private class StateManager.Scene extends Object
protected String
saveName
private Map<String,Object>
scene
protected
Scene(Map<String,Object> scene)
protected boolean
restore(float timeSeconds)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
protected String saveName
private Map<String,Object> scene
protected Scene(Map<String,Object> scene)
protected boolean restore(float timeSeconds)