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rpg_movecommand.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_MOVECOMMAND_H
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#define LCF_RPG_MOVECOMMAND_H
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// Headers
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#include <string>
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namespace
RPG
{
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class
MoveCommand
{
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public
:
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struct
Code
{
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enum
Index
{
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move_up
= 0,
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move_right
= 1,
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move_down
= 2,
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move_left
= 3,
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move_upright
= 4,
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move_downright
= 5,
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move_downleft
= 6,
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move_upleft
= 7,
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move_random
= 8,
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move_towards_hero
= 9,
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move_away_from_hero
= 10,
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move_forward
= 11,
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face_up
= 12,
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face_right
= 13,
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face_down
= 14,
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face_left
= 15,
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turn_90_degree_right
= 16,
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turn_90_degree_left
= 17,
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turn_180_degree
= 18,
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turn_90_degree_random
= 19,
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face_random_direction
= 20,
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face_hero
= 21,
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face_away_from_hero
= 22,
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wait
= 23,
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begin_jump
= 24,
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end_jump
= 25,
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lock_facing
= 26,
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unlock_facing
= 27,
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increase_movement_speed
= 28,
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decrease_movement_speed
= 29,
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increase_movement_frequence
= 30,
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decrease_movement_frequence
= 31,
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switch_on
= 32,
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switch_off
= 33,
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change_graphic
= 34,
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play_sound_effect
= 35,
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walk_everywhere_on
= 36,
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walk_everywhere_off
= 37,
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stop_animation
= 38,
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start_animation
= 39,
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increase_transp
= 40,
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decrease_transp
= 41
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};
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};
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MoveCommand
();
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int
command_id
;
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std::string
parameter_string
;
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int
parameter_a
;
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int
parameter_b
;
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int
parameter_c
;
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};
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}
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#endif
RPG::MoveCommand::Code::move_upleft
Definition:
rpg_movecommand.h:30
RPG::MoveCommand::Code::stop_animation
Definition:
rpg_movecommand.h:61
RPG::MoveCommand::Code::increase_movement_frequence
Definition:
rpg_movecommand.h:53
RPG::MoveCommand::Code::increase_transp
Definition:
rpg_movecommand.h:63
RPG::MoveCommand::Code::start_animation
Definition:
rpg_movecommand.h:62
RPG::MoveCommand::parameter_a
int parameter_a
Definition:
rpg_movecommand.h:72
RPG::MoveCommand::Code::move_towards_hero
Definition:
rpg_movecommand.h:32
RPG::MoveCommand::Code::move_downright
Definition:
rpg_movecommand.h:28
RPG::MoveCommand::Code::move_away_from_hero
Definition:
rpg_movecommand.h:33
RPG::MoveCommand::Code::wait
Definition:
rpg_movecommand.h:46
RPG::MoveCommand::Code::decrease_movement_frequence
Definition:
rpg_movecommand.h:54
RPG::MoveCommand::Code::face_random_direction
Definition:
rpg_movecommand.h:43
RPG::MoveCommand::parameter_b
int parameter_b
Definition:
rpg_movecommand.h:73
RPG::MoveCommand::Code::move_up
Definition:
rpg_movecommand.h:23
RPG::MoveCommand::Code::face_left
Definition:
rpg_movecommand.h:38
RPG::MoveCommand::Code::turn_90_degree_right
Definition:
rpg_movecommand.h:39
RPG::MoveCommand::Code::change_graphic
Definition:
rpg_movecommand.h:57
RPG::MoveCommand::Code::move_upright
Definition:
rpg_movecommand.h:27
RPG::MoveCommand::parameter_c
int parameter_c
Definition:
rpg_movecommand.h:74
RPG::MoveCommand::Code::lock_facing
Definition:
rpg_movecommand.h:49
RPG::MoveCommand::Code::move_left
Definition:
rpg_movecommand.h:26
RPG::MoveCommand::Code::decrease_transp
Definition:
rpg_movecommand.h:64
RPG::MoveCommand::MoveCommand
MoveCommand()
Definition:
rpg_movecommand.cpp:15
RPG::MoveCommand::parameter_string
std::string parameter_string
Definition:
rpg_movecommand.h:71
RPG::MoveCommand::Code::move_right
Definition:
rpg_movecommand.h:24
RPG::MoveCommand::Code::play_sound_effect
Definition:
rpg_movecommand.h:58
RPG::MoveCommand::Code::turn_90_degree_random
Definition:
rpg_movecommand.h:42
RPG::MoveCommand::Code::face_away_from_hero
Definition:
rpg_movecommand.h:45
RPG::MoveCommand::Code::decrease_movement_speed
Definition:
rpg_movecommand.h:52
RPG::MoveCommand::Code
Definition:
rpg_movecommand.h:21
RPG::MoveCommand::Code::face_right
Definition:
rpg_movecommand.h:36
RPG::MoveCommand::Code::switch_on
Definition:
rpg_movecommand.h:55
RPG::MoveCommand::Code::face_hero
Definition:
rpg_movecommand.h:44
RPG::MoveCommand::Code::face_up
Definition:
rpg_movecommand.h:35
RPG::MoveCommand::Code::walk_everywhere_on
Definition:
rpg_movecommand.h:59
RPG::MoveCommand::Code::move_downleft
Definition:
rpg_movecommand.h:29
RPG::MoveCommand::Code::begin_jump
Definition:
rpg_movecommand.h:47
RPG
Definition:
rpg_actor.h:23
RPG::MoveCommand::Code::unlock_facing
Definition:
rpg_movecommand.h:50
RPG::MoveCommand::Code::increase_movement_speed
Definition:
rpg_movecommand.h:51
RPG::MoveCommand::Code::move_down
Definition:
rpg_movecommand.h:25
RPG::MoveCommand::Code::turn_90_degree_left
Definition:
rpg_movecommand.h:40
RPG::MoveCommand
Definition:
rpg_movecommand.h:19
RPG::MoveCommand::Code::end_jump
Definition:
rpg_movecommand.h:48
RPG::MoveCommand::Code::face_down
Definition:
rpg_movecommand.h:37
RPG::MoveCommand::Code::Index
Index
Definition:
rpg_movecommand.h:22
RPG::MoveCommand::command_id
int command_id
Definition:
rpg_movecommand.h:70
RPG::MoveCommand::Code::switch_off
Definition:
rpg_movecommand.h:56
RPG::MoveCommand::Code::move_random
Definition:
rpg_movecommand.h:31
RPG::MoveCommand::Code::turn_180_degree
Definition:
rpg_movecommand.h:41
RPG::MoveCommand::Code::walk_everywhere_off
Definition:
rpg_movecommand.h:60
RPG::MoveCommand::Code::move_forward
Definition:
rpg_movecommand.h:34
src
generated
rpg_movecommand.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8