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ldb_battlecommands.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read BattleCommands.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT BattleCommands
18 
20  LCF_STRUCT_TYPED_FIELD(int, placement),
21  LCF_STRUCT_TYPED_FIELD(int, death_handler1),
22  LCF_STRUCT_TYPED_FIELD(int, row),
23  LCF_STRUCT_TYPED_FIELD(int, battle_type),
24  LCF_STRUCT_TYPED_FIELD(int, unknown_09),
25  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::BattleCommand>, commands),
26  LCF_STRUCT_TYPED_FIELD(int, death_handler2),
27  LCF_STRUCT_TYPED_FIELD(int, death_event),
28  LCF_STRUCT_TYPED_FIELD(int, window_size),
29  LCF_STRUCT_TYPED_FIELD(int, transparency),
30  LCF_STRUCT_TYPED_FIELD(bool, teleport),
31  LCF_STRUCT_TYPED_FIELD(int, teleport_id),
32  LCF_STRUCT_TYPED_FIELD(int, teleport_x),
33  LCF_STRUCT_TYPED_FIELD(int, teleport_y),
34  LCF_STRUCT_TYPED_FIELD(int, teleport_face),
36 
37 #undef LCF_CURRENT_STRUCT
38 #undef LCF_CHUNK_SUFFIX
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
Definition: rpg_actor.h:23
#define LCF_STRUCT_FIELDS_END()
LCF_STRUCT_TYPED_FIELD(int, placement)