CEL

Public API Reference

iCelGameFactory Member List

This is the complete list of members for iCelGameFactory, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase
CloseGame()=0iCelGameFactory [pure virtual]
ConnectGame(celGameInfo *game_info, celPlayer *player)=0iCelGameFactory [pure virtual]
CreateNewGame(celNetworkGameType game_type, celGameInfo *game_info, celPlayer *player=0)=0iCelGameFactory [pure virtual]
DecRef()=0iBase
GetCurrentGame() const =0iCelGameFactory [pure virtual]
GetGameName() const =0iCelGameFactory [pure virtual]
GetProtocolVersion() const =0iCelGameFactory [pure virtual]
GetRefCount()=0iBase
IncRef()=0iBase
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase
RegisterGameFactoryManager(celGameFactoryManager *manager)=0iCelGameFactory [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase
SetGameName(csString game_name)=0iCelGameFactory [pure virtual]
SetProtocolVersion(const csString protocol_version)=0iCelGameFactory [pure virtual]
StartPlayBackGame(csString filename, csTicks start_time, csTicks stop_time)=0iCelGameFactory [pure virtual]
StartRecordingGame(csString filename)=0iCelGameFactory [pure virtual]
StartSearchForGameList(celNetworkGameType game_type, celGameInfo *filter=0)=0iCelGameFactory [pure virtual]
StopRecordingGame()=0iCelGameFactory [pure virtual]
StopSearchForGameList()=0iCelGameFactory [pure virtual]
~iBase()iBase

Generated for CEL: Crystal Entity Layer 1.4.1 by doxygen 1.7.1