KStdGameAction Class Reference
Replacement for KStdAction for KDE Games. More...
#include <kstdgameaction.h>
Public Types | |
enum | StdGameAction { New = 1, Load, LoadRecent, Save, SaveAs, End, Pause, Highscores, Print, Quit, Repeat, Undo, Redo, Roll, EndTurn, Carddecks, ChooseGameType, ConfigureHighscores, Restart, Hint, Demo, Solve, ActionNone } |
Static Public Member Functions | |
KAction * | create (StdGameAction id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent) |
KAction * | create (StdGameAction id, const QObject *recvr, const char *slot, KActionCollection *parent) |
KAction * | action (StdGameAction act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
const char * | name (StdGameAction id) |
const char * | stdName (StdGameAction act_enum) |
KAction * | gameNew (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | load (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KRecentFilesAction * | loadRecent (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | save (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | saveAs (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KToggleAction * | pause (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | highscores (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | end (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | print (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | quit (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | repeat (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | undo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | redo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | roll (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | endTurn (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | carddecks (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | configureHighscores (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | hint (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KToggleAction * | demo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | solve (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KSelectAction * | chooseGameType (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
KAction * | restart (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) |
Detailed Description
Replacement for KStdAction for KDE Games.This class is an extension to the usual KStdAction class which provides easy access to often used KDE actions
Games often use different menu entries than other programs, e.g. games use the menu "game" instead of "file". This class provides the entries which differ from the usual KStdAction entries.
- See also:
- KStdAction
- Author:
- Andreas Beckermann <b_mann@gmx.de>
Definition at line 48 of file kstdgameaction.h.
Member Enumeration Documentation
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The standard menubar and toolbar actions.
Definition at line 54 of file kstdgameaction.h. |
Member Function Documentation
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Creates an action corresponding to the KStdAction::StdAction enum.
Definition at line 98 of file kstdgameaction.cpp. References create(). Referenced by action(), carddecks(), chooseGameType(), configureHighscores(), create(), demo(), end(), endTurn(), gameNew(), highscores(), hint(), load(), loadRecent(), pause(), print(), quit(), redo(), repeat(), restart(), roll(), save(), saveAs(), solve(), and undo(). |
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Definition at line 87 of file kstdgameaction.h. |
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Retrieve the action corresponding to the KStdGameAction::StdGameAction enum.
Definition at line 35 of file kstdgameaction.cpp. References action(), and create(). Referenced by action(). |
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This will return the internal name of a given standard action.
Definition at line 134 of file kstdgameaction.cpp. References name(). |
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This will return the internal name of a given standard action.
Definition at line 42 of file kstdgameaction.cpp. References name(), and stdName(). Referenced by stdName(). |
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Start a new game.
Definition at line 140 of file kstdgameaction.cpp. References create(), and gameNew(). Referenced by gameNew(). |
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Load a previousely saved game.
Definition at line 143 of file kstdgameaction.cpp. References create(), and load(). Referenced by load(). |
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Load a recently loaded game.
Definition at line 146 of file kstdgameaction.cpp. References create(), and loadRecent(). Referenced by loadRecent(). |
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Save the current game.
Definition at line 149 of file kstdgameaction.cpp. References create(), and save(). Referenced by save(). |
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Save the current game under a different filename.
Definition at line 152 of file kstdgameaction.cpp. References create(), and saveAs(). Referenced by saveAs(). |
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Pause the game.
Definition at line 158 of file kstdgameaction.cpp. References create(), and pause(). Referenced by pause(). |
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Show the highscores.
Definition at line 161 of file kstdgameaction.cpp. References create(), and highscores(). Referenced by highscores(). |
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End the current game, but do not quit the program. Think of a "close" entry. Definition at line 155 of file kstdgameaction.cpp. References create(), and end(). Referenced by end(). |
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Print the current screen? Game? Whatever - hardly used in games but there is at least one example (ktuberling).
Definition at line 164 of file kstdgameaction.cpp. References create(), and print(). Referenced by print(). |
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Quit the game.
Definition at line 167 of file kstdgameaction.cpp. References create(), and quit(). Referenced by quit(). |
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Repeat the last move.
Definition at line 171 of file kstdgameaction.cpp. References create(), and repeat(). Referenced by repeat(). |
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Undo the last move.
Definition at line 174 of file kstdgameaction.cpp. References create(), and undo(). Referenced by undo(). |
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Redo the last move (which has been undone).
Definition at line 178 of file kstdgameaction.cpp. References create(), and redo(). Referenced by redo(). |
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Roll die or dice.
Definition at line 182 of file kstdgameaction.cpp. References create(), and roll(). Referenced by roll(). |
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End the current turn (not the game). Usually to let the next player start Definition at line 185 of file kstdgameaction.cpp. References create(), and endTurn(). Referenced by endTurn(). |
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Display configure carddecks dialog.
Definition at line 189 of file kstdgameaction.cpp. References carddecks(), and create(). Referenced by carddecks(). |
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Display configure highscores dialog.
Definition at line 192 of file kstdgameaction.cpp. References configureHighscores(), and create(). Referenced by configureHighscores(). |
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Give an advice/hint.
Definition at line 195 of file kstdgameaction.cpp. References create(), and hint(). Referenced by hint(). |
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Show a demo.
Definition at line 198 of file kstdgameaction.cpp. References create(), and demo(). Referenced by demo(). |
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Solve the game.
Definition at line 201 of file kstdgameaction.cpp. References create(), and solve(). Referenced by solve(). |
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Choose game type.
Definition at line 204 of file kstdgameaction.cpp. References chooseGameType(), and create(). Referenced by chooseGameType(). |
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Restart game.
Definition at line 207 of file kstdgameaction.cpp. References create(), and restart(). Referenced by restart(). |
The documentation for this class was generated from the following files: