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command_codes.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_COMMAND_CODES_H
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#define LCF_COMMAND_CODES_H
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namespace
Cmd
{
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enum
CommandCodes
{
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END
= 10,
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CallCommonEvent
= 1005,
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ForceFlee
= 1006,
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EnableCombo
= 1007,
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ChangeClass
= 1008,
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ChangeBattleCommands
= 1009,
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ShowMessage
= 10110,
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MessageOptions
= 10120,
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ChangeFaceGraphic
= 10130,
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ShowChoice
= 10140,
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InputNumber
= 10150,
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ControlSwitches
= 10210,
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ControlVars
= 10220,
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TimerOperation
= 10230,
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ChangeGold
= 10310,
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ChangeItems
= 10320,
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ChangePartyMembers
= 10330,
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ChangeExp
= 10410,
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ChangeLevel
= 10420,
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ChangeParameters
= 10430,
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ChangeSkills
= 10440,
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ChangeEquipment
= 10450,
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ChangeHP
= 10460,
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ChangeSP
= 10470,
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ChangeCondition
= 10480,
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FullHeal
= 10490,
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SimulatedAttack
= 10500,
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ChangeHeroName
= 10610,
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ChangeHeroTitle
= 10620,
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ChangeSpriteAssociation
= 10630,
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ChangeActorFace
= 10640,
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ChangeVehicleGraphic
= 10650,
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ChangeSystemBGM
= 10660,
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ChangeSystemSFX
= 10670,
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ChangeSystemGraphics
= 10680,
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ChangeScreenTransitions
= 10690,
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EnemyEncounter
= 10710,
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OpenShop
= 10720,
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ShowInn
= 10730,
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EnterHeroName
= 10740,
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Teleport
= 10810,
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MemorizeLocation
= 10820,
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RecallToLocation
= 10830,
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EnterExitVehicle
= 10840,
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SetVehicleLocation
= 10850,
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ChangeEventLocation
= 10860,
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TradeEventLocations
= 10870,
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StoreTerrainID
= 10910,
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StoreEventID
= 10920,
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EraseScreen
= 11010,
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ShowScreen
= 11020,
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TintScreen
= 11030,
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FlashScreen
= 11040,
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ShakeScreen
= 11050,
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PanScreen
= 11060,
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WeatherEffects
= 11070,
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ShowPicture
= 11110,
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MovePicture
= 11120,
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ErasePicture
= 11130,
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ShowBattleAnimation
= 11210,
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SpriteTransparency
= 11310,
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FlashSprite
= 11320,
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MoveEvent
= 11330,
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ProceedWithMovement
= 11340,
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HaltAllMovement
= 11350,
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Wait
= 11410,
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PlayBGM
= 11510,
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FadeOutBGM
= 11520,
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MemorizeBGM
= 11530,
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PlayMemorizedBGM
= 11540,
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PlaySound
= 11550,
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PlayMovie
= 11560,
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KeyInputProc
= 11610,
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ChangeMapTileset
= 11710,
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ChangePBG
= 11720,
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ChangeEncounterRate
= 11740,
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TileSubstitution
= 11750,
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TeleportTargets
= 11810,
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ChangeTeleportAccess
= 11820,
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EscapeTarget
= 11830,
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ChangeEscapeAccess
= 11840,
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OpenSaveMenu
= 11910,
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ChangeSaveAccess
= 11930,
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OpenMainMenu
= 11950,
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ChangeMainMenuAccess
= 11960,
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ConditionalBranch
= 12010,
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Label
= 12110,
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JumpToLabel
= 12120,
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Loop
= 12210,
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BreakLoop
= 12220,
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EndEventProcessing
= 12310,
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EraseEvent
= 12320,
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CallEvent
= 12330,
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Comment
= 12410,
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GameOver
= 12420,
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ReturntoTitleScreen
= 12510,
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ChangeMonsterHP
= 13110,
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ChangeMonsterMP
= 13120,
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ChangeMonsterCondition
= 13130,
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ShowHiddenMonster
= 13150,
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ChangeBattleBG
= 13210,
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ShowBattleAnimation_B
= 13260,
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ConditionalBranch_B
= 13310,
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TerminateBattle
= 13410,
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ShowMessage_2
= 20110,
127
ShowChoiceOption
= 20140,
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ShowChoiceEnd
= 20141,
129
VictoryHandler
= 20710,
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EscapeHandler
= 20711,
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DefeatHandler
= 20712,
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EndBattle
= 20713,
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Transaction
= 20720,
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NoTransaction
= 20721,
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EndShop
= 20722,
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Stay
= 20730,
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NoStay
= 20731,
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EndInn
= 20732,
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ElseBranch
= 22010,
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EndBranch
= 22011,
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EndLoop
= 22210,
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Comment_2
= 22410,
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ElseBranch_B
= 23310,
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EndBranch_B
= 23311,
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DUMMY
= -1
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};
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}
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#endif
Cmd::MemorizeBGM
Definition:
command_codes.h:88
Cmd::NoTransaction
Definition:
command_codes.h:134
Cmd::ChangeSpriteAssociation
Definition:
command_codes.h:49
Cmd::ChangeMonsterMP
Definition:
command_codes.h:118
Cmd::EscapeTarget
Definition:
command_codes.h:99
Cmd::EnterExitVehicle
Definition:
command_codes.h:63
Cmd::ControlVars
Definition:
command_codes.h:32
Cmd::ChangeParameters
Definition:
command_codes.h:39
Cmd::MovePicture
Definition:
command_codes.h:77
Cmd::ElseBranch
Definition:
command_codes.h:139
Cmd::ChangeSkills
Definition:
command_codes.h:40
Cmd::TeleportTargets
Definition:
command_codes.h:97
Cmd::NoStay
Definition:
command_codes.h:137
Cmd::ChangeSystemSFX
Definition:
command_codes.h:53
Cmd
Definition:
command_codes.h:13
Cmd::FadeOutBGM
Definition:
command_codes.h:87
Cmd::ChangeGold
Definition:
command_codes.h:34
Cmd::Label
Definition:
command_codes.h:106
Cmd::PlayBGM
Definition:
command_codes.h:86
Cmd::EnemyEncounter
Definition:
command_codes.h:56
Cmd::ChangeSP
Definition:
command_codes.h:43
Cmd::ChangeEscapeAccess
Definition:
command_codes.h:100
Cmd::StoreEventID
Definition:
command_codes.h:68
Cmd::PlaySound
Definition:
command_codes.h:90
Cmd::OpenMainMenu
Definition:
command_codes.h:103
Cmd::CallCommonEvent
Definition:
command_codes.h:20
Cmd::MemorizeLocation
Definition:
command_codes.h:61
Cmd::RecallToLocation
Definition:
command_codes.h:62
Cmd::FlashSprite
Definition:
command_codes.h:81
Cmd::JumpToLabel
Definition:
command_codes.h:107
Cmd::ChangeMonsterCondition
Definition:
command_codes.h:119
Cmd::ChangeEquipment
Definition:
command_codes.h:41
Cmd::ChangeBattleCommands
Definition:
command_codes.h:25
Cmd::ShowChoice
Definition:
command_codes.h:29
Cmd::MessageOptions
Definition:
command_codes.h:27
Cmd::ErasePicture
Definition:
command_codes.h:78
Cmd::ProceedWithMovement
Definition:
command_codes.h:83
Cmd::EscapeHandler
Definition:
command_codes.h:130
Cmd::EnableCombo
Definition:
command_codes.h:22
Cmd::DefeatHandler
Definition:
command_codes.h:131
Cmd::PlayMovie
Definition:
command_codes.h:91
Cmd::SimulatedAttack
Definition:
command_codes.h:46
Cmd::ChangeTeleportAccess
Definition:
command_codes.h:98
Cmd::ChangeHP
Definition:
command_codes.h:42
Cmd::CallEvent
Definition:
command_codes.h:112
Cmd::EndBranch
Definition:
command_codes.h:140
Cmd::EnterHeroName
Definition:
command_codes.h:59
Cmd::ForceFlee
Definition:
command_codes.h:21
Cmd::SetVehicleLocation
Definition:
command_codes.h:64
Cmd::ChangeSystemBGM
Definition:
command_codes.h:52
Cmd::ChangeVehicleGraphic
Definition:
command_codes.h:51
Cmd::ChangeExp
Definition:
command_codes.h:37
Cmd::ShowChoiceOption
Definition:
command_codes.h:127
Cmd::Transaction
Definition:
command_codes.h:133
Cmd::ChangeSystemGraphics
Definition:
command_codes.h:54
Cmd::DUMMY
Definition:
command_codes.h:147
Cmd::ChangeHeroTitle
Definition:
command_codes.h:48
Cmd::EndBattle
Definition:
command_codes.h:132
Cmd::EndLoop
Definition:
command_codes.h:141
Cmd::ChangeEventLocation
Definition:
command_codes.h:65
Cmd::PanScreen
Definition:
command_codes.h:74
Cmd::PlayMemorizedBGM
Definition:
command_codes.h:89
Cmd::ShowInn
Definition:
command_codes.h:58
Cmd::ShowMessage_2
Definition:
command_codes.h:126
Cmd::ChangeActorFace
Definition:
command_codes.h:50
Cmd::ShowScreen
Definition:
command_codes.h:70
Cmd::ChangeBattleBG
Definition:
command_codes.h:121
Cmd::Loop
Definition:
command_codes.h:108
Cmd::ChangeCondition
Definition:
command_codes.h:44
Cmd::ChangeEncounterRate
Definition:
command_codes.h:95
Cmd::ShakeScreen
Definition:
command_codes.h:73
Cmd::TerminateBattle
Definition:
command_codes.h:124
Cmd::ChangeMapTileset
Definition:
command_codes.h:93
Cmd::ChangeMonsterHP
Definition:
command_codes.h:117
Cmd::SpriteTransparency
Definition:
command_codes.h:80
Cmd::Comment_2
Definition:
command_codes.h:142
Cmd::ShowBattleAnimation_B
Definition:
command_codes.h:122
Cmd::TimerOperation
Definition:
command_codes.h:33
Cmd::EraseScreen
Definition:
command_codes.h:69
Cmd::OpenShop
Definition:
command_codes.h:57
Cmd::END
Definition:
command_codes.h:18
Cmd::WeatherEffects
Definition:
command_codes.h:75
Cmd::InputNumber
Definition:
command_codes.h:30
Cmd::MoveEvent
Definition:
command_codes.h:82
Cmd::ChangeScreenTransitions
Definition:
command_codes.h:55
Cmd::CommandCodes
CommandCodes
Definition:
command_codes.h:17
Cmd::EndBranch_B
Definition:
command_codes.h:145
Cmd::OpenSaveMenu
Definition:
command_codes.h:101
Cmd::KeyInputProc
Definition:
command_codes.h:92
Cmd::ConditionalBranch
Definition:
command_codes.h:105
Cmd::Wait
Definition:
command_codes.h:85
Cmd::EndInn
Definition:
command_codes.h:138
Cmd::ElseBranch_B
Definition:
command_codes.h:144
Cmd::ConditionalBranch_B
Definition:
command_codes.h:123
Cmd::VictoryHandler
Definition:
command_codes.h:129
Cmd::FullHeal
Definition:
command_codes.h:45
Cmd::FlashScreen
Definition:
command_codes.h:72
Cmd::HaltAllMovement
Definition:
command_codes.h:84
Cmd::ChangeClass
Definition:
command_codes.h:24
Cmd::Stay
Definition:
command_codes.h:136
Cmd::ShowHiddenMonster
Definition:
command_codes.h:120
Cmd::EndEventProcessing
Definition:
command_codes.h:110
Cmd::ReturntoTitleScreen
Definition:
command_codes.h:115
Cmd::ChangeLevel
Definition:
command_codes.h:38
Cmd::ShowPicture
Definition:
command_codes.h:76
Cmd::Teleport
Definition:
command_codes.h:60
Cmd::ShowChoiceEnd
Definition:
command_codes.h:128
Cmd::ChangeHeroName
Definition:
command_codes.h:47
Cmd::EndShop
Definition:
command_codes.h:135
Cmd::ChangePartyMembers
Definition:
command_codes.h:36
Cmd::ShowBattleAnimation
Definition:
command_codes.h:79
Cmd::ChangePBG
Definition:
command_codes.h:94
Cmd::ChangeItems
Definition:
command_codes.h:35
Cmd::TradeEventLocations
Definition:
command_codes.h:66
Cmd::ControlSwitches
Definition:
command_codes.h:31
Cmd::ShowMessage
Definition:
command_codes.h:26
Cmd::StoreTerrainID
Definition:
command_codes.h:67
Cmd::GameOver
Definition:
command_codes.h:114
Cmd::ChangeMainMenuAccess
Definition:
command_codes.h:104
Cmd::ChangeSaveAccess
Definition:
command_codes.h:102
Cmd::TileSubstitution
Definition:
command_codes.h:96
Cmd::TintScreen
Definition:
command_codes.h:71
Cmd::Comment
Definition:
command_codes.h:113
Cmd::EraseEvent
Definition:
command_codes.h:111
Cmd::ChangeFaceGraphic
Definition:
command_codes.h:28
Cmd::BreakLoop
Definition:
command_codes.h:109
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command_codes.h
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