00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #include "OgreGLTextureManager.h" 00027 00028 namespace Ogre { 00029 //----------------------------------------------------------------------------- 00030 GLTextureManager::GLTextureManager(GLSupport& support) 00031 : TextureManager(), mGLSupport(support) 00032 { 00033 } 00034 //----------------------------------------------------------------------------- 00035 GLTextureManager::~GLTextureManager() 00036 { 00037 this->unloadAndDestroyAll(); 00038 } 00039 //----------------------------------------------------------------------------- 00040 Texture* GLTextureManager::create( const String& name, TextureType texType) 00041 { 00042 GLTexture* t = new GLTexture(name, mGLSupport, texType); 00043 t->enable32Bit(mIs32Bit); 00044 return t; 00045 } 00046 //----------------------------------------------------------------------------- 00047 Texture* GLTextureManager::createManual( const String& name, 00048 TextureType texType, uint width, uint height, uint num_mips, 00049 PixelFormat format, TextureUsage usage ) 00050 { 00051 GLTexture* t = new GLTexture(name, mGLSupport, texType, width, height, num_mips, format, usage); 00052 t->enable32Bit(mIs32Bit); 00053 return t; 00054 } 00055 //----------------------------------------------------------------------------- 00056 void GLTextureManager::unloadAndDestroyAll() 00057 { 00058 // Unload & delete resources in turn 00059 for (ResourceMap::iterator i = mResources.begin(); i != mResources.end(); ++i) 00060 { 00061 i->second->unload(); 00062 delete i->second; 00063 } 00064 00065 // Empty the list 00066 mResources.clear(); 00067 } 00068 00069 }
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:12 2004