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OgreBspResourceManager.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #include "OgreBspResourceManager.h"
00026 #include "OgreBspLevel.h"
00027 #include "OgreQuake3ShaderManager.h"
00028 
00029 
00030 namespace Ogre {
00031 
00032     //-----------------------------------------------------------------------
00033     template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0;
00034     //-----------------------------------------------------------------------
00035 
00036     //-----------------------------------------------------------------------
00037     BspResourceManager::BspResourceManager()
00038     {
00039         // Also create related shader manager (singleton managed)
00040         mShaderMgr = new Quake3ShaderManager();
00041     }
00042     //-----------------------------------------------------------------------
00043     BspResourceManager::~BspResourceManager()
00044     {
00045         delete mShaderMgr;
00046     }
00047     //-----------------------------------------------------------------------
00048     BspLevel* BspResourceManager::load( const String& filename, int priority)
00049     {
00050         // Only 1 BSP level allowed loaded at once
00051         unloadAndDestroyAll();
00052 
00053         BspLevel* pBsp = (BspLevel*)create(filename);
00054         ResourceManager::load(pBsp, priority);
00055         return pBsp;
00056 
00057     }
00058     //-----------------------------------------------------------------------
00059     Resource* BspResourceManager::create( const String& name)
00060     {
00061         return new BspLevel(name);
00062 
00063     }
00064     //-----------------------------------------------------------------------
00065     BspResourceManager& BspResourceManager::getSingleton(void)
00066     {
00067         return Singleton<BspResourceManager>::getSingleton();
00068     }
00069 
00070 
00071 }

Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:03 2004