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rpg_actor.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_actor.h
"
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RPG::Actor::Actor
() {
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ID
= 0;
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name
=
""
;
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title
=
""
;
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character_name
=
""
;
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character_index
= 0;
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transparent
=
false
;
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initial_level
= 1;
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final_level
= -1;
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critical_hit
=
true
;
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critical_hit_chance
= 30;
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face_index
= 0;
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two_swords_style
=
false
;
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fix_equipment
=
false
;
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auto_battle
=
false
;
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super_guard
=
false
;
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exp_base
= -1;
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exp_inflation
= -1;
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exp_correction
= 0;
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unarmed_animation
= 1;
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class_id
= 0;
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battle_x
= 0;
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battle_y
= 0;
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battler_animation
= 1;
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rename_skill
=
false
;
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skill_name
=
""
;
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}
RPG::Actor::initial_level
int initial_level
Definition:
rpg_actor.h:35
RPG::Actor::exp_base
int exp_base
Definition:
rpg_actor.h:46
RPG::Actor::ID
int ID
Definition:
rpg_actor.h:29
RPG::Actor::battler_animation
int battler_animation
Definition:
rpg_actor.h:54
RPG::Actor::battle_y
int battle_y
Definition:
rpg_actor.h:53
RPG::Actor::exp_inflation
int exp_inflation
Definition:
rpg_actor.h:47
RPG::Actor::title
std::string title
Definition:
rpg_actor.h:31
RPG::Actor::exp_correction
int exp_correction
Definition:
rpg_actor.h:48
RPG::Actor::Actor
Actor()
Definition:
rpg_actor.cpp:15
RPG::Actor::final_level
int final_level
Definition:
rpg_actor.h:36
RPG::Actor::two_swords_style
bool two_swords_style
Definition:
rpg_actor.h:41
RPG::Actor::character_index
int character_index
Definition:
rpg_actor.h:33
RPG::Actor::fix_equipment
bool fix_equipment
Definition:
rpg_actor.h:42
RPG::Actor::critical_hit
bool critical_hit
Definition:
rpg_actor.h:37
RPG::Actor::class_id
int class_id
Definition:
rpg_actor.h:51
RPG::Actor::skill_name
std::string skill_name
Definition:
rpg_actor.h:57
RPG::Actor::battle_x
int battle_x
Definition:
rpg_actor.h:52
RPG::Actor::super_guard
bool super_guard
Definition:
rpg_actor.h:44
RPG::Actor::auto_battle
bool auto_battle
Definition:
rpg_actor.h:43
rpg_actor.h
RPG::Actor::character_name
std::string character_name
Definition:
rpg_actor.h:32
RPG::Actor::rename_skill
bool rename_skill
Definition:
rpg_actor.h:56
RPG::Actor::name
std::string name
Definition:
rpg_actor.h:30
RPG::Actor::critical_hit_chance
int critical_hit_chance
Definition:
rpg_actor.h:38
RPG::Actor::face_index
int face_index
Definition:
rpg_actor.h:40
RPG::Actor::unarmed_animation
int unarmed_animation
Definition:
rpg_actor.h:50
RPG::Actor::transparent
bool transparent
Definition:
rpg_actor.h:34
src
generated
rpg_actor.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8