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OgreRenderable.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __Renderable_H__
00026 #define __Renderable_H__
00027 
00028 #include "OgrePrerequisites.h"
00029 #include "OgreCommon.h"
00030 
00031 #include "OgreRenderOperation.h"
00032 #include "OgreMatrix4.h"
00033 #include "OgreMaterial.h"
00034 
00035 
00036 namespace Ogre {
00037 
00049     class _OgreExport Renderable
00050     {
00051     public:
00057         virtual Material* getMaterial(void) const = 0;
00063         virtual Technique* getTechnique(void) const { return getMaterial()->getBestTechnique(); }
00066         virtual void getRenderOperation(RenderOperation& op) = 0;
00076         virtual void getWorldTransforms(Matrix4* xform) const = 0;
00082         virtual const Quaternion& getWorldOrientation(void) const = 0;
00088         virtual const Vector3& getWorldPosition(void) const = 0;
00089 
00098         virtual unsigned short getNumWorldTransforms(void) const { return 1; }
00099 
00108         virtual bool useIdentityProjection(void) const { return false; }
00109 
00118         virtual bool useIdentityView(void) const { return false; }
00119 
00125         virtual Real getSquaredViewDepth(const Camera* cam) const = 0;
00126 
00129         virtual SceneDetailLevel getRenderDetail() const {return SDL_SOLID;} 
00130 
00132         virtual bool getNormaliseNormals(void) const { return false; }
00133 
00138         virtual const LightList& getLights(void) const = 0;
00139 
00140 
00141     };
00142 
00143 
00144 
00145 }
00146 
00147 #endif //__Renderable_H__

Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:24 2004