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SDL.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
64 #ifndef _SDL_H
65 #define _SDL_H
66 
67 #include "SDL_main.h"
68 #include "SDL_stdinc.h"
69 #include "SDL_assert.h"
70 #include "SDL_atomic.h"
71 #include "SDL_audio.h"
72 #include "SDL_clipboard.h"
73 #include "SDL_cpuinfo.h"
74 #include "SDL_endian.h"
75 #include "SDL_error.h"
76 #include "SDL_events.h"
77 #include "SDL_filesystem.h"
78 #include "SDL_joystick.h"
79 #include "SDL_gamecontroller.h"
80 #include "SDL_haptic.h"
81 #include "SDL_hints.h"
82 #include "SDL_loadso.h"
83 #include "SDL_log.h"
84 #include "SDL_messagebox.h"
85 #include "SDL_mutex.h"
86 #include "SDL_power.h"
87 #include "SDL_render.h"
88 #include "SDL_rwops.h"
89 #include "SDL_system.h"
90 #include "SDL_thread.h"
91 #include "SDL_timer.h"
92 #include "SDL_version.h"
93 #include "SDL_video.h"
94 
95 #include "begin_code.h"
96 /* Set up for C function definitions, even when using C++ */
97 #ifdef __cplusplus
98 extern "C" {
99 #endif
100 
101 /* As of version 0.5, SDL is loaded dynamically into the application */
102 
109 /* @{ */
110 #define SDL_INIT_TIMER 0x00000001
111 #define SDL_INIT_AUDIO 0x00000010
112 #define SDL_INIT_VIDEO 0x00000020
113 #define SDL_INIT_JOYSTICK 0x00000200
114 #define SDL_INIT_HAPTIC 0x00001000
115 #define SDL_INIT_GAMECONTROLLER 0x00002000
116 #define SDL_INIT_EVENTS 0x00004000
117 #define SDL_INIT_NOPARACHUTE 0x00100000
118 #define SDL_INIT_EVERYTHING ( \
119  SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
120  SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
121  )
122 /* @} */
123 
129 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
130 
134 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
135 
139 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
140 
147 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
148 
153 extern DECLSPEC void SDLCALL SDL_Quit(void);
154 
155 /* Ends C function definitions when using C++ */
156 #ifdef __cplusplus
157 }
158 #endif
159 #include "close_code.h"
160 
161 #endif /* _SDL_H */
162 
163 /* vi: set ts=4 sw=4 expandtab: */
The SDL Haptic subsystem allows you to control haptic (force feedback) devices.
DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags)
DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags)
DECLSPEC int SDLCALL SDL_Init(Uint32 flags)
DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags)
DECLSPEC void SDLCALL SDL_Quit(void)
Include file for filesystem SDL API functions.