_vertex_array_range

GL_NV_vertex_array_range2

public final boolean GL_NV_vertex_array_range2

GL_NV_vertex_attrib_integer_64bit

public final boolean GL_NV_vertex_attrib_integer_64bit

GL_NV_vertex_buffer_unified_memory

public final boolean GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program

public final boolean GL_NV_vertex_program

GL_NV_vertex_program1_1

public final boolean GL_NV_vertex_program1_1

GL_NV_vertex_program2

public final boolean GL_NV_vertex_program2

GL_NV_vertex_program2_option

public final boolean GL_NV_vertex_program2_option

GL_NV_vertex_program3

public final boolean GL_NV_vertex_program3

GL_NV_vertex_program4

public final boolean GL_NV_vertex_program4

GL_SGIS_generate_mipmap

public final boolean GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

public final boolean GL_SGIS_texture_lod

GL_SUN_slice_accum

public final boolean GL_SUN_slice_accum


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