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rpg_actor.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_actor.h"
11 
16  ID = 0;
17  name = "";
18  title = "";
19  character_name = "";
20  character_index = 0;
21  transparent = false;
22  initial_level = 1;
23  final_level = -1;
24  critical_hit = true;
26  face_index = 0;
27  two_swords_style = false;
28  fix_equipment = false;
29  auto_battle = false;
30  super_guard = false;
31  exp_base = -1;
32  exp_inflation = -1;
33  exp_correction = 0;
35  class_id = 0;
36  battle_x = 0;
37  battle_y = 0;
39  rename_skill = false;
40  skill_name = "";
41 }
int initial_level
Definition: rpg_actor.h:35
int exp_base
Definition: rpg_actor.h:46
int battler_animation
Definition: rpg_actor.h:54
int battle_y
Definition: rpg_actor.h:53
int exp_inflation
Definition: rpg_actor.h:47
std::string title
Definition: rpg_actor.h:31
int exp_correction
Definition: rpg_actor.h:48
int final_level
Definition: rpg_actor.h:36
bool two_swords_style
Definition: rpg_actor.h:41
int character_index
Definition: rpg_actor.h:33
bool fix_equipment
Definition: rpg_actor.h:42
bool critical_hit
Definition: rpg_actor.h:37
int class_id
Definition: rpg_actor.h:51
std::string skill_name
Definition: rpg_actor.h:57
int battle_x
Definition: rpg_actor.h:52
bool super_guard
Definition: rpg_actor.h:44
bool auto_battle
Definition: rpg_actor.h:43
std::string character_name
Definition: rpg_actor.h:32
bool rename_skill
Definition: rpg_actor.h:56
std::string name
Definition: rpg_actor.h:30
int critical_hit_chance
Definition: rpg_actor.h:38
int face_index
Definition: rpg_actor.h:40
int unarmed_animation
Definition: rpg_actor.h:50
bool transparent
Definition: rpg_actor.h:34