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engine.h File Reference
Crystal Space 3D Engine Interface. More...
#include "csutil/scf.h"
#include "csgeom/vector3.h"
#include "iengine/light.h"
Go to the source code of this file.
Classes | |
struct | iEngineSectorCallback |
A callback that will be fired whenever a sector is created or removed from the engine. More... | |
struct | iEngine |
This interface is the main interface to the 3D engine. More... | |
SetLightingCacheMode() settings | |
#define | CS_ENGINE_CACHE_READ 1 |
Read the cache. | |
#define | CS_ENGINE_CACHE_WRITE 2 |
Write the cache. | |
#define | CS_ENGINE_CACHE_NOUPDATE 4 |
Do not calculate lighting if not up-to-date. | |
RegisterRenderPriority() flags | |
#define | CS_RENDPRI_NONE 0 |
Do not sort this priority. | |
#define | CS_RENDPRI_BACK2FRONT 1 |
Sort this priority back to front. | |
#define | CS_RENDPRI_FRONT2BACK 2 |
Sort this priority front to back. |
Detailed Description
Crystal Space 3D Engine Interface.
Definition in file engine.h.
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