9 #ifndef LCF_RPG_DATABASE_H
10 #define LCF_RPG_DATABASE_H
BattleCommands battlecommands
std::vector< Troop > troops
std::vector< CommonEvent > commonevents
std::vector< Chipset > chipsets
std::vector< Switch > switches
std::vector< State > states
std::vector< Variable > variables
std::vector< Skill > skills
std::vector< Attribute > attributes
std::vector< BattlerAnimation > battleranimations
std::vector< Animation > animations
std::vector< Terrain > terrains
std::vector< Item > items
std::vector< Class > classes
std::vector< Actor > actors
std::vector< Enemy > enemies