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rendermesh.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2002 by Marten Svanfeldt 00003 Anders Stenberg 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IVIDEO_RENDERMESH_H__ 00021 #define __CS_IVIDEO_RENDERMESH_H__ 00022 00031 #include "csutil/strset.h" 00032 #include "csutil/ref.h" 00033 #include "ivideo/graph3d.h" 00034 #include "ivideo/rndbuf.h" 00035 #include "ivideo/shader/shader.h" 00036 #include "csgfx/shadervarcontext.h" 00037 00038 class csVector3; 00039 class csVector2; 00040 class csColor; 00041 class csReversibleTransform; 00042 struct iTextureHandle; 00043 struct iMaterialWrapper; 00044 struct iMeshFactory; 00045 struct iPortalContainer; 00046 struct iRenderBuffer; 00047 00048 00055 struct csRenderMeshModes 00056 { 00057 csRenderMeshModes () 00058 { 00059 z_buf_mode = CS_ZBUF_NONE; 00060 mixmode = CS_FX_COPY; 00061 alphaType = csAlphaMode::alphaNone; 00062 } 00063 00064 ~csRenderMeshModes () { } 00065 00067 csZBufMode z_buf_mode; 00068 00070 uint mixmode; 00071 00073 csAlphaMode::AlphaType alphaType; 00074 }; 00075 00079 struct csCoreRenderMesh 00080 { 00085 const char* db_mesh_name; 00086 00087 csCoreRenderMesh () 00088 { 00089 clip_portal = 0; 00090 clip_plane = 0; 00091 clip_z_plane = 0; 00092 do_mirror = false; 00093 indexstart = indexend = 0; 00094 buffers = 0; 00095 db_mesh_name = "<unknown>"; 00096 } 00097 00098 ~csCoreRenderMesh () {} 00099 00101 int clip_portal; 00102 00104 int clip_plane; 00105 00107 int clip_z_plane; 00108 00125 bool do_mirror; 00126 00128 csRenderMeshType meshtype; 00129 00131 csRef<csRenderBufferHolder> buffers; 00132 00134 unsigned int indexstart; 00135 00137 unsigned int indexend; 00138 00140 csReversibleTransform object2camera; 00141 00143 csOrthoTransform *camera_transform; 00144 00146 //iMaterialHandle* mathandle; 00147 // @@@ FIXME: SW needs it 00148 iMaterialWrapper* material; 00149 }; 00150 00155 struct csRenderMesh : public csCoreRenderMesh, public csRenderMeshModes 00156 { 00157 csRenderMesh () 00158 { 00159 portal = 0; 00160 geometryInstance = 0; 00161 lastFrame = ~0; 00162 } 00163 00164 ~csRenderMesh () {} 00165 00171 void *geometryInstance; 00172 00174 iPortalContainer* portal; 00175 00177 csRef<iShaderVariableContext> variablecontext; 00178 00183 uint lastFrame; 00184 00186 csVector3 camera_origin; 00187 }; 00188 00191 #endif // __CS_IVIDEO_RENDERMESH_H__
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