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lsd_saveeventdata.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "lsd_reader.h"
11 #include "lsd_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read SaveEventData.
15 
16 #define LCF_CHUNK_SUFFIX LSD_Reader
17 #define LCF_CURRENT_STRUCT SaveEventData
18 
20  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::SaveEventCommands>, commands),
21  LCF_STRUCT_TYPED_FIELD(int, unknown_16),
22  LCF_STRUCT_TYPED_FIELD(int, unknown_17),
23  LCF_STRUCT_TYPED_FIELD(int, time_left),
24  LCF_STRUCT_TYPED_FIELD(int, unknown_20),
26 
27 #undef LCF_CURRENT_STRUCT
28 #undef LCF_CHUNK_SUFFIX
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
Definition: rpg_actor.h:23
LCF_STRUCT_TYPED_FIELD(std::vector< RPG::SaveEventCommands >, commands)
#define LCF_STRUCT_FIELDS_END()