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rpg_battleranimation.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_BATTLERANIMATION_H
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#define LCF_RPG_BATTLERANIMATION_H
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// Headers
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#include <string>
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#include <vector>
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#include "
rpg_battleranimationextension.h
"
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namespace
RPG
{
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class
BattlerAnimation
{
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public
:
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enum
Speed
{
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Speed_slow
= 0,
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Speed_normal
= 8,
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Speed_fast
= 14
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};
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BattlerAnimation
();
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int
ID
;
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std::string
name
;
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int
speed
;
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std::vector<BattlerAnimationExtension>
base_data
;
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std::vector<BattlerAnimationExtension>
weapon_data
;
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};
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}
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#endif
RPG::BattlerAnimation::speed
int speed
Definition:
rpg_battleranimation.h:33
RPG::BattlerAnimation::base_data
std::vector< BattlerAnimationExtension > base_data
Definition:
rpg_battleranimation.h:34
rpg_battleranimationextension.h
RPG::BattlerAnimation::weapon_data
std::vector< BattlerAnimationExtension > weapon_data
Definition:
rpg_battleranimation.h:35
RPG::BattlerAnimation::Speed_slow
Definition:
rpg_battleranimation.h:24
RPG::BattlerAnimation::name
std::string name
Definition:
rpg_battleranimation.h:32
RPG::BattlerAnimation::Speed_normal
Definition:
rpg_battleranimation.h:25
RPG::BattlerAnimation::ID
int ID
Definition:
rpg_battleranimation.h:31
RPG::BattlerAnimation
Definition:
rpg_battleranimation.h:21
RPG::BattlerAnimation::BattlerAnimation
BattlerAnimation()
Definition:
rpg_battleranimation.cpp:15
RPG
Definition:
rpg_actor.h:23
RPG::BattlerAnimation::Speed_fast
Definition:
rpg_battleranimation.h:26
RPG::BattlerAnimation::Speed
Speed
Definition:
rpg_battleranimation.h:23
src
generated
rpg_battleranimation.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8