org.lwjgl.util.glu
Class Sphere

java.lang.Object
  extended by org.lwjgl.util.glu.Quadric
      extended by org.lwjgl.util.glu.Sphere

public class Sphere
extends Quadric

Sphere.java Created 23-dec-2003

Author:
Erik Duijs

Field Summary
 
Fields inherited from class org.lwjgl.util.glu.Quadric
drawStyle, normals, orientation, textureFlag
 
Constructor Summary
Sphere()
          Constructor
 
Method Summary
 void draw(float radius, int slices, int stacks)
          draws a sphere of the given radius centered around the origin.
 
Methods inherited from class org.lwjgl.util.glu.Quadric
cos, getDrawStyle, getNormals, getOrientation, getTextureFlag, normal3f, setDrawStyle, setNormals, setOrientation, setTextureFlag, sin, TXTR_COORD
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Sphere

public Sphere()
Constructor

Method Detail

draw

public void draw(float radius,
                 int slices,
                 int stacks)
draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z=-radius to 1.0 at z=radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.



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