liblcf
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Go to the source code of this file.
Macros | |
#define | LCF_CHUNK_SUFFIX LDB_Reader |
#define | LCF_CURRENT_STRUCT Skill |
Functions | |
LCF_STRUCT_TYPED_FIELD (std::string, name) | |
LCF_STRUCT_TYPED_FIELD (std::string, description) | |
LCF_STRUCT_TYPED_FIELD (std::string, using_message1) | |
LCF_STRUCT_TYPED_FIELD (std::string, using_message2) | |
LCF_STRUCT_TYPED_FIELD (int, failure_message) | |
LCF_STRUCT_TYPED_FIELD (int, type) | |
LCF_STRUCT_TYPED_FIELD (int, sp_type) | |
LCF_STRUCT_TYPED_FIELD (int, sp_percent) | |
LCF_STRUCT_TYPED_FIELD (int, sp_cost) | |
LCF_STRUCT_TYPED_FIELD (int, scope) | |
LCF_STRUCT_TYPED_FIELD (int, switch_id) | |
LCF_STRUCT_TYPED_FIELD (int, animation_id) | |
LCF_STRUCT_TYPED_FIELD (RPG::Sound, sound_effect) | |
LCF_STRUCT_TYPED_FIELD (bool, occasion_field) | |
LCF_STRUCT_TYPED_FIELD (bool, occasion_battle) | |
LCF_STRUCT_TYPED_FIELD (bool, state_effect) | |
LCF_STRUCT_TYPED_FIELD (int, pdef_f) | |
LCF_STRUCT_TYPED_FIELD (int, mdef_f) | |
LCF_STRUCT_TYPED_FIELD (int, variance) | |
LCF_STRUCT_TYPED_FIELD (int, power) | |
LCF_STRUCT_TYPED_FIELD (int, hit) | |
LCF_STRUCT_TYPED_FIELD (bool, affect_hp) | |
LCF_STRUCT_TYPED_FIELD (bool, affect_sp) | |
LCF_STRUCT_TYPED_FIELD (bool, affect_attack) | |
LCF_STRUCT_TYPED_FIELD (bool, affect_defense) | |
LCF_STRUCT_TYPED_FIELD (bool, affect_spirit) | |
LCF_STRUCT_TYPED_FIELD (bool, affect_agility) | |
LCF_STRUCT_TYPED_FIELD (bool, absorb_damage) | |
LCF_STRUCT_TYPED_FIELD (bool, ignore_defense) | |
LCF_STRUCT_SIZE_FIELD (bool, state_effects) | |
LCF_STRUCT_TYPED_FIELD (std::vector< bool >, state_effects) | |
LCF_STRUCT_SIZE_FIELD (bool, attribute_effects) | |
LCF_STRUCT_TYPED_FIELD (std::vector< bool >, attribute_effects) | |
LCF_STRUCT_TYPED_FIELD (bool, affect_attr_defence) | |
LCF_STRUCT_TYPED_FIELD (int, battler_animation) | |
LCF_STRUCT_TYPED_FIELD (std::vector< RPG::BattlerAnimationData >, battler_animation_data) | |
#define LCF_CHUNK_SUFFIX LDB_Reader |
Definition at line 16 of file ldb_skill.cpp.
#define LCF_CURRENT_STRUCT Skill |
Definition at line 17 of file ldb_skill.cpp.
LCF_STRUCT_SIZE_FIELD | ( | bool | , |
state_effects | |||
) |
LCF_STRUCT_SIZE_FIELD | ( | bool | , |
attribute_effects | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
name | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
description | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
using_message1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
using_message2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
failure_message | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
type | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
sp_type | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
sp_percent | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
sp_cost | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
scope | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
switch_id | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
animation_id | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | RPG::Sound | , |
sound_effect | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
occasion_field | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
occasion_battle | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
state_effect | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
pdef_f | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
mdef_f | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
variance | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
power | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
hit | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
affect_hp | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
affect_sp | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
affect_attack | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
affect_defense | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
affect_spirit | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
affect_agility | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
absorb_damage | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
ignore_defense | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::vector< bool > | , |
state_effects | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::vector< bool > | , |
attribute_effects | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
affect_attr_defence | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
battler_animation | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::vector< RPG::BattlerAnimationData > | , |
battler_animation_data | |||
) |