Quaternion Member List

This is the complete list of members for Quaternion, including all inherited members.

angle() constQuaternion
axis() constQuaternion
domElement(const QString &name, QDomDocument &doc) constQuaternion
dot(const Quaternion &a, const Quaternion &b)Quaternion [inline, static]
exp()Quaternion
getAxisAngle(Vec &axis, float &angle) constQuaternion
getInverseMatrix(GLdouble m[4][4]) constQuaternion
getInverseMatrix(GLdouble m[16]) constQuaternion
getInverseRotationMatrix(float m[3][3]) constQuaternion
getMatrix(GLdouble m[4][4]) constQuaternion
getMatrix(GLdouble m[16]) constQuaternion
getRotationMatrix(float m[3][3]) constQuaternion
initFromDOMElement(const QDomElement &e)Quaternion
inverse() constQuaternion [inline]
inverseMatrix() constQuaternion
inverseRotate(const Vec &v) constQuaternion
invert()Quaternion [inline]
lnDif(const Quaternion &a, const Quaternion &b)Quaternion [static]
log()Quaternion
matrix() constQuaternion
negate()Quaternion [inline]
normalize()Quaternion [inline]
operator *(const Quaternion &a, const Quaternion &b)Quaternion [friend]
operator *(const Quaternion &a, const Vec &b)Quaternion [friend]
operator *=(const Quaternion &quat)Quaternion [inline]
operator=(const Quaternion &Q)Quaternion [inline]
operator[](int i) constQuaternion [inline]
operator[](int i)Quaternion [inline]
Quaternion()Quaternion [inline]
Quaternion(const Vec &axis, double angle)Quaternion [inline]
Quaternion(const Vec &v, double sin_ha, double cos_ha)Quaternion [inline]
Quaternion(double q0, double q1, double q2, double q3)Quaternion [inline]
Quaternion(const Vec &from, const Vec &to)Quaternion
Quaternion(const Quaternion &Q)Quaternion [inline]
Quaternion(const QDomElement &e) (defined in Quaternion)Quaternion [explicit]
randomOrientation()Quaternion [static]
rotate(const Vec &v) constQuaternion
setAxisAngle(const Vec &v, double angle)Quaternion [inline]
setFromRotatedBase(const Vec &X, const Vec &Y, const Vec &Z)Quaternion
setFromRotationMatrix(const float m[3][3])Quaternion
setValue(double q0, double q1, double q2, double q3)Quaternion [inline]
slerp(const Quaternion &a, const Quaternion &b, float t, bool allowFlip=true)Quaternion [static]
squad(const Quaternion &a, const Quaternion &tgA, const Quaternion &tgB, const Quaternion &b, float t)Quaternion [static]
squadTangent(const Quaternion &a, const Quaternion &b, const Quaternion &c)Quaternion [static]


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