Uses of Class
org.apache.fop.pdf.PDFShading

Packages that use PDFShading
org.apache.fop.pdf   
 

Uses of PDFShading in org.apache.fop.pdf
 

Fields in org.apache.fop.pdf declared as PDFShading
protected  PDFShading PDFPattern.shading
          The Shading object comprising the Type 2 pattern
 

Methods in org.apache.fop.pdf that return PDFShading
 PDFShading PDFDocument.makeShading(int theShadingType, ColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, List theDomain, List theMatrix, PDFFunction theFunction)
          make a function based shading object
 PDFShading PDFDocument.makeShading(int theShadingType, ColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, List theCoords, List theDomain, PDFFunction theFunction, List theExtend)
          Make an axial or radial shading object.
 PDFShading PDFDocument.makeShading(int theShadingType, ColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, int theBitsPerCoordinate, int theBitsPerComponent, int theBitsPerFlag, List theDecode, PDFFunction theFunction)
          Make a free-form gouraud shaded triangle mesh, coons patch mesh, or tensor patch mesh shading object
 PDFShading PDFDocument.makeShading(int theShadingType, ColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, int theBitsPerCoordinate, int theBitsPerComponent, List theDecode, int theVerticesPerRow, PDFFunction theFunction)
          make a Lattice-Form Gouraud mesh shading object
 

Methods in org.apache.fop.pdf with parameters of type PDFShading
 void PDFPage.addShading(PDFShading shading)
           
 PDFPattern PDFDocument.makePattern(int thePatternType, PDFShading theShading, List theXUID, StringBuffer theExtGState, List theMatrix)
          Make a smooth shading pattern
 void PDFResources.addShading(PDFShading theShading)
           
 

Constructors in org.apache.fop.pdf with parameters of type PDFShading
PDFPattern(int theNumber, String thePatternName, int thePatternType, PDFShading theShading, List theXUID, StringBuffer theExtGState, List theMatrix)
          Create a type 2 pattern (smooth shading)
 



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