65 #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
84 #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
95 #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
106 #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
119 #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
131 #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
142 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
153 #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
164 #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
175 #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
186 #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
197 #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
208 #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
214 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
228 #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
239 #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
249 #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
259 #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
270 #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
284 #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
295 #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
312 #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
318 #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
326 #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
342 #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
361 #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
387 #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
408 #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
417 #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
436 #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
468 extern DECLSPEC SDL_bool SDLCALL
SDL_SetHint(
const char *name,
476 extern DECLSPEC
const char * SDLCALL
SDL_GetHint(
const char *name);
485 typedef void (*
SDL_HintCallback)(
void *userdata,
const char *name,
const char *oldValue,
const char *newValue);
486 extern DECLSPEC
void SDLCALL SDL_AddHintCallback(
const char *name,
typedef void(SDLCALL *SDL_AudioCallback)(void *userdata
DECLSPEC void SDLCALL SDL_ClearHints(void)
Clear all hints.
void(* SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue)
Add a function to watch a particular hint.
Definition: SDL_hints.h:485
DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
Remove a function watching a particular hint.
DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, const char *value)
Set a hint with normal priority.
SDL_HintPriority
An enumeration of hint priorities.
Definition: SDL_hints.h:442
DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority)
Set a hint with a specific priority.
DECLSPEC const char *SDLCALL SDL_GetHint(const char *name)
Get a hint.