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rpg_enemy.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_ENEMY_H
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#define LCF_RPG_ENEMY_H
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// Headers
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#include <string>
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#include <vector>
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#include "
reader_types.h
"
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#include "
rpg_enemyaction.h
"
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namespace
RPG
{
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class
Enemy
{
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public
:
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Enemy
();
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int
ID
;
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std::string
name
;
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std::string
battler_name
;
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int
battler_hue
;
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int
max_hp
;
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int
max_sp
;
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int
attack
;
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int
defense
;
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int
spirit
;
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int
agility
;
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bool
transparent
;
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int
exp
;
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int
gold
;
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int
drop_id
;
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int
drop_prob
;
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bool
critical_hit
;
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int
critical_hit_chance
;
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bool
miss
;
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bool
levitate
;
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std::vector<uint8_t>
state_ranks
;
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std::vector<uint8_t>
attribute_ranks
;
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std::vector<EnemyAction>
actions
;
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};
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}
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#endif
RPG::Enemy::critical_hit_chance
int critical_hit_chance
Definition:
rpg_enemy.h:42
RPG::Enemy::attribute_ranks
std::vector< uint8_t > attribute_ranks
Definition:
rpg_enemy.h:46
RPG::Enemy::attack
int attack
Definition:
rpg_enemy.h:32
RPG::Enemy::exp
int exp
Definition:
rpg_enemy.h:37
RPG::Enemy::ID
int ID
Definition:
rpg_enemy.h:26
RPG::Enemy::defense
int defense
Definition:
rpg_enemy.h:33
rpg_enemyaction.h
RPG::Enemy::Enemy
Enemy()
Definition:
rpg_enemy.cpp:15
RPG::Enemy::miss
bool miss
Definition:
rpg_enemy.h:43
RPG::Enemy::levitate
bool levitate
Definition:
rpg_enemy.h:44
reader_types.h
RPG::Enemy
Definition:
rpg_enemy.h:22
RPG::Enemy::battler_name
std::string battler_name
Definition:
rpg_enemy.h:28
RPG::Enemy::max_hp
int max_hp
Definition:
rpg_enemy.h:30
RPG::Enemy::drop_prob
int drop_prob
Definition:
rpg_enemy.h:40
RPG::Enemy::drop_id
int drop_id
Definition:
rpg_enemy.h:39
RPG::Enemy::spirit
int spirit
Definition:
rpg_enemy.h:34
RPG::Enemy::name
std::string name
Definition:
rpg_enemy.h:27
RPG::Enemy::actions
std::vector< EnemyAction > actions
Definition:
rpg_enemy.h:47
RPG::Enemy::agility
int agility
Definition:
rpg_enemy.h:35
RPG::Enemy::critical_hit
bool critical_hit
Definition:
rpg_enemy.h:41
RPG
Definition:
rpg_actor.h:23
RPG::Enemy::gold
int gold
Definition:
rpg_enemy.h:38
RPG::Enemy::max_sp
int max_sp
Definition:
rpg_enemy.h:31
RPG::Enemy::battler_hue
int battler_hue
Definition:
rpg_enemy.h:29
RPG::Enemy::state_ranks
std::vector< uint8_t > state_ranks
Definition:
rpg_enemy.h:45
RPG::Enemy::transparent
bool transparent
Definition:
rpg_enemy.h:36
src
generated
rpg_enemy.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8