main.qml Example File

threejs/cellphone/qml/cellphone/main.qml

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  ** Contact: http://www.qt.io/licensing/
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  ** This file is part of the QtCanvas3D module of the Qt Toolkit.
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  ** GNU General Public License Usage
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  import QtQuick 2.6
  import QtQuick.Window 2.2

  Window {
      property int initialWidth: 800
      property int initialHeight: 600
      id: mainView
      width: initialWidth
      height: initialHeight
      visible: true
      title: "Interactive Mobile Phone Demo"
      color: "black"

      Item {
          id: textureSource
          layer.enabled: true
          layer.smooth: true
          layer.textureMirroring: ShaderEffectSource.NoMirroring
          anchors.centerIn: parent
          // The dimensions of the texture source item determine the actual OpenGL texture dimensions.
          // We want a fairly large texture, so that even the smallest text we use renders nicely.
          width: 512
          height: 1024
          // Hide texture source behind the canvas normally, so you can't interact with it.
          // It would also be possible to set visible property to false instead, but if the item
          // is hidden, some things don't update correctly. For example, the Flickable doesn't update
          // its content if it is not visible.
          z: -2
          // Specify transform to make the visual representation of the item match the size and
          // orientation of the ui presented in Canvas. If the window initial dimensions,
          // textureSource dimensions, or phone mesh dimensions or position are changed,
          // scaling needs to be adjusted accordingly.
          transform: [
              Scale {
                  origin.y: textureSource.height / 2
                  origin.x: textureSource.width / 2
                  yScale: 0.5 * mainView.height / mainView.initialHeight
                  xScale: 0.5 * mainView.height / mainView.initialHeight
              }
          ]
          opacity: 0.0

          // CellphoneApp implements the UI of the phone
          CellphoneApp {
              id: cellphoneApp
              anchors.fill: parent
              backgroundColor: "black"
              textColor: "white"
              onLocked: canvas3d.state = "running"
          }
      }

      // CellphoneCanvas displays the rotating phone and the color selector
      CellphoneCanvas {
          id: canvas3d
          anchors.fill:parent
          textureSource: textureSource
          onRotationStopped: {
              cellphoneApp.resetLockTimer()
              // Bring the UI to the foreground so that it can be interacted with
              textureSource.z = 1
          }
          onRotationStarted: {
              // Hide the texture source behind canvas to ensure UI cannot be
              // interacted while the phone is rotating.
              textureSource.z = -1
          }
      }

      ColorSelector {
          anchors.right: parent.right
          anchors.top: parent.top
          width: parent.width / 16

          onSelectedColorChanged: canvas3d.caseColor = selectedColor
      }

      // FPS display, initially hidden, clicking will show it
      FpsDisplay {
          anchors.left: parent.left
          anchors.top: parent.top
          width: 32
          height: 64
          fps: canvas3d.fps
      }
  }