addPoint(const Vec &p) | TriangleSetConstraint | |
addTriangle(const unsigned int i0, const unsigned int i1, const unsigned int i2) | TriangleSetConstraint | |
constrainRotation(Quaternion &, Frame *const) | Constraint | [inline, virtual] |
constrainTranslation(Vec &, Frame *const) | TriangleSetConstraint | [virtual] |
currentTriangle() const | TriangleSetConstraint | [inline] |
epsilon() const | TriangleSetConstraint | [inline] |
indexOfPoint(const Vec &p) const | TriangleSetConstraint | |
neighTriangle(unsigned int index, unsigned short edge) const | TriangleSetConstraint | [inline] |
point(unsigned int index) const | TriangleSetConstraint | [inline] |
setCurrentTriangle(const unsigned int ct) | TriangleSetConstraint | |
setEpsilon(const float e) | TriangleSetConstraint | [inline] |
trianglePoint(unsigned int index, unsigned short nb) const | TriangleSetConstraint | [inline] |
TriangleSetConstraint() | TriangleSetConstraint | [inline] |
~Constraint() | Constraint | [inline, virtual] |
~TriangleSetConstraint() | TriangleSetConstraint | [inline, virtual] |