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ldb_battlecommands.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_battlecommands.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   BattleCommands
 

Functions

 LCF_STRUCT_TYPED_FIELD (int, placement)
 
 LCF_STRUCT_TYPED_FIELD (int, death_handler1)
 
 LCF_STRUCT_TYPED_FIELD (int, row)
 
 LCF_STRUCT_TYPED_FIELD (int, battle_type)
 
 LCF_STRUCT_TYPED_FIELD (int, unknown_09)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::BattleCommand >, commands)
 
 LCF_STRUCT_TYPED_FIELD (int, death_handler2)
 
 LCF_STRUCT_TYPED_FIELD (int, death_event)
 
 LCF_STRUCT_TYPED_FIELD (int, window_size)
 
 LCF_STRUCT_TYPED_FIELD (int, transparency)
 
 LCF_STRUCT_TYPED_FIELD (bool, teleport)
 
 LCF_STRUCT_TYPED_FIELD (int, teleport_id)
 
 LCF_STRUCT_TYPED_FIELD (int, teleport_x)
 
 LCF_STRUCT_TYPED_FIELD (int, teleport_y)
 
 LCF_STRUCT_TYPED_FIELD (int, teleport_face)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_battlecommands.cpp.

#define LCF_CURRENT_STRUCT   BattleCommands

Definition at line 17 of file ldb_battlecommands.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( int  ,
placement   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
death_handler1   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
row   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battle_type   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
unknown_09   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::BattleCommand ,
commands   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
death_handler2   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
death_event   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
window_size   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
transparency   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
teleport   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
teleport_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
teleport_x   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
teleport_y   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
teleport_face   
)