iVisibilityObject Struct Reference
[Visibility]
An object that wants to know if it is visible or not for some visibility culler needs to implement this interface.
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#include <iengine/viscull.h>
Inheritance diagram for iVisibilityObject:

Public Member Functions | |
virtual iMovable * | GetMovable () const =0 |
Get the reference to the movable from this object. | |
virtual iMeshWrapper * | GetMeshWrapper () const =0 |
Get the reference to the mesh wrapper from this object. | |
virtual void | SetVisibilityNumber (uint32 visnr)=0 |
Set the visibility number for this object. | |
virtual uint32 | GetVisibilityNumber () const =0 |
Get the visibility number. | |
virtual iObjectModel * | GetObjectModel ()=0 |
Get the object model corresponding with this object. | |
virtual csFlags & | GetCullerFlags ()=0 |
Get flags for this object. |
Detailed Description
An object that wants to know if it is visible or not for some visibility culler needs to implement this interface.Main creators of instances implementing this interface:
- Mesh wrapper in the engine implements this.
- Visibility culler plugins (iVisibilityCuller).
Definition at line 261 of file viscull.h.
Member Function Documentation
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Get flags for this object. This is a combination of zero or more of the following flags. See the documentation with these flags for more info: |
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Get the reference to the mesh wrapper from this object.
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Get the reference to the movable from this object.
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Get the object model corresponding with this object.
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Get the visibility number. You can compare this with iVisibilityCuller->GetCurrentVisibilityNumber(). If equal then this object is visible. |
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Set the visibility number for this object. A visibility culler will set the visibility number of an object equal to the current visibility culler number if the object is visible. |
The documentation for this struct was generated from the following file:
- iengine/viscull.h
Generated for Crystal Space by doxygen 1.3.9.1