/* * call-seq: * stop -> self * * Stop the Music. Unlike #pause, the music must be played again from * the beginning, it cannot be resumed from it was stopped. * * Returns:: The receiver (self). * * **NOTE**: Does nothing if the music is not currently playing or paused. * */ static VALUE rg_music_stop( VALUE self ) { RG_Music *music; Data_Get_Struct(self, RG_Music, music); /* Check that the music is current. */ if( _rg_music_current_check(self) ) { Mix_HaltMusic(); } return self; }