kgamedialogconfig.h
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00028 #ifndef __KGAMEDIALOGCONFIG_H__
00029 #define __KGAMEDIALOGCONFIG_H__
00030
00031 #include <qwidget.h>
00032 #include <kdemacros.h>
00033
00034 class QGridLayout;
00035 class QVBoxLayout;
00036 class QListBoxItem;
00037
00038 class KGame;
00039 class KPlayer;
00040 class KGamePropertyBase;
00041
00042 class KGameDialogConfigPrivate;
00051 class KDE_EXPORT KGameDialogConfig : public QWidget
00052 {
00053 Q_OBJECT
00054 public:
00055 KGameDialogConfig(QWidget* parent = 0);
00056 virtual ~KGameDialogConfig();
00057
00065 virtual void submitToKGame(KGame* g, KPlayer* p) = 0;
00066
00078 virtual void setOwner(KPlayer* p);
00079
00088 virtual void setKGame(KGame* g);
00089
00104 virtual void setAdmin(bool admin);
00105
00112 KGame* game() const;
00113
00121 KPlayer* owner() const;
00122
00127 bool admin() const;
00128
00129 protected:
00130
00131 private:
00132 KGameDialogConfigPrivate* d;
00133 };
00134
00144 class KGameDialogGeneralConfigPrivate;
00145 class KGameDialogGeneralConfig : public KGameDialogConfig
00146 {
00147 Q_OBJECT
00148 public:
00162 KGameDialogGeneralConfig(QWidget* parent = 0, bool initializeGUI = true);
00163 virtual ~KGameDialogGeneralConfig();
00164
00172 virtual void submitToKGame(KGame* g, KPlayer* p);
00173
00180 virtual void setOwner(KPlayer* p);
00181
00188 virtual void setKGame(KGame* g);
00189
00195 virtual void setAdmin(bool admin);
00196
00197 protected slots:
00198 void slotPropertyChanged(KGamePropertyBase*, KPlayer*);
00199
00200 protected:
00201 void setPlayerName(const QString& name);
00202
00203 QString playerName() const;
00204
00205 private:
00206 KGameDialogGeneralConfigPrivate* d;
00207 };
00208
00209 class KGameDialogNetworkConfigPrivate;
00210 class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig
00211 {
00212 Q_OBJECT
00213 public:
00214 KGameDialogNetworkConfig(QWidget* parent = 0);
00215 virtual ~KGameDialogNetworkConfig();
00216
00217
00218 void disableInitConnection();
00219
00227 virtual void submitToKGame(KGame* g, KPlayer* p);
00228
00229 virtual void setKGame(KGame* g);
00230
00240 void setDefaultNetworkInfo(const QString& host, unsigned short int port,bool server=true);
00241
00242 signals:
00249 void signalServerTypeChanged(int);
00250
00251
00252 protected:
00253 void setConnected(bool connected, bool master = false);
00254
00255 protected slots:
00256 void slotInitConnection();
00257 void slotExitConnection();
00258 void slotConnectionBroken();
00259
00260
00261 private:
00262 KGameDialogNetworkConfigPrivate* d;
00263 };
00264
00265 class KGameDialogMsgServerConfigPrivate;
00266 class KGameDialogMsgServerConfig : public KGameDialogConfig
00267 {
00268 Q_OBJECT
00269 public:
00270 KGameDialogMsgServerConfig(QWidget* parent = 0);
00271 virtual ~KGameDialogMsgServerConfig();
00272
00273 virtual void submitToKGame(KGame*, KPlayer*) {}
00274
00275 void setHasMsgServer(bool);
00276
00277 virtual void setKGame(KGame* g);
00278 virtual void setAdmin(bool);
00279
00280 protected slots:
00281 void slotChangeMaxClients();
00282 void slotChangeAdmin();
00283 void slotRemoveClient();
00284
00285 protected:
00286 void removeClient(Q_UINT32 id);
00287
00288 private:
00289 KGameDialogMsgServerConfigPrivate* d;
00290 };
00291
00292 class KGameDialogChatConfigPrivate;
00299 class KGameDialogChatConfig : public KGameDialogConfig
00300 {
00301 Q_OBJECT
00302 public:
00303 KGameDialogChatConfig(int chatMsgId, QWidget* parent = 0);
00304 virtual ~KGameDialogChatConfig();
00305
00306 virtual void setKGame(KGame* g);
00307 virtual void setOwner(KPlayer* p);
00308
00309 virtual void submitToKGame(KGame*, KPlayer*) { }
00310
00311 private:
00312 KGameDialogChatConfigPrivate* d;
00313 };
00314
00319 class KGameDialogConnectionConfigPrivate;
00320 class KGameDialogConnectionConfig : public KGameDialogConfig
00321 {
00322 Q_OBJECT
00323 public:
00324 KGameDialogConnectionConfig(QWidget* parent = 0);
00325 virtual ~KGameDialogConnectionConfig();
00326
00327 virtual void setKGame(KGame*);
00328 virtual void setOwner(KPlayer*);
00329 virtual void setAdmin(bool admin);
00330
00331 virtual void submitToKGame(KGame*, KPlayer*) { }
00332
00333 protected:
00337 QListBoxItem* item(KPlayer* p) const;
00338
00339 protected slots:
00340 void slotKickPlayerOut(QListBoxItem* item);
00341 void slotPropertyChanged(KGamePropertyBase* prop, KPlayer* p);
00342 void slotPlayerLeftGame(KPlayer* p);
00343 void slotPlayerJoinedGame(KPlayer* p);
00344 void slotClearPlayers();
00345
00346 private:
00347 KGameDialogConnectionConfigPrivate* d;
00348
00349 };
00350 #endif
This file is part of the documentation for libkdegames Library Version 3.3.91.