19 #ifndef OPENXCOM_CONFIRMCYDONIASTATE_H
20 #define OPENXCOM_CONFIRMCYDONIASTATE_H
22 #include "../Engine/State.h"
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
~ConfirmCydoniaState()
Cleans up the Select Destination state.
Definition: ConfirmCydoniaState.cpp:84
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Screen that allows the player to pick a target for a craft on the globe.
Definition: ConfirmCydoniaState.h:35
void btnYesClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: ConfirmCydoniaState.cpp:92
Coloured button with a text label.
Definition: TextButton.h:40
void btnNoClick(Action *action)
Handler for clicking the Cancel button.
Definition: ConfirmCydoniaState.cpp:114
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
ConfirmCydoniaState(Game *game, Craft *craft)
Creates the Select Destination state.
Definition: ConfirmCydoniaState.cpp:40
COPYING:
Definition: BaseInfoState.cpp:40