#include <OgreTerrainRenderable.h>
Inheritance diagram for Ogre::TerrainRenderable:
Public Types | |
enum | Neighbor { NORTH = 0, SOUTH = 1, EAST = 2, WEST = 3, HERE = 4 } |
Public Methods | |
TerrainRenderable () | |
~TerrainRenderable () | |
void | deleteGeometry () |
void | init (TerrainOptions &options) |
Initializes the TerrainRenderable with the given options. | |
virtual const String & | getName (void) const |
Returns the name of the TerrainRenderable. | |
virtual const String & | getMovableType (void) const |
Returns the type of the movable. | |
const AxisAlignedBox & | getBoundingBox (void) const |
Returns the bounding box of this TerrainRenderable. | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Updates the level of detail to be used for rendering this TerrainRenderable based on the passed in Camera. | |
virtual void | _updateRenderQueue (RenderQueue *queue) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
virtual void | getRenderOperation (RenderOperation &rend) |
Constructs a RenderOperation to render the TerrainRenderable. | |
virtual Material * | getMaterial (void) const |
Retrieves a pointer to the material this renderable object uses. | |
virtual void | getWorldTransforms (Matrix4 *xform) const |
Gets the world transform matrix / matrices for this renderable object. | |
virtual const Quaternion & | getWorldOrientation (void) const |
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. | |
virtual const Vector3 & | getWorldPosition (void) const |
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. | |
int | getSize () |
Returns the size of the TerrainRenderable. | |
int | getRenderLevel () |
Returns the mipmap level that will be rendered for this frame. | |
void | setForcedRenderLevel (int i) |
Forces the LOD to the given level from this point on. | |
int | getNumMipMaps () const |
Returns the maximum number of mipmaps used for LOD. | |
void | _getNormalAt (float x, float y, Vector3 *result) |
Calculates the normal at the given location. | |
float | getHeightAt (float x, float y) |
Returns the terrain height at the given coordinates. | |
bool | intersectSegment (const Vector3 &start, const Vector3 &end, Vector3 *result) |
Intersects the segment witht he terrain tile. | |
void | _setNeighbor (Neighbor n, TerrainRenderable *t) |
Sets the appropriate neighbor for this TerrainRenderable. | |
TerrainRenderable * | _getNeighbor (Neighbor n) |
Returns the neighbor TerrainRenderable. | |
void | setMaterial (Material *m) |
void | _alignNeighbors () |
Aligns mipmap levels between neighbors so that only 1 LOD level separates neighbors. | |
void | _calculateNormals () |
Calculates static normals for lighting the terrain. | |
void | _generateVertexLighting (const Vector3 &sun, ColourValue ambient) |
Generates terrain shadows and lighting using vertex colors. | |
Real | getSquaredViewDepth (const Camera *cam) const |
Overridden, see Renderable. | |
Real | getBoundingRadius (void) const |
Overridden from MovableObject. | |
const LightList & | getLights (void) const |
@copydoc Renderable::getLights | |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. | |
virtual unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. | |
virtual bool | useIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. | |
virtual bool | useIdentityView (void) const |
Returns whether or not to use an 'identity' projection. | |
virtual SceneDetailLevel | getRenderDetail () const |
Returns the preferred rasterisation mode of this renderable. | |
virtual bool | getNormaliseNormals (void) const |
Returns whether or not this Renderable wishes the hardware to normalise normals. | |
virtual Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. | |
virtual bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. | |
virtual void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
virtual void | setUserObject (UserDefinedObject *obj) |
Call this to associate your own custom user object instance with this MovableObject. | |
virtual UserDefinedObject * | getUserObject (void) |
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |
virtual void | setRenderQueueGroup (RenderQueueGroupID queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual RenderQueueGroupID | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
virtual Matrix4 | _getParentNodeFullTransform (void) const |
return the full transformation of the parent sceneNode or the attachingPoint node | |
virtual void | setQueryFlags (unsigned long flags) |
Sets the query flags for this object. | |
virtual void | addQueryFlags (unsigned long flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeQueryFlags (unsigned long flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual unsigned long | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
Static Public Attributes | |
size_t | mRenderedTris = 0 |
Protected Methods | |
int | _index (int x, int z) |
Returns the index into the height array for the given coords. | |
float | _vertex (int x, int z, int n) |
Returns the vertex coord for the given coordinates. | |
int | _numNeighbors () |
bool | _hasNeighborRenderLevel (int i) |
void | _adjustRenderLevel (int i) |
void | _initLevelIndexes () |
bool | _checkSize (int n) |
void | _calculateMinLevelDist2 (Real C) |
Real | _calculateCFactor () |
Protected Attributes | |
VertexData * | mTerrain |
int | mNumMipMaps |
int | mRenderLevel |
Real * | mMinLevelDistSqr |
TerrainRenderable * | mNeighbors [4] |
AxisAlignedBox | mBounds |
Vector3 | mCenter |
Vector3 | mScale |
int | mSize |
int | mWorldSize |
String | mName |
Material * | mMaterial |
bool | mRenderLevelChanged |
bool | mInit |
int | mNearPlane |
int | mMaxPixelError |
int | mVertResolution |
Real | mTopCoord |
Real | old_L |
Real | current_L |
bool | mColored |
bool | mLit |
int | mForcedRenderLevel |
Node * | mParentNode |
node to which this object is attached | |
bool | mParentIsTagPoint |
bool | mVisible |
Is this object visible? | |
UserDefinedObject * | mUserObject |
User defined object which is linked to this object. | |
RenderQueueGroupID | mRenderQueueID |
The render queue to use when rendering this object. | |
unsigned long | mQueryFlags |
Flags determining whether this object is included / excluded from scene queries. | |
AxisAlignedBox | mWorldAABB |
Cached world AABB of this object. | |
Sphere | mWorldBoundingSphere |
Static Protected Attributes | |
String | mType = "TerrainMipMap" |
LevelArray | mLevelIndex |
bool | mLevelInit = false |
Definition at line 123 of file OgreTerrainRenderable.h.
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Definition at line 132 of file OgreTerrainRenderable.h. Referenced by _getNeighbor(), and _setNeighbor(). |
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Definition at line 42 of file OgreTerrainRenderable.cpp. References _initLevelIndexes(), mColored, mForcedRenderLevel, mInit, mLit, mMinLevelDistSqr, mNeighbors, and mRenderLevelChanged. |
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Definition at line 64 of file OgreTerrainRenderable.cpp. References deleteGeometry(). |
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Definition at line 706 of file OgreTerrainRenderable.cpp. References _alignNeighbors(), and mRenderLevel. Referenced by _alignNeighbors(). |
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Aligns mipmap levels between neighbors so that only 1 LOD level separates neighbors.
Definition at line 714 of file OgreTerrainRenderable.cpp. References _adjustRenderLevel(), mNeighbors, and mRenderLevel. Referenced by _adjustRenderLevel(). |
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Definition at line 736 of file OgreTerrainRenderable.cpp. References mMaxPixelError, mNearPlane, mTopCoord, mVertResolution, and Ogre::Real. Referenced by init(). |
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Definition at line 621 of file OgreTerrainRenderable.cpp. References _vertex(), mMinLevelDistSqr, mNumMipMaps, mSize, and Ogre::Real. Referenced by init(). |
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Calculates static normals for lighting the terrain.
Definition at line 282 of file OgreTerrainRenderable.cpp. References _getNormalAt(), _vertex(), Ogre::VertexBufferBinding::getBuffer(), mSize, mTerrain, NORMAL_BINDING, Ogre::Real, Ogre::VertexData::vertexBufferBinding, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by init(). |
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Definition at line 609 of file OgreTerrainRenderable.cpp. Referenced by init(). |
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Generates terrain shadows and lighting using vertex colors.
Definition at line 903 of file OgreTerrainRenderable.cpp. References _getNormalAt(), _index(), _vertex(), Ogre::ColourValue::b, COLOUR_BINDING, Ogre::Vector3::dotProduct(), Ogre::ColourValue::g, Ogre::VertexBufferBinding::getBuffer(), intersectSegment(), mColored, mSize, mTerrain, Ogre::Vector3::normalise(), Ogre::ColourValue::r, Ogre::RGBA, Ogre::VertexData::vertexBufferBinding, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. |
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Returns the neighbor TerrainRenderable.
Definition at line 232 of file OgreTerrainRenderable.h. References mNeighbors, and Neighbor. |
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Calculates the normal at the given location.
Definition at line 251 of file OgreTerrainRenderable.cpp. References Ogre::Vector3::crossProduct(), getHeightAt(), Ogre::Vector3::normalise(), Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by _calculateNormals(), and _generateVertexLighting(). |
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return the full transformation of the parent sceneNode or the attachingPoint node
Definition at line 92 of file OgreMovableObject.cpp. References Ogre::Node::_getFullTransform(), and Ogre::MovableObject::mParentNode. Referenced by Ogre::Entity::cacheBoneMatrices(), Ogre::TagPoint::getParentEntityTransform(), Ogre::MovableObject::getWorldBoundingBox(), Ogre::SubEntity::getWorldTransforms(), and Ogre::BillboardSet::getWorldTransforms(). |
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Definition at line 307 of file OgreTerrainRenderable.h. References mNeighbors, and mRenderLevel. |
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Returns the index into the height array for the given coords.
Definition at line 272 of file OgreTerrainRenderable.h. References mSize. Referenced by _generateVertexLighting(), and getRenderOperation(). |
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Definition at line 680 of file OgreTerrainRenderable.cpp. References Ogre::IndexArray, mLevelIndex, and mLevelInit. Referenced by TerrainRenderable(). |
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Internal method called to notify the object that it has been attached to a node.
Definition at line 54 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentIsTagPoint, and Ogre::MovableObject::mParentNode. Referenced by Ogre::SceneNode::attachObject(), Ogre::Entity::attachObjectImpl(), Ogre::SceneNode::detachAllObjects(), Ogre::SceneNode::detachObject(), and Ogre::SceneNode::~SceneNode(). |
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Updates the level of detail to be used for rendering this TerrainRenderable based on the passed in Camera.
Implements Ogre::MovableObject. Definition at line 308 of file OgreTerrainRenderable.cpp. References current_L, mCenter, mForcedRenderLevel, mMinLevelDistSqr, mNumMipMaps, mRenderLevel, Ogre::Real, and Ogre::Vector3::squaredLength(). |
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Definition at line 294 of file OgreTerrainRenderable.h. References mNeighbors. |
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Sets the appropriate neighbor for this TerrainRenderable. Neighbors are necessary to know when to bridge between LODs. Definition at line 225 of file OgreTerrainRenderable.h. References mNeighbors, and Neighbor. |
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Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implements Ogre::MovableObject. Definition at line 347 of file OgreTerrainRenderable.cpp. References Ogre::RenderQueue::addRenderable(). |
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Returns the vertex coord for the given coordinates.
Definition at line 278 of file OgreTerrainRenderable.h. References Ogre::VertexBufferBinding::getBuffer(), mSize, mTerrain, Ogre::Real, and Ogre::VertexData::vertexBufferBinding. Referenced by _calculateMinLevelDist2(), _calculateNormals(), _generateVertexLighting(), and getHeightAt(). |
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 168 of file OgreMovableObject.h. |
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Definition at line 70 of file OgreTerrainRenderable.cpp. References mMinLevelDistSqr, and mTerrain. Referenced by init(), and ~TerrainRenderable(). |
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Returns the bounding box of this TerrainRenderable.
Implements Ogre::MovableObject. Definition at line 160 of file OgreTerrainRenderable.h. References mBounds. Referenced by intersectSegment(). |
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Overridden from MovableObject.
Implements Ogre::MovableObject. Definition at line 262 of file OgreTerrainRenderable.h. References Ogre::Real. |
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Returns the terrain height at the given coordinates.
Definition at line 747 of file OgreTerrainRenderable.cpp. References _vertex(), EAST, mNeighbors, mSize, NORTH, SOUTH, WEST, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by _getNormalAt(), and intersectSegment(). |
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@copydoc Renderable::getLights
Implements Ogre::Renderable. Definition at line 986 of file OgreTerrainRenderable.cpp. References Ogre::Node::getLights(), Ogre::LightList, and Ogre::MovableObject::mParentNode. |
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Retrieves a pointer to the material this renderable object uses.
Implements Ogre::Renderable. Definition at line 178 of file OgreTerrainRenderable.h. References mMaterial. |
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Returns the type of the movable.
Implements Ogre::MovableObject. Definition at line 154 of file OgreTerrainRenderable.h. References mType. |
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Returns the name of the TerrainRenderable.
Implements Ogre::MovableObject. Definition at line 148 of file OgreTerrainRenderable.h. References mName. |
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Returns whether or not this Renderable wishes the hardware to normalise normals.
Reimplemented in Ogre::SubEntity. Definition at line 132 of file OgreRenderable.h. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Returns the maximum number of mipmaps used for LOD.
Definition at line 207 of file OgreTerrainRenderable.h. References mNumMipMaps. |
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Returns the number of world transform matrices this renderable requires.
Reimplemented in Ogre::SubEntity, and Ogre::BorderRenderable. Definition at line 98 of file OgreRenderable.h. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Returns the node to which this object is attached.
Definition at line 60 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentNode. Referenced by Ogre::TagPoint::_updateFromParent(), Ogre::BspIntersectionSceneQuery::execute(), Ogre::TagPoint::getLights(), Ogre::SubEntity::getLights(), Ogre::SubEntity::getSquaredViewDepth(), Ogre::TagPoint::needUpdate(), and Ogre::BspSceneManager::processVisibleLeaf(). |
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Returns the query flags relevant for this object.
Definition at line 175 of file OgreMovableObject.h. Referenced by Ogre::BspIntersectionSceneQuery::execute(). |
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Returns the preferred rasterisation mode of this renderable.
Reimplemented in Ogre::SubEntity. Definition at line 129 of file OgreRenderable.h. References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Returns the mipmap level that will be rendered for this frame.
Definition at line 195 of file OgreTerrainRenderable.h. References mRenderLevel. |
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Constructs a RenderOperation to render the TerrainRenderable.
Implements Ogre::Renderable. Definition at line 352 of file OgreTerrainRenderable.cpp. References _index(), EAST, Ogre::IndexData::indexBuffer, Ogre::IndexData::indexCount, Ogre::RenderOperation::indexData, Ogre::IndexData::indexStart, Ogre::TerrainBufferCache::mCache, mInit, mLevelIndex, mNeighbors, mRenderedTris, mRenderLevel, mRenderLevelChanged, mSize, mTerrain, NORTH, Ogre::RenderOperation::operationType, SOUTH, TILE_EAST, TILE_NORTH, TILE_SOUTH, TILE_WEST, Ogre::RenderOperation::useIndexes, Ogre::RenderOperation::vertexData, and WEST. |
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Gets the queue group for this entity, see setRenderQueueGroup for full details.
Definition at line 87 of file OgreMovableObject.cpp. References Ogre::MovableObject::mRenderQueueID, and Ogre::RenderQueueGroupID. |
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Returns the size of the TerrainRenderable.
Definition at line 189 of file OgreTerrainRenderable.h. References mSize. |
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Overridden, see Renderable.
Implements Ogre::Renderable. Definition at line 978 of file OgreTerrainRenderable.cpp. References Ogre::Camera::getDerivedPosition(), mCenter, Ogre::Real, and Ogre::Vector3::squaredLength(). |
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Retrieves a pointer to the Material Technique this renderable object uses.
Reimplemented in Ogre::SubEntity. Definition at line 63 of file OgreRenderable.h. References Ogre::Material::getBestTechnique(). Referenced by Ogre::RenderPriorityGroup::addRenderable(). |
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Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 136 of file OgreMovableObject.h. |
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Retrieves the axis-aligned bounding box for this object in world coordinates.
Definition at line 104 of file OgreMovableObject.cpp. References Ogre::MovableObject::_getParentNodeFullTransform(), Ogre::MovableObject::getBoundingBox(), Ogre::MovableObject::mWorldAABB, and Ogre::AxisAlignedBox::transform(). Referenced by Ogre::BspIntersectionSceneQuery::execute(), and Ogre::BspSceneManager::processVisibleLeaf(). |
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Retrieves the worldspace bounding sphere for this object.
Definition at line 116 of file OgreMovableObject.cpp. References Ogre::Node::_getDerivedPosition(), Ogre::MovableObject::getBoundingRadius(), Ogre::MovableObject::mParentNode, Ogre::MovableObject::mWorldBoundingSphere, Ogre::Sphere::setCenter(), and Ogre::Sphere::setRadius(). |
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Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.
Implements Ogre::Renderable. Definition at line 600 of file OgreTerrainRenderable.cpp. References Ogre::Node::_getDerivedOrientation(), and Ogre::MovableObject::mParentNode. |
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Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.
Implements Ogre::Renderable. Definition at line 604 of file OgreTerrainRenderable.cpp. References Ogre::Node::_getDerivedPosition(), and Ogre::MovableObject::mParentNode. |
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Gets the world transform matrix / matrices for this renderable object.
Implements Ogre::Renderable. Definition at line 595 of file OgreTerrainRenderable.cpp. References Ogre::Node::_getFullTransform(), and Ogre::MovableObject::mParentNode. |
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Intersects the segment witht he terrain tile.
Definition at line 833 of file OgreTerrainRenderable.cpp. References EAST, Ogre::AxisAlignedBox::getAllCorners(), getBoundingBox(), getHeightAt(), mNeighbors, Ogre::Vector3::normalise(), NORTH, SOUTH, WEST, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by _generateVertexLighting(). |
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Returns true if this object is attached to a SceneNode or TagPoint.
Definition at line 65 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentNode. Referenced by Ogre::Entity::attachObjectToBone(). |
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Returns whether or not this object is supposed to be visible or not.
Definition at line 76 of file OgreMovableObject.cpp. References Ogre::MovableObject::mVisible. Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SceneManager::_populateLightList(), and Ogre::BspSceneManager::processVisibleLeaf(). |
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As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 172 of file OgreMovableObject.h. |
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Forces the LOD to the given level from this point on.
Definition at line 201 of file OgreTerrainRenderable.h. References mForcedRenderLevel. |
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Definition at line 238 of file OgreTerrainRenderable.h. References mMaterial. |
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Sets the query flags for this object.
Definition at line 164 of file OgreMovableObject.h. |
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Sets the render queue group this entity will be rendered through.
Definition at line 82 of file OgreMovableObject.cpp. References Ogre::MovableObject::mRenderQueueID, and Ogre::RenderQueueGroupID. |
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Call this to associate your own custom user object instance with this MovableObject.
Definition at line 132 of file OgreMovableObject.h. |
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Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light. Definition at line 71 of file OgreMovableObject.cpp. References Ogre::MovableObject::mVisible. |
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Returns whether or not to use an 'identity' projection.
Reimplemented in Ogre::GuiElement, and Ogre::BorderRenderable. Definition at line 108 of file OgreRenderable.h. Referenced by Ogre::SceneManager::useRenderableViewProjMode(). |
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Returns whether or not to use an 'identity' projection.
Reimplemented in Ogre::GuiElement, and Ogre::BorderRenderable. Definition at line 118 of file OgreRenderable.h. Referenced by Ogre::SceneManager::useRenderableViewProjMode(). |
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Definition at line 363 of file OgreTerrainRenderable.h. Referenced by _notifyCurrentCamera(). |
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Definition at line 338 of file OgreTerrainRenderable.h. Referenced by getBoundingBox(), and init(). |
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Definition at line 339 of file OgreTerrainRenderable.h. Referenced by _notifyCurrentCamera(), getSquaredViewDepth(), and init(). |
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Definition at line 365 of file OgreTerrainRenderable.h. Referenced by _generateVertexLighting(), init(), and TerrainRenderable(). |
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Definition at line 368 of file OgreTerrainRenderable.h. Referenced by _notifyCurrentCamera(), setForcedRenderLevel(), and TerrainRenderable(). |
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Definition at line 351 of file OgreTerrainRenderable.h. Referenced by getRenderOperation(), init(), and TerrainRenderable(). |
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Definition at line 39 of file OgreTerrainRenderable.cpp. Referenced by _initLevelIndexes(), and getRenderOperation(). |
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Definition at line 40 of file OgreTerrainRenderable.cpp. Referenced by _initLevelIndexes(). |
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Definition at line 366 of file OgreTerrainRenderable.h. Referenced by init(), and TerrainRenderable(). |
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Definition at line 348 of file OgreTerrainRenderable.h. Referenced by getMaterial(), and setMaterial(). |
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Definition at line 357 of file OgreTerrainRenderable.h. Referenced by _calculateCFactor(), and init(). |
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Definition at line 334 of file OgreTerrainRenderable.h. Referenced by _calculateMinLevelDist2(), _notifyCurrentCamera(), deleteGeometry(), init(), and TerrainRenderable(). |
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Definition at line 345 of file OgreTerrainRenderable.h. Referenced by getName(). |
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Definition at line 356 of file OgreTerrainRenderable.h. Referenced by _calculateCFactor(), and init(). |
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Definition at line 336 of file OgreTerrainRenderable.h. Referenced by _alignNeighbors(), _getNeighbor(), _hasNeighborRenderLevel(), _numNeighbors(), _setNeighbor(), getHeightAt(), getRenderOperation(), intersectSegment(), and TerrainRenderable(). |
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Definition at line 331 of file OgreTerrainRenderable.h. Referenced by _calculateMinLevelDist2(), _notifyCurrentCamera(), getNumMipMaps(), and init(). |
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Definition at line 48 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::_notifyAttached(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::~MovableObject(). |
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Flags determining whether this object is included / excluded from scene queries.
Definition at line 56 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(). |
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Definition at line 35 of file OgreTerrainRenderable.cpp. Referenced by getRenderOperation(). |
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Definition at line 332 of file OgreTerrainRenderable.h. Referenced by _adjustRenderLevel(), _alignNeighbors(), _hasNeighborRenderLevel(), _notifyCurrentCamera(), getRenderLevel(), getRenderOperation(), and init(). |
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Definition at line 350 of file OgreTerrainRenderable.h. Referenced by getRenderOperation(), and TerrainRenderable(). |
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The render queue to use when rendering this object.
Definition at line 54 of file OgreMovableObject.h. Referenced by Ogre::Entity::_updateRenderQueue(), Ogre::BillboardSet::_updateRenderQueue(), Ogre::MovableObject::getRenderQueueGroup(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setRenderQueueGroup(). |
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Definition at line 340 of file OgreTerrainRenderable.h. Referenced by init(). |
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Definition at line 342 of file OgreTerrainRenderable.h. Referenced by _calculateMinLevelDist2(), _calculateNormals(), _generateVertexLighting(), _index(), _vertex(), getHeightAt(), getRenderOperation(), getSize(), and init(). |
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Definition at line 329 of file OgreTerrainRenderable.h. Referenced by _calculateNormals(), _generateVertexLighting(), _vertex(), deleteGeometry(), getRenderOperation(), and init(). |
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Definition at line 359 of file OgreTerrainRenderable.h. Referenced by _calculateCFactor(), and init(). |
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Definition at line 37 of file OgreTerrainRenderable.cpp. Referenced by getMovableType(). |
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User defined object which is linked to this object.
Definition at line 52 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(). |
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Definition at line 358 of file OgreTerrainRenderable.h. Referenced by _calculateCFactor(), and init(). |
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Is this object visible?
Definition at line 50 of file OgreMovableObject.h. Referenced by Ogre::Frustum::Frustum(), Ogre::MovableObject::isVisible(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setVisible(). |
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Cached world AABB of this object.
Definition at line 58 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getWorldBoundingBox(), and Ogre::MovableObject::MovableObject(). |
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Definition at line 60 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getWorldBoundingSphere(). |
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Definition at line 343 of file OgreTerrainRenderable.h. Referenced by init(). |
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Definition at line 361 of file OgreTerrainRenderable.h. |
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:13:43 2004