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rpg_savescreen.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_savescreen.h
"
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RPG::SaveScreen::SaveScreen
() {
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tint_finish_red
= 100;
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tint_finish_green
= 100;
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tint_finish_blue
= 100;
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tint_finish_sat
= 100;
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tint_current_red
= -1.0;
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tint_current_green
= -1.0;
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tint_current_blue
= -1.0;
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tint_current_sat
= -1.0;
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tint_time_left
= 0;
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flash_continuous
=
false
;
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flash_red
= 0;
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flash_green
= 0;
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flash_blue
= 0;
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flash_current_level
= 0.0;
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flash_time_left
= 0;
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shake_continuous
=
false
;
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shake_strength
= 0;
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shake_speed
= 0;
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shake_position
= 0;
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unknown_22
= 0;
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shake_time_left
= 0;
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pan_x
= 0;
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pan_y
= 0;
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battleanim_id
= 0;
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battleanim_target
= 0;
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unknown_2d_battle_anim
= 0;
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unknown_2e
= 0;
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battleanim_global
=
false
;
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weather
= 0;
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weather_strength
= 0;
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}
RPG::SaveScreen::tint_current_red
double tint_current_red
Definition:
rpg_savescreen.h:25
RPG::SaveScreen::flash_current_level
double flash_current_level
Definition:
rpg_savescreen.h:34
RPG::SaveScreen::shake_speed
int shake_speed
Definition:
rpg_savescreen.h:38
RPG::SaveScreen::shake_time_left
int shake_time_left
Definition:
rpg_savescreen.h:41
RPG::SaveScreen::battleanim_target
int battleanim_target
Definition:
rpg_savescreen.h:45
RPG::SaveScreen::battleanim_id
int battleanim_id
Definition:
rpg_savescreen.h:44
RPG::SaveScreen::tint_current_sat
double tint_current_sat
Definition:
rpg_savescreen.h:28
RPG::SaveScreen::weather_strength
int weather_strength
Definition:
rpg_savescreen.h:50
RPG::SaveScreen::SaveScreen
SaveScreen()
Definition:
rpg_savescreen.cpp:15
rpg_savescreen.h
RPG::SaveScreen::flash_red
int flash_red
Definition:
rpg_savescreen.h:31
RPG::SaveScreen::tint_current_blue
double tint_current_blue
Definition:
rpg_savescreen.h:27
RPG::SaveScreen::shake_strength
int shake_strength
Definition:
rpg_savescreen.h:37
RPG::SaveScreen::flash_blue
int flash_blue
Definition:
rpg_savescreen.h:33
RPG::SaveScreen::tint_current_green
double tint_current_green
Definition:
rpg_savescreen.h:26
RPG::SaveScreen::tint_time_left
int tint_time_left
Definition:
rpg_savescreen.h:29
RPG::SaveScreen::shake_position
int shake_position
Definition:
rpg_savescreen.h:39
RPG::SaveScreen::tint_finish_blue
int tint_finish_blue
Definition:
rpg_savescreen.h:23
RPG::SaveScreen::tint_finish_red
int tint_finish_red
Definition:
rpg_savescreen.h:21
RPG::SaveScreen::flash_continuous
bool flash_continuous
Definition:
rpg_savescreen.h:30
RPG::SaveScreen::unknown_22
int unknown_22
Definition:
rpg_savescreen.h:40
RPG::SaveScreen::shake_continuous
bool shake_continuous
Definition:
rpg_savescreen.h:36
RPG::SaveScreen::tint_finish_green
int tint_finish_green
Definition:
rpg_savescreen.h:22
RPG::SaveScreen::unknown_2e
int unknown_2e
Definition:
rpg_savescreen.h:47
RPG::SaveScreen::pan_y
int pan_y
Definition:
rpg_savescreen.h:43
RPG::SaveScreen::unknown_2d_battle_anim
int unknown_2d_battle_anim
Definition:
rpg_savescreen.h:46
RPG::SaveScreen::flash_time_left
int flash_time_left
Definition:
rpg_savescreen.h:35
RPG::SaveScreen::battleanim_global
bool battleanim_global
Definition:
rpg_savescreen.h:48
RPG::SaveScreen::tint_finish_sat
int tint_finish_sat
Definition:
rpg_savescreen.h:24
RPG::SaveScreen::pan_x
int pan_x
Definition:
rpg_savescreen.h:42
RPG::SaveScreen::flash_green
int flash_green
Definition:
rpg_savescreen.h:32
RPG::SaveScreen::weather
int weather
Definition:
rpg_savescreen.h:49
src
generated
rpg_savescreen.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8