liblcf
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#include <rpg_eventpagecondition.h>
Public Attributes | |
bool | switch_a |
bool | switch_b |
bool | variable |
bool | item |
bool | actor |
bool | timer |
bool | timer2 |
Definition at line 29 of file rpg_eventpagecondition.h.
bool RPG::EventPageCondition::Flags::actor |
Definition at line 34 of file rpg_eventpagecondition.h.
Referenced by RPG::EventPageCondition::EventPageCondition().
bool RPG::EventPageCondition::Flags::item |
Definition at line 33 of file rpg_eventpagecondition.h.
Referenced by RPG::EventPageCondition::EventPageCondition().
bool RPG::EventPageCondition::Flags::switch_a |
Definition at line 30 of file rpg_eventpagecondition.h.
Referenced by RPG::EventPageCondition::EventPageCondition().
bool RPG::EventPageCondition::Flags::switch_b |
Definition at line 31 of file rpg_eventpagecondition.h.
Referenced by RPG::EventPageCondition::EventPageCondition().
bool RPG::EventPageCondition::Flags::timer |
Definition at line 35 of file rpg_eventpagecondition.h.
Referenced by RPG::EventPageCondition::EventPageCondition().
bool RPG::EventPageCondition::Flags::timer2 |
Definition at line 36 of file rpg_eventpagecondition.h.
Referenced by RPG::EventPageCondition::EventPageCondition().
bool RPG::EventPageCondition::Flags::variable |
Definition at line 32 of file rpg_eventpagecondition.h.
Referenced by RPG::EventPageCondition::EventPageCondition().