00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreBspResourceManager.h" 00026 #include "OgreBspLevel.h" 00027 #include "OgreQuake3ShaderManager.h" 00028 00029 00030 namespace Ogre { 00031 00032 //----------------------------------------------------------------------- 00033 template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0; 00034 //----------------------------------------------------------------------- 00035 00036 //----------------------------------------------------------------------- 00037 BspResourceManager::BspResourceManager() 00038 { 00039 // Also create related shader manager (singleton managed) 00040 mShaderMgr = new Quake3ShaderManager(); 00041 } 00042 //----------------------------------------------------------------------- 00043 BspResourceManager::~BspResourceManager() 00044 { 00045 delete mShaderMgr; 00046 } 00047 //----------------------------------------------------------------------- 00048 BspLevel* BspResourceManager::load( const String& filename, int priority) 00049 { 00050 // Only 1 BSP level allowed loaded at once 00051 unloadAndDestroyAll(); 00052 00053 BspLevel* pBsp = (BspLevel*)create(filename); 00054 ResourceManager::load(pBsp, priority); 00055 return pBsp; 00056 00057 } 00058 //----------------------------------------------------------------------- 00059 Resource* BspResourceManager::create( const String& name) 00060 { 00061 return new BspLevel(name); 00062 00063 } 00064 //----------------------------------------------------------------------- 00065 BspResourceManager& BspResourceManager::getSingleton(void) 00066 { 00067 return Singleton<BspResourceManager>::getSingleton(); 00068 } 00069 00070 00071 }
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:03 2004