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RPG::SaveActor Class Reference

#include <rpg_saveactor.h>

+ Collaboration diagram for RPG::SaveActor:

Public Member Functions

 SaveActor ()
 
void Setup (int actor_id)
 
void Fixup ()
 

Public Attributes

int ID
 
std::string name
 
std::string title
 
std::string sprite_name
 
int sprite_id
 
int sprite_flags
 
std::string face_name
 
int face_id
 
int level
 
int exp
 
int hp_mod
 
int sp_mod
 
int attack_mod
 
int defense_mod
 
int spirit_mod
 
int agility_mod
 
int skills_size
 
std::vector< int16_t > skills
 
std::vector< int16_t > equipped
 
int current_hp
 
int current_sp
 
std::vector< uint32_t > battle_commands
 
int status_size
 
std::vector< int16_t > status
 
bool changed_class
 
int class_id
 
int row
 
bool two_weapon
 
bool lock_equipment
 
bool auto_battle
 
bool mighty_guard
 
int unknown_60
 

Detailed Description

Definition at line 21 of file rpg_saveactor.h.

Constructor & Destructor Documentation

Member Function Documentation

Member Data Documentation

int RPG::SaveActor::agility_mod

Definition at line 42 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::attack_mod

Definition at line 39 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

bool RPG::SaveActor::auto_battle

Definition at line 56 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

std::vector<uint32_t> RPG::SaveActor::battle_commands

Definition at line 48 of file rpg_saveactor.h.

Referenced by Setup().

bool RPG::SaveActor::changed_class

Definition at line 51 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::class_id

Definition at line 52 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

int RPG::SaveActor::current_hp

Definition at line 46 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::current_sp

Definition at line 47 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::defense_mod

Definition at line 40 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

std::vector<int16_t> RPG::SaveActor::equipped

Definition at line 45 of file rpg_saveactor.h.

Referenced by Setup().

int RPG::SaveActor::exp

Definition at line 36 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::face_id

Definition at line 34 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

std::string RPG::SaveActor::face_name

Definition at line 33 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

int RPG::SaveActor::hp_mod

Definition at line 37 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::ID

Definition at line 27 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

int RPG::SaveActor::level

Definition at line 35 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

bool RPG::SaveActor::lock_equipment

Definition at line 55 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

bool RPG::SaveActor::mighty_guard

Definition at line 57 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

std::string RPG::SaveActor::name

Definition at line 28 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

int RPG::SaveActor::row

Definition at line 53 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

std::vector<int16_t> RPG::SaveActor::skills

Definition at line 44 of file rpg_saveactor.h.

Referenced by Setup().

int RPG::SaveActor::skills_size

Definition at line 43 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::sp_mod

Definition at line 38 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::spirit_mod

Definition at line 41 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::sprite_flags

Definition at line 32 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

int RPG::SaveActor::sprite_id

Definition at line 31 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

std::string RPG::SaveActor::sprite_name

Definition at line 30 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

std::vector<int16_t> RPG::SaveActor::status

Definition at line 50 of file rpg_saveactor.h.

Referenced by Fixup(), and Setup().

int RPG::SaveActor::status_size

Definition at line 49 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

std::string RPG::SaveActor::title

Definition at line 29 of file rpg_saveactor.h.

Referenced by Fixup(), SaveActor(), and Setup().

bool RPG::SaveActor::two_weapon

Definition at line 54 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().

int RPG::SaveActor::unknown_60

Definition at line 58 of file rpg_saveactor.h.

Referenced by SaveActor(), and Setup().


The documentation for this class was generated from the following files: