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rpg_savepartylocation.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_SAVEPARTYLOCATION_H
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#define LCF_RPG_SAVEPARTYLOCATION_H
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// Headers
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#include <string>
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#include "
rpg_moveroute.h
"
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namespace
RPG
{
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class
SavePartyLocation
{
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public
:
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enum
VehicleType
{
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VehicleType_none
= 0,
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VehicleType_skiff
= 1,
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VehicleType_ship
= 2,
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VehicleType_airship
= 3
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};
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SavePartyLocation
();
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void
Fixup
();
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bool
active
;
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int
map_id
;
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int
position_x
;
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int
position_y
;
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int
prelock_direction
;
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int
direction
;
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int
anim_frame
;
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int
unknown_18
;
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int
unknown_1f
;
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int
move_frequency
;
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int
layer
;
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bool
overlap_forbidden
;
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int
animation_type
;
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bool
lock_facing
;
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int
move_speed
;
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MoveRoute
move_route
;
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bool
move_route_overwrite
;
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int
move_route_index
;
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bool
move_route_repeated
;
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bool
sprite_transparent
;
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int
unknown_2f_overlap
;
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int
anim_paused
;
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int
unknown_33
;
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int
unknown_34
;
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int
unknown_35
;
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int
unknown_36
;
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int
unknown_3d
;
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int
unknown_3e
;
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int
unknown_3f
;
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int
unknown_47
;
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bool
flying
;
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std::string
sprite_name
;
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int
sprite_id
;
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int
unknown_4b
;
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int
flash_red
;
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int
flash_green
;
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int
flash_blue
;
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double
flash_current_level
;
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int
flash_time_left
;
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int
unknown_65
;
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int
original_move_route_index
;
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int
vehicle
;
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int
unknown_68
;
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int
unknown_69
;
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int
unknown_6c
;
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int
pan_state
;
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int
pan_current_x
;
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int
pan_current_y
;
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int
pan_finish_x
;
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int
pan_finish_y
;
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int
unknown_79
;
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int
encounter_steps
;
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int
unknown_7d
;
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int
map_save_count
;
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int
unknown_84
;
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};
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}
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#endif
RPG::SavePartyLocation::unknown_18
int unknown_18
Definition:
rpg_savepartylocation.h:39
RPG::SavePartyLocation::active
bool active
Definition:
rpg_savepartylocation.h:32
RPG::SavePartyLocation::move_route_repeated
bool move_route_repeated
Definition:
rpg_savepartylocation.h:50
RPG::SavePartyLocation::move_frequency
int move_frequency
Definition:
rpg_savepartylocation.h:41
RPG::SavePartyLocation::animation_type
int animation_type
Definition:
rpg_savepartylocation.h:44
RPG::SavePartyLocation::VehicleType_skiff
Definition:
rpg_savepartylocation.h:24
RPG::SavePartyLocation::pan_current_x
int pan_current_x
Definition:
rpg_savepartylocation.h:78
RPG::SavePartyLocation::pan_finish_x
int pan_finish_x
Definition:
rpg_savepartylocation.h:80
RPG::SavePartyLocation::move_route_overwrite
bool move_route_overwrite
Definition:
rpg_savepartylocation.h:48
RPG::SavePartyLocation::original_move_route_index
int original_move_route_index
Definition:
rpg_savepartylocation.h:72
RPG::SavePartyLocation
Definition:
rpg_savepartylocation.h:20
RPG::SavePartyLocation::overlap_forbidden
bool overlap_forbidden
Definition:
rpg_savepartylocation.h:43
RPG::SavePartyLocation::flash_blue
int flash_blue
Definition:
rpg_savepartylocation.h:68
RPG::SavePartyLocation::unknown_4b
int unknown_4b
Definition:
rpg_savepartylocation.h:65
RPG::SavePartyLocation::unknown_6c
int unknown_6c
Definition:
rpg_savepartylocation.h:76
RPG::SavePartyLocation::SavePartyLocation
SavePartyLocation()
Definition:
rpg_savepartylocation.cpp:15
RPG::SavePartyLocation::unknown_3f
int unknown_3f
Definition:
rpg_savepartylocation.h:60
RPG::SavePartyLocation::unknown_47
int unknown_47
Definition:
rpg_savepartylocation.h:61
RPG::SavePartyLocation::flash_green
int flash_green
Definition:
rpg_savepartylocation.h:67
RPG::SavePartyLocation::pan_finish_y
int pan_finish_y
Definition:
rpg_savepartylocation.h:81
RPG::SavePartyLocation::flash_red
int flash_red
Definition:
rpg_savepartylocation.h:66
RPG::SavePartyLocation::unknown_1f
int unknown_1f
Definition:
rpg_savepartylocation.h:40
RPG::SavePartyLocation::map_id
int map_id
Definition:
rpg_savepartylocation.h:33
RPG::SavePartyLocation::VehicleType_none
Definition:
rpg_savepartylocation.h:23
RPG::SavePartyLocation::pan_state
int pan_state
Definition:
rpg_savepartylocation.h:77
RPG::SavePartyLocation::unknown_69
int unknown_69
Definition:
rpg_savepartylocation.h:75
RPG::SavePartyLocation::unknown_35
int unknown_35
Definition:
rpg_savepartylocation.h:56
RPG::SavePartyLocation::encounter_steps
int encounter_steps
Definition:
rpg_savepartylocation.h:83
RPG::SavePartyLocation::VehicleType_airship
Definition:
rpg_savepartylocation.h:26
RPG::SavePartyLocation::move_route
MoveRoute move_route
Definition:
rpg_savepartylocation.h:47
RPG::SavePartyLocation::pan_current_y
int pan_current_y
Definition:
rpg_savepartylocation.h:79
RPG::SavePartyLocation::flying
bool flying
Definition:
rpg_savepartylocation.h:62
RPG::SavePartyLocation::unknown_68
int unknown_68
Definition:
rpg_savepartylocation.h:74
RPG::SavePartyLocation::position_y
int position_y
Definition:
rpg_savepartylocation.h:35
RPG::SavePartyLocation::unknown_65
int unknown_65
Definition:
rpg_savepartylocation.h:71
RPG::SavePartyLocation::unknown_34
int unknown_34
Definition:
rpg_savepartylocation.h:55
RPG::SavePartyLocation::lock_facing
bool lock_facing
Definition:
rpg_savepartylocation.h:45
RPG::SavePartyLocation::unknown_2f_overlap
int unknown_2f_overlap
Definition:
rpg_savepartylocation.h:52
RPG::SavePartyLocation::anim_frame
int anim_frame
Definition:
rpg_savepartylocation.h:38
RPG::SavePartyLocation::Fixup
void Fixup()
Definition:
rpg_fixup.cpp:138
RPG::SavePartyLocation::VehicleType_ship
Definition:
rpg_savepartylocation.h:25
RPG::SavePartyLocation::unknown_33
int unknown_33
Definition:
rpg_savepartylocation.h:54
RPG::SavePartyLocation::layer
int layer
Definition:
rpg_savepartylocation.h:42
RPG::SavePartyLocation::position_x
int position_x
Definition:
rpg_savepartylocation.h:34
RPG::SavePartyLocation::unknown_36
int unknown_36
Definition:
rpg_savepartylocation.h:57
RPG::SavePartyLocation::unknown_7d
int unknown_7d
Definition:
rpg_savepartylocation.h:84
RPG::SavePartyLocation::move_route_index
int move_route_index
Definition:
rpg_savepartylocation.h:49
RPG::SavePartyLocation::sprite_id
int sprite_id
Definition:
rpg_savepartylocation.h:64
RPG
Definition:
rpg_actor.h:23
RPG::SavePartyLocation::prelock_direction
int prelock_direction
Definition:
rpg_savepartylocation.h:36
RPG::SavePartyLocation::unknown_84
int unknown_84
Definition:
rpg_savepartylocation.h:86
RPG::SavePartyLocation::map_save_count
int map_save_count
Definition:
rpg_savepartylocation.h:85
RPG::MoveRoute
Definition:
rpg_moveroute.h:20
RPG::SavePartyLocation::vehicle
int vehicle
Definition:
rpg_savepartylocation.h:73
RPG::SavePartyLocation::move_speed
int move_speed
Definition:
rpg_savepartylocation.h:46
RPG::SavePartyLocation::VehicleType
VehicleType
Definition:
rpg_savepartylocation.h:22
RPG::SavePartyLocation::unknown_79
int unknown_79
Definition:
rpg_savepartylocation.h:82
RPG::SavePartyLocation::flash_time_left
int flash_time_left
Definition:
rpg_savepartylocation.h:70
RPG::SavePartyLocation::anim_paused
int anim_paused
Definition:
rpg_savepartylocation.h:53
RPG::SavePartyLocation::unknown_3d
int unknown_3d
Definition:
rpg_savepartylocation.h:58
RPG::SavePartyLocation::sprite_transparent
bool sprite_transparent
Definition:
rpg_savepartylocation.h:51
RPG::SavePartyLocation::flash_current_level
double flash_current_level
Definition:
rpg_savepartylocation.h:69
RPG::SavePartyLocation::sprite_name
std::string sprite_name
Definition:
rpg_savepartylocation.h:63
RPG::SavePartyLocation::unknown_3e
int unknown_3e
Definition:
rpg_savepartylocation.h:59
RPG::SavePartyLocation::direction
int direction
Definition:
rpg_savepartylocation.h:37
rpg_moveroute.h
src
generated
rpg_savepartylocation.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8