com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class IndexedTriangleArrayState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryArrayState
                  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.IndexedGeometryArrayState
                      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.IndexedTriangleArrayState

public class IndexedTriangleArrayState
extends IndexedGeometryArrayState


Field Summary
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.IndexedGeometryArrayState
indexCount
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryArrayState
texCoordSetCount, texCoordSetMap, vertexCount, vertexFormat
 
Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
control, node, nodeClassName, symbol
 
Constructor Summary
IndexedTriangleArrayState(SymbolTableData symbol, Controller control)
           
 
Method Summary
protected  SceneGraphObject createNode()
          Create a new Java3D node for this object.
 SceneGraphObject createNode(java.lang.Class j3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.IndexedGeometryArrayState
readConstructorParams, writeConstructorParams, writeIntArray
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryArrayState
readDoubleArray, readFloatArray, writeDoubleArray, writeFloatArray
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
addSubReference
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
buildGraph, cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

IndexedTriangleArrayState

public IndexedTriangleArrayState(SymbolTableData symbol,
                                 Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class IndexedGeometryArrayState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class IndexedGeometryArrayState
Throws:
java.io.IOException

createNode

public SceneGraphObject createNode(java.lang.Class j3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes

Overrides:
createNode in class SceneGraphObjectState

createNode

protected SceneGraphObject createNode()
Description copied from class: SceneGraphObjectState
Create a new Java3D node for this object. This method is ONLY used when the Java3D Class type matches the State type, ie this does NOT handle subclasses of Java3D. For Java3D subclasses use createNode( Class state) This method MUST be implemented by all State objects but is not abstract to allow for external subclassing

Overrides:
createNode in class SceneGraphObjectState


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