Modifier and Type | Method and Description |
---|---|
void |
DrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions)
Draw the given texture at all given position.
|
void |
DrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
Color auxColor,
ElementsBuffer colors)
Draw the given texture at all given position with selected colors.
|
void |
DrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
double rotationAngle)
Draw the given texture at all given position with the given rotation angle.
|
void |
DrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
double rotationAngle,
Color auxColor,
ElementsBuffer colors)
Draw the given texture at all given position with the given rotation angle with selected colors.
|
void |
DrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
int offset,
int stride,
double rotationAngle)
Draw the given texture at all given position with given offset and stride with the given rotation angle.
|
void |
DrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
int offset,
int stride,
double rotationAngle,
Color auxColor,
ElementsBuffer colors)
Draw the given texture at all given position with given offset and stride with the given rotation angle with the given color.
|
Modifier and Type | Method and Description |
---|---|
ElementsBuffer |
BuffersManager.createElementsBuffer()
Create an elements buffer.
|
Modifier and Type | Method and Description |
---|---|
void |
G2DDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions) |
void |
G2DDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
Color auxColor,
ElementsBuffer colors) |
void |
G2DDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
double rotationAngle) |
void |
G2DDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
double rotationAngle,
Color auxColor,
ElementsBuffer colors) |
void |
G2DDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
int offset,
int stride,
double rotationAngle) |
void |
G2DDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
int offset,
int stride,
double rotationAngle,
Color auxColor,
ElementsBuffer colors) |
Modifier and Type | Class and Description |
---|---|
class |
G2DElementsBuffer |
Modifier and Type | Method and Description |
---|---|
ElementsBuffer |
G2DBuffersManager.createElementsBuffer() |
Modifier and Type | Method and Description |
---|---|
void |
Motor3D.draw(DrawingTools drawingTools,
Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
int offset,
int stride,
double rotationAngle,
Color auxColor,
ElementsBuffer colors) |
Modifier and Type | Method and Description |
---|---|
void |
JoGLDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions) |
void |
JoGLDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
Color auxColor,
ElementsBuffer colors) |
void |
JoGLDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
double rotationAngle) |
void |
JoGLDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
double rotationAngle,
Color auxColor,
ElementsBuffer colors) |
void |
JoGLDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
int offset,
int stride,
double rotationAngle) |
void |
JoGLDrawingTools.draw(Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
int offset,
int stride,
double rotationAngle,
Color auxColor,
ElementsBuffer colors) |
Modifier and Type | Class and Description |
---|---|
class |
JoGLElementsBuffer |
Modifier and Type | Method and Description |
---|---|
ElementsBuffer |
JoGLBuffersManager.createElementsBuffer() |
Modifier and Type | Method and Description |
---|---|
int |
JoGLBuffersManager.bindColorsBuffer(GL2 gl,
ElementsBuffer buffer)
Bind the given buffer as color buffer.
|
int |
JoGLBuffersManager.bindNormalsBuffer(GL2 gl,
ElementsBuffer buffer)
Bind the given buffer as normal buffer.
|
int |
JoGLBuffersManager.bindTextureCoordinatesBuffer(GL2 gl,
ElementsBuffer buffer)
Bind the given buffer as texture coordinate buffer.
|
int |
JoGLBuffersManager.bindVertexBuffer(GL2 gl,
ElementsBuffer buffer)
Bind the given buffer as vertex buffer.
|
Modifier and Type | Method and Description |
---|---|
void |
JoGLTextureManager.draw(JoGLDrawingTools drawingTools,
Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
int offset,
int stride,
double rotationAngle,
Color auxColor,
ElementsBuffer colors) |
Modifier and Type | Method and Description |
---|---|
ElementsBuffer |
Geometry.getColors()
Return the colors.
|
ElementsBuffer |
DefaultGeometry.getColors() |
ElementsBuffer |
Geometry.getNormals()
Return the normals.
|
ElementsBuffer |
DefaultGeometry.getNormals() |
ElementsBuffer |
Geometry.getTextureCoordinates()
Texture coordinates getter.
|
ElementsBuffer |
DefaultGeometry.getTextureCoordinates() |
ElementsBuffer |
Geometry.getVertices()
Return the vertices.
|
ElementsBuffer |
DefaultGeometry.getVertices() |
Modifier and Type | Method and Description |
---|---|
void |
DefaultGeometry.setColors(ElementsBuffer colors)
Colors setter.
|
void |
DefaultGeometry.setNormals(ElementsBuffer normals)
Normals setter.
|
void |
DefaultGeometry.setTextureCoordinates(ElementsBuffer textureCoordinates)
Texture coordinates setter.
|
void |
DefaultGeometry.setVertices(ElementsBuffer vertices)
Vertices setter.
|