com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry
Class ConeState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GroupState
              extended by com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry.PrimitiveState
                  extended by com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry.ConeState

public class ConeState
extends PrimitiveState


Field Summary
private  int bodyAppearance
           
private  int capAppearance
           
private  float height
           
private  float radius
           
private  int xdivision
           
private  int ydivision
           
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry.PrimitiveState
primflags
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GroupState
groupChildren
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
ConeState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void buildGraph()
          Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph().
protected  SceneGraphObject createNode()
          Create a new Java3D node for this object.
 SceneGraphObject createNode(java.lang.Class j3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 void readConstructorParams(java.io.DataInput in)
          Read the parameters required for the constructor of the Java3D object
 void readObject(java.io.DataInput in)
           
 void writeConstructorParams(java.io.DataOutput out)
          Write the parameters required for the constructor of the Java3D object
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry.PrimitiveState
processChildren
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GroupState
cleanup
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

radius

private float radius

height

private float height

xdivision

private int xdivision

ydivision

private int ydivision

bodyAppearance

private int bodyAppearance

capAppearance

private int capAppearance
Constructor Detail

ConeState

public ConeState(SymbolTableData symbol,
                 Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class GroupState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class GroupState
Throws:
java.io.IOException

writeConstructorParams

public void writeConstructorParams(java.io.DataOutput out)
                            throws java.io.IOException
Description copied from class: SceneGraphObjectState
Write the parameters required for the constructor of the Java3D object

Overrides:
writeConstructorParams in class PrimitiveState
Throws:
java.io.IOException

readConstructorParams

public void readConstructorParams(java.io.DataInput in)
                           throws java.io.IOException
Description copied from class: SceneGraphObjectState
Read the parameters required for the constructor of the Java3D object

Overrides:
readConstructorParams in class PrimitiveState
Throws:
java.io.IOException

buildGraph

public void buildGraph()
Description copied from class: SceneGraphObjectState
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). This ensures that when restoreSceneGraphObjectReferences is called in user code our references have been resolved

Overrides:
buildGraph in class PrimitiveState

createNode

public SceneGraphObject createNode(java.lang.Class j3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes

Overrides:
createNode in class SceneGraphObjectState

createNode

protected SceneGraphObject createNode()
Description copied from class: SceneGraphObjectState
Create a new Java3D node for this object. This method is ONLY used when the Java3D Class type matches the State type, ie this does NOT handle subclasses of Java3D. For Java3D subclasses use createNode( Class state) This method MUST be implemented by all State objects but is not abstract to allow for external subclassing

Overrides:
createNode in class GroupState


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