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LDB_Reader::ChunkTerrain Struct Reference

#include <ldb_chunks.h>

+ Collaboration diagram for LDB_Reader::ChunkTerrain:

Public Types

enum  Index {
  name = 0x01,
  damage = 0x02,
  encounter_rate = 0x03,
  background_name = 0x04,
  boat_pass = 0x05,
  ship_pass = 0x06,
  airship_pass = 0x07,
  airship_land = 0x09,
  bush_depth = 0x0B,
  footstep = 0x0F,
  on_damage_se = 0x10,
  background_type = 0x11,
  background_a_name = 0x15,
  background_a_scrollh = 0x16,
  background_a_scrollv = 0x17,
  background_a_scrollh_speed = 0x18,
  background_a_scrollv_speed = 0x19,
  background_b = 0x1E,
  background_b_name = 0x1F,
  background_b_scrollh = 0x20,
  background_b_scrollv = 0x21,
  background_b_scrollh_speed = 0x22,
  background_b_scrollv_speed = 0x23,
  special_flags = 0x28,
  special_back_party = 0x29,
  special_back_enemies = 0x2A,
  special_lateral_party = 0x2B,
  special_lateral_enemies = 0x2C,
  grid_location = 0x2D,
  grid_a = 0x2E,
  grid_b = 0x2F,
  grid_c = 0x30
}
 

Detailed Description

Definition at line 722 of file ldb_chunks.h.

Member Enumeration Documentation

Enumerator
name 

String

damage 

Integer

encounter_rate 

Integer

background_name 

String

boat_pass 

Flag

ship_pass 

Flag

airship_pass 

Flag

airship_land 

Flag

bush_depth 

Integer

footstep 

RPG::Sound - RPG2003

on_damage_se 

Flag - RPG2003

background_type 

Integer - RPG2003

background_a_name 

String - RPG2003

background_a_scrollh 

Flag - RPG2003

background_a_scrollv 

Flag - RPG2003

background_a_scrollh_speed 

Integer - RPG2003

background_a_scrollv_speed 

Integer - RPG2003

background_b 

Flag - RPG2003

background_b_name 

String - RPG2003

background_b_scrollh 

Flag - RPG2003

background_b_scrollv 

Flag - RPG2003

background_b_scrollh_speed 

Integer - RPG2003

background_b_scrollv_speed 

Integer - RPG2003

special_flags 

Bitflag - RPG2003

special_back_party 

Integer - RPG2003

special_back_enemies 

Integer - RPG2003

special_lateral_party 

Integer - RPG2003

special_lateral_enemies 

Integer - RPG2003

grid_location 

Integer - RPG2003

grid_a 

Integer - RPG2003

grid_b 

Integer - RPG2003

grid_c 

Integer - RPG2003

Definition at line 723 of file ldb_chunks.h.


The documentation for this struct was generated from the following file: