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rpg_state.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_state.h"
11 
16  ID = 0;
17  name = "";
18  type = 0;
19  color = 6;
20  priority = 50;
21  restriction = 0;
22  a_rate = 100;
23  b_rate = 80;
24  c_rate = 60;
25  d_rate = 30;
26  e_rate = 0;
27  hold_turn = 0;
30  affect_type = 0;
31  affect_attack = false;
32  affect_defense = false;
33  affect_spirit = false;
34  affect_agility = false;
35  reduce_hit_ratio = 100;
36  avoid_attacks = false;
37  reflect_magic = false;
38  cursed = false;
40  restrict_skill = false;
42  restrict_magic = false;
44  hp_change_type = 0;
45  sp_change_type = 0;
46  message_actor = "";
47  message_enemy = "";
48  message_already = "";
49  message_affected = "";
50  message_recovery = "";
51  hp_change_max = 0;
52  hp_change_val = 0;
55  sp_change_max = 0;
56  sp_change_val = 0;
59 }
int sp_change_type
Definition: rpg_state.h:73
int hold_turn
Definition: rpg_state.h:55
int restrict_magic_level
Definition: rpg_state.h:71
int a_rate
Definition: rpg_state.h:50
int hp_change_map_steps
Definition: rpg_state.h:82
int auto_release_prob
Definition: rpg_state.h:56
bool affect_spirit
Definition: rpg_state.h:61
int hp_change_val
Definition: rpg_state.h:80
std::string message_affected
Definition: rpg_state.h:77
int affect_type
Definition: rpg_state.h:58
int hp_change_max
Definition: rpg_state.h:79
int b_rate
Definition: rpg_state.h:51
bool restrict_magic
Definition: rpg_state.h:70
int battler_animation_id
Definition: rpg_state.h:67
int hp_change_map_val
Definition: rpg_state.h:81
std::string name
Definition: rpg_state.h:45
int sp_change_max
Definition: rpg_state.h:83
bool restrict_skill
Definition: rpg_state.h:68
bool reflect_magic
Definition: rpg_state.h:65
int reduce_hit_ratio
Definition: rpg_state.h:63
std::string message_actor
Definition: rpg_state.h:74
int sp_change_val
Definition: rpg_state.h:84
int sp_change_map_steps
Definition: rpg_state.h:86
std::string message_already
Definition: rpg_state.h:76
int e_rate
Definition: rpg_state.h:54
int type
Definition: rpg_state.h:46
bool affect_attack
Definition: rpg_state.h:59
bool cursed
Definition: rpg_state.h:66
int sp_change_map_val
Definition: rpg_state.h:85
bool affect_agility
Definition: rpg_state.h:62
std::string message_recovery
Definition: rpg_state.h:78
int d_rate
Definition: rpg_state.h:53
int release_by_damage
Definition: rpg_state.h:57
int c_rate
Definition: rpg_state.h:52
bool avoid_attacks
Definition: rpg_state.h:64
int hp_change_type
Definition: rpg_state.h:72
int restriction
Definition: rpg_state.h:49
int restrict_skill_level
Definition: rpg_state.h:69
int color
Definition: rpg_state.h:47
std::string message_enemy
Definition: rpg_state.h:75
int priority
Definition: rpg_state.h:48
bool affect_defense
Definition: rpg_state.h:60