propclass/light.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2005 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_LIGHT__ 00021 #define __CEL_PF_LIGHT__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00026 struct iLight; 00027 struct iSector; 00028 class csVector3; 00029 class csColor; 00030 00051 struct iPcLight : public virtual iBase 00052 { 00053 SCF_INTERFACE (iPcLight, 0, 1, 0); 00054 00058 virtual bool SetLight (const char* lightname) = 0; 00059 00063 virtual void SetLight (iLight* light) = 0; 00064 00068 virtual iLight* CreateLight (const char* lightname, 00069 iSector* sector, const csVector3& pos, 00070 float radius, const csColor& color) = 0; 00071 00075 virtual iLight* GetLight () const = 0; 00076 }; 00077 00078 #endif // __CEL_PF_LIGHT__ 00079
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