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Ogre::D3DRenderSystem Member List

This is the complete list of members for Ogre::D3DRenderSystem, including all inherited members.
__SetRenderState(D3DRENDERSTATETYPE state, DWORD value)Ogre::D3DRenderSystem [private]
__SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)Ogre::D3DRenderSystem [private]
_beginFrame(void)Ogre::D3DRenderSystem [virtual]
_beginGeometryCount(void)Ogre::RenderSystem [virtual]
_disableTextureUnit(size_t texUnit)Ogre::RenderSystem [virtual]
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystem [virtual]
_endFrame(void)Ogre::D3DRenderSystem [virtual]
_getCullingMode(void) constOgre::RenderSystem [virtual]
_getCurrentAnisotropy(size_t unit)Ogre::D3DRenderSystem [private]
_getFaceCount(void) constOgre::RenderSystem [virtual]
_getFilter(FilterType ft, FilterOptions fo)Ogre::D3DRenderSystem [private]
_getFilterCode(FilterType ft)Ogre::D3DRenderSystem [private]
_getVertexCount(void) constOgre::RenderSystem [virtual]
_getViewport(void)Ogre::RenderSystem [virtual]
_initRenderTargets(void)Ogre::RenderSystem [virtual]
_makeProjectionMatrix(Real fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3DRenderSystem [virtual]
_ogreTexTypeToD3DTexType(TextureType ogreTexType)Ogre::D3DRenderSystem [private]
_render(const RenderOperation &op)Ogre::D3DRenderSystem [virtual]
_setAlphaRejectSettings(CompareFunction func, unsigned char value)Ogre::D3DRenderSystem [virtual]
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)Ogre::D3DRenderSystem [virtual]
_setCullingMode(CullingMode mode)Ogre::D3DRenderSystem [virtual]
_setDepthBias(ushort bias)Ogre::D3DRenderSystem [virtual]
_setDepthBufferCheckEnabled(bool enabled=true)Ogre::D3DRenderSystem [virtual]
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)Ogre::D3DRenderSystem [virtual]
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::D3DRenderSystem [virtual]
_setDepthBufferWriteEnabled(bool enabled=true)Ogre::D3DRenderSystem [virtual]
_setFog(FogMode mode, const ColourValue &colour, Real density, Real start, Real end)Ogre::D3DRenderSystem [virtual]
_setProjectionMatrix(const Matrix4 &m)Ogre::D3DRenderSystem [virtual]
_setRasterisationMode(SceneDetailLevel level)Ogre::D3DRenderSystem [virtual]
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)Ogre::D3DRenderSystem [virtual]
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess)Ogre::D3DRenderSystem [virtual]
_setTexture(size_t unit, bool enabled, const String &texname)Ogre::D3DRenderSystem [virtual]
_setTextureAddressingMode(size_t unit, TextureUnitState::TextureAddressingMode tam)Ogre::D3DRenderSystem [virtual]
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm)Ogre::D3DRenderSystem [virtual]
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m)Ogre::D3DRenderSystem [virtual]
_setTextureCoordSet(size_t unit, size_t index)Ogre::D3DRenderSystem [virtual]
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)Ogre::D3DRenderSystem [virtual]
_setTextureMatrix(size_t unit, const Matrix4 &xform)Ogre::D3DRenderSystem [virtual]
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter)Ogre::D3DRenderSystem [virtual]
Ogre::RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)Ogre::RenderSystem [virtual]
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystem [virtual]
_setViewMatrix(const Matrix4 &m)Ogre::D3DRenderSystem [virtual]
_setViewport(Viewport *vp)Ogre::D3DRenderSystem [virtual]
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystem [virtual]
_setWorldMatrix(const Matrix4 &m)Ogre::D3DRenderSystem [virtual]
_updateAllRenderTargets(void)Ogre::RenderSystem [virtual]
_useLights(const LightList &lights, unsigned short limit)Ogre::D3DRenderSystem [virtual]
attachRenderTarget(RenderTarget &target)Ogre::RenderSystem [virtual]
bindGpuProgram(GpuProgram *prg)Ogre::D3DRenderSystem [virtual]
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params)Ogre::D3DRenderSystem [virtual]
convertColourValue(const ColourValue &colour, unsigned long *pDest)Ogre::D3DRenderSystem [virtual]
convertCompareFunction(CompareFunction func)Ogre::D3DRenderSystem [private]
convertD3DMatrix(const D3DMATRIX &mat)Ogre::D3DRenderSystem [private]
convertStencilOp(StencilOperation op)Ogre::D3DRenderSystem [private]
createRenderTexture(const String &name, unsigned int width, unsigned int height)Ogre::D3DRenderSystem [virtual]
createRenderWindow(const String &name, unsigned int width, unsigned int height, unsigned int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0)Ogre::D3DRenderSystem [virtual]
D3D_TEX_TYPE_CUBE enum valueOgre::D3DRenderSystem [private]
D3D_TEX_TYPE_NORMAL enum valueOgre::D3DRenderSystem [private]
D3D_TEX_TYPE_VOLUME enum valueOgre::D3DRenderSystem [private]
D3DRenderSystem(HINSTANCE hInstance)Ogre::D3DRenderSystem
destroyRenderWindow(RenderWindow *pWin)Ogre::D3DRenderSystem
detachRenderTarget(const String &name)Ogre::RenderSystem [virtual]
eD3DTexType enum nameOgre::D3DRenderSystem [private]
getCapabilities(void) constOgre::RenderSystem
getConfigOptions(void)Ogre::D3DRenderSystem [virtual]
getDirectDrawDrivers(void)Ogre::D3DRenderSystem [private]
getErrorDescription(long errorNumber)Ogre::D3DRenderSystem [virtual]
getName(void) constOgre::D3DRenderSystem [virtual]
getRenderTarget(const String &name)Ogre::RenderSystem [virtual]
getWaitForVerticalBlank(void) constOgre::RenderSystem
initConfigOptions(void)Ogre::D3DRenderSystem [private]
initialise(bool autoCreateWindow)Ogre::D3DRenderSystem [virtual]
initInputDevices(void)Ogre::D3DRenderSystem [private]
mActiveDDDriverOgre::D3DRenderSystem [private]
mActiveRenderTargetOgre::RenderSystem [protected]
mActiveViewportOgre::RenderSystem [protected]
makeD3DMatrix(const Matrix4 &mat)Ogre::D3DRenderSystem [private]
mCapabilitiesOgre::RenderSystem [protected]
mCullingModeOgre::RenderSystem [protected]
mCurrentLightsOgre::D3DRenderSystem [private]
mD3DDeviceDescOgre::D3DRenderSystem [private]
mDriverListOgre::D3DRenderSystem [private]
mFaceCountOgre::RenderSystem [protected]
mForcedNormalisationOgre::D3DRenderSystem [private]
mGpuProgramManagerOgre::D3DRenderSystem [private]
mHardwareBufferManagerOgre::D3DRenderSystem [private]
mhInstanceOgre::D3DRenderSystem [private]
mInvertVertexWindingOgre::RenderSystem [protected]
mlpD3DDeviceOgre::D3DRenderSystem [private]
mOptionsOgre::D3DRenderSystem [private]
mPrioritisedRenderTargetsOgre::RenderSystem [protected]
mRenderTargetsOgre::RenderSystem [protected]
mTexStageDescOgre::D3DRenderSystem [private]
mTextureManagerOgre::RenderSystem [protected]
mVertexCountOgre::RenderSystem [protected]
mVSyncOgre::RenderSystem [protected]
mWorldMatricesOgre::RenderSystem [protected]
processInputDevices(void)Ogre::D3DRenderSystem [private]
refreshDDSettings(void)Ogre::D3DRenderSystem [private]
reinitialise(void)Ogre::D3DRenderSystem [virtual]
RenderSystem()Ogre::RenderSystem
setAmbientLight(float r, float g, float b)Ogre::D3DRenderSystem [virtual]
setConfigOption(const String &name, const String &value)Ogre::D3DRenderSystem [virtual]
setD3DLight(size_t index, Light *light)Ogre::D3DRenderSystem [private]
setInvertVertexWinding(bool invert)Ogre::RenderSystem [virtual]
setLightingEnabled(bool enabled)Ogre::D3DRenderSystem [virtual]
setNormaliseNormals(bool normalise)Ogre::D3DRenderSystem [virtual]
setShadingType(ShadeOptions so)Ogre::D3DRenderSystem [virtual]
setStencilBufferDepthFailOperation(StencilOperation op)Ogre::D3DRenderSystem [virtual]
setStencilBufferFailOperation(StencilOperation op)Ogre::D3DRenderSystem [virtual]
setStencilBufferFunction(CompareFunction func)Ogre::D3DRenderSystem [virtual]
setStencilBufferMask(ulong mask)Ogre::D3DRenderSystem [virtual]
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP)Ogre::RenderSystem [virtual]
setStencilBufferPassOperation(StencilOperation op)Ogre::D3DRenderSystem [virtual]
setStencilBufferReferenceValue(ulong refValue)Ogre::D3DRenderSystem [virtual]
setStencilCheckEnabled(bool enabled)Ogre::D3DRenderSystem [virtual]
setVertexBufferBinding(VertexBufferBinding *binding)Ogre::D3DRenderSystem [virtual]
setVertexDeclaration(VertexDeclaration *decl)Ogre::D3DRenderSystem [virtual]
setWaitForVerticalBlank(bool enabled)Ogre::RenderSystem
shutdown(void)Ogre::D3DRenderSystem [virtual]
softwareVertexBlend(VertexData *vertexData, Matrix4 *pMatrices)Ogre::RenderSystem [virtual]
unbindGpuProgram(GpuProgramType gptype)Ogre::D3DRenderSystem [virtual]
validateConfigOptions(void)Ogre::D3DRenderSystem [virtual]
~D3DRenderSystem()Ogre::D3DRenderSystem
~RenderSystem()Ogre::RenderSystem [virtual]

Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:12:27 2004