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ldb_skill.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read Skill.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT Skill
18 
20  LCF_STRUCT_TYPED_FIELD(std::string, name),
21  LCF_STRUCT_TYPED_FIELD(std::string, description),
22  LCF_STRUCT_TYPED_FIELD(std::string, using_message1),
23  LCF_STRUCT_TYPED_FIELD(std::string, using_message2),
24  LCF_STRUCT_TYPED_FIELD(int, failure_message),
25  LCF_STRUCT_TYPED_FIELD(int, type),
26  LCF_STRUCT_TYPED_FIELD(int, sp_type),
27  LCF_STRUCT_TYPED_FIELD(int, sp_percent),
28  LCF_STRUCT_TYPED_FIELD(int, sp_cost),
29  LCF_STRUCT_TYPED_FIELD(int, scope),
30  LCF_STRUCT_TYPED_FIELD(int, switch_id),
31  LCF_STRUCT_TYPED_FIELD(int, animation_id),
32  LCF_STRUCT_TYPED_FIELD(RPG::Sound, sound_effect),
33  LCF_STRUCT_TYPED_FIELD(bool, occasion_field),
34  LCF_STRUCT_TYPED_FIELD(bool, occasion_battle),
35  LCF_STRUCT_TYPED_FIELD(bool, state_effect),
36  LCF_STRUCT_TYPED_FIELD(int, pdef_f),
37  LCF_STRUCT_TYPED_FIELD(int, mdef_f),
38  LCF_STRUCT_TYPED_FIELD(int, variance),
39  LCF_STRUCT_TYPED_FIELD(int, power),
40  LCF_STRUCT_TYPED_FIELD(int, hit),
41  LCF_STRUCT_TYPED_FIELD(bool, affect_hp),
42  LCF_STRUCT_TYPED_FIELD(bool, affect_sp),
43  LCF_STRUCT_TYPED_FIELD(bool, affect_attack),
44  LCF_STRUCT_TYPED_FIELD(bool, affect_defense),
45  LCF_STRUCT_TYPED_FIELD(bool, affect_spirit),
46  LCF_STRUCT_TYPED_FIELD(bool, affect_agility),
47  LCF_STRUCT_TYPED_FIELD(bool, absorb_damage),
48  LCF_STRUCT_TYPED_FIELD(bool, ignore_defense),
49  LCF_STRUCT_SIZE_FIELD(bool, state_effects),
50  LCF_STRUCT_TYPED_FIELD(std::vector<bool>, state_effects),
51  LCF_STRUCT_SIZE_FIELD(bool, attribute_effects),
52  LCF_STRUCT_TYPED_FIELD(std::vector<bool>, attribute_effects),
53  LCF_STRUCT_TYPED_FIELD(bool, affect_attr_defence),
54  LCF_STRUCT_TYPED_FIELD(int, battler_animation),
55  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::BattlerAnimationData>, battler_animation_data),
57 
58 #undef LCF_CURRENT_STRUCT
59 #undef LCF_CHUNK_SUFFIX
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_SIZE_FIELD(bool, state_effects)
Definition: rpg_actor.h:23
LCF_STRUCT_TYPED_FIELD(std::string, name)
#define LCF_STRUCT_FIELDS_END()