propclass/mechsys.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2005 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_MECHANICS_SYSTEM__ 00021 #define __CEL_PF_MECHANICS_SYSTEM__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00026 #include "propclass/mechcommon.h" 00027 #include "csgeom/vector3.h" 00028 class csBox3; 00029 class csOrthoTransform; 00030 class csPlane3; 00031 struct iDynamicSystem; 00032 struct iRigidBody; 00033 struct iSector; 00034 struct iPcMesh; 00035 struct iPcLight; 00036 struct iPcCamera; 00037 struct iPcMechanicsObject; 00038 struct iJoint; 00039 00053 struct iPcMechanicsSystem : public virtual iBase 00054 { 00055 SCF_INTERFACE (iPcMechanicsSystem, 0, 0, 1); 00056 00062 virtual void SetDynamicSystem (iDynamicSystem* dynsys) = 0; 00063 00069 virtual void SetDynamicSystem (const char *dynsysname) = 0; 00070 00071 00075 virtual iDynamicSystem* GetDynamicSystem () = 0; 00076 00081 virtual void SetStepTime (float delta) = 0; 00082 00086 virtual float GetStepTime () const = 0; 00087 00093 virtual void SetSimulationSpeed (float simulationspeed) = 0; 00094 00098 virtual float GetSimulationSpeed () = 0; 00099 00104 virtual void SetGravity (const csVector3& grav) = 0; 00105 00109 virtual const csVector3 GetGravity () = 0; 00110 00123 virtual void AddForceDuration (iPcMechanicsObject* pcobject, 00124 const csVector3& force, bool relative, const csVector3& position, 00125 float seconds) = 0; 00126 00137 virtual void AddForceFrame (iPcMechanicsObject* pcobject, 00138 const csVector3& force, bool relative, const csVector3& position) = 0; 00139 00152 virtual void AddForceTagged (iPcMechanicsObject* pcobject, 00153 const csVector3& force, bool relative, const csVector3& position, 00154 uint32 forceid) = 0; 00155 00163 virtual void RemoveForceTagged (iPcMechanicsObject* pcobject, 00164 uint32 forceid) = 0; 00165 00172 virtual void ClearForces (iPcMechanicsObject* pcobject) = 0; 00173 00177 virtual void ClearAllForces () = 0; 00178 00182 virtual csPtr<iRigidBody> CreateBody () = 0; 00183 00188 virtual void RemoveBody (iRigidBody* body) = 0; 00189 00196 virtual void AddBodyToGroup (iRigidBody* body, const char* group) = 0; 00197 00203 virtual void RemoveBodyFromGroup (iRigidBody* body, const char* group) = 0; 00204 00208 virtual iJoint* CreateJoint (iRigidBody* body1, iRigidBody* body2) = 0; 00209 00213 virtual void RemoveJoint (iJoint* joint) = 0; 00214 00219 virtual void DisableStepFast () = 0; 00224 virtual void EnableStepFast () = 0; 00228 virtual void EnableQuickStep () = 0; 00229 }; 00230 00295 struct iPcMechanicsObject : public virtual iBase 00296 { 00297 SCF_INTERFACE (iPcMechanicsObject, 1, 0, 0); 00298 00305 virtual void SetMesh (iPcMesh* mesh) = 0; 00306 00310 virtual iPcMesh* GetMesh () = 0; 00311 00318 virtual void SetLight (iPcLight* light) = 0; 00319 00323 virtual iPcLight* GetLight () = 0; 00324 00331 virtual void SetCamera (iPcCamera* camera) = 0; 00332 00336 virtual iPcCamera* GetCamera () = 0; 00337 00344 virtual void SetMechanicsSystem (iPcMechanicsSystem* mechsys) = 0; 00345 00349 virtual iPcMechanicsSystem* GetMechanicsSystem () = 0; 00350 00354 virtual iRigidBody* GetBody () = 0; 00355 00356 00358 //Object properties. 00359 00365 virtual void SetFriction (float friction) = 0; 00366 00372 virtual void SetMass (float mass) = 0; 00373 00379 virtual void SetElasticity (float elasticity) = 0; 00380 00386 virtual void SetDensity (float density) = 0; 00387 00393 virtual void SetSoftness (float softness) = 0; 00394 00400 virtual void SetLift (const csVector3& lift) = 0; 00401 00407 virtual void SetDrag (float drag) = 0; 00408 00413 virtual float GetFriction () = 0; 00414 00419 virtual float GetMass () = 0; 00420 00425 virtual float GetElasticity () = 0; 00426 00431 virtual float GetDensity () = 0; 00432 00437 virtual float GetSoftness () = 0; 00438 00443 virtual const csVector3& GetLift () = 0; 00444 00449 virtual float GetDrag () = 0; 00450 00451 00453 //Initial velocities 00454 00459 virtual void SetLinearVelocity (const csVector3& vel) = 0; 00460 00465 virtual void SetAngularVelocity (const csVector3& vel) = 0; 00466 00467 00469 //Reading velocities 00470 00474 virtual const csVector3 GetLinearVelocity () = 0; 00475 00479 virtual const csVector3 GetAngularVelocity () = 0; 00480 00486 virtual void MakeStatic (bool stat) = 0; 00487 00491 virtual bool IsStatic () const = 0; 00492 00497 virtual void SetCollisionCallbackEnabled (bool en) = 0; 00498 00500 virtual bool IsCollisionCallbackEnabled () const = 0; 00501 00503 //Colliders 00504 00510 virtual void AttachColliderBoundingSphere (float radiusadjustment = 0.0f) = 0; 00511 00518 virtual void AttachColliderSphere (float radius, const csVector3& offset) = 0; 00519 00526 virtual void AttachColliderCylinder (float length, float radius, 00527 const csOrthoTransform& trans) = 0; 00528 00533 virtual void AttachColliderBoundingBox (const csVector3& sizeadjustment = csVector3(0)) = 0; 00534 00540 virtual void AttachColliderBox (const csVector3& size, 00541 const csOrthoTransform& trans) = 0; 00542 00547 virtual void AttachColliderPlane (const csPlane3& plane) = 0; 00548 00552 virtual void AttachColliderMesh () = 0; 00553 00557 virtual void AttachColliderConvexMesh () = 0; 00558 00559 00561 //Forces 00562 00570 virtual void AddForceOnce (const csVector3& force, bool relative, 00571 const csVector3& position) = 0; 00572 00581 virtual void AddForceDuration (const csVector3& force, bool relative, 00582 const csVector3& position, float seconds) = 0; 00583 00591 virtual void AddForceFrame (const csVector3& force, bool relative, 00592 const csVector3& position) = 0; 00593 00603 virtual uint32 AddForceTagged (const csVector3& force, bool relative, 00604 const csVector3& position) = 0; 00605 00610 virtual void RemoveForceTagged (uint32 forceid) = 0; 00611 00615 virtual void ClearForces () = 0; 00616 00617 00619 //Groups and Joints 00620 00626 virtual void AddToGroup (const char* group) = 0; 00627 00632 virtual void RemoveFromGroup (const char* group) = 0; 00633 00637 virtual iJoint* CreateJoint (iPcMechanicsObject* other) = 0; 00638 00642 virtual csVector3 LocalToWorld(csVector3 local) = 0; 00646 virtual csVector3 WorldToLocal(csVector3 world) = 0; 00647 }; 00648 00662 struct iPcMechanicsJoint : public virtual iBase 00663 { 00664 SCF_INTERFACE (iPcMechanicsJoint, 0, 0, 1); 00665 00669 virtual iJoint* GetJoint () = 0; 00670 }; 00671 00672 #endif // __CEL_PF_MECHANICS_SYSTEM__ 00673
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