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RPG::Terms Class Reference

#include <rpg_terms.h>

+ Collaboration diagram for RPG::Terms:

Public Member Functions

 Terms ()
 

Public Attributes

std::string encounter
 
std::string special_combat
 
std::string escape_success
 
std::string escape_failure
 
std::string victory
 
std::string defeat
 
std::string exp_received
 
std::string gold_recieved_a
 
std::string gold_recieved_b
 
std::string item_recieved
 
std::string attacking
 
std::string actor_critical
 
std::string enemy_critical
 
std::string defending
 
std::string observing
 
std::string focus
 
std::string autodestruction
 
std::string enemy_escape
 
std::string enemy_transform
 
std::string enemy_damaged
 
std::string enemy_undamaged
 
std::string actor_damaged
 
std::string actor_undamaged
 
std::string skill_failure_a
 
std::string skill_failure_b
 
std::string skill_failure_c
 
std::string dodge
 
std::string use_item
 
std::string hp_recovery
 
std::string parameter_increase
 
std::string parameter_decrease
 
std::string actor_hp_absorbed
 
std::string enemy_hp_absorbed
 
std::string resistance_increase
 
std::string resistance_decrease
 
std::string level_up
 
std::string skill_learned
 
std::string battle_start
 
std::string miss
 
std::string shop_greeting1
 
std::string shop_regreeting1
 
std::string shop_buy1
 
std::string shop_sell1
 
std::string shop_leave1
 
std::string shop_buy_select1
 
std::string shop_buy_number1
 
std::string shop_purchased1
 
std::string shop_sell_select1
 
std::string shop_sell_number1
 
std::string shop_sold1
 
std::string shop_greeting2
 
std::string shop_regreeting2
 
std::string shop_buy2
 
std::string shop_sell2
 
std::string shop_leave2
 
std::string shop_buy_select2
 
std::string shop_buy_number2
 
std::string shop_purchased2
 
std::string shop_sell_select2
 
std::string shop_sell_number2
 
std::string shop_sold2
 
std::string shop_greeting3
 
std::string shop_regreeting3
 
std::string shop_buy3
 
std::string shop_sell3
 
std::string shop_leave3
 
std::string shop_buy_select3
 
std::string shop_buy_number3
 
std::string shop_purchased3
 
std::string shop_sell_select3
 
std::string shop_sell_number3
 
std::string shop_sold3
 
std::string inn_a_greeting_1
 
std::string inn_a_greeting_2
 
std::string inn_a_greeting_3
 
std::string inn_a_accept
 
std::string inn_a_cancel
 
std::string inn_b_greeting_1
 
std::string inn_b_greeting_2
 
std::string inn_b_greeting_3
 
std::string inn_b_accept
 
std::string inn_b_cancel
 
std::string possessed_items
 
std::string equipped_items
 
std::string gold
 
std::string battle_fight
 
std::string battle_auto
 
std::string battle_escape
 
std::string command_attack
 
std::string command_defend
 
std::string command_item
 
std::string command_skill
 
std::string menu_equipment
 
std::string menu_save
 
std::string menu_quit
 
std::string new_game
 
std::string load_game
 
std::string exit_game
 
std::string status
 
std::string row
 
std::string order
 
std::string wait_on
 
std::string wait_off
 
std::string level
 
std::string health_points
 
std::string spirit_points
 
std::string normal_status
 
std::string exp_short
 
std::string lvl_short
 
std::string hp_short
 
std::string sp_short
 
std::string sp_cost
 
std::string attack
 
std::string defense
 
std::string spirit
 
std::string agility
 
std::string weapon
 
std::string shield
 
std::string armor
 
std::string helmet
 
std::string accessory
 
std::string save_game_message
 
std::string load_game_message
 
std::string file
 
std::string exit_game_message
 
std::string yes
 
std::string no
 

Detailed Description

Definition at line 19 of file rpg_terms.h.

Constructor & Destructor Documentation

RPG::Terms::Terms ( )

Constructor.

Definition at line 15 of file rpg_terms.cpp.

References accessory, actor_critical, actor_damaged, actor_hp_absorbed, actor_undamaged, agility, armor, attack, attacking, autodestruction, battle_auto, battle_escape, battle_fight, battle_start, command_attack, command_defend, command_item, command_skill, defeat, defending, defense, dodge, encounter, enemy_critical, enemy_damaged, enemy_escape, enemy_hp_absorbed, enemy_transform, enemy_undamaged, equipped_items, escape_failure, escape_success, exit_game, exit_game_message, exp_received, exp_short, file, focus, gold, gold_recieved_a, gold_recieved_b, health_points, helmet, hp_recovery, hp_short, inn_a_accept, inn_a_cancel, inn_a_greeting_1, inn_a_greeting_2, inn_a_greeting_3, inn_b_accept, inn_b_cancel, inn_b_greeting_1, inn_b_greeting_2, inn_b_greeting_3, item_recieved, level, level_up, load_game, load_game_message, lvl_short, menu_equipment, menu_quit, menu_save, miss, new_game, no, normal_status, observing, order, parameter_decrease, parameter_increase, possessed_items, resistance_decrease, resistance_increase, row, save_game_message, shield, shop_buy1, shop_buy2, shop_buy3, shop_buy_number1, shop_buy_number2, shop_buy_number3, shop_buy_select1, shop_buy_select2, shop_buy_select3, shop_greeting1, shop_greeting2, shop_greeting3, shop_leave1, shop_leave2, shop_leave3, shop_purchased1, shop_purchased2, shop_purchased3, shop_regreeting1, shop_regreeting2, shop_regreeting3, shop_sell1, shop_sell2, shop_sell3, shop_sell_number1, shop_sell_number2, shop_sell_number3, shop_sell_select1, shop_sell_select2, shop_sell_select3, shop_sold1, shop_sold2, shop_sold3, skill_failure_a, skill_failure_b, skill_failure_c, skill_learned, sp_cost, sp_short, special_combat, spirit, spirit_points, status, use_item, victory, wait_off, wait_on, weapon, and yes.

Member Data Documentation

std::string RPG::Terms::accessory

Definition at line 143 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::actor_critical

Definition at line 34 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::actor_damaged

Definition at line 44 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::actor_hp_absorbed

Definition at line 54 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::actor_undamaged

Definition at line 45 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::agility

Definition at line 138 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::armor

Definition at line 141 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::attack

Definition at line 135 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::attacking

Definition at line 33 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::autodestruction

Definition at line 39 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::battle_auto

Definition at line 109 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::battle_escape

Definition at line 110 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::battle_fight

Definition at line 108 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::battle_start

Definition at line 60 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::command_attack

Definition at line 111 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::command_defend

Definition at line 112 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::command_item

Definition at line 113 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::command_skill

Definition at line 114 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::defeat

Definition at line 28 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::defending

Definition at line 36 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::defense

Definition at line 136 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::dodge

Definition at line 49 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::encounter

Definition at line 23 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::enemy_critical

Definition at line 35 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::enemy_damaged

Definition at line 42 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::enemy_escape

Definition at line 40 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::enemy_hp_absorbed

Definition at line 55 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::enemy_transform

Definition at line 41 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::enemy_undamaged

Definition at line 43 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::equipped_items

Definition at line 106 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::escape_failure

Definition at line 26 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::escape_success

Definition at line 25 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::exit_game

Definition at line 120 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::exit_game_message

Definition at line 147 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::exp_received

Definition at line 29 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::exp_short

Definition at line 130 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::file

Definition at line 146 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::focus

Definition at line 38 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::gold

Definition at line 107 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::gold_recieved_a

Definition at line 30 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::gold_recieved_b

Definition at line 31 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::health_points

Definition at line 127 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::helmet

Definition at line 142 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::hp_recovery

Definition at line 51 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::hp_short

Definition at line 132 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::inn_a_accept

Definition at line 98 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_a_cancel

Definition at line 99 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_a_greeting_1

Definition at line 95 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_a_greeting_2

Definition at line 96 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_a_greeting_3

Definition at line 97 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_b_accept

Definition at line 103 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_b_cancel

Definition at line 104 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_b_greeting_1

Definition at line 100 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_b_greeting_2

Definition at line 101 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::inn_b_greeting_3

Definition at line 102 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::item_recieved

Definition at line 32 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::level

Definition at line 126 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::level_up

Definition at line 58 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::load_game

Definition at line 119 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::load_game_message

Definition at line 145 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::lvl_short

Definition at line 131 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::menu_equipment

Definition at line 115 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::menu_quit

Definition at line 117 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::menu_save

Definition at line 116 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::miss

Definition at line 61 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::new_game

Definition at line 118 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::no

Definition at line 149 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::normal_status

Definition at line 129 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::observing

Definition at line 37 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::order

Definition at line 123 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::parameter_decrease

Definition at line 53 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::parameter_increase

Definition at line 52 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::possessed_items

Definition at line 105 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::resistance_decrease

Definition at line 57 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::resistance_increase

Definition at line 56 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::row

Definition at line 122 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::save_game_message

Definition at line 144 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::shield

Definition at line 140 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::shop_buy1

Definition at line 64 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_buy2

Definition at line 75 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_buy3

Definition at line 86 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_buy_number1

Definition at line 68 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_buy_number2

Definition at line 79 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_buy_number3

Definition at line 90 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_buy_select1

Definition at line 67 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_buy_select2

Definition at line 78 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_buy_select3

Definition at line 89 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_greeting1

Definition at line 62 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_greeting2

Definition at line 73 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_greeting3

Definition at line 84 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_leave1

Definition at line 66 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_leave2

Definition at line 77 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_leave3

Definition at line 88 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_purchased1

Definition at line 69 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_purchased2

Definition at line 80 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_purchased3

Definition at line 91 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_regreeting1

Definition at line 63 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_regreeting2

Definition at line 74 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_regreeting3

Definition at line 85 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell1

Definition at line 65 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell2

Definition at line 76 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell3

Definition at line 87 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell_number1

Definition at line 71 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell_number2

Definition at line 82 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell_number3

Definition at line 93 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell_select1

Definition at line 70 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell_select2

Definition at line 81 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sell_select3

Definition at line 92 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sold1

Definition at line 72 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sold2

Definition at line 83 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::shop_sold3

Definition at line 94 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::skill_failure_a

Definition at line 46 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::skill_failure_b

Definition at line 47 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::skill_failure_c

Definition at line 48 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::skill_learned

Definition at line 59 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::sp_cost

Definition at line 134 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::sp_short

Definition at line 133 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::special_combat

Definition at line 24 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::spirit

Definition at line 137 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::spirit_points

Definition at line 128 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::status

Definition at line 121 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::use_item

Definition at line 50 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::victory

Definition at line 27 of file rpg_terms.h.

Referenced by Terms().

std::string RPG::Terms::wait_off

Definition at line 125 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::wait_on

Definition at line 124 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::weapon

Definition at line 139 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().

std::string RPG::Terms::yes

Definition at line 148 of file rpg_terms.h.

Referenced by ReaderUtil::DetectEncoding(), and Terms().


The documentation for this class was generated from the following files: