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lmu_eventpagecondition.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "lmu_reader.h"
11 #include "lmu_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read EventPageCondition.
15 
16 #define LCF_CHUNK_SUFFIX LMU_Reader
17 #define LCF_CURRENT_STRUCT EventPageCondition
18 
20  LCF_STRUCT_TYPED_FIELD(RPG::EventPageCondition::Flags, flags),
21  LCF_STRUCT_TYPED_FIELD(int, switch_a_id),
22  LCF_STRUCT_TYPED_FIELD(int, switch_b_id),
23  LCF_STRUCT_TYPED_FIELD(int, variable_id),
24  LCF_STRUCT_TYPED_FIELD(int, variable_value),
25  LCF_STRUCT_TYPED_FIELD(int, item_id),
26  LCF_STRUCT_TYPED_FIELD(int, actor_id),
27  LCF_STRUCT_TYPED_FIELD(int, timer_sec),
28  LCF_STRUCT_TYPED_FIELD(int, timer2_sec),
29  LCF_STRUCT_TYPED_FIELD(int, compare_operator),
31 
32 #undef LCF_CURRENT_STRUCT
33 #undef LCF_CHUNK_SUFFIX
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(RPG::EventPageCondition::Flags, flags)
Definition: rpg_actor.h:23
#define LCF_STRUCT_FIELDS_END()