Camera Member List

This is the complete list of members for Camera, including all inherited members.

addKeyFrameToPath(int i)Camera [virtual, slot]
aspectRatio() constCamera
Camera()Camera
Camera(const Camera &camera)Camera
cameraCoordinatesOf(const Vec &src) constCamera
centerScene()Camera [slot]
computeModelViewMatrix() constCamera
computeProjectionMatrix() constCamera
convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) constCamera
deletePath(int i)Camera [virtual, slot]
distanceToSceneCenter() constCamera
domElement(const QString &name, QDomDocument &document) const Camera [virtual]
draw(bool drawFarPlane=true, float scale=1.0) constCamera [virtual]
drawAllPaths()Camera [virtual, slot]
fieldOfView() constCamera
fitBoundingBox(const Vec &min, const Vec &max)Camera [slot]
fitScreenRegion(const QRect &rectangle)Camera [slot]
fitSphere(const Vec &center, float radius)Camera [slot]
flySpeed() constCamera
focusDistance() constCamera
frame() constCamera
getCameraCoordinatesOf(const float src[3], float res[3]) constCamera
getFrustumPlanesCoefficients(GLdouble coef[6][4]) const Camera
getModelViewMatrix(GLdouble m[16]) constCamera
getModelViewProjectionMatrix(GLdouble m[16]) constCamera
getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) constCamera [virtual]
getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const Camera
getProjectionMatrix(GLdouble m[16]) constCamera
getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const Camera
getViewport(GLint viewport[4]) constCamera
getWorldCoordinatesOf(const float src[3], float res[3]) constCamera
horizontalFieldOfView() constCamera
initFromDOMElement(const QDomElement &element)Camera [virtual, slot]
interpolateTo(const Frame &fr, float duration)Camera [slot]
interpolateToFitScene()Camera [slot]
interpolateToZoomOnPixel(const QPoint &pixel)Camera [slot]
IODistance() constCamera
keyFrameInterpolator(int i) constCamera
loadModelViewMatrix(bool reset=true) constCamera [virtual]
loadModelViewMatrixStereo(bool leftBuffer=true) const Camera [virtual]
loadProjectionMatrix(bool reset=true) constCamera [virtual]
loadProjectionMatrixStereo(bool leftBuffer=true) const Camera [virtual]
lookAt(const Vec &target)Camera [slot]
operator=(const Camera &camera)Camera
orientation() constCamera
ORTHOGRAPHIC enum valueCamera
PERSPECTIVE enum valueCamera
physicalDistanceToScreen() constCamera
physicalScreenWidth() constCamera
pixelGLRatio(const Vec &position) const Camera
playPath(int i)Camera [virtual, slot]
pointUnderPixel(const QPoint &pixel, bool &found) constCamera
position() constCamera
projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) constCamera
resetPath(int i)Camera [virtual, slot]
revolveAroundPoint() constCamera
rightVector() constCamera
sceneCenter() constCamera
sceneRadius() constCamera
screenHeight() constCamera
screenWidth() constCamera
setAspectRatio(float aspect)Camera [slot]
setFieldOfView(float fov)Camera [slot]
setFlySpeed(float speed)Camera [slot]
setFocusDistance(float distance)Camera [slot]
setFOVToFitScene()Camera [slot]
setFrame(ManipulatedCameraFrame *const mcf)Camera [slot]
setFromModelViewMatrix(const GLdouble *const modelViewMatrix)Camera
setFromProjectionMatrix(const float matrix[12])Camera
setHorizontalFieldOfView(float hfov)Camera [slot]
setIODistance(float distance)Camera [slot]
setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi)Camera [slot]
setOrientation(const Quaternion &q)Camera [slot]
setOrientation(float theta, float phi)Camera [slot]
setPhysicalDistanceToScreen(float distance)Camera [slot]
setPhysicalScreenWidth(float width)Camera [slot]
setPosition(const Vec &pos)Camera [slot]
setRevolveAroundPoint(const Vec &rap)Camera [slot]
setRevolveAroundPointFromPixel(const QPoint &pixel)Camera [slot]
setSceneBoundingBox(const Vec &min, const Vec &max)Camera [slot]
setSceneCenter(const Vec &center)Camera [slot]
setSceneCenterFromPixel(const QPoint &pixel)Camera [slot]
setSceneRadius(float radius)Camera [slot]
setScreenWidthAndHeight(int width, int height)Camera [slot]
setType(Type type)Camera [slot]
setUpVector(const Vec &up, bool noMove=true)Camera [slot]
setViewDirection(const Vec &direction)Camera [slot]
setZClippingCoefficient(float coef)Camera [slot]
setZNearCoefficient(float coef)Camera [slot]
showEntireScene()Camera [slot]
type() constCamera
Type enum nameCamera
unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) constCamera
upVector() constCamera
viewDirection() constCamera
worldCoordinatesOf(const Vec &src) constCamera
zClippingCoefficient() constCamera
zFar() constCamera [virtual]
zNear() constCamera [virtual]
zNearCoefficient() constCamera
~Camera()Camera [virtual]


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