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fview.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_FVIEW_H__ 00020 #define __CS_IENGINE_FVIEW_H__ 00021 00028 #include "csutil/scf.h" 00029 #include "csgeom/plane3.h" 00030 #include "csgeom/transfrm.h" 00031 #include "csgeom/box.h" 00032 #include "iengine/shadows.h" 00033 00034 struct iFrustumView; 00035 struct iMeshWrapper; 00036 class csFrustum; 00037 class csFrustumContext; 00038 class csObject; 00039 class csOctreeNode; 00040 00041 00042 SCF_VERSION (iFrustumViewUserdata, 0, 0, 1); 00043 00047 struct iFrustumViewUserdata : public iBase 00048 { 00049 }; 00050 00055 typedef void (csFrustumViewObjectFunc)(iMeshWrapper* mesh, 00056 iFrustumView* lview, bool vis); 00057 00064 class csFrustumContext 00065 { 00066 private: 00072 csRef<iShadowBlockList> shadows; 00077 bool shared; 00078 00080 bool mirror; 00081 00086 csRef<csFrustum> light_frustum; 00087 00088 public: 00090 csFrustumContext () : 00091 shared (false), 00092 mirror (false) 00093 { } 00094 00095 csFrustumContext& operator= (csFrustumContext const& c) 00096 { 00097 shadows = c.shadows; 00098 shared = c.shared; 00099 mirror = c.mirror; 00100 light_frustum = c.light_frustum; 00101 return *this; 00102 } 00103 00105 iShadowBlockList* GetShadows () { return shadows; } 00107 void SetShadows (iShadowBlockList* shad, bool sh = true) 00108 { 00109 shadows = shad; 00110 shared = sh; 00111 } 00113 void SetNewShadows (csPtr<iShadowBlockList> shad, bool sh = false) 00114 { 00115 shadows = shad; 00116 shared = sh; 00117 } 00119 bool IsShared () { return shared; } 00120 00122 void SetLightFrustum (csFrustum* lf) { light_frustum = lf; } 00124 void SetNewLightFrustum (csPtr<csFrustum> lf) { light_frustum = lf; } 00126 csFrustum* GetLightFrustum () { return light_frustum; } 00127 00132 void SetMirrored (bool m) { mirror = m; } 00134 bool IsMirrored () { return mirror; } 00135 }; 00136 00137 SCF_VERSION (iFrustumView, 0, 4, 1); 00138 00143 struct iFrustumView : public iBase 00144 { 00146 virtual csFrustumContext* GetFrustumContext () const = 0; 00154 virtual void CreateFrustumContext () = 0; 00159 virtual csFrustumContext* CopyFrustumContext () = 0; 00164 virtual void SetFrustumContext (csFrustumContext* ctxt) = 0; 00170 virtual void RestoreFrustumContext (csFrustumContext* original) = 0; 00171 00173 virtual void SetObjectFunction (csFrustumViewObjectFunc* func) = 0; 00175 virtual void CallObjectFunction (iMeshWrapper* mesh, bool vis) = 0; 00176 00178 virtual float GetRadius () const = 0; 00180 virtual float GetSquaredRadius () const = 0; 00182 virtual bool ThingShadowsEnabled () = 0; 00184 virtual bool CheckShadowMask (unsigned int mask) = 0; 00186 virtual bool CheckProcessMask (unsigned int mask) = 0; 00187 00189 virtual void StartNewShadowBlock () = 0; 00190 00192 virtual void SetUserdata (iFrustumViewUserdata* data) = 0; 00194 virtual iFrustumViewUserdata* GetUserdata () = 0; 00195 00197 virtual csPtr<iShadowBlock> CreateShadowBlock () = 0; 00198 }; 00199 00202 #endif // __CS_IENGINE_FVIEW_H__ 00203
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