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rpg_state.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_state.h
"
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RPG::State::State
() {
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ID
= 0;
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name
=
""
;
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type
= 0;
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color
= 6;
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priority
= 50;
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restriction
= 0;
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a_rate
= 100;
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b_rate
= 80;
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c_rate
= 60;
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d_rate
= 30;
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e_rate
= 0;
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hold_turn
= 0;
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auto_release_prob
= 0;
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release_by_damage
= 0;
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affect_type
= 0;
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affect_attack
=
false
;
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affect_defense
=
false
;
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affect_spirit
=
false
;
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affect_agility
=
false
;
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reduce_hit_ratio
= 100;
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avoid_attacks
=
false
;
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reflect_magic
=
false
;
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cursed
=
false
;
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battler_animation_id
= 100;
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restrict_skill
=
false
;
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restrict_skill_level
= 0;
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restrict_magic
=
false
;
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restrict_magic_level
= 0;
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hp_change_type
= 0;
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sp_change_type
= 0;
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message_actor
=
""
;
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message_enemy
=
""
;
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message_already
=
""
;
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message_affected
=
""
;
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message_recovery
=
""
;
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hp_change_max
= 0;
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hp_change_val
= 0;
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hp_change_map_val
= 0;
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hp_change_map_steps
= 0;
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sp_change_max
= 0;
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sp_change_val
= 0;
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sp_change_map_val
= 0;
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sp_change_map_steps
= 0;
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}
RPG::State::sp_change_type
int sp_change_type
Definition:
rpg_state.h:73
RPG::State::hold_turn
int hold_turn
Definition:
rpg_state.h:55
RPG::State::restrict_magic_level
int restrict_magic_level
Definition:
rpg_state.h:71
RPG::State::a_rate
int a_rate
Definition:
rpg_state.h:50
RPG::State::hp_change_map_steps
int hp_change_map_steps
Definition:
rpg_state.h:82
RPG::State::auto_release_prob
int auto_release_prob
Definition:
rpg_state.h:56
RPG::State::affect_spirit
bool affect_spirit
Definition:
rpg_state.h:61
RPG::State::hp_change_val
int hp_change_val
Definition:
rpg_state.h:80
RPG::State::message_affected
std::string message_affected
Definition:
rpg_state.h:77
RPG::State::affect_type
int affect_type
Definition:
rpg_state.h:58
RPG::State::hp_change_max
int hp_change_max
Definition:
rpg_state.h:79
RPG::State::b_rate
int b_rate
Definition:
rpg_state.h:51
RPG::State::restrict_magic
bool restrict_magic
Definition:
rpg_state.h:70
RPG::State::battler_animation_id
int battler_animation_id
Definition:
rpg_state.h:67
RPG::State::hp_change_map_val
int hp_change_map_val
Definition:
rpg_state.h:81
RPG::State::name
std::string name
Definition:
rpg_state.h:45
RPG::State::sp_change_max
int sp_change_max
Definition:
rpg_state.h:83
RPG::State::restrict_skill
bool restrict_skill
Definition:
rpg_state.h:68
RPG::State::reflect_magic
bool reflect_magic
Definition:
rpg_state.h:65
RPG::State::reduce_hit_ratio
int reduce_hit_ratio
Definition:
rpg_state.h:63
RPG::State::message_actor
std::string message_actor
Definition:
rpg_state.h:74
RPG::State::sp_change_val
int sp_change_val
Definition:
rpg_state.h:84
RPG::State::sp_change_map_steps
int sp_change_map_steps
Definition:
rpg_state.h:86
RPG::State::ID
int ID
Definition:
rpg_state.h:44
RPG::State::message_already
std::string message_already
Definition:
rpg_state.h:76
RPG::State::e_rate
int e_rate
Definition:
rpg_state.h:54
RPG::State::type
int type
Definition:
rpg_state.h:46
RPG::State::State
State()
Definition:
rpg_state.cpp:15
rpg_state.h
RPG::State::affect_attack
bool affect_attack
Definition:
rpg_state.h:59
RPG::State::cursed
bool cursed
Definition:
rpg_state.h:66
RPG::State::sp_change_map_val
int sp_change_map_val
Definition:
rpg_state.h:85
RPG::State::affect_agility
bool affect_agility
Definition:
rpg_state.h:62
RPG::State::message_recovery
std::string message_recovery
Definition:
rpg_state.h:78
RPG::State::d_rate
int d_rate
Definition:
rpg_state.h:53
RPG::State::release_by_damage
int release_by_damage
Definition:
rpg_state.h:57
RPG::State::c_rate
int c_rate
Definition:
rpg_state.h:52
RPG::State::avoid_attacks
bool avoid_attacks
Definition:
rpg_state.h:64
RPG::State::hp_change_type
int hp_change_type
Definition:
rpg_state.h:72
RPG::State::restriction
int restriction
Definition:
rpg_state.h:49
RPG::State::restrict_skill_level
int restrict_skill_level
Definition:
rpg_state.h:69
RPG::State::color
int color
Definition:
rpg_state.h:47
RPG::State::message_enemy
std::string message_enemy
Definition:
rpg_state.h:75
RPG::State::priority
int priority
Definition:
rpg_state.h:48
RPG::State::affect_defense
bool affect_defense
Definition:
rpg_state.h:60
src
generated
rpg_state.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8