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ldb_trooppagecondition.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_trooppagecondition.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   TroopPageCondition
 

Functions

 LCF_STRUCT_TYPED_FIELD (RPG::TroopPageCondition::Flags, flags)
 
 LCF_STRUCT_TYPED_FIELD (int, switch_a_id)
 
 LCF_STRUCT_TYPED_FIELD (int, switch_b_id)
 
 LCF_STRUCT_TYPED_FIELD (int, variable_id)
 
 LCF_STRUCT_TYPED_FIELD (int, variable_value)
 
 LCF_STRUCT_TYPED_FIELD (int, turn_a)
 
 LCF_STRUCT_TYPED_FIELD (int, turn_b)
 
 LCF_STRUCT_TYPED_FIELD (int, fatigue_min)
 
 LCF_STRUCT_TYPED_FIELD (int, fatigue_max)
 
 LCF_STRUCT_TYPED_FIELD (int, enemy_id)
 
 LCF_STRUCT_TYPED_FIELD (int, enemy_hp_min)
 
 LCF_STRUCT_TYPED_FIELD (int, enemy_hp_max)
 
 LCF_STRUCT_TYPED_FIELD (int, actor_id)
 
 LCF_STRUCT_TYPED_FIELD (int, actor_hp_min)
 
 LCF_STRUCT_TYPED_FIELD (int, actor_hp_max)
 
 LCF_STRUCT_TYPED_FIELD (int, turn_enemy_id)
 
 LCF_STRUCT_TYPED_FIELD (int, turn_enemy_a)
 
 LCF_STRUCT_TYPED_FIELD (int, turn_enemy_b)
 
 LCF_STRUCT_TYPED_FIELD (int, turn_actor_id)
 
 LCF_STRUCT_TYPED_FIELD (int, turn_actor_a)
 
 LCF_STRUCT_TYPED_FIELD (int, turn_actor_b)
 
 LCF_STRUCT_TYPED_FIELD (int, command_actor_id)
 
 LCF_STRUCT_TYPED_FIELD (int, command_id)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_trooppagecondition.cpp.

#define LCF_CURRENT_STRUCT   TroopPageCondition

Definition at line 17 of file ldb_trooppagecondition.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( RPG::TroopPageCondition::Flags  ,
flags   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
switch_a_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
switch_b_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
variable_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
variable_value   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
turn_a   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
turn_b   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
fatigue_min   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
fatigue_max   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
enemy_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
enemy_hp_min   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
enemy_hp_max   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
actor_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
actor_hp_min   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
actor_hp_max   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
turn_enemy_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
turn_enemy_a   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
turn_enemy_b   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
turn_actor_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
turn_actor_a   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
turn_actor_b   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
command_actor_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
command_id   
)