liblcf
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#include <rpg_equipment.h>
Public Member Functions | |
Equipment () | |
Public Attributes | |
int16_t | weapon_id |
int16_t | shield_id |
int16_t | armor_id |
int16_t | helmet_id |
int16_t | accessory_id |
Definition at line 19 of file rpg_equipment.h.
RPG::Equipment::Equipment | ( | ) |
Constructor.
Definition at line 15 of file rpg_equipment.cpp.
References accessory_id, armor_id, helmet_id, shield_id, and weapon_id.
int16_t RPG::Equipment::accessory_id |
Definition at line 27 of file rpg_equipment.h.
Referenced by Equipment(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().
int16_t RPG::Equipment::armor_id |
Definition at line 25 of file rpg_equipment.h.
Referenced by Equipment(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().
int16_t RPG::Equipment::helmet_id |
Definition at line 26 of file rpg_equipment.h.
Referenced by Equipment(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().
int16_t RPG::Equipment::shield_id |
Definition at line 24 of file rpg_equipment.h.
Referenced by Equipment(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().
int16_t RPG::Equipment::weapon_id |
Definition at line 23 of file rpg_equipment.h.
Referenced by Equipment(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().