liblcf
|
Go to the source code of this file.
Macros | |
#define | LCF_CHUNK_SUFFIX LDB_Reader |
#define | LCF_CURRENT_STRUCT AnimationTiming |
Functions | |
LCF_STRUCT_TYPED_FIELD (int, frame) | |
LCF_STRUCT_TYPED_FIELD (RPG::Sound, se) | |
LCF_STRUCT_TYPED_FIELD (int, flash_scope) | |
LCF_STRUCT_TYPED_FIELD (int, flash_red) | |
LCF_STRUCT_TYPED_FIELD (int, flash_green) | |
LCF_STRUCT_TYPED_FIELD (int, flash_blue) | |
LCF_STRUCT_TYPED_FIELD (int, flash_power) | |
LCF_STRUCT_TYPED_FIELD (int, screen_shake) | |
#define LCF_CHUNK_SUFFIX LDB_Reader |
Definition at line 16 of file ldb_animationtiming.cpp.
#define LCF_CURRENT_STRUCT AnimationTiming |
Definition at line 17 of file ldb_animationtiming.cpp.
LCF_STRUCT_TYPED_FIELD | ( | int | , |
frame | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | RPG::Sound | , |
se | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
flash_scope | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
flash_red | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
flash_green | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
flash_blue | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
flash_power | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
screen_shake | |||
) |