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rpg_terms.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 #ifndef LCF_RPG_TERMS_H
10 #define LCF_RPG_TERMS_H
11 
12 // Headers
13 #include <string>
14 
18 namespace RPG {
19  class Terms {
20  public:
21  Terms();
22 
23  std::string encounter;
24  std::string special_combat;
25  std::string escape_success;
26  std::string escape_failure;
27  std::string victory;
28  std::string defeat;
29  std::string exp_received;
30  std::string gold_recieved_a;
31  std::string gold_recieved_b;
32  std::string item_recieved;
33  std::string attacking;
34  std::string actor_critical;
35  std::string enemy_critical;
36  std::string defending;
37  std::string observing;
38  std::string focus;
39  std::string autodestruction;
40  std::string enemy_escape;
41  std::string enemy_transform;
42  std::string enemy_damaged;
43  std::string enemy_undamaged;
44  std::string actor_damaged;
45  std::string actor_undamaged;
46  std::string skill_failure_a;
47  std::string skill_failure_b;
48  std::string skill_failure_c;
49  std::string dodge;
50  std::string use_item;
51  std::string hp_recovery;
52  std::string parameter_increase;
53  std::string parameter_decrease;
54  std::string actor_hp_absorbed;
55  std::string enemy_hp_absorbed;
56  std::string resistance_increase;
57  std::string resistance_decrease;
58  std::string level_up;
59  std::string skill_learned;
60  std::string battle_start;
61  std::string miss;
62  std::string shop_greeting1;
63  std::string shop_regreeting1;
64  std::string shop_buy1;
65  std::string shop_sell1;
66  std::string shop_leave1;
67  std::string shop_buy_select1;
68  std::string shop_buy_number1;
69  std::string shop_purchased1;
70  std::string shop_sell_select1;
71  std::string shop_sell_number1;
72  std::string shop_sold1;
73  std::string shop_greeting2;
74  std::string shop_regreeting2;
75  std::string shop_buy2;
76  std::string shop_sell2;
77  std::string shop_leave2;
78  std::string shop_buy_select2;
79  std::string shop_buy_number2;
80  std::string shop_purchased2;
81  std::string shop_sell_select2;
82  std::string shop_sell_number2;
83  std::string shop_sold2;
84  std::string shop_greeting3;
85  std::string shop_regreeting3;
86  std::string shop_buy3;
87  std::string shop_sell3;
88  std::string shop_leave3;
89  std::string shop_buy_select3;
90  std::string shop_buy_number3;
91  std::string shop_purchased3;
92  std::string shop_sell_select3;
93  std::string shop_sell_number3;
94  std::string shop_sold3;
95  std::string inn_a_greeting_1;
96  std::string inn_a_greeting_2;
97  std::string inn_a_greeting_3;
98  std::string inn_a_accept;
99  std::string inn_a_cancel;
100  std::string inn_b_greeting_1;
101  std::string inn_b_greeting_2;
102  std::string inn_b_greeting_3;
103  std::string inn_b_accept;
104  std::string inn_b_cancel;
105  std::string possessed_items;
106  std::string equipped_items;
107  std::string gold;
108  std::string battle_fight;
109  std::string battle_auto;
110  std::string battle_escape;
111  std::string command_attack;
112  std::string command_defend;
113  std::string command_item;
114  std::string command_skill;
115  std::string menu_equipment;
116  std::string menu_save;
117  std::string menu_quit;
118  std::string new_game;
119  std::string load_game;
120  std::string exit_game;
121  std::string status;
122  std::string row;
123  std::string order;
124  std::string wait_on;
125  std::string wait_off;
126  std::string level;
127  std::string health_points;
128  std::string spirit_points;
129  std::string normal_status;
130  std::string exp_short;
131  std::string lvl_short;
132  std::string hp_short;
133  std::string sp_short;
134  std::string sp_cost;
135  std::string attack;
136  std::string defense;
137  std::string spirit;
138  std::string agility;
139  std::string weapon;
140  std::string shield;
141  std::string armor;
142  std::string helmet;
143  std::string accessory;
144  std::string save_game_message;
145  std::string load_game_message;
146  std::string file;
147  std::string exit_game_message;
148  std::string yes;
149  std::string no;
150  };
151 }
152 
153 #endif
std::string battle_start
Definition: rpg_terms.h:60
std::string inn_a_greeting_3
Definition: rpg_terms.h:97
std::string parameter_decrease
Definition: rpg_terms.h:53
std::string shop_greeting1
Definition: rpg_terms.h:62
std::string armor
Definition: rpg_terms.h:141
std::string exit_game_message
Definition: rpg_terms.h:147
std::string helmet
Definition: rpg_terms.h:142
std::string shop_buy_select1
Definition: rpg_terms.h:67
std::string shop_sell_number1
Definition: rpg_terms.h:71
std::string weapon
Definition: rpg_terms.h:139
std::string shop_buy_number2
Definition: rpg_terms.h:79
std::string menu_save
Definition: rpg_terms.h:116
std::string inn_b_greeting_1
Definition: rpg_terms.h:100
std::string inn_a_accept
Definition: rpg_terms.h:98
std::string exp_short
Definition: rpg_terms.h:130
std::string shop_purchased2
Definition: rpg_terms.h:80
std::string attacking
Definition: rpg_terms.h:33
std::string menu_equipment
Definition: rpg_terms.h:115
std::string item_recieved
Definition: rpg_terms.h:32
std::string actor_undamaged
Definition: rpg_terms.h:45
std::string actor_damaged
Definition: rpg_terms.h:44
std::string shop_sell_number2
Definition: rpg_terms.h:82
std::string special_combat
Definition: rpg_terms.h:24
std::string enemy_hp_absorbed
Definition: rpg_terms.h:55
std::string shop_regreeting1
Definition: rpg_terms.h:63
std::string equipped_items
Definition: rpg_terms.h:106
std::string spirit_points
Definition: rpg_terms.h:128
std::string focus
Definition: rpg_terms.h:38
std::string shop_regreeting3
Definition: rpg_terms.h:85
std::string gold
Definition: rpg_terms.h:107
std::string wait_on
Definition: rpg_terms.h:124
std::string row
Definition: rpg_terms.h:122
std::string shop_leave1
Definition: rpg_terms.h:66
std::string sp_cost
Definition: rpg_terms.h:134
std::string load_game
Definition: rpg_terms.h:119
std::string shop_sell_select2
Definition: rpg_terms.h:81
std::string menu_quit
Definition: rpg_terms.h:117
std::string shop_regreeting2
Definition: rpg_terms.h:74
std::string shop_sold3
Definition: rpg_terms.h:94
std::string no
Definition: rpg_terms.h:149
std::string command_skill
Definition: rpg_terms.h:114
std::string escape_failure
Definition: rpg_terms.h:26
std::string escape_success
Definition: rpg_terms.h:25
std::string use_item
Definition: rpg_terms.h:50
std::string skill_failure_b
Definition: rpg_terms.h:47
std::string shop_buy1
Definition: rpg_terms.h:64
std::string shop_sold1
Definition: rpg_terms.h:72
std::string resistance_increase
Definition: rpg_terms.h:56
std::string shop_buy3
Definition: rpg_terms.h:86
std::string shop_buy2
Definition: rpg_terms.h:75
std::string gold_recieved_b
Definition: rpg_terms.h:31
std::string skill_learned
Definition: rpg_terms.h:59
std::string normal_status
Definition: rpg_terms.h:129
std::string shop_greeting2
Definition: rpg_terms.h:73
std::string shop_greeting3
Definition: rpg_terms.h:84
std::string victory
Definition: rpg_terms.h:27
std::string enemy_damaged
Definition: rpg_terms.h:42
std::string shop_sell_select3
Definition: rpg_terms.h:92
std::string gold_recieved_a
Definition: rpg_terms.h:30
std::string yes
Definition: rpg_terms.h:148
std::string possessed_items
Definition: rpg_terms.h:105
std::string level_up
Definition: rpg_terms.h:58
std::string shop_sold2
Definition: rpg_terms.h:83
std::string command_defend
Definition: rpg_terms.h:112
std::string health_points
Definition: rpg_terms.h:127
std::string shop_leave3
Definition: rpg_terms.h:88
std::string shop_buy_select3
Definition: rpg_terms.h:89
std::string level
Definition: rpg_terms.h:126
std::string shop_buy_number1
Definition: rpg_terms.h:68
std::string skill_failure_c
Definition: rpg_terms.h:48
std::string skill_failure_a
Definition: rpg_terms.h:46
std::string resistance_decrease
Definition: rpg_terms.h:57
std::string file
Definition: rpg_terms.h:146
std::string attack
Definition: rpg_terms.h:135
std::string defeat
Definition: rpg_terms.h:28
std::string lvl_short
Definition: rpg_terms.h:131
std::string shop_purchased1
Definition: rpg_terms.h:69
std::string hp_short
Definition: rpg_terms.h:132
std::string enemy_undamaged
Definition: rpg_terms.h:43
std::string shop_sell2
Definition: rpg_terms.h:76
std::string defending
Definition: rpg_terms.h:36
std::string shop_buy_select2
Definition: rpg_terms.h:78
std::string command_attack
Definition: rpg_terms.h:111
std::string wait_off
Definition: rpg_terms.h:125
Definition: rpg_actor.h:23
std::string sp_short
Definition: rpg_terms.h:133
std::string shop_buy_number3
Definition: rpg_terms.h:90
std::string dodge
Definition: rpg_terms.h:49
std::string spirit
Definition: rpg_terms.h:137
std::string exp_received
Definition: rpg_terms.h:29
std::string autodestruction
Definition: rpg_terms.h:39
std::string inn_b_cancel
Definition: rpg_terms.h:104
std::string enemy_escape
Definition: rpg_terms.h:40
std::string enemy_critical
Definition: rpg_terms.h:35
std::string miss
Definition: rpg_terms.h:61
std::string inn_a_greeting_2
Definition: rpg_terms.h:96
std::string accessory
Definition: rpg_terms.h:143
std::string order
Definition: rpg_terms.h:123
std::string shop_sell_select1
Definition: rpg_terms.h:70
std::string observing
Definition: rpg_terms.h:37
std::string enemy_transform
Definition: rpg_terms.h:41
std::string agility
Definition: rpg_terms.h:138
std::string save_game_message
Definition: rpg_terms.h:144
std::string inn_a_greeting_1
Definition: rpg_terms.h:95
std::string new_game
Definition: rpg_terms.h:118
std::string parameter_increase
Definition: rpg_terms.h:52
std::string battle_escape
Definition: rpg_terms.h:110
std::string defense
Definition: rpg_terms.h:136
std::string hp_recovery
Definition: rpg_terms.h:51
std::string shop_leave2
Definition: rpg_terms.h:77
std::string shop_sell1
Definition: rpg_terms.h:65
std::string shop_purchased3
Definition: rpg_terms.h:91
std::string command_item
Definition: rpg_terms.h:113
std::string shop_sell3
Definition: rpg_terms.h:87
std::string encounter
Definition: rpg_terms.h:23
std::string exit_game
Definition: rpg_terms.h:120
std::string inn_b_greeting_3
Definition: rpg_terms.h:102
std::string actor_hp_absorbed
Definition: rpg_terms.h:54
std::string battle_fight
Definition: rpg_terms.h:108
std::string inn_a_cancel
Definition: rpg_terms.h:99
std::string inn_b_greeting_2
Definition: rpg_terms.h:101
std::string actor_critical
Definition: rpg_terms.h:34
std::string shield
Definition: rpg_terms.h:140
std::string inn_b_accept
Definition: rpg_terms.h:103
std::string load_game_message
Definition: rpg_terms.h:145
std::string battle_auto
Definition: rpg_terms.h:109
std::string status
Definition: rpg_terms.h:121
std::string shop_sell_number3
Definition: rpg_terms.h:93