shellscriptbuildsystem.cpp
Go to the documentation of this file.00001 /*************************************************************************** 00002 * Copyright (C) 2003 Alexander Dymo * 00003 * cloudtemple@mksat.net * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation; either version 2 of the License, or * 00008 * (at your option) any later version. * 00009 * * 00010 ***************************************************************************/ 00011 #include <kdialogbase.h> 00012 #include <kdevgenericfactory.h> 00013 #include <kdebug.h> 00014 00015 #include "shellscriptbuildsystem.h" 00016 00017 #include "projectconfigurationwidget.h" 00018 00019 static const KAboutData data("kdevbuildscript", ("Shell Script Build System"), "1.0"); 00020 K_EXPORT_COMPONENT_FACTORY( libkdevbuildscript, KDevGenericFactory<ShellScriptBuildSystem>( &data ) ) 00021 00022 ShellScriptBuildSystem::ShellScriptBuildSystem(QObject *parent, const char *name, const QStringList ) 00023 : KDevBuildSystem(parent, name) 00024 { 00025 } 00026 00027 00028 ShellScriptBuildSystem::~ShellScriptBuildSystem() 00029 { 00030 } 00031 00032 00033 QString ShellScriptBuildSystem::buildSystemName() 00034 { 00035 return "ShellScript"; 00036 } 00037 00038 QValueList< ProjectConfigTab * > ShellScriptBuildSystem::confWidgets() 00039 { 00040 QValueList<ProjectConfigTab *> configs; 00041 return configs; 00042 } 00043 00044 void ShellScriptBuildSystem::configureBuildItem(KDialogBase *dia, BuildBaseItem* it) 00045 { 00046 kdDebug() << "ShellScriptBuildSystem::configureBuildItem" << endl; 00047 if (!dia) 00048 return; 00049 kdDebug() << "ShellScriptBuildSystem::configureBuildItem : dia exists" << endl; 00050 KDevBuildSystem::configureBuildItem(dia, it); 00051 dia->exec(); 00052 } 00053 00054 void ShellScriptBuildSystem::createBuildSystem(BuildBaseItem* it) 00055 { 00056 } 00057 00058 void ShellScriptBuildSystem::build( BuildBaseItem * it ) 00059 { 00060 } 00061 00062 void ShellScriptBuildSystem::install( BuildBaseItem * it ) 00063 { 00064 } 00065 00066 void ShellScriptBuildSystem::execute( BuildBaseItem * it ) 00067 { 00068 } 00069 00070 void ShellScriptBuildSystem::clean( BuildBaseItem * it ) 00071 { 00072 } 00073 00074 #include "shellscriptbuildsystem.moc"