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lmt_mapinfo.cpp File Reference
#include "lmt_reader.h"
#include "lmt_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for lmt_mapinfo.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LMT_Reader
 
#define LCF_CURRENT_STRUCT   MapInfo
 

Functions

 LCF_STRUCT_TYPED_FIELD (std::string, name)
 
 LCF_STRUCT_TYPED_FIELD (int, parent_map)
 
 LCF_STRUCT_TYPED_FIELD (int, indentation)
 
 LCF_STRUCT_TYPED_FIELD (int, type)
 
 LCF_STRUCT_TYPED_FIELD (int, scrollbar_x)
 
 LCF_STRUCT_TYPED_FIELD (int, scrollbar_y)
 
 LCF_STRUCT_TYPED_FIELD (bool, expanded_node)
 
 LCF_STRUCT_TYPED_FIELD (int, music_type)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, music)
 
 LCF_STRUCT_TYPED_FIELD (int, background_type)
 
 LCF_STRUCT_TYPED_FIELD (std::string, background_name)
 
 LCF_STRUCT_TYPED_FIELD (int, teleport)
 
 LCF_STRUCT_TYPED_FIELD (int, escape)
 
 LCF_STRUCT_TYPED_FIELD (int, save)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Encounter >, encounters)
 
 LCF_STRUCT_TYPED_FIELD (int, encounter_steps)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Rect, area_rect)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LMT_Reader

Definition at line 16 of file lmt_mapinfo.cpp.

#define LCF_CURRENT_STRUCT   MapInfo

Definition at line 17 of file lmt_mapinfo.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( std::string  ,
name   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
parent_map   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
indentation   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
type   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
scrollbar_x   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
scrollbar_y   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
expanded_node   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
music_type   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
music   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
background_type   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
background_name   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
teleport   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
escape   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
save   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Encounter ,
encounters   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
encounter_steps   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Rect  ,
area_rect   
)