16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT Database
40 #undef LCF_CURRENT_STRUCT
41 #undef LCF_CHUNK_SUFFIX
std::vector< RPG::Troop > & troops
std::vector< RPG::Terrain > & terrains
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::vector< RPG::Actor >, actors)
std::vector< RPG::Attribute > & attributes
std::vector< RPG::Item > & items
RPG::BattleCommands & battlecommands
std::vector< RPG::Class > & classes
std::vector< RPG::Skill > & skills
std::vector< RPG::BattlerAnimation > & battleranimations
std::vector< RPG::Enemy > & enemies
std::vector< RPG::Variable > & variables
std::vector< RPG::CommonEvent > & commonevents
#define LCF_STRUCT_FIELDS_END()
std::vector< RPG::Switch > & switches
std::vector< RPG::Chipset > & chipsets
std::vector< RPG::Animation > & animations
std::vector< RPG::State > & states
std::vector< RPG::Actor > & actors