enum | Index {
name = 0x01,
description = 0x02,
type = 0x03,
price = 0x05,
uses = 0x06,
atk_points1 = 0x0B,
def_points1 = 0x0C,
spi_points1 = 0x0D,
agi_points1 = 0x0E,
two_handed = 0x0F,
sp_cost = 0x10,
hit = 0x11,
critical_hit = 0x12,
animation_id = 0x14,
preemptive = 0x15,
dual_attack = 0x16,
attack_all = 0x17,
ignore_evasion = 0x18,
prevent_critical = 0x19,
raise_evasion = 0x1A,
half_sp_cost = 0x1B,
no_terrain_damage = 0x1C,
cursed = 0x1D,
entire_party = 0x1F,
recover_hp_rate = 0x20,
recover_hp = 0x21,
recover_sp_rate = 0x22,
recover_sp = 0x23,
occasion_field1 = 0x25,
ko_only = 0x26,
max_hp_points = 0x29,
max_sp_points = 0x2A,
atk_points2 = 0x2B,
def_points2 = 0x2C,
spi_points2 = 0x2D,
agi_points2 = 0x2E,
using_message = 0x33,
skill_id = 0x35,
switch_id = 0x37,
occasion_field2 = 0x39,
occasion_battle = 0x3A,
actor_set_size = 0x3D,
actor_set = 0x3E,
state_set_size = 0x3F,
state_set = 0x40,
attribute_set_size = 0x41,
attribute_set = 0x42,
state_chance = 0x43,
state_effect = 0x44,
weapon_animation = 0x45,
animation_data = 0x46,
use_skill = 0x47,
class_set_size = 0x48,
class_set = 0x49,
ranged_trajectory = 0x4B,
ranged_target = 0x4C
} |