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SDL_HapticRamp Struct Reference

A structure containing a template for a Ramp effect. More...

#include <SDL_haptic.h>

Public Attributes

Uint16 type
 
SDL_HapticDirection direction
 
Uint32 length
 
Uint16 delay
 
Uint16 button
 
Uint16 interval
 
Sint16 start
 
Sint16 end
 
Uint16 attack_length
 
Uint16 attack_level
 
Uint16 fade_length
 
Uint16 fade_level
 

Detailed Description

A structure containing a template for a Ramp effect.

This struct is exclusively for the SDL_HAPTIC_RAMP effect.

The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.

See also
SDL_HAPTIC_RAMP
SDL_HapticEffect

Member Data Documentation

◆ attack_length

Uint16 SDL_HapticRamp::attack_length

Duration of the attack.

◆ attack_level

Uint16 SDL_HapticRamp::attack_level

Level at the start of the attack.

◆ button

Uint16 SDL_HapticRamp::button

Button that triggers the effect.

◆ delay

Uint16 SDL_HapticRamp::delay

Delay before starting the effect.

◆ direction

SDL_HapticDirection SDL_HapticRamp::direction

Direction of the effect.

◆ end

Sint16 SDL_HapticRamp::end

Ending strength level.

◆ fade_length

Uint16 SDL_HapticRamp::fade_length

Duration of the fade.

◆ fade_level

Uint16 SDL_HapticRamp::fade_level

Level at the end of the fade.

◆ interval

Uint16 SDL_HapticRamp::interval

How soon it can be triggered again after button.

◆ length

Uint32 SDL_HapticRamp::length

Duration of the effect.

◆ start

Sint16 SDL_HapticRamp::start

Beginning strength level.

◆ type

Uint16 SDL_HapticRamp::type

The documentation for this struct was generated from the following file: