Package VisionEgg :: Module ThreeDeeMath :: Class TransformMatrix
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Class TransformMatrix

source code

Instance Methods
 
__init__(self, matrix=None) source code
 
rotate(self, angle_degrees, axis_x, axis_y, axis_z)
Follows the right hand rule.
source code
 
translate(self, x, y, z) source code
 
scale(self, x, y, z) source code
 
get_matrix(self) source code
 
transform_vertices(self, verts) source code
Method Details

rotate(self, angle_degrees, axis_x, axis_y, axis_z)

source code 
Follows the right hand rule.

I visualize the right hand rule most easily as follows:
Naturally, using your right hand, wrap it around the axis of
rotation. Your fingers now point in the direction of rotation.