liblcf
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#include <ldb_chunks.h>
Public Types | |
enum | Index { name = 0x01, damage = 0x02, encounter_rate = 0x03, background_name = 0x04, boat_pass = 0x05, ship_pass = 0x06, airship_pass = 0x07, airship_land = 0x09, bush_depth = 0x0B, footstep = 0x0F, on_damage_se = 0x10, background_type = 0x11, background_a_name = 0x15, background_a_scrollh = 0x16, background_a_scrollv = 0x17, background_a_scrollh_speed = 0x18, background_a_scrollv_speed = 0x19, background_b = 0x1E, background_b_name = 0x1F, background_b_scrollh = 0x20, background_b_scrollv = 0x21, background_b_scrollh_speed = 0x22, background_b_scrollv_speed = 0x23, special_flags = 0x28, special_back_party = 0x29, special_back_enemies = 0x2A, special_lateral_party = 0x2B, special_lateral_enemies = 0x2C, grid_location = 0x2D, grid_a = 0x2E, grid_b = 0x2F, grid_c = 0x30 } |
Definition at line 722 of file ldb_chunks.h.
Enumerator | |
---|---|
name |
String |
damage |
Integer |
encounter_rate |
Integer |
background_name |
String |
boat_pass |
Flag |
ship_pass |
Flag |
airship_pass |
Flag |
airship_land |
Flag |
bush_depth |
Integer |
footstep |
RPG::Sound - RPG2003 |
on_damage_se |
Flag - RPG2003 |
background_type |
Integer - RPG2003 |
background_a_name |
String - RPG2003 |
background_a_scrollh |
Flag - RPG2003 |
background_a_scrollv |
Flag - RPG2003 |
background_a_scrollh_speed |
Integer - RPG2003 |
background_a_scrollv_speed |
Integer - RPG2003 |
background_b |
Flag - RPG2003 |
background_b_name |
String - RPG2003 |
background_b_scrollh |
Flag - RPG2003 |
background_b_scrollv |
Flag - RPG2003 |
background_b_scrollh_speed |
Integer - RPG2003 |
background_b_scrollv_speed |
Integer - RPG2003 |
special_flags |
Bitflag - RPG2003 |
special_back_party |
Integer - RPG2003 |
special_back_enemies |
Integer - RPG2003 |
special_lateral_party |
Integer - RPG2003 |
special_lateral_enemies |
Integer - RPG2003 |
grid_location |
Integer - RPG2003 |
grid_a |
Integer - RPG2003 |
grid_b |
Integer - RPG2003 |
grid_c |
Integer - RPG2003 |
Definition at line 723 of file ldb_chunks.h.