#include <OgreBorderPanelGuiElement.h>
Inheritance diagram for Ogre::BorderRenderable:
Public Methods | |
BorderRenderable (BorderPanelGuiElement *parent) | |
Constructed with pointers to parent. | |
Material * | getMaterial (void) const |
Retrieves a pointer to the material this renderable object uses. | |
void | getRenderOperation (RenderOperation &op) |
Gets the render operation required to send this object to the frame buffer. | |
void | getWorldTransforms (Matrix4 *xform) const |
Gets the world transform matrix / matrices for this renderable object. | |
const Quaternion & | getWorldOrientation (void) const |
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. | |
const Vector3 & | getWorldPosition (void) const |
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. | |
unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. | |
bool | useIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. | |
bool | useIdentityView (void) const |
Returns whether or not to use an 'identity' projection. | |
Real | getSquaredViewDepth (const Camera *cam) const |
Returns the camera-relative squared depth of this renderable. | |
const LightList & | getLights (void) const |
Gets a list of lights, ordered relative to how close they are to this renderable. | |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. | |
virtual SceneDetailLevel | getRenderDetail () const |
Returns the preferred rasterisation mode of this renderable. | |
virtual bool | getNormaliseNormals (void) const |
Returns whether or not this Renderable wishes the hardware to normalise normals. | |
Protected Attributes | |
BorderPanelGuiElement * | mParent |
Definition at line 306 of file OgreBorderPanelGuiElement.h.
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Constructed with pointers to parent.
Definition at line 312 of file OgreBorderPanelGuiElement.h. |
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Gets a list of lights, ordered relative to how close they are to this renderable.
Implements Ogre::Renderable. Definition at line 322 of file OgreBorderPanelGuiElement.h. References Ogre::LightList. |
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Retrieves a pointer to the material this renderable object uses.
Implements Ogre::Renderable. Definition at line 313 of file OgreBorderPanelGuiElement.h. References Ogre::BorderPanelGuiElement::mpBorderMaterial. |
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Returns whether or not this Renderable wishes the hardware to normalise normals.
Reimplemented in Ogre::SubEntity. Definition at line 132 of file OgreRenderable.h. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Returns the number of world transform matrices this renderable requires.
Reimplemented from Ogre::Renderable. Definition at line 318 of file OgreBorderPanelGuiElement.h. |
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Returns the preferred rasterisation mode of this renderable.
Reimplemented in Ogre::SubEntity. Definition at line 129 of file OgreRenderable.h. References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Gets the render operation required to send this object to the frame buffer.
Implements Ogre::Renderable. Definition at line 314 of file OgreBorderPanelGuiElement.h. References Ogre::BorderPanelGuiElement::mRenderOp2. |
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Returns the camera-relative squared depth of this renderable.
Implements Ogre::Renderable. Definition at line 321 of file OgreBorderPanelGuiElement.h. References Ogre::GuiElement::getSquaredViewDepth(), and Ogre::Real. |
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Retrieves a pointer to the Material Technique this renderable object uses.
Reimplemented in Ogre::SubEntity. Definition at line 63 of file OgreRenderable.h. References Ogre::Material::getBestTechnique(). Referenced by Ogre::RenderPriorityGroup::addRenderable(). |
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Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.
Implements Ogre::Renderable. Definition at line 316 of file OgreBorderPanelGuiElement.h. |
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Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.
Implements Ogre::Renderable. Definition at line 317 of file OgreBorderPanelGuiElement.h. |
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Gets the world transform matrix / matrices for this renderable object.
Implements Ogre::Renderable. Definition at line 315 of file OgreBorderPanelGuiElement.h. References Ogre::GuiElement::getWorldTransforms(). |
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Returns whether or not to use an 'identity' projection.
Reimplemented from Ogre::Renderable. Definition at line 319 of file OgreBorderPanelGuiElement.h. |
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Returns whether or not to use an 'identity' projection.
Reimplemented from Ogre::Renderable. Definition at line 320 of file OgreBorderPanelGuiElement.h. |
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Definition at line 309 of file OgreBorderPanelGuiElement.h. |
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:11:12 2004