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[Index]
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Table of Contents
1. Foreword
2. The GGZ System
2.1 Native GGZ Games ("internal")
2.2 Games which want to use GGZ ("external")
3. Game Clients
3.1 Introduction
3.2 The client base library: libggzmod
3.3 Game Registry
3.4 Client Toolkits
3.4.1 KDE or Qt (C++)
3.4.2 Gtk+, Gnome (C), Gtk-- (C++)
3.4.3 SDL (C, C++, Python)
3.4.4 Others
4. Game Servers
4.1 Introduction
4.2 The server base library: libggzdmod
4.3 Game statistics: libggzstats
4.4 Configuration Files
4.5 Programming Language
4.5.1 C Development
4.5.2 C++ Development
4.5.3 Python Development
4.5.4 Ruby Development
5. Programming Details
5.1 General purpose wrappers
5.1.1 ggzwrap
5.1.2 ShadowBridge
5.1.3 Go client/server
5.2 Network connections
5.2.1 Easysock (C)
5.2.2 Qt (C++)
5.2.3 KDE (C++)
5.2.4 Net/MNet (C++)
5.2.5 Network (Python)
5.3 Configuration
5.3.1 GGZConfIO (ini-Style)
5.3.2 Minidom (XML-Style)
This document was generated by
Abel Cheung
on
December, 2 2004
using
texi2html