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OgreHardwareBufferManager.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2003 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #include "OgreStableHeaders.h"
00026 #include "OgreHardwareBufferManager.h"
00027 
00028 
00029 namespace Ogre {
00030 
00031     //-----------------------------------------------------------------------
00032     template<> HardwareBufferManager* Singleton<HardwareBufferManager>::ms_Singleton = 0;
00033     //-----------------------------------------------------------------------
00034     HardwareBufferManager::HardwareBufferManager()
00035     {
00036     }
00037     //-----------------------------------------------------------------------
00038     HardwareBufferManager::~HardwareBufferManager()
00039     {
00040         // Destroy everything
00041         destroyAllDeclarations();
00042         destroyAllBindings();
00043         // No need to destroy buffers - they will be destroyed by removal of bindings
00044     }
00045     //-----------------------------------------------------------------------
00046     HardwareBufferManager& HardwareBufferManager::getSingleton(void)
00047     {
00048         return Singleton<HardwareBufferManager>::getSingleton();
00049     }
00050     //-----------------------------------------------------------------------
00051     VertexDeclaration* HardwareBufferManager::createVertexDeclaration(void)
00052     {
00053         VertexDeclaration* decl = new VertexDeclaration();
00054         mVertexDeclarations.push_back(decl);
00055         return decl;
00056         
00057     }
00058     //-----------------------------------------------------------------------
00059     void HardwareBufferManager::destroyVertexDeclaration(VertexDeclaration* decl)
00060     {
00061         mVertexDeclarations.remove(decl);
00062         delete decl;
00063     }
00064     //-----------------------------------------------------------------------
00065     VertexBufferBinding* HardwareBufferManager::createVertexBufferBinding(void)
00066     {
00067         VertexBufferBinding* ret = new VertexBufferBinding();
00068         mVertexBufferBindings.push_back(ret);
00069         return ret;
00070     }
00071     //-----------------------------------------------------------------------
00072     void HardwareBufferManager::destroyVertexBufferBinding(VertexBufferBinding* binding)
00073     {
00074         mVertexBufferBindings.remove(binding);
00075         delete binding;
00076     }
00077     //-----------------------------------------------------------------------
00078     void HardwareBufferManager::destroyAllDeclarations(void)
00079     {
00080         VertexDeclarationList::iterator decl;
00081         for (decl = mVertexDeclarations.begin(); decl != mVertexDeclarations.end(); ++decl)
00082         {
00083             delete *decl;
00084         }
00085         mVertexDeclarations.clear();
00086 
00087     }
00088     //-----------------------------------------------------------------------
00089     void HardwareBufferManager::destroyAllBindings(void)
00090     {
00091         VertexBufferBindingList::iterator bind;
00092         for (bind = mVertexBufferBindings.begin(); bind != mVertexBufferBindings.end(); ++bind)
00093         {
00094             delete *bind;
00095         }
00096         mVertexBufferBindings.clear();
00097     }
00098 
00099 
00100 }

Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:13 2004