[ < ] [ > ]   [ << ] [ Up ] [ >> ]         [Top] [Contents] [Index] [ ? ]

2. Game Servers

The traditional approach is to have game servers running permanently on a host, and let players connect to them using their game clients. Usually the server does then spawn a new process for each started game, which exits when all players have left the game. Permanent game servers are a variant of this: for example, role-play games do often only consist of one process which never ends, and players may join and leave whenever they wish. GGZ does now support permanent game servers too; see the section about the game Keepalive below.



This document was generated by Abel Cheung on December, 2 2004 using texi2html