00001 /*************************************************************************** 00002 * Copyright (C) 2005-2008 by the FIFE team * 00003 * http://www.fifengine.de * 00004 * This file is part of FIFE. * 00005 * * 00006 * FIFE is free software; you can redistribute it and/or * 00007 * modify it under the terms of the GNU Lesser General Public * 00008 * License as published by the Free Software Foundation; either * 00009 * version 2.1 of the License, or (at your option) any later version. * 00010 * * 00011 * This library is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00014 * Lesser General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU Lesser General Public * 00017 * License along with this library; if not, write to the * 00018 * Free Software Foundation, Inc., * 00019 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * 00020 ***************************************************************************/ 00021 00022 #ifndef FIFE_VIEW_VISUAL_H 00023 #define FIFE_VIEW_VISUAL_H 00024 00025 // Standard C++ library includes 00026 00027 // 3rd party library includes 00028 00029 // FIFE includes 00030 // These includes are split up in two parts, separated by one empty line 00031 // First block: files included from the FIFE root src directory 00032 // Second block: files included from the same folder 00033 #include "model/metamodel/abstractvisual.h" 00034 #include "util/math/angles.h" 00035 #include "util/structures/rect.h" 00036 00037 namespace FIFE { 00038 class Object; 00039 class Instance; 00040 class Action; 00041 class Image; 00042 class Camera; 00043 00049 class Visual2DGfx: public AbstractVisual { 00050 public: 00053 virtual ~Visual2DGfx(); 00054 00058 void setTransparency(uint8_t transparency) { m_transparency = transparency; } 00059 00063 unsigned int getTransparency() { return m_transparency; } 00064 00068 void setVisible(bool visible) { m_visible = visible; } 00069 00073 unsigned int isVisible() { return m_visible; } 00074 00075 protected: 00078 Visual2DGfx(); 00079 00080 uint8_t m_transparency; 00081 uint8_t m_visible; 00082 00083 }; 00084 00087 class ObjectVisual: public Visual2DGfx { 00088 public: 00091 static ObjectVisual* create(Object* object); 00092 00095 virtual ~ObjectVisual(); 00096 00106 void addStaticImage(unsigned int angle, int image_index); 00107 00111 int getStaticImageIndexByAngle(int angle); 00112 00116 int getClosestMatchingAngle(int angle); 00117 00120 void getStaticImageAngles(std::vector<int>& angles); 00121 00122 private: 00125 ObjectVisual(); 00126 00127 type_angle2id m_angle2img; 00128 }; 00129 00130 00133 class InstanceVisual: public Visual2DGfx { 00134 public: 00137 static InstanceVisual* create(Instance* instance); 00138 00141 virtual ~InstanceVisual(); 00142 00148 void setStackPosition(int stackposition) { m_stackposition = stackposition; } 00149 00153 int getStackPosition() { return m_stackposition; } 00154 00155 private: 00158 InstanceVisual(); 00159 int m_stackposition; 00160 }; 00161 00164 class ActionVisual: public Visual2DGfx { 00165 public: 00168 static ActionVisual* create(Action* action); 00169 00172 virtual ~ActionVisual(); 00173 00176 void addAnimation(unsigned int angle, int animation_index); 00177 00181 int getAnimationIndexByAngle(int angle); 00182 00185 void getActionImageAngles(std::vector<int>& angles); 00186 00187 private: 00190 ActionVisual(); 00191 00192 // animations associated with this action (handles to pool) 00193 // mapping = direction -> animation 00194 type_angle2id m_animations; 00195 }; 00196 00197 } 00198 #endif