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Ogre::OctreeNode Class Reference

Specialized SceneNode that is customized for working within an Octree. More...

#include <OgreOctreeNode.h>

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List of all members.

Public Types

typedef HashMap< String, MovableObject *,
_StringHash
ObjectMap
typedef MapIterator< ObjectMapObjectIterator
typedef HashMap< String, Node *,
_StringHash
ChildNodeMap
typedef MapIterator< ChildNodeMapChildNodeIterator

Public Methods

 OctreeNode (SceneManager *creator)
 Standard constructor.

 OctreeNode (SceneManager *creator, const String &name)
 Standard constructor.

 ~OctreeNode ()
 Standard destructor.

NoderemoveChild (unsigned short index)
 Overridden from Node to remove any reference to octants.

NoderemoveChild (const String &name)
 Overridden from Node to remove any reference to octants.

OctreegetOctant ()
 Returns the Octree in which this OctreeNode resides.

void setOctant (Octree *o)
 Sets the Octree in which this OctreeNode resides.

bool _isIn (AxisAlignedBox &box)
 Since we are loose, only check the center.

virtual void _addToRenderQueue (Camera *cam, RenderQueue *)
 Addes the attached objects of this OctreeScene node into the queue.

virtual void getRenderOperation (RenderOperation &op)
 Sets up the LegacyRenderOperation for rendering this scene node as geometry.

AxisAlignedBox_getLocalAABB ()
 Returns the local bounding box of this OctreeNode.

virtual void attachObject (MovableObject *obj)
 Adds an instance of a scene object to this node.

virtual unsigned short numAttachedObjects (void) const
 Reports the number of objects attached to this node.

virtual MovableObjectgetAttachedObject (unsigned short index)
 Retrieves a pointer to an attached object.

virtual MovableObjectgetAttachedObject (const String &name)
 Retrieves a pointer to an attached object.

virtual MovableObjectdetachObject (unsigned short index)
 Detaches the indexed object from this scene node.

virtual void detachObject (MovableObject *obj)
 Detaches an object by pointer.

virtual MovableObjectdetachObject (const String &name)
 Detaches the named object from this node and returns a pointer to it.

virtual void detachAllObjects (void)
 Detaches all objects attached to this node.

void attachLight (Light *l)
 Adds a light to this node.

void attachCamera (Camera *ent)
 Adds a Camera to this node.

virtual void _update (bool updateChildren, bool parentHasChanged)
 Internal method to update the Node.

virtual void _findVisibleObjects (Camera *cam, RenderQueue *queue, bool includeChildren=true, bool displayNodes=false)
 Internal method which locates any visible objects attached to this node and adds them to the passed in queue.

virtual AxisAlignedBox _getWorldAABB (void) const
 Gets the axis-aligned bounding box of this node (and hence all subnodes).

virtual ObjectIterator getAttachedObjectIterator (void)
 Retrieves an iterator which can be used to efficiently step through the objects attached to this node.

SceneManagergetCreator (void) const
 Gets the creator of this scene node.

virtual void removeAndDestroyChild (const String &name)
 This method removes and destroys the named child and all of its children.

virtual void removeAndDestroyChild (unsigned short index)
 This method removes and destroys the child and all of its children.

virtual void removeAndDestroyAllChildren (void)
 Removes and destroys all children of this node.

virtual void showBoundingBox (bool bShow)
 Allows the showing of the node's bounding box.

virtual void _addBoundingBoxToQueue (RenderQueue *queue)
 Add the bounding box to the rendering queue.

virtual bool getShowBoundingBox () const
 This allows scene managers to determine if the node's bounding box should be added to the rendering queue.

virtual SceneNodecreateChildSceneNode (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates an unnamed new SceneNode as a child of this node.

virtual SceneNodecreateChildSceneNode (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new named SceneNode as a child of this node.

const LightListgetLights (void) const
 Allows retrieval of the nearest lights to the centre of this SceneNode.

const StringgetName (void) const
 Returns the name of the node.

virtual NodegetParent (void) const
 Gets this node's parent (NULL if this is the root).

virtual const QuaterniongetOrientation () const
 Returns a quaternion representing the nodes orientation.

virtual void setOrientation (const Quaternion &q)
 Sets the orientation of this node via a quaternion.

virtual void setOrientation (Real w, Real x, Real y, Real z)
 Sets the orientation of this node via quaternion parameters.

virtual void resetOrientation (void)
 Resets the nodes orientation (local axes as world axes, no rotation).

virtual void setPosition (const Vector3 &pos)
 Sets the position of the node relative to it's parent.

virtual void setPosition (Real x, Real y, Real z)
 Sets the position of the node relative to it's parent.

virtual const Vector3getPosition (void) const
 Gets the position of the node relative to it's parent.

virtual void setScale (const Vector3 &scale)
 Sets the scaling factor applied to this node.

virtual void setScale (Real x, Real y, Real z)
 Sets the scaling factor applied to this node.

virtual const Vector3getScale (void) const
 Gets the scaling factor of this node.

virtual void setInheritScale (bool inherit)
 Tells the node whether it should inherit scaling factors from it's parent node.

virtual bool getInheritScale (void) const
 Returns true if this node is affected by scaling factors applied to the parent node.

virtual void scale (const Vector3 &scale)
 Scales the node, combining it's current scale with the passed in scaling factor.

virtual void scale (Real x, Real y, Real z)
 Scales the node, combining it's current scale with the passed in scaling factor.

virtual void translate (const Vector3 &d)
 Moves the node along the cartesian axes.

virtual void translate (Real x, Real y, Real z)
 Moves the node along the cartesian axes.

virtual void translate (const Matrix3 &axes, const Vector3 &move)
 Moves the node along arbitrary axes.

virtual void translate (const Matrix3 &axes, Real x, Real y, Real z)
 Moves the node along arbitrary axes.

virtual void roll (Real degrees)
 Rotate the node around the Z-axis.

virtual void pitch (Real degrees)
 Rotate the node around the X-axis.

virtual void yaw (Real degrees)
 Rotate the node around the Y-axis.

virtual void rotate (const Vector3 &axis, Real degrees)
 Rotate the node around an arbitrary axis.

virtual void rotate (const Quaternion &q)
 Rotate the node around an aritrary axis using a Quarternion.

virtual Matrix3 getLocalAxes (void) const
 Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.

virtual NodecreateChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates an unnamed new Node as a child of this node.

virtual NodecreateChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new named Node as a child of this node.

virtual void addChild (Node *child)
 Adds a (precreated) child scene node to this node.

virtual unsigned short numChildren (void) const
 Reports the number of child nodes under this one.

virtual NodegetChild (unsigned short index) const
 Gets a pointer to a child node.

virtual NodegetChild (const String &name) const
 Gets a pointer to a named child node.

virtual ChildNodeIterator getChildIterator (void)
 Retrieves an iterator for efficiently looping through all children of this node.

virtual void removeAllChildren (void)
 Removes all child Nodes attached to this node.

virtual const Quaternion_getDerivedOrientation (void) const
 Gets the orientation of the node as derived from all parents.

virtual const Vector3_getDerivedPosition (void) const
 Gets the position of the node as derived from all parents.

virtual const Vector3_getDerivedScale (void) const
 Gets the scaling factor of the node as derived from all parents.

virtual Matrix4 _getFullTransform (void) const
 Gets the full transformation matrix for this node.

MaterialgetMaterial (void) const
 Overridden from Renderable.

void getWorldTransforms (Matrix4 *xform) const
 Overridden from Renderable.

const QuaterniongetWorldOrientation (void) const
 @copydoc Renderable::getWorldOrientation

const Vector3getWorldPosition (void) const
 @copydoc Renderable::getWorldPosition

virtual void setInitialState (void)
 Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.

virtual void resetToInitialState (void)
 Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info.

virtual const Vector3getInitialPosition (void) const
 Gets the initial position of this node, see setInitialState for more info.

virtual const QuaterniongetInitialOrientation (void) const
 Gets the initial orientation of this node, see setInitialState for more info.

virtual const Vector3getInitialScale (void) const
 Gets the initial position of this node, see setInitialState for more info.

virtual void _weightedTransform (Real weight, const Vector3 &translate, const Quaternion &rotate, const Vector3 &scale)
 Internal weighted transform method.

Real getSquaredViewDepth (const Camera *cam) const
 Overridden, see Renderable.

virtual void needUpdate ()
 To be called in the event of transform changes to this node that require it's recalculation.

virtual void requestUpdate (Node *child)
 Called by children to notify their parent that they need an update.

virtual void cancelUpdate (Node *child)
 Called by children to notify their parent that they no longer need an update.

virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.

virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.

virtual bool useIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool useIdentityView (void) const
 Returns whether or not to use an 'identity' projection.

virtual SceneDetailLevel getRenderDetail () const
 Returns the preferred rasterisation mode of this renderable.

virtual bool getNormaliseNormals (void) const
 Returns whether or not this Renderable wishes the hardware to normalise normals.


Protected Types

typedef std::set< Node * > ChildUpdateSet

Protected Methods

void _updateBounds (void)
 Internal method for updating the bounds for this OctreeNode.

void _removeNodeAndChildren ()
NodecreateChildImpl (void)
 See Node.

NodecreateChildImpl (const String &name)
 See Node.

void setParent (Node *parent)
 Only available internally - notification of parent.

virtual void _updateFromParent (void) const
 Triggers the node to update it's combined transforms.

void makeTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix) const
 Internal method for building a Matrix4 from orientation / scale / position.

void makeInverseTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix)
 Internal method for building an inverse Matrix4 from orientation / scale / position.


Protected Attributes

AxisAlignedBox mLocalAABB
 local bounding box

OctreemOctant
 Octree this node is attached to.

Real mCorners [24]
 preallocated corners for rendering

ObjectMap mObjectsByName
LightList mLightList
bool mLightListDirty
WireBoundingBoxmWireBoundingBox
 Pointer to a Wire Bounding Box for this Node.

bool mShowBoundingBox
 Flag that determines if the bounding box of the node should be displayed.

SceneManagermCreator
 SceneManager which created this node.

AxisAlignedBox mWorldAABB
 World-Axis aligned bounding box, updated only through _update.

NodemParent
 Pointer to parent node.

ChildNodeMap mChildren
 Collection of pointers to direct children; hashmap for efficiency.

ChildUpdateSet mChildrenToUpdate
 List of children which need updating, used if self is not out of date but children are.

bool mNeedParentUpdate
 Flag to indicate own transform from parent is out of date.

bool mNeedChildUpdate
 Flag indicating that all children need to be updated.

bool mParentNotified
 Flag indicating that parent has been notified about update request.

String mName
 Friendly name of this node, can be automatically generated if you don't care.

Quaternion mOrientation
 Stores the orientation of the node relative to it's parent.

Vector3 mPosition
 Stores the position/translation of the node relative to its parent.

Vector3 mScale
 Stores the scaling factor applied to this node.

bool mInheritScale
 Stores whether this node inherits scale from it's parent.

Quaternion mDerivedOrientation
 Cached combined orientation.

Vector3 mDerivedPosition
 Cached combined position.

Vector3 mDerivedScale
 Cached combined scale.

Vector3 mInitialPosition
 The position to use as a base for keyframe animation.

Quaternion mInitialOrientation
 The orientation to use as a base for keyframe animation.

Vector3 mInitialScale
 The scale to use as a base for keyframe animation.

Real mAccumAnimWeight
Vector3 mTransFromInitial
Quaternion mRotFromInitial
Vector3 mScaleFromInitial
Matrix4 mCachedTransform
 Cached derived transform as a 4x4 matrix.

bool mCachedTransformOutOfDate

Static Protected Attributes

unsigned long mColors [8] = {green, green, green, green, green, green, green, green }
 shared colors for rendering

unsigned short mIndexes [24]
 shared indexes for rendering

unsigned long msNextGeneratedNameExt = 1
 Incremented count for next name extension.


Detailed Description

Specialized SceneNode that is customized for working within an Octree.

Each node maintains it's own bounding box, rather than merging it with all the children.

Definition at line 33 of file OgreOctreeNode.h.


Member Typedef Documentation

typedef MapIterator<ChildNodeMap> Ogre::Node::ChildNodeIterator [inherited]
 

Definition at line 54 of file OgreNode.h.

Referenced by Ogre::Node::getChildIterator().

typedef HashMap<String, Node*, _StringHash> Ogre::Node::ChildNodeMap [inherited]
 

Definition at line 53 of file OgreNode.h.

typedef std::set<Node*> Ogre::Node::ChildUpdateSet [protected, inherited]
 

Definition at line 62 of file OgreNode.h.

typedef MapIterator<ObjectMap> Ogre::SceneNode::ObjectIterator [inherited]
 

Definition at line 48 of file OgreSceneNode.h.

Referenced by Ogre::SceneNode::getAttachedObjectIterator().

typedef HashMap<String, MovableObject*, _StringHash> Ogre::SceneNode::ObjectMap [inherited]
 

Definition at line 47 of file OgreSceneNode.h.


Constructor & Destructor Documentation

Ogre::OctreeNode::OctreeNode SceneManager   creator
 

Standard constructor.

Definition at line 33 of file OgreOctreeNode.cpp.

References mOctant.

Ogre::OctreeNode::OctreeNode SceneManager   creator,
const String   name
 

Standard constructor.

Definition at line 38 of file OgreOctreeNode.cpp.

References mOctant.

Ogre::OctreeNode::~OctreeNode  
 

Standard destructor.

Definition at line 43 of file OgreOctreeNode.cpp.


Member Function Documentation

void Ogre::SceneNode::_addBoundingBoxToQueue RenderQueue   queue [virtual, inherited]
 

Add the bounding box to the rendering queue.

Definition at line 289 of file OgreSceneNode.cpp.

References Ogre::RenderQueue::addRenderable(), Ogre::SceneNode::mWireBoundingBox, Ogre::SceneNode::mWorldAABB, and Ogre::WireBoundingBox::setupBoundingBox().

Referenced by Ogre::SceneNode::_findVisibleObjects(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::OctreeSceneManager::walkOctree().

void Ogre::OctreeNode::_addToRenderQueue Camera   cam,
RenderQueue   queue
[virtual]
 

Addes the attached objects of this OctreeScene node into the queue.

Definition at line 119 of file OgreOctreeNode.cpp.

References Ogre::MovableObject::_notifyCurrentCamera(), Ogre::MovableObject::isVisible(), and Ogre::SceneNode::mObjectsByName.

void Ogre::SceneNode::_findVisibleObjects Camera   cam,
RenderQueue   queue,
bool    includeChildren = true,
bool    displayNodes = false
[virtual, inherited]
 

Internal method which locates any visible objects attached to this node and adds them to the passed in queue.

Remarks:
Should only be called by a SceneManager implementation, and only after the _updat method has been called to ensure transforms and world bounds are up to date. SceneManager implementations can choose to let the search cascade automatically, or choose to prevent this and select nodes themselves based on some other criteria.
Parameters:
cam  The active camera
queue  The SceneManager's rendering queue
includeChildren  If true, the call is cascaded down to all child nodes automatically.
displayNodes  If true, the nodes themselves are rendered as a set of 3 axes as well as the objects being rendered. For debugging purposes.

Definition at line 242 of file OgreSceneNode.cpp.

References Ogre::SceneNode::_addBoundingBoxToQueue(), Ogre::RenderQueue::addRenderable(), Ogre::SceneManager::getShowBoundingBoxes(), Ogre::Camera::isVisible(), Ogre::Node::mChildren, Ogre::SceneNode::mCreator, Ogre::SceneNode::mObjectsByName, Ogre::SceneNode::mShowBoundingBox, and Ogre::SceneNode::mWorldAABB.

Referenced by Ogre::SceneManager::_findVisibleObjects(), and Ogre::Overlay::_findVisibleObjects().

const Quaternion & Ogre::Node::_getDerivedOrientation void    const [virtual, inherited]
 

Gets the orientation of the node as derived from all parents.

Definition at line 394 of file OgreNode.cpp.

References Ogre::Node::_updateFromParent(), Ogre::Node::mDerivedOrientation, and Ogre::Node::mNeedParentUpdate.

Referenced by Ogre::Node::_getFullTransform(), Ogre::ParticleSystem::_triggerEmitters(), Ogre::ParticleSystem::_updateBounds(), Ogre::TagPoint::_updateFromParent(), Ogre::Node::_updateFromParent(), Ogre::BillboardSet::genBillboardAxes(), Ogre::TerrainRenderable::getWorldOrientation(), Ogre::SubEntity::getWorldOrientation(), Ogre::SimpleRenderable::getWorldOrientation(), Ogre::ParticleSystem::getWorldOrientation(), Ogre::Node::getWorldOrientation(), Ogre::Frustum::getWorldOrientation(), Ogre::BillboardSet::getWorldOrientation(), Ogre::Frustum::isViewOutOfDate(), Ogre::Camera::isViewOutOfDate(), Ogre::Bone::setBindingPose(), and Ogre::Light::update().

const Vector3 & Ogre::Node::_getDerivedPosition void    const [virtual, inherited]
 

Gets the position of the node as derived from all parents.

Definition at line 404 of file OgreNode.cpp.

References Ogre::Node::_updateFromParent(), Ogre::Node::mDerivedPosition, and Ogre::Node::mNeedParentUpdate.

Referenced by Ogre::Camera::_autoTrack(), Ogre::Node::_getFullTransform(), Ogre::ParticleSystem::_triggerEmitters(), Ogre::ParticleSystem::_updateBounds(), Ogre::TagPoint::_updateFromParent(), Ogre::Node::_updateFromParent(), Ogre::BspIntersectionSceneQuery::execute(), Ogre::Node::getSquaredViewDepth(), Ogre::Frustum::getSquaredViewDepth(), Ogre::MovableObject::getWorldBoundingSphere(), Ogre::TerrainRenderable::getWorldPosition(), Ogre::SubEntity::getWorldPosition(), Ogre::SimpleRenderable::getWorldPosition(), Ogre::ParticleSystem::getWorldPosition(), Ogre::Node::getWorldPosition(), Ogre::Frustum::getWorldPosition(), Ogre::BillboardSet::getWorldPosition(), Ogre::Frustum::isViewOutOfDate(), Ogre::Camera::isViewOutOfDate(), Ogre::Bone::setBindingPose(), and Ogre::Light::update().

const Vector3 & Ogre::Node::_getDerivedScale void    const [virtual, inherited]
 

Gets the scaling factor of the node as derived from all parents.

Definition at line 414 of file OgreNode.cpp.

References Ogre::Node::mDerivedScale.

Referenced by Ogre::Node::_getFullTransform(), Ogre::Node::_updateFromParent(), Ogre::Entity::getBoundingBox(), and Ogre::Entity::getBoundingRadius().

Matrix4 Ogre::Node::_getFullTransform void    const [virtual, inherited]
 

Gets the full transformation matrix for this node.

Remarks:
This method returns the full transformation matrix for this node, including the effect of any parent node transformations, provided they have been updated using the Node::_update method. This should only be called by a SceneManager which knows the derived transforms have been updated before calling this method. Applications using Ogre should just use the relative transforms.

Definition at line 97 of file OgreNode.cpp.

References Ogre::Node::_getDerivedOrientation(), Ogre::Node::_getDerivedPosition(), Ogre::Node::_getDerivedScale(), Ogre::Node::makeTransform(), Ogre::Node::mCachedTransform, and Ogre::Node::mCachedTransformOutOfDate.

Referenced by Ogre::Skeleton::_getBoneMatrices(), Ogre::MovableObject::_getParentNodeFullTransform(), Ogre::TerrainRenderable::getWorldTransforms(), Ogre::SimpleRenderable::getWorldTransforms(), and Ogre::Node::getWorldTransforms().

AxisAlignedBox& Ogre::OctreeNode::_getLocalAABB  
 

Returns the local bounding box of this OctreeNode.

Remarks:
This is used to render the bounding box, rather then the global.

Definition at line 81 of file OgreOctreeNode.h.

References mLocalAABB.

AxisAlignedBox Ogre::SceneNode::_getWorldAABB void    const [virtual, inherited]
 

Gets the axis-aligned bounding box of this node (and hence all subnodes).

Remarks:
Recommended only if you are extending a SceneManager, because the bounding box returned from this method is only up to date after the SceneManager has called _update.

Definition at line 318 of file OgreSceneNode.cpp.

References Ogre::SceneNode::mWorldAABB.

bool Ogre::OctreeNode::_isIn AxisAlignedBox   box
 

Since we are loose, only check the center.

Definition at line 106 of file OgreOctreeNode.cpp.

References Ogre::AxisAlignedBox::getMaximum(), Ogre::AxisAlignedBox::getMinimum(), Ogre::Vector3::midPoint(), and Ogre::SceneNode::mWorldAABB.

void Ogre::OctreeNode::_removeNodeAndChildren   [protected]
 

Definition at line 45 of file OgreOctreeNode.cpp.

References Ogre::Node::mChildren.

Referenced by removeChild().

void Ogre::SceneNode::_update bool    updateChildren,
bool    parentHasChanged
[virtual, inherited]
 

Internal method to update the Node.

Note:
Updates this scene node and any relevant children to incorporate transforms etc. Don't call this yourself unless you are writing a SceneManager implementation.
Parameters:
updateChildren  If true, the update cascades down to all children. Specify false if you wish to update children separately, e.g. because of a more selective SceneManager implementation.
parentHasChanged  This flag indicates that the parent xform has changed, so the child should retrieve the parent's xform and combine it with its own even if it hasn't changed itself.

Reimplemented from Ogre::Node.

Reimplemented in Ogre::BspSceneNode.

Definition at line 69 of file OgreSceneNode.cpp.

References Ogre::SceneNode::_updateBounds(), and Ogre::SceneNode::mLightListDirty.

Referenced by Ogre::Overlay::_findVisibleObjects(), and Ogre::SceneManager::_updateSceneGraph().

void Ogre::OctreeNode::_updateBounds void    [protected, virtual]
 

Internal method for updating the bounds for this OctreeNode.

Remarks:
This method determines the bounds solely from the attached objects, not any children. If the node has changed it's bounds, it is removed from its current octree, and reinserted into the tree.

Reimplemented from Ogre::SceneNode.

Definition at line 72 of file OgreOctreeNode.cpp.

References Ogre::AxisAlignedBox::isNull(), Ogre::AxisAlignedBox::merge(), mLocalAABB, Ogre::SceneNode::mObjectsByName, Ogre::SceneNode::mWorldAABB, and Ogre::AxisAlignedBox::setNull().

void Ogre::Node::_updateFromParent void    const [protected, virtual, inherited]
 

Triggers the node to update it's combined transforms.

This method is called internally by Ogre to ask the node to update it's complete transformation based on it's parents derived transform.

Reimplemented in Ogre::TagPoint.

Definition at line 162 of file OgreNode.cpp.

References Ogre::Node::_getDerivedOrientation(), Ogre::Node::_getDerivedPosition(), Ogre::Node::_getDerivedScale(), Ogre::Node::mCachedTransformOutOfDate, Ogre::Node::mDerivedOrientation, Ogre::Node::mDerivedPosition, Ogre::Node::mDerivedScale, Ogre::Node::mOrientation, Ogre::Node::mParent, Ogre::Node::mPosition, and Ogre::Node::mScale.

Referenced by Ogre::Node::_getDerivedOrientation(), Ogre::Node::_getDerivedPosition(), and Ogre::Node::_update().

void Ogre::Node::_weightedTransform Real    weight,
const Vector3   translate,
const Quaternion   rotate,
const Vector3   scale
[virtual, inherited]
 

Internal weighted transform method.

Remarks:
This method transforms a Node by a weighted amount from it's initial state. If weighted transforms have already been applied, the previous transforms and this one are blended together based on their relative weight. This method should not be used in combination with the unweighted rotate, translate etc methods.

Definition at line 653 of file OgreNode.cpp.

References Ogre::Node::mAccumAnimWeight, Ogre::Node::mInitialOrientation, Ogre::Node::mInitialPosition, Ogre::Node::mInitialScale, Ogre::Node::mOrientation, Ogre::Node::mPosition, Ogre::Node::mRotFromInitial, Ogre::Node::mScale, Ogre::Node::mScaleFromInitial, Ogre::Node::mTransFromInitial, Ogre::Node::needUpdate(), and Ogre::Real.

Referenced by Ogre::AnimationTrack::applyToNode().

void Ogre::Node::addChild Node   child [virtual, inherited]
 

Adds a (precreated) child scene node to this node.

Definition at line 224 of file OgreNode.cpp.

References Ogre::Node::getName(), Ogre::Node::mChildren, and Ogre::Node::setParent().

Referenced by Ogre::Overlay::add3D(), Ogre::Node::createChild(), Ogre::Bone::createChild(), Ogre::Bone::createChildTagPoint(), and Ogre::SkeletonSerializer::readBoneParent().

void Ogre::SceneNode::attachCamera Camera   ent [inherited]
 

Adds a Camera to this node.

Remarks:
DEPRECATED. Use attachObject instead now.

Definition at line 194 of file OgreSceneNode.cpp.

References Ogre::SceneNode::attachObject().

void Ogre::SceneNode::attachLight Light   l [inherited]
 

Adds a light to this node.

Remarks:
DEPRECATED. Use attachObject instead now.

Definition at line 199 of file OgreSceneNode.cpp.

References Ogre::SceneNode::attachObject().

void Ogre::SceneNode::attachObject MovableObject   obj [virtual, inherited]
 

Adds an instance of a scene object to this node.

Remarks:
Scene objects can include Entity objects, Camera objects, Light objects, ParticleSystem objects etc. Anything that subclasses from MovableObject.

Definition at line 78 of file OgreSceneNode.cpp.

References Ogre::MovableObject::_notifyAttached(), Ogre::MovableObject::getName(), Ogre::SceneNode::mObjectsByName, and Ogre::Node::needUpdate().

Referenced by Ogre::SceneNode::attachCamera(), Ogre::SceneNode::attachLight(), Ogre::OverlayManager::parseNewMesh(), Ogre::SceneManager::setSkyBox(), Ogre::SceneManager::setSkyDome(), and Ogre::SceneManager::setSkyPlane().

void Ogre::Node::cancelUpdate Node   child [virtual, inherited]
 

Called by children to notify their parent that they no longer need an update.

Definition at line 739 of file OgreNode.cpp.

References Ogre::Node::mChildrenToUpdate, Ogre::Node::mNeedChildUpdate, Ogre::Node::mParent, and Ogre::Node::mParentNotified.

Referenced by Ogre::Node::removeChild().

Node * Ogre::Node::createChild const String   name,
const Vector3   translate = Vector3::ZERO,
const Quaternion   rotate = Quaternion::IDENTITY
[virtual, inherited]
 

Creates a new named Node as a child of this node.

Remarks:
This creates a child node with a given name, which allows you to look the node up from the parent which holds this collection of nodes.
Parameters:
translate  Initial translation offset of child relative to parent
rotate  Initial rotation relative to parent

Definition at line 214 of file OgreNode.cpp.

References Ogre::Node::addChild(), Ogre::Node::createChildImpl(), Ogre::Node::rotate(), and Ogre::Node::translate().

Node * Ogre::Node::createChild const Vector3   translate = Vector3::ZERO,
const Quaternion   rotate = Quaternion::IDENTITY
[virtual, inherited]
 

Creates an unnamed new Node as a child of this node.

Parameters:
translate  Initial translation offset of child relative to parent
rotate  Initial rotation relative to parent

Definition at line 204 of file OgreNode.cpp.

References Ogre::Node::addChild(), Ogre::Node::createChildImpl(), Ogre::Node::rotate(), and Ogre::Node::translate().

Referenced by Ogre::SceneNode::createChildSceneNode().

Node * Ogre::SceneNode::createChildImpl const String   name [protected, virtual, inherited]
 

See Node.

Implements Ogre::Node.

Definition at line 313 of file OgreSceneNode.cpp.

References Ogre::SceneManager::createSceneNode(), and Ogre::SceneNode::mCreator.

Node * Ogre::SceneNode::createChildImpl void    [protected, virtual, inherited]
 

See Node.

Implements Ogre::Node.

Definition at line 308 of file OgreSceneNode.cpp.

References Ogre::SceneManager::createSceneNode(), and Ogre::SceneNode::mCreator.

SceneNode * Ogre::SceneNode::createChildSceneNode const String   name,
const Vector3   translate = Vector3::ZERO,
const Quaternion   rotate = Quaternion::IDENTITY
[virtual, inherited]
 

Creates a new named SceneNode as a child of this node.

Remarks:
This creates a child node with a given name, which allows you to look the node up from the parent which holds this collection of nodes.
Parameters:
translate  Initial translation offset of child relative to parent
rotate  Initial rotation relative to parent

Definition at line 372 of file OgreSceneNode.cpp.

References Ogre::Node::createChild().

SceneNode * Ogre::SceneNode::createChildSceneNode const Vector3   translate = Vector3::ZERO,
const Quaternion   rotate = Quaternion::IDENTITY
[virtual, inherited]
 

Creates an unnamed new SceneNode as a child of this node.

Parameters:
translate  Initial translation offset of child relative to parent
rotate  Initial rotation relative to parent

Definition at line 366 of file OgreSceneNode.cpp.

References Ogre::Node::createChild().

void Ogre::SceneNode::detachAllObjects void    [virtual, inherited]
 

Detaches all objects attached to this node.

Reimplemented in Ogre::BspSceneNode.

Definition at line 204 of file OgreSceneNode.cpp.

References Ogre::MovableObject::_notifyAttached(), Ogre::SceneNode::mObjectsByName, and Ogre::Node::needUpdate().

Referenced by Ogre::SceneManager::clearScene(), Ogre::SceneManager::setSkyBox(), Ogre::SceneManager::setSkyDome(), and Ogre::SceneManager::setSkyPlane().

MovableObject * Ogre::SceneNode::detachObject const String   name [virtual, inherited]
 

Detaches the named object from this node and returns a pointer to it.

Reimplemented in Ogre::BspSceneNode.

Definition at line 157 of file OgreSceneNode.cpp.

References Ogre::MovableObject::_notifyAttached(), Except, Ogre::SceneNode::mObjectsByName, and Ogre::Node::needUpdate().

void Ogre::SceneNode::detachObject MovableObject   obj [virtual, inherited]
 

Detaches an object by pointer.

Definition at line 175 of file OgreSceneNode.cpp.

References Ogre::MovableObject::_notifyAttached(), Ogre::SceneNode::mObjectsByName, and Ogre::Node::needUpdate().

MovableObject * Ogre::SceneNode::detachObject unsigned short    index [virtual, inherited]
 

Detaches the indexed object from this scene node.

Remarks:
Detaches by index, see the alternate version to detach by name. Object indexes may change as other objects are added / removed.

Reimplemented in Ogre::BspSceneNode.

Definition at line 129 of file OgreSceneNode.cpp.

References Ogre::MovableObject::_notifyAttached(), Except, Ogre::SceneNode::mObjectsByName, and Ogre::Node::needUpdate().

MovableObject * Ogre::SceneNode::getAttachedObject const String   name [virtual, inherited]
 

Retrieves a pointer to an attached object.

Remarks:
Retrieves by object name, see alternate version to retrieve by index.

Definition at line 114 of file OgreSceneNode.cpp.

References Except, and Ogre::SceneNode::mObjectsByName.

MovableObject * Ogre::SceneNode::getAttachedObject unsigned short    index [virtual, inherited]
 

Retrieves a pointer to an attached object.

Remarks:
Retrieves by index, see alternate version to retrieve by name. The index of an object may change as other objects are added / removed.

Definition at line 97 of file OgreSceneNode.cpp.

References Except, and Ogre::SceneNode::mObjectsByName.

SceneNode::ObjectIterator Ogre::SceneNode::getAttachedObjectIterator void    [virtual, inherited]
 

Retrieves an iterator which can be used to efficiently step through the objects attached to this node.

Remarks:
This is a much faster way to go through all the objects attached to the node than using getAttachedObject. But the iterator returned is only valid until a change is made to the collection (ie an addition or removal) so treat the returned iterator as transient, and don't add / remove items as you go through the iterator, save changes until the end, or retrieve a new iterator after making the change. Making changes to the object returned through the iterator is OK though.

Definition at line 323 of file OgreSceneNode.cpp.

References Ogre::SceneNode::mObjectsByName, and Ogre::SceneNode::ObjectIterator.

Node * Ogre::Node::getChild const String   name const [virtual, inherited]
 

Gets a pointer to a named child node.

Definition at line 613 of file OgreNode.cpp.

References Except, and Ogre::Node::mChildren.

Node * Ogre::Node::getChild unsigned short    index const [virtual, inherited]
 

Gets a pointer to a child node.

Remarks:
There is an alternate getChild method which returns a named child.

Definition at line 236 of file OgreNode.cpp.

References Ogre::Node::mChildren.

Referenced by Ogre::SceneNode::removeAndDestroyChild().

Node::ChildNodeIterator Ogre::Node::getChildIterator void    [virtual, inherited]
 

Retrieves an iterator for efficiently looping through all children of this node.

Remarks:
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this node. Note that the returned iterator is only valid whilst no children are added or removed from this node. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.

Definition at line 648 of file OgreNode.cpp.

References Ogre::Node::ChildNodeIterator, and Ogre::Node::mChildren.

SceneManager * Ogre::SceneNode::getCreator void    const [inherited]
 

Gets the creator of this scene node.

Remarks:
This method returns the SceneManager which created this node. This can be useful for destroying this node.

Definition at line 328 of file OgreSceneNode.cpp.

References Ogre::SceneNode::mCreator.

Referenced by Ogre::SceneNode::removeAndDestroyAllChildren(), and Ogre::SceneNode::removeAndDestroyChild().

bool Ogre::Node::getInheritScale void    const [virtual, inherited]
 

Returns true if this node is affected by scaling factors applied to the parent node.

Remarks:
See setInheritScale for more info.

Definition at line 449 of file OgreNode.cpp.

References Ogre::Node::mInheritScale.

const Quaternion & Ogre::Node::getInitialOrientation void    const [virtual, inherited]
 

Gets the initial orientation of this node, see setInitialState for more info.

Definition at line 602 of file OgreNode.cpp.

References Ogre::Node::mInitialOrientation.

const Vector3 & Ogre::Node::getInitialPosition void    const [virtual, inherited]
 

Gets the initial position of this node, see setInitialState for more info.

Remarks:
Also resets the cumulative animation weight used for blending.

Definition at line 597 of file OgreNode.cpp.

References Ogre::Node::mInitialPosition.

const Vector3 & Ogre::Node::getInitialScale void    const [virtual, inherited]
 

Gets the initial position of this node, see setInitialState for more info.

Definition at line 608 of file OgreNode.cpp.

References Ogre::Node::mInitialScale.

const LightList & Ogre::SceneNode::getLights void    const [virtual, inherited]
 

Allows retrieval of the nearest lights to the centre of this SceneNode.

Remarks:
This method allows a list of lights, ordered by proximity to the centre of this SceneNode, to be retrieved. Multiple access to this method when neither the node nor the lights have moved will result in the same list being returned without recalculation. Can be useful when implementing Renderable::getLights.

Reimplemented from Ogre::Node.

Definition at line 378 of file OgreSceneNode.cpp.

References Ogre::SceneManager::_populateLightList(), Ogre::LightList, Ogre::SceneNode::mCreator, Ogre::SceneNode::mLightList, and Ogre::SceneNode::mLightListDirty.

Matrix3 Ogre::Node::getLocalAxes void    const [virtual, inherited]
 

Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.

Definition at line 322 of file OgreNode.cpp.

References Ogre::Node::mOrientation, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Material * Ogre::Node::getMaterial void    const [virtual, inherited]
 

Overridden from Renderable.

Remarks:
This is only used if the SceneManager chooses to render the node. This option can be set for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal models using Entity::setDisplayBones()

Implements Ogre::Renderable.

Definition at line 532 of file OgreNode.cpp.

References Except, and Ogre::Material::load().

const String & Ogre::Node::getName void    const [inherited]
 

Returns the name of the node.

Definition at line 527 of file OgreNode.cpp.

References Ogre::Node::mName.

Referenced by Ogre::Node::addChild(), Ogre::Skeleton::createBone(), Ogre::SceneManager::createSceneNode(), Ogre::OctreeSceneManager::createSceneNode(), Ogre::BspSceneManager::createSceneNode(), Ogre::Overlay::remove3D(), Ogre::SceneNode::removeAndDestroyAllChildren(), Ogre::SceneNode::removeAndDestroyChild(), and Ogre::SkeletonSerializer::writeBone().

virtual bool Ogre::Renderable::getNormaliseNormals void    const [virtual, inherited]
 

Returns whether or not this Renderable wishes the hardware to normalise normals.

Reimplemented in Ogre::SubEntity.

Definition at line 132 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::renderSingleObject().

virtual unsigned short Ogre::Renderable::getNumWorldTransforms void    const [virtual, inherited]
 

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::SubEntity, and Ogre::BorderRenderable.

Definition at line 98 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::renderSingleObject().

Octree* Ogre::OctreeNode::getOctant  
 

Returns the Octree in which this OctreeNode resides.

Definition at line 51 of file OgreOctreeNode.h.

References mOctant.

const Quaternion & Ogre::Node::getOrientation   const [virtual, inherited]
 

Returns a quaternion representing the nodes orientation.

Definition at line 274 of file OgreNode.cpp.

References Ogre::Node::mOrientation.

Referenced by Ogre::Skeleton::_dumpContents(), and Ogre::SkeletonSerializer::writeBone().

Node * Ogre::Node::getParent void    const [virtual, inherited]
 

Gets this node's parent (NULL if this is the root).

Definition at line 82 of file OgreNode.cpp.

References Ogre::Node::mParent.

Referenced by Ogre::Skeleton::deriveRootBone(), and Ogre::SkeletonSerializer::writeSkeleton().

const Vector3 & Ogre::Node::getPosition void    const [virtual, inherited]
 

Gets the position of the node relative to it's parent.

Definition at line 317 of file OgreNode.cpp.

References Ogre::Node::mPosition.

Referenced by Ogre::Skeleton::_dumpContents(), and Ogre::SkeletonSerializer::writeBone().

virtual SceneDetailLevel Ogre::Renderable::getRenderDetail   const [virtual, inherited]
 

Returns the preferred rasterisation mode of this renderable.

Reimplemented in Ogre::SubEntity.

Definition at line 129 of file OgreRenderable.h.

References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID.

Referenced by Ogre::SceneManager::renderSingleObject().

void Ogre::OctreeNode::getRenderOperation RenderOperation   op [virtual]
 

Sets up the LegacyRenderOperation for rendering this scene node as geometry.

Remarks:
This will render the scenenode as a bounding box.

Reimplemented from Ogre::Node.

Definition at line 139 of file OgreOctreeNode.cpp.

const Vector3 & Ogre::Node::getScale void    const [virtual, inherited]
 

Gets the scaling factor of this node.

Definition at line 438 of file OgreNode.cpp.

References Ogre::Node::mScale.

bool Ogre::SceneNode::getShowBoundingBox   const [virtual, inherited]
 

This allows scene managers to determine if the node's bounding box should be added to the rendering queue.

Remarks:
Scene Managers that implement their own _findVisibleObjects will have to check this flag and then use _addBoundingBoxToQueue to add the bounding box wireframe.

Definition at line 302 of file OgreSceneNode.cpp.

References Ogre::SceneNode::mShowBoundingBox.

Referenced by Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::OctreeSceneManager::walkOctree().

Real Ogre::Node::getSquaredViewDepth const Camera   cam const [virtual, inherited]
 

Overridden, see Renderable.

Implements Ogre::Renderable.

Definition at line 687 of file OgreNode.cpp.

References Ogre::Node::_getDerivedPosition(), Ogre::Camera::getDerivedPosition(), Ogre::Real, and Ogre::Vector3::squaredLength().

Referenced by Ogre::Entity::_notifyCurrentCamera(), Ogre::SubEntity::getSquaredViewDepth(), and Ogre::BillboardSet::getSquaredViewDepth().

virtual Technique* Ogre::Renderable::getTechnique void    const [virtual, inherited]
 

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::SubEntity.

Definition at line 63 of file OgreRenderable.h.

References Ogre::Material::getBestTechnique().

Referenced by Ogre::RenderPriorityGroup::addRenderable().

const Quaternion & Ogre::Node::getWorldOrientation void    const [virtual, inherited]
 

@copydoc Renderable::getWorldOrientation

Implements Ogre::Renderable.

Definition at line 565 of file OgreNode.cpp.

References Ogre::Node::_getDerivedOrientation().

const Vector3 & Ogre::Node::getWorldPosition void    const [virtual, inherited]
 

@copydoc Renderable::getWorldPosition

Implements Ogre::Renderable.

Definition at line 570 of file OgreNode.cpp.

References Ogre::Node::_getDerivedPosition().

void Ogre::Node::getWorldTransforms Matrix4   xform const [virtual, inherited]
 

Overridden from Renderable.

Remarks:
This is only used if the SceneManager chooses to render the node. This option can be set for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal models using Entity::setDisplaySkeleton()

Implements Ogre::Renderable.

Definition at line 559 of file OgreNode.cpp.

References Ogre::Node::_getFullTransform().

Referenced by Ogre::Frustum::getWorldTransforms().

void Ogre::Node::makeInverseTransform const Vector3   position,
const Vector3   scale,
const Quaternion   orientation,
Matrix4   destMatrix
[protected, inherited]
 

Internal method for building an inverse Matrix4 from orientation / scale / position.

Remarks:
As makeTransform except it build the inverse given the same data as makeTransform, so performing -translation, 1/scale, -rotate in that order.

Definition at line 492 of file OgreNode.cpp.

References Ogre::Quaternion::Inverse(), Ogre::Matrix4::setTrans(), Ogre::Quaternion::ToRotationMatrix(), Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Referenced by Ogre::Bone::setBindingPose().

void Ogre::Node::makeTransform const Vector3   position,
const Vector3   scale,
const Quaternion   orientation,
Matrix4   destMatrix
const [protected, inherited]
 

Internal method for building a Matrix4 from orientation / scale / position.

Remarks:
Transform is performed in the order rotate, scale, translation, i.e. translation is independent of orientation axes, scale does not affect size of translation, rotation and scaling are always centered on the origin.

Definition at line 470 of file OgreNode.cpp.

References Ogre::Matrix4::setTrans(), Ogre::Quaternion::ToRotationMatrix(), Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Referenced by Ogre::Node::_getFullTransform(), and Ogre::TagPoint::_updateFromParent().

void Ogre::Node::needUpdate   [virtual, inherited]
 

To be called in the event of transform changes to this node that require it's recalculation.

Remarks:
This not only tags the node state as being 'dirty', it also requests it's parent to know about it's dirtiness so it will get an update next time.

Reimplemented in Ogre::TagPoint.

Definition at line 695 of file OgreNode.cpp.

References Ogre::Node::mCachedTransformOutOfDate, Ogre::Node::mChildrenToUpdate, Ogre::Node::mNeedChildUpdate, Ogre::Node::mNeedParentUpdate, Ogre::Node::mParent, Ogre::Node::mParentNotified, and Ogre::Node::requestUpdate().

Referenced by Ogre::BillboardSet::_updateBounds(), Ogre::Node::_weightedTransform(), Ogre::SceneNode::attachObject(), Ogre::SceneNode::detachAllObjects(), Ogre::SceneNode::detachObject(), Ogre::TagPoint::needUpdate(), Ogre::Node::Node(), Ogre::SceneNode::removeAndDestroyAllChildren(), Ogre::Node::removeChild(), Ogre::Node::resetOrientation(), Ogre::Node::resetToInitialState(), Ogre::Node::rotate(), Ogre::Node::scale(), Ogre::SceneNode::SceneNode(), Ogre::Node::setInheritScale(), Ogre::Node::setOrientation(), Ogre::Node::setParent(), Ogre::Node::setPosition(), Ogre::Node::setScale(), and Ogre::Node::translate().

unsigned short Ogre::SceneNode::numAttachedObjects void    const [virtual, inherited]
 

Reports the number of objects attached to this node.

Definition at line 92 of file OgreSceneNode.cpp.

References Ogre::SceneNode::mObjectsByName.

unsigned short Ogre::Node::numChildren void    const [virtual, inherited]
 

Reports the number of child nodes under this one.

Definition at line 231 of file OgreNode.cpp.

References Ogre::Node::mChildren.

void Ogre::Node::pitch Real    degrees [virtual, inherited]
 

Rotate the node around the X-axis.

Definition at line 368 of file OgreNode.cpp.

References Ogre::Real, and Ogre::Node::rotate().

void Ogre::Node::removeAllChildren void    [virtual, inherited]
 

Removes all child Nodes attached to this node.

Does not delete the nodes, just detaches them from this parent, potentially to be reattached elsewhere.

Definition at line 419 of file OgreNode.cpp.

References Ogre::Node::mChildren.

Referenced by Ogre::Overlay::clear(), and Ogre::SceneManager::clearScene().

void Ogre::SceneNode::removeAndDestroyAllChildren void    [virtual, inherited]
 

Removes and destroys all children of this node.

Remarks:
Use this to destroy all child nodes of this node and remove them from the scene graph. Note that all objects attached to this node will be detached but will not be destroyed.

Definition at line 352 of file OgreSceneNode.cpp.

References Ogre::SceneManager::destroySceneNode(), Ogre::SceneNode::getCreator(), Ogre::Node::getName(), Ogre::Node::mChildren, and Ogre::Node::needUpdate().

Referenced by Ogre::SceneNode::removeAndDestroyChild().

void Ogre::SceneNode::removeAndDestroyChild unsigned short    index [virtual, inherited]
 

This method removes and destroys the child and all of its children.

Remarks:
Unlike removeChild, which removes a single named child from this node but does not destroy it, this method destroys the child and all of it's children.

Use this if you wish to recursively destroy a node as well as detaching it from it's parent. Note that any objects attached to the nodes will be detached but will not themselves be destroyed.

Definition at line 343 of file OgreSceneNode.cpp.

References Ogre::SceneManager::destroySceneNode(), Ogre::Node::getChild(), Ogre::SceneNode::getCreator(), Ogre::Node::getName(), Ogre::SceneNode::removeAndDestroyAllChildren(), and Ogre::Node::removeChild().

void Ogre::SceneNode::removeAndDestroyChild const String   name [virtual, inherited]
 

This method removes and destroys the named child and all of its children.

Remarks:
Unlike removeChild, which removes a single named child from this node but does not destroy it, this method destroys the child and all of it's children.

Use this if you wish to recursively destroy a node as well as detaching it from it's parent. Note that any objects attached to the nodes will be detached but will not themselves be destroyed.

Definition at line 333 of file OgreSceneNode.cpp.

References Ogre::SceneManager::destroySceneNode(), Ogre::Node::getChild(), Ogre::SceneNode::getCreator(), Ogre::SceneNode::removeAndDestroyAllChildren(), and Ogre::Node::removeChild().

Node * Ogre::OctreeNode::removeChild const String   name [virtual]
 

Overridden from Node to remove any reference to octants.

Reimplemented from Ogre::Node.

Definition at line 63 of file OgreOctreeNode.cpp.

References _removeNodeAndChildren().

Node * Ogre::OctreeNode::removeChild unsigned short    index [virtual]
 

Overridden from Node to remove any reference to octants.

Reimplemented from Ogre::Node.

Definition at line 56 of file OgreOctreeNode.cpp.

References _removeNodeAndChildren().

void Ogre::Node::requestUpdate Node   child [virtual, inherited]
 

Called by children to notify their parent that they need an update.

Definition at line 722 of file OgreNode.cpp.

References Ogre::Node::mChildrenToUpdate, Ogre::Node::mParent, and Ogre::Node::mParentNotified.

Referenced by Ogre::Node::needUpdate().

void Ogre::Node::resetOrientation void    [virtual, inherited]
 

Resets the nodes orientation (local axes as world axes, no rotation).

Definition at line 295 of file OgreNode.cpp.

References Ogre::Node::mOrientation, and Ogre::Node::needUpdate().

void Ogre::Node::resetToInitialState void    [virtual, inherited]
 

Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info.

Definition at line 582 of file OgreNode.cpp.

References Ogre::Node::mAccumAnimWeight, Ogre::Node::mInitialOrientation, Ogre::Node::mInitialPosition, Ogre::Node::mInitialScale, Ogre::Node::mOrientation, Ogre::Node::mPosition, Ogre::Node::mRotFromInitial, Ogre::Node::mScale, Ogre::Node::mScaleFromInitial, Ogre::Node::mTransFromInitial, and Ogre::Node::needUpdate().

Referenced by Ogre::SceneManager::_applySceneAnimations(), and Ogre::Bone::reset().

void Ogre::Node::roll Real    degrees [virtual, inherited]
 

Rotate the node around the Z-axis.

Definition at line 363 of file OgreNode.cpp.

References Ogre::Real, and Ogre::Node::rotate().

void Ogre::Node::rotate const Quaternion   q [virtual, inherited]
 

Rotate the node around an aritrary axis using a Quarternion.

Definition at line 387 of file OgreNode.cpp.

References Ogre::Node::mOrientation, and Ogre::Node::needUpdate().

void Ogre::Node::rotate const Vector3   axis,
Real    degrees
[virtual, inherited]
 

Rotate the node around an arbitrary axis.

Definition at line 379 of file OgreNode.cpp.

References Ogre::Quaternion::FromAngleAxis(), and Ogre::Real.

Referenced by Ogre::AnimationTrack::applyToNode(), Ogre::Node::createChild(), Ogre::Bone::createChild(), Ogre::Skeleton::createTagPoint(), Ogre::OverlayManager::parseNewMesh(), Ogre::Node::pitch(), Ogre::Node::roll(), and Ogre::Node::yaw().

void Ogre::Node::scale Real    x,
Real    y,
Real    z
[virtual, inherited]
 

Scales the node, combining it's current scale with the passed in scaling factor.

Remarks:
This method applies an extra scaling factor to the node's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.

Note that like rotations, scalings are oriented around the node's origin.

Definition at line 461 of file OgreNode.cpp.

References Ogre::Node::mScale, Ogre::Node::needUpdate(), Ogre::Real, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

void Ogre::Node::scale const Vector3   scale [virtual, inherited]
 

Scales the node, combining it's current scale with the passed in scaling factor.

Remarks:
This method applies an extra scaling factor to the node's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.

Note that like rotations, scalings are oriented around the node's origin.

Definition at line 454 of file OgreNode.cpp.

References Ogre::Node::mScale, and Ogre::Node::needUpdate().

Referenced by Ogre::AnimationTrack::applyToNode().

void Ogre::Node::setInheritScale bool    inherit [virtual, inherited]
 

Tells the node whether it should inherit scaling factors from it's parent node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.
Parameters:
inherit  If true, this node's scale and position will be affected by its parent's scale. If false, it will not be affected.

Definition at line 443 of file OgreNode.cpp.

References Ogre::Node::mInheritScale, and Ogre::Node::needUpdate().

void Ogre::Node::setInitialState void    [virtual, inherited]
 

Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.

Remarks:
You never need to call this method unless you plan to animate this node. If you do plan to animate it, call this method once you've loaded the node with it's base state, ie the state on which all keyframes are based.

If you never call this method, the initial state is the identity transform, ie do nothing.

Definition at line 575 of file OgreNode.cpp.

References Ogre::Node::mInitialOrientation, Ogre::Node::mInitialPosition, Ogre::Node::mInitialScale, Ogre::Node::mOrientation, Ogre::Node::mPosition, and Ogre::Node::mScale.

Referenced by Ogre::Bone::setBindingPose().

void Ogre::OctreeNode::setOctant Octree   o
 

Sets the Octree in which this OctreeNode resides.

Definition at line 58 of file OgreOctreeNode.h.

References mOctant.

void Ogre::Node::setOrientation Real    w,
Real    x,
Real    y,
Real    z
[virtual, inherited]
 

Sets the orientation of this node via quaternion parameters.

Definition at line 286 of file OgreNode.cpp.

References Ogre::Node::mOrientation, Ogre::Node::needUpdate(), Ogre::Real, Ogre::Quaternion::w, Ogre::Quaternion::x, Ogre::Quaternion::y, and Ogre::Quaternion::z.

void Ogre::Node::setOrientation const Quaternion   q [virtual, inherited]
 

Sets the orientation of this node via a quaternion.

Definition at line 280 of file OgreNode.cpp.

References Ogre::Node::mOrientation, and Ogre::Node::needUpdate().

Referenced by Ogre::Overlay::_findVisibleObjects(), and Ogre::SkeletonSerializer::readBone().

void Ogre::Node::setParent Node   parent [protected, inherited]
 

Only available internally - notification of parent.

Definition at line 88 of file OgreNode.cpp.

References Ogre::Node::mParent, Ogre::Node::mParentNotified, and Ogre::Node::needUpdate().

Referenced by Ogre::Node::addChild(), and Ogre::Node::removeChild().

void Ogre::Node::setPosition Real    x,
Real    y,
Real    z
[virtual, inherited]
 

Sets the position of the node relative to it's parent.

Definition at line 310 of file OgreNode.cpp.

References Ogre::Real, and Ogre::Node::setPosition().

void Ogre::Node::setPosition const Vector3   pos [virtual, inherited]
 

Sets the position of the node relative to it's parent.

Definition at line 302 of file OgreNode.cpp.

References Ogre::Node::mPosition, and Ogre::Node::needUpdate().

Referenced by Ogre::Overlay::_findVisibleObjects(), Ogre::SceneManager::_queueSkiesForRendering(), Ogre::SkeletonSerializer::readBone(), and Ogre::Node::setPosition().

void Ogre::Node::setScale Real    x,
Real    y,
Real    z
[virtual, inherited]
 

Sets the scaling factor applied to this node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.

Note that like rotations, scalings are oriented around the node's origin.

Definition at line 430 of file OgreNode.cpp.

References Ogre::Node::mScale, Ogre::Node::needUpdate(), Ogre::Real, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

void Ogre::Node::setScale const Vector3   scale [virtual, inherited]
 

Sets the scaling factor applied to this node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.

Note that like rotations, scalings are oriented around the node's origin.

Definition at line 424 of file OgreNode.cpp.

References Ogre::Node::mScale, and Ogre::Node::needUpdate().

void Ogre::SceneNode::showBoundingBox bool    bShow [virtual, inherited]
 

Allows the showing of the node's bounding box.

Remarks:
Use this to show or hide the bounding box of the node.

Definition at line 298 of file OgreSceneNode.cpp.

References Ogre::SceneNode::mShowBoundingBox.

void Ogre::Node::translate const Matrix3   axes,
Real    x,
Real    y,
Real    z
[virtual, inherited]
 

Moves the node along arbitrary axes.

Remarks:
This method translates the node by a vector which is relative to a custom set of axes.
Parameters:
axes  A 3x3 Matrix containg 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as
                1 0 0
                0 1 0
                0 0 1
                
i.e. the identity matrix.
x,y,z  Translation components relative to the axes above.

Definition at line 357 of file OgreNode.cpp.

References Ogre::Real, and Ogre::Node::translate().

void Ogre::Node::translate const Matrix3   axes,
const Vector3   move
[virtual, inherited]
 

Moves the node along arbitrary axes.

Remarks:
This method translates the node by a vector which is relative to a custom set of axes.
Parameters:
axes  A 3x3 Matrix containg 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as:
                1 0 0
                0 1 0
                0 0 1
                
i.e. the identity matrix.
move  Vector relative to the axes above.

Definition at line 351 of file OgreNode.cpp.

References Ogre::Node::translate().

void Ogre::Node::translate Real    x,
Real    y,
Real    z
[virtual, inherited]
 

Moves the node along the cartesian axes.

This method moves the node by the supplied vector along the world cartesian axes, i.e. along world x,y,z

Parameters:
x 
y 
z  Real x, y and z values representing the translation.

Definition at line 345 of file OgreNode.cpp.

References Ogre::Real, and Ogre::Node::translate().

void Ogre::Node::translate const Vector3   d [virtual, inherited]
 

Moves the node along the cartesian axes.

This method moves the node by the supplied vector along the world cartesian axes, i.e. along world x,y,z

Parameters:
d  Vector with x,y,z values representing the translation.

Definition at line 338 of file OgreNode.cpp.

References Ogre::Node::mPosition, and Ogre::Node::needUpdate().

Referenced by Ogre::AnimationTrack::applyToNode(), Ogre::Node::createChild(), Ogre::Bone::createChild(), Ogre::Skeleton::createTagPoint(), Ogre::OverlayManager::parseNewMesh(), and Ogre::Node::translate().

virtual bool Ogre::Renderable::useIdentityProjection void    const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::GuiElement, and Ogre::BorderRenderable.

Definition at line 108 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::useRenderableViewProjMode().

virtual bool Ogre::Renderable::useIdentityView void    const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::GuiElement, and Ogre::BorderRenderable.

Definition at line 118 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::useRenderableViewProjMode().

void Ogre::Node::yaw Real    degrees [virtual, inherited]
 

Rotate the node around the Y-axis.

Definition at line 373 of file OgreNode.cpp.

References Ogre::Real, and Ogre::Node::rotate().


Member Data Documentation

Real Ogre::Node::mAccumAnimWeight [protected, inherited]
 

Definition at line 165 of file OgreNode.h.

Referenced by Ogre::Node::_weightedTransform(), Ogre::Node::Node(), and Ogre::Node::resetToInitialState().

Matrix4 Ogre::Node::mCachedTransform [protected, inherited]
 

Cached derived transform as a 4x4 matrix.

Definition at line 174 of file OgreNode.h.

Referenced by Ogre::Node::_getFullTransform().

bool Ogre::Node::mCachedTransformOutOfDate [protected, inherited]
 

Definition at line 175 of file OgreNode.h.

Referenced by Ogre::Node::_getFullTransform(), Ogre::Node::_updateFromParent(), and Ogre::Node::needUpdate().

ChildNodeMap Ogre::Node::mChildren [protected, inherited]
 

Collection of pointers to direct children; hashmap for efficiency.

Definition at line 60 of file OgreNode.h.

Referenced by Ogre::SceneNode::_findVisibleObjects(), _removeNodeAndChildren(), Ogre::Node::_update(), Ogre::SceneNode::_updateBounds(), Ogre::Node::addChild(), Ogre::Node::getChild(), Ogre::Node::getChildIterator(), Ogre::Node::numChildren(), Ogre::Node::removeAllChildren(), Ogre::SceneNode::removeAndDestroyAllChildren(), and Ogre::Node::removeChild().

ChildUpdateSet Ogre::Node::mChildrenToUpdate [protected, inherited]
 

List of children which need updating, used if self is not out of date but children are.

Definition at line 64 of file OgreNode.h.

Referenced by Ogre::Node::_update(), Ogre::Node::cancelUpdate(), Ogre::Node::needUpdate(), and Ogre::Node::requestUpdate().

unsigned long Ogre::OctreeNode::mColors = {green, green, green, green, green, green, green, green } [static, protected]
 

shared colors for rendering

Definition at line 31 of file OgreOctreeNode.cpp.

Real Ogre::OctreeNode::mCorners[ 24 ] [protected]
 

preallocated corners for rendering

Definition at line 108 of file OgreOctreeNode.h.

SceneManager* Ogre::SceneNode::mCreator [protected, inherited]
 

SceneManager which created this node.

Definition at line 61 of file OgreSceneNode.h.

Referenced by Ogre::SceneNode::_findVisibleObjects(), Ogre::SceneNode::createChildImpl(), Ogre::SceneNode::getCreator(), and Ogre::SceneNode::getLights().

Quaternion Ogre::Node::mDerivedOrientation [protected, inherited]
 

Cached combined orientation.

This member is the orientation derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 100 of file OgreNode.h.

Referenced by Ogre::Node::_getDerivedOrientation(), Ogre::TagPoint::_updateFromParent(), Ogre::Node::_updateFromParent(), and Ogre::Node::Node().

Vector3 Ogre::Node::mDerivedPosition [protected, inherited]
 

Cached combined position.

This member is the position derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 109 of file OgreNode.h.

Referenced by Ogre::Node::_getDerivedPosition(), Ogre::TagPoint::_updateFromParent(), Ogre::Node::_updateFromParent(), and Ogre::Node::Node().

Vector3 Ogre::Node::mDerivedScale [protected, inherited]
 

Cached combined scale.

This member is the position derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 118 of file OgreNode.h.

Referenced by Ogre::Node::_getDerivedScale(), Ogre::TagPoint::_updateFromParent(), Ogre::Node::_updateFromParent(), and Ogre::Node::Node().

unsigned short Ogre::OctreeNode::mIndexes [static, protected]
 

Initial value:

 {0, 1, 1, 2, 2, 3, 3, 0,       
        0, 6, 6, 5, 5, 1,             
        3, 7, 7, 4, 4, 2,             
        6, 7, 5, 4 }
shared indexes for rendering

Definition at line 27 of file OgreOctreeNode.cpp.

bool Ogre::Node::mInheritScale [protected, inherited]
 

Stores whether this node inherits scale from it's parent.

Definition at line 88 of file OgreNode.h.

Referenced by Ogre::Node::getInheritScale(), Ogre::Node::Node(), and Ogre::Node::setInheritScale().

Quaternion Ogre::Node::mInitialOrientation [protected, inherited]
 

The orientation to use as a base for keyframe animation.

Definition at line 160 of file OgreNode.h.

Referenced by Ogre::Node::_weightedTransform(), Ogre::Node::getInitialOrientation(), Ogre::Node::Node(), Ogre::Node::resetToInitialState(), and Ogre::Node::setInitialState().

Vector3 Ogre::Node::mInitialPosition [protected, inherited]
 

The position to use as a base for keyframe animation.

Definition at line 158 of file OgreNode.h.

Referenced by Ogre::Node::_weightedTransform(), Ogre::Node::getInitialPosition(), Ogre::Node::Node(), Ogre::Node::resetToInitialState(), and Ogre::Node::setInitialState().

Vector3 Ogre::Node::mInitialScale [protected, inherited]
 

The scale to use as a base for keyframe animation.

Definition at line 162 of file OgreNode.h.

Referenced by Ogre::Node::_weightedTransform(), Ogre::Node::getInitialScale(), Ogre::Node::Node(), Ogre::Node::resetToInitialState(), and Ogre::Node::setInitialState().

LightList Ogre::SceneNode::mLightList [protected, inherited]
 

Definition at line 52 of file OgreSceneNode.h.

Referenced by Ogre::SceneNode::getLights().

bool Ogre::SceneNode::mLightListDirty [protected, inherited]
 

Definition at line 53 of file OgreSceneNode.h.

Referenced by Ogre::SceneNode::_update(), and Ogre::SceneNode::getLights().

AxisAlignedBox Ogre::OctreeNode::mLocalAABB [protected]
 

local bounding box

Definition at line 102 of file OgreOctreeNode.h.

Referenced by _getLocalAABB(), and _updateBounds().

String Ogre::Node::mName [protected, inherited]
 

Friendly name of this node, can be automatically generated if you don't care.

Definition at line 73 of file OgreNode.h.

Referenced by Ogre::Node::getName(), and Ogre::Node::Node().

bool Ogre::Node::mNeedChildUpdate [protected, inherited]
 

Flag indicating that all children need to be updated.

Definition at line 68 of file OgreNode.h.

Referenced by Ogre::Node::_update(), Ogre::Node::cancelUpdate(), and Ogre::Node::needUpdate().

bool Ogre::Node::mNeedParentUpdate [protected, inherited]
 

Flag to indicate own transform from parent is out of date.

Definition at line 66 of file OgreNode.h.

Referenced by Ogre::Node::_getDerivedOrientation(), Ogre::Node::_getDerivedPosition(), Ogre::Node::_update(), Ogre::BspSceneNode::_update(), and Ogre::Node::needUpdate().

ObjectMap Ogre::SceneNode::mObjectsByName [protected, inherited]
 

Definition at line 51 of file OgreSceneNode.h.

Referenced by _addToRenderQueue(), Ogre::SceneNode::_findVisibleObjects(), Ogre::BspSceneNode::_update(), Ogre::SceneNode::_updateBounds(), _updateBounds(), Ogre::SceneNode::attachObject(), Ogre::SceneNode::detachAllObjects(), Ogre::BspSceneNode::detachAllObjects(), Ogre::SceneNode::detachObject(), Ogre::SceneNode::getAttachedObject(), Ogre::SceneNode::getAttachedObjectIterator(), Ogre::SceneNode::numAttachedObjects(), and Ogre::SceneNode::~SceneNode().

Octree* Ogre::OctreeNode::mOctant [protected]
 

Octree this node is attached to.

Definition at line 105 of file OgreOctreeNode.h.

Referenced by getOctant(), OctreeNode(), and setOctant().

Quaternion Ogre::Node::mOrientation [protected, inherited]
 

Stores the orientation of the node relative to it's parent.

Definition at line 79 of file OgreNode.h.

Referenced by Ogre::Node::_updateFromParent(), Ogre::Node::_weightedTransform(), Ogre::Node::getLocalAxes(), Ogre::Node::getOrientation(), Ogre::Node::Node(), Ogre::Node::resetOrientation(), Ogre::Node::resetToInitialState(), Ogre::Node::rotate(), Ogre::Node::setInitialState(), and Ogre::Node::setOrientation().

Node* Ogre::Node::mParent [protected, inherited]
 

Pointer to parent node.

Definition at line 58 of file OgreNode.h.

Referenced by Ogre::Node::_updateFromParent(), Ogre::Node::cancelUpdate(), Ogre::Node::getParent(), Ogre::Node::needUpdate(), Ogre::Node::Node(), Ogre::Node::requestUpdate(), and Ogre::Node::setParent().

bool Ogre::Node::mParentNotified [protected, inherited]
 

Flag indicating that parent has been notified about update request.

Definition at line 70 of file OgreNode.h.

Referenced by Ogre::Node::_update(), Ogre::Node::cancelUpdate(), Ogre::Node::needUpdate(), Ogre::Node::Node(), Ogre::Node::requestUpdate(), and Ogre::Node::setParent().

Vector3 Ogre::Node::mPosition [protected, inherited]
 

Stores the position/translation of the node relative to its parent.

Definition at line 82 of file OgreNode.h.

Referenced by Ogre::Node::_updateFromParent(), Ogre::Node::_weightedTransform(), Ogre::Node::getPosition(), Ogre::Node::Node(), Ogre::Node::resetToInitialState(), Ogre::Node::setInitialState(), Ogre::Node::setPosition(), and Ogre::Node::translate().

Quaternion Ogre::Node::mRotFromInitial [protected, inherited]
 

Definition at line 169 of file OgreNode.h.

Referenced by Ogre::Node::_weightedTransform(), and Ogre::Node::resetToInitialState().

Vector3 Ogre::Node::mScale [protected, inherited]
 

Stores the scaling factor applied to this node.

Definition at line 85 of file OgreNode.h.

Referenced by Ogre::Node::_updateFromParent(), Ogre::Node::_weightedTransform(), Ogre::Node::getScale(), Ogre::Node::Node(), Ogre::Node::resetToInitialState(), Ogre::Node::scale(), Ogre::Node::setInitialState(), and Ogre::Node::setScale().

Vector3 Ogre::Node::mScaleFromInitial [protected, inherited]
 

Definition at line 171 of file OgreNode.h.

Referenced by Ogre::Node::_weightedTransform(), and Ogre::Node::resetToInitialState().

bool Ogre::SceneNode::mShowBoundingBox [protected, inherited]
 

Flag that determines if the bounding box of the node should be displayed.

Definition at line 58 of file OgreSceneNode.h.

Referenced by Ogre::SceneNode::_findVisibleObjects(), Ogre::SceneNode::getShowBoundingBox(), and Ogre::SceneNode::showBoundingBox().

unsigned long Ogre::Node::msNextGeneratedNameExt = 1 [static, protected, inherited]
 

Incremented count for next name extension.

Definition at line 40 of file OgreNode.cpp.

Referenced by Ogre::Node::Node().

Vector3 Ogre::Node::mTransFromInitial [protected, inherited]
 

Definition at line 167 of file OgreNode.h.

Referenced by Ogre::Node::_weightedTransform(), and Ogre::Node::resetToInitialState().

WireBoundingBox* Ogre::SceneNode::mWireBoundingBox [protected, inherited]
 

Pointer to a Wire Bounding Box for this Node.

Definition at line 56 of file OgreSceneNode.h.

Referenced by Ogre::SceneNode::_addBoundingBoxToQueue(), and Ogre::SceneNode::~SceneNode().

AxisAlignedBox Ogre::SceneNode::mWorldAABB [protected, inherited]
 

World-Axis aligned bounding box, updated only through _update.

Definition at line 64 of file OgreSceneNode.h.

Referenced by Ogre::SceneNode::_addBoundingBoxToQueue(), Ogre::SceneNode::_findVisibleObjects(), Ogre::SceneNode::_getWorldAABB(), _isIn(), Ogre::SceneNode::_updateBounds(), and _updateBounds().


The documentation for this class was generated from the following files:

Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:13:26 2004