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RPG::SaveScreen Class Reference

#include <rpg_savescreen.h>

+ Collaboration diagram for RPG::SaveScreen:

Public Member Functions

 SaveScreen ()
 
void Fixup ()
 

Public Attributes

int tint_finish_red
 
int tint_finish_green
 
int tint_finish_blue
 
int tint_finish_sat
 
double tint_current_red
 
double tint_current_green
 
double tint_current_blue
 
double tint_current_sat
 
int tint_time_left
 
bool flash_continuous
 
int flash_red
 
int flash_green
 
int flash_blue
 
double flash_current_level
 
int flash_time_left
 
bool shake_continuous
 
int shake_strength
 
int shake_speed
 
int shake_position
 
int unknown_22
 
int shake_time_left
 
int pan_x
 
int pan_y
 
int battleanim_id
 
int battleanim_target
 
int unknown_2d_battle_anim
 
int unknown_2e
 
bool battleanim_global
 
int weather
 
int weather_strength
 

Detailed Description

Definition at line 16 of file rpg_savescreen.h.

Constructor & Destructor Documentation

Member Function Documentation

void RPG::SaveScreen::Fixup ( )

Definition at line 144 of file rpg_fixup.cpp.

Member Data Documentation

bool RPG::SaveScreen::battleanim_global

Definition at line 48 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::battleanim_id

Definition at line 44 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::battleanim_target

Definition at line 45 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::flash_blue

Definition at line 33 of file rpg_savescreen.h.

Referenced by SaveScreen().

bool RPG::SaveScreen::flash_continuous

Definition at line 30 of file rpg_savescreen.h.

Referenced by SaveScreen().

double RPG::SaveScreen::flash_current_level

Definition at line 34 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::flash_green

Definition at line 32 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::flash_red

Definition at line 31 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::flash_time_left

Definition at line 35 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::pan_x

Definition at line 42 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::pan_y

Definition at line 43 of file rpg_savescreen.h.

Referenced by SaveScreen().

bool RPG::SaveScreen::shake_continuous

Definition at line 36 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::shake_position

Definition at line 39 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::shake_speed

Definition at line 38 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::shake_strength

Definition at line 37 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::shake_time_left

Definition at line 41 of file rpg_savescreen.h.

Referenced by SaveScreen().

double RPG::SaveScreen::tint_current_blue

Definition at line 27 of file rpg_savescreen.h.

Referenced by SaveScreen().

double RPG::SaveScreen::tint_current_green

Definition at line 26 of file rpg_savescreen.h.

Referenced by SaveScreen().

double RPG::SaveScreen::tint_current_red

Definition at line 25 of file rpg_savescreen.h.

Referenced by SaveScreen().

double RPG::SaveScreen::tint_current_sat

Definition at line 28 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::tint_finish_blue

Definition at line 23 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::tint_finish_green

Definition at line 22 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::tint_finish_red

Definition at line 21 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::tint_finish_sat

Definition at line 24 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::tint_time_left

Definition at line 29 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::unknown_22

Definition at line 40 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::unknown_2d_battle_anim

Definition at line 46 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::unknown_2e

Definition at line 47 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::weather

Definition at line 49 of file rpg_savescreen.h.

Referenced by SaveScreen().

int RPG::SaveScreen::weather_strength

Definition at line 50 of file rpg_savescreen.h.

Referenced by SaveScreen().


The documentation for this class was generated from the following files: