23 typedef unsigned int GLenum;
24 typedef unsigned char GLboolean;
25 typedef unsigned int GLbitfield;
26 typedef khronos_int8_t GLbyte;
27 typedef short GLshort;
30 typedef khronos_uint8_t GLubyte;
31 typedef unsigned short GLushort;
32 typedef unsigned int GLuint;
33 typedef khronos_float_t GLfloat;
34 typedef khronos_float_t GLclampf;
35 typedef khronos_int32_t GLfixed;
38 typedef khronos_intptr_t GLintptr;
39 typedef khronos_ssize_t GLsizeiptr;
42 #define GL_ES_VERSION_2_0 1 45 #define GL_DEPTH_BUFFER_BIT 0x00000100 46 #define GL_STENCIL_BUFFER_BIT 0x00000400 47 #define GL_COLOR_BUFFER_BIT 0x00004000 54 #define GL_POINTS 0x0000 55 #define GL_LINES 0x0001 56 #define GL_LINE_LOOP 0x0002 57 #define GL_LINE_STRIP 0x0003 58 #define GL_TRIANGLES 0x0004 59 #define GL_TRIANGLE_STRIP 0x0005 60 #define GL_TRIANGLE_FAN 0x0006 75 #define GL_SRC_COLOR 0x0300 76 #define GL_ONE_MINUS_SRC_COLOR 0x0301 77 #define GL_SRC_ALPHA 0x0302 78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 79 #define GL_DST_ALPHA 0x0304 80 #define GL_ONE_MINUS_DST_ALPHA 0x0305 85 #define GL_DST_COLOR 0x0306 86 #define GL_ONE_MINUS_DST_COLOR 0x0307 87 #define GL_SRC_ALPHA_SATURATE 0x0308 94 #define GL_FUNC_ADD 0x8006 95 #define GL_BLEND_EQUATION 0x8009 96 #define GL_BLEND_EQUATION_RGB 0x8009 97 #define GL_BLEND_EQUATION_ALPHA 0x883D 100 #define GL_FUNC_SUBTRACT 0x800A 101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 104 #define GL_BLEND_DST_RGB 0x80C8 105 #define GL_BLEND_SRC_RGB 0x80C9 106 #define GL_BLEND_DST_ALPHA 0x80CA 107 #define GL_BLEND_SRC_ALPHA 0x80CB 108 #define GL_CONSTANT_COLOR 0x8001 109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 110 #define GL_CONSTANT_ALPHA 0x8003 111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 112 #define GL_BLEND_COLOR 0x8005 115 #define GL_ARRAY_BUFFER 0x8892 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 117 #define GL_ARRAY_BUFFER_BINDING 0x8894 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 120 #define GL_STREAM_DRAW 0x88E0 121 #define GL_STATIC_DRAW 0x88E4 122 #define GL_DYNAMIC_DRAW 0x88E8 124 #define GL_BUFFER_SIZE 0x8764 125 #define GL_BUFFER_USAGE 0x8765 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 130 #define GL_FRONT 0x0404 131 #define GL_BACK 0x0405 132 #define GL_FRONT_AND_BACK 0x0408 145 #define GL_TEXTURE_2D 0x0DE1 146 #define GL_CULL_FACE 0x0B44 147 #define GL_BLEND 0x0BE2 148 #define GL_DITHER 0x0BD0 149 #define GL_STENCIL_TEST 0x0B90 150 #define GL_DEPTH_TEST 0x0B71 151 #define GL_SCISSOR_TEST 0x0C11 152 #define GL_POLYGON_OFFSET_FILL 0x8037 153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 154 #define GL_SAMPLE_COVERAGE 0x80A0 157 #define GL_NO_ERROR 0 158 #define GL_INVALID_ENUM 0x0500 159 #define GL_INVALID_VALUE 0x0501 160 #define GL_INVALID_OPERATION 0x0502 161 #define GL_OUT_OF_MEMORY 0x0505 165 #define GL_CCW 0x0901 168 #define GL_LINE_WIDTH 0x0B21 169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 171 #define GL_CULL_FACE_MODE 0x0B45 172 #define GL_FRONT_FACE 0x0B46 173 #define GL_DEPTH_RANGE 0x0B70 174 #define GL_DEPTH_WRITEMASK 0x0B72 175 #define GL_DEPTH_CLEAR_VALUE 0x0B73 176 #define GL_DEPTH_FUNC 0x0B74 177 #define GL_STENCIL_CLEAR_VALUE 0x0B91 178 #define GL_STENCIL_FUNC 0x0B92 179 #define GL_STENCIL_FAIL 0x0B94 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 182 #define GL_STENCIL_REF 0x0B97 183 #define GL_STENCIL_VALUE_MASK 0x0B93 184 #define GL_STENCIL_WRITEMASK 0x0B98 185 #define GL_STENCIL_BACK_FUNC 0x8800 186 #define GL_STENCIL_BACK_FAIL 0x8801 187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 189 #define GL_STENCIL_BACK_REF 0x8CA3 190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 192 #define GL_VIEWPORT 0x0BA2 193 #define GL_SCISSOR_BOX 0x0C10 195 #define GL_COLOR_CLEAR_VALUE 0x0C22 196 #define GL_COLOR_WRITEMASK 0x0C23 197 #define GL_UNPACK_ALIGNMENT 0x0CF5 198 #define GL_PACK_ALIGNMENT 0x0D05 199 #define GL_MAX_TEXTURE_SIZE 0x0D33 200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 201 #define GL_SUBPIXEL_BITS 0x0D50 202 #define GL_RED_BITS 0x0D52 203 #define GL_GREEN_BITS 0x0D53 204 #define GL_BLUE_BITS 0x0D54 205 #define GL_ALPHA_BITS 0x0D55 206 #define GL_DEPTH_BITS 0x0D56 207 #define GL_STENCIL_BITS 0x0D57 208 #define GL_POLYGON_OFFSET_UNITS 0x2A00 210 #define GL_POLYGON_OFFSET_FACTOR 0x8038 211 #define GL_TEXTURE_BINDING_2D 0x8069 212 #define GL_SAMPLE_BUFFERS 0x80A8 213 #define GL_SAMPLES 0x80A9 214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 227 #define GL_DONT_CARE 0x1100 228 #define GL_FASTEST 0x1101 229 #define GL_NICEST 0x1102 232 #define GL_GENERATE_MIPMAP_HINT 0x8192 235 #define GL_BYTE 0x1400 236 #define GL_UNSIGNED_BYTE 0x1401 237 #define GL_SHORT 0x1402 238 #define GL_UNSIGNED_SHORT 0x1403 239 #define GL_INT 0x1404 240 #define GL_UNSIGNED_INT 0x1405 241 #define GL_FLOAT 0x1406 242 #define GL_FIXED 0x140C 245 #define GL_DEPTH_COMPONENT 0x1902 246 #define GL_ALPHA 0x1906 247 #define GL_RGB 0x1907 248 #define GL_RGBA 0x1908 249 #define GL_LUMINANCE 0x1909 250 #define GL_LUMINANCE_ALPHA 0x190A 254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 259 #define GL_FRAGMENT_SHADER 0x8B30 260 #define GL_VERTEX_SHADER 0x8B31 261 #define GL_MAX_VERTEX_ATTRIBS 0x8869 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 263 #define GL_MAX_VARYING_VECTORS 0x8DFC 264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 268 #define GL_SHADER_TYPE 0x8B4F 269 #define GL_DELETE_STATUS 0x8B80 270 #define GL_LINK_STATUS 0x8B82 271 #define GL_VALIDATE_STATUS 0x8B83 272 #define GL_ATTACHED_SHADERS 0x8B85 273 #define GL_ACTIVE_UNIFORMS 0x8B86 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 275 #define GL_ACTIVE_ATTRIBUTES 0x8B89 276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 278 #define GL_CURRENT_PROGRAM 0x8B8D 281 #define GL_NEVER 0x0200 282 #define GL_LESS 0x0201 283 #define GL_EQUAL 0x0202 284 #define GL_LEQUAL 0x0203 285 #define GL_GREATER 0x0204 286 #define GL_NOTEQUAL 0x0205 287 #define GL_GEQUAL 0x0206 288 #define GL_ALWAYS 0x0207 292 #define GL_KEEP 0x1E00 293 #define GL_REPLACE 0x1E01 294 #define GL_INCR 0x1E02 295 #define GL_DECR 0x1E03 296 #define GL_INVERT 0x150A 297 #define GL_INCR_WRAP 0x8507 298 #define GL_DECR_WRAP 0x8508 301 #define GL_VENDOR 0x1F00 302 #define GL_RENDERER 0x1F01 303 #define GL_VERSION 0x1F02 304 #define GL_EXTENSIONS 0x1F03 307 #define GL_NEAREST 0x2600 308 #define GL_LINEAR 0x2601 313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 319 #define GL_TEXTURE_MAG_FILTER 0x2800 320 #define GL_TEXTURE_MIN_FILTER 0x2801 321 #define GL_TEXTURE_WRAP_S 0x2802 322 #define GL_TEXTURE_WRAP_T 0x2803 326 #define GL_TEXTURE 0x1702 328 #define GL_TEXTURE_CUBE_MAP 0x8513 329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 339 #define GL_TEXTURE0 0x84C0 340 #define GL_TEXTURE1 0x84C1 341 #define GL_TEXTURE2 0x84C2 342 #define GL_TEXTURE3 0x84C3 343 #define GL_TEXTURE4 0x84C4 344 #define GL_TEXTURE5 0x84C5 345 #define GL_TEXTURE6 0x84C6 346 #define GL_TEXTURE7 0x84C7 347 #define GL_TEXTURE8 0x84C8 348 #define GL_TEXTURE9 0x84C9 349 #define GL_TEXTURE10 0x84CA 350 #define GL_TEXTURE11 0x84CB 351 #define GL_TEXTURE12 0x84CC 352 #define GL_TEXTURE13 0x84CD 353 #define GL_TEXTURE14 0x84CE 354 #define GL_TEXTURE15 0x84CF 355 #define GL_TEXTURE16 0x84D0 356 #define GL_TEXTURE17 0x84D1 357 #define GL_TEXTURE18 0x84D2 358 #define GL_TEXTURE19 0x84D3 359 #define GL_TEXTURE20 0x84D4 360 #define GL_TEXTURE21 0x84D5 361 #define GL_TEXTURE22 0x84D6 362 #define GL_TEXTURE23 0x84D7 363 #define GL_TEXTURE24 0x84D8 364 #define GL_TEXTURE25 0x84D9 365 #define GL_TEXTURE26 0x84DA 366 #define GL_TEXTURE27 0x84DB 367 #define GL_TEXTURE28 0x84DC 368 #define GL_TEXTURE29 0x84DD 369 #define GL_TEXTURE30 0x84DE 370 #define GL_TEXTURE31 0x84DF 371 #define GL_ACTIVE_TEXTURE 0x84E0 374 #define GL_REPEAT 0x2901 375 #define GL_CLAMP_TO_EDGE 0x812F 376 #define GL_MIRRORED_REPEAT 0x8370 379 #define GL_FLOAT_VEC2 0x8B50 380 #define GL_FLOAT_VEC3 0x8B51 381 #define GL_FLOAT_VEC4 0x8B52 382 #define GL_INT_VEC2 0x8B53 383 #define GL_INT_VEC3 0x8B54 384 #define GL_INT_VEC4 0x8B55 385 #define GL_BOOL 0x8B56 386 #define GL_BOOL_VEC2 0x8B57 387 #define GL_BOOL_VEC3 0x8B58 388 #define GL_BOOL_VEC4 0x8B59 389 #define GL_FLOAT_MAT2 0x8B5A 390 #define GL_FLOAT_MAT3 0x8B5B 391 #define GL_FLOAT_MAT4 0x8B5C 392 #define GL_SAMPLER_2D 0x8B5E 393 #define GL_SAMPLER_CUBE 0x8B60 396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 409 #define GL_COMPILE_STATUS 0x8B81 410 #define GL_INFO_LOG_LENGTH 0x8B84 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88 412 #define GL_SHADER_COMPILER 0x8DFA 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 419 #define GL_LOW_FLOAT 0x8DF0 420 #define GL_MEDIUM_FLOAT 0x8DF1 421 #define GL_HIGH_FLOAT 0x8DF2 422 #define GL_LOW_INT 0x8DF3 423 #define GL_MEDIUM_INT 0x8DF4 424 #define GL_HIGH_INT 0x8DF5 427 #define GL_FRAMEBUFFER 0x8D40 428 #define GL_RENDERBUFFER 0x8D41 430 #define GL_RGBA4 0x8056 431 #define GL_RGB5_A1 0x8057 432 #define GL_RGB565 0x8D62 433 #define GL_DEPTH_COMPONENT16 0x81A5 434 #define GL_STENCIL_INDEX8 0x8D48 436 #define GL_RENDERBUFFER_WIDTH 0x8D42 437 #define GL_RENDERBUFFER_HEIGHT 0x8D43 438 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 439 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 440 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 441 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 442 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 443 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 444 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 451 #define GL_COLOR_ATTACHMENT0 0x8CE0 452 #define GL_DEPTH_ATTACHMENT 0x8D00 453 #define GL_STENCIL_ATTACHMENT 0x8D20 457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 458 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 459 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 460 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 461 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 463 #define GL_FRAMEBUFFER_BINDING 0x8CA6 464 #define GL_RENDERBUFFER_BINDING 0x8CA7 465 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 467 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 473 GL_APICALL
void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL
void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL
void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index,
const GLchar* name);
476 GL_APICALL
void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL
void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL
void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL
void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL
void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL
void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL
void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483 GL_APICALL
void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484 GL_APICALL
void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485 GL_APICALL
void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size,
const GLvoid* data, GLenum usage);
486 GL_APICALL
void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid* data);
487 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488 GL_APICALL
void GL_APIENTRY glClear (GLbitfield mask);
489 GL_APICALL
void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490 GL_APICALL
void GL_APIENTRY glClearDepthf (GLclampf depth);
491 GL_APICALL
void GL_APIENTRY glClearStencil (GLint s);
492 GL_APICALL
void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493 GL_APICALL
void GL_APIENTRY glCompileShader (GLuint shader);
494 GL_APICALL
void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid* data);
495 GL_APICALL
void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid* data);
496 GL_APICALL
void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497 GL_APICALL
void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498 GL_APICALL GLuint GL_APIENTRY glCreateProgram (
void);
499 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
500 GL_APICALL
void GL_APIENTRY glCullFace (GLenum mode);
501 GL_APICALL
void GL_APIENTRY glDeleteBuffers (GLsizei n,
const GLuint* buffers);
502 GL_APICALL
void GL_APIENTRY glDeleteFramebuffers (GLsizei n,
const GLuint* framebuffers);
503 GL_APICALL
void GL_APIENTRY glDeleteProgram (GLuint program);
504 GL_APICALL
void GL_APIENTRY glDeleteRenderbuffers (GLsizei n,
const GLuint* renderbuffers);
505 GL_APICALL
void GL_APIENTRY glDeleteShader (GLuint shader);
506 GL_APICALL
void GL_APIENTRY glDeleteTextures (GLsizei n,
const GLuint* textures);
507 GL_APICALL
void GL_APIENTRY glDepthFunc (GLenum func);
508 GL_APICALL
void GL_APIENTRY glDepthMask (GLboolean flag);
509 GL_APICALL
void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510 GL_APICALL
void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511 GL_APICALL
void GL_APIENTRY glDisable (GLenum cap);
512 GL_APICALL
void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513 GL_APICALL
void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514 GL_APICALL
void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type,
const GLvoid* indices);
515 GL_APICALL
void GL_APIENTRY glEnable (GLenum cap);
516 GL_APICALL
void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517 GL_APICALL
void GL_APIENTRY glFinish (
void);
518 GL_APICALL
void GL_APIENTRY glFlush (
void);
519 GL_APICALL
void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520 GL_APICALL
void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521 GL_APICALL
void GL_APIENTRY glFrontFace (GLenum mode);
522 GL_APICALL
void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523 GL_APICALL
void GL_APIENTRY glGenerateMipmap (GLenum target);
524 GL_APICALL
void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525 GL_APICALL
void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526 GL_APICALL
void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527 GL_APICALL
void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
528 GL_APICALL
void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529 GL_APICALL
void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program,
const GLchar* name);
531 GL_APICALL
void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532 GL_APICALL
void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533 GL_APICALL GLenum GL_APIENTRY glGetError (
void);
534 GL_APICALL
void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535 GL_APICALL
void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536 GL_APICALL
void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537 GL_APICALL
void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538 GL_APICALL
void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
539 GL_APICALL
void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540 GL_APICALL
void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL
void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
542 GL_APICALL
void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543 GL_APICALL
void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
544 GL_APICALL
const GLubyte* GL_APIENTRY glGetString (GLenum name);
545 GL_APICALL
void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546 GL_APICALL
void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547 GL_APICALL
void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548 GL_APICALL
void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program,
const GLchar* name);
550 GL_APICALL
void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551 GL_APICALL
void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552 GL_APICALL
void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
553 GL_APICALL
void GL_APIENTRY glHint (GLenum target, GLenum mode);
554 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
555 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
556 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
558 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
560 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
561 GL_APICALL
void GL_APIENTRY glLineWidth (GLfloat width);
562 GL_APICALL
void GL_APIENTRY glLinkProgram (GLuint program);
563 GL_APICALL
void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564 GL_APICALL
void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565 GL_APICALL
void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
566 GL_APICALL
void GL_APIENTRY glReleaseShaderCompiler (
void);
567 GL_APICALL
void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568 GL_APICALL
void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569 GL_APICALL
void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570 GL_APICALL
void GL_APIENTRY glShaderBinary (GLsizei n,
const GLuint* shaders, GLenum binaryformat,
const GLvoid* binary, GLsizei length);
571 GL_APICALL
void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count,
const GLchar*
const*
string,
const GLint* length);
572 GL_APICALL
void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573 GL_APICALL
void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574 GL_APICALL
void GL_APIENTRY glStencilMask (GLuint mask);
575 GL_APICALL
void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576 GL_APICALL
void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577 GL_APICALL
void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578 GL_APICALL
void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
579 GL_APICALL
void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580 GL_APICALL
void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname,
const GLfloat* params);
581 GL_APICALL
void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582 GL_APICALL
void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname,
const GLint* params);
583 GL_APICALL
void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid* pixels);
584 GL_APICALL
void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585 GL_APICALL
void GL_APIENTRY glUniform1fv (GLint location, GLsizei count,
const GLfloat* v);
586 GL_APICALL
void GL_APIENTRY glUniform1i (GLint location, GLint x);
587 GL_APICALL
void GL_APIENTRY glUniform1iv (GLint location, GLsizei count,
const GLint* v);
588 GL_APICALL
void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589 GL_APICALL
void GL_APIENTRY glUniform2fv (GLint location, GLsizei count,
const GLfloat* v);
590 GL_APICALL
void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591 GL_APICALL
void GL_APIENTRY glUniform2iv (GLint location, GLsizei count,
const GLint* v);
592 GL_APICALL
void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593 GL_APICALL
void GL_APIENTRY glUniform3fv (GLint location, GLsizei count,
const GLfloat* v);
594 GL_APICALL
void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595 GL_APICALL
void GL_APIENTRY glUniform3iv (GLint location, GLsizei count,
const GLint* v);
596 GL_APICALL
void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597 GL_APICALL
void GL_APIENTRY glUniform4fv (GLint location, GLsizei count,
const GLfloat* v);
598 GL_APICALL
void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599 GL_APICALL
void GL_APIENTRY glUniform4iv (GLint location, GLsizei count,
const GLint* v);
600 GL_APICALL
void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
601 GL_APICALL
void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
602 GL_APICALL
void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
603 GL_APICALL
void GL_APIENTRY glUseProgram (GLuint program);
604 GL_APICALL
void GL_APIENTRY glValidateProgram (GLuint program);
605 GL_APICALL
void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606 GL_APICALL
void GL_APIENTRY glVertexAttrib1fv (GLuint indx,
const GLfloat* values);
607 GL_APICALL
void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608 GL_APICALL
void GL_APIENTRY glVertexAttrib2fv (GLuint indx,
const GLfloat* values);
609 GL_APICALL
void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610 GL_APICALL
void GL_APIENTRY glVertexAttrib3fv (GLuint indx,
const GLfloat* values);
611 GL_APICALL
void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612 GL_APICALL
void GL_APIENTRY glVertexAttrib4fv (GLuint indx,
const GLfloat* values);
613 GL_APICALL
void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid* ptr);
614 GL_APICALL
void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);