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rpg_savesystem.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_savesystem.h
"
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RPG::SaveSystem::SaveSystem
() {
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screen
= 1;
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frame_count
= 0;
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graphics_name
=
""
;
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unknown_16
= 0;
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unknown_17
= 0;
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switches_size
= 0;
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variables_size
= 0;
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message_transparent
= 0;
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message_position
= 2;
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message_prevent_overlap
= 1;
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message_continue_events
= 0;
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face_name
=
""
;
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face_id
= 0;
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face_right
=
false
;
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face_flip
=
false
;
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transparent
=
false
;
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unknown_3d
= 0;
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transition_out
= 1;
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transition_in
= 1;
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battle_start_fadeout
= 1;
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battle_start_fadein
= 1;
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battle_end_fadeout
= 1;
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battle_end_fadein
= 1;
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teleport_allowed
=
true
;
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escape_allowed
=
true
;
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save_allowed
=
true
;
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menu_allowed
=
true
;
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save_count
= 0;
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save_slot
= 1;
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unknown_8c
= 0;
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}
RPG::SaveSystem::menu_allowed
bool menu_allowed
Definition:
rpg_savesystem.h:81
RPG::SaveSystem::face_flip
bool face_flip
Definition:
rpg_savesystem.h:45
RPG::SaveSystem::switches_size
int switches_size
Definition:
rpg_savesystem.h:34
RPG::SaveSystem::face_id
int face_id
Definition:
rpg_savesystem.h:43
RPG::SaveSystem::unknown_16
int unknown_16
Definition:
rpg_savesystem.h:32
RPG::SaveSystem::message_transparent
int message_transparent
Definition:
rpg_savesystem.h:38
RPG::SaveSystem::save_slot
int save_slot
Definition:
rpg_savesystem.h:84
RPG::SaveSystem::message_prevent_overlap
int message_prevent_overlap
Definition:
rpg_savesystem.h:40
RPG::SaveSystem::message_continue_events
int message_continue_events
Definition:
rpg_savesystem.h:41
RPG::SaveSystem::face_name
std::string face_name
Definition:
rpg_savesystem.h:42
RPG::SaveSystem::save_allowed
bool save_allowed
Definition:
rpg_savesystem.h:80
RPG::SaveSystem::screen
int screen
Definition:
rpg_savesystem.h:29
RPG::SaveSystem::save_count
int save_count
Definition:
rpg_savesystem.h:83
RPG::SaveSystem::unknown_17
int unknown_17
Definition:
rpg_savesystem.h:33
RPG::SaveSystem::transition_out
uint8_t transition_out
Definition:
rpg_savesystem.h:72
RPG::SaveSystem::SaveSystem
SaveSystem()
Definition:
rpg_savesystem.cpp:15
RPG::SaveSystem::message_position
int message_position
Definition:
rpg_savesystem.h:39
RPG::SaveSystem::unknown_3d
int unknown_3d
Definition:
rpg_savesystem.h:47
RPG::SaveSystem::battle_end_fadein
uint8_t battle_end_fadein
Definition:
rpg_savesystem.h:77
RPG::SaveSystem::transition_in
uint8_t transition_in
Definition:
rpg_savesystem.h:73
RPG::SaveSystem::transparent
bool transparent
Definition:
rpg_savesystem.h:46
RPG::SaveSystem::unknown_8c
int unknown_8c
Definition:
rpg_savesystem.h:85
RPG::SaveSystem::frame_count
int frame_count
Definition:
rpg_savesystem.h:30
RPG::SaveSystem::graphics_name
std::string graphics_name
Definition:
rpg_savesystem.h:31
rpg_savesystem.h
RPG::SaveSystem::escape_allowed
bool escape_allowed
Definition:
rpg_savesystem.h:79
RPG::SaveSystem::battle_start_fadein
uint8_t battle_start_fadein
Definition:
rpg_savesystem.h:75
RPG::SaveSystem::battle_end_fadeout
uint8_t battle_end_fadeout
Definition:
rpg_savesystem.h:76
RPG::SaveSystem::battle_start_fadeout
uint8_t battle_start_fadeout
Definition:
rpg_savesystem.h:74
RPG::SaveSystem::face_right
bool face_right
Definition:
rpg_savesystem.h:44
RPG::SaveSystem::variables_size
int variables_size
Definition:
rpg_savesystem.h:36
RPG::SaveSystem::teleport_allowed
bool teleport_allowed
Definition:
rpg_savesystem.h:78
src
generated
rpg_savesystem.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8