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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | TextureStimulusBaseClass --+ | TextureStimulus
A textured rectangle. This is mainly for 2D use (z coordinate fixed to 0.0 and w coordinated fixed to 1.0 if not given). Parameters ========== anchor -- specifies how position parameter is interpreted (String) Default: lowerleft angle -- units: degrees, 0=right, 90=up (Real) Default: 0.0 color -- texture environment color. alpha ignored (if given) for max_alpha parameter (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (1.0, 1.0, 1.0) depth_test -- perform depth test? (Boolean) Default: False mask -- optional masking function (Instance of <class 'VisionEgg.Textures.Mask2D'>) Default: (determined at runtime) max_alpha -- controls opacity. 1.0=copletely opaque, 0.0=completely transparent (Real) Default: 1.0 on -- draw stimulus? (Boolean) Default: True position -- units: eye coordinates (AnyOf(Sequence2 of Real or Sequence3 of Real or Sequence4 of Real)) Default: (0.0, 0.0) size -- defaults to texture data size (units: eye coordinates) (Sequence2 of Real) Default: (determined at runtime) texture -- source of texture data (Instance of <class 'VisionEgg.Textures.Texture'>) Inherited from TextureStimulusBaseClass Default: (determined at runtime) texture_mag_filter -- OpenGL filter enum (Integer) Inherited from TextureStimulusBaseClass Default: GL_LINEAR (9729) texture_min_filter -- OpenGL filter enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) texture_wrap_s -- OpenGL texture wrap enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) texture_wrap_t -- OpenGL texture wrap enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) Constant Parameters =================== internal_format -- format with which OpenGL uses texture data (OpenGL data type enum) (Integer) Default: GL_RGB (6407) mipmaps_enabled -- Are mipmaps enabled? (Boolean) Default: True shrink_texture_ok -- Allow automatic shrinking of texture if too big? (Boolean) Default: False
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parameters_and_defaults = {'on':(True, ve_types.Boolean, "draw
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Method Details |
Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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Class Variable Details |
parameters_and_defaults
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