#include <OgreSceneQuery.h>
Inheritance diagram for Ogre::RaySceneQueryListener:
Public Methods | |
virtual bool | queryResult (MovableObject *obj, Real distance)=0 |
Called when a movable objects intersects the ray. | |
virtual bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance)=0 |
Called when a world fragment is intersected by the ray. |
Definition at line 292 of file OgreSceneQuery.h.
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Called when a world fragment is intersected by the ray.
Implemented in Ogre::RaySceneQuery. |
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Called when a movable objects intersects the ray.
Implemented in Ogre::RaySceneQuery. Referenced by Ogre::DefaultRaySceneQuery::execute(). |
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:16:27 2004