- s -
- save
: RPG::MapInfo
- save_allowed
: RPG::SaveSystem
- save_count
: RPG::Map
, RPG::SaveSystem
, RPG::System
- save_game_message
: RPG::Terms
- save_slot
: RPG::SaveSystem
- scope
: RPG::Animation
, RPG::Skill
- screen
: RPG::Save
, RPG::SaveSystem
- screen_shake
: RPG::AnimationTiming
- scroll_type
: RPG::Map
- scrollbar_x
: RPG::MapInfo
- scrollbar_y
: RPG::MapInfo
- se
: RPG::AnimationTiming
- selected_condition
: RPG::System
- selected_hero
: RPG::System
- shake_continuous
: RPG::SaveScreen
- shake_position
: RPG::SaveScreen
- shake_speed
: RPG::SaveScreen
- shake_strength
: RPG::SaveScreen
- shake_time_left
: RPG::SaveScreen
- shield
: RPG::Terms
- shield_id
: RPG::Equipment
, RPG::TestBattler
- ship_index
: RPG::System
- ship_location
: RPG::Save
- ship_map_id
: RPG::Start
- ship_music
: RPG::SaveSystem
, RPG::System
- ship_name
: RPG::System
- ship_pass
: RPG::Terrain
- ship_x
: RPG::Start
- ship_y
: RPG::Start
- shop_buy1
: RPG::Terms
- shop_buy2
: RPG::Terms
- shop_buy3
: RPG::Terms
- shop_buy_number1
: RPG::Terms
- shop_buy_number2
: RPG::Terms
- shop_buy_number3
: RPG::Terms
- shop_buy_select1
: RPG::Terms
- shop_buy_select2
: RPG::Terms
- shop_buy_select3
: RPG::Terms
- shop_greeting1
: RPG::Terms
- shop_greeting2
: RPG::Terms
- shop_greeting3
: RPG::Terms
- shop_leave1
: RPG::Terms
- shop_leave2
: RPG::Terms
- shop_leave3
: RPG::Terms
- shop_purchased1
: RPG::Terms
- shop_purchased2
: RPG::Terms
- shop_purchased3
: RPG::Terms
- shop_regreeting1
: RPG::Terms
- shop_regreeting2
: RPG::Terms
- shop_regreeting3
: RPG::Terms
- shop_sell1
: RPG::Terms
- shop_sell2
: RPG::Terms
- shop_sell3
: RPG::Terms
- shop_sell_number1
: RPG::Terms
- shop_sell_number2
: RPG::Terms
- shop_sell_number3
: RPG::Terms
- shop_sell_select1
: RPG::Terms
- shop_sell_select2
: RPG::Terms
- shop_sell_select3
: RPG::Terms
- shop_sold1
: RPG::Terms
- shop_sold2
: RPG::Terms
- shop_sold3
: RPG::Terms
- show_frame
: RPG::System
- skill_failure_a
: RPG::Terms
- skill_failure_b
: RPG::Terms
- skill_failure_c
: RPG::Terms
- skill_id
: RPG::EnemyAction
, RPG::Item
, RPG::Learning
- skill_learned
: RPG::Terms
- skill_name
: RPG::Actor
- skills
: RPG::Actor
, RPG::Class
, RPG::Database
, RPG::SaveActor
- skills_size
: RPG::SaveActor
- skippable
: RPG::MoveRoute
- sound_effect
: RPG::Skill
- sp_change_map_steps
: RPG::State
- sp_change_map_val
: RPG::State
- sp_change_max
: RPG::State
- sp_change_type
: RPG::State
- sp_change_val
: RPG::State
- sp_cost
: RPG::Item
, RPG::Skill
, RPG::Terms
- sp_mod
: RPG::SaveActor
- sp_percent
: RPG::Skill
- sp_short
: RPG::Terms
- sp_type
: RPG::Skill
- special_back_enemies
: RPG::Terrain
- special_back_party
: RPG::Terrain
- special_combat
: RPG::Terms
- special_flags
: RPG::Terrain
- special_lateral_enemies
: RPG::Terrain
- special_lateral_party
: RPG::Terrain
- speed
: RPG::BattlerAnimation
- spi_points1
: RPG::Item
- spi_points2
: RPG::Item
- spirit
: RPG::Enemy
, RPG::Parameters
, RPG::Terms
- spirit_mod
: RPG::SaveActor
- spirit_points
: RPG::Terms
- sprite2_id
: RPG::SaveVehicleLocation
- sprite2_name
: RPG::SaveVehicleLocation
- sprite_flags
: RPG::SaveActor
- sprite_id
: RPG::SaveActor
, RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- sprite_name
: RPG::SaveActor
, RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- sprite_transparent
: RPG::SavePartyLocation
- start
: RPG::TreeMap
- start_x
: RPG::SavePicture
- start_y
: RPG::SavePicture
- state_chance
: RPG::Item
- state_effect
: RPG::Item
, RPG::Skill
- state_effects
: RPG::Skill
- state_ranks
: RPG::Actor
, RPG::Class
, RPG::Enemy
- state_set
: RPG::Item
- states
: RPG::Database
- status
: RPG::SaveActor
, RPG::Terms
- status_size
: RPG::SaveActor
- steps
: RPG::SaveInventory
- stored_music
: RPG::SaveSystem
- stream
: LcfReader
, LcfWriter
, XmlReader
, XmlWriter
- string
: RPG::EventCommand
- super_guard
: RPG::Actor
, RPG::Class
- switch_a
: RPG::EventPageCondition::Flags
, RPG::TroopPageCondition::Flags
- switch_a_id
: RPG::EventPageCondition
, RPG::TroopPageCondition
- switch_b
: RPG::EventPageCondition::Flags
, RPG::TroopPageCondition::Flags
- switch_b_id
: RPG::EventPageCondition
, RPG::TroopPageCondition
- switch_flag
: RPG::CommonEvent
- switch_id
: RPG::CommonEvent
, RPG::EnemyAction
, RPG::Item
, RPG::SaveTarget
, RPG::Skill
- switch_off
: RPG::EnemyAction
- switch_off_id
: RPG::EnemyAction
- switch_on
: RPG::EnemyAction
, RPG::SaveTarget
- switch_on_id
: RPG::EnemyAction
- switches
: RPG::Database
, RPG::SaveSystem
- switches_size
: RPG::SaveSystem
- system
: RPG::Database
, RPG::Save
- system2_name
: RPG::System
- system_name
: RPG::System