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RPG::SaveInventory Class Reference

#include <rpg_saveinventory.h>

+ Collaboration diagram for RPG::SaveInventory:

Public Member Functions

 SaveInventory ()
 
void Setup ()
 

Public Attributes

int party_size
 
std::vector< int16_t > party
 
int items_size
 
std::vector< int16_t > item_ids
 
std::vector< uint8_t > item_counts
 
std::vector< uint8_t > item_usage
 
int gold
 
int timer1_secs
 
bool timer1_active
 
bool timer1_visible
 
bool timer1_battle
 
int timer2_secs
 
bool timer2_active
 
bool timer2_visible
 
bool timer2_battle
 
int battles
 
int defeats
 
int escapes
 
int victories
 
int unknown_29_turns
 
int steps
 

Detailed Description

Definition at line 20 of file rpg_saveinventory.h.

Constructor & Destructor Documentation

Member Function Documentation

void RPG::SaveInventory::Setup ( )

Definition at line 59 of file rpg_setup.cpp.

References RPG::System::party, and Data::system.

Member Data Documentation

int RPG::SaveInventory::battles

Definition at line 40 of file rpg_saveinventory.h.

Referenced by SaveInventory().

int RPG::SaveInventory::defeats

Definition at line 41 of file rpg_saveinventory.h.

Referenced by SaveInventory().

int RPG::SaveInventory::escapes

Definition at line 42 of file rpg_saveinventory.h.

Referenced by SaveInventory().

int RPG::SaveInventory::gold

Definition at line 31 of file rpg_saveinventory.h.

Referenced by SaveInventory().

std::vector<uint8_t> RPG::SaveInventory::item_counts

Definition at line 29 of file rpg_saveinventory.h.

std::vector<int16_t> RPG::SaveInventory::item_ids

Definition at line 28 of file rpg_saveinventory.h.

std::vector<uint8_t> RPG::SaveInventory::item_usage

Definition at line 30 of file rpg_saveinventory.h.

int RPG::SaveInventory::items_size

Definition at line 27 of file rpg_saveinventory.h.

Referenced by SaveInventory().

std::vector<int16_t> RPG::SaveInventory::party

Definition at line 26 of file rpg_saveinventory.h.

int RPG::SaveInventory::party_size

Definition at line 25 of file rpg_saveinventory.h.

Referenced by SaveInventory().

int RPG::SaveInventory::steps

Definition at line 45 of file rpg_saveinventory.h.

Referenced by SaveInventory().

bool RPG::SaveInventory::timer1_active

Definition at line 33 of file rpg_saveinventory.h.

Referenced by SaveInventory().

bool RPG::SaveInventory::timer1_battle

Definition at line 35 of file rpg_saveinventory.h.

Referenced by SaveInventory().

int RPG::SaveInventory::timer1_secs

Definition at line 32 of file rpg_saveinventory.h.

Referenced by SaveInventory().

bool RPG::SaveInventory::timer1_visible

Definition at line 34 of file rpg_saveinventory.h.

Referenced by SaveInventory().

bool RPG::SaveInventory::timer2_active

Definition at line 37 of file rpg_saveinventory.h.

Referenced by SaveInventory().

bool RPG::SaveInventory::timer2_battle

Definition at line 39 of file rpg_saveinventory.h.

Referenced by SaveInventory().

int RPG::SaveInventory::timer2_secs

Definition at line 36 of file rpg_saveinventory.h.

Referenced by SaveInventory().

bool RPG::SaveInventory::timer2_visible

Definition at line 38 of file rpg_saveinventory.h.

Referenced by SaveInventory().

int RPG::SaveInventory::unknown_29_turns

Definition at line 44 of file rpg_saveinventory.h.

Referenced by SaveInventory().

int RPG::SaveInventory::victories

Definition at line 43 of file rpg_saveinventory.h.

Referenced by SaveInventory().


The documentation for this class was generated from the following files: