30 #ifndef __GLSLProgramFactory_H__
31 #define __GLSLProgramFactory_H__
49 const String& getLanguage(
void)
const;
63 #endif // __GLSLProgramFactory_H__
Abstract base class representing a high-level program (a vertex or fragment program).
Interface describing a manual resource loader.
unsigned long long int ResourceHandle
Factory class for GLSL programs.
GLSLLinkProgramManager * mLinkProgramManager
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one progr...
Defines a generic resource handler.
Interface definition for factories of HighLevelGpuProgram.
static String sLanguageName