Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

OgreSkeletonManager.cpp

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #include "OgreStableHeaders.h"
00026 #include "OgreSkeletonManager.h"
00027 
00028 #include "OgreSkeleton.h"
00029 
00030 namespace Ogre
00031 {
00032     //-----------------------------------------------------------------------
00033     template<> SkeletonManager* Singleton<SkeletonManager>::ms_Singleton = 0;
00034     //-----------------------------------------------------------------------
00035     SkeletonManager::SkeletonManager()
00036     {
00037 
00038 
00039     }
00040     //-----------------------------------------------------------------------
00041     Resource* SkeletonManager::create( const String& name)
00042     {
00043         return new Skeleton(name);
00044     }
00045     //-----------------------------------------------------------------------
00046     Skeleton* SkeletonManager::load( const String& filename, int priority)
00047     {
00048         Skeleton* pSkeleton = (Skeleton*)(getByName(filename));
00049         if (!pSkeleton)
00050         {
00051             pSkeleton = (Skeleton*)create(filename);
00052             ResourceManager::load(pSkeleton, priority);
00053         }
00054         return pSkeleton;
00055 
00056     }
00057     //-----------------------------------------------------------------------
00058     SkeletonManager& SkeletonManager::getSingleton(void)
00059     {
00060         return Singleton<SkeletonManager>::getSingleton();
00061     }
00062 
00063 
00064 
00065 }

Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:10:28 2004