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rpg_battlecommand.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_BATTLECOMMAND_H
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#define LCF_RPG_BATTLECOMMAND_H
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// Headers
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#include <string>
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namespace
RPG
{
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class
BattleCommand
{
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public
:
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enum
Type
{
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Type_attack
= 0,
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Type_skill
= 1,
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Type_subskill
= 2,
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Type_defense
= 3,
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Type_item
= 4,
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Type_escape
= 5,
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Type_special
= 6
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};
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BattleCommand
();
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int
ID
;
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std::string
name
;
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int
type
;
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};
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}
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#endif
RPG::BattleCommand::BattleCommand
BattleCommand()
Definition:
rpg_battlecommand.cpp:15
RPG::BattleCommand::Type_subskill
Definition:
rpg_battlecommand.h:24
RPG::BattleCommand::Type_item
Definition:
rpg_battlecommand.h:26
RPG::BattleCommand::type
int type
Definition:
rpg_battlecommand.h:35
RPG::BattleCommand::Type_special
Definition:
rpg_battlecommand.h:28
RPG::BattleCommand::name
std::string name
Definition:
rpg_battlecommand.h:34
RPG::BattleCommand
Definition:
rpg_battlecommand.h:19
RPG::BattleCommand::Type_defense
Definition:
rpg_battlecommand.h:25
RPG::BattleCommand::Type_attack
Definition:
rpg_battlecommand.h:22
RPG
Definition:
rpg_actor.h:23
RPG::BattleCommand::ID
int ID
Definition:
rpg_battlecommand.h:33
RPG::BattleCommand::Type
Type
Definition:
rpg_battlecommand.h:21
RPG::BattleCommand::Type_skill
Definition:
rpg_battlecommand.h:23
RPG::BattleCommand::Type_escape
Definition:
rpg_battlecommand.h:27
src
generated
rpg_battlecommand.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8