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ldb_battleranimationextension.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_battleranimationextension.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   BattlerAnimationExtension
 

Functions

 LCF_STRUCT_TYPED_FIELD (std::string, name)
 
 LCF_STRUCT_TYPED_FIELD (std::string, battler_name)
 
 LCF_STRUCT_TYPED_FIELD (int, battler_index)
 
 LCF_STRUCT_TYPED_FIELD (int, animation_type)
 
 LCF_STRUCT_TYPED_FIELD (int, animation_id)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_battleranimationextension.cpp.

#define LCF_CURRENT_STRUCT   BattlerAnimationExtension

Definition at line 17 of file ldb_battleranimationextension.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( std::string  ,
name   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
battler_name   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battler_index   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
animation_type   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
animation_id   
)