Super Methane Brothers Information

 


IMPORTANT NOTE: This is a conversion of the Commodore Amiga game. I had been given permission by the company (Apache Software Ltd) to release this game as GPL. However - THE ORIGINAL AMIGA VERSION OF SUPER METHANE BROTHERS IS STILL A COMMERCIAL GAME IT'S LICENCE HAS NOT CHANGED.


Press the CTRL key to start the game. Use the cursor keys to move around the screen. Tap the CTRL key to fire gas from the gun. Hold the CTRL key to suck a trapped baddie into the gun. Release the CTRL key to throw the trapped baddie from the gun. Throw baddies at the wall to destroy them. (Linux Only) Press Escape to quit the game


FIRE POWER

Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected. Be warned! - the gas cloud dissolves with time after which baddies become active again and extremely annoyed.

POWER-UPS

There are dozens of power-ups which may appear on any floor. They remain for only a few seconds before disappearing. Here are some examples:-

TURBO - Increases player speed

WHITE POTION - Invincibilty

COOKIE - Smart Bomb

 

TIME LIMIT

After a set time limit on each floor two Time Minions appear to destroy Puff and Blow. The Time Minions chase them relentlessly around the screen and if they are avoided for long enough another two will appear. Death is then inevitable unless Puff and Blow manage to complete the level.

GRUMP THE BLOCK

Grump is a bad-tempered block who cannot move on his own. He is very useful to Puff and Blow who can move him around by sucking him into their gas guns. They can use him to stand on and also to form walls which they can fire baddies at.

SPRINGS

On some floors Puff and Blow will come across sprites made of flexible steel which they can use to catapult themselves into the air. These also have the advantage of being moveable and can be used to make otherwise impossible jumps.

GENERATORS

A few floors within the game will contain generators. These must be destroyed before a level can be completed as they continually produce more and more bad guys. There may be 1 or 2 on a floor and Puff and Blow must fire baddies at them to destroy them.

PLAYING CARDS

If Puff and Blow manage to completely clear the screen before the "HURRY UP" message appears on the screen, one playing card will appear (Ace of Hearts, Clubs, Diamonds or Spades). If all four cards are collected by either player that player will get and extra life. Once a card is collected it is retained until the game is over.

BADDIES

Pudd and Blow must face many different enemies with varying abilities including flying, walking, jumping and shooting. Watch out for the Key Keeper and his four different vehicles. Puff and Blow will need to use different tactics to defeat these.

Example Baddies:-

BUGG

WHIRLGIG

SPIKE

SUCKER ZOOM MECHABUG

EXTRA LIVES

Puff and Blow will receive and extra life where their score reaches certain values.

SECRETS

There are lots of things to discover in Super Methane Brothers.

TIPS

On Boss levels attack the glass dome.

Click here go to the Super Methane Brothers web site.