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rendermeshlist.h
00001 /* 00002 Copyright (C) 2003 by Marten Svanfeldt 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_RENDERMESHLIST_H__ 00020 #define __CS_RENDERMESHLIST_H__ 00021 00022 #include "csextern.h" 00023 00024 #include "csutil/array.h" 00025 #include "csutil/parray.h" 00026 #include "csutil/ref.h" 00027 #include "csgeom/box.h" 00028 #include "csgeom/sphere.h" 00029 #include "ivideo/graph3d.h" 00030 00031 struct iEngine; 00032 struct iObjectRegistry; 00033 struct csRenderMesh; 00034 struct iMeshWrapper; 00035 00040 class CS_CSTOOL_EXPORT csRenderMeshList 00041 { 00042 public: 00048 csRenderMeshList (iEngine* engine); 00049 00053 ~csRenderMeshList (); 00054 00058 void AddRenderMeshes (csRenderMesh** meshes, int num, long renderPriority, 00059 csZBufMode z_buf_mode, iMeshWrapper* mesh); 00060 00065 size_t SortMeshLists (); 00066 00070 void GetSortedMeshes (csRenderMesh** meshes, iMeshWrapper** imeshes); 00071 00075 void Empty (); 00076 00077 private: 00078 struct meshListEntry 00079 { 00080 csRenderMesh* rm; 00081 iMeshWrapper* mesh; 00082 00083 meshListEntry (csRenderMesh* mesh, iMeshWrapper* imesh) 00084 : rm(mesh), mesh(imesh) {} 00085 }; 00086 00088 struct renderMeshListInfo 00089 { 00091 long renderPriority; 00092 00094 int sortingOption; 00095 00097 csArray<meshListEntry> meshList; 00098 00099 }; 00100 00101 csPDelArray < renderMeshListInfo > renderList; 00102 iEngine* engine; 00103 00104 static int SortMeshMaterial (meshListEntry const& me1, meshListEntry const& me2); 00105 static int SortMeshBack2Front (meshListEntry const& me1, meshListEntry const& me2); 00106 static int SortMeshFront2Back (meshListEntry const& me1, meshListEntry const& me2); 00107 }; 00108 00109 #endif //__CS_RENDERMESHLIST_H__
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