28 #ifndef __GLES2RenderToVertexBuffer_H__
29 #define __GLES2RenderToVertexBuffer_H__
34 #if OGRE_NO_GLES3_SUPPORT == 0
64 void reallocateBuffer(
size_t index);
65 void bindVerticesOutput(
Pass* pass);
An object which renders geometry to a vertex.
Class defining a single pass of a Technique (of a Material), i.e.
GLuint mPrimitivesDrawnQuery
An object which renders geometry to a vertex.
Shared pointer implementation used to share vertex buffers.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents. ...
'New' rendering operation using vertex buffers.
Manages the organisation and rendering of a 'scene' i.e.