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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | Rectangle3D
Solid color rectangle positioned explicitly by four vertices. Parameters ========== color -- (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (1.0, 1.0, 1.0, 1.0) on -- (Boolean) Default: True vertex1 -- units: eye coordinates (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (-10.0, 0.0, -10.0) vertex2 -- units: eye coordinates (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (-10.0, 0.0, 10.0) vertex3 -- units: eye coordinates (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (10.0, 0.0, 10.0) vertex4 -- units: eye coordinates (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (10.0, 0.0, -10.0)
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parameters_and_defaults = {'on':(True, ve_types.Boolean), 'col
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Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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Class Variable Details |
parameters_and_defaults
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