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java.lang.Objectcom.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.BehaviorState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.BillboardState
public class BillboardState
Field Summary | |
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private int |
target
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Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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control, node, nodeClassName, symbol |
Constructor Summary | |
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BillboardState(SymbolTableData symbol,
Controller control)
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Method Summary | |
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void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). |
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object. |
void |
readObject(java.io.DataInput in)
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void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.BehaviorState |
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createNode |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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private int target
Constructor Detail |
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public BillboardState(SymbolTableData symbol, Controller control)
Method Detail |
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public void writeObject(java.io.DataOutput out) throws java.io.IOException
SceneGraphObjectState
writeObject
in class BehaviorState
java.io.IOException
public void readObject(java.io.DataInput in) throws java.io.IOException
readObject
in class BehaviorState
java.io.IOException
public void buildGraph()
SceneGraphObjectState
buildGraph
in class BehaviorState
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
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