- p -
- pages
: LDB_Reader::ChunkTroop
, LMU_Reader::ChunkEvent
- pan_current_x
: LSD_Reader::ChunkSavePartyLocation
- pan_current_y
: LSD_Reader::ChunkSavePartyLocation
- pan_finish_x
: LSD_Reader::ChunkSavePartyLocation
- pan_finish_y
: LSD_Reader::ChunkSavePartyLocation
- pan_state
: LSD_Reader::ChunkSavePartyLocation
- pan_x
: LSD_Reader::ChunkSaveScreen
- pan_y
: LSD_Reader::ChunkSaveScreen
- parallax_auto_loop_x
: LMU_Reader::ChunkMap
- parallax_auto_loop_y
: LMU_Reader::ChunkMap
- parallax_flag
: LMU_Reader::ChunkMap
- parallax_horz
: LSD_Reader::ChunkSaveMapInfo
- parallax_horz_auto
: LSD_Reader::ChunkSaveMapInfo
- parallax_horz_speed
: LSD_Reader::ChunkSaveMapInfo
- parallax_loop_x
: LMU_Reader::ChunkMap
- parallax_loop_y
: LMU_Reader::ChunkMap
- parallax_name
: LMU_Reader::ChunkMap
, LSD_Reader::ChunkSaveMapInfo
- parallax_sx
: LMU_Reader::ChunkMap
- parallax_sy
: LMU_Reader::ChunkMap
- parallax_vert
: LSD_Reader::ChunkSaveMapInfo
- parallax_vert_auto
: LSD_Reader::ChunkSaveMapInfo
- parallax_vert_speed
: LSD_Reader::ChunkSaveMapInfo
- parameter_decrease
: LDB_Reader::ChunkTerms
- parameter_increase
: LDB_Reader::ChunkTerms
- Parameters
: EventCommandXmlHandler
- parameters
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
- parent_map
: LMT_Reader::ChunkMapInfo
- party
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveInventory
- party_location
: LSD_Reader::ChunkSave
- party_map_id
: LMT_Reader::ChunkStart
- party_size
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveInventory
- party_x
: LMT_Reader::ChunkStart
- party_y
: LMT_Reader::ChunkStart
- passable_data_lower
: LDB_Reader::ChunkChipset
- passable_data_upper
: LDB_Reader::ChunkChipset
- pdef_f
: LDB_Reader::ChunkSkill
- Persistence_ends
: RPG::State
- Persistence_persists
: RPG::State
- pictures
: LSD_Reader::ChunkSave
- placement
: LDB_Reader::ChunkBattleCommands
- Placement_automatic
: RPG::BattleCommands
- Placement_manual
: RPG::BattleCommands
- play_sound_effect
: RPG::MoveCommand::Code
- pose
: LDB_Reader::ChunkBattlerAnimationData
- position
: LDB_Reader::ChunkAnimation
- Position_down
: RPG::Animation
- Position_middle
: RPG::Animation
- Position_up
: RPG::Animation
- position_x
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapInfo
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- position_y
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapInfo
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- possessed_items
: LDB_Reader::ChunkTerms
- power
: LDB_Reader::ChunkSkill
- preemptive
: LDB_Reader::ChunkItem
- prelock_direction
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- prevent_critical
: LDB_Reader::ChunkItem
- price
: LDB_Reader::ChunkItem
- Primitive
: Category
- priority
: LDB_Reader::ChunkAnimationCellData
, LDB_Reader::ChunkState