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rpg_save.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 #ifndef LCF_RPG_SAVE_H
10 #define LCF_RPG_SAVE_H
11 
12 // Headers
13 #include <vector>
14 #include "rpg_saveactor.h"
15 #include "rpg_savecommonevent.h"
16 #include "rpg_saveevents.h"
17 #include "rpg_saveinventory.h"
18 #include "rpg_savemapinfo.h"
19 #include "rpg_savepartylocation.h"
20 #include "rpg_savepicture.h"
21 #include "rpg_savescreen.h"
22 #include "rpg_savesystem.h"
23 #include "rpg_savetarget.h"
24 #include "rpg_savetitle.h"
26 
30 namespace RPG {
31  class Save {
32  public:
33  Save();
34  void Setup();
35 
39  std::vector<SavePicture> pictures;
44  std::vector<SaveActor> actors;
46  std::vector<SaveTarget> targets;
50  std::vector<SaveCommonEvent> common_events;
51  };
52 }
53 
54 #endif
SaveScreen screen
Definition: rpg_save.h:38
std::vector< SaveCommonEvent > common_events
Definition: rpg_save.h:50
SaveMapInfo map_info
Definition: rpg_save.h:47
SaveTitle title
Definition: rpg_save.h:36
SaveEvents events
Definition: rpg_save.h:49
std::vector< SaveTarget > targets
Definition: rpg_save.h:46
int unknown_70
Definition: rpg_save.h:48
SaveSystem system
Definition: rpg_save.h:37
SaveVehicleLocation boat_location
Definition: rpg_save.h:41
SaveVehicleLocation ship_location
Definition: rpg_save.h:42
Definition: rpg_actor.h:23
std::vector< SavePicture > pictures
Definition: rpg_save.h:39
SaveInventory inventory
Definition: rpg_save.h:45
std::vector< SaveActor > actors
Definition: rpg_save.h:44
SavePartyLocation party_location
Definition: rpg_save.h:40
void Setup()
Definition: rpg_setup.cpp:152
SaveVehicleLocation airship_location
Definition: rpg_save.h:43