openvrml::geometry_node Class Reference

#include <openvrml/node.h>

Inheritance diagram for openvrml::geometry_node:

List of all members.


Detailed Description

Abstract base class for geometry nodes.

Public Member Functions

virtual ~geometry_node ()=0 throw ()
 Destroy.
viewer::object_t render_geometry (viewer &v, rendering_context context)
 Insert geometry into a viewer.
bool emissive () const throw ()
 Indicates whether the geometry should be drawn with the emissive color.
virtual const color_nodecolor () const throw ()
 Get the color node (if any) associated with this geometry.

Protected Member Functions

 geometry_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw ()
 Construct.

Private Member Functions

virtual viewer::object_t do_render_geometry (viewer &v, rendering_context context)
 render_geometry implementation.
virtual bool do_emissive () const throw ()
 emissive implementation.
virtual geometry_nodeto_geometry () throw ()
 Cast to a geometry_node.

Private Attributes

boost::mutex geometry_reference_mutex_
 Mutex protecting geometry_reference.
viewer::object_t geometry_reference
 Identifier for a geometry object in the renderer.

Constructor & Destructor Documentation

openvrml::geometry_node::~geometry_node (  )  throw () [pure virtual]

Destroy.

Todo:
Proper resource deallocation in the viewer depends on the viewer not having been decoupled from the browser. We need to handle this better via some refcounting scheme.

openvrml::geometry_node::geometry_node ( const node_type type,
const boost::shared_ptr< openvrml::scope > &  scope 
) throw () [protected]

Construct.

Parameters:
[in] type the node_type associated with the node.
[in] scope the scope the node belongs to.


Member Function Documentation

openvrml::viewer::object_t openvrml::geometry_node::render_geometry ( viewer v,
rendering_context  context 
)

Insert geometry into a viewer.

Parameters:
[in,out] v viewer.
[in] context rendering context.
Returns:
object identifier for the inserted geometry.

bool openvrml::geometry_node::emissive (  )  const throw ()

Indicates whether the geometry should be drawn with the emissive color.

Returns:
true if the geometry should be drawn with the emissive color; false otherwise (if the geometry should be drawn with the diffuse color).

const openvrml::color_node * openvrml::geometry_node::color (  )  const throw () [virtual]

Get the color node (if any) associated with this geometry.

Returns:
the color_node associated associated with this geometry, or 0 if there is no such node.
Todo:
Reevaluate the way the renderer visits geometry nodes; potentially eliminate this method.

openvrml::viewer::object_t openvrml::geometry_node::do_render_geometry ( viewer v,
rendering_context  context 
) [private, virtual]

render_geometry implementation.

Parameters:
[in,out] v viewer.
[in] context rendering context.
Returns:
object identifier for the inserted geometry.

bool openvrml::geometry_node::do_emissive (  )  const throw () [private, virtual]

emissive implementation.

Returns:
false.

openvrml::geometry_node * openvrml::geometry_node::to_geometry (  )  throw () [private, virtual]

Cast to a geometry_node.

Returns:
a pointer to this geometry_node.

Reimplemented from openvrml::node.


Member Data Documentation

Mutex protecting geometry_reference.

For internal use only.

Identifier for a geometry object in the renderer.

For internal use only.