CrystalSpace

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engine.h File Reference

Crystal Space 3D Engine Interface. More...

#include "csutil/scf.h"
#include "csgeom/vector3.h"
#include "iengine/light.h"

Go to the source code of this file.

Classes

struct  iEngineSectorCallback
 A callback that will be fired whenever a sector is created or removed from the engine. More...
struct  iEngine
 This interface is the main interface to the 3D engine. More...

SetLightingCacheMode() settings

#define CS_ENGINE_CACHE_READ   1
 Read the cache.
#define CS_ENGINE_CACHE_WRITE   2
 Write the cache.
#define CS_ENGINE_CACHE_NOUPDATE   4
 Do not calculate lighting if not up-to-date.

RegisterRenderPriority() flags

#define CS_RENDPRI_NONE   0
 Do not sort this priority.
#define CS_RENDPRI_BACK2FRONT   1
 Sort this priority back to front.
#define CS_RENDPRI_FRONT2BACK   2
 Sort this priority front to back.


Detailed Description

Crystal Space 3D Engine Interface.

Definition in file engine.h.


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