Uses of Class
org.lwjgl.util.vector.Vector4f

Packages that use Vector4f
org.lwjgl.util.vector   
 

Uses of Vector4f in org.lwjgl.util.vector
 

Methods in org.lwjgl.util.vector that return Vector4f
static Vector4f Vector4f.add(Vector4f left, Vector4f right, Vector4f dest)
          Add a vector to another vector and place the result in a destination vector.
 Vector4f Vector4f.negate(Vector4f dest)
          Negate a vector and place the result in a destination vector.
 Vector4f Vector4f.normalise(Vector4f dest)
          Normalise this vector and place the result in another vector.
 Vector4f Vector4f.set(ReadableVector4f src)
          Load from another Vector4f
static Vector4f Vector4f.sub(Vector4f left, Vector4f right, Vector4f dest)
          Subtract a vector from another vector and place the result in a destination vector.
static Vector4f Matrix4f.transform(Matrix4f left, Vector4f right, Vector4f dest)
          Transform a Vector by a matrix and return the result in a destination vector.
 Vector4f Vector4f.translate(float x, float y, float z, float w)
          Translate a vector
 

Methods in org.lwjgl.util.vector with parameters of type Vector4f
static Vector4f Vector4f.add(Vector4f left, Vector4f right, Vector4f dest)
          Add a vector to another vector and place the result in a destination vector.
static float Vector4f.angle(Vector4f a, Vector4f b)
          Calculate the angle between two vectors, in radians
static float Vector4f.dot(Vector4f left, Vector4f right)
          The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w * v2.w
 Vector4f Vector4f.negate(Vector4f dest)
          Negate a vector and place the result in a destination vector.
 Vector4f Vector4f.normalise(Vector4f dest)
          Normalise this vector and place the result in another vector.
 void Quaternion.setFromAxisAngle(Vector4f a1)
          Sets the value of this quaternion to the equivalent rotation of the Axis-Angle argument.
static Vector4f Vector4f.sub(Vector4f left, Vector4f right, Vector4f dest)
          Subtract a vector from another vector and place the result in a destination vector.
static Vector4f Matrix4f.transform(Matrix4f left, Vector4f right, Vector4f dest)
          Transform a Vector by a matrix and return the result in a destination vector.
 



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