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lmu_eventpage.cpp File Reference
#include "lmu_reader.h"
#include "lmu_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for lmu_eventpage.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LMU_Reader
 
#define LCF_CURRENT_STRUCT   EventPage
 

Functions

 LCF_STRUCT_TYPED_FIELD (RPG::EventPageCondition, condition)
 
 LCF_STRUCT_TYPED_FIELD (std::string, character_name)
 
 LCF_STRUCT_TYPED_FIELD (int, character_index)
 
 LCF_STRUCT_TYPED_FIELD (int, character_direction)
 
 LCF_STRUCT_TYPED_FIELD (int, character_pattern)
 
 LCF_STRUCT_TYPED_FIELD (bool, translucent)
 
 LCF_STRUCT_TYPED_FIELD (int, move_type)
 
 LCF_STRUCT_TYPED_FIELD (int, move_frequency)
 
 LCF_STRUCT_TYPED_FIELD (int, trigger)
 
 LCF_STRUCT_TYPED_FIELD (int, layer)
 
 LCF_STRUCT_TYPED_FIELD (bool, overlap_forbidden)
 
 LCF_STRUCT_TYPED_FIELD (int, animation_type)
 
 LCF_STRUCT_TYPED_FIELD (int, move_speed)
 
 LCF_STRUCT_TYPED_FIELD (RPG::MoveRoute, move_route)
 
 LCF_STRUCT_SIZE_FIELD (RPG::EventCommand, event_commands)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::EventCommand >, event_commands)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LMU_Reader

Definition at line 16 of file lmu_eventpage.cpp.

#define LCF_CURRENT_STRUCT   EventPage

Definition at line 17 of file lmu_eventpage.cpp.

Function Documentation

LCF_STRUCT_SIZE_FIELD ( RPG::EventCommand  ,
event_commands   
)
LCF_STRUCT_TYPED_FIELD ( RPG::EventPageCondition  ,
condition   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
character_name   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
character_index   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
character_direction   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
character_pattern   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
translucent   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
move_type   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
move_frequency   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
trigger   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
layer   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
overlap_forbidden   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
animation_type   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
move_speed   
)
LCF_STRUCT_TYPED_FIELD ( RPG::MoveRoute  ,
move_route   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::EventCommand ,
event_commands   
)