address() const | Vec | [inline] |
cross(const Vec &a, const Vec &b) | Vec | [friend] |
domElement(const QString &name, QDomDocument &doc) const | Vec | |
initFromDOMElement(const QDomElement &de) | Vec | |
norm() const | Vec | [inline] |
normalize() | Vec | [inline] |
operator *(const Vec &a, const float k) | Vec | [friend] |
operator *(float k, const Vec &a) | Vec | [friend] |
operator *(const Vec &a, const Vec &b) | Vec | [friend] |
operator *=(float k) | Vec | [inline] |
operator const float *() const | Vec | [inline] |
operator!=(const Vec &a, const Vec &b) | Vec | [friend] |
operator+(const Vec &a, const Vec &b) | Vec | [friend] |
operator+=(const Vec &a) | Vec | [inline] |
operator-(const Vec &a, const Vec &b) | Vec | [friend] |
operator-(const Vec &a) | Vec | [friend] |
operator-=(const Vec &a) | Vec | [inline] |
operator/(const Vec &a, const float k) | Vec | [friend] |
operator/=(float k) | Vec | [inline] |
operator=(const Vec &v) | Vec | [inline] |
operator==(const Vec &a, const Vec &b) | Vec | [friend] |
operator[](int i) const | Vec | [inline] |
operator[](int i) | Vec | [inline] |
operator^(const Vec &a, const Vec &b) | Vec | [friend] |
projectOnAxis(const Vec &dir) | Vec | |
projectOnPlane(const Vec &n) | Vec | |
setValue(const float X, const float Y, const float Z) | Vec | [inline] |
sqNorm() const | Vec | [inline] |
Vec() | Vec | [inline, explicit] |
Vec(const float X, const float Y, const float Z) | Vec | [inline, explicit] |
Vec(const C &c) | Vec | [inline, explicit] |
x | Vec | |
y | Vec | |
z | Vec | |