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object.h

00001 /*
00002     Copyright (C) 2000-2003 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IMESH_OBJECT_H__
00020 #define __CS_IMESH_OBJECT_H__
00021 
00022 #include "csutil/scf.h"
00023 #include "csgeom/box.h"
00024 #include "ivideo/graph3d.h"
00025 #include "igeom/polymesh.h"
00026 #include "csutil/flags.h"
00027 
00028 struct iMeshObject;
00029 struct iMeshObjectFactory;
00030 struct iMeshObjectType;
00031 struct iRenderView;
00032 struct iMovable;
00033 struct iLight;
00034 struct iObjectModel;
00035 struct iMaterialWrapper;
00036 struct iPortal;
00037 struct csRenderMesh;
00038 class csColor;
00039 class csReversibleTransform;
00040 
00048 #define CS_MESH_STATICPOS 1
00049 
00055 #define CS_MESH_STATICSHAPE 2
00056 
00065 #define CS_FACTORY_STATICSHAPE 2
00066 
00068 SCF_VERSION (iMeshObjectDrawCallback, 0, 0, 1);
00069 
00073 struct iMeshObjectDrawCallback : public iBase
00074 {
00076   virtual bool BeforeDrawing (iMeshObject* spr, iRenderView* rview) = 0;
00077 };
00078 
00079 
00080 SCF_VERSION (iMeshObject, 0, 3, 0);
00081 
00103 struct iMeshObject : public iBase
00104 {
00108   virtual iMeshObjectFactory* GetFactory () const = 0;
00109 
00119   virtual csFlags& GetFlags () = 0;
00120 
00124   virtual csPtr<iMeshObject> Clone () = 0;
00125 
00132   virtual csRenderMesh** GetRenderMeshes (int& num, iRenderView* rview, 
00133     iMovable* movable, uint32 frustum_mask) = 0;
00134 
00142   virtual void SetVisibleCallback (iMeshObjectDrawCallback* cb) = 0;
00143 
00147   virtual iMeshObjectDrawCallback* GetVisibleCallback () const = 0;
00148 
00152   virtual void NextFrame (csTicks current_time,const csVector3& pos) = 0;
00153 
00163   virtual void HardTransform (const csReversibleTransform& t) = 0;
00164 
00168   virtual bool SupportsHardTransform () const = 0;
00169 
00177   virtual bool HitBeamOutline (const csVector3& start,
00178         const csVector3& end, csVector3& isect, float* pr) = 0;
00179 
00188   virtual bool HitBeamObject (const csVector3& start, const csVector3& end,
00189         csVector3& isect, float* pr, int* polygon_idx = 0) = 0;
00190 
00200   virtual void SetLogicalParent (iBase* logparent) = 0;
00201 
00206   virtual iBase* GetLogicalParent () const = 0;
00207 
00213   virtual iObjectModel* GetObjectModel () = 0;
00214 
00220   virtual bool SetColor (const csColor& color) = 0;
00221 
00225   virtual bool GetColor (csColor& color) const = 0;
00226 
00231   virtual bool SetMaterialWrapper (iMaterialWrapper* material) = 0;
00232 
00237   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
00238 
00246   virtual void InvalidateMaterialHandles () = 0;
00247 
00254   virtual void PositionChild (iMeshObject* child,csTicks current_time) = 0;
00255 };
00256 
00257 SCF_VERSION (iMeshObjectFactory, 0, 0, 6);
00258 
00284 struct iMeshObjectFactory : public iBase
00285 {
00294   virtual csFlags& GetFlags () = 0;
00295 
00297   virtual csPtr<iMeshObject> NewInstance () = 0;
00298 
00302   virtual csPtr<iMeshObjectFactory> Clone () = 0;
00303 
00313   virtual void HardTransform (const csReversibleTransform& t) = 0;
00314 
00318   virtual bool SupportsHardTransform () const = 0;
00319 
00329   virtual void SetLogicalParent (iBase* logparent) = 0;
00330 
00335   virtual iBase* GetLogicalParent () const = 0;
00336 
00340   virtual iMeshObjectType* GetMeshObjectType () const = 0;
00341 
00350   virtual iObjectModel* GetObjectModel () = 0;
00351 };
00352 
00353 SCF_VERSION (iMeshObjectType, 0, 0, 2);
00354 
00374 struct iMeshObjectType : public iBase
00375 {
00377   virtual csPtr<iMeshObjectFactory> NewFactory () = 0;
00378 };
00379 
00380 #endif // __CS_IMESH_OBJECT_H__

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