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| LCF_STRUCT_TYPED_FIELD (int, kind) |
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| LCF_STRUCT_TYPED_FIELD (int, basic) |
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| LCF_STRUCT_TYPED_FIELD (int, skill_id) |
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| LCF_STRUCT_TYPED_FIELD (int, enemy_id) |
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| LCF_STRUCT_TYPED_FIELD (int, condition_type) |
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| LCF_STRUCT_TYPED_FIELD (int, condition_param1) |
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| LCF_STRUCT_TYPED_FIELD (int, condition_param2) |
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| LCF_STRUCT_TYPED_FIELD (int, switch_id) |
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| LCF_STRUCT_TYPED_FIELD (bool, switch_on) |
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| LCF_STRUCT_TYPED_FIELD (int, switch_on_id) |
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| LCF_STRUCT_TYPED_FIELD (bool, switch_off) |
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| LCF_STRUCT_TYPED_FIELD (int, switch_off_id) |
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| LCF_STRUCT_TYPED_FIELD (int, rating) |
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#define LCF_CHUNK_SUFFIX LDB_Reader |
#define LCF_CURRENT_STRUCT EnemyAction |
LCF_STRUCT_TYPED_FIELD |
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kind |
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LCF_STRUCT_TYPED_FIELD |
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basic |
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LCF_STRUCT_TYPED_FIELD |
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int |
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skill_id |
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LCF_STRUCT_TYPED_FIELD |
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int |
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enemy_id |
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LCF_STRUCT_TYPED_FIELD |
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condition_type |
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LCF_STRUCT_TYPED_FIELD |
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condition_param1 |
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LCF_STRUCT_TYPED_FIELD |
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condition_param2 |
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LCF_STRUCT_TYPED_FIELD |
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int |
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switch_id |
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LCF_STRUCT_TYPED_FIELD |
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bool |
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switch_on |
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LCF_STRUCT_TYPED_FIELD |
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int |
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switch_on_id |
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LCF_STRUCT_TYPED_FIELD |
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bool |
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switch_off |
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LCF_STRUCT_TYPED_FIELD |
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int |
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switch_off_id |
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LCF_STRUCT_TYPED_FIELD |
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int |
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rating |
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