00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __RenderQueue_H__ 00026 #define __RenderQueue_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreIteratorWrappers.h" 00030 00031 namespace Ogre { 00032 00036 enum RenderQueueGroupID 00037 { 00039 RENDER_QUEUE_BACKGROUND = 0, 00041 RENDER_QUEUE_1 = 10, 00042 RENDER_QUEUE_2 = 20, 00043 RENDER_QUEUE_3 = 30, 00044 RENDER_QUEUE_4 = 40, 00046 RENDER_QUEUE_MAIN = 50, 00047 RENDER_QUEUE_6 = 60, 00048 RENDER_QUEUE_7 = 70, 00049 RENDER_QUEUE_8 = 80, 00051 RENDER_QUEUE_9 = 90, 00053 RENDER_QUEUE_OVERLAY = 100 00054 }; 00055 00056 #define RENDERABLE_DEFAULT_PRIORITY 100 00057 00069 class _OgreExport RenderQueue 00070 { 00071 public: 00072 typedef std::map< RenderQueueGroupID, RenderQueueGroup* > RenderQueueGroupMap; 00074 typedef MapIterator<RenderQueueGroupMap> QueueGroupIterator; 00075 protected: 00076 RenderQueueGroupMap mGroups; 00077 // The current default queue group 00078 RenderQueueGroupID mDefaultQueueGroup; 00079 public: 00080 RenderQueue(); 00081 virtual ~RenderQueue(); 00082 00085 void clear(void); 00086 00109 void addRenderable(Renderable* pRend, RenderQueueGroupID groupID, ushort priority); 00110 00128 void addRenderable(Renderable* pRend, ushort priority = RENDERABLE_DEFAULT_PRIORITY); 00129 00133 RenderQueueGroupID getDefaultQueueGroup(void) const; 00134 00138 void setDefaultQueueGroup(RenderQueueGroupID grp); 00139 00141 QueueGroupIterator _getQueueGroupIterator(void); 00142 }; 00143 00144 00145 } 00146 00147 00148 #endif
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:24 2004