libkdegames Library API Documentation

KGameDialogChatConfig Class Reference

This is not really a configuration widget but rather a simple chat widget. A chat widget inside a KGameDialog. More...

#include <kgamedialogconfig.h>

Inheritance diagram for KGameDialogChatConfig:

KGameDialogConfig QWidget List of all members.

Public Member Functions

 KGameDialogChatConfig (int chatMsgId, QWidget *parent=0)
virtual void setKGame (KGame *g)
virtual void setOwner (KPlayer *p)
virtual void submitToKGame (KGame *g, KPlayer *p)

Detailed Description

This is not really a configuration widget but rather a simple chat widget. A chat widget inside a KGameDialog.

This widget does nothing but just providing a KGameChat object.

Author:
Andreas Beckermann <b_mann@gmx.de>

Definition at line 298 of file kgamedialogconfig.h.


Member Function Documentation

void KGameDialogChatConfig::setKGame KGame g  )  [virtual]
 

The KGame object of the dialog has been changed.

The default implementation changes the pointer for game so don't forget to call the default implementation if you overwrite this!

You can use this e.g. to re-read the min/max player settings.

Parameters:
g The KGame object

Reimplemented from KGameDialogConfig.

Definition at line 559 of file kgamedialogconfig.cpp.

References KGameDialogConfig::game(), and setKGame().

Referenced by setKGame().

void KGameDialogChatConfig::setOwner KPlayer p  )  [virtual]
 

The owner player of the dialog has been changed.

The default changes the pointer for owner so don't forget to call the default implementation if you overwrite this!

You can use this e.g. to change a line edit widget containing the player name.

Note: even NULL players are allowed!

Parameters:
p The new owner player of the dialog

Reimplemented from KGameDialogConfig.

Definition at line 570 of file kgamedialogconfig.cpp.

References KGameDialogConfig::owner(), and setOwner().

Referenced by setOwner().

virtual void KGameDialogChatConfig::submitToKGame KGame g,
KPlayer p
[inline, virtual]
 

Called by KGameDialog to submit all settings to the KGame Object.

You have to replace this if you add your own widgets!

Parameters:
g A pointer to your KGame.
p A pointer to the player owning this dialog

Implements KGameDialogConfig.

Definition at line 308 of file kgamedialogconfig.h.


The documentation for this class was generated from the following files:
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This file is part of the documentation for libkdegames Library Version 3.2.3.
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Generated on Tue Sep 21 12:08:03 2004 by doxygen 1.3.7 written by Dimitri van Heesch, © 1997-2003