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java.lang.Objectjavax.media.j3d.J3dStructure
javax.media.j3d.RendererStructure
class RendererStructure
A renderer structure is an object that organizes messages to the renderer thread.
Field Summary |
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Fields inherited from class javax.media.j3d.J3dStructure |
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messageList, msgList, nMessage, threadData, threadType, universe, updateThread |
Constructor Summary | |
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RendererStructure()
This constructor does nothing |
Method Summary | |
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(package private) void |
cleanup()
Release resource associate with this structure before GC We need to clear all those IndexedUnorderSet/WakeupIndexedList so that the listIdx associate with IndexedObject reset to -1. |
(package private) J3dMessage[] |
getMessages()
Returns all messages in the queue. |
(package private) void |
processMessages(long referenceTime)
This gets overriden by the structure |
(package private) void |
removeNodes(J3dMessage m)
This is used by MasterControl to process any unused message for final cleanup. |
Methods inherited from class javax.media.j3d.J3dStructure |
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addMessage, clearMessages, getMessages, getNumMessage, getUpdateThreadData |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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RendererStructure()
Method Detail |
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J3dMessage[] getMessages()
void processMessages(long referenceTime)
J3dStructure
processMessages
in class J3dStructure
void removeNodes(J3dMessage m)
J3dStructure
removeNodes
in class J3dStructure
void cleanup()
J3dStructure
cleanup
in class J3dStructure
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