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rpg_savevehiclelocation.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_savevehiclelocation.h
"
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RPG::SaveVehicleLocation::SaveVehicleLocation
() {
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active
=
true
;
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map_id
= -1;
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position_x
= -1;
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position_y
= -1;
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prelock_direction
= 2;
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direction
= 2;
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anim_frame
= 1;
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unknown_18
= 0;
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unknown_1f
= 0;
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move_frequency
= -1;
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layer
= 1;
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overlap_forbidden
=
false
;
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animation_type
= 1;
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lock_facing
=
false
;
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move_speed
= -1;
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move_route_overwrite
=
false
;
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move_route_index
= 0;
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move_route_repeated
=
false
;
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anim_paused
= 0;
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unknown_33
= 0;
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unknown_34
= 0;
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unknown_35
= 0;
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unknown_36
= 0;
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unknown_3d
= 0;
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unknown_3e
= 0;
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unknown_3f
= 0;
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unknown_47
= 0;
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flying
=
false
;
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sprite_name
=
""
;
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sprite_id
= 0;
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unknown_4b
= 0;
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flash_red
= 100;
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flash_green
= 100;
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flash_blue
= 100;
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flash_current_level
= 0.0;
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flash_time_left
= 0;
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unknown_65
= 0;
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original_move_route_index
= 0;
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unknown_6a
= 0;
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sprite2_name
=
""
;
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sprite2_id
= 0;
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}
rpg_savevehiclelocation.h
RPG::SaveVehicleLocation::flash_time_left
int flash_time_left
Definition:
rpg_savevehiclelocation.h:60
RPG::SaveVehicleLocation::flash_blue
int flash_blue
Definition:
rpg_savevehiclelocation.h:58
RPG::SaveVehicleLocation::unknown_1f
int unknown_1f
Definition:
rpg_savevehiclelocation.h:32
RPG::SaveVehicleLocation::move_frequency
int move_frequency
Definition:
rpg_savevehiclelocation.h:33
RPG::SaveVehicleLocation::position_x
int position_x
Definition:
rpg_savevehiclelocation.h:26
RPG::SaveVehicleLocation::unknown_33
int unknown_33
Definition:
rpg_savevehiclelocation.h:44
RPG::SaveVehicleLocation::sprite2_name
std::string sprite2_name
Definition:
rpg_savevehiclelocation.h:64
RPG::SaveVehicleLocation::flash_green
int flash_green
Definition:
rpg_savevehiclelocation.h:57
RPG::SaveVehicleLocation::sprite_name
std::string sprite_name
Definition:
rpg_savevehiclelocation.h:53
RPG::SaveVehicleLocation::flash_current_level
double flash_current_level
Definition:
rpg_savevehiclelocation.h:59
RPG::SaveVehicleLocation::unknown_3d
int unknown_3d
Definition:
rpg_savevehiclelocation.h:48
RPG::SaveVehicleLocation::overlap_forbidden
bool overlap_forbidden
Definition:
rpg_savevehiclelocation.h:35
RPG::SaveVehicleLocation::active
bool active
Definition:
rpg_savevehiclelocation.h:24
RPG::SaveVehicleLocation::unknown_34
int unknown_34
Definition:
rpg_savevehiclelocation.h:45
RPG::SaveVehicleLocation::unknown_35
int unknown_35
Definition:
rpg_savevehiclelocation.h:46
RPG::SaveVehicleLocation::original_move_route_index
int original_move_route_index
Definition:
rpg_savevehiclelocation.h:62
RPG::SaveVehicleLocation::lock_facing
bool lock_facing
Definition:
rpg_savevehiclelocation.h:37
RPG::SaveVehicleLocation::unknown_47
int unknown_47
Definition:
rpg_savevehiclelocation.h:51
RPG::SaveVehicleLocation::unknown_18
int unknown_18
Definition:
rpg_savevehiclelocation.h:31
RPG::SaveVehicleLocation::sprite_id
int sprite_id
Definition:
rpg_savevehiclelocation.h:54
RPG::SaveVehicleLocation::map_id
int map_id
Definition:
rpg_savevehiclelocation.h:25
RPG::SaveVehicleLocation::unknown_4b
int unknown_4b
Definition:
rpg_savevehiclelocation.h:55
RPG::SaveVehicleLocation::move_route_index
int move_route_index
Definition:
rpg_savevehiclelocation.h:41
RPG::SaveVehicleLocation::move_route_overwrite
bool move_route_overwrite
Definition:
rpg_savevehiclelocation.h:40
RPG::SaveVehicleLocation::prelock_direction
int prelock_direction
Definition:
rpg_savevehiclelocation.h:28
RPG::SaveVehicleLocation::layer
int layer
Definition:
rpg_savevehiclelocation.h:34
RPG::SaveVehicleLocation::move_route_repeated
bool move_route_repeated
Definition:
rpg_savevehiclelocation.h:42
RPG::SaveVehicleLocation::unknown_65
int unknown_65
Definition:
rpg_savevehiclelocation.h:61
RPG::SaveVehicleLocation::SaveVehicleLocation
SaveVehicleLocation()
Definition:
rpg_savevehiclelocation.cpp:15
RPG::SaveVehicleLocation::anim_paused
int anim_paused
Definition:
rpg_savevehiclelocation.h:43
RPG::SaveVehicleLocation::unknown_3e
int unknown_3e
Definition:
rpg_savevehiclelocation.h:49
RPG::SaveVehicleLocation::move_speed
int move_speed
Definition:
rpg_savevehiclelocation.h:38
RPG::SaveVehicleLocation::unknown_3f
int unknown_3f
Definition:
rpg_savevehiclelocation.h:50
RPG::SaveVehicleLocation::anim_frame
int anim_frame
Definition:
rpg_savevehiclelocation.h:30
RPG::SaveVehicleLocation::direction
int direction
Definition:
rpg_savevehiclelocation.h:29
RPG::SaveVehicleLocation::unknown_6a
int unknown_6a
Definition:
rpg_savevehiclelocation.h:63
RPG::SaveVehicleLocation::unknown_36
int unknown_36
Definition:
rpg_savevehiclelocation.h:47
RPG::SaveVehicleLocation::flying
bool flying
Definition:
rpg_savevehiclelocation.h:52
RPG::SaveVehicleLocation::flash_red
int flash_red
Definition:
rpg_savevehiclelocation.h:56
RPG::SaveVehicleLocation::position_y
int position_y
Definition:
rpg_savevehiclelocation.h:27
RPG::SaveVehicleLocation::animation_type
int animation_type
Definition:
rpg_savevehiclelocation.h:36
RPG::SaveVehicleLocation::sprite2_id
int sprite2_id
Definition:
rpg_savevehiclelocation.h:65
src
generated
rpg_savevehiclelocation.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8