A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More...
#include <SDL_haptic.h>
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
A custom force feedback effect is much like a periodic effect, where the application can define its exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.
If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.
Uint16 SDL_HapticCustom::attack_length |
Duration of the attack.
Uint16 SDL_HapticCustom::attack_level |
Level at the start of the attack.
Uint16 SDL_HapticCustom::button |
Button that triggers the effect.
Uint8 SDL_HapticCustom::channels |
Axes to use, minimum of one.
Uint16* SDL_HapticCustom::data |
Should contain channels*samples items.
Uint16 SDL_HapticCustom::delay |
Delay before starting the effect.
SDL_HapticDirection SDL_HapticCustom::direction |
Direction of the effect.
Uint16 SDL_HapticCustom::fade_length |
Duration of the fade.
Uint16 SDL_HapticCustom::fade_level |
Level at the end of the fade.
Uint16 SDL_HapticCustom::interval |
How soon it can be triggered again after button.
Uint32 SDL_HapticCustom::length |
Duration of the effect.
Uint16 SDL_HapticCustom::period |
Sample periods.
Uint16 SDL_HapticCustom::samples |
Amount of samples.
Uint16 SDL_HapticCustom::type |