- s -
- save
: LMT_Reader::ChunkMapInfo
- save_allowed
: LSD_Reader::ChunkSaveSystem
- save_count
: LDB_Reader::ChunkSystem
, LMU_Reader::ChunkMap
, LSD_Reader::ChunkSaveSystem
- save_game_message
: LDB_Reader::ChunkTerms
- save_slot
: LSD_Reader::ChunkSaveSystem
- scope
: LDB_Reader::ChunkAnimation
, LDB_Reader::ChunkSkill
- Scope_ally
: RPG::Skill
- Scope_enemies
: RPG::Skill
- Scope_enemy
: RPG::Skill
- Scope_party
: RPG::Skill
- Scope_screen
: RPG::Animation
- Scope_self
: RPG::Skill
- Scope_target
: RPG::Animation
- screen
: LSD_Reader::ChunkSave
, LSD_Reader::ChunkSaveSystem
- screen_shake
: LDB_Reader::ChunkAnimationTiming
- ScreenShake_nothing
: RPG::AnimationTiming
- ScreenShake_screen
: RPG::AnimationTiming
- ScreenShake_target
: RPG::AnimationTiming
- scroll_type
: LMU_Reader::ChunkMap
- scrollbar_x
: LMT_Reader::ChunkMapInfo
- scrollbar_y
: LMT_Reader::ChunkMapInfo
- ScrollType_both
: RPG::Map
- ScrollType_horizontal
: RPG::Map
- ScrollType_none
: RPG::Map
- ScrollType_vertical
: RPG::Map
- se
: LDB_Reader::ChunkAnimationTiming
- selected_condition
: LDB_Reader::ChunkSystem
- selected_hero
: LDB_Reader::ChunkSystem
- shake_continuous
: LSD_Reader::ChunkSaveScreen
- shake_position
: LSD_Reader::ChunkSaveScreen
- shake_speed
: LSD_Reader::ChunkSaveScreen
- shake_strength
: LSD_Reader::ChunkSaveScreen
- shake_time_left
: LSD_Reader::ChunkSaveScreen
- shield
: LDB_Reader::ChunkTerms
- shield_id
: LDB_Reader::ChunkTestBattler
- ship_index
: LDB_Reader::ChunkSystem
- ship_location
: LSD_Reader::ChunkSave
- ship_map_id
: LMT_Reader::ChunkStart
- ship_music
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- ship_name
: LDB_Reader::ChunkSystem
- ship_pass
: LDB_Reader::ChunkTerrain
- ship_x
: LMT_Reader::ChunkStart
- ship_y
: LMT_Reader::ChunkStart
- shop_buy1
: LDB_Reader::ChunkTerms
- shop_buy2
: LDB_Reader::ChunkTerms
- shop_buy3
: LDB_Reader::ChunkTerms
- shop_buy_number1
: LDB_Reader::ChunkTerms
- shop_buy_number2
: LDB_Reader::ChunkTerms
- shop_buy_number3
: LDB_Reader::ChunkTerms
- shop_buy_select1
: LDB_Reader::ChunkTerms
- shop_buy_select2
: LDB_Reader::ChunkTerms
- shop_buy_select3
: LDB_Reader::ChunkTerms
- shop_greeting1
: LDB_Reader::ChunkTerms
- shop_greeting2
: LDB_Reader::ChunkTerms
- shop_greeting3
: LDB_Reader::ChunkTerms
- shop_leave1
: LDB_Reader::ChunkTerms
- shop_leave2
: LDB_Reader::ChunkTerms
- shop_leave3
: LDB_Reader::ChunkTerms
- shop_purchased1
: LDB_Reader::ChunkTerms
- shop_purchased2
: LDB_Reader::ChunkTerms
- shop_purchased3
: LDB_Reader::ChunkTerms
- shop_regreeting1
: LDB_Reader::ChunkTerms
- shop_regreeting2
: LDB_Reader::ChunkTerms
- shop_regreeting3
: LDB_Reader::ChunkTerms
- shop_sell1
: LDB_Reader::ChunkTerms
- shop_sell2
: LDB_Reader::ChunkTerms
- shop_sell3
: LDB_Reader::ChunkTerms
- shop_sell_number1
: LDB_Reader::ChunkTerms
- shop_sell_number2
: LDB_Reader::ChunkTerms
- shop_sell_number3
: LDB_Reader::ChunkTerms
- shop_sell_select1
: LDB_Reader::ChunkTerms
- shop_sell_select2
: LDB_Reader::ChunkTerms
- shop_sell_select3
: LDB_Reader::ChunkTerms
- shop_sold1
: LDB_Reader::ChunkTerms
- shop_sold2
: LDB_Reader::ChunkTerms
- shop_sold3
: LDB_Reader::ChunkTerms
- show_frame
: LDB_Reader::ChunkSystem
- skill_failure_a
: LDB_Reader::ChunkTerms
- skill_failure_b
: LDB_Reader::ChunkTerms
- skill_failure_c
: LDB_Reader::ChunkTerms
- skill_id
: LDB_Reader::ChunkEnemyAction
, LDB_Reader::ChunkItem
, LDB_Reader::ChunkLearning
- skill_learned
: LDB_Reader::ChunkTerms
- skill_name
: LDB_Reader::ChunkActor
- skills
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LDB_Reader::ChunkDatabase
, LSD_Reader::ChunkSaveActor
- skills_size
: LSD_Reader::ChunkSaveActor
- skippable
: LMU_Reader::ChunkMoveRoute
- sound_effect
: LDB_Reader::ChunkSkill
- sp_change_map_steps
: LDB_Reader::ChunkState
- sp_change_map_val
: LDB_Reader::ChunkState
- sp_change_max
: LDB_Reader::ChunkState
- sp_change_type
: LDB_Reader::ChunkState
- sp_change_val
: LDB_Reader::ChunkState
- sp_cost
: LDB_Reader::ChunkItem
, LDB_Reader::ChunkSkill
, LDB_Reader::ChunkTerms
- sp_mod
: LSD_Reader::ChunkSaveActor
- sp_percent
: LDB_Reader::ChunkSkill
- sp_short
: LDB_Reader::ChunkTerms
- sp_type
: LDB_Reader::ChunkSkill
- special_back_enemies
: LDB_Reader::ChunkTerrain
- special_back_party
: LDB_Reader::ChunkTerrain
- special_combat
: LDB_Reader::ChunkTerms
- special_flags
: LDB_Reader::ChunkTerrain
- special_lateral_enemies
: LDB_Reader::ChunkTerrain
- special_lateral_party
: LDB_Reader::ChunkTerrain
- speed
: LDB_Reader::ChunkBattlerAnimation
- Speed_fast
: RPG::BattlerAnimation
, RPG::ItemAnimation
- Speed_medium
: RPG::ItemAnimation
- Speed_normal
: RPG::BattlerAnimation
- Speed_slow
: RPG::BattlerAnimation
, RPG::ItemAnimation
- spi_points1
: LDB_Reader::ChunkItem
- spi_points2
: LDB_Reader::ChunkItem
- spirit
: LDB_Reader::ChunkEnemy
, LDB_Reader::ChunkTerms
- spirit_mod
: LSD_Reader::ChunkSaveActor
- spirit_points
: LDB_Reader::ChunkTerms
- sprite2_id
: LSD_Reader::ChunkSaveVehicleLocation
- sprite2_name
: LSD_Reader::ChunkSaveVehicleLocation
- sprite_flags
: LSD_Reader::ChunkSaveActor
- sprite_id
: LSD_Reader::ChunkSaveActor
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- sprite_name
: LSD_Reader::ChunkSaveActor
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- sprite_transparent
: LSD_Reader::ChunkSavePartyLocation
- SpType_cost
: RPG::Skill
- SpType_percent
: RPG::Skill
- start_animation
: RPG::MoveCommand::Code
- start_x
: LSD_Reader::ChunkSavePicture
- start_y
: LSD_Reader::ChunkSavePicture
- state_chance
: LDB_Reader::ChunkItem
- state_effect
: LDB_Reader::ChunkItem
, LDB_Reader::ChunkSkill
- state_effects
: LDB_Reader::ChunkSkill
- state_effects_size
: LDB_Reader::ChunkSkill
- state_ranks
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LDB_Reader::ChunkEnemy
- state_ranks_size
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LDB_Reader::ChunkEnemy
- state_set
: LDB_Reader::ChunkItem
- state_set_size
: LDB_Reader::ChunkItem
- states
: LDB_Reader::ChunkDatabase
- status
: LDB_Reader::ChunkTerms
, LSD_Reader::ChunkSaveActor
- status_size
: LSD_Reader::ChunkSaveActor
- steps
: LSD_Reader::ChunkSaveInventory
- stop_animation
: RPG::MoveCommand::Code
- stored_music
: LSD_Reader::ChunkSaveSystem
- Stretch_stretch
: RPG::System
- Stretch_tiled
: RPG::System
- String
: EventCommandXmlHandler
- Struct
: Category
- super_guard
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
- switch_a_id
: LDB_Reader::ChunkTroopPageCondition
, LMU_Reader::ChunkEventPageCondition
- switch_b_id
: LDB_Reader::ChunkTroopPageCondition
, LMU_Reader::ChunkEventPageCondition
- switch_flag
: LDB_Reader::ChunkCommonEvent
- switch_id
: LDB_Reader::ChunkCommonEvent
, LDB_Reader::ChunkEnemyAction
, LDB_Reader::ChunkItem
, LDB_Reader::ChunkSkill
, LSD_Reader::ChunkSaveTarget
- switch_off
: LDB_Reader::ChunkEnemyAction
, RPG::MoveCommand::Code
- switch_off_id
: LDB_Reader::ChunkEnemyAction
- switch_on
: LDB_Reader::ChunkEnemyAction
, LSD_Reader::ChunkSaveTarget
, RPG::MoveCommand::Code
- switch_on_id
: LDB_Reader::ChunkEnemyAction
- switches
: LDB_Reader::ChunkDatabase
, LSD_Reader::ChunkSaveSystem
- switches_size
: LSD_Reader::ChunkSaveSystem
- system
: LDB_Reader::ChunkDatabase
, LSD_Reader::ChunkSave
- system2_name
: LDB_Reader::ChunkSystem
- system_name
: LDB_Reader::ChunkSystem