#include <lsd_chunks.h>
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enum | Index {
party_size = 0x01,
party = 0x02,
items_size = 0x0B,
item_ids = 0x0C,
item_counts = 0x0D,
item_usage = 0x0E,
gold = 0x15,
timer1_secs = 0x17,
timer1_active = 0x18,
timer1_visible = 0x19,
timer1_battle = 0x1A,
timer2_secs = 0x1B,
timer2_active = 0x1C,
timer2_visible = 0x1D,
timer2_battle = 0x1E,
battles = 0x20,
defeats = 0x21,
escapes = 0x22,
victories = 0x23,
unknown_29_turns = 0x29,
steps = 0x2A
} |
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Definition at line 556 of file lsd_chunks.h.
Enumerator |
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party_size |
?
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party |
?
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items_size |
?
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item_ids |
short[]: item list
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item_counts |
?
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item_usage |
?
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gold |
int
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timer1_secs |
int
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timer1_active |
bool
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timer1_visible |
bool
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timer1_battle |
bool
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timer2_secs |
int
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timer2_active |
bool
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timer2_visible |
bool
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timer2_battle |
bool
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battles |
?
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defeats |
?
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escapes |
?
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victories |
?
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unknown_29_turns |
Number of turns passed in the latest battle fought? RPG2000: "turn" passes after every character (enemies and heroes both) performed an action each. RPG2003: every time a hero or enemy performs an action that is considered a "turn".
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steps |
?
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Definition at line 557 of file lsd_chunks.h.
The documentation for this struct was generated from the following file: