liblcf
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#include <lsd_chunks.h>
Public Types | |
enum | Index { active = 0x01, map_id = 0x0B, position_x = 0x0C, position_y = 0x0D, prelock_direction = 0x15, direction = 0x16, anim_frame = 0x17, unknown_18 = 0x18, unknown_1f = 0x1F, move_frequency = 0x20, layer = 0x21, overlap_forbidden = 0x22, animation_type = 0x23, lock_facing = 0x24, move_speed = 0x25, move_route = 0x29, move_route_overwrite = 0x2A, move_route_index = 0x2B, move_route_repeated = 0x2C, anim_paused = 0x30, unknown_33 = 0x33, unknown_34 = 0x34, unknown_35 = 0x35, unknown_36 = 0x36, unknown_3d = 0x3D, unknown_3e = 0x3E, unknown_3f = 0x3F, unknown_47 = 0x47, flying = 0x48, sprite_name = 0x49, sprite_id = 0x4A, unknown_4b = 0x4B, flash_red = 0x51, flash_green = 0x52, flash_blue = 0x53, flash_current_level = 0x54, flash_time_left = 0x55, unknown_65 = 0x65, original_move_route_index = 0x66, unknown_6a = 0x6A, sprite2_name = 0x6F, sprite2_id = 0x70 } |
Definition at line 402 of file lsd_chunks.h.
Enumerator | |
---|---|
active |
Flag |
map_id |
? |
position_x |
? |
position_y |
? |
prelock_direction |
Facing direction before lock |
direction |
Current facing direction |
anim_frame |
? |
unknown_18 |
? |
unknown_1f |
? |
move_frequency |
? |
layer |
? |
overlap_forbidden |
Flag |
animation_type | |
lock_facing |
facing locked |
move_speed | |
move_route |
chunks: RPG::MoveRoute |
move_route_overwrite |
Use custom move route |
move_route_index |
Index of MoveEvent command route |
move_route_repeated |
Boolean - Repeating move route has been completed at least once |
anim_paused |
? |
unknown_33 |
? |
unknown_34 |
? |
unknown_35 |
? |
unknown_36 |
? |
unknown_3d |
? |
unknown_3e |
? |
unknown_3f |
? |
unknown_47 |
? |
flying |
Flag |
sprite_name |
? |
sprite_id |
? |
unknown_4b |
? |
flash_red |
int |
flash_green |
int |
flash_blue |
int |
flash_current_level |
double |
flash_time_left |
int |
unknown_65 |
? |
original_move_route_index |
Index of custom move route |
unknown_6a |
? |
sprite2_name |
string |
sprite2_id |
int |
Definition at line 403 of file lsd_chunks.h.