com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class Texture3DState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.Texture3DState

public class Texture3DState
extends TextureState


Field Summary
private  int depth
           
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
boundaryWidth, format, height, mipMapMode, width
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
Texture3DState(SymbolTableData symbol, Controller control)
           
 
Method Summary
protected  SceneGraphObject createNode()
          Create a new Java3D node for this object.
 SceneGraphObject createNode(java.lang.Class j3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 void readConstructorParams(java.io.DataInput in)
          Read the parameters required for the constructor of the Java3D object
 void readObject(java.io.DataInput in)
           
 void writeConstructorParams(java.io.DataOutput out)
          Write the parameters required for the constructor of the Java3D object
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
addSubReference, buildGraph
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

depth

private int depth
Constructor Detail

Texture3DState

public Texture3DState(SymbolTableData symbol,
                      Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class TextureState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class TextureState
Throws:
java.io.IOException

writeConstructorParams

public void writeConstructorParams(java.io.DataOutput out)
                            throws java.io.IOException
Description copied from class: SceneGraphObjectState
Write the parameters required for the constructor of the Java3D object

Overrides:
writeConstructorParams in class TextureState
Throws:
java.io.IOException

readConstructorParams

public void readConstructorParams(java.io.DataInput in)
                           throws java.io.IOException
Description copied from class: SceneGraphObjectState
Read the parameters required for the constructor of the Java3D object

Overrides:
readConstructorParams in class TextureState
Throws:
java.io.IOException

createNode

public SceneGraphObject createNode(java.lang.Class j3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes

Overrides:
createNode in class SceneGraphObjectState

createNode

protected SceneGraphObject createNode()
Description copied from class: SceneGraphObjectState
Create a new Java3D node for this object. This method is ONLY used when the Java3D Class type matches the State type, ie this does NOT handle subclasses of Java3D. For Java3D subclasses use createNode( Class state) This method MUST be implemented by all State objects but is not abstract to allow for external subclassing

Overrides:
createNode in class SceneGraphObjectState


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