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rpg_commonevent.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_COMMONEVENT_H
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#define LCF_RPG_COMMONEVENT_H
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// Headers
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#include <string>
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#include <vector>
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#include "
rpg_eventcommand.h
"
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namespace
RPG
{
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class
CommonEvent
{
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public
:
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enum
Trigger
{
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Trigger_automatic
= 3,
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Trigger_parallel
= 4,
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Trigger_call
= 5
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};
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CommonEvent
();
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int
ID
;
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std::string
name
;
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int
trigger
;
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bool
switch_flag
;
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int
switch_id
;
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std::vector<EventCommand>
event_commands
;
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};
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}
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#endif
RPG::CommonEvent::switch_id
int switch_id
Definition:
rpg_commonevent.h:35
RPG::CommonEvent
Definition:
rpg_commonevent.h:21
RPG::CommonEvent::name
std::string name
Definition:
rpg_commonevent.h:32
RPG::CommonEvent::ID
int ID
Definition:
rpg_commonevent.h:31
RPG::CommonEvent::switch_flag
bool switch_flag
Definition:
rpg_commonevent.h:34
RPG::CommonEvent::CommonEvent
CommonEvent()
Definition:
rpg_commonevent.cpp:15
RPG::CommonEvent::event_commands
std::vector< EventCommand > event_commands
Definition:
rpg_commonevent.h:36
RPG::CommonEvent::Trigger
Trigger
Definition:
rpg_commonevent.h:23
RPG
Definition:
rpg_actor.h:23
RPG::CommonEvent::Trigger_automatic
Definition:
rpg_commonevent.h:24
RPG::CommonEvent::Trigger_parallel
Definition:
rpg_commonevent.h:25
RPG::CommonEvent::Trigger_call
Definition:
rpg_commonevent.h:26
rpg_eventcommand.h
RPG::CommonEvent::trigger
int trigger
Definition:
rpg_commonevent.h:33
src
generated
rpg_commonevent.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8