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lsd_saveinventory.cpp File Reference
#include "lsd_reader.h"
#include "lsd_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for lsd_saveinventory.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LSD_Reader
 
#define LCF_CURRENT_STRUCT   SaveInventory
 

Functions

 LCF_STRUCT_TYPED_FIELD (int, party_size)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, party)
 
 LCF_STRUCT_TYPED_FIELD (int, items_size)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, item_ids)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< uint8_t >, item_counts)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< uint8_t >, item_usage)
 
 LCF_STRUCT_TYPED_FIELD (int, gold)
 
 LCF_STRUCT_TYPED_FIELD (int, timer1_secs)
 
 LCF_STRUCT_TYPED_FIELD (bool, timer1_active)
 
 LCF_STRUCT_TYPED_FIELD (bool, timer1_visible)
 
 LCF_STRUCT_TYPED_FIELD (bool, timer1_battle)
 
 LCF_STRUCT_TYPED_FIELD (int, timer2_secs)
 
 LCF_STRUCT_TYPED_FIELD (bool, timer2_active)
 
 LCF_STRUCT_TYPED_FIELD (bool, timer2_visible)
 
 LCF_STRUCT_TYPED_FIELD (bool, timer2_battle)
 
 LCF_STRUCT_TYPED_FIELD (int, battles)
 
 LCF_STRUCT_TYPED_FIELD (int, defeats)
 
 LCF_STRUCT_TYPED_FIELD (int, escapes)
 
 LCF_STRUCT_TYPED_FIELD (int, victories)
 
 LCF_STRUCT_TYPED_FIELD (int, unknown_29_turns)
 
 LCF_STRUCT_TYPED_FIELD (int, steps)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LSD_Reader

Definition at line 16 of file lsd_saveinventory.cpp.

#define LCF_CURRENT_STRUCT   SaveInventory

Definition at line 17 of file lsd_saveinventory.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( int  ,
party_size   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< int16_t >  ,
party   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
items_size   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< int16_t >  ,
item_ids   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< uint8_t >  ,
item_counts   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< uint8_t >  ,
item_usage   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
gold   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
timer1_secs   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
timer1_active   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
timer1_visible   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
timer1_battle   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
timer2_secs   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
timer2_active   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
timer2_visible   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
timer2_battle   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battles   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
defeats   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
escapes   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
victories   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
unknown_29_turns   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
steps   
)