00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreStableHeaders.h" 00026 00027 #include "OgreAnimationState.h" 00028 00029 namespace Ogre 00030 { 00031 00032 //--------------------------------------------------------------------- 00033 AnimationState::AnimationState() 00034 { 00035 mTimePos = 0; 00036 mLength = 0; 00037 mInvLength = 0; 00038 mWeight = 1.0; 00039 00040 } 00041 //--------------------------------------------------------------------- 00042 AnimationState::~AnimationState() 00043 { 00044 } 00045 //--------------------------------------------------------------------- 00046 AnimationState::AnimationState(const String& animName, Real timePos, Real length, Real weight, bool enabled) 00047 : mAnimationName(animName), mTimePos(timePos), mWeight(weight), mEnabled(enabled) 00048 { 00049 setLength(length); 00050 } 00051 //--------------------------------------------------------------------- 00052 const String& AnimationState::getAnimationName() const 00053 { 00054 return mAnimationName; 00055 } 00056 //--------------------------------------------------------------------- 00057 void AnimationState::setAnimationName(const String& name) 00058 { 00059 mAnimationName = name; 00060 } 00061 //--------------------------------------------------------------------- 00062 Real AnimationState::getTimePosition(void) const 00063 { 00064 return mTimePos; 00065 } 00066 //--------------------------------------------------------------------- 00067 void AnimationState::setTimePosition(Real timePos) 00068 { 00069 mTimePos = timePos; 00070 } 00071 //--------------------------------------------------------------------- 00072 Real AnimationState::getLength() const 00073 { 00074 return mLength; 00075 } 00076 //--------------------------------------------------------------------- 00077 void AnimationState::setLength(Real len) 00078 { 00079 mLength = len; 00080 if (len != 0) 00081 { 00082 mInvLength = 1/len; 00083 } 00084 else 00085 { 00086 mInvLength = 0; 00087 } 00088 } 00089 //--------------------------------------------------------------------- 00090 Real AnimationState::getWeight(void) const 00091 { 00092 return mWeight; 00093 } 00094 //--------------------------------------------------------------------- 00095 void AnimationState::setWeight(Real weight) 00096 { 00097 mWeight = weight; 00098 } 00099 //--------------------------------------------------------------------- 00100 void AnimationState::addTime(Real offset) 00101 { 00102 mTimePos = mTimePos + offset; 00103 00104 // Wrap over upper bound 00105 while (mTimePos >= mLength) 00106 { 00107 mTimePos -= mLength; 00108 } 00109 00110 // Wrap over lower bound 00111 while (mTimePos < 0) 00112 { 00113 mTimePos += mLength; 00114 } 00115 } 00116 //--------------------------------------------------------------------- 00117 bool AnimationState::getEnabled(void) const 00118 { 00119 return mEnabled; 00120 } 00121 //--------------------------------------------------------------------- 00122 void AnimationState::setEnabled(bool enabled) 00123 { 00124 mEnabled = enabled; 00125 } 00126 //--------------------------------------------------------------------- 00127 bool AnimationState::operator==(const AnimationState& rhs) const 00128 { 00129 if (mAnimationName == rhs.mAnimationName && 00130 mEnabled == rhs.mEnabled && 00131 mTimePos == rhs.mTimePos && 00132 mWeight == rhs.mWeight && 00133 mLength == rhs.mLength) 00134 { 00135 return true; 00136 } 00137 else 00138 { 00139 return false; 00140 } 00141 } 00142 //--------------------------------------------------------------------- 00143 bool AnimationState::operator!=(const AnimationState& rhs) const 00144 { 00145 return !(*this == rhs); 00146 } 00147 //--------------------------------------------------------------------- 00148 Real AnimationState::getValue(void) const 00149 { 00150 return mTimePos * mInvLength; 00151 } 00152 //--------------------------------------------------------------------- 00153 void AnimationState::setValue(Real value) 00154 { 00155 mTimePos = value * mLength; 00156 } 00157 00158 00159 00160 } 00161
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:01 2004