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rpg_savevehiclelocation.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
11 
16  active = true;
17  map_id = -1;
18  position_x = -1;
19  position_y = -1;
21  direction = 2;
22  anim_frame = 1;
23  unknown_18 = 0;
24  unknown_1f = 0;
25  move_frequency = -1;
26  layer = 1;
27  overlap_forbidden = false;
28  animation_type = 1;
29  lock_facing = false;
30  move_speed = -1;
31  move_route_overwrite = false;
32  move_route_index = 0;
33  move_route_repeated = false;
34  anim_paused = 0;
35  unknown_33 = 0;
36  unknown_34 = 0;
37  unknown_35 = 0;
38  unknown_36 = 0;
39  unknown_3d = 0;
40  unknown_3e = 0;
41  unknown_3f = 0;
42  unknown_47 = 0;
43  flying = false;
44  sprite_name = "";
45  sprite_id = 0;
46  unknown_4b = 0;
47  flash_red = 100;
48  flash_green = 100;
49  flash_blue = 100;
50  flash_current_level = 0.0;
51  flash_time_left = 0;
52  unknown_65 = 0;
54  unknown_6a = 0;
55  sprite2_name = "";
56  sprite2_id = 0;
57 }