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lsd_save.cpp File Reference
#include "lsd_reader.h"
#include "lsd_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for lsd_save.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LSD_Reader
 
#define LCF_CURRENT_STRUCT   Save
 

Functions

 LCF_STRUCT_TYPED_FIELD (RPG::SaveTitle, title)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SaveSystem, system)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SaveScreen, screen)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::SavePicture >, pictures)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SavePartyLocation, party_location)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SaveVehicleLocation, boat_location)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SaveVehicleLocation, ship_location)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SaveVehicleLocation, airship_location)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::SaveActor >, actors)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SaveInventory, inventory)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::SaveTarget >, targets)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SaveMapInfo, map_info)
 
 LCF_STRUCT_TYPED_FIELD (int, unknown_70)
 
 LCF_STRUCT_TYPED_FIELD (RPG::SaveEvents, events)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::SaveCommonEvent >, common_events)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LSD_Reader

Definition at line 16 of file lsd_save.cpp.

#define LCF_CURRENT_STRUCT   Save

Definition at line 17 of file lsd_save.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( RPG::SaveTitle  ,
title   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SaveSystem  ,
system   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SaveScreen  ,
screen   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::SavePicture ,
pictures   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SavePartyLocation  ,
party_location   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SaveVehicleLocation  ,
boat_location   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SaveVehicleLocation  ,
ship_location   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SaveVehicleLocation  ,
airship_location   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::SaveActor ,
actors   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SaveInventory  ,
inventory   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::SaveTarget ,
targets   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SaveMapInfo  ,
map_info   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
unknown_70   
)
LCF_STRUCT_TYPED_FIELD ( RPG::SaveEvents  ,
events   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::SaveCommonEvent ,
common_events   
)