00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #ifndef __Skeleton_H__ 00027 #define __Skeleton_H__ 00028 00029 #include "OgrePrerequisites.h" 00030 #include "OgreResource.h" 00031 #include "OgreAnimationState.h" 00032 #include "OgreQuaternion.h" 00033 #include "OgreVector3.h" 00034 00035 namespace Ogre { 00036 00038 enum SkeletonAnimationBlendMode { 00040 ANIMBLEND_AVERAGE, 00042 ANIMBLEND_CUMULATIVE 00043 }; 00044 00045 #define OGRE_MAX_NUM_BONES 256 00046 00072 class _OgreExport Skeleton : public Resource 00073 { 00074 public: 00081 Skeleton(const String& name); 00082 ~Skeleton(); 00083 00086 virtual void load(void); 00087 00090 virtual void unload(void); 00091 00105 Bone* createBone(void); 00106 00121 Bone* createBone(unsigned short handle); 00122 00137 Bone* createBone(const String& name); 00138 00150 Bone* createBone(const String& name, unsigned short handle); 00151 00153 unsigned short getNumBones(void) const; 00154 00166 Bone* getRootBone(void) const; 00167 00169 Bone* getBone(unsigned short handle) const; 00170 00172 Bone* getBone(const String& name) const; 00173 00177 void setBindingPose(void); 00178 00185 void reset(void); 00186 00191 Animation* createAnimation(const String& name, Real length); 00192 00194 Animation* getAnimation(const String& name) const; 00195 00197 void removeAnimation(const String& name); 00198 00210 void setAnimationState(const AnimationStateSet& animSet); 00211 00213 const AnimationStateSet& getAnimationState(void) const; 00214 00215 00220 void _initAnimationState(AnimationStateSet* animSet); 00221 00228 void _getBoneMatrices(Matrix4* pMatrices); 00229 00231 unsigned short getNumAnimations(void) const; 00232 00234 Animation* getAnimation(unsigned short index) const; 00235 00236 00238 TagPoint* createTagPoint(const Quaternion &offsetOrientation = Quaternion::IDENTITY, 00239 const Vector3 &offsetPosition = Vector3::UNIT_SCALE); 00240 00242 void setCurrentEntity(Entity *pCurrentEntity); 00244 Entity *getCurrentEntity(void); 00245 00247 SkeletonAnimationBlendMode getBlendMode(); 00249 void setBlendMode(SkeletonAnimationBlendMode state); 00250 00251 00252 protected: 00253 SkeletonAnimationBlendMode mBlendState; 00255 typedef std::map<unsigned short, Bone*> BoneList; 00256 BoneList mBoneList; 00258 typedef std::map<String, Bone*> BoneListByName; 00259 BoneListByName mBoneListByName; 00260 00262 typedef std::map<unsigned short, TagPoint*> TagPointList; 00263 TagPointList mTagPointList; 00264 00266 Entity *mCurrentEntity; 00267 00269 mutable Bone *mRootBone; 00271 unsigned short mNextAutoHandle; 00272 00274 unsigned short mNextTagPointAutoHandle; 00275 00277 typedef std::map<String, Animation*> AnimationList; 00278 AnimationList mAnimationsList; 00279 00280 00282 AnimationStateSet mLastAnimationState; 00283 00289 void deriveRootBone(void) const; 00290 00292 void _dumpContents(const String& filename); 00293 00294 00295 }; 00296 00297 } 00298 00299 00300 #endif 00301
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:28 2004