Uses of Interface
plugins.ITrainingPerPlayer

Packages that use ITrainingPerPlayer
de.hattrickorganizer.logik   
de.hattrickorganizer.model   
plugins   
 

Uses of ITrainingPerPlayer in de.hattrickorganizer.logik
 

Methods in de.hattrickorganizer.logik that return ITrainingPerPlayer
 ITrainingPerPlayer TrainingsManager.calculateFullTrainingForPlayer(ISpieler inputSpieler, java.util.Vector inputTrainings, java.sql.Timestamp timestamp)
          liefert die komplette Trainings in jedem skill eines Spielers calculates TRaining for given Player for each skill
 ITrainingPerPlayer TrainingsManager.calculateWeeklyTrainingForPlayer(ISpieler inputSpieler, ITrainingWeek train)
           
 ITrainingPerPlayer TrainingsManager.calculateWeeklyTrainingForPlayer(ISpieler inputSpieler, ITrainingWeek train, java.sql.Timestamp timestamp)
          liefert die komplette Trainings in jedem skill eines Spielers calculates Training for given Player for each skill
 ITrainingPerPlayer TrainingsManager.getTrainingPerPlayer()
          returns an empty ITrainingPerPlayer instance
 ITrainingPerPlayer TrainingsManager.getTrainingPerPlayer(ISpieler player)
          returns a ITrainingPerPlayer instance for a specific player
 

Uses of ITrainingPerPlayer in de.hattrickorganizer.model
 

Classes in de.hattrickorganizer.model that implement ITrainingPerPlayer
 class TrainingPerPlayer
          DOCUMENT ME!
 

Methods in de.hattrickorganizer.model with parameters of type ITrainingPerPlayer
 void TrainingPerPlayer.addValues(ITrainingPerPlayer values)
          add sub values of another ITrainingPerPlayer instance to this instance
 

Uses of ITrainingPerPlayer in plugins
 

Methods in plugins that return ITrainingPerPlayer
 ITrainingPerPlayer ITrainingsManager.getTrainingPerPlayer()
          returns an empty ITrainingPerPlayer instance
 ITrainingPerPlayer ITrainingsManager.getTrainingPerPlayer(ISpieler player)
          returns a ITrainingPerPlayer instance for a specific player
 

Methods in plugins with parameters of type ITrainingPerPlayer
 void ITrainingPerPlayer.addValues(ITrainingPerPlayer values)
          add sub values of another ITrainingPerPlayer instance to this instance