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ldb_item.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read Item.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT Item
18 
20  LCF_STRUCT_TYPED_FIELD(std::string, name),
21  LCF_STRUCT_TYPED_FIELD(std::string, description),
22  LCF_STRUCT_TYPED_FIELD(int, type),
23  LCF_STRUCT_TYPED_FIELD(int, price),
24  LCF_STRUCT_TYPED_FIELD(int, uses),
25  LCF_STRUCT_TYPED_FIELD(int, atk_points1),
26  LCF_STRUCT_TYPED_FIELD(int, def_points1),
27  LCF_STRUCT_TYPED_FIELD(int, spi_points1),
28  LCF_STRUCT_TYPED_FIELD(int, agi_points1),
29  LCF_STRUCT_TYPED_FIELD(bool, two_handed),
30  LCF_STRUCT_TYPED_FIELD(int, sp_cost),
31  LCF_STRUCT_TYPED_FIELD(int, hit),
32  LCF_STRUCT_TYPED_FIELD(int, critical_hit),
33  LCF_STRUCT_TYPED_FIELD(int, animation_id),
34  LCF_STRUCT_TYPED_FIELD(bool, preemptive),
35  LCF_STRUCT_TYPED_FIELD(bool, dual_attack),
36  LCF_STRUCT_TYPED_FIELD(bool, attack_all),
37  LCF_STRUCT_TYPED_FIELD(bool, ignore_evasion),
38  LCF_STRUCT_TYPED_FIELD(bool, prevent_critical),
39  LCF_STRUCT_TYPED_FIELD(bool, raise_evasion),
40  LCF_STRUCT_TYPED_FIELD(bool, half_sp_cost),
41  LCF_STRUCT_TYPED_FIELD(bool, no_terrain_damage),
42  LCF_STRUCT_TYPED_FIELD(bool, cursed),
43  LCF_STRUCT_TYPED_FIELD(bool, entire_party),
44  LCF_STRUCT_TYPED_FIELD(int, recover_hp_rate),
45  LCF_STRUCT_TYPED_FIELD(int, recover_hp),
46  LCF_STRUCT_TYPED_FIELD(int, recover_sp_rate),
47  LCF_STRUCT_TYPED_FIELD(int, recover_sp),
48  LCF_STRUCT_TYPED_FIELD(bool, occasion_field1),
49  LCF_STRUCT_TYPED_FIELD(bool, ko_only),
50  LCF_STRUCT_TYPED_FIELD(int, max_hp_points),
51  LCF_STRUCT_TYPED_FIELD(int, max_sp_points),
52  LCF_STRUCT_TYPED_FIELD(int, atk_points2),
53  LCF_STRUCT_TYPED_FIELD(int, def_points2),
54  LCF_STRUCT_TYPED_FIELD(int, spi_points2),
55  LCF_STRUCT_TYPED_FIELD(int, agi_points2),
56  LCF_STRUCT_TYPED_FIELD(int, using_message),
57  LCF_STRUCT_TYPED_FIELD(int, skill_id),
58  LCF_STRUCT_TYPED_FIELD(int, switch_id),
59  LCF_STRUCT_TYPED_FIELD(bool, occasion_field2),
60  LCF_STRUCT_TYPED_FIELD(bool, occasion_battle),
61  LCF_STRUCT_SIZE_FIELD(bool, actor_set),
62  LCF_STRUCT_TYPED_FIELD(std::vector<bool>, actor_set),
63  LCF_STRUCT_SIZE_FIELD(bool, state_set),
64  LCF_STRUCT_TYPED_FIELD(std::vector<bool>, state_set),
65  LCF_STRUCT_SIZE_FIELD(bool, attribute_set),
66  LCF_STRUCT_TYPED_FIELD(std::vector<bool>, attribute_set),
67  LCF_STRUCT_TYPED_FIELD(int, state_chance),
68  LCF_STRUCT_TYPED_FIELD(bool, state_effect),
69  LCF_STRUCT_TYPED_FIELD(int, weapon_animation),
70  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::ItemAnimation>, animation_data),
71  LCF_STRUCT_TYPED_FIELD(bool, use_skill),
72  LCF_STRUCT_SIZE_FIELD(bool, class_set),
73  LCF_STRUCT_TYPED_FIELD(std::vector<bool>, class_set),
74  LCF_STRUCT_TYPED_FIELD(int, ranged_trajectory),
75  LCF_STRUCT_TYPED_FIELD(int, ranged_target),
77 
78 #undef LCF_CURRENT_STRUCT
79 #undef LCF_CHUNK_SUFFIX
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::string, name)
Definition: rpg_actor.h:23
LCF_STRUCT_SIZE_FIELD(bool, actor_set)
#define LCF_STRUCT_FIELDS_END()