Frame Buffer Object abstraction. More...
#include <OgreGLES2FrameBufferObject.h>
Public Member Functions | |
GLES2FrameBufferObject (GLES2FBOManager *manager, uint fsaa) | |
~GLES2FrameBufferObject () | |
void | attachDepthBuffer (DepthBuffer *depthBuffer) |
This function acts very similar to. More... | |
void | bind () |
Bind FrameBufferObject. More... | |
void | bindSurface (size_t attachment, const GLES2SurfaceDesc &target) |
Bind a surface to a certain attachment point. More... | |
void | detachDepthBuffer () |
PixelFormat | getFormat () |
GLsizei | getFSAA () |
uint32 | getHeight () |
GLES2FBOManager * | getManager () |
const GLES2SurfaceDesc & | getSurface (size_t attachment) |
uint32 | getWidth () |
Accessors. More... | |
void | notifyOnContextLost () |
See AndroidResource. More... | |
void | notifyOnContextReset (const GLES2SurfaceDesc &target) |
See AndroidResource. More... | |
void | swapBuffers () |
Swap buffers - only useful when using multisample buffers. More... | |
void | unbindSurface (size_t attachment) |
Unbind attachment. More... | |
Private Member Functions | |
void | initialise () |
Initialise object (find suitable depth and stencil format). More... | |
Private Attributes | |
GLES2SurfaceDesc | mColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
GLES2SurfaceDesc | mDepth |
GLuint | mFB |
GLES2FBOManager * | mManager |
GLES2SurfaceDesc | mMultisampleColourBuffer |
GLuint | mMultisampleFB |
GLsizei | mNumSamples |
GLES2SurfaceDesc | mStencil |
Frame Buffer Object abstraction.
Definition at line 42 of file OgreGLES2FrameBufferObject.h.
Ogre::GLES2FrameBufferObject::GLES2FrameBufferObject | ( | GLES2FBOManager * | manager, |
uint | fsaa | ||
) |
Ogre::GLES2FrameBufferObject::~GLES2FrameBufferObject | ( | ) |
void Ogre::GLES2FrameBufferObject::attachDepthBuffer | ( | DepthBuffer * | depthBuffer | ) |
This function acts very similar to.
void Ogre::GLES2FrameBufferObject::bind | ( | ) |
Bind FrameBufferObject.
void Ogre::GLES2FrameBufferObject::bindSurface | ( | size_t | attachment, |
const GLES2SurfaceDesc & | target | ||
) |
Bind a surface to a certain attachment point.
attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1
void Ogre::GLES2FrameBufferObject::detachDepthBuffer | ( | ) |
PixelFormat Ogre::GLES2FrameBufferObject::getFormat | ( | ) |
GLsizei Ogre::GLES2FrameBufferObject::getFSAA | ( | ) |
uint32 Ogre::GLES2FrameBufferObject::getHeight | ( | ) |
GLES2FBOManager* Ogre::GLES2FrameBufferObject::getManager | ( | ) |
Definition at line 78 of file OgreGLES2FrameBufferObject.h.
const GLES2SurfaceDesc& Ogre::GLES2FrameBufferObject::getSurface | ( | size_t | attachment | ) |
Definition at line 79 of file OgreGLES2FrameBufferObject.h.
uint32 Ogre::GLES2FrameBufferObject::getWidth | ( | ) |
Accessors.
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private |
Initialise object (find suitable depth and stencil format).
Must be called every time the bindings change. It fails with an exception (ERR_INVALIDPARAMS) if:
void Ogre::GLES2FrameBufferObject::notifyOnContextLost | ( | ) |
See AndroidResource.
void Ogre::GLES2FrameBufferObject::notifyOnContextReset | ( | const GLES2SurfaceDesc & | target | ) |
See AndroidResource.
void Ogre::GLES2FrameBufferObject::swapBuffers | ( | ) |
Swap buffers - only useful when using multisample buffers.
void Ogre::GLES2FrameBufferObject::unbindSurface | ( | size_t | attachment | ) |
Unbind attachment.
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private |
Definition at line 98 of file OgreGLES2FrameBufferObject.h.
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private |
Definition at line 95 of file OgreGLES2FrameBufferObject.h.
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private |
Definition at line 92 of file OgreGLES2FrameBufferObject.h.
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private |
Definition at line 90 of file OgreGLES2FrameBufferObject.h.
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private |
Definition at line 94 of file OgreGLES2FrameBufferObject.h.
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private |
Definition at line 93 of file OgreGLES2FrameBufferObject.h.
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private |
Definition at line 91 of file OgreGLES2FrameBufferObject.h.
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private |
Definition at line 96 of file OgreGLES2FrameBufferObject.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Mar 18 2014 19:15:39