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rpg_item.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_item.h"
11 
16  ID = 0;
17  name = "";
18  description = "";
19  type = 0;
20  price = 0;
21  uses = 1;
22  atk_points1 = 0;
23  def_points1 = 0;
24  spi_points1 = 0;
25  agi_points1 = 0;
26  two_handed = false;
27  sp_cost = 0;
28  hit = 90;
29  critical_hit = 0;
30  animation_id = 1;
31  preemptive = false;
32  dual_attack = false;
33  attack_all = false;
34  ignore_evasion = false;
35  prevent_critical = false;
36  raise_evasion = false;
37  half_sp_cost = false;
38  no_terrain_damage = false;
39  cursed = false;
40  entire_party = false;
41  recover_hp_rate = 0;
42  recover_hp = 0;
43  recover_sp_rate = 0;
44  recover_sp = 0;
45  occasion_field1 = false;
46  ko_only = false;
47  max_hp_points = 0;
48  max_sp_points = 0;
49  atk_points2 = 0;
50  def_points2 = 0;
51  spi_points2 = 0;
52  agi_points2 = 0;
53  using_message = 0;
54  skill_id = 1;
55  switch_id = 1;
56  occasion_field2 = true;
57  occasion_battle = false;
58  state_chance = 0;
59  state_effect = false;
60  weapon_animation = 1;
61  use_skill = false;
63  ranged_target = 0;
64 }
bool ko_only
Definition: rpg_item.h:79
bool dual_attack
Definition: rpg_item.h:65
int ID
Definition: rpg_item.h:49
bool cursed
Definition: rpg_item.h:72
bool two_handed
Definition: rpg_item.h:59
int hit
Definition: rpg_item.h:61
bool attack_all
Definition: rpg_item.h:66
int type
Definition: rpg_item.h:52
int price
Definition: rpg_item.h:53
bool occasion_battle
Definition: rpg_item.h:90
bool ignore_evasion
Definition: rpg_item.h:67
int recover_sp
Definition: rpg_item.h:77
bool entire_party
Definition: rpg_item.h:73
bool use_skill
Definition: rpg_item.h:98
bool occasion_field1
Definition: rpg_item.h:78
bool state_effect
Definition: rpg_item.h:95
int sp_cost
Definition: rpg_item.h:60
bool preemptive
Definition: rpg_item.h:64
std::string name
Definition: rpg_item.h:50
int agi_points1
Definition: rpg_item.h:58
int def_points1
Definition: rpg_item.h:56
bool prevent_critical
Definition: rpg_item.h:68
int using_message
Definition: rpg_item.h:86
int max_sp_points
Definition: rpg_item.h:81
int recover_hp_rate
Definition: rpg_item.h:74
bool occasion_field2
Definition: rpg_item.h:89
bool half_sp_cost
Definition: rpg_item.h:70
int switch_id
Definition: rpg_item.h:88
int critical_hit
Definition: rpg_item.h:62
int weapon_animation
Definition: rpg_item.h:96
int agi_points2
Definition: rpg_item.h:85
std::string description
Definition: rpg_item.h:51
int uses
Definition: rpg_item.h:54
int max_hp_points
Definition: rpg_item.h:80
int spi_points1
Definition: rpg_item.h:57
bool no_terrain_damage
Definition: rpg_item.h:71
int state_chance
Definition: rpg_item.h:94
int atk_points2
Definition: rpg_item.h:82
int spi_points2
Definition: rpg_item.h:84
int def_points2
Definition: rpg_item.h:83
int ranged_trajectory
Definition: rpg_item.h:100
bool raise_evasion
Definition: rpg_item.h:69
int recover_sp_rate
Definition: rpg_item.h:76
int animation_id
Definition: rpg_item.h:63
int atk_points1
Definition: rpg_item.h:55
int ranged_target
Definition: rpg_item.h:101
int skill_id
Definition: rpg_item.h:87
int recover_hp
Definition: rpg_item.h:75