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LDB_Reader::ChunkItem Struct Reference

#include <ldb_chunks.h>

+ Collaboration diagram for LDB_Reader::ChunkItem:

Public Types

enum  Index {
  name = 0x01,
  description = 0x02,
  type = 0x03,
  price = 0x05,
  uses = 0x06,
  atk_points1 = 0x0B,
  def_points1 = 0x0C,
  spi_points1 = 0x0D,
  agi_points1 = 0x0E,
  two_handed = 0x0F,
  sp_cost = 0x10,
  hit = 0x11,
  critical_hit = 0x12,
  animation_id = 0x14,
  preemptive = 0x15,
  dual_attack = 0x16,
  attack_all = 0x17,
  ignore_evasion = 0x18,
  prevent_critical = 0x19,
  raise_evasion = 0x1A,
  half_sp_cost = 0x1B,
  no_terrain_damage = 0x1C,
  cursed = 0x1D,
  entire_party = 0x1F,
  recover_hp_rate = 0x20,
  recover_hp = 0x21,
  recover_sp_rate = 0x22,
  recover_sp = 0x23,
  occasion_field1 = 0x25,
  ko_only = 0x26,
  max_hp_points = 0x29,
  max_sp_points = 0x2A,
  atk_points2 = 0x2B,
  def_points2 = 0x2C,
  spi_points2 = 0x2D,
  agi_points2 = 0x2E,
  using_message = 0x33,
  skill_id = 0x35,
  switch_id = 0x37,
  occasion_field2 = 0x39,
  occasion_battle = 0x3A,
  actor_set_size = 0x3D,
  actor_set = 0x3E,
  state_set_size = 0x3F,
  state_set = 0x40,
  attribute_set_size = 0x41,
  attribute_set = 0x42,
  state_chance = 0x43,
  state_effect = 0x44,
  weapon_animation = 0x45,
  animation_data = 0x46,
  use_skill = 0x47,
  class_set_size = 0x48,
  class_set = 0x49,
  ranged_trajectory = 0x4B,
  ranged_target = 0x4C
}
 

Detailed Description

Definition at line 438 of file ldb_chunks.h.

Member Enumeration Documentation

Enumerator
name 

String

description 

String

type 

Integer

price 

Integer

uses 

Integer

atk_points1 

Integer

def_points1 

Integer

spi_points1 

Integer

agi_points1 

Integer

two_handed 

Flag

sp_cost 

Integer

hit 

Integer

critical_hit 

Integer

animation_id 

Integer

preemptive 

Flag

dual_attack 

Flag

attack_all 

Flag

ignore_evasion 

Flag

prevent_critical 

Flag

raise_evasion 

Flag

half_sp_cost 

Flag

no_terrain_damage 

Flag

cursed 

Flag - RPG2003

entire_party 

Flag

recover_hp_rate 

Integer

recover_hp 

Integer

recover_sp_rate 

Integer

recover_sp 

Integer

occasion_field1 

Flag

ko_only 

Flag

max_hp_points 

Integer

max_sp_points 

Integer

atk_points2 

Integer

def_points2 

Integer

spi_points2 

Integer

agi_points2 

Integer

using_message 

Integer

skill_id 

Integer - RPG2003

switch_id 

Integer

occasion_field2 

Flag

occasion_battle 

Flag

actor_set_size 

Integer

actor_set 

Array - Flag

state_set_size 

Integer

state_set 

Array - Flag

attribute_set_size 

Integer

attribute_set 

Array - Flag

state_chance 

Integer

state_effect 

Flag

weapon_animation 

Integer - RPG2003

animation_data 

Array - RPG2003

use_skill 

Flag - RPG2003

class_set_size 

Integer - RPG2003

class_set 

Array - Flag - RPG2003

ranged_trajectory 

Integer

ranged_target 

Integer

Definition at line 439 of file ldb_chunks.h.


The documentation for this struct was generated from the following file: