liblcf
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#include <rpg_battlecommands.h>
Public Types | |
enum | Placement { Placement_manual = 0, Placement_automatic = 1 } |
enum | RowShown { RowShown_front = 0, RowShown_back = 1 } |
enum | BattleType { BattleType_traditional = 0, BattleType_alternative = 1, BattleType_gauge = 2 } |
enum | WindowSize { WindowSize_large = 0, WindowSize_small = 1 } |
enum | Transparency { Transparency_opaque = 0, Transparency_tranparent = 1 } |
enum | Facing { Facing_retain = 0, Facing_up = 1, Facing_right = 2, Facing_down = 3, Facing_left = 4 } |
Public Member Functions | |
BattleCommands () | |
Public Attributes | |
int | placement |
int | death_handler1 |
int | row |
int | battle_type |
int | unknown_09 |
std::vector< BattleCommand > | commands |
int | death_handler2 |
int | death_event |
int | window_size |
int | transparency |
bool | teleport |
int | teleport_id |
int | teleport_x |
int | teleport_y |
int | teleport_face |
Definition at line 20 of file rpg_battlecommands.h.
Enumerator | |
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BattleType_traditional | |
BattleType_alternative | |
BattleType_gauge |
Definition at line 30 of file rpg_battlecommands.h.
Enumerator | |
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Facing_retain | |
Facing_up | |
Facing_right | |
Facing_down | |
Facing_left |
Definition at line 43 of file rpg_battlecommands.h.
Enumerator | |
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Placement_manual | |
Placement_automatic |
Definition at line 22 of file rpg_battlecommands.h.
Enumerator | |
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RowShown_front | |
RowShown_back |
Definition at line 26 of file rpg_battlecommands.h.
Enumerator | |
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Transparency_opaque | |
Transparency_tranparent |
Definition at line 39 of file rpg_battlecommands.h.
Enumerator | |
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WindowSize_large | |
WindowSize_small |
Definition at line 35 of file rpg_battlecommands.h.
RPG::BattleCommands::BattleCommands | ( | ) |
Constructor.
Definition at line 15 of file rpg_battlecommands.cpp.
References battle_type, death_event, death_handler1, death_handler2, placement, row, teleport, teleport_face, teleport_id, teleport_x, teleport_y, transparency, unknown_09, and window_size.
int RPG::BattleCommands::battle_type |
Definition at line 56 of file rpg_battlecommands.h.
Referenced by BattleCommands().
std::vector<BattleCommand> RPG::BattleCommands::commands |
Definition at line 58 of file rpg_battlecommands.h.
Referenced by Data::Clear().
int RPG::BattleCommands::death_event |
Definition at line 60 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::death_handler1 |
Definition at line 54 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::death_handler2 |
Definition at line 59 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::placement |
Definition at line 53 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::row |
Definition at line 55 of file rpg_battlecommands.h.
Referenced by BattleCommands().
bool RPG::BattleCommands::teleport |
Definition at line 63 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::teleport_face |
Definition at line 67 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::teleport_id |
Definition at line 64 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::teleport_x |
Definition at line 65 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::teleport_y |
Definition at line 66 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::transparency |
Definition at line 62 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::unknown_09 |
Definition at line 57 of file rpg_battlecommands.h.
Referenced by BattleCommands().
int RPG::BattleCommands::window_size |
Definition at line 61 of file rpg_battlecommands.h.
Referenced by BattleCommands().