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SDL_main.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef _SDL_main_h
23 #define _SDL_main_h
24 
25 #include "SDL_stdinc.h"
26 
33 #ifndef SDL_MAIN_HANDLED
34 #if defined(__WIN32__)
35 /* On Windows SDL provides WinMain(), which parses the command line and passes
36  the arguments to your main function.
37 
38  If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39  */
40 #define SDL_MAIN_AVAILABLE
41 
42 #elif defined(__WINRT__)
43 /* On WinRT, SDL provides a main function that initializes CoreApplication,
44  creating an instance of IFrameworkView in the process.
45 
46  Please note that #include'ing SDL_main.h is not enough to get a main()
47  function working. In non-XAML apps, the file,
48  src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49  into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50  called, with a pointer to the Direct3D-hosted XAML control passed in.
51 */
52 #define SDL_MAIN_NEEDED
53 
54 #elif defined(__IPHONEOS__)
55 /* On iOS SDL provides a main function that creates an application delegate
56  and starts the iOS application run loop.
57 
58  See src/video/uikit/SDL_uikitappdelegate.m for more details.
59  */
60 #define SDL_MAIN_NEEDED
61 
62 #elif defined(__ANDROID__)
63 /* On Android SDL provides a Java class in SDLActivity.java that is the
64  main activity entry point.
65 
66  See README-android.txt for more details on extending that class.
67  */
68 #define SDL_MAIN_NEEDED
69 
70 #endif
71 #endif /* SDL_MAIN_HANDLED */
72 
73 #ifdef __cplusplus
74 #define C_LINKAGE "C"
75 #else
76 #define C_LINKAGE
77 #endif /* __cplusplus */
78 
94 #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
95 #define main SDL_main
96 #endif
97 
101 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
102 
103 
104 #include "begin_code.h"
105 #ifdef __cplusplus
106 extern "C" {
107 #endif
108 
116 extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
117 
118 #ifdef __WIN32__
119 
123 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
124  void *hInst);
125 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
126 
127 #endif /* __WIN32__ */
128 
129 
130 #ifdef __WINRT__
131 
143 extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
144 
145 #endif /* __WINRT__ */
146 
147 
148 #ifdef __cplusplus
149 }
150 #endif
151 #include "close_code.h"
152 
153 #endif /* _SDL_main_h */
154 
155 /* vi: set ts=4 sw=4 expandtab: */
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:155
C_LINKAGE int SDL_main(int argc, char *argv[])
DECLSPEC void SDLCALL SDL_SetMainReady(void)