org.lwjgl.opengl
Class ARBSeparateShaderObjects

java.lang.Object
  extended by org.lwjgl.opengl.ARBSeparateShaderObjects

public final class ARBSeparateShaderObjects
extends java.lang.Object


Field Summary
static int GL_ACTIVE_PROGRAM
          Accepted by <type> parameter to GetProgramPipelineiv:
static int GL_ALL_SHADER_BITS
          Accepted by <stages> parameter to UseProgramStages:
static int GL_FRAGMENT_SHADER_BIT
          Accepted by <stages> parameter to UseProgramStages:
static int GL_GEOMETRY_SHADER_BIT
          Accepted by <stages> parameter to UseProgramStages:
static int GL_PROGRAM_PIPELINE_BINDING
          Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
static int GL_PROGRAM_SEPARABLE
          Accepted by the <pname> parameter of ProgramParameteri and GetProgramiv:
static int GL_TESS_CONTROL_SHADER_BIT
          Accepted by <stages> parameter to UseProgramStages:
static int GL_TESS_EVALUATION_SHADER_BIT
          Accepted by <stages> parameter to UseProgramStages:
static int GL_VERTEX_SHADER_BIT
          Accepted by <stages> parameter to UseProgramStages:
 
Method Summary
static void glActiveShaderProgram(int pipeline, int program)
           
static void glBindProgramPipeline(int pipeline)
           
static int glCreateShaderProgram(int type, java.lang.CharSequence string)
          Overloads glCreateShaderProgramv.
static int glCreateShaderProgram(int type, java.lang.CharSequence[] strings)
          Overloads glCreateShaderProgramv.
static int glCreateShaderProgram(int type, int count, java.nio.ByteBuffer strings)
           
static void glDeleteProgramPipelines(int pipeline)
          Overloads glDeleteProgramPipelines.
static void glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
           
static int glGenProgramPipelines()
          Overloads glGenProgramPipelines.
static void glGenProgramPipelines(java.nio.IntBuffer pipelines)
           
static int glGetProgramPipeline(int pipeline, int pname)
          Overloads glGetProgramPipelineiv.
static void glGetProgramPipeline(int pipeline, int pname, java.nio.IntBuffer params)
           
static java.lang.String glGetProgramPipelineInfoLog(int pipeline, int bufSize)
          Overloads glGetProgramPipelineInfoLog.
static void glGetProgramPipelineInfoLog(int pipeline, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
           
static boolean glIsProgramPipeline(int pipeline)
           
static void glProgramParameteri(int program, int pname, int value)
           
static void glProgramUniform1(int program, int location, java.nio.DoubleBuffer value)
           
static void glProgramUniform1(int program, int location, java.nio.FloatBuffer value)
           
static void glProgramUniform1(int program, int location, java.nio.IntBuffer value)
           
static void glProgramUniform1d(int program, int location, double v0)
           
static void glProgramUniform1f(int program, int location, float v0)
           
static void glProgramUniform1i(int program, int location, int v0)
           
static void glProgramUniform1u(int program, int location, java.nio.IntBuffer value)
           
static void glProgramUniform1ui(int program, int location, int v0)
           
static void glProgramUniform2(int program, int location, java.nio.DoubleBuffer value)
           
static void glProgramUniform2(int program, int location, java.nio.FloatBuffer value)
           
static void glProgramUniform2(int program, int location, java.nio.IntBuffer value)
           
static void glProgramUniform2d(int program, int location, double v0, double v1)
           
static void glProgramUniform2f(int program, int location, float v0, float v1)
           
static void glProgramUniform2i(int program, int location, int v0, int v1)
           
static void glProgramUniform2u(int program, int location, java.nio.IntBuffer value)
           
static void glProgramUniform2ui(int program, int location, int v0, int v1)
           
static void glProgramUniform3(int program, int location, java.nio.DoubleBuffer value)
           
static void glProgramUniform3(int program, int location, java.nio.FloatBuffer value)
           
static void glProgramUniform3(int program, int location, java.nio.IntBuffer value)
           
static void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
           
static void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
           
static void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
           
static void glProgramUniform3u(int program, int location, java.nio.IntBuffer value)
           
static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
           
static void glProgramUniform4(int program, int location, java.nio.DoubleBuffer value)
           
static void glProgramUniform4(int program, int location, java.nio.FloatBuffer value)
           
static void glProgramUniform4(int program, int location, java.nio.IntBuffer value)
           
static void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
           
static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
           
static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
           
static void glProgramUniform4u(int program, int location, java.nio.IntBuffer value)
           
static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
           
static void glProgramUniformMatrix2(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix2(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glProgramUniformMatrix3(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix3(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glProgramUniformMatrix4(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix4(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
           
static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, java.nio.FloatBuffer value)
           
static void glUseProgramStages(int pipeline, int stages, int program)
           
static void glValidateProgramPipeline(int pipeline)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

GL_VERTEX_SHADER_BIT

public static final int GL_VERTEX_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:

See Also:
Constant Field Values

GL_FRAGMENT_SHADER_BIT

public static final int GL_FRAGMENT_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:

See Also:
Constant Field Values

GL_GEOMETRY_SHADER_BIT

public static final int GL_GEOMETRY_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:

See Also:
Constant Field Values

GL_TESS_CONTROL_SHADER_BIT

public static final int GL_TESS_CONTROL_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:

See Also:
Constant Field Values

GL_TESS_EVALUATION_SHADER_BIT

public static final int GL_TESS_EVALUATION_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:

See Also:
Constant Field Values

GL_ALL_SHADER_BITS

public static final int GL_ALL_SHADER_BITS
Accepted by <stages> parameter to UseProgramStages:

See Also:
Constant Field Values

GL_PROGRAM_SEPARABLE

public static final int GL_PROGRAM_SEPARABLE
Accepted by the <pname> parameter of ProgramParameteri and GetProgramiv:

See Also:
Constant Field Values

GL_ACTIVE_PROGRAM

public static final int GL_ACTIVE_PROGRAM
Accepted by <type> parameter to GetProgramPipelineiv:

See Also:
Constant Field Values

GL_PROGRAM_PIPELINE_BINDING

public static final int GL_PROGRAM_PIPELINE_BINDING
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:

See Also:
Constant Field Values
Method Detail

glUseProgramStages

public static void glUseProgramStages(int pipeline,
                                      int stages,
                                      int program)

glActiveShaderProgram

public static void glActiveShaderProgram(int pipeline,
                                         int program)

glCreateShaderProgram

public static int glCreateShaderProgram(int type,
                                        int count,
                                        java.nio.ByteBuffer strings)

glCreateShaderProgram

public static int glCreateShaderProgram(int type,
                                        java.lang.CharSequence string)
Overloads glCreateShaderProgramv.


glCreateShaderProgram

public static int glCreateShaderProgram(int type,
                                        java.lang.CharSequence[] strings)
Overloads glCreateShaderProgramv.


glBindProgramPipeline

public static void glBindProgramPipeline(int pipeline)

glDeleteProgramPipelines

public static void glDeleteProgramPipelines(java.nio.IntBuffer pipelines)

glDeleteProgramPipelines

public static void glDeleteProgramPipelines(int pipeline)
Overloads glDeleteProgramPipelines.


glGenProgramPipelines

public static void glGenProgramPipelines(java.nio.IntBuffer pipelines)

glGenProgramPipelines

public static int glGenProgramPipelines()
Overloads glGenProgramPipelines.


glIsProgramPipeline

public static boolean glIsProgramPipeline(int pipeline)

glProgramParameteri

public static void glProgramParameteri(int program,
                                       int pname,
                                       int value)

glGetProgramPipeline

public static void glGetProgramPipeline(int pipeline,
                                        int pname,
                                        java.nio.IntBuffer params)

glGetProgramPipeline

public static int glGetProgramPipeline(int pipeline,
                                       int pname)
Overloads glGetProgramPipelineiv.


glProgramUniform1i

public static void glProgramUniform1i(int program,
                                      int location,
                                      int v0)

glProgramUniform2i

public static void glProgramUniform2i(int program,
                                      int location,
                                      int v0,
                                      int v1)

glProgramUniform3i

public static void glProgramUniform3i(int program,
                                      int location,
                                      int v0,
                                      int v1,
                                      int v2)

glProgramUniform4i

public static void glProgramUniform4i(int program,
                                      int location,
                                      int v0,
                                      int v1,
                                      int v2,
                                      int v3)

glProgramUniform1f

public static void glProgramUniform1f(int program,
                                      int location,
                                      float v0)

glProgramUniform2f

public static void glProgramUniform2f(int program,
                                      int location,
                                      float v0,
                                      float v1)

glProgramUniform3f

public static void glProgramUniform3f(int program,
                                      int location,
                                      float v0,
                                      float v1,
                                      float v2)

glProgramUniform4f

public static void glProgramUniform4f(int program,
                                      int location,
                                      float v0,
                                      float v1,
                                      float v2,
                                      float v3)

glProgramUniform1d

public static void glProgramUniform1d(int program,
                                      int location,
                                      double v0)

glProgramUniform2d

public static void glProgramUniform2d(int program,
                                      int location,
                                      double v0,
                                      double v1)

glProgramUniform3d

public static void glProgramUniform3d(int program,
                                      int location,
                                      double v0,
                                      double v1,
                                      double v2)

glProgramUniform4d

public static void glProgramUniform4d(int program,
                                      int location,
                                      double v0,
                                      double v1,
                                      double v2,
                                      double v3)

glProgramUniform1

public static void glProgramUniform1(int program,
                                     int location,
                                     java.nio.IntBuffer value)

glProgramUniform2

public static void glProgramUniform2(int program,
                                     int location,
                                     java.nio.IntBuffer value)

glProgramUniform3

public static void glProgramUniform3(int program,
                                     int location,
                                     java.nio.IntBuffer value)

glProgramUniform4

public static void glProgramUniform4(int program,
                                     int location,
                                     java.nio.IntBuffer value)

glProgramUniform1

public static void glProgramUniform1(int program,
                                     int location,
                                     java.nio.FloatBuffer value)

glProgramUniform2

public static void glProgramUniform2(int program,
                                     int location,
                                     java.nio.FloatBuffer value)

glProgramUniform3

public static void glProgramUniform3(int program,
                                     int location,
                                     java.nio.FloatBuffer value)

glProgramUniform4

public static void glProgramUniform4(int program,
                                     int location,
                                     java.nio.FloatBuffer value)

glProgramUniform1

public static void glProgramUniform1(int program,
                                     int location,
                                     java.nio.DoubleBuffer value)

glProgramUniform2

public static void glProgramUniform2(int program,
                                     int location,
                                     java.nio.DoubleBuffer value)

glProgramUniform3

public static void glProgramUniform3(int program,
                                     int location,
                                     java.nio.DoubleBuffer value)

glProgramUniform4

public static void glProgramUniform4(int program,
                                     int location,
                                     java.nio.DoubleBuffer value)

glProgramUniform1ui

public static void glProgramUniform1ui(int program,
                                       int location,
                                       int v0)

glProgramUniform2ui

public static void glProgramUniform2ui(int program,
                                       int location,
                                       int v0,
                                       int v1)

glProgramUniform3ui

public static void glProgramUniform3ui(int program,
                                       int location,
                                       int v0,
                                       int v1,
                                       int v2)

glProgramUniform4ui

public static void glProgramUniform4ui(int program,
                                       int location,
                                       int v0,
                                       int v1,
                                       int v2,
                                       int v3)

glProgramUniform1u

public static void glProgramUniform1u(int program,
                                      int location,
                                      java.nio.IntBuffer value)

glProgramUniform2u

public static void glProgramUniform2u(int program,
                                      int location,
                                      java.nio.IntBuffer value)

glProgramUniform3u

public static void glProgramUniform3u(int program,
                                      int location,
                                      java.nio.IntBuffer value)

glProgramUniform4u

public static void glProgramUniform4u(int program,
                                      int location,
                                      java.nio.IntBuffer value)

glProgramUniformMatrix2

public static void glProgramUniformMatrix2(int program,
                                           int location,
                                           boolean transpose,
                                           java.nio.FloatBuffer value)

glProgramUniformMatrix3

public static void glProgramUniformMatrix3(int program,
                                           int location,
                                           boolean transpose,
                                           java.nio.FloatBuffer value)

glProgramUniformMatrix4

public static void glProgramUniformMatrix4(int program,
                                           int location,
                                           boolean transpose,
                                           java.nio.FloatBuffer value)

glProgramUniformMatrix2

public static void glProgramUniformMatrix2(int program,
                                           int location,
                                           boolean transpose,
                                           java.nio.DoubleBuffer value)

glProgramUniformMatrix3

public static void glProgramUniformMatrix3(int program,
                                           int location,
                                           boolean transpose,
                                           java.nio.DoubleBuffer value)

glProgramUniformMatrix4

public static void glProgramUniformMatrix4(int program,
                                           int location,
                                           boolean transpose,
                                           java.nio.DoubleBuffer value)

glProgramUniformMatrix2x3

public static void glProgramUniformMatrix2x3(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.FloatBuffer value)

glProgramUniformMatrix3x2

public static void glProgramUniformMatrix3x2(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.FloatBuffer value)

glProgramUniformMatrix2x4

public static void glProgramUniformMatrix2x4(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.FloatBuffer value)

glProgramUniformMatrix4x2

public static void glProgramUniformMatrix4x2(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.FloatBuffer value)

glProgramUniformMatrix3x4

public static void glProgramUniformMatrix3x4(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.FloatBuffer value)

glProgramUniformMatrix4x3

public static void glProgramUniformMatrix4x3(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.FloatBuffer value)

glProgramUniformMatrix2x3

public static void glProgramUniformMatrix2x3(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.DoubleBuffer value)

glProgramUniformMatrix3x2

public static void glProgramUniformMatrix3x2(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.DoubleBuffer value)

glProgramUniformMatrix2x4

public static void glProgramUniformMatrix2x4(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.DoubleBuffer value)

glProgramUniformMatrix4x2

public static void glProgramUniformMatrix4x2(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.DoubleBuffer value)

glProgramUniformMatrix3x4

public static void glProgramUniformMatrix3x4(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.DoubleBuffer value)

glProgramUniformMatrix4x3

public static void glProgramUniformMatrix4x3(int program,
                                             int location,
                                             boolean transpose,
                                             java.nio.DoubleBuffer value)

glValidateProgramPipeline

public static void glValidateProgramPipeline(int pipeline)

glGetProgramPipelineInfoLog

public static void glGetProgramPipelineInfoLog(int pipeline,
                                               java.nio.IntBuffer length,
                                               java.nio.ByteBuffer infoLog)

glGetProgramPipelineInfoLog

public static java.lang.String glGetProgramPipelineInfoLog(int pipeline,
                                                           int bufSize)
Overloads glGetProgramPipelineInfoLog.



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