![]() |
![]() |
![]() |
![]() 6 |
|||
|
||||||
I assume that you have already finished drawing the visual map of your track on layer vmap. Activate now the layer "fmap". |
||||||
Set the active color to R 0 G 240 B 0 (#00f000) and fill all parts where cars can drive with full speed with this color. Make sure that you use tools which create exact contours and not smooth fades. |
||||||
Set the active color to R 0 G 0 B 0 (#000000) and fill all parts where cars cannot drive at all. |
||||||
You might also want to define areas where cars can drive but not with full speed. You can color those areas with the colors between #000000 and #00f000. E.g. #008000 means that cars can drive there with 50% of their maximum speed. You can use this for parts beside the road to prevent drivers from taking a shortcut. See also chapter "Track Path Definition" for learning how to define the track path players must take to fulfill a lap. |
||||||
|
||||||