BattleCommands battlecommands
std::vector< Troop > troops
std::vector< CommonEvent > commonevents
std::vector< Chipset > chipsets
std::vector< RPG::Troop > & troops
std::vector< BattleCommand > commands
std::vector< Switch > switches
std::vector< State > states
std::vector< RPG::Terrain > & terrains
std::vector< MapInfo > maps
std::vector< int > tree_order
std::vector< RPG::Attribute > & attributes
std::vector< RPG::Item > & items
RPG::BattleCommands & battlecommands
std::vector< RPG::Class > & classes
std::vector< Variable > variables
std::vector< Skill > skills
std::vector< Attribute > attributes
std::vector< RPG::Skill > & skills
std::vector< BattlerAnimation > battleranimations
std::vector< RPG::BattlerAnimation > & battleranimations
std::vector< RPG::Enemy > & enemies
std::vector< Animation > animations
std::vector< Terrain > terrains
std::vector< RPG::Variable > & variables
std::vector< Item > items
std::vector< Class > classes
std::vector< Actor > actors
std::vector< RPG::CommonEvent > & commonevents
std::vector< RPG::Switch > & switches
std::vector< RPG::Chipset > & chipsets
std::vector< RPG::Animation > & animations
std::vector< RPG::State > & states
std::vector< RPG::Actor > & actors
std::vector< Enemy > enemies