libkdegames Library API Documentation

KGameSequence Member List

This is the complete list of members for KGameSequence, including all inherited members.

blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
checkGameOver(KPlayer *player)KGameSequence [virtual]
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children() constQObject
className() constQObject
connect(const QObject *sender, const char *signal, const char *member) constQObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connectNotify(const char *signal)QObject
currentPlayer() const (defined in KGameSequence)KGameSequence [inline]
customEvent(QCustomEvent *)QObject
deleteLater()QObject
destroyed()QObject
destroyed(QObject *obj)QObject
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
disconnect(const QObject *receiver, const char *member=0)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
game() constKGameSequence [inline]
highPriority() constQObject
inherits(const char *clname) constQObject
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
isA(const char *clname) constQObject
isWidgetType() constQObject
KGameSequence() (defined in KGameSequence)KGameSequence
killTimer(int id)QObject
killTimers()QObject
metaObject() constQObject
name() constQObject
name(const char *defaultName) constQObject
nextPlayer(KPlayer *last, bool exclusive=true)KGameSequence [virtual]
normalizeSignalSlot(const char *signalSlot)QObject
objectTrees()QObject
parent() constQObject
prop-the name of this objectQObject
property(const char *name) constQObject
QObject(QObject *parent=0, const char *name=0)QObject
QObject()QObject
qt_find_obj_child(QObject *parent, const char *type, const char *name)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) constQObject
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
sender()QObject
setCurrentPlayer(KPlayer *p) (defined in KGameSequence)KGameSequence [virtual]
setGame(KGame *game)KGameSequence
setName(const char *name)QObject
setProperty(const char *name, const QVariant &value)QObject
signalsBlocked() constQObject
startTimer(int interval)QObject
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
~KGameSequence() (defined in KGameSequence)KGameSequence [virtual]

KDE Logo
This file is part of the documentation for libkdegames Library Version 3.2.3.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Fri Aug 13 12:49:01 2004 by doxygen 1.3.7 written by Dimitri van Heesch, © 1997-2003