com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry
Class ColorCubeState
java.lang.Object
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.Shape3DState
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry.ColorCubeState
public class ColorCubeState
- extends Shape3DState
Field Summary |
private double |
scale
|
Method Summary |
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object. |
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes |
protected boolean |
processChildren()
Returns true if the groups children should be saved. |
void |
readConstructorParams(java.io.DataInput in)
Read the parameters required for the constructor of the Java3D object |
void |
writeConstructorParams(java.io.DataOutput out)
Write the parameters required for the constructor of the Java3D object |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
scale
private double scale
ColorCubeState
public ColorCubeState(SymbolTableData symbol,
Controller control)
writeConstructorParams
public void writeConstructorParams(java.io.DataOutput out)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- Write the parameters required for the constructor of the Java3D object
- Overrides:
writeConstructorParams
in class SceneGraphObjectState
- Throws:
java.io.IOException
readConstructorParams
public void readConstructorParams(java.io.DataInput in)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- Read the parameters required for the constructor of the Java3D object
- Overrides:
readConstructorParams
in class SceneGraphObjectState
- Throws:
java.io.IOException
processChildren
protected boolean processChildren()
- Returns true if the groups children should be saved.
This is overridden by 'black box' groups such a geometry primitives
createNode
public SceneGraphObject createNode(java.lang.Class j3dClass)
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
- Overrides:
createNode
in class SceneGraphObjectState
createNode
protected SceneGraphObject createNode()
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node for this object.
This method is ONLY used when the Java3D Class type matches the
State type, ie this does NOT handle subclasses of Java3D.
For Java3D subclasses use createNode( Class state)
This method MUST be implemented by all State objects but is not
abstract to allow for external subclassing
- Overrides:
createNode
in class Shape3DState
Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.