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Game controller button event structure (event.cbutton.*) More...
#include <SDL_events.h>
Public Attributes | |
Uint32 | type |
Uint32 | timestamp |
SDL_JoystickID | which |
Uint8 | button |
Uint8 | state |
Uint8 | padding1 |
Uint8 | padding2 |
Game controller button event structure (event.cbutton.*)
Uint8 SDL_ControllerButtonEvent::button |
The controller button (SDL_GameControllerButton)
Uint8 SDL_ControllerButtonEvent::state |
::SDL_PRESSED or ::SDL_RELEASED
Uint32 SDL_ControllerButtonEvent::type |
SDL_JoystickID SDL_ControllerButtonEvent::which |
The joystick instance id