KGamePropertyList< type > Class Template Reference

Inheritance diagram for KGamePropertyList< type >:

KGamePropertyBase List of all members.

Detailed Description

template<class type>
class KGamePropertyList< type >

Definition at line 35 of file kgamepropertylist.h.


Public Types

typedef QValueListIterator<
type > 
Iterator
typedef QValueListConstIterator<
type > 
ConstIterator

Public Member Functions

 KGamePropertyList ()
 KGamePropertyList (const KGamePropertyList< type > &a)
uint findIterator (Iterator me)
Iterator insert (Iterator it, const type &d)
void prepend (const type &d)
void append (const type &d)
Iterator erase (Iterator it)
Iterator remove (Iterator it)
void remove (const type &d)
void clear ()
void load (QDataStream &s)
void save (QDataStream &s)
void command (QDataStream &s, int cmd, bool)

Protected Member Functions

void extractProperty (const QByteArray &b)

Member Typedef Documentation

template<class type>
typedef QValueListIterator<type> KGamePropertyList< type >::Iterator

Typedefs.

Definition at line 41 of file kgamepropertylist.h.


Member Function Documentation

template<class type>
void KGamePropertyList< type >::command ( QDataStream &  s,
int  cmd,
bool   
) [inline, virtual]

send a command to advanced properties like arrays

Parameters:
stream The stream containing the data of the comand
msgid The ID of the command - see PropertyCommandIds
isSender whether this client is also the sender of the command

Reimplemented from KGamePropertyBase.

Definition at line 194 of file kgamepropertylist.h.

template<class type>
void KGamePropertyList< type >::load ( QDataStream &  s  )  [inline, virtual]

This will read the value of this property from the stream.

You MUST overwrite this method in order to use this class

Parameters:
s The stream to read from

Implements KGamePropertyBase.

Definition at line 164 of file kgamepropertylist.h.

template<class type>
void KGamePropertyList< type >::save ( QDataStream &  s  )  [inline, virtual]

Write the value into a stream.

MUST be overwritten

Implements KGamePropertyBase.

Definition at line 180 of file kgamepropertylist.h.


The documentation for this class was generated from the following file:
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