liblcf
|
#include <lsd_chunks.h>
Definition at line 288 of file lsd_chunks.h.
Enumerator | |
---|---|
active |
Flag |
map_id |
? |
position_x |
? |
position_y |
? |
prelock_direction |
Facing direction before lock |
direction |
Current facing direction |
anim_frame |
? |
unknown_18 |
? |
unknown_1f |
? |
move_frequency |
? |
layer |
? |
overlap_forbidden |
Flag |
animation_type |
Integer |
lock_facing |
facing locked |
move_speed | |
move_route |
chunks: RPG::MoveRoute |
move_route_overwrite |
Use custom move route |
move_route_index |
Index of MoveEvent command route |
move_route_repeated |
Boolean - Repeating move route has been completed at least once |
sprite_transparent |
bool |
unknown_2f_overlap |
Boolean - Overlap? |
anim_paused |
? |
unknown_33 |
? |
unknown_34 |
? |
unknown_35 |
? |
unknown_36 |
? |
unknown_3d |
? |
unknown_3e |
? |
unknown_3f |
? |
unknown_47 |
? |
flying |
Flag |
sprite_name |
? |
sprite_id |
? |
unknown_4b |
? |
flash_red |
int |
flash_green |
int |
flash_blue |
int |
flash_current_level |
double |
flash_time_left |
int |
unknown_65 | |
original_move_route_index |
Index of custom move route |
vehicle |
Vehicle in use |
unknown_68 | |
unknown_69 | |
unknown_6c | |
pan_state | |
pan_current_x |
int |
pan_current_y |
? |
pan_finish_x |
? |
pan_finish_y |
? |
unknown_79 |
? |
encounter_steps |
int: sum of terrain.encounter_rate for each step |
unknown_7d |
? |
map_save_count |
Mirrors save_count of current map. On mismatch events are not continued after load. |
unknown_84 |
? |
Definition at line 289 of file lsd_chunks.h.