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lsd_chunks.h
Go to the documentation of this file.
1
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2
3
/*
4
* Copyright (c) 2014 liblcf authors
5
* This file is released under the MIT License
6
* http://opensource.org/licenses/MIT
7
*/
8
9
#ifndef LCF_LSD_CHUNKS_H
10
#define LCF_LSD_CHUNKS_H
11
15
namespace
LSD_Reader
{
16
struct
ChunkSaveTitle
{
17
enum
Index
{
19
timestamp
= 0x01,
21
hero_name
= 0x0B,
23
hero_level
= 0x0C,
25
hero_hp
= 0x0D,
27
face1_name
= 0x15,
29
face1_id
= 0x16,
31
face2_name
= 0x17,
33
face2_id
= 0x18,
35
face3_name
= 0x19,
37
face3_id
= 0x1A,
39
face4_name
= 0x1B,
41
face4_id
= 0x1C
42
};
43
};
44
struct
ChunkSaveSystem
{
45
enum
Index
{
47
screen
= 0x01,
49
frame_count
= 0x0B,
51
graphics_name
= 0x15,
53
unknown_16
= 0x16,
55
unknown_17
= 0x17,
57
switches_size
= 0x1F,
59
switches
= 0x20,
61
variables_size
= 0x21,
63
variables
= 0x22,
65
message_transparent
= 0x29,
67
message_position
= 0x2A,
69
message_prevent_overlap
= 0x2B,
71
message_continue_events
= 0x2C,
73
face_name
= 0x33,
75
face_id
= 0x34,
77
face_right
= 0x35,
79
face_flip
= 0x36,
81
transparent
= 0x37,
83
unknown_3d
= 0x3D,
85
title_music
= 0x47,
87
battle_music
= 0x48,
89
battle_end_music
= 0x49,
91
inn_music
= 0x4A,
93
current_music
= 0x4B,
95
before_vehicle_music
= 0x4C,
97
before_battle_music
= 0x4D,
99
stored_music
= 0x4E,
101
boat_music
= 0x4F,
103
ship_music
= 0x50,
105
airship_music
= 0x51,
107
gameover_music
= 0x52,
109
cursor_se
= 0x5B,
111
decision_se
= 0x5C,
113
cancel_se
= 0x5D,
115
buzzer_se
= 0x5E,
117
battle_se
= 0x5F,
119
escape_se
= 0x60,
121
enemy_attack_se
= 0x61,
123
enemy_damaged_se
= 0x62,
125
actor_damaged_se
= 0x63,
127
dodge_se
= 0x64,
129
enemy_death_se
= 0x65,
131
item_se
= 0x66,
133
transition_out
= 0x6F,
135
transition_in
= 0x70,
137
battle_start_fadeout
= 0x71,
139
battle_start_fadein
= 0x72,
141
battle_end_fadeout
= 0x73,
143
battle_end_fadein
= 0x74,
145
teleport_allowed
= 0x79,
147
escape_allowed
= 0x7A,
149
save_allowed
= 0x7B,
151
menu_allowed
= 0x7C,
153
background
= 0x7D,
155
save_count
= 0x83,
157
save_slot
= 0x84,
159
unknown_8c
= 0x8C
160
};
161
};
162
struct
ChunkSaveScreen
{
163
enum
Index
{
165
tint_finish_red
= 0x01,
167
tint_finish_green
= 0x02,
169
tint_finish_blue
= 0x03,
171
tint_finish_sat
= 0x04,
173
tint_current_red
= 0x0B,
175
tint_current_green
= 0x0C,
177
tint_current_blue
= 0x0D,
179
tint_current_sat
= 0x0E,
181
tint_time_left
= 0x0F,
183
flash_continuous
= 0x14,
185
flash_red
= 0x15,
187
flash_green
= 0x16,
189
flash_blue
= 0x17,
191
flash_current_level
= 0x18,
193
flash_time_left
= 0x19,
195
shake_continuous
= 0x1E,
197
shake_strength
= 0x1F,
199
shake_speed
= 0x20,
201
shake_position
= 0x21,
203
unknown_22
= 0x22,
205
shake_time_left
= 0x23,
207
pan_x
= 0x29,
209
pan_y
= 0x2A,
211
battleanim_id
= 0x2B,
213
battleanim_target
= 0x2C,
215
unknown_2d_battle_anim
= 0x2D,
217
unknown_2e
= 0x2E,
219
battleanim_global
= 0x2F,
221
weather
= 0x30,
223
weather_strength
= 0x31
224
};
225
};
226
struct
ChunkSavePicture
{
227
enum
Index
{
229
name
= 0x01,
231
start_x
= 0x02,
233
start_y
= 0x03,
235
current_x
= 0x04,
237
current_y
= 0x05,
239
fixed_to_map
= 0x06,
241
current_magnify
= 0x07,
243
current_top_trans
= 0x08,
245
transparency
= 0x09,
247
current_red
= 0x0B,
249
current_green
= 0x0C,
251
current_blue
= 0x0D,
253
current_sat
= 0x0E,
255
effect_mode
= 0x0F,
257
effect_speed
= 0x10,
259
current_bot_trans
= 0x12,
261
finish_x
= 0x1F,
263
finish_y
= 0x20,
265
finish_magnify
= 0x21,
267
finish_top_trans
= 0x22,
269
finish_bot_trans
= 0x23,
271
finish_red
= 0x29,
273
finish_green
= 0x2A,
275
finish_blue
= 0x2B,
277
finish_sat
= 0x2C,
279
effect2_speed
= 0x2E,
281
time_left
= 0x33,
283
current_rotation
= 0x34,
285
current_waver
= 0x35
286
};
287
};
288
struct
ChunkSavePartyLocation
{
289
enum
Index
{
291
active
= 0x01,
293
map_id
= 0x0B,
295
position_x
= 0x0C,
297
position_y
= 0x0D,
299
prelock_direction
= 0x15,
301
direction
= 0x16,
303
anim_frame
= 0x17,
305
unknown_18
= 0x18,
307
unknown_1f
= 0x1F,
309
move_frequency
= 0x20,
311
layer
= 0x21,
313
overlap_forbidden
= 0x22,
315
animation_type
= 0x23,
317
lock_facing
= 0x24,
319
move_speed
= 0x25,
321
move_route
= 0x29,
323
move_route_overwrite
= 0x2A,
325
move_route_index
= 0x2B,
327
move_route_repeated
= 0x2C,
329
sprite_transparent
= 0x2E,
331
unknown_2f_overlap
= 0x2F,
333
anim_paused
= 0x30,
335
unknown_33
= 0x33,
337
unknown_34
= 0x34,
339
unknown_35
= 0x35,
341
unknown_36
= 0x36,
343
unknown_3d
= 0x3D,
345
unknown_3e
= 0x3E,
347
unknown_3f
= 0x3F,
349
unknown_47
= 0x47,
351
flying
= 0x48,
353
sprite_name
= 0x49,
355
sprite_id
= 0x4A,
357
unknown_4b
= 0x4B,
359
flash_red
= 0x51,
361
flash_green
= 0x52,
363
flash_blue
= 0x53,
365
flash_current_level
= 0x54,
367
flash_time_left
= 0x55,
369
unknown_65
= 0x65,
371
original_move_route_index
= 0x66,
373
vehicle
= 0x67,
375
unknown_68
= 0x68,
377
unknown_69
= 0x69,
379
unknown_6c
= 0x6C,
381
pan_state
= 0x6F,
383
pan_current_x
= 0x70,
385
pan_current_y
= 0x71,
387
pan_finish_x
= 0x72,
389
pan_finish_y
= 0x73,
391
unknown_79
= 0x79,
393
encounter_steps
= 0x7C,
395
unknown_7d
= 0x7D,
397
map_save_count
= 0x83,
399
unknown_84
= 0x84
400
};
401
};
402
struct
ChunkSaveVehicleLocation
{
403
enum
Index
{
405
active
= 0x01,
407
map_id
= 0x0B,
409
position_x
= 0x0C,
411
position_y
= 0x0D,
413
prelock_direction
= 0x15,
415
direction
= 0x16,
417
anim_frame
= 0x17,
419
unknown_18
= 0x18,
421
unknown_1f
= 0x1F,
423
move_frequency
= 0x20,
425
layer
= 0x21,
427
overlap_forbidden
= 0x22,
429
animation_type
= 0x23,
431
lock_facing
= 0x24,
433
move_speed
= 0x25,
435
move_route
= 0x29,
437
move_route_overwrite
= 0x2A,
439
move_route_index
= 0x2B,
441
move_route_repeated
= 0x2C,
443
anim_paused
= 0x30,
445
unknown_33
= 0x33,
447
unknown_34
= 0x34,
449
unknown_35
= 0x35,
451
unknown_36
= 0x36,
453
unknown_3d
= 0x3D,
455
unknown_3e
= 0x3E,
457
unknown_3f
= 0x3F,
459
unknown_47
= 0x47,
461
flying
= 0x48,
463
sprite_name
= 0x49,
465
sprite_id
= 0x4A,
467
unknown_4b
= 0x4B,
469
flash_red
= 0x51,
471
flash_green
= 0x52,
473
flash_blue
= 0x53,
475
flash_current_level
= 0x54,
477
flash_time_left
= 0x55,
479
unknown_65
= 0x65,
481
original_move_route_index
= 0x66,
483
unknown_6a
= 0x6A,
485
sprite2_name
= 0x6F,
487
sprite2_id
= 0x70
488
};
489
};
490
struct
ChunkSaveActor
{
491
enum
Index
{
493
name
= 0x01,
495
title
= 0x02,
497
sprite_name
= 0x0B,
499
sprite_id
= 0x0C,
501
sprite_flags
= 0x0D,
503
face_name
= 0x15,
505
face_id
= 0x16,
507
level
= 0x1F,
509
exp
= 0x20,
511
hp_mod
= 0x21,
513
sp_mod
= 0x22,
515
attack_mod
= 0x29,
517
defense_mod
= 0x2A,
519
spirit_mod
= 0x2B,
521
agility_mod
= 0x2C,
523
skills_size
= 0x33,
525
skills
= 0x34,
527
equipped
= 0x3D,
529
current_hp
= 0x47,
531
current_sp
= 0x48,
533
battle_commands
= 0x50,
535
status_size
= 0x51,
537
status
= 0x52,
539
changed_class
= 0x53,
541
class_id
= 0x5A,
543
row
= 0x5B,
545
two_weapon
= 0x5C,
547
lock_equipment
= 0x5D,
549
auto_battle
= 0x5E,
551
mighty_guard
= 0x5F,
553
unknown_60
= 0x60
554
};
555
};
556
struct
ChunkSaveInventory
{
557
enum
Index
{
559
party_size
= 0x01,
561
party
= 0x02,
563
items_size
= 0x0B,
565
item_ids
= 0x0C,
567
item_counts
= 0x0D,
569
item_usage
= 0x0E,
571
gold
= 0x15,
573
timer1_secs
= 0x17,
575
timer1_active
= 0x18,
577
timer1_visible
= 0x19,
579
timer1_battle
= 0x1A,
581
timer2_secs
= 0x1B,
583
timer2_active
= 0x1C,
585
timer2_visible
= 0x1D,
587
timer2_battle
= 0x1E,
589
battles
= 0x20,
591
defeats
= 0x21,
593
escapes
= 0x22,
595
victories
= 0x23,
597
unknown_29_turns
= 0x29,
599
steps
= 0x2A
600
};
601
};
602
struct
ChunkSaveTarget
{
603
enum
Index
{
605
map_id
= 0x01,
607
map_x
= 0x02,
609
map_y
= 0x03,
611
switch_on
= 0x04,
613
switch_id
= 0x05
614
};
615
};
616
struct
ChunkSaveEventCommands
{
617
enum
Index
{
619
commands_size
= 0x01,
621
commands
= 0x02,
623
current_command
= 0x0B,
625
event_id
= 0x0C,
627
actioned
= 0x0D,
629
unknown_15
= 0x15,
631
unknown_16
= 0x16
632
};
633
};
634
struct
ChunkSaveEventData
{
635
enum
Index
{
637
commands
= 0x01,
639
unknown_16
= 0x16,
641
unknown_17
= 0x17,
643
time_left
= 0x1F,
645
unknown_20
= 0x20
646
};
647
};
648
struct
ChunkSaveMapEvent
{
649
enum
Index
{
651
active
= 0x01,
653
map_id
= 0x0B,
655
position_x
= 0x0C,
657
position_y
= 0x0D,
659
prelock_direction
= 0x15,
661
direction
= 0x16,
663
anim_frame
= 0x17,
665
unknown_18
= 0x18,
667
unknown_1f
= 0x1F,
669
move_frequency
= 0x20,
671
layer
= 0x21,
673
overlap_forbidden
= 0x22,
675
animation_type
= 0x23,
677
lock_facing
= 0x24,
679
move_speed
= 0x25,
681
move_route
= 0x29,
683
move_route_overwrite
= 0x2A,
685
move_route_index
= 0x2B,
687
move_route_repeated
= 0x2C,
689
unknown_2f_overlap
= 0x2F,
691
anim_paused
= 0x30,
693
unknown_33
= 0x33,
695
unknown_34
= 0x34,
697
unknown_35
= 0x35,
699
unknown_36
= 0x36,
701
unknown_3d
= 0x3D,
703
unknown_3e
= 0x3E,
705
unknown_3f
= 0x3F,
707
unknown_47
= 0x47,
709
flying
= 0x48,
711
sprite_name
= 0x49,
713
sprite_id
= 0x4A,
715
unknown_4b
= 0x4B,
717
flash_red
= 0x51,
719
flash_green
= 0x52,
721
flash_blue
= 0x53,
723
flash_current_level
= 0x54,
725
flash_time_left
= 0x55,
727
unknown_65
= 0x65,
729
original_move_route_index
= 0x66,
731
unknown_67
= 0x67,
733
event_data
= 0x6C
734
};
735
};
736
struct
ChunkSaveMapInfo
{
737
enum
Index
{
739
position_x
= 0x01,
741
position_y
= 0x02,
743
encounter_rate
= 0x03,
745
chipset_id
= 0x05,
747
events
= 0x0B,
749
lower_tiles
= 0x15,
751
upper_tiles
= 0x16,
753
parallax_name
= 0x20,
755
parallax_horz
= 0x21,
757
parallax_vert
= 0x22,
759
parallax_horz_auto
= 0x23,
761
parallax_horz_speed
= 0x24,
763
parallax_vert_auto
= 0x25,
765
parallax_vert_speed
= 0x26
766
};
767
};
768
struct
ChunkSaveEvents
{
769
enum
Index
{
771
events
= 0x01,
773
events_size
= 0x04,
775
unknown_0b
= 0x0B,
777
unknown_0d
= 0x0D,
779
unknown_15
= 0x15,
781
unknown_16
= 0x16,
783
unknown_17
= 0x17,
785
unknown_18
= 0x18,
787
unknown_19
= 0x19,
789
unknown_1a
= 0x1A,
791
unknown_1b
= 0x1B,
793
unknown_1c
= 0x1C,
795
unknown_1f
= 0x1F,
797
unknown_20
= 0x20,
799
unknown_23
= 0x23,
801
unknown_24
= 0x24,
803
unknown_25
= 0x25,
805
unknown_26
= 0x26,
807
unknown_29
= 0x29,
809
unknown_2a
= 0x2A
810
};
811
};
812
struct
ChunkSaveCommonEvent
{
813
enum
Index
{
815
event_data
= 0x01
816
};
817
};
818
struct
ChunkSave
{
819
enum
Index
{
821
title
= 0x64,
823
system
= 0x65,
825
screen
= 0x66,
827
pictures
= 0x67,
829
party_location
= 0x68,
831
boat_location
= 0x69,
833
ship_location
= 0x6A,
835
airship_location
= 0x6B,
837
actors
= 0x6C,
839
inventory
= 0x6D,
841
targets
= 0x6E,
843
map_info
= 0x6F,
845
unknown_70
= 0x70,
847
events
= 0x71,
849
common_events
= 0x72
850
};
851
};
852
}
853
854
#endif
LSD_Reader::ChunkSaveMapEvent::layer
Definition:
lsd_chunks.h:671
LSD_Reader::ChunkSaveMapEvent::anim_frame
Definition:
lsd_chunks.h:663
LSD_Reader::ChunkSaveSystem::save_slot
Definition:
lsd_chunks.h:157
LSD_Reader::ChunkSaveActor::class_id
Definition:
lsd_chunks.h:541
LSD_Reader::ChunkSavePartyLocation::unknown_35
Definition:
lsd_chunks.h:339
LSD_Reader::ChunkSaveVehicleLocation::Index
Index
Definition:
lsd_chunks.h:403
LSD_Reader::ChunkSavePartyLocation::active
Definition:
lsd_chunks.h:291
LSD_Reader::ChunkSaveVehicleLocation::flash_green
Definition:
lsd_chunks.h:471
LSD_Reader::ChunkSaveScreen::Index
Index
Definition:
lsd_chunks.h:163
LSD_Reader::ChunkSaveVehicleLocation::map_id
Definition:
lsd_chunks.h:407
LSD_Reader::ChunkSave::boat_location
Definition:
lsd_chunks.h:831
LSD_Reader::ChunkSaveScreen::tint_current_red
Definition:
lsd_chunks.h:173
LSD_Reader::ChunkSaveEvents::unknown_25
Definition:
lsd_chunks.h:803
LSD_Reader
Definition:
lsd_reader.h:19
LSD_Reader::ChunkSavePicture::finish_red
Definition:
lsd_chunks.h:271
LSD_Reader::ChunkSaveInventory::item_ids
Definition:
lsd_chunks.h:565
LSD_Reader::ChunkSaveEventCommands::Index
Index
Definition:
lsd_chunks.h:617
LSD_Reader::ChunkSave::events
Definition:
lsd_chunks.h:847
LSD_Reader::ChunkSaveMapInfo
Definition:
lsd_chunks.h:736
LSD_Reader::ChunkSavePartyLocation::pan_state
Definition:
lsd_chunks.h:381
LSD_Reader::ChunkSaveSystem::unknown_3d
Definition:
lsd_chunks.h:83
LSD_Reader::ChunkSaveVehicleLocation::direction
Definition:
lsd_chunks.h:415
LSD_Reader::ChunkSavePartyLocation::unknown_18
Definition:
lsd_chunks.h:305
LSD_Reader::ChunkSaveActor::current_sp
Definition:
lsd_chunks.h:531
LSD_Reader::ChunkSaveVehicleLocation::overlap_forbidden
Definition:
lsd_chunks.h:427
LSD_Reader::ChunkSaveScreen::flash_time_left
Definition:
lsd_chunks.h:193
LSD_Reader::ChunkSaveActor::sprite_flags
Definition:
lsd_chunks.h:501
LSD_Reader::ChunkSave::map_info
Definition:
lsd_chunks.h:843
LSD_Reader::ChunkSavePartyLocation::encounter_steps
Definition:
lsd_chunks.h:393
LSD_Reader::ChunkSaveMapEvent::flying
Definition:
lsd_chunks.h:709
LSD_Reader::ChunkSaveVehicleLocation::unknown_4b
Definition:
lsd_chunks.h:467
LSD_Reader::ChunkSaveScreen::tint_finish_red
Definition:
lsd_chunks.h:165
LSD_Reader::ChunkSaveVehicleLocation::move_speed
Definition:
lsd_chunks.h:433
LSD_Reader::ChunkSaveSystem::inn_music
Definition:
lsd_chunks.h:91
LSD_Reader::ChunkSaveVehicleLocation::prelock_direction
Definition:
lsd_chunks.h:413
LSD_Reader::ChunkSaveSystem::transparent
Definition:
lsd_chunks.h:81
LSD_Reader::ChunkSaveTitle::hero_level
Definition:
lsd_chunks.h:23
LSD_Reader::ChunkSavePicture::finish_sat
Definition:
lsd_chunks.h:277
LSD_Reader::ChunkSaveSystem
Definition:
lsd_chunks.h:44
LSD_Reader::ChunkSaveMapEvent::flash_current_level
Definition:
lsd_chunks.h:723
LSD_Reader::ChunkSavePicture::current_top_trans
Definition:
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LSD_Reader::ChunkSaveActor
Definition:
lsd_chunks.h:490
LSD_Reader::ChunkSaveSystem::teleport_allowed
Definition:
lsd_chunks.h:145
LSD_Reader::ChunkSaveMapEvent::unknown_3f
Definition:
lsd_chunks.h:705
LSD_Reader::ChunkSaveEvents::unknown_24
Definition:
lsd_chunks.h:801
LSD_Reader::ChunkSaveActor::changed_class
Definition:
lsd_chunks.h:539
LSD_Reader::ChunkSaveActor::skills_size
Definition:
lsd_chunks.h:523
LSD_Reader::ChunkSaveSystem::escape_se
Definition:
lsd_chunks.h:119
LSD_Reader::ChunkSaveMapEvent::unknown_65
Definition:
lsd_chunks.h:727
LSD_Reader::ChunkSaveMapEvent::prelock_direction
Definition:
lsd_chunks.h:659
LSD_Reader::ChunkSaveVehicleLocation::anim_frame
Definition:
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LSD_Reader::ChunkSaveCommonEvent
Definition:
lsd_chunks.h:812
LSD_Reader::ChunkSaveEventCommands::event_id
Definition:
lsd_chunks.h:625
LSD_Reader::ChunkSaveMapInfo::position_x
Definition:
lsd_chunks.h:739
LSD_Reader::ChunkSaveSystem::message_continue_events
Definition:
lsd_chunks.h:71
LSD_Reader::ChunkSaveActor::attack_mod
Definition:
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LSD_Reader::ChunkSaveMapEvent::flash_time_left
Definition:
lsd_chunks.h:725
LSD_Reader::ChunkSaveInventory::items_size
Definition:
lsd_chunks.h:563
LSD_Reader::ChunkSaveMapInfo::parallax_horz_auto
Definition:
lsd_chunks.h:759
LSD_Reader::ChunkSaveActor::Index
Index
Definition:
lsd_chunks.h:491
LSD_Reader::ChunkSavePartyLocation::anim_frame
Definition:
lsd_chunks.h:303
LSD_Reader::ChunkSaveSystem::face_flip
Definition:
lsd_chunks.h:79
LSD_Reader::ChunkSavePartyLocation::flash_time_left
Definition:
lsd_chunks.h:367
LSD_Reader::ChunkSaveScreen::shake_continuous
Definition:
lsd_chunks.h:195
LSD_Reader::ChunkSaveScreen::tint_time_left
Definition:
lsd_chunks.h:181
LSD_Reader::ChunkSaveSystem::unknown_17
Definition:
lsd_chunks.h:55
LSD_Reader::ChunkSave
Definition:
lsd_chunks.h:818
LSD_Reader::ChunkSaveScreen::shake_position
Definition:
lsd_chunks.h:201
LSD_Reader::ChunkSaveSystem::save_allowed
Definition:
lsd_chunks.h:149
LSD_Reader::ChunkSaveVehicleLocation::sprite_id
Definition:
lsd_chunks.h:465
LSD_Reader::ChunkSaveEvents::unknown_18
Definition:
lsd_chunks.h:785
LSD_Reader::ChunkSaveEvents::unknown_29
Definition:
lsd_chunks.h:807
LSD_Reader::ChunkSave::targets
Definition:
lsd_chunks.h:841
LSD_Reader::ChunkSavePartyLocation::sprite_id
Definition:
lsd_chunks.h:355
LSD_Reader::ChunkSaveScreen::tint_finish_green
Definition:
lsd_chunks.h:167
LSD_Reader::ChunkSaveSystem::escape_allowed
Definition:
lsd_chunks.h:147
LSD_Reader::ChunkSavePicture::finish_blue
Definition:
lsd_chunks.h:275
LSD_Reader::ChunkSaveActor::exp
Definition:
lsd_chunks.h:509
LSD_Reader::ChunkSavePartyLocation::unknown_69
Definition:
lsd_chunks.h:377
LSD_Reader::ChunkSave::airship_location
Definition:
lsd_chunks.h:835
LSD_Reader::ChunkSaveEventCommands::commands_size
Definition:
lsd_chunks.h:619
LSD_Reader::ChunkSaveSystem::current_music
Definition:
lsd_chunks.h:93
LSD_Reader::ChunkSavePartyLocation::unknown_3d
Definition:
lsd_chunks.h:343
LSD_Reader::ChunkSaveSystem::cancel_se
Definition:
lsd_chunks.h:113
LSD_Reader::ChunkSaveMapEvent::move_route_index
Definition:
lsd_chunks.h:685
LSD_Reader::ChunkSaveSystem::switches_size
Definition:
lsd_chunks.h:57
LSD_Reader::ChunkSavePartyLocation::lock_facing
Definition:
lsd_chunks.h:317
LSD_Reader::ChunkSaveCommonEvent::event_data
Definition:
lsd_chunks.h:815
LSD_Reader::ChunkSaveMapEvent::unknown_3e
Definition:
lsd_chunks.h:703
LSD_Reader::ChunkSaveSystem::enemy_damaged_se
Definition:
lsd_chunks.h:123
LSD_Reader::ChunkSaveMapInfo::lower_tiles
Definition:
lsd_chunks.h:749
LSD_Reader::ChunkSaveMapEvent::unknown_2f_overlap
Definition:
lsd_chunks.h:689
LSD_Reader::ChunkSaveVehicleLocation::flash_current_level
Definition:
lsd_chunks.h:475
LSD_Reader::ChunkSaveSystem::before_battle_music
Definition:
lsd_chunks.h:97
LSD_Reader::ChunkSaveEventData::Index
Index
Definition:
lsd_chunks.h:635
LSD_Reader::ChunkSaveScreen::shake_speed
Definition:
lsd_chunks.h:199
LSD_Reader::ChunkSaveTitle::timestamp
Definition:
lsd_chunks.h:19
LSD_Reader::ChunkSaveActor::sprite_name
Definition:
lsd_chunks.h:497
LSD_Reader::ChunkSavePartyLocation::vehicle
Definition:
lsd_chunks.h:373
LSD_Reader::ChunkSaveMapEvent::position_y
Definition:
lsd_chunks.h:657
LSD_Reader::ChunkSaveInventory::party_size
Definition:
lsd_chunks.h:559
LSD_Reader::ChunkSaveSystem::battle_end_music
Definition:
lsd_chunks.h:89
LSD_Reader::ChunkSaveScreen::unknown_2d_battle_anim
Definition:
lsd_chunks.h:215
LSD_Reader::ChunkSaveSystem::menu_allowed
Definition:
lsd_chunks.h:151
LSD_Reader::ChunkSavePicture::effect_mode
Definition:
lsd_chunks.h:255
LSD_Reader::ChunkSaveActor::sp_mod
Definition:
lsd_chunks.h:513
LSD_Reader::ChunkSaveScreen::flash_current_level
Definition:
lsd_chunks.h:191
LSD_Reader::ChunkSaveMapEvent::overlap_forbidden
Definition:
lsd_chunks.h:673
LSD_Reader::ChunkSaveScreen::unknown_22
Definition:
lsd_chunks.h:203
LSD_Reader::ChunkSaveSystem::decision_se
Definition:
lsd_chunks.h:111
LSD_Reader::ChunkSaveEvents::unknown_0d
Definition:
lsd_chunks.h:777
LSD_Reader::ChunkSaveMapEvent::active
Definition:
lsd_chunks.h:651
LSD_Reader::ChunkSavePartyLocation::pan_current_x
Definition:
lsd_chunks.h:383
LSD_Reader::ChunkSavePartyLocation::overlap_forbidden
Definition:
lsd_chunks.h:313
LSD_Reader::ChunkSaveSystem::airship_music
Definition:
lsd_chunks.h:105
LSD_Reader::ChunkSaveSystem::battle_se
Definition:
lsd_chunks.h:117
LSD_Reader::ChunkSave::system
Definition:
lsd_chunks.h:823
LSD_Reader::ChunkSavePartyLocation::move_frequency
Definition:
lsd_chunks.h:309
LSD_Reader::ChunkSaveSystem::ship_music
Definition:
lsd_chunks.h:103
LSD_Reader::ChunkSavePartyLocation::flash_red
Definition:
lsd_chunks.h:359
LSD_Reader::ChunkSavePicture::current_sat
Definition:
lsd_chunks.h:253
LSD_Reader::ChunkSaveMapEvent::flash_red
Definition:
lsd_chunks.h:717
LSD_Reader::ChunkSaveScreen::shake_time_left
Definition:
lsd_chunks.h:205
LSD_Reader::ChunkSaveInventory::item_counts
Definition:
lsd_chunks.h:567
LSD_Reader::ChunkSaveVehicleLocation::layer
Definition:
lsd_chunks.h:425
LSD_Reader::ChunkSaveTitle::face4_id
Definition:
lsd_chunks.h:41
LSD_Reader::ChunkSaveMapEvent::unknown_1f
Definition:
lsd_chunks.h:667
LSD_Reader::ChunkSaveMapEvent::lock_facing
Definition:
lsd_chunks.h:677
LSD_Reader::ChunkSavePartyLocation::sprite_name
Definition:
lsd_chunks.h:353
LSD_Reader::ChunkSave::party_location
Definition:
lsd_chunks.h:829
LSD_Reader::ChunkSaveActor::row
Definition:
lsd_chunks.h:543
LSD_Reader::ChunkSaveMapEvent::direction
Definition:
lsd_chunks.h:661
LSD_Reader::ChunkSavePartyLocation::unknown_36
Definition:
lsd_chunks.h:341
LSD_Reader::ChunkSaveSystem::battle_music
Definition:
lsd_chunks.h:87
LSD_Reader::ChunkSaveVehicleLocation::move_route_overwrite
Definition:
lsd_chunks.h:437
LSD_Reader::ChunkSavePartyLocation::position_y
Definition:
lsd_chunks.h:297
LSD_Reader::ChunkSaveEvents::unknown_26
Definition:
lsd_chunks.h:805
LSD_Reader::ChunkSaveScreen::battleanim_global
Definition:
lsd_chunks.h:219
LSD_Reader::ChunkSaveTarget::map_y
Definition:
lsd_chunks.h:609
LSD_Reader::ChunkSaveVehicleLocation::position_y
Definition:
lsd_chunks.h:411
LSD_Reader::ChunkSaveVehicleLocation::flash_red
Definition:
lsd_chunks.h:469
LSD_Reader::ChunkSave::actors
Definition:
lsd_chunks.h:837
LSD_Reader::ChunkSavePicture::transparency
Definition:
lsd_chunks.h:245
LSD_Reader::ChunkSaveSystem::save_count
Definition:
lsd_chunks.h:155
LSD_Reader::ChunkSavePartyLocation::position_x
Definition:
lsd_chunks.h:295
LSD_Reader::ChunkSaveTarget::map_x
Definition:
lsd_chunks.h:607
LSD_Reader::ChunkSaveScreen::pan_y
Definition:
lsd_chunks.h:209
LSD_Reader::ChunkSavePicture::Index
Index
Definition:
lsd_chunks.h:227
LSD_Reader::ChunkSaveSystem::battle_end_fadeout
Definition:
lsd_chunks.h:141
LSD_Reader::ChunkSavePartyLocation::unknown_3e
Definition:
lsd_chunks.h:345
LSD_Reader::ChunkSaveVehicleLocation::sprite2_name
Definition:
lsd_chunks.h:485
LSD_Reader::ChunkSaveTitle::hero_name
Definition:
lsd_chunks.h:21
LSD_Reader::ChunkSaveMapEvent::unknown_18
Definition:
lsd_chunks.h:665
LSD_Reader::ChunkSaveEvents::unknown_1c
Definition:
lsd_chunks.h:793
LSD_Reader::ChunkSaveMapEvent::move_frequency
Definition:
lsd_chunks.h:669
LSD_Reader::ChunkSaveActor::skills
Definition:
lsd_chunks.h:525
LSD_Reader::ChunkSaveSystem::item_se
Definition:
lsd_chunks.h:131
LSD_Reader::ChunkSaveMapEvent::move_route
Definition:
lsd_chunks.h:681
LSD_Reader::ChunkSaveInventory::party
Definition:
lsd_chunks.h:561
LSD_Reader::ChunkSave::common_events
Definition:
lsd_chunks.h:849
LSD_Reader::ChunkSavePicture::fixed_to_map
Definition:
lsd_chunks.h:239
LSD_Reader::ChunkSavePartyLocation::flash_current_level
Definition:
lsd_chunks.h:365
LSD_Reader::ChunkSaveEventCommands::actioned
Definition:
lsd_chunks.h:627
LSD_Reader::ChunkSaveMapEvent::anim_paused
Definition:
lsd_chunks.h:691
LSD_Reader::ChunkSavePicture::current_green
Definition:
lsd_chunks.h:249
LSD_Reader::ChunkSaveMapInfo::parallax_vert_speed
Definition:
lsd_chunks.h:765
LSD_Reader::ChunkSaveVehicleLocation::unknown_47
Definition:
lsd_chunks.h:459
LSD_Reader::ChunkSaveTitle::face1_name
Definition:
lsd_chunks.h:27
LSD_Reader::ChunkSaveInventory::victories
Definition:
lsd_chunks.h:595
LSD_Reader::ChunkSaveSystem::background
Definition:
lsd_chunks.h:153
LSD_Reader::ChunkSaveScreen::flash_blue
Definition:
lsd_chunks.h:189
LSD_Reader::ChunkSaveSystem::cursor_se
Definition:
lsd_chunks.h:109
LSD_Reader::ChunkSaveActor::name
Definition:
lsd_chunks.h:493
LSD_Reader::ChunkSave::unknown_70
Definition:
lsd_chunks.h:845
LSD_Reader::ChunkSaveSystem::dodge_se
Definition:
lsd_chunks.h:127
LSD_Reader::ChunkSaveInventory::unknown_29_turns
Definition:
lsd_chunks.h:597
LSD_Reader::ChunkSaveActor::sprite_id
Definition:
lsd_chunks.h:499
LSD_Reader::ChunkSaveTitle::hero_hp
Definition:
lsd_chunks.h:25
LSD_Reader::ChunkSaveMapInfo::parallax_horz
Definition:
lsd_chunks.h:755
LSD_Reader::ChunkSaveVehicleLocation
Definition:
lsd_chunks.h:402
LSD_Reader::ChunkSaveMapEvent::flash_blue
Definition:
lsd_chunks.h:721
LSD_Reader::ChunkSaveMapEvent::unknown_34
Definition:
lsd_chunks.h:695
LSD_Reader::ChunkSaveVehicleLocation::move_route_repeated
Definition:
lsd_chunks.h:441
LSD_Reader::ChunkSaveEvents::unknown_19
Definition:
lsd_chunks.h:787
LSD_Reader::ChunkSaveActor::face_id
Definition:
lsd_chunks.h:505
LSD_Reader::ChunkSaveInventory::timer2_secs
Definition:
lsd_chunks.h:581
LSD_Reader::ChunkSaveSystem::switches
Definition:
lsd_chunks.h:59
LSD_Reader::ChunkSaveVehicleLocation::unknown_3d
Definition:
lsd_chunks.h:453
LSD_Reader::ChunkSaveMapInfo::parallax_horz_speed
Definition:
lsd_chunks.h:761
LSD_Reader::ChunkSaveMapEvent::move_route_overwrite
Definition:
lsd_chunks.h:683
LSD_Reader::ChunkSaveScreen::weather_strength
Definition:
lsd_chunks.h:223
LSD_Reader::ChunkSaveMapEvent::move_route_repeated
Definition:
lsd_chunks.h:687
LSD_Reader::ChunkSavePicture::current_magnify
Definition:
lsd_chunks.h:241
LSD_Reader::ChunkSavePartyLocation::anim_paused
Definition:
lsd_chunks.h:333
LSD_Reader::ChunkSaveTitle::face2_id
Definition:
lsd_chunks.h:33
LSD_Reader::ChunkSaveTitle::face3_name
Definition:
lsd_chunks.h:35
LSD_Reader::ChunkSaveVehicleLocation::original_move_route_index
Definition:
lsd_chunks.h:481
LSD_Reader::ChunkSaveEvents::unknown_20
Definition:
lsd_chunks.h:797
LSD_Reader::ChunkSaveMapEvent::map_id
Definition:
lsd_chunks.h:653
LSD_Reader::ChunkSaveVehicleLocation::unknown_35
Definition:
lsd_chunks.h:449
LSD_Reader::ChunkSaveVehicleLocation::unknown_3e
Definition:
lsd_chunks.h:455
LSD_Reader::ChunkSaveScreen::shake_strength
Definition:
lsd_chunks.h:197
LSD_Reader::ChunkSavePicture
Definition:
lsd_chunks.h:226
LSD_Reader::ChunkSaveCommonEvent::Index
Index
Definition:
lsd_chunks.h:813
LSD_Reader::ChunkSaveEventCommands::unknown_16
Definition:
lsd_chunks.h:631
LSD_Reader::ChunkSaveInventory::timer2_active
Definition:
lsd_chunks.h:583
LSD_Reader::ChunkSaveSystem::transition_out
Definition:
lsd_chunks.h:133
LSD_Reader::ChunkSaveVehicleLocation::move_route_index
Definition:
lsd_chunks.h:439
LSD_Reader::ChunkSaveEventCommands::unknown_15
Definition:
lsd_chunks.h:629
LSD_Reader::ChunkSaveVehicleLocation::unknown_6a
Definition:
lsd_chunks.h:483
LSD_Reader::ChunkSavePicture::finish_green
Definition:
lsd_chunks.h:273
LSD_Reader::ChunkSavePartyLocation
Definition:
lsd_chunks.h:288
LSD_Reader::ChunkSaveActor::lock_equipment
Definition:
lsd_chunks.h:547
LSD_Reader::ChunkSaveScreen::pan_x
Definition:
lsd_chunks.h:207
LSD_Reader::ChunkSaveEventData::commands
Definition:
lsd_chunks.h:637
LSD_Reader::ChunkSaveActor::agility_mod
Definition:
lsd_chunks.h:521
LSD_Reader::ChunkSaveVehicleLocation::unknown_18
Definition:
lsd_chunks.h:419
LSD_Reader::ChunkSavePartyLocation::unknown_68
Definition:
lsd_chunks.h:375
LSD_Reader::ChunkSavePartyLocation::unknown_33
Definition:
lsd_chunks.h:335
LSD_Reader::ChunkSaveMapEvent::unknown_3d
Definition:
lsd_chunks.h:701
LSD_Reader::ChunkSaveEventCommands::commands
Definition:
lsd_chunks.h:621
LSD_Reader::ChunkSaveActor::level
Definition:
lsd_chunks.h:507
LSD_Reader::ChunkSaveMapEvent
Definition:
lsd_chunks.h:648
LSD_Reader::ChunkSaveScreen::battleanim_target
Definition:
lsd_chunks.h:213
LSD_Reader::ChunkSaveSystem::Index
Index
Definition:
lsd_chunks.h:45
LSD_Reader::ChunkSaveVehicleLocation::unknown_36
Definition:
lsd_chunks.h:451
LSD_Reader::ChunkSaveSystem::battle_start_fadeout
Definition:
lsd_chunks.h:137
LSD_Reader::ChunkSaveTitle::face2_name
Definition:
lsd_chunks.h:31
LSD_Reader::ChunkSaveVehicleLocation::unknown_65
Definition:
lsd_chunks.h:479
LSD_Reader::ChunkSave::ship_location
Definition:
lsd_chunks.h:833
LSD_Reader::ChunkSaveInventory::escapes
Definition:
lsd_chunks.h:593
LSD_Reader::ChunkSaveInventory
Definition:
lsd_chunks.h:556
LSD_Reader::ChunkSavePicture::current_bot_trans
Definition:
lsd_chunks.h:259
LSD_Reader::ChunkSaveMapInfo::events
Definition:
lsd_chunks.h:747
LSD_Reader::ChunkSaveEvents::unknown_2a
Definition:
lsd_chunks.h:809
LSD_Reader::ChunkSaveEventCommands
Definition:
lsd_chunks.h:616
LSD_Reader::ChunkSavePicture::finish_bot_trans
Definition:
lsd_chunks.h:269
LSD_Reader::ChunkSavePartyLocation::Index
Index
Definition:
lsd_chunks.h:289
LSD_Reader::ChunkSavePartyLocation::pan_current_y
Definition:
lsd_chunks.h:385
LSD_Reader::ChunkSaveVehicleLocation::position_x
Definition:
lsd_chunks.h:409
LSD_Reader::ChunkSaveInventory::timer2_visible
Definition:
lsd_chunks.h:585
LSD_Reader::ChunkSavePartyLocation::unknown_2f_overlap
Definition:
lsd_chunks.h:331
LSD_Reader::ChunkSaveScreen::flash_continuous
Definition:
lsd_chunks.h:183
LSD_Reader::ChunkSavePartyLocation::unknown_34
Definition:
lsd_chunks.h:337
LSD_Reader::ChunkSaveVehicleLocation::animation_type
Definition:
lsd_chunks.h:429
LSD_Reader::ChunkSaveMapEvent::position_x
Definition:
lsd_chunks.h:655
LSD_Reader::ChunkSaveEvents
Definition:
lsd_chunks.h:768
LSD_Reader::ChunkSaveInventory::timer1_secs
Definition:
lsd_chunks.h:573
LSD_Reader::ChunkSaveEvents::unknown_1a
Definition:
lsd_chunks.h:789
LSD_Reader::ChunkSavePartyLocation::layer
Definition:
lsd_chunks.h:311
LSD_Reader::ChunkSaveTitle::face4_name
Definition:
lsd_chunks.h:39
LSD_Reader::ChunkSavePartyLocation::unknown_79
Definition:
lsd_chunks.h:391
LSD_Reader::ChunkSaveEvents::unknown_0b
Definition:
lsd_chunks.h:775
LSD_Reader::ChunkSaveSystem::variables
Definition:
lsd_chunks.h:63
LSD_Reader::ChunkSaveInventory::battles
Definition:
lsd_chunks.h:589
LSD_Reader::ChunkSaveInventory::timer1_battle
Definition:
lsd_chunks.h:579
LSD_Reader::ChunkSavePartyLocation::flash_green
Definition:
lsd_chunks.h:361
LSD_Reader::ChunkSaveScreen::tint_finish_blue
Definition:
lsd_chunks.h:169
LSD_Reader::ChunkSavePicture::current_red
Definition:
lsd_chunks.h:247
LSD_Reader::ChunkSaveEventCommands::current_command
Definition:
lsd_chunks.h:623
LSD_Reader::ChunkSavePicture::start_x
Definition:
lsd_chunks.h:231
LSD_Reader::ChunkSaveSystem::message_prevent_overlap
Definition:
lsd_chunks.h:69
LSD_Reader::ChunkSaveEvents::unknown_15
Definition:
lsd_chunks.h:779
LSD_Reader::ChunkSavePicture::current_waver
Definition:
lsd_chunks.h:285
LSD_Reader::ChunkSaveVehicleLocation::unknown_1f
Definition:
lsd_chunks.h:421
LSD_Reader::ChunkSaveTitle::face1_id
Definition:
lsd_chunks.h:29
LSD_Reader::ChunkSaveMapInfo::parallax_vert
Definition:
lsd_chunks.h:757
LSD_Reader::ChunkSave::pictures
Definition:
lsd_chunks.h:827
LSD_Reader::ChunkSaveVehicleLocation::flying
Definition:
lsd_chunks.h:461
LSD_Reader::ChunkSaveMapEvent::sprite_name
Definition:
lsd_chunks.h:711
LSD_Reader::ChunkSaveMapEvent::event_data
Definition:
lsd_chunks.h:733
LSD_Reader::ChunkSave::inventory
Definition:
lsd_chunks.h:839
LSD_Reader::ChunkSaveTarget::switch_on
Definition:
lsd_chunks.h:611
LSD_Reader::ChunkSaveMapEvent::unknown_67
Definition:
lsd_chunks.h:731
LSD_Reader::ChunkSaveScreen::tint_current_sat
Definition:
lsd_chunks.h:179
LSD_Reader::ChunkSavePartyLocation::direction
Definition:
lsd_chunks.h:301
LSD_Reader::ChunkSaveActor::unknown_60
Definition:
lsd_chunks.h:553
LSD_Reader::ChunkSaveActor::defense_mod
Definition:
lsd_chunks.h:517
LSD_Reader::ChunkSaveMapInfo::position_y
Definition:
lsd_chunks.h:741
LSD_Reader::ChunkSavePicture::effect_speed
Definition:
lsd_chunks.h:257
LSD_Reader::ChunkSaveTarget
Definition:
lsd_chunks.h:602
LSD_Reader::ChunkSave::Index
Index
Definition:
lsd_chunks.h:819
LSD_Reader::ChunkSaveMapInfo::Index
Index
Definition:
lsd_chunks.h:737
LSD_Reader::ChunkSavePicture::start_y
Definition:
lsd_chunks.h:233
LSD_Reader::ChunkSavePartyLocation::map_save_count
Definition:
lsd_chunks.h:397
LSD_Reader::ChunkSaveVehicleLocation::move_frequency
Definition:
lsd_chunks.h:423
LSD_Reader::ChunkSavePicture::time_left
Definition:
lsd_chunks.h:281
LSD_Reader::ChunkSaveEvents::unknown_17
Definition:
lsd_chunks.h:783
LSD_Reader::ChunkSavePartyLocation::map_id
Definition:
lsd_chunks.h:293
LSD_Reader::ChunkSaveMapInfo::parallax_vert_auto
Definition:
lsd_chunks.h:763
LSD_Reader::ChunkSaveSystem::screen
Definition:
lsd_chunks.h:47
LSD_Reader::ChunkSavePartyLocation::pan_finish_y
Definition:
lsd_chunks.h:389
LSD_Reader::ChunkSaveMapEvent::animation_type
Definition:
lsd_chunks.h:675
LSD_Reader::ChunkSaveSystem::enemy_death_se
Definition:
lsd_chunks.h:129
LSD_Reader::ChunkSaveVehicleLocation::unknown_34
Definition:
lsd_chunks.h:447
LSD_Reader::ChunkSaveEventData::unknown_16
Definition:
lsd_chunks.h:639
LSD_Reader::ChunkSaveMapEvent::sprite_id
Definition:
lsd_chunks.h:713
LSD_Reader::ChunkSavePartyLocation::original_move_route_index
Definition:
lsd_chunks.h:371
LSD_Reader::ChunkSaveEventData::unknown_17
Definition:
lsd_chunks.h:641
LSD_Reader::ChunkSavePicture::finish_top_trans
Definition:
lsd_chunks.h:267
LSD_Reader::ChunkSaveActor::auto_battle
Definition:
lsd_chunks.h:549
LSD_Reader::ChunkSavePicture::finish_magnify
Definition:
lsd_chunks.h:265
LSD_Reader::ChunkSaveMapInfo::encounter_rate
Definition:
lsd_chunks.h:743
LSD_Reader::ChunkSaveTitle::Index
Index
Definition:
lsd_chunks.h:17
LSD_Reader::ChunkSaveSystem::transition_in
Definition:
lsd_chunks.h:135
LSD_Reader::ChunkSaveTitle
Definition:
lsd_chunks.h:16
LSD_Reader::ChunkSaveActor::mighty_guard
Definition:
lsd_chunks.h:551
LSD_Reader::ChunkSaveInventory::timer2_battle
Definition:
lsd_chunks.h:587
LSD_Reader::ChunkSaveVehicleLocation::unknown_3f
Definition:
lsd_chunks.h:457
LSD_Reader::ChunkSaveVehicleLocation::anim_paused
Definition:
lsd_chunks.h:443
LSD_Reader::ChunkSaveEventData::time_left
Definition:
lsd_chunks.h:643
LSD_Reader::ChunkSaveEvents::unknown_23
Definition:
lsd_chunks.h:799
LSD_Reader::ChunkSavePartyLocation::unknown_84
Definition:
lsd_chunks.h:399
LSD_Reader::ChunkSaveTarget::map_id
Definition:
lsd_chunks.h:605
LSD_Reader::ChunkSaveEvents::events
Definition:
lsd_chunks.h:771
LSD_Reader::ChunkSaveActor::face_name
Definition:
lsd_chunks.h:503
LSD_Reader::ChunkSaveMapEvent::flash_green
Definition:
lsd_chunks.h:719
LSD_Reader::ChunkSaveSystem::battle_end_fadein
Definition:
lsd_chunks.h:143
LSD_Reader::ChunkSaveEventData
Definition:
lsd_chunks.h:634
LSD_Reader::ChunkSaveSystem::unknown_16
Definition:
lsd_chunks.h:53
LSD_Reader::ChunkSaveMapEvent::unknown_47
Definition:
lsd_chunks.h:707
LSD_Reader::ChunkSaveSystem::message_position
Definition:
lsd_chunks.h:67
LSD_Reader::ChunkSavePicture::finish_y
Definition:
lsd_chunks.h:263
LSD_Reader::ChunkSaveEvents::unknown_16
Definition:
lsd_chunks.h:781
LSD_Reader::ChunkSave::screen
Definition:
lsd_chunks.h:825
LSD_Reader::ChunkSavePartyLocation::prelock_direction
Definition:
lsd_chunks.h:299
LSD_Reader::ChunkSaveSystem::face_name
Definition:
lsd_chunks.h:73
LSD_Reader::ChunkSaveInventory::defeats
Definition:
lsd_chunks.h:591
LSD_Reader::ChunkSaveScreen::tint_current_blue
Definition:
lsd_chunks.h:177
LSD_Reader::ChunkSaveActor::two_weapon
Definition:
lsd_chunks.h:545
LSD_Reader::ChunkSaveScreen::unknown_2e
Definition:
lsd_chunks.h:217
LSD_Reader::ChunkSave::title
Definition:
lsd_chunks.h:821
LSD_Reader::ChunkSaveMapEvent::move_speed
Definition:
lsd_chunks.h:679
LSD_Reader::ChunkSaveSystem::face_id
Definition:
lsd_chunks.h:75
LSD_Reader::ChunkSaveInventory::steps
Definition:
lsd_chunks.h:599
LSD_Reader::ChunkSavePartyLocation::pan_finish_x
Definition:
lsd_chunks.h:387
LSD_Reader::ChunkSaveVehicleLocation::flash_time_left
Definition:
lsd_chunks.h:477
LSD_Reader::ChunkSaveSystem::frame_count
Definition:
lsd_chunks.h:49
LSD_Reader::ChunkSavePartyLocation::unknown_4b
Definition:
lsd_chunks.h:357
LSD_Reader::ChunkSaveSystem::buzzer_se
Definition:
lsd_chunks.h:115
LSD_Reader::ChunkSaveTitle::face3_id
Definition:
lsd_chunks.h:37
LSD_Reader::ChunkSaveInventory::Index
Index
Definition:
lsd_chunks.h:557
LSD_Reader::ChunkSaveEvents::unknown_1b
Definition:
lsd_chunks.h:791
LSD_Reader::ChunkSaveTarget::Index
Index
Definition:
lsd_chunks.h:603
LSD_Reader::ChunkSavePicture::effect2_speed
Definition:
lsd_chunks.h:279
LSD_Reader::ChunkSavePicture::current_rotation
Definition:
lsd_chunks.h:283
LSD_Reader::ChunkSaveSystem::boat_music
Definition:
lsd_chunks.h:101
LSD_Reader::ChunkSaveInventory::timer1_active
Definition:
lsd_chunks.h:575
LSD_Reader::ChunkSavePartyLocation::sprite_transparent
Definition:
lsd_chunks.h:329
LSD_Reader::ChunkSaveSystem::before_vehicle_music
Definition:
lsd_chunks.h:95
LSD_Reader::ChunkSaveScreen::battleanim_id
Definition:
lsd_chunks.h:211
LSD_Reader::ChunkSaveMapInfo::parallax_name
Definition:
lsd_chunks.h:753
LSD_Reader::ChunkSaveInventory::gold
Definition:
lsd_chunks.h:571
LSD_Reader::ChunkSaveActor::title
Definition:
lsd_chunks.h:495
LSD_Reader::ChunkSaveMapInfo::chipset_id
Definition:
lsd_chunks.h:745
LSD_Reader::ChunkSavePartyLocation::animation_type
Definition:
lsd_chunks.h:315
LSD_Reader::ChunkSaveActor::hp_mod
Definition:
lsd_chunks.h:511
LSD_Reader::ChunkSavePicture::name
Definition:
lsd_chunks.h:229
LSD_Reader::ChunkSaveSystem::variables_size
Definition:
lsd_chunks.h:61
LSD_Reader::ChunkSavePartyLocation::move_speed
Definition:
lsd_chunks.h:319
LSD_Reader::ChunkSaveSystem::battle_start_fadein
Definition:
lsd_chunks.h:139
LSD_Reader::ChunkSavePartyLocation::unknown_6c
Definition:
lsd_chunks.h:379
LSD_Reader::ChunkSaveInventory::item_usage
Definition:
lsd_chunks.h:569
LSD_Reader::ChunkSavePartyLocation::unknown_47
Definition:
lsd_chunks.h:349
LSD_Reader::ChunkSavePicture::finish_x
Definition:
lsd_chunks.h:261
LSD_Reader::ChunkSaveVehicleLocation::unknown_33
Definition:
lsd_chunks.h:445
LSD_Reader::ChunkSaveMapEvent::unknown_35
Definition:
lsd_chunks.h:697
LSD_Reader::ChunkSaveActor::spirit_mod
Definition:
lsd_chunks.h:519
LSD_Reader::ChunkSaveEvents::unknown_1f
Definition:
lsd_chunks.h:795
LSD_Reader::ChunkSaveVehicleLocation::sprite_name
Definition:
lsd_chunks.h:463
LSD_Reader::ChunkSaveSystem::graphics_name
Definition:
lsd_chunks.h:51
LSD_Reader::ChunkSaveScreen::tint_finish_sat
Definition:
lsd_chunks.h:171
LSD_Reader::ChunkSaveSystem::unknown_8c
Definition:
lsd_chunks.h:159
LSD_Reader::ChunkSaveMapEvent::original_move_route_index
Definition:
lsd_chunks.h:729
LSD_Reader::ChunkSaveVehicleLocation::flash_blue
Definition:
lsd_chunks.h:473
LSD_Reader::ChunkSaveActor::battle_commands
Definition:
lsd_chunks.h:533
LSD_Reader::ChunkSaveMapInfo::upper_tiles
Definition:
lsd_chunks.h:751
LSD_Reader::ChunkSaveScreen::flash_red
Definition:
lsd_chunks.h:185
LSD_Reader::ChunkSavePicture::current_x
Definition:
lsd_chunks.h:235
LSD_Reader::ChunkSaveActor::status_size
Definition:
lsd_chunks.h:535
LSD_Reader::ChunkSaveSystem::title_music
Definition:
lsd_chunks.h:85
LSD_Reader::ChunkSaveTarget::switch_id
Definition:
lsd_chunks.h:613
LSD_Reader::ChunkSaveVehicleLocation::active
Definition:
lsd_chunks.h:405
LSD_Reader::ChunkSaveScreen::weather
Definition:
lsd_chunks.h:221
LSD_Reader::ChunkSaveEventData::unknown_20
Definition:
lsd_chunks.h:645
LSD_Reader::ChunkSaveVehicleLocation::sprite2_id
Definition:
lsd_chunks.h:487
LSD_Reader::ChunkSavePartyLocation::unknown_7d
Definition:
lsd_chunks.h:395
LSD_Reader::ChunkSaveVehicleLocation::lock_facing
Definition:
lsd_chunks.h:431
LSD_Reader::ChunkSavePartyLocation::unknown_65
Definition:
lsd_chunks.h:369
LSD_Reader::ChunkSaveMapEvent::Index
Index
Definition:
lsd_chunks.h:649
LSD_Reader::ChunkSaveScreen
Definition:
lsd_chunks.h:162
LSD_Reader::ChunkSaveSystem::enemy_attack_se
Definition:
lsd_chunks.h:121
LSD_Reader::ChunkSaveEvents::Index
Index
Definition:
lsd_chunks.h:769
LSD_Reader::ChunkSavePartyLocation::flying
Definition:
lsd_chunks.h:351
LSD_Reader::ChunkSavePartyLocation::move_route_index
Definition:
lsd_chunks.h:325
LSD_Reader::ChunkSaveActor::equipped
Definition:
lsd_chunks.h:527
LSD_Reader::ChunkSavePicture::current_y
Definition:
lsd_chunks.h:237
LSD_Reader::ChunkSavePartyLocation::unknown_1f
Definition:
lsd_chunks.h:307
LSD_Reader::ChunkSaveSystem::message_transparent
Definition:
lsd_chunks.h:65
LSD_Reader::ChunkSaveMapEvent::unknown_36
Definition:
lsd_chunks.h:699
LSD_Reader::ChunkSaveMapEvent::unknown_33
Definition:
lsd_chunks.h:693
LSD_Reader::ChunkSaveActor::status
Definition:
lsd_chunks.h:537
LSD_Reader::ChunkSaveScreen::tint_current_green
Definition:
lsd_chunks.h:175
LSD_Reader::ChunkSaveSystem::gameover_music
Definition:
lsd_chunks.h:107
LSD_Reader::ChunkSavePartyLocation::flash_blue
Definition:
lsd_chunks.h:363
LSD_Reader::ChunkSaveScreen::flash_green
Definition:
lsd_chunks.h:187
LSD_Reader::ChunkSavePartyLocation::unknown_3f
Definition:
lsd_chunks.h:347
LSD_Reader::ChunkSavePartyLocation::move_route
Definition:
lsd_chunks.h:321
LSD_Reader::ChunkSaveSystem::face_right
Definition:
lsd_chunks.h:77
LSD_Reader::ChunkSaveEvents::events_size
Definition:
lsd_chunks.h:773
LSD_Reader::ChunkSaveActor::current_hp
Definition:
lsd_chunks.h:529
LSD_Reader::ChunkSavePartyLocation::move_route_overwrite
Definition:
lsd_chunks.h:323
LSD_Reader::ChunkSavePicture::current_blue
Definition:
lsd_chunks.h:251
LSD_Reader::ChunkSaveSystem::actor_damaged_se
Definition:
lsd_chunks.h:125
LSD_Reader::ChunkSaveVehicleLocation::move_route
Definition:
lsd_chunks.h:435
LSD_Reader::ChunkSavePartyLocation::move_route_repeated
Definition:
lsd_chunks.h:327
LSD_Reader::ChunkSaveSystem::stored_music
Definition:
lsd_chunks.h:99
LSD_Reader::ChunkSaveMapEvent::unknown_4b
Definition:
lsd_chunks.h:715
LSD_Reader::ChunkSaveInventory::timer1_visible
Definition:
lsd_chunks.h:577
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