org.lwjgl.opengl
Class ContextCapabilities
java.lang.Object
org.lwjgl.opengl.ContextCapabilities
public class ContextCapabilities
- extends java.lang.Object
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GL_AMD_conservative_depth
public final boolean GL_AMD_conservative_depth
GL_AMD_debug_output
public final boolean GL_AMD_debug_output
GL_AMD_depth_clamp_separate
public final boolean GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
public final boolean GL_AMD_draw_buffers_blend
GL_AMD_name_gen_delete
public final boolean GL_AMD_name_gen_delete
GL_AMD_performance_monitor
public final boolean GL_AMD_performance_monitor
GL_AMD_seamless_cubemap_per_texture
public final boolean GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
public final boolean GL_AMD_shader_stencil_export
GL_AMD_texture_texture4
public final boolean GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
public final boolean GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_tessellator
public final boolean GL_AMD_vertex_shader_tessellator
GL_APPLE_aux_depth_stencil
public final boolean GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
public final boolean GL_APPLE_client_storage
GL_APPLE_element_array
public final boolean GL_APPLE_element_array
GL_APPLE_fence
public final boolean GL_APPLE_fence
GL_APPLE_float_pixels
public final boolean GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
public final boolean GL_APPLE_flush_buffer_range
GL_APPLE_object_purgeable
public final boolean GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
public final boolean GL_APPLE_packed_pixels
GL_APPLE_rgb_422
public final boolean GL_APPLE_rgb_422
GL_APPLE_row_bytes
public final boolean GL_APPLE_row_bytes
GL_APPLE_texture_range
public final boolean GL_APPLE_texture_range
GL_APPLE_vertex_array_object
public final boolean GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
public final boolean GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
public final boolean GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
public final boolean GL_APPLE_ycbcr_422
GL_ARB_ES2_compatibility
public final boolean GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
public final boolean GL_ARB_blend_func_extended
GL_ARB_cl_event
public final boolean GL_ARB_cl_event
GL_ARB_color_buffer_float
public final boolean GL_ARB_color_buffer_float
GL_ARB_compatibility
public final boolean GL_ARB_compatibility
GL_ARB_copy_buffer
public final boolean GL_ARB_copy_buffer
GL_ARB_debug_output
public final boolean GL_ARB_debug_output
GL_ARB_depth_buffer_float
public final boolean GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
public final boolean GL_ARB_depth_clamp
GL_ARB_depth_texture
public final boolean GL_ARB_depth_texture
GL_ARB_draw_buffers
public final boolean GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
public final boolean GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
public final boolean GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
public final boolean GL_ARB_draw_indirect
GL_ARB_draw_instanced
public final boolean GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
public final boolean GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
public final boolean GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
public final boolean GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
public final boolean GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
public final boolean GL_ARB_fragment_shader
GL_ARB_framebuffer_object
public final boolean GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
public final boolean GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
public final boolean GL_ARB_geometry_shader4
GL_ARB_get_program_binary
public final boolean GL_ARB_get_program_binary
GL_ARB_gpu_shader5
public final boolean GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
public final boolean GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
public final boolean GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
public final boolean GL_ARB_half_float_vertex
GL_ARB_imaging
public final boolean GL_ARB_imaging
GL_ARB_instanced_arrays
public final boolean GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
public final boolean GL_ARB_map_buffer_range
GL_ARB_matrix_palette
public final boolean GL_ARB_matrix_palette
GL_ARB_multisample
public final boolean GL_ARB_multisample
GL_ARB_multitexture
public final boolean GL_ARB_multitexture
GL_ARB_occlusion_query
public final boolean GL_ARB_occlusion_query
GL_ARB_occlusion_query2
public final boolean GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
public final boolean GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
public final boolean GL_ARB_point_parameters
GL_ARB_point_sprite
public final boolean GL_ARB_point_sprite
GL_ARB_provoking_vertex
public final boolean GL_ARB_provoking_vertex
GL_ARB_robustness
public final boolean GL_ARB_robustness
GL_ARB_sample_shading
public final boolean GL_ARB_sample_shading
GL_ARB_sampler_objects
public final boolean GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
public final boolean GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
public final boolean GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
public final boolean GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
public final boolean GL_ARB_shader_objects
GL_ARB_shader_precision
public final boolean GL_ARB_shader_precision
GL_ARB_shader_stencil_export
public final boolean GL_ARB_shader_stencil_export
GL_ARB_shader_subroutine
public final boolean GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
public final boolean GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
public final boolean GL_ARB_shading_language_100
GL_ARB_shading_language_include
public final boolean GL_ARB_shading_language_include
GL_ARB_shadow
public final boolean GL_ARB_shadow
GL_ARB_shadow_ambient
public final boolean GL_ARB_shadow_ambient
GL_ARB_sync
public final boolean GL_ARB_sync
GL_ARB_tessellation_shader
public final boolean GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
public final boolean GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
public final boolean GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
public final boolean GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
public final boolean GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
public final boolean GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
public final boolean GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
public final boolean GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
public final boolean GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
public final boolean GL_ARB_texture_env_add
GL_ARB_texture_env_combine
public final boolean GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
public final boolean GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
public final boolean GL_ARB_texture_env_dot3
GL_ARB_texture_float
public final boolean GL_ARB_texture_float
GL_ARB_texture_gather
public final boolean GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
public final boolean GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
public final boolean GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
public final boolean GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
public final boolean GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
public final boolean GL_ARB_texture_rectangle
GL_ARB_texture_rg
public final boolean GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
public final boolean GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle
public final boolean GL_ARB_texture_swizzle
GL_ARB_timer_query
public final boolean GL_ARB_timer_query
GL_ARB_transform_feedback2
public final boolean GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
public final boolean GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
public final boolean GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
public final boolean GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
public final boolean GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
public final boolean GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
public final boolean GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_blend
public final boolean GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
public final boolean GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
public final boolean GL_ARB_vertex_program
GL_ARB_vertex_shader
public final boolean GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
public final boolean GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
public final boolean GL_ARB_viewport_array
GL_ARB_window_pos
public final boolean GL_ARB_window_pos
GL_ATI_draw_buffers
public final boolean GL_ATI_draw_buffers
GL_ATI_element_array
public final boolean GL_ATI_element_array
GL_ATI_envmap_bumpmap
public final boolean GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
public final boolean GL_ATI_fragment_shader
GL_ATI_map_object_buffer
public final boolean GL_ATI_map_object_buffer
GL_ATI_meminfo
public final boolean GL_ATI_meminfo
GL_ATI_pn_triangles
public final boolean GL_ATI_pn_triangles
GL_ATI_separate_stencil
public final boolean GL_ATI_separate_stencil
GL_ATI_shader_texture_lod
public final boolean GL_ATI_shader_texture_lod
GL_ATI_text_fragment_shader
public final boolean GL_ATI_text_fragment_shader
GL_ATI_texture_compression_3dc
public final boolean GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
public final boolean GL_ATI_texture_env_combine3
GL_ATI_texture_float
public final boolean GL_ATI_texture_float
GL_ATI_texture_mirror_once
public final boolean GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
public final boolean GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
public final boolean GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
public final boolean GL_ATI_vertex_streams
GL_EXT_abgr
public final boolean GL_EXT_abgr
GL_EXT_bgra
public final boolean GL_EXT_bgra
GL_EXT_bindable_uniform
public final boolean GL_EXT_bindable_uniform
GL_EXT_blend_color
public final boolean GL_EXT_blend_color
GL_EXT_blend_equation_separate
public final boolean GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
public final boolean GL_EXT_blend_func_separate
GL_EXT_blend_minmax
public final boolean GL_EXT_blend_minmax
GL_EXT_blend_subtract
public final boolean GL_EXT_blend_subtract
GL_EXT_Cg_shader
public final boolean GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
public final boolean GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
public final boolean GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
public final boolean GL_EXT_direct_state_access
GL_EXT_draw_buffers2
public final boolean GL_EXT_draw_buffers2
GL_EXT_draw_instanced
public final boolean GL_EXT_draw_instanced
GL_EXT_draw_range_elements
public final boolean GL_EXT_draw_range_elements
GL_EXT_fog_coord
public final boolean GL_EXT_fog_coord
GL_EXT_framebuffer_blit
public final boolean GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
public final boolean GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
public final boolean GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
public final boolean GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
public final boolean GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
public final boolean GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
public final boolean GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
public final boolean GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
public final boolean GL_EXT_packed_depth_stencil
GL_EXT_packed_float
public final boolean GL_EXT_packed_float
GL_EXT_packed_pixels
public final boolean GL_EXT_packed_pixels
GL_EXT_paletted_texture
public final boolean GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
public final boolean GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
public final boolean GL_EXT_point_parameters
GL_EXT_provoking_vertex
public final boolean GL_EXT_provoking_vertex
GL_EXT_rescale_normal
public final boolean GL_EXT_rescale_normal
GL_EXT_secondary_color
public final boolean GL_EXT_secondary_color
GL_EXT_separate_shader_objects
public final boolean GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
public final boolean GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
public final boolean GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
public final boolean GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
public final boolean GL_EXT_shared_texture_palette
GL_EXT_stencil_clear_tag
public final boolean GL_EXT_stencil_clear_tag
GL_EXT_stencil_two_side
public final boolean GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
public final boolean GL_EXT_stencil_wrap
GL_EXT_texture_3d
public final boolean GL_EXT_texture_3d
GL_EXT_texture_array
public final boolean GL_EXT_texture_array
GL_EXT_texture_buffer_object
public final boolean GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
public final boolean GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
public final boolean GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
public final boolean GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine
public final boolean GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
public final boolean GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
public final boolean GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
public final boolean GL_EXT_texture_integer
GL_EXT_texture_lod_bias
public final boolean GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
public final boolean GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
public final boolean GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
public final boolean GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
public final boolean GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
public final boolean GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
public final boolean GL_EXT_texture_snorm
GL_EXT_texture_swizzle
public final boolean GL_EXT_texture_swizzle
GL_EXT_timer_query
public final boolean GL_EXT_timer_query
GL_EXT_transform_feedback
public final boolean GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
public final boolean GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
public final boolean GL_EXT_vertex_attrib_64bit
GL_EXT_vertex_shader
public final boolean GL_EXT_vertex_shader
GL_EXT_vertex_weighting
public final boolean GL_EXT_vertex_weighting
OpenGL11
public final boolean OpenGL11
OpenGL12
public final boolean OpenGL12
OpenGL13
public final boolean OpenGL13
OpenGL14
public final boolean OpenGL14
OpenGL15
public final boolean OpenGL15
OpenGL20
public final boolean OpenGL20
OpenGL21
public final boolean OpenGL21
OpenGL30
public final boolean OpenGL30
OpenGL31
public final boolean OpenGL31
OpenGL32
public final boolean OpenGL32
OpenGL33
public final boolean OpenGL33
OpenGL40
public final boolean OpenGL40
OpenGL41
public final boolean OpenGL41
GL_GREMEDY_string_marker
public final boolean GL_GREMEDY_string_marker
GL_HP_occlusion_test
public final boolean GL_HP_occlusion_test
GL_IBM_rasterpos_clip
public final boolean GL_IBM_rasterpos_clip
GL_NVX_gpu_memory_info
public final boolean GL_NVX_gpu_memory_info
GL_NV_blend_square
public final boolean GL_NV_blend_square
GL_NV_conditional_render
public final boolean GL_NV_conditional_render
GL_NV_copy_depth_to_color
public final boolean GL_NV_copy_depth_to_color
GL_NV_copy_image
public final boolean GL_NV_copy_image
GL_NV_depth_buffer_float
public final boolean GL_NV_depth_buffer_float
GL_NV_depth_clamp
public final boolean GL_NV_depth_clamp
GL_NV_evaluators
public final boolean GL_NV_evaluators
GL_NV_explicit_multisample
public final boolean GL_NV_explicit_multisample
GL_NV_fence
public final boolean GL_NV_fence
GL_NV_float_buffer
public final boolean GL_NV_float_buffer
GL_NV_fog_distance
public final boolean GL_NV_fog_distance
GL_NV_fragment_program
public final boolean GL_NV_fragment_program
GL_NV_fragment_program2
public final boolean GL_NV_fragment_program2
GL_NV_fragment_program4
public final boolean GL_NV_fragment_program4
GL_NV_fragment_program_option
public final boolean GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
public final boolean GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_program4
public final boolean GL_NV_geometry_program4
GL_NV_geometry_shader4
public final boolean GL_NV_geometry_shader4
GL_NV_gpu_program4
public final boolean GL_NV_gpu_program4
GL_NV_gpu_program5
public final boolean GL_NV_gpu_program5
GL_NV_gpu_shader5
public final boolean GL_NV_gpu_shader5
GL_NV_half_float
public final boolean GL_NV_half_float
GL_NV_light_max_exponent
public final boolean GL_NV_light_max_exponent
GL_NV_multisample_coverage
public final boolean GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
public final boolean GL_NV_multisample_filter_hint
GL_NV_occlusion_query
public final boolean GL_NV_occlusion_query
GL_NV_packed_depth_stencil
public final boolean GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
public final boolean GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
public final boolean GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
public final boolean GL_NV_pixel_data_range
GL_NV_point_sprite
public final boolean GL_NV_point_sprite
GL_NV_primitive_restart
public final boolean GL_NV_primitive_restart
GL_NV_register_combiners
public final boolean GL_NV_register_combiners
GL_NV_register_combiners2
public final boolean GL_NV_register_combiners2
GL_NV_shader_buffer_load
public final boolean GL_NV_shader_buffer_load
GL_NV_shader_buffer_store
public final boolean GL_NV_shader_buffer_store
GL_NV_tessellation_program5
public final boolean GL_NV_tessellation_program5
GL_NV_texgen_reflection
public final boolean GL_NV_texgen_reflection
GL_NV_texture_barrier
public final boolean GL_NV_texture_barrier
GL_NV_texture_compression_vtc
public final boolean GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
public final boolean GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
public final boolean GL_NV_texture_expand_normal
GL_NV_texture_rectangle
public final boolean GL_NV_texture_rectangle
GL_NV_texture_shader
public final boolean GL_NV_texture_shader
GL_NV_texture_shader2
public final boolean GL_NV_texture_shader2
GL_NV_texture_shader3
public final boolean GL_NV_texture_shader3
GL_NV_transform_feedback
public final boolean GL_NV_transform_feedback
GL_NV_transform_feedback2
public final boolean GL_NV_transform_feedback2
GL_NV_vertex_array_range
public final boolean GL_NV_vertex_array_range
GL_NV_vertex_array_range2
public final boolean GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
public final boolean GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
public final boolean GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
public final boolean GL_NV_vertex_program
GL_NV_vertex_program1_1
public final boolean GL_NV_vertex_program1_1
GL_NV_vertex_program2
public final boolean GL_NV_vertex_program2
GL_NV_vertex_program2_option
public final boolean GL_NV_vertex_program2_option
GL_NV_vertex_program3
public final boolean GL_NV_vertex_program3
GL_NV_vertex_program4
public final boolean GL_NV_vertex_program4
GL_SGIS_generate_mipmap
public final boolean GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
public final boolean GL_SGIS_texture_lod
GL_SUN_slice_accum
public final boolean GL_SUN_slice_accum
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