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lmu_reader.h File Reference
#include <string>
#include <memory>
#include "rpg_map.h"
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Namespaces

 LMU_Reader
 

Functions

std::auto_ptr< RPG::MapLMU_Reader::Load (const std::string &filename, const std::string &encoding)
 
bool LMU_Reader::Save (const std::string &filename, const RPG::Map &map, const std::string &encoding)
 
bool LMU_Reader::SaveXml (const std::string &filename, const RPG::Map &map)
 
std::auto_ptr< RPG::MapLMU_Reader::LoadXml (const std::string &filename)