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BevelPoints
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Bevels a surface at each selected point
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BridgeEdges
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Creates new polygons bridging two sets of connected border edges
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BridgeFaces
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Creates new polygons forming a bridge between two selected polygons
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CapHoles
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Caps (fills) holes in a polyhedron
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CollapseEdges
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For each selected edge, collapses its two vertices into one
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CollapseFaces
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For each selected face, collapses its vertices to the centroid
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CollapsePoints
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Merge selected points into one point, positioned at the average position of the selected points.
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ConnectVertices
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Creates edges between selected vertices
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DeleteComponents
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Deletes selected faces, edges and vertices
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DissolveFaces
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Merges adjacent faces into a single large face.
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ExtrudeFaces
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Extrudes selected faces along their normals
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FlipOrientation
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Reverses the orientation of selected polygons and bicubic or bilinear patches
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LSystemParser
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Generates an L-System object from a configuration file
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MakeHole
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Creates a hole in each selected face, using the face outer loop as basis and scaling it by the specified factor.
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MergeCollinearEdges
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Merges edges that are collinear, up to a threshold
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MergeCoplanarFaces
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Merges faces that are coplanar, up to a given threshold
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MergePolyhedra
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Merges all polyhedra in a mesh into a single polyhedron
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MoveFirstEdge
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Changes the first edge for selected polygons
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PolyCone
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Generates a polygonal cone with optional endcap
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PolyCube
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Generates a polygonal cube
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PolyCushion
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Generates a polygonal cushion (a cube with rounded edges)
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PolyCylinder
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Generates a polygonal cylinder with optional endcaps
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PolyDisk
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Generates a polygonal disk
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PolyGrid
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Generates a polygonal grid
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PolyIcosahedron
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Generates a polygonal sphere by recursive subdivision of an isocahedron
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PolySphere
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Generates a polygonal sphere
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PolyText
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Generates polygonal text using Freetype 2
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PolyTorus
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Generates a polygonal torus
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QSlim
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Surface simplification using quadric error metrics
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SelectedFacesToPolyhedron
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Outputs all selected faces to a single polyhedron.
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SubdivideEdges
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Subdivides selected edges by adding points.
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SubdivideFaces
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Subdivides faces by creating new center / midpoints.
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TriangulateFaces
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Converts input faces into triangles
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UniformPolyhedron
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Generates a uniform polyhedron