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LDB_Reader::ChunkSystem Struct Reference

#include <ldb_chunks.h>

+ Collaboration diagram for LDB_Reader::ChunkSystem:

Public Types

enum  Index {
  ldb_id = 0x0A,
  boat_name = 0x0B,
  ship_name = 0x0C,
  airship_name = 0x0D,
  boat_index = 0x0E,
  ship_index = 0x0F,
  airship_index = 0x10,
  title_name = 0x11,
  gameover_name = 0x12,
  system_name = 0x13,
  system2_name = 0x14,
  party_size = 0x15,
  party = 0x16,
  menu_commands_size = 0x1A,
  menu_commands = 0x1B,
  title_music = 0x1F,
  battle_music = 0x20,
  battle_end_music = 0x21,
  inn_music = 0x22,
  boat_music = 0x23,
  ship_music = 0x24,
  airship_music = 0x25,
  gameover_music = 0x26,
  cursor_se = 0x29,
  decision_se = 0x2A,
  cancel_se = 0x2B,
  buzzer_se = 0x2C,
  battle_se = 0x2D,
  escape_se = 0x2E,
  enemy_attack_se = 0x2F,
  enemy_damaged_se = 0x30,
  actor_damaged_se = 0x31,
  dodge_se = 0x32,
  enemy_death_se = 0x33,
  item_se = 0x34,
  transition_out = 0x3D,
  transition_in = 0x3E,
  battle_start_fadeout = 0x3F,
  battle_start_fadein = 0x40,
  battle_end_fadeout = 0x41,
  battle_end_fadein = 0x42,
  message_stretch = 0x47,
  font_id = 0x48,
  selected_condition = 0x51,
  selected_hero = 0x52,
  battletest_background = 0x54,
  battletest_data = 0x55,
  save_count = 0x5B,
  battletest_terrain = 0x5E,
  battletest_formation = 0x5F,
  battletest_condition = 0x60,
  show_frame = 0x63,
  frame_name = 0x64,
  invert_animations = 0x65
}
 

Detailed Description

Definition at line 1168 of file ldb_chunks.h.

Member Enumeration Documentation

Enumerator
ldb_id 

Integer - RPG2003

boat_name 

String

ship_name 

String

airship_name 

String

boat_index 

Integer

ship_index 

Integer

airship_index 

Integer

title_name 

String

gameover_name 

String

system_name 

String

system2_name 

String - RPG2003

party_size 

Integer

party 

Array - Short

menu_commands_size 

Integer - RPG2003

menu_commands 

Array - Short - RPG2003

title_music 

RPG::Music

battle_music 

RPG::Music

battle_end_music 

RPG::Music

inn_music 

RPG::Music

boat_music 

RPG::Music

ship_music 

RPG::Music

airship_music 

RPG::Music

gameover_music 

RPG::Music

cursor_se 

RPG::Sound

decision_se 

RPG::Sound

cancel_se 

RPG::Sound

buzzer_se 

RPG::Sound

battle_se 

RPG::Sound

escape_se 

RPG::Sound

enemy_attack_se 

RPG::Sound

enemy_damaged_se 

RPG::Sound

actor_damaged_se 

RPG::Sound

dodge_se 

RPG::Sound

enemy_death_se 

RPG::Sound

item_se 

RPG::Sound

transition_out 

Integer

transition_in 

Integer

battle_start_fadeout 

Integer

battle_start_fadein 

Integer

battle_end_fadeout 

Integer

battle_end_fadein 

Integer

message_stretch 

Integer

font_id 

Integer

selected_condition 

Integer

selected_hero 

Integer

battletest_background 

String

battletest_data 

Array - RPG::TestBattler

save_count 

Integer

battletest_terrain 

Integer

battletest_formation 

Integer

battletest_condition 

Integer

show_frame 

Flag - RPG2003

frame_name 

String - RPG2003

invert_animations 

Flag - RPG2003

Definition at line 1169 of file ldb_chunks.h.


The documentation for this struct was generated from the following file: