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csSimpleRenderMesh Struct Reference
[3D]

A simple render mesh. More...

#include <ivideo/graph3d.h>

List of all members.

Public Attributes

csRenderMeshType meshtype
 Type of the geometry to draw.
uint indexCount
 Number of vertex indices.
const uintindices
 Vertex indices.
uint vertexCount
 Number of vertices.
const csVector3vertices
 Vertices.
const csVector2texcoords
 (Optional) Texture coordinates.
const csVector4colors
 (Optional) Colors.
iTextureHandletexture
 (Optional) Handle to the texture to select.
iShadershader
 (Optional) Shader to use.
iShaderVariableContextdynDomain
 (Optional) Shader variable context.
csAlphaMode alphaType
 (Optional) Alpha mode. Defaults to "autodetect".
csZBufMode z_buf_mode
 (Optional) Z buffer mode. Defaults to CS_ZBUF_NONE.
uint mixmode
 (Optional) Mix mode. Defaults to CS_FX_COPY.
csReversibleTransform object2camera
 (Optional) Transform to apply to the mesh.


Detailed Description

A simple render mesh.

Definition at line 478 of file graph3d.h.


Member Data Documentation

csAlphaMode csSimpleRenderMesh::alphaType
 

(Optional) Alpha mode. Defaults to "autodetect".

Definition at line 515 of file graph3d.h.

const csVector4* csSimpleRenderMesh::colors
 

(Optional) Colors.

Leaving this 0 has the same effect as having all vertex colors set to white.

Definition at line 503 of file graph3d.h.

iShaderVariableContext* csSimpleRenderMesh::dynDomain
 

(Optional) Shader variable context.

Definition at line 513 of file graph3d.h.

uint csSimpleRenderMesh::indexCount
 

Number of vertex indices.

Definition at line 484 of file graph3d.h.

const uint* csSimpleRenderMesh::indices
 

Vertex indices.

Definition at line 486 of file graph3d.h.

csRenderMeshType csSimpleRenderMesh::meshtype
 

Type of the geometry to draw.

Definition at line 481 of file graph3d.h.

uint csSimpleRenderMesh::mixmode
 

(Optional) Mix mode. Defaults to CS_FX_COPY.

Definition at line 519 of file graph3d.h.

csReversibleTransform csSimpleRenderMesh::object2camera
 

(Optional) Transform to apply to the mesh.

Remarks:
This transform is initialized to an identity transform. This effectively means that geometry is drawn in eye space. To draw in screen space, supply the csSimpleMeshScreenspace flag to DrawSimpleMesh(). For anything else supply an appropriate transformation.

Definition at line 528 of file graph3d.h.

iShader* csSimpleRenderMesh::shader
 

(Optional) Shader to use.

Definition at line 511 of file graph3d.h.

const csVector2* csSimpleRenderMesh::texcoords
 

(Optional) Texture coordinates.

Definition at line 497 of file graph3d.h.

iTextureHandle* csSimpleRenderMesh::texture
 

(Optional) Handle to the texture to select.

Leaving this 0 has the same effect as using a white texture.

Definition at line 508 of file graph3d.h.

uint csSimpleRenderMesh::vertexCount
 

Number of vertices.

Definition at line 489 of file graph3d.h.

const csVector3* csSimpleRenderMesh::vertices
 

Vertices.

Note: you can omit vertices or texcoords, however this will likely only give useable results if you provide a shader and shader var context (and transfer vertices and/or texcoords with SVs.)

Definition at line 495 of file graph3d.h.

csZBufMode csSimpleRenderMesh::z_buf_mode
 

(Optional) Z buffer mode. Defaults to CS_ZBUF_NONE.

Definition at line 517 of file graph3d.h.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.3.9.1