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rpg_saveinventory.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_SAVEINVENTORY_H
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#define LCF_RPG_SAVEINVENTORY_H
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// Headers
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#include <vector>
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#include "
reader_types.h
"
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namespace
RPG
{
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class
SaveInventory
{
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public
:
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SaveInventory
();
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void
Setup
();
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int
party_size
;
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std::vector<int16_t>
party
;
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int
items_size
;
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std::vector<int16_t>
item_ids
;
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std::vector<uint8_t>
item_counts
;
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std::vector<uint8_t>
item_usage
;
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int
gold
;
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int
timer1_secs
;
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bool
timer1_active
;
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bool
timer1_visible
;
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bool
timer1_battle
;
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int
timer2_secs
;
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bool
timer2_active
;
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bool
timer2_visible
;
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bool
timer2_battle
;
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int
battles
;
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int
defeats
;
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int
escapes
;
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int
victories
;
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int
unknown_29_turns
;
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int
steps
;
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};
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}
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#endif
RPG::SaveInventory::timer2_secs
int timer2_secs
Definition:
rpg_saveinventory.h:36
RPG::SaveInventory::unknown_29_turns
int unknown_29_turns
Definition:
rpg_saveinventory.h:44
RPG::SaveInventory::items_size
int items_size
Definition:
rpg_saveinventory.h:27
RPG::SaveInventory::item_usage
std::vector< uint8_t > item_usage
Definition:
rpg_saveinventory.h:30
RPG::SaveInventory::item_counts
std::vector< uint8_t > item_counts
Definition:
rpg_saveinventory.h:29
reader_types.h
RPG::SaveInventory::SaveInventory
SaveInventory()
Definition:
rpg_saveinventory.cpp:15
RPG::SaveInventory
Definition:
rpg_saveinventory.h:20
RPG::SaveInventory::battles
int battles
Definition:
rpg_saveinventory.h:40
RPG::SaveInventory::timer2_active
bool timer2_active
Definition:
rpg_saveinventory.h:37
RPG::SaveInventory::item_ids
std::vector< int16_t > item_ids
Definition:
rpg_saveinventory.h:28
RPG::SaveInventory::timer2_battle
bool timer2_battle
Definition:
rpg_saveinventory.h:39
RPG::SaveInventory::timer1_visible
bool timer1_visible
Definition:
rpg_saveinventory.h:34
RPG::SaveInventory::timer1_active
bool timer1_active
Definition:
rpg_saveinventory.h:33
RPG::SaveInventory::steps
int steps
Definition:
rpg_saveinventory.h:45
RPG::SaveInventory::escapes
int escapes
Definition:
rpg_saveinventory.h:42
RPG::SaveInventory::party
std::vector< int16_t > party
Definition:
rpg_saveinventory.h:26
RPG
Definition:
rpg_actor.h:23
RPG::SaveInventory::defeats
int defeats
Definition:
rpg_saveinventory.h:41
RPG::SaveInventory::timer1_battle
bool timer1_battle
Definition:
rpg_saveinventory.h:35
RPG::SaveInventory::party_size
int party_size
Definition:
rpg_saveinventory.h:25
RPG::SaveInventory::gold
int gold
Definition:
rpg_saveinventory.h:31
RPG::SaveInventory::victories
int victories
Definition:
rpg_saveinventory.h:43
RPG::SaveInventory::timer2_visible
bool timer2_visible
Definition:
rpg_saveinventory.h:38
RPG::SaveInventory::timer1_secs
int timer1_secs
Definition:
rpg_saveinventory.h:32
RPG::SaveInventory::Setup
void Setup()
Definition:
rpg_setup.cpp:59
src
generated
rpg_saveinventory.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8