Go to the source code of this file.
|
| LCF_STRUCT_TYPED_FIELD (RPG::TroopPageCondition::Flags, flags) |
|
| LCF_STRUCT_TYPED_FIELD (int, switch_a_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, switch_b_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, variable_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, variable_value) |
|
| LCF_STRUCT_TYPED_FIELD (int, turn_a) |
|
| LCF_STRUCT_TYPED_FIELD (int, turn_b) |
|
| LCF_STRUCT_TYPED_FIELD (int, fatigue_min) |
|
| LCF_STRUCT_TYPED_FIELD (int, fatigue_max) |
|
| LCF_STRUCT_TYPED_FIELD (int, enemy_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, enemy_hp_min) |
|
| LCF_STRUCT_TYPED_FIELD (int, enemy_hp_max) |
|
| LCF_STRUCT_TYPED_FIELD (int, actor_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, actor_hp_min) |
|
| LCF_STRUCT_TYPED_FIELD (int, actor_hp_max) |
|
| LCF_STRUCT_TYPED_FIELD (int, turn_enemy_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, turn_enemy_a) |
|
| LCF_STRUCT_TYPED_FIELD (int, turn_enemy_b) |
|
| LCF_STRUCT_TYPED_FIELD (int, turn_actor_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, turn_actor_a) |
|
| LCF_STRUCT_TYPED_FIELD (int, turn_actor_b) |
|
| LCF_STRUCT_TYPED_FIELD (int, command_actor_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, command_id) |
|
#define LCF_CHUNK_SUFFIX LDB_Reader |
#define LCF_CURRENT_STRUCT TroopPageCondition |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
switch_a_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
switch_b_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
variable_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
variable_value |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
turn_a |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
turn_b |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
fatigue_min |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
fatigue_max |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
enemy_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
enemy_hp_min |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
enemy_hp_max |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
actor_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
actor_hp_min |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
actor_hp_max |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
turn_enemy_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
turn_enemy_a |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
turn_enemy_b |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
turn_actor_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
turn_actor_a |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
turn_actor_b |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
command_actor_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
command_id |
|
|
) |
| |