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collider.h
00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2000 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IVARIA_COLLIDER_H__ 00021 #define __CS_IVARIA_COLLIDER_H__ 00022 00023 #include "csutil/scf.h" 00024 #include "csgeom/vector3.h" 00025 #include "csutil/array.h" 00026 00027 struct iPolygonMesh; 00028 struct iMeshObject; 00029 class csReversibleTransform; 00030 00035 struct csCollisionPair 00036 { 00037 csVector3 a1, b1, c1; // First triangle 00038 csVector3 a2, b2, c2; // Second triangle 00039 }; 00040 00044 struct csIntersectingTriangle 00045 { 00046 csVector3 a, b, c; 00047 }; 00048 00049 SCF_VERSION (iCollider, 0, 2, 0); 00050 00067 struct iCollider : public iBase 00068 { 00069 }; 00070 00071 SCF_VERSION (iCollideSystem, 0, 0, 4); 00072 00094 struct iCollideSystem : public iBase 00095 { 00105 virtual csPtr<iCollider> CreateCollider (iPolygonMesh* mesh) = 0; 00106 00128 virtual bool Collide ( 00129 iCollider* collider1, const csReversibleTransform* trans1, 00130 iCollider* collider2, const csReversibleTransform* trans2) = 0; 00131 00140 virtual csCollisionPair* GetCollisionPairs () = 0; 00141 00146 virtual size_t GetCollisionPairCount () = 0; 00147 00153 virtual void ResetCollisionPairs () = 0; 00154 00166 virtual bool CollideRay ( 00167 iCollider* collider, const csReversibleTransform* trans, 00168 const csVector3& start, const csVector3& end) = 0; 00169 00175 virtual const csArray<csIntersectingTriangle>& GetIntersectingTriangles () 00176 const = 0; 00177 00186 virtual void SetOneHitOnly (bool o) = 0; 00187 00196 virtual bool GetOneHitOnly () = 0; 00197 }; 00198 00199 #endif // __CS_IVARIA_COLLIDER_H__ 00200
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