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ldb_reader.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_LDB_READER_H
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#define LCF_LDB_READER_H
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#include <string>
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#include <vector>
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#include "
rpg_actor.h
"
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#include "
rpg_skill.h
"
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#include "
rpg_item.h
"
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#include "
rpg_enemy.h
"
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#include "
rpg_troop.h
"
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#include "
rpg_attribute.h
"
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#include "
rpg_state.h
"
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#include "
rpg_terrain.h
"
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#include "
rpg_chipset.h
"
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#include "
rpg_animation.h
"
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#include "
rpg_terms.h
"
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#include "
rpg_system.h
"
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#include "
rpg_commonevent.h
"
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#include "
rpg_music.h
"
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#include "
rpg_sound.h
"
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#include "
rpg_class.h
"
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#include "
rpg_battlecommand.h
"
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#include "
rpg_battleranimation.h
"
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#include "
rpg_battleranimationdata.h
"
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#include "
rpg_itemanimation.h
"
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#include "
rpg_parameters.h
"
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#include "
rpg_equipment.h
"
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#include "
rpg_database.h
"
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namespace
LDB_Reader
{
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bool
Load
(
const
std::string& filename,
const
std::string& encoding);
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bool
Save
(
const
std::string& filename,
const
std::string& encoding);
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bool
SaveXml
(
const
std::string& filename);
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bool
LoadXml
(
const
std::string& filename);
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}
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#endif
rpg_attribute.h
rpg_database.h
rpg_enemy.h
rpg_music.h
rpg_chipset.h
rpg_troop.h
LDB_Reader::LoadXml
bool LoadXml(const std::string &filename)
Definition:
ldb_reader.cpp:65
rpg_battlecommand.h
rpg_class.h
rpg_skill.h
rpg_commonevent.h
rpg_itemanimation.h
rpg_item.h
rpg_battleranimation.h
LDB_Reader::Save
bool Save(const std::string &filename, const std::string &encoding)
Definition:
ldb_reader.cpp:40
rpg_state.h
rpg_sound.h
LDB_Reader::Load
bool Load(const std::string &filename, const std::string &encoding)
Definition:
ldb_reader.cpp:13
rpg_terrain.h
rpg_equipment.h
rpg_actor.h
rpg_parameters.h
rpg_terms.h
LDB_Reader::SaveXml
bool SaveXml(const std::string &filename)
Definition:
ldb_reader.cpp:53
LDB_Reader
Definition:
ldb_reader.h:39
rpg_system.h
rpg_battleranimationdata.h
rpg_animation.h
src
ldb_reader.h
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