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ldb_terms.cpp
Go to the documentation of this file.
1
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
ldb_reader.h
"
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#include "
ldb_chunks.h
"
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#include "
reader_struct.h
"
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// Read Terms.
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#define LCF_CHUNK_SUFFIX LDB_Reader
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#define LCF_CURRENT_STRUCT Terms
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LCF_STRUCT_FIELDS_BEGIN
()
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, encounter),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, special_combat),
22
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, escape_success),
23
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, escape_failure),
24
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, victory),
25
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, defeat),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, exp_received),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, gold_recieved_a),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, gold_recieved_b),
29
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, item_recieved),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, attacking),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, actor_critical),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, enemy_critical),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, defending),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, observing),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, focus),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, autodestruction),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, enemy_escape),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, enemy_transform),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, enemy_damaged),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, enemy_undamaged),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, actor_damaged),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, actor_undamaged),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, skill_failure_a),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, skill_failure_b),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, skill_failure_c),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, dodge),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, use_item),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, hp_recovery),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, parameter_increase),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, parameter_decrease),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, actor_hp_absorbed),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, enemy_hp_absorbed),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, resistance_increase),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, resistance_decrease),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, level_up),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, skill_learned),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, battle_start),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, miss),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_greeting1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_regreeting1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_leave1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy_select1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy_number1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_purchased1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell_select1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell_number1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sold1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_greeting2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_regreeting2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_leave2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy_select2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy_number2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_purchased2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell_select2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell_number2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sold2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_greeting3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_regreeting3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_leave3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy_select3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_buy_number3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_purchased3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell_select3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sell_number3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shop_sold3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_a_greeting_1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_a_greeting_2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_a_greeting_3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_a_accept),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_a_cancel),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_b_greeting_1),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_b_greeting_2),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_b_greeting_3),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_b_accept),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, inn_b_cancel),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, possessed_items),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, equipped_items),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, gold),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, battle_fight),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, battle_auto),
107
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, battle_escape),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, command_attack),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, command_defend),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, command_item),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, command_skill),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, menu_equipment),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, menu_save),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, menu_quit),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, new_game),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, load_game),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, exit_game),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, status),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, row),
120
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, order),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, wait_on),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, wait_off),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, level),
124
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, health_points),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, spirit_points),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, normal_status),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, exp_short),
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, lvl_short),
129
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, hp_short),
130
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, sp_short),
131
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, sp_cost),
132
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, attack),
133
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, defense),
134
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, spirit),
135
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, agility),
136
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, weapon),
137
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, shield),
138
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, armor),
139
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, helmet),
140
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, accessory),
141
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, save_game_message),
142
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, load_game_message),
143
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, file),
144
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, exit_game_message),
145
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, yes),
146
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, no),
147
LCF_STRUCT_FIELDS_END
()
148
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#undef LCF_CURRENT_STRUCT
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#undef LCF_CHUNK_SUFFIX
ldb_chunks.h
ldb_reader.h
reader_struct.h
std
STL namespace.
LCF_STRUCT_FIELDS_BEGIN
#define LCF_STRUCT_FIELDS_BEGIN()
Definition:
reader_struct.h:705
LCF_STRUCT_TYPED_FIELD
LCF_STRUCT_TYPED_FIELD(std::string, encounter)
LCF_STRUCT_FIELDS_END
#define LCF_STRUCT_FIELDS_END()
Definition:
reader_struct.h:711
src
generated
ldb_terms.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8