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rpg_savesystem.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 #ifndef LCF_RPG_SAVESYSTEM_H
10 #define LCF_RPG_SAVESYSTEM_H
11 
12 // Headers
13 #include <string>
14 #include <vector>
15 #include "reader_types.h"
16 #include "rpg_music.h"
17 #include "rpg_sound.h"
18 
22 namespace RPG {
23  class SaveSystem {
24  public:
25  SaveSystem();
26  void Setup();
27  void Fixup();
28 
29  int screen;
31  std::string graphics_name;
35  std::vector<bool> switches;
37  std::vector<uint32_t> variables;
42  std::string face_name;
43  int face_id;
44  bool face_right;
45  bool face_flip;
72  uint8_t transition_out;
73  uint8_t transition_in;
82  std::string background;
84  int save_slot;
86  };
87 }
88 
89 #endif
std::string background
Music before_battle_music
Music before_vehicle_music
std::vector< uint32_t > variables
std::vector< bool > switches
std::string face_name
uint8_t transition_out
uint8_t battle_end_fadein
uint8_t transition_in
std::string graphics_name
uint8_t battle_start_fadein
Definition: rpg_actor.h:23
uint8_t battle_end_fadeout
uint8_t battle_start_fadeout