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rpg_skill.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_skill.h
"
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RPG::Skill::Skill
() {
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ID
= 0;
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name
=
""
;
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description
=
""
;
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using_message1
=
""
;
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using_message2
=
""
;
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failure_message
= 0;
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type
= 0;
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sp_type
= 0;
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sp_percent
= 1;
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sp_cost
= 0;
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scope
= 0;
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switch_id
= 1;
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animation_id
= 0;
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occasion_field
=
true
;
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occasion_battle
=
false
;
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state_effect
=
false
;
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pdef_f
= 0;
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mdef_f
= 3;
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variance
= 4;
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power
= 0;
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hit
= 100;
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affect_hp
=
false
;
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affect_sp
=
false
;
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affect_attack
=
false
;
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affect_defense
=
false
;
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affect_spirit
=
false
;
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affect_agility
=
false
;
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absorb_damage
=
false
;
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ignore_defense
=
false
;
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affect_attr_defence
=
false
;
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battler_animation
= 1;
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}
RPG::Skill::affect_attack
bool affect_attack
Definition:
rpg_skill.h:69
RPG::Skill::switch_id
int switch_id
Definition:
rpg_skill.h:56
RPG::Skill::using_message1
std::string using_message1
Definition:
rpg_skill.h:48
RPG::Skill::ignore_defense
bool ignore_defense
Definition:
rpg_skill.h:74
RPG::Skill::pdef_f
int pdef_f
Definition:
rpg_skill.h:62
RPG::Skill::absorb_damage
bool absorb_damage
Definition:
rpg_skill.h:73
RPG::Skill::affect_hp
bool affect_hp
Definition:
rpg_skill.h:67
RPG::Skill::affect_agility
bool affect_agility
Definition:
rpg_skill.h:72
RPG::Skill::occasion_battle
bool occasion_battle
Definition:
rpg_skill.h:60
RPG::Skill::name
std::string name
Definition:
rpg_skill.h:46
RPG::Skill::affect_attr_defence
bool affect_attr_defence
Definition:
rpg_skill.h:77
RPG::Skill::sp_percent
int sp_percent
Definition:
rpg_skill.h:53
RPG::Skill::occasion_field
bool occasion_field
Definition:
rpg_skill.h:59
RPG::Skill::failure_message
int failure_message
Definition:
rpg_skill.h:50
RPG::Skill::using_message2
std::string using_message2
Definition:
rpg_skill.h:49
RPG::Skill::type
int type
Definition:
rpg_skill.h:51
RPG::Skill::ID
int ID
Definition:
rpg_skill.h:45
rpg_skill.h
RPG::Skill::battler_animation
int battler_animation
Definition:
rpg_skill.h:78
RPG::Skill::sp_type
int sp_type
Definition:
rpg_skill.h:52
RPG::Skill::affect_sp
bool affect_sp
Definition:
rpg_skill.h:68
RPG::Skill::mdef_f
int mdef_f
Definition:
rpg_skill.h:63
RPG::Skill::description
std::string description
Definition:
rpg_skill.h:47
RPG::Skill::Skill
Skill()
Definition:
rpg_skill.cpp:15
RPG::Skill::variance
int variance
Definition:
rpg_skill.h:64
RPG::Skill::power
int power
Definition:
rpg_skill.h:65
RPG::Skill::affect_spirit
bool affect_spirit
Definition:
rpg_skill.h:71
RPG::Skill::hit
int hit
Definition:
rpg_skill.h:66
RPG::Skill::sp_cost
int sp_cost
Definition:
rpg_skill.h:54
RPG::Skill::animation_id
int animation_id
Definition:
rpg_skill.h:57
RPG::Skill::scope
int scope
Definition:
rpg_skill.h:55
RPG::Skill::affect_defense
bool affect_defense
Definition:
rpg_skill.h:70
RPG::Skill::state_effect
bool state_effect
Definition:
rpg_skill.h:61
src
generated
rpg_skill.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8