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ball.h

00001 /*
00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IMESH_BALL_H__
00020 #define __CS_IMESH_BALL_H__
00021 
00022 #include "csutil/scf.h"
00023 
00024 class csVector3;
00025 class csColor;
00026 
00027 struct iMaterialWrapper;
00028 
00029 SCF_VERSION (iBallState, 0, 0, 4);
00030 
00052 struct iBallState : public iBase
00053 {
00055   virtual void SetRadius (float radx, float rady, float radz) = 0;
00057   virtual void GetRadius (float& radx, float& rady, float& radz) const = 0;
00059   virtual void SetShift (float shiftx, float shifty, float shiftz) = 0;
00061   virtual const csVector3& GetShift () const = 0;
00063   virtual void SetRimVertices (int num) = 0;
00065   virtual int GetRimVertices () const = 0;
00067   virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0;
00069   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
00071   virtual void SetMixMode (uint mode) = 0;
00073   virtual uint GetMixMode () const = 0;
00075   virtual void SetReversed (bool r) = 0;
00077   virtual bool IsReversed () const = 0;
00079   virtual void SetTopOnly (bool t) = 0;
00081   virtual bool IsTopOnly () const = 0;
00083   virtual void SetLighting (bool l) = 0;
00085   virtual bool IsLighting () const = 0;
00087   virtual void SetColor (const csColor& col) = 0;
00089   virtual csColor GetColor () const = 0;
00091   virtual void SetCylindricalMapping (bool m) = 0;
00093   virtual bool IsCylindricalMapping () const = 0;
00094 
00105   virtual void ApplyVertGradient(float horizon_height, float zenith_height,
00106     float** gradient) = 0;
00107 
00116   virtual void ApplyLightSpot(const csVector3& position, float size,
00117     float **gradient) = 0;
00118 
00132   virtual void PaintSky(float time, float **dayvert, float **nightvert,
00133     float **topsun, float **sunset) = 0;
00134 
00135 };
00136 
00137 #endif // __CS_IMESH_BALL_H__
00138 

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