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rpg_terms.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_terms.h"
11 
16  encounter = "";
17  special_combat = "";
18  escape_success = "";
19  escape_failure = "";
20  victory = "";
21  defeat = "";
22  exp_received = "";
23  gold_recieved_a = "";
24  gold_recieved_b = "";
25  item_recieved = "";
26  attacking = "";
27  actor_critical = "";
28  enemy_critical = "";
29  defending = "";
30  observing = "";
31  focus = "";
32  autodestruction = "";
33  enemy_escape = "";
34  enemy_transform = "";
35  enemy_damaged = "";
36  enemy_undamaged = "";
37  actor_damaged = "";
38  actor_undamaged = "";
39  skill_failure_a = "";
40  skill_failure_b = "";
41  skill_failure_c = "";
42  dodge = "";
43  use_item = "";
44  hp_recovery = "";
45  parameter_increase = "";
46  parameter_decrease = "";
47  actor_hp_absorbed = "";
48  enemy_hp_absorbed = "";
51  level_up = "";
52  skill_learned = "";
53  battle_start = "";
54  miss = "";
55  shop_greeting1 = "";
56  shop_regreeting1 = "";
57  shop_buy1 = "";
58  shop_sell1 = "";
59  shop_leave1 = "";
60  shop_buy_select1 = "";
61  shop_buy_number1 = "";
62  shop_purchased1 = "";
63  shop_sell_select1 = "";
64  shop_sell_number1 = "";
65  shop_sold1 = "";
66  shop_greeting2 = "";
67  shop_regreeting2 = "";
68  shop_buy2 = "";
69  shop_sell2 = "";
70  shop_leave2 = "";
71  shop_buy_select2 = "";
72  shop_buy_number2 = "";
73  shop_purchased2 = "";
74  shop_sell_select2 = "";
75  shop_sell_number2 = "";
76  shop_sold2 = "";
77  shop_greeting3 = "";
78  shop_regreeting3 = "";
79  shop_buy3 = "";
80  shop_sell3 = "";
81  shop_leave3 = "";
82  shop_buy_select3 = "";
83  shop_buy_number3 = "";
84  shop_purchased3 = "";
85  shop_sell_select3 = "";
86  shop_sell_number3 = "";
87  shop_sold3 = "";
88  inn_a_greeting_1 = "";
89  inn_a_greeting_2 = "";
90  inn_a_greeting_3 = "";
91  inn_a_accept = "";
92  inn_a_cancel = "";
93  inn_b_greeting_1 = "";
94  inn_b_greeting_2 = "";
95  inn_b_greeting_3 = "";
96  inn_b_accept = "";
97  inn_b_cancel = "";
98  possessed_items = "";
99  equipped_items = "";
100  gold = "";
101  battle_fight = "";
102  battle_auto = "";
103  battle_escape = "";
104  command_attack = "";
105  command_defend = "";
106  command_item = "";
107  command_skill = "";
108  menu_equipment = "";
109  menu_save = "";
110  menu_quit = "";
111  new_game = "";
112  load_game = "";
113  exit_game = "";
114  status = "";
115  row = "";
116  order = "";
117  wait_on = "";
118  wait_off = "";
119  level = "";
120  health_points = "";
121  spirit_points = "";
122  normal_status = "";
123  exp_short = "";
124  lvl_short = "";
125  hp_short = "";
126  sp_short = "";
127  sp_cost = "";
128  attack = "";
129  defense = "";
130  spirit = "";
131  agility = "";
132  weapon = "";
133  shield = "";
134  armor = "";
135  helmet = "";
136  accessory = "";
137  save_game_message = "";
138  load_game_message = "";
139  file = "";
140  exit_game_message = "";
141  yes = "";
142  no = "";
143 }
std::string battle_start
Definition: rpg_terms.h:60
std::string inn_a_greeting_3
Definition: rpg_terms.h:97
std::string parameter_decrease
Definition: rpg_terms.h:53
std::string shop_greeting1
Definition: rpg_terms.h:62
std::string armor
Definition: rpg_terms.h:141
std::string exit_game_message
Definition: rpg_terms.h:147
std::string helmet
Definition: rpg_terms.h:142
std::string shop_buy_select1
Definition: rpg_terms.h:67
std::string shop_sell_number1
Definition: rpg_terms.h:71
std::string weapon
Definition: rpg_terms.h:139
std::string shop_buy_number2
Definition: rpg_terms.h:79
std::string menu_save
Definition: rpg_terms.h:116
std::string inn_b_greeting_1
Definition: rpg_terms.h:100
std::string inn_a_accept
Definition: rpg_terms.h:98
std::string exp_short
Definition: rpg_terms.h:130
std::string shop_purchased2
Definition: rpg_terms.h:80
std::string attacking
Definition: rpg_terms.h:33
std::string menu_equipment
Definition: rpg_terms.h:115
std::string item_recieved
Definition: rpg_terms.h:32
std::string actor_undamaged
Definition: rpg_terms.h:45
std::string actor_damaged
Definition: rpg_terms.h:44
std::string shop_sell_number2
Definition: rpg_terms.h:82
std::string special_combat
Definition: rpg_terms.h:24
std::string enemy_hp_absorbed
Definition: rpg_terms.h:55
std::string shop_regreeting1
Definition: rpg_terms.h:63
std::string equipped_items
Definition: rpg_terms.h:106
std::string spirit_points
Definition: rpg_terms.h:128
std::string focus
Definition: rpg_terms.h:38
std::string shop_regreeting3
Definition: rpg_terms.h:85
std::string gold
Definition: rpg_terms.h:107
std::string wait_on
Definition: rpg_terms.h:124
std::string row
Definition: rpg_terms.h:122
std::string shop_leave1
Definition: rpg_terms.h:66
std::string sp_cost
Definition: rpg_terms.h:134
std::string load_game
Definition: rpg_terms.h:119
std::string shop_sell_select2
Definition: rpg_terms.h:81
std::string menu_quit
Definition: rpg_terms.h:117
std::string shop_regreeting2
Definition: rpg_terms.h:74
std::string shop_sold3
Definition: rpg_terms.h:94
std::string no
Definition: rpg_terms.h:149
std::string command_skill
Definition: rpg_terms.h:114
std::string escape_failure
Definition: rpg_terms.h:26
std::string escape_success
Definition: rpg_terms.h:25
std::string use_item
Definition: rpg_terms.h:50
std::string skill_failure_b
Definition: rpg_terms.h:47
std::string shop_buy1
Definition: rpg_terms.h:64
std::string shop_sold1
Definition: rpg_terms.h:72
std::string resistance_increase
Definition: rpg_terms.h:56
std::string shop_buy3
Definition: rpg_terms.h:86
std::string shop_buy2
Definition: rpg_terms.h:75
std::string gold_recieved_b
Definition: rpg_terms.h:31
std::string skill_learned
Definition: rpg_terms.h:59
std::string normal_status
Definition: rpg_terms.h:129
std::string shop_greeting2
Definition: rpg_terms.h:73
std::string shop_greeting3
Definition: rpg_terms.h:84
std::string victory
Definition: rpg_terms.h:27
std::string enemy_damaged
Definition: rpg_terms.h:42
std::string shop_sell_select3
Definition: rpg_terms.h:92
std::string gold_recieved_a
Definition: rpg_terms.h:30
std::string yes
Definition: rpg_terms.h:148
std::string possessed_items
Definition: rpg_terms.h:105
std::string level_up
Definition: rpg_terms.h:58
std::string shop_sold2
Definition: rpg_terms.h:83
std::string command_defend
Definition: rpg_terms.h:112
std::string health_points
Definition: rpg_terms.h:127
std::string shop_leave3
Definition: rpg_terms.h:88
std::string shop_buy_select3
Definition: rpg_terms.h:89
std::string level
Definition: rpg_terms.h:126
std::string shop_buy_number1
Definition: rpg_terms.h:68
std::string skill_failure_c
Definition: rpg_terms.h:48
std::string skill_failure_a
Definition: rpg_terms.h:46
std::string resistance_decrease
Definition: rpg_terms.h:57
std::string file
Definition: rpg_terms.h:146
std::string attack
Definition: rpg_terms.h:135
std::string defeat
Definition: rpg_terms.h:28
std::string lvl_short
Definition: rpg_terms.h:131
std::string shop_purchased1
Definition: rpg_terms.h:69
std::string hp_short
Definition: rpg_terms.h:132
std::string enemy_undamaged
Definition: rpg_terms.h:43
std::string shop_sell2
Definition: rpg_terms.h:76
std::string defending
Definition: rpg_terms.h:36
std::string shop_buy_select2
Definition: rpg_terms.h:78
std::string command_attack
Definition: rpg_terms.h:111
std::string wait_off
Definition: rpg_terms.h:125
std::string sp_short
Definition: rpg_terms.h:133
std::string shop_buy_number3
Definition: rpg_terms.h:90
std::string dodge
Definition: rpg_terms.h:49
std::string spirit
Definition: rpg_terms.h:137
std::string exp_received
Definition: rpg_terms.h:29
std::string autodestruction
Definition: rpg_terms.h:39
std::string inn_b_cancel
Definition: rpg_terms.h:104
std::string enemy_escape
Definition: rpg_terms.h:40
std::string enemy_critical
Definition: rpg_terms.h:35
std::string miss
Definition: rpg_terms.h:61
std::string inn_a_greeting_2
Definition: rpg_terms.h:96
std::string accessory
Definition: rpg_terms.h:143
std::string order
Definition: rpg_terms.h:123
std::string shop_sell_select1
Definition: rpg_terms.h:70
std::string observing
Definition: rpg_terms.h:37
std::string enemy_transform
Definition: rpg_terms.h:41
std::string agility
Definition: rpg_terms.h:138
std::string save_game_message
Definition: rpg_terms.h:144
std::string inn_a_greeting_1
Definition: rpg_terms.h:95
std::string new_game
Definition: rpg_terms.h:118
std::string parameter_increase
Definition: rpg_terms.h:52
std::string battle_escape
Definition: rpg_terms.h:110
std::string defense
Definition: rpg_terms.h:136
std::string hp_recovery
Definition: rpg_terms.h:51
std::string shop_leave2
Definition: rpg_terms.h:77
std::string shop_sell1
Definition: rpg_terms.h:65
std::string shop_purchased3
Definition: rpg_terms.h:91
std::string command_item
Definition: rpg_terms.h:113
std::string shop_sell3
Definition: rpg_terms.h:87
std::string encounter
Definition: rpg_terms.h:23
std::string exit_game
Definition: rpg_terms.h:120
std::string inn_b_greeting_3
Definition: rpg_terms.h:102
std::string actor_hp_absorbed
Definition: rpg_terms.h:54
std::string battle_fight
Definition: rpg_terms.h:108
std::string inn_a_cancel
Definition: rpg_terms.h:99
std::string inn_b_greeting_2
Definition: rpg_terms.h:101
std::string actor_critical
Definition: rpg_terms.h:34
std::string shield
Definition: rpg_terms.h:140
std::string inn_b_accept
Definition: rpg_terms.h:103
std::string load_game_message
Definition: rpg_terms.h:145
std::string battle_auto
Definition: rpg_terms.h:109
std::string status
Definition: rpg_terms.h:121
std::string shop_sell_number3
Definition: rpg_terms.h:93