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rpg_trooppagecondition.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_TROOPPAGECONDITION_H
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#define LCF_RPG_TROOPPAGECONDITION_H
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namespace
RPG
{
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class
TroopPageCondition
{
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public
:
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TroopPageCondition
();
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struct
Flags
{
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bool
switch_a
;
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bool
switch_b
;
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bool
variable
;
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bool
turn
;
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bool
fatigue
;
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bool
enemy_hp
;
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bool
actor_hp
;
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bool
turn_enemy
;
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bool
turn_actor
;
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bool
command_actor
;
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}
flags
;
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int
switch_a_id
;
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int
switch_b_id
;
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int
variable_id
;
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int
variable_value
;
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int
turn_a
;
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int
turn_b
;
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int
fatigue_min
;
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int
fatigue_max
;
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int
enemy_id
;
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int
enemy_hp_min
;
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int
enemy_hp_max
;
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int
actor_id
;
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int
actor_hp_min
;
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int
actor_hp_max
;
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int
turn_enemy_id
;
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int
turn_enemy_a
;
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int
turn_enemy_b
;
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int
turn_actor_id
;
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int
turn_actor_a
;
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int
turn_actor_b
;
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int
command_actor_id
;
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int
command_id
;
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};
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}
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#endif
RPG::TroopPageCondition
Definition:
rpg_trooppagecondition.h:16
RPG::TroopPageCondition::turn_enemy_a
int turn_enemy_a
Definition:
rpg_trooppagecondition.h:47
RPG::TroopPageCondition::turn_enemy_b
int turn_enemy_b
Definition:
rpg_trooppagecondition.h:48
RPG::TroopPageCondition::turn_actor_a
int turn_actor_a
Definition:
rpg_trooppagecondition.h:50
RPG::TroopPageCondition::actor_hp_max
int actor_hp_max
Definition:
rpg_trooppagecondition.h:45
RPG::TroopPageCondition::variable_id
int variable_id
Definition:
rpg_trooppagecondition.h:34
RPG::TroopPageCondition::fatigue_min
int fatigue_min
Definition:
rpg_trooppagecondition.h:38
RPG::TroopPageCondition::enemy_hp_min
int enemy_hp_min
Definition:
rpg_trooppagecondition.h:41
RPG::TroopPageCondition::Flags::variable
bool variable
Definition:
rpg_trooppagecondition.h:23
RPG::TroopPageCondition::Flags
Definition:
rpg_trooppagecondition.h:20
RPG::TroopPageCondition::command_actor_id
int command_actor_id
Definition:
rpg_trooppagecondition.h:52
RPG::TroopPageCondition::variable_value
int variable_value
Definition:
rpg_trooppagecondition.h:35
RPG::TroopPageCondition::flags
struct RPG::TroopPageCondition::Flags flags
RPG::TroopPageCondition::Flags::enemy_hp
bool enemy_hp
Definition:
rpg_trooppagecondition.h:26
RPG::TroopPageCondition::command_id
int command_id
Definition:
rpg_trooppagecondition.h:53
RPG::TroopPageCondition::turn_enemy_id
int turn_enemy_id
Definition:
rpg_trooppagecondition.h:46
RPG::TroopPageCondition::TroopPageCondition
TroopPageCondition()
Definition:
rpg_trooppagecondition.cpp:15
RPG::TroopPageCondition::switch_b_id
int switch_b_id
Definition:
rpg_trooppagecondition.h:33
RPG::TroopPageCondition::fatigue_max
int fatigue_max
Definition:
rpg_trooppagecondition.h:39
RPG::TroopPageCondition::actor_hp_min
int actor_hp_min
Definition:
rpg_trooppagecondition.h:44
RPG::TroopPageCondition::Flags::command_actor
bool command_actor
Definition:
rpg_trooppagecondition.h:30
RPG::TroopPageCondition::turn_b
int turn_b
Definition:
rpg_trooppagecondition.h:37
RPG::TroopPageCondition::switch_a_id
int switch_a_id
Definition:
rpg_trooppagecondition.h:32
RPG::TroopPageCondition::turn_actor_b
int turn_actor_b
Definition:
rpg_trooppagecondition.h:51
RPG::TroopPageCondition::Flags::fatigue
bool fatigue
Definition:
rpg_trooppagecondition.h:25
RPG::TroopPageCondition::Flags::turn
bool turn
Definition:
rpg_trooppagecondition.h:24
RPG::TroopPageCondition::Flags::turn_actor
bool turn_actor
Definition:
rpg_trooppagecondition.h:29
RPG
Definition:
rpg_actor.h:23
RPG::TroopPageCondition::Flags::actor_hp
bool actor_hp
Definition:
rpg_trooppagecondition.h:27
RPG::TroopPageCondition::actor_id
int actor_id
Definition:
rpg_trooppagecondition.h:43
RPG::TroopPageCondition::Flags::turn_enemy
bool turn_enemy
Definition:
rpg_trooppagecondition.h:28
RPG::TroopPageCondition::Flags::switch_a
bool switch_a
Definition:
rpg_trooppagecondition.h:21
RPG::TroopPageCondition::Flags::switch_b
bool switch_b
Definition:
rpg_trooppagecondition.h:22
RPG::TroopPageCondition::enemy_hp_max
int enemy_hp_max
Definition:
rpg_trooppagecondition.h:42
RPG::TroopPageCondition::turn_a
int turn_a
Definition:
rpg_trooppagecondition.h:36
RPG::TroopPageCondition::turn_actor_id
int turn_actor_id
Definition:
rpg_trooppagecondition.h:49
RPG::TroopPageCondition::enemy_id
int enemy_id
Definition:
rpg_trooppagecondition.h:40
src
generated
rpg_trooppagecondition.h
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