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java.lang.Objectcom.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LightState
public abstract class LightState
Field Summary | |
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private int |
boundingLeaf
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private int[] |
scope
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Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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control, node, nodeClassName, symbol |
Constructor Summary | |
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LightState(SymbolTableData symbol,
Controller control)
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Method Summary | |
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void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). |
void |
readObject(java.io.DataInput in)
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void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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private int boundingLeaf
private int[] scope
Constructor Detail |
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public LightState(SymbolTableData symbol, Controller control)
Method Detail |
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public void writeObject(java.io.DataOutput out) throws java.io.IOException
SceneGraphObjectState
writeObject
in class NodeState
java.io.IOException
public void readObject(java.io.DataInput in) throws java.io.IOException
readObject
in class NodeState
java.io.IOException
public void buildGraph()
SceneGraphObjectState
buildGraph
in class SceneGraphObjectState
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