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rpg_skill.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_skill.h"
11 
16  ID = 0;
17  name = "";
18  description = "";
19  using_message1 = "";
20  using_message2 = "";
21  failure_message = 0;
22  type = 0;
23  sp_type = 0;
24  sp_percent = 1;
25  sp_cost = 0;
26  scope = 0;
27  switch_id = 1;
28  animation_id = 0;
29  occasion_field = true;
30  occasion_battle = false;
31  state_effect = false;
32  pdef_f = 0;
33  mdef_f = 3;
34  variance = 4;
35  power = 0;
36  hit = 100;
37  affect_hp = false;
38  affect_sp = false;
39  affect_attack = false;
40  affect_defense = false;
41  affect_spirit = false;
42  affect_agility = false;
43  absorb_damage = false;
44  ignore_defense = false;
45  affect_attr_defence = false;
47 }
bool affect_attack
Definition: rpg_skill.h:69
int switch_id
Definition: rpg_skill.h:56
std::string using_message1
Definition: rpg_skill.h:48
bool ignore_defense
Definition: rpg_skill.h:74
int pdef_f
Definition: rpg_skill.h:62
bool absorb_damage
Definition: rpg_skill.h:73
bool affect_hp
Definition: rpg_skill.h:67
bool affect_agility
Definition: rpg_skill.h:72
bool occasion_battle
Definition: rpg_skill.h:60
std::string name
Definition: rpg_skill.h:46
bool affect_attr_defence
Definition: rpg_skill.h:77
int sp_percent
Definition: rpg_skill.h:53
bool occasion_field
Definition: rpg_skill.h:59
int failure_message
Definition: rpg_skill.h:50
std::string using_message2
Definition: rpg_skill.h:49
int type
Definition: rpg_skill.h:51
int battler_animation
Definition: rpg_skill.h:78
int sp_type
Definition: rpg_skill.h:52
bool affect_sp
Definition: rpg_skill.h:68
int mdef_f
Definition: rpg_skill.h:63
std::string description
Definition: rpg_skill.h:47
int variance
Definition: rpg_skill.h:64
int power
Definition: rpg_skill.h:65
bool affect_spirit
Definition: rpg_skill.h:71
int sp_cost
Definition: rpg_skill.h:54
int animation_id
Definition: rpg_skill.h:57
int scope
Definition: rpg_skill.h:55
bool affect_defense
Definition: rpg_skill.h:70
bool state_effect
Definition: rpg_skill.h:61