iSprite2DState Struct Reference
This interface describes the API for the sprite factory mesh object. More...
#include <imesh/sprite2d.h>
Inheritance diagram for iSprite2DState:

Public Member Functions | |
virtual csColoredVertices & | GetVertices ()=0 |
Get the vertex array. | |
virtual void | CreateRegularVertices (int n, bool setuv)=0 |
Set vertices to form a regular n-polygon around (0,0), optionally also set u,v to corresponding coordinates in a texture. | |
virtual void | SetUVAnimation (const char *name, int style, bool loop)=0 |
Select an UV animation to play. | |
virtual iSprite2DUVAnimation * | GetUVAnimation (const char *name) const =0 |
Get a specific UV animation by name. | |
virtual iSprite2DUVAnimation * | GetUVAnimation (int idx) const =0 |
Get a specific UV animation by index. | |
virtual iSprite2DUVAnimation * | GetUVAnimation (int idx, int &style, bool &loop) const =0 |
Get a specific UV animation by index. | |
virtual void | StopUVAnimation (int idx)=0 |
Stop the animation and show the idx'th frame. | |
virtual void | PlayUVAnimation (int idx, int style, bool loop)=0 |
Play the animation starting from the idx'th frame. |
Detailed Description
This interface describes the API for the sprite factory mesh object.iSprite2DState inherits from iSprite2DFactoryState.
Definition at line 214 of file sprite2d.h.
Member Function Documentation
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Set vertices to form a regular n-polygon around (0,0), optionally also set u,v to corresponding coordinates in a texture. Large n approximates a circle with radius 1. n must be > 2. |
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Get a specific UV animation by index. Returns 0 if not found. |
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Get a specific UV animation by index. Returns 0 if not found. Implements iSprite2DFactoryState. |
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Get a specific UV animation by name. Returns 0 if not found. Implements iSprite2DFactoryState. |
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Get the vertex array.
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Play the animation starting from the idx'th frame. Set idx to -1 to start it fro its current position. Style: 0 .. use the time values supplied in the frames > 0 .. every `style' millisecond skip to next frame < 0 .. every -1*`style'th frame skip to next frame Loop: true .. after last frame animations starts over from the beginning false .. after last frame the normal texture is shown |
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Select an UV animation to play. Set name to 0 to select no animation to show. Style: 0 .. use the time values supplied in the frames > 0 .. every `style' millisecond skip to next frame < 0 .. every -1*`style'th frame skip to next frame Loop: true .. after last frame animations starts over from the beginning false .. after last frame the normal texture is shown |
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Stop the animation and show the idx'th frame. Set idx to -1 to stop it at its current position. |
The documentation for this struct was generated from the following file:
- imesh/sprite2d.h
Generated for Crystal Space by doxygen 1.3.9.1