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rpg_saveactor.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_saveactor.h"
11 
16  ID = 0;
17  name = "";
18  title = "";
19  sprite_name = "";
20  sprite_id = 0;
21  sprite_flags = 0;
22  face_name = "";
23  face_id = 0;
24  level = -1;
25  exp = -1;
26  hp_mod = -1;
27  sp_mod = -1;
28  attack_mod = 0;
29  defense_mod = 0;
30  spirit_mod = 0;
31  agility_mod = 0;
32  skills_size = -1;
33  current_hp = -1;
34  current_sp = -1;
35  status_size = 0;
36  changed_class = false;
37  class_id = -1;
38  row = 0;
39  two_weapon = false;
40  lock_equipment = false;
41  auto_battle = false;
42  mighty_guard = false;
43  unknown_60 = 0;
44 }
std::string sprite_name
Definition: rpg_saveactor.h:30
std::string face_name
Definition: rpg_saveactor.h:33
std::string name
Definition: rpg_saveactor.h:28
std::string title
Definition: rpg_saveactor.h:29