00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __Renderable_H__ 00026 #define __Renderable_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreCommon.h" 00030 00031 #include "OgreRenderOperation.h" 00032 #include "OgreMatrix4.h" 00033 #include "OgreMaterial.h" 00034 00035 00036 namespace Ogre { 00037 00049 class _OgreExport Renderable 00050 { 00051 public: 00057 virtual Material* getMaterial(void) const = 0; 00063 virtual Technique* getTechnique(void) const { return getMaterial()->getBestTechnique(); } 00066 virtual void getRenderOperation(RenderOperation& op) = 0; 00076 virtual void getWorldTransforms(Matrix4* xform) const = 0; 00082 virtual const Quaternion& getWorldOrientation(void) const = 0; 00088 virtual const Vector3& getWorldPosition(void) const = 0; 00089 00098 virtual unsigned short getNumWorldTransforms(void) const { return 1; } 00099 00108 virtual bool useIdentityProjection(void) const { return false; } 00109 00118 virtual bool useIdentityView(void) const { return false; } 00119 00125 virtual Real getSquaredViewDepth(const Camera* cam) const = 0; 00126 00129 virtual SceneDetailLevel getRenderDetail() const {return SDL_SOLID;} 00130 00132 virtual bool getNormaliseNormals(void) const { return false; } 00133 00138 virtual const LightList& getLights(void) const = 0; 00139 00140 00141 }; 00142 00143 00144 00145 } 00146 00147 #endif //__Renderable_H__
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:24 2004