_compileBoneAssignments(void) | Ogre::Mesh | |
_getBoneMatrices(const AnimationStateSet &animSet, Matrix4 *pMatrices) | Ogre::Mesh | |
_getNumBoneMatrices(void) const | Ogre::Mesh | |
_getSubMeshIndex(const String &name) const | Ogre::Mesh | |
_initAnimationState(AnimationStateSet *animSet) | Ogre::Mesh | |
_notifySkeleton(Skeleton *pSkel) | Ogre::Mesh | |
_rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments) | Ogre::Mesh | |
_setBoundingSphereRadius(Real radius) | Ogre::Mesh | |
_setBounds(const AxisAlignedBox &bounds) | Ogre::Mesh | |
_setLodInfo(unsigned short numLevels, bool isManual) | Ogre::Mesh | |
_setLodUsage(unsigned short level, Mesh::MeshLodUsage &usage) | Ogre::Mesh | |
_setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData *facedata) | Ogre::Mesh | |
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::Mesh | |
BoneAssignmentIterator typedef | Ogre::Mesh | |
buildTangentVectors(unsigned short sourceTexCoordSet=0, unsigned short destTexCoordSet=1) | Ogre::Mesh | |
clearBoneAssignments(void) | Ogre::Mesh | |
clone(const String &newName) | Ogre::Mesh | |
compileBoneAssignmentsHardware(const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData) | Ogre::Mesh | [protected] |
compileBoneAssignmentsSoftware(const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData) | Ogre::Mesh | [protected] |
createManualLodLevel(Real fromDepth, const String &meshName) | Ogre::Mesh | |
createSubMesh(void) | Ogre::Mesh | |
createSubMesh(const String &name) | Ogre::Mesh | |
destroy() | Ogre::Resource | [virtual] |
generateLodLevels(const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue) | Ogre::Mesh | |
getBoneAssignmentIterator(void) | Ogre::Mesh | |
getBoundingSphereRadius(void) const | Ogre::Mesh | |
getBounds(void) const | Ogre::Mesh | |
getHandle(void) const | Ogre::Resource | |
getIndexBufferUsage(void) const | Ogre::Mesh | |
getLastAccess(void) const | Ogre::Resource | |
getLodIndex(Real depth) const | Ogre::Mesh | |
getLodIndexSquaredDepth(Real squaredDepth) const | Ogre::Mesh | |
getLodLevel(ushort index) const | Ogre::Mesh | |
getName(void) const | Ogre::Resource | |
getNumLodLevels(void) const | Ogre::Mesh | |
getNumSubMeshes(void) const | Ogre::Mesh | |
getSize(void) const | Ogre::Resource | [virtual] |
getSkeleton(void) const | Ogre::Mesh | |
getSkeletonName(void) const | Ogre::Mesh | |
getSubMesh(unsigned short index) const | Ogre::Mesh | |
getSubMesh(const String &name) const | Ogre::Mesh | |
getTangentsBuffer(VertexData *vertexData, unsigned short texCoordSet) | Ogre::Mesh | [protected] |
getVertexBufferUsage(void) const | Ogre::Mesh | |
hasSkeleton(void) const | Ogre::Mesh | |
isIndexBufferShadowed(void) const | Ogre::Mesh | |
isLoaded(void) const | Ogre::Resource | |
isLodManual(void) const | Ogre::Mesh | |
isVertexBufferShadowed(void) const | Ogre::Mesh | |
load(void) | Ogre::Mesh | [virtual] |
LodDistanceList typedef | Ogre::Mesh | |
mAABB | Ogre::Mesh | [protected] |
mBlendingVB | Ogre::Mesh | [protected] |
mBoneAssignments | Ogre::Mesh | [protected] |
mBoneAssignmentsOutOfDate | Ogre::Mesh | [protected] |
mBoundRadius | Ogre::Mesh | [protected] |
Mesh(const String &name) | Ogre::Mesh | |
MeshLodUsageList typedef | Ogre::Mesh | [protected] |
MeshSerializerImpl class | Ogre::Mesh | [friend] |
MeshSerializerImpl_v1 class | Ogre::Mesh | [friend] |
mHandle | Ogre::Resource | [protected] |
mIndexBufferShadowBuffer | Ogre::Mesh | [protected] |
mIndexBufferUsage | Ogre::Mesh | [protected] |
mIsLoaded | Ogre::Resource | [protected] |
mIsLodManual | Ogre::Mesh | [protected] |
mLastAccess | Ogre::Resource | [protected] |
mManuallyDefined | Ogre::Mesh | [protected] |
mMeshLodUsageList | Ogre::Mesh | [protected] |
mName | Ogre::Resource | [protected] |
mNumLods | Ogre::Mesh | [protected] |
mSize | Ogre::Resource | [protected] |
mSkeleton | Ogre::Mesh | [protected] |
mSkeletonName | Ogre::Mesh | [protected] |
mSubMeshList | Ogre::Mesh | [protected] |
mSubMeshNameMap | Ogre::Mesh | [protected] |
mUseSoftwareBlending | Ogre::Mesh | [protected] |
mVertexBufferShadowBuffer | Ogre::Mesh | [protected] |
mVertexBufferUsage | Ogre::Mesh | [protected] |
nameSubMesh(const String &name, ushort index) | Ogre::Mesh | |
removeLodLevels(void) | Ogre::Mesh | |
Resource() | Ogre::Resource | |
setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh | |
setManuallyDefined(bool manuallyDefined) | Ogre::Mesh | |
setSkeletonName(const String &skelName) | Ogre::Mesh | |
setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh | |
sharedVertexData | Ogre::Mesh | |
SubMesh class | Ogre::Mesh | [friend] |
SubMeshList typedef | Ogre::Mesh | [protected] |
SubMeshNameMap typedef | Ogre::Mesh | [protected] |
touch(void) | Ogre::Resource | [virtual] |
unload(void) | Ogre::Mesh | [virtual] |
updateManualLodLevel(ushort index, const String &meshName) | Ogre::Mesh | |
VertexBoneAssignmentList typedef | Ogre::Mesh | |
~Mesh() | Ogre::Mesh | |
~Resource() | Ogre::Resource | [virtual] |