A structure containing a template for a Ramp effect. More...
#include <SDL_haptic.h>
Public Attributes | |
Uint16 | type |
SDL_HapticDirection | direction |
Uint32 | length |
Uint16 | delay |
Uint16 | button |
Uint16 | interval |
Sint16 | start |
Sint16 | end |
Uint16 | attack_length |
Uint16 | attack_level |
Uint16 | fade_length |
Uint16 | fade_level |
A structure containing a template for a Ramp effect.
This struct is exclusively for the SDL_HAPTIC_RAMP effect.
The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.
Uint16 SDL_HapticRamp::attack_length |
Duration of the attack.
Uint16 SDL_HapticRamp::attack_level |
Level at the start of the attack.
Uint16 SDL_HapticRamp::button |
Button that triggers the effect.
Uint16 SDL_HapticRamp::delay |
Delay before starting the effect.
SDL_HapticDirection SDL_HapticRamp::direction |
Direction of the effect.
Sint16 SDL_HapticRamp::end |
Ending strength level.
Uint16 SDL_HapticRamp::fade_length |
Duration of the fade.
Uint16 SDL_HapticRamp::fade_level |
Level at the end of the fade.
Uint16 SDL_HapticRamp::interval |
How soon it can be triggered again after button.
Uint32 SDL_HapticRamp::length |
Duration of the effect.
Sint16 SDL_HapticRamp::start |
Beginning strength level.
Uint16 SDL_HapticRamp::type |