00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreStableHeaders.h" 00026 #include "OgreSubEntity.h" 00027 00028 #include "OgreEntity.h" 00029 #include "OgreSceneManager.h" 00030 #include "OgreMaterialManager.h" 00031 #include "OgreSubMesh.h" 00032 #include "OgreTagPoint.h" 00033 #include "OgreLogManager.h" 00034 00035 namespace Ogre { 00036 //----------------------------------------------------------------------- 00037 SubEntity::SubEntity () 00038 { 00039 mpMaterial = static_cast<Material*>(MaterialManager::getSingleton().getByName("BaseWhite")); 00040 mMaterialLodIndex = 0; 00041 mRenderDetail = SDL_SOLID; 00042 } 00043 //----------------------------------------------------------------------- 00044 SubMesh* SubEntity::getSubMesh(void) 00045 { 00046 return mSubMesh; 00047 } 00048 //----------------------------------------------------------------------- 00049 const String& SubEntity::getMaterialName(void) const 00050 { 00051 return mMaterialName; 00052 } 00053 //----------------------------------------------------------------------- 00054 void SubEntity::setMaterialName( const String& name) 00055 { 00056 00057 //String oldName = mMaterialName; 00058 mMaterialName = name; 00059 // Update SceneManager re material change 00060 //mParentEntity->mCreatorSceneManager->_notifyMaterialUsage(oldName, mMaterialName, this); 00061 mpMaterial = (Material*)MaterialManager::getSingleton().getByName(mMaterialName); 00062 00063 if (!mpMaterial) 00064 { 00065 LogManager::getSingleton().logMessage("Can't assign material " + name + 00066 " to SubEntity of " + mParentEntity->getName() + " because this " 00067 "Material does not exist. Have you forgotten to define it in a " 00068 ".material script?"); 00069 mpMaterial = (Material*)MaterialManager::getSingleton().getByName("BaseWhite"); 00070 } 00071 // Ensure new material loaded (will not load again if already loaded) 00072 mpMaterial->load(); 00073 00074 00075 } 00076 //----------------------------------------------------------------------- 00077 Material* SubEntity::getMaterial(void) const 00078 { 00079 return mpMaterial; 00080 } 00081 //----------------------------------------------------------------------- 00082 Technique* SubEntity::getTechnique(void) const 00083 { 00084 return mpMaterial->getBestTechnique(mMaterialLodIndex); 00085 } 00086 //----------------------------------------------------------------------- 00087 void SubEntity::getRenderOperation(RenderOperation& op) 00088 { 00089 // Use LOD 00090 mSubMesh->_getRenderOperation(op, mParentEntity->mMeshLodIndex); 00091 } 00092 //----------------------------------------------------------------------- 00093 void SubEntity::getWorldTransforms(Matrix4* xform) const 00094 { 00095 if (!mParentEntity->mNumBoneMatrices) 00096 { 00097 *xform = mParentEntity->_getParentNodeFullTransform(); 00098 } 00099 else 00100 { 00101 // Bones, use cached matrices built when Entity::_updateRenderQueue was called 00102 int i; 00103 for (i = 0; i < mParentEntity->mNumBoneMatrices; ++i) 00104 { 00105 *xform = mParentEntity->mBoneMatrices[i]; 00106 ++xform; 00107 } 00108 } 00109 } 00110 //----------------------------------------------------------------------- 00111 const Quaternion& SubEntity::getWorldOrientation(void) const 00112 { 00113 return mParentEntity->mParentNode->_getDerivedOrientation(); 00114 } 00115 //----------------------------------------------------------------------- 00116 const Vector3& SubEntity::getWorldPosition(void) const 00117 { 00118 return mParentEntity->mParentNode->_getDerivedPosition(); 00119 } 00120 00121 //----------------------------------------------------------------------- 00122 unsigned short SubEntity::getNumWorldTransforms(void) const 00123 { 00124 if (!mParentEntity->mNumBoneMatrices) 00125 return 1; 00126 else 00127 return mParentEntity->mNumBoneMatrices; 00128 } 00129 //----------------------------------------------------------------------- 00130 Real SubEntity::getSquaredViewDepth(const Camera* cam) const 00131 { 00132 Node* n = mParentEntity->getParentNode(); 00133 assert(n); 00134 return n->getSquaredViewDepth(cam); 00135 } 00136 //----------------------------------------------------------------------- 00137 bool SubEntity::getNormaliseNormals(void) const 00138 { 00139 return mParentEntity->mNormaliseNormals; 00140 } 00141 //----------------------------------------------------------------------- 00142 const LightList& SubEntity::getLights(void) const 00143 { 00144 Node* n = mParentEntity->getParentNode(); 00145 assert(n); 00146 return n->getLights(); 00147 } 00148 00149 }
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:29 2004