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LSD_Reader::ChunkSavePartyLocation Struct Reference

#include <lsd_chunks.h>

+ Collaboration diagram for LSD_Reader::ChunkSavePartyLocation:

Public Types

enum  Index {
  active = 0x01,
  map_id = 0x0B,
  position_x = 0x0C,
  position_y = 0x0D,
  prelock_direction = 0x15,
  direction = 0x16,
  anim_frame = 0x17,
  unknown_18 = 0x18,
  unknown_1f = 0x1F,
  move_frequency = 0x20,
  layer = 0x21,
  overlap_forbidden = 0x22,
  animation_type = 0x23,
  lock_facing = 0x24,
  move_speed = 0x25,
  move_route = 0x29,
  move_route_overwrite = 0x2A,
  move_route_index = 0x2B,
  move_route_repeated = 0x2C,
  sprite_transparent = 0x2E,
  unknown_2f_overlap = 0x2F,
  anim_paused = 0x30,
  unknown_33 = 0x33,
  unknown_34 = 0x34,
  unknown_35 = 0x35,
  unknown_36 = 0x36,
  unknown_3d = 0x3D,
  unknown_3e = 0x3E,
  unknown_3f = 0x3F,
  unknown_47 = 0x47,
  flying = 0x48,
  sprite_name = 0x49,
  sprite_id = 0x4A,
  unknown_4b = 0x4B,
  flash_red = 0x51,
  flash_green = 0x52,
  flash_blue = 0x53,
  flash_current_level = 0x54,
  flash_time_left = 0x55,
  unknown_65 = 0x65,
  original_move_route_index = 0x66,
  vehicle = 0x67,
  unknown_68 = 0x68,
  unknown_69 = 0x69,
  unknown_6c = 0x6C,
  pan_state = 0x6F,
  pan_current_x = 0x70,
  pan_current_y = 0x71,
  pan_finish_x = 0x72,
  pan_finish_y = 0x73,
  unknown_79 = 0x79,
  encounter_steps = 0x7C,
  unknown_7d = 0x7D,
  map_save_count = 0x83,
  unknown_84 = 0x84
}
 

Detailed Description

Definition at line 288 of file lsd_chunks.h.

Member Enumeration Documentation

Enumerator
active 

Flag

map_id 

?

position_x 

?

position_y 

?

prelock_direction 

Facing direction before lock

direction 

Current facing direction

anim_frame 

?

unknown_18 

?

unknown_1f 

?

move_frequency 

?

layer 

?

overlap_forbidden 

Flag

animation_type 

Integer

lock_facing 

facing locked

move_speed 
move_route 

chunks: RPG::MoveRoute

move_route_overwrite 

Use custom move route

move_route_index 

Index of MoveEvent command route

move_route_repeated 

Boolean - Repeating move route has been completed at least once

sprite_transparent 

bool

unknown_2f_overlap 

Boolean - Overlap?

anim_paused 

?

unknown_33 

?

unknown_34 

?

unknown_35 

?

unknown_36 

?

unknown_3d 

?

unknown_3e 

?

unknown_3f 

?

unknown_47 

?

flying 

Flag

sprite_name 

?

sprite_id 

?

unknown_4b 

?

flash_red 

int

flash_green 

int

flash_blue 

int

flash_current_level 

double

flash_time_left 

int

unknown_65 
original_move_route_index 

Index of custom move route

vehicle 

Vehicle in use

unknown_68 
unknown_69 
unknown_6c 
pan_state 
pan_current_x 

int

pan_current_y 

?

pan_finish_x 

?

pan_finish_y 

?

unknown_79 

?

encounter_steps 

int: sum of terrain.encounter_rate for each step

unknown_7d 

?

map_save_count 

Mirrors save_count of current map. On mismatch events are not continued after load.

unknown_84 

?

Definition at line 289 of file lsd_chunks.h.


The documentation for this struct was generated from the following file: