com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class LightState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LightState
Direct Known Subclasses:
AmbientLightState, DirectionalLightState, PointLightState, SpotLightState

public abstract class LightState
extends LeafState


Field Summary
private  int boundingLeaf
           
private  int[] scope
           
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
LightState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void buildGraph()
          Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph().
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

boundingLeaf

private int boundingLeaf

scope

private int[] scope
Constructor Detail

LightState

public LightState(SymbolTableData symbol,
                  Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class NodeState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class NodeState
Throws:
java.io.IOException

buildGraph

public void buildGraph()
Description copied from class: SceneGraphObjectState
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). This ensures that when restoreSceneGraphObjectReferences is called in user code our references have been resolved

Overrides:
buildGraph in class SceneGraphObjectState


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