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ldb_database.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read Database.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT Database
18 
20  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Actor>, actors),
21  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Skill>, skills),
22  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Item>, items),
23  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Enemy>, enemies),
24  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Troop>, troops),
25  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Terrain>, terrains),
26  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Attribute>, attributes),
27  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::State>, states),
28  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Animation>, animations),
29  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Chipset>, chipsets),
32  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Switch>, switches),
33  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Variable>, variables),
34  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::CommonEvent>, commonevents),
35  LCF_STRUCT_TYPED_FIELD(RPG::BattleCommands, battlecommands),
36  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Class>, classes),
37  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::BattlerAnimation>, battleranimations),
39 
40 #undef LCF_CURRENT_STRUCT
41 #undef LCF_CHUNK_SUFFIX
RPG::System & system
Definition: data.cpp:28
std::vector< RPG::Troop > & troops
Definition: data.cpp:17
STL namespace.
std::vector< RPG::Terrain > & terrains
Definition: data.cpp:18
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::vector< RPG::Actor >, actors)
std::vector< RPG::Attribute > & attributes
Definition: data.cpp:19
std::vector< RPG::Item > & items
Definition: data.cpp:15
RPG::BattleCommands & battlecommands
Definition: data.cpp:24
std::vector< RPG::Class > & classes
Definition: data.cpp:25
Definition: rpg_actor.h:23
std::vector< RPG::Skill > & skills
Definition: data.cpp:14
std::vector< RPG::BattlerAnimation > & battleranimations
Definition: data.cpp:26
std::vector< RPG::Enemy > & enemies
Definition: data.cpp:16
RPG::Terms & terms
Definition: data.cpp:27
std::vector< RPG::Variable > & variables
Definition: data.cpp:30
std::vector< RPG::CommonEvent > & commonevents
Definition: data.cpp:23
#define LCF_STRUCT_FIELDS_END()
std::vector< RPG::Switch > & switches
Definition: data.cpp:29
std::vector< RPG::Chipset > & chipsets
Definition: data.cpp:22
std::vector< RPG::Animation > & animations
Definition: data.cpp:21
std::vector< RPG::State > & states
Definition: data.cpp:20
std::vector< RPG::Actor > & actors
Definition: data.cpp:13