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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | Gratings.LuminanceGratingCommon --+ | SphereWindow
This draws an opaque sphere with a single window in it. This is useful when you need to have a viewport on a 3D scene. Parameters ========== bit_depth -- precision with which grating is calculated and sent to OpenGL (UnsignedInteger) Inherited from VisionEgg.Gratings.LuminanceGratingCommon Default: 8 num_s_samples -- (UnsignedInteger) Default: 512 num_t_samples -- (UnsignedInteger) Default: 512 on -- (Boolean) Default: True opaque_color -- (Sequence4 of Real) Default: (0.5, 0.5, 0.5, 0.0) radius -- (Real) Default: 1.0 slices -- (UnsignedInteger) Default: 30 stacks -- (UnsignedInteger) Default: 30 window_center_azimuth -- (Real) Default: 0.0 window_center_elevation -- (Real) Default: 0.0 window_shape -- can be 'circle', 'gaussian', or 'lat-long rectangle' (String) Default: gaussian window_shape_parameter2 -- (currently only used for) height of lat-long rectangle (in degrees) (Real) Default: 30.0 window_shape_radius_parameter -- radius of circle, sigma of gaussian, width of lat-long rectangle (in degrees) (Real) Default: 36.0
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parameters_and_defaults = {'on':(True, ve_types.Boolean), 'win
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Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Redraw the scene on every frame.
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Class Variable Details |
parameters_and_defaults
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