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gmeshskel.h
00001 /* 00002 Copyright (C) 2004 by Hristo Hristov 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_GMESHSKEL_H__ 00020 #define __CS_IMESH_GMESHSKEL_H__ 00021 00022 #include "csutil/scf.h" 00023 #include "csgeom/transfrm.h" 00024 #include "csgeom/box.h" 00025 00026 struct iRigidBody; 00027 struct iGenMeshSkeletonBone; 00028 struct iGenMeshSkeletonScript; 00029 00030 enum BoneTransformMode 00031 { 00032 BM_SCRIPT = 0, 00033 BM_PHYSICS, 00034 BM_NONE 00035 }; 00036 00037 SCF_VERSION (iGenMeshSkeletonControlState, 0, 0, 1); 00038 00045 struct iGenMeshSkeletonControlState : public iBase 00046 { 00050 virtual int GetBonesCount () = 0; 00051 00055 virtual iGenMeshSkeletonBone *GetBone (int i) = 0; 00056 00060 virtual iGenMeshSkeletonBone *FindBone (const char *name) = 0; 00061 00067 virtual iGenMeshSkeletonScript* Execute (const char *scriptname) = 0; 00068 00072 virtual size_t GetScriptsCount () = 0; 00073 00077 virtual iGenMeshSkeletonScript* GetScript (size_t i) = 0; 00078 00082 virtual iGenMeshSkeletonScript* FindScript (const char *scriptname) = 0; 00083 00087 virtual void StopAll () = 0; 00088 00092 virtual void Stop (const char* scriptname) = 0; 00093 00097 virtual void Stop (iGenMeshSkeletonScript *script) = 0; 00098 00104 virtual void SetAlwaysUpdate(bool always_update) = 0; 00105 00109 virtual bool GetAlwaysUpdate() = 0; 00110 }; 00111 00112 SCF_VERSION (iGenMeshSkeletonBone, 0, 0, 1); 00113 00114 struct iGenMeshSkeletonBone : public iBase 00115 { 00119 virtual const char *GetName () const = 0; 00120 00124 virtual void SetName (const char *name) = 0; 00125 00129 virtual csReversibleTransform &GetTransform () = 0; 00130 00134 virtual csReversibleTransform &GetFullTransform () = 0; 00135 00139 virtual iGenMeshSkeletonBone *GetParent () = 0; 00140 00145 virtual void GetSkinBox (csBox3 &box, csVector3 ¢er) = 0; 00146 00154 virtual void SetMode (BoneTransformMode mode) = 0; 00155 00159 virtual BoneTransformMode GetMode () = 0; 00160 00164 virtual void SetRigidBody (iRigidBody *r_body) = 0; 00165 00169 virtual iRigidBody *GetRigidBody () = 0; 00170 00174 virtual int GetChildrenCount () = 0; 00175 00179 virtual iGenMeshSkeletonBone *GetChild (int i) = 0; 00180 00184 virtual iGenMeshSkeletonBone *FindChild (const char *name) = 0; 00185 }; 00186 00187 SCF_VERSION (iGenMeshSkeletonScript, 0, 0, 1); 00188 00189 struct iGenMeshSkeletonScript : public iBase 00190 { 00194 virtual const char *GetName () = 0; 00195 00199 virtual size_t GetTime () = 0; 00200 00204 virtual void SetTime (size_t time) = 0; 00205 00240 virtual void SetFactor (float factor) = 0; 00241 00245 virtual float GetFactor () = 0; 00246 }; 00247 00248 #endif // __CS_IMESH_GMESHSKEL_H__
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