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rpg_savevehiclelocation.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_SAVEVEHICLELOCATION_H
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#define LCF_RPG_SAVEVEHICLELOCATION_H
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// Headers
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#include <string>
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#include "
rpg_moveroute.h
"
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namespace
RPG
{
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class
SaveVehicleLocation
{
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public
:
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SaveVehicleLocation
();
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bool
active
;
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int
map_id
;
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int
position_x
;
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int
position_y
;
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int
prelock_direction
;
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int
direction
;
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int
anim_frame
;
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int
unknown_18
;
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int
unknown_1f
;
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int
move_frequency
;
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int
layer
;
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bool
overlap_forbidden
;
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int
animation_type
;
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bool
lock_facing
;
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int
move_speed
;
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MoveRoute
move_route
;
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bool
move_route_overwrite
;
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int
move_route_index
;
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bool
move_route_repeated
;
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int
anim_paused
;
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int
unknown_33
;
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int
unknown_34
;
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int
unknown_35
;
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int
unknown_36
;
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int
unknown_3d
;
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int
unknown_3e
;
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int
unknown_3f
;
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int
unknown_47
;
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bool
flying
;
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std::string
sprite_name
;
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int
sprite_id
;
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int
unknown_4b
;
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int
flash_red
;
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int
flash_green
;
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int
flash_blue
;
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double
flash_current_level
;
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int
flash_time_left
;
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int
unknown_65
;
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int
original_move_route_index
;
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int
unknown_6a
;
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std::string
sprite2_name
;
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int
sprite2_id
;
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};
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}
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#endif
RPG::SaveVehicleLocation::flash_time_left
int flash_time_left
Definition:
rpg_savevehiclelocation.h:60
RPG::SaveVehicleLocation::flash_blue
int flash_blue
Definition:
rpg_savevehiclelocation.h:58
RPG::SaveVehicleLocation::unknown_1f
int unknown_1f
Definition:
rpg_savevehiclelocation.h:32
RPG::SaveVehicleLocation::move_frequency
int move_frequency
Definition:
rpg_savevehiclelocation.h:33
RPG::SaveVehicleLocation::position_x
int position_x
Definition:
rpg_savevehiclelocation.h:26
RPG::SaveVehicleLocation::unknown_33
int unknown_33
Definition:
rpg_savevehiclelocation.h:44
RPG::SaveVehicleLocation::sprite2_name
std::string sprite2_name
Definition:
rpg_savevehiclelocation.h:64
RPG::SaveVehicleLocation::flash_green
int flash_green
Definition:
rpg_savevehiclelocation.h:57
RPG::SaveVehicleLocation::move_route
MoveRoute move_route
Definition:
rpg_savevehiclelocation.h:39
RPG::SaveVehicleLocation::sprite_name
std::string sprite_name
Definition:
rpg_savevehiclelocation.h:53
RPG::SaveVehicleLocation::flash_current_level
double flash_current_level
Definition:
rpg_savevehiclelocation.h:59
RPG::SaveVehicleLocation::unknown_3d
int unknown_3d
Definition:
rpg_savevehiclelocation.h:48
RPG::SaveVehicleLocation::overlap_forbidden
bool overlap_forbidden
Definition:
rpg_savevehiclelocation.h:35
RPG::SaveVehicleLocation::active
bool active
Definition:
rpg_savevehiclelocation.h:24
RPG::SaveVehicleLocation::unknown_34
int unknown_34
Definition:
rpg_savevehiclelocation.h:45
RPG::SaveVehicleLocation::unknown_35
int unknown_35
Definition:
rpg_savevehiclelocation.h:46
RPG::SaveVehicleLocation::original_move_route_index
int original_move_route_index
Definition:
rpg_savevehiclelocation.h:62
RPG::SaveVehicleLocation::lock_facing
bool lock_facing
Definition:
rpg_savevehiclelocation.h:37
RPG::SaveVehicleLocation::unknown_47
int unknown_47
Definition:
rpg_savevehiclelocation.h:51
RPG::SaveVehicleLocation::unknown_18
int unknown_18
Definition:
rpg_savevehiclelocation.h:31
RPG::SaveVehicleLocation::sprite_id
int sprite_id
Definition:
rpg_savevehiclelocation.h:54
RPG::SaveVehicleLocation::map_id
int map_id
Definition:
rpg_savevehiclelocation.h:25
RPG::SaveVehicleLocation
Definition:
rpg_savevehiclelocation.h:20
RPG::SaveVehicleLocation::unknown_4b
int unknown_4b
Definition:
rpg_savevehiclelocation.h:55
RPG::SaveVehicleLocation::move_route_index
int move_route_index
Definition:
rpg_savevehiclelocation.h:41
RPG::SaveVehicleLocation::move_route_overwrite
bool move_route_overwrite
Definition:
rpg_savevehiclelocation.h:40
RPG::SaveVehicleLocation::prelock_direction
int prelock_direction
Definition:
rpg_savevehiclelocation.h:28
RPG::SaveVehicleLocation::layer
int layer
Definition:
rpg_savevehiclelocation.h:34
RPG
Definition:
rpg_actor.h:23
RPG::SaveVehicleLocation::move_route_repeated
bool move_route_repeated
Definition:
rpg_savevehiclelocation.h:42
RPG::SaveVehicleLocation::unknown_65
int unknown_65
Definition:
rpg_savevehiclelocation.h:61
RPG::SaveVehicleLocation::SaveVehicleLocation
SaveVehicleLocation()
Definition:
rpg_savevehiclelocation.cpp:15
RPG::SaveVehicleLocation::anim_paused
int anim_paused
Definition:
rpg_savevehiclelocation.h:43
RPG::MoveRoute
Definition:
rpg_moveroute.h:20
RPG::SaveVehicleLocation::unknown_3e
int unknown_3e
Definition:
rpg_savevehiclelocation.h:49
RPG::SaveVehicleLocation::move_speed
int move_speed
Definition:
rpg_savevehiclelocation.h:38
RPG::SaveVehicleLocation::unknown_3f
int unknown_3f
Definition:
rpg_savevehiclelocation.h:50
RPG::SaveVehicleLocation::anim_frame
int anim_frame
Definition:
rpg_savevehiclelocation.h:30
RPG::SaveVehicleLocation::direction
int direction
Definition:
rpg_savevehiclelocation.h:29
RPG::SaveVehicleLocation::unknown_6a
int unknown_6a
Definition:
rpg_savevehiclelocation.h:63
RPG::SaveVehicleLocation::unknown_36
int unknown_36
Definition:
rpg_savevehiclelocation.h:47
RPG::SaveVehicleLocation::flying
bool flying
Definition:
rpg_savevehiclelocation.h:52
RPG::SaveVehicleLocation::flash_red
int flash_red
Definition:
rpg_savevehiclelocation.h:56
RPG::SaveVehicleLocation::position_y
int position_y
Definition:
rpg_savevehiclelocation.h:27
RPG::SaveVehicleLocation::animation_type
int animation_type
Definition:
rpg_savevehiclelocation.h:36
RPG::SaveVehicleLocation::sprite2_id
int sprite2_id
Definition:
rpg_savevehiclelocation.h:65
rpg_moveroute.h
src
generated
rpg_savevehiclelocation.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8