- p -
- pages
: RPG::Event
, RPG::Troop
- pan_current_x
: RPG::SavePartyLocation
- pan_current_y
: RPG::SavePartyLocation
- pan_finish_x
: RPG::SavePartyLocation
- pan_finish_y
: RPG::SavePartyLocation
- pan_state
: RPG::SavePartyLocation
- pan_x
: RPG::SaveScreen
- pan_y
: RPG::SaveScreen
- parallax_auto_loop_x
: RPG::Map
- parallax_auto_loop_y
: RPG::Map
- parallax_flag
: RPG::Map
- parallax_horz
: RPG::SaveMapInfo
- parallax_horz_auto
: RPG::SaveMapInfo
- parallax_horz_speed
: RPG::SaveMapInfo
- parallax_loop_x
: RPG::Map
- parallax_loop_y
: RPG::Map
- parallax_name
: RPG::Map
, RPG::SaveMapInfo
- parallax_sx
: RPG::Map
- parallax_sy
: RPG::Map
- parallax_vert
: RPG::SaveMapInfo
- parallax_vert_auto
: RPG::SaveMapInfo
- parallax_vert_speed
: RPG::SaveMapInfo
- parameter_a
: RPG::MoveCommand
- parameter_b
: RPG::MoveCommand
- parameter_c
: RPG::MoveCommand
- parameter_decrease
: RPG::Terms
- parameter_increase
: RPG::Terms
- parameter_string
: MoveCommandXmlHandler
, RPG::MoveCommand
- parameters
: RPG::Actor
, RPG::Class
, RPG::EventCommand
- parent_map
: RPG::MapInfo
- parser
: XmlReader
- party
: RPG::SaveInventory
, RPG::System
- party_location
: RPG::Save
- party_map_id
: RPG::Start
- party_size
: RPG::SaveInventory
- party_x
: RPG::Start
- party_y
: RPG::Start
- passable_data_lower
: RPG::Chipset
- passable_data_upper
: RPG::Chipset
- pdef_f
: RPG::Skill
- pictures
: RPG::Save
- placement
: RPG::BattleCommands
- pose
: RPG::BattlerAnimationData
- position
: RPG::Animation
- position_x
: RPG::SaveMapEvent
, RPG::SaveMapInfo
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- position_y
: RPG::SaveMapEvent
, RPG::SaveMapInfo
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- possessed_items
: RPG::Terms
- power
: RPG::Skill
- preemptive
: RPG::Item
- prelock_direction
: RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- prevent_critical
: RPG::Item
- price
: RPG::Item
- priority
: RPG::AnimationCellData
, RPG::State