net.java.games.jogl.impl.x11
Class X11GLContextFactory
public class X11GLContextFactory
GraphicsConfiguration | chooseGraphicsConfiguration(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GraphicsDevice device)
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GLContext | createGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith)
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static long | getDisplayConnection()
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static JAWT | getJAWT()
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static int[] | glCapabilities2AttribList(GLCapabilities caps, boolean isMultisampleAvailable)
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static int | glXGetConfig(long display, XVisualInfo info, int attrib, int[] tmp)
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static boolean | isMultisampleAvailable()
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static void | lockAWT()
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static void | unlockAWT()
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static GLCapabilities | xvi2GLCapabilities(long display, XVisualInfo info)
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getDisplayConnection
public static long getDisplayConnection()
getJAWT
public static JAWT getJAWT()
glCapabilities2AttribList
public static int[] glCapabilities2AttribList(GLCapabilities caps,
boolean isMultisampleAvailable)
glXGetConfig
public static int glXGetConfig(long display,
XVisualInfo info,
int attrib,
int[] tmp)
isMultisampleAvailable
public static boolean isMultisampleAvailable()
lockAWT
public static void lockAWT()
unlockAWT
public static void unlockAWT()