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rendermeshholder.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2004 by Jorrit Tyberghein 00003 (C) 2004 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_CSTOOL_RENDERMESHHOLDER_H__ 00021 #define __CS_CSTOOL_RENDERMESHHOLDER_H__ 00022 00027 #include "csextern.h" 00028 00029 #include "csutil/array.h" 00030 #include "csutil/blockallocator.h" 00031 #include "csutil/dirtyaccessarray.h" 00032 00033 #include "framedataholder.h" 00034 00035 struct csRenderMesh; 00036 00042 class CS_CSTOOL_EXPORT csRenderMeshHolderSingle 00043 { 00044 struct CS_CSTOOL_EXPORT csRenderMeshPtr 00045 { 00046 csRenderMesh* ptr; 00047 00048 csRenderMeshPtr (); 00049 csRenderMeshPtr (csRenderMeshPtr const& other); 00050 ~csRenderMeshPtr (); 00051 }; 00052 csFrameDataHolder<csRenderMeshPtr> meshes; 00053 public: 00062 csRenderMesh*& GetUnusedMesh (bool& created, uint frameNumber); 00063 }; 00064 00071 class CS_CSTOOL_EXPORT csRenderMeshHolderMultiple 00072 { 00073 csArray<csDirtyAccessArray<csRenderMesh*>*> rmHolderList; 00074 csArray<csDirtyAccessArray<csRenderMesh*>*> clearQueue; 00075 size_t rmHolderListIndex; 00076 public: 00081 bool deleteMeshes; 00082 00087 csRenderMeshHolderMultiple (bool deleteMeshes = true); 00088 ~csRenderMeshHolderMultiple (); 00089 00095 csDirtyAccessArray<csRenderMesh*>& GetUnusedMeshes (uint frameNumber); 00096 00105 void Clear(); 00106 }; 00107 00108 #endif // __CS_CSTOOL_RENDERMESHHOLDER_H__
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