9 #ifndef LCF_RPG_TERMS_H
10 #define LCF_RPG_TERMS_H
std::string inn_a_greeting_3
std::string parameter_decrease
std::string shop_greeting1
std::string exit_game_message
std::string shop_buy_select1
std::string shop_sell_number1
std::string shop_buy_number2
std::string inn_b_greeting_1
std::string shop_purchased2
std::string menu_equipment
std::string item_recieved
std::string actor_undamaged
std::string actor_damaged
std::string shop_sell_number2
std::string special_combat
std::string enemy_hp_absorbed
std::string shop_regreeting1
std::string equipped_items
std::string spirit_points
std::string shop_regreeting3
std::string shop_sell_select2
std::string shop_regreeting2
std::string command_skill
std::string escape_failure
std::string escape_success
std::string skill_failure_b
std::string resistance_increase
std::string gold_recieved_b
std::string skill_learned
std::string normal_status
std::string shop_greeting2
std::string shop_greeting3
std::string enemy_damaged
std::string shop_sell_select3
std::string gold_recieved_a
std::string possessed_items
std::string command_defend
std::string health_points
std::string shop_buy_select3
std::string shop_buy_number1
std::string skill_failure_c
std::string skill_failure_a
std::string resistance_decrease
std::string shop_purchased1
std::string enemy_undamaged
std::string shop_buy_select2
std::string command_attack
std::string shop_buy_number3
std::string autodestruction
std::string enemy_critical
std::string inn_a_greeting_2
std::string shop_sell_select1
std::string enemy_transform
std::string save_game_message
std::string inn_a_greeting_1
std::string parameter_increase
std::string battle_escape
std::string shop_purchased3
std::string inn_b_greeting_3
std::string actor_hp_absorbed
std::string inn_b_greeting_2
std::string actor_critical
std::string load_game_message
std::string shop_sell_number3