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ldb_terms.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read Terms.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT Terms
18 
20  LCF_STRUCT_TYPED_FIELD(std::string, encounter),
21  LCF_STRUCT_TYPED_FIELD(std::string, special_combat),
22  LCF_STRUCT_TYPED_FIELD(std::string, escape_success),
23  LCF_STRUCT_TYPED_FIELD(std::string, escape_failure),
24  LCF_STRUCT_TYPED_FIELD(std::string, victory),
25  LCF_STRUCT_TYPED_FIELD(std::string, defeat),
26  LCF_STRUCT_TYPED_FIELD(std::string, exp_received),
27  LCF_STRUCT_TYPED_FIELD(std::string, gold_recieved_a),
28  LCF_STRUCT_TYPED_FIELD(std::string, gold_recieved_b),
29  LCF_STRUCT_TYPED_FIELD(std::string, item_recieved),
30  LCF_STRUCT_TYPED_FIELD(std::string, attacking),
31  LCF_STRUCT_TYPED_FIELD(std::string, actor_critical),
32  LCF_STRUCT_TYPED_FIELD(std::string, enemy_critical),
33  LCF_STRUCT_TYPED_FIELD(std::string, defending),
34  LCF_STRUCT_TYPED_FIELD(std::string, observing),
35  LCF_STRUCT_TYPED_FIELD(std::string, focus),
36  LCF_STRUCT_TYPED_FIELD(std::string, autodestruction),
37  LCF_STRUCT_TYPED_FIELD(std::string, enemy_escape),
38  LCF_STRUCT_TYPED_FIELD(std::string, enemy_transform),
39  LCF_STRUCT_TYPED_FIELD(std::string, enemy_damaged),
40  LCF_STRUCT_TYPED_FIELD(std::string, enemy_undamaged),
41  LCF_STRUCT_TYPED_FIELD(std::string, actor_damaged),
42  LCF_STRUCT_TYPED_FIELD(std::string, actor_undamaged),
43  LCF_STRUCT_TYPED_FIELD(std::string, skill_failure_a),
44  LCF_STRUCT_TYPED_FIELD(std::string, skill_failure_b),
45  LCF_STRUCT_TYPED_FIELD(std::string, skill_failure_c),
46  LCF_STRUCT_TYPED_FIELD(std::string, dodge),
47  LCF_STRUCT_TYPED_FIELD(std::string, use_item),
48  LCF_STRUCT_TYPED_FIELD(std::string, hp_recovery),
49  LCF_STRUCT_TYPED_FIELD(std::string, parameter_increase),
50  LCF_STRUCT_TYPED_FIELD(std::string, parameter_decrease),
51  LCF_STRUCT_TYPED_FIELD(std::string, actor_hp_absorbed),
52  LCF_STRUCT_TYPED_FIELD(std::string, enemy_hp_absorbed),
53  LCF_STRUCT_TYPED_FIELD(std::string, resistance_increase),
54  LCF_STRUCT_TYPED_FIELD(std::string, resistance_decrease),
55  LCF_STRUCT_TYPED_FIELD(std::string, level_up),
56  LCF_STRUCT_TYPED_FIELD(std::string, skill_learned),
57  LCF_STRUCT_TYPED_FIELD(std::string, battle_start),
58  LCF_STRUCT_TYPED_FIELD(std::string, miss),
59  LCF_STRUCT_TYPED_FIELD(std::string, shop_greeting1),
60  LCF_STRUCT_TYPED_FIELD(std::string, shop_regreeting1),
61  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy1),
62  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell1),
63  LCF_STRUCT_TYPED_FIELD(std::string, shop_leave1),
64  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy_select1),
65  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy_number1),
66  LCF_STRUCT_TYPED_FIELD(std::string, shop_purchased1),
67  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell_select1),
68  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell_number1),
69  LCF_STRUCT_TYPED_FIELD(std::string, shop_sold1),
70  LCF_STRUCT_TYPED_FIELD(std::string, shop_greeting2),
71  LCF_STRUCT_TYPED_FIELD(std::string, shop_regreeting2),
72  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy2),
73  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell2),
74  LCF_STRUCT_TYPED_FIELD(std::string, shop_leave2),
75  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy_select2),
76  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy_number2),
77  LCF_STRUCT_TYPED_FIELD(std::string, shop_purchased2),
78  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell_select2),
79  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell_number2),
80  LCF_STRUCT_TYPED_FIELD(std::string, shop_sold2),
81  LCF_STRUCT_TYPED_FIELD(std::string, shop_greeting3),
82  LCF_STRUCT_TYPED_FIELD(std::string, shop_regreeting3),
83  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy3),
84  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell3),
85  LCF_STRUCT_TYPED_FIELD(std::string, shop_leave3),
86  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy_select3),
87  LCF_STRUCT_TYPED_FIELD(std::string, shop_buy_number3),
88  LCF_STRUCT_TYPED_FIELD(std::string, shop_purchased3),
89  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell_select3),
90  LCF_STRUCT_TYPED_FIELD(std::string, shop_sell_number3),
91  LCF_STRUCT_TYPED_FIELD(std::string, shop_sold3),
92  LCF_STRUCT_TYPED_FIELD(std::string, inn_a_greeting_1),
93  LCF_STRUCT_TYPED_FIELD(std::string, inn_a_greeting_2),
94  LCF_STRUCT_TYPED_FIELD(std::string, inn_a_greeting_3),
95  LCF_STRUCT_TYPED_FIELD(std::string, inn_a_accept),
96  LCF_STRUCT_TYPED_FIELD(std::string, inn_a_cancel),
97  LCF_STRUCT_TYPED_FIELD(std::string, inn_b_greeting_1),
98  LCF_STRUCT_TYPED_FIELD(std::string, inn_b_greeting_2),
99  LCF_STRUCT_TYPED_FIELD(std::string, inn_b_greeting_3),
100  LCF_STRUCT_TYPED_FIELD(std::string, inn_b_accept),
101  LCF_STRUCT_TYPED_FIELD(std::string, inn_b_cancel),
102  LCF_STRUCT_TYPED_FIELD(std::string, possessed_items),
103  LCF_STRUCT_TYPED_FIELD(std::string, equipped_items),
104  LCF_STRUCT_TYPED_FIELD(std::string, gold),
105  LCF_STRUCT_TYPED_FIELD(std::string, battle_fight),
106  LCF_STRUCT_TYPED_FIELD(std::string, battle_auto),
107  LCF_STRUCT_TYPED_FIELD(std::string, battle_escape),
108  LCF_STRUCT_TYPED_FIELD(std::string, command_attack),
109  LCF_STRUCT_TYPED_FIELD(std::string, command_defend),
110  LCF_STRUCT_TYPED_FIELD(std::string, command_item),
111  LCF_STRUCT_TYPED_FIELD(std::string, command_skill),
112  LCF_STRUCT_TYPED_FIELD(std::string, menu_equipment),
113  LCF_STRUCT_TYPED_FIELD(std::string, menu_save),
114  LCF_STRUCT_TYPED_FIELD(std::string, menu_quit),
115  LCF_STRUCT_TYPED_FIELD(std::string, new_game),
116  LCF_STRUCT_TYPED_FIELD(std::string, load_game),
117  LCF_STRUCT_TYPED_FIELD(std::string, exit_game),
118  LCF_STRUCT_TYPED_FIELD(std::string, status),
119  LCF_STRUCT_TYPED_FIELD(std::string, row),
120  LCF_STRUCT_TYPED_FIELD(std::string, order),
121  LCF_STRUCT_TYPED_FIELD(std::string, wait_on),
122  LCF_STRUCT_TYPED_FIELD(std::string, wait_off),
123  LCF_STRUCT_TYPED_FIELD(std::string, level),
124  LCF_STRUCT_TYPED_FIELD(std::string, health_points),
125  LCF_STRUCT_TYPED_FIELD(std::string, spirit_points),
126  LCF_STRUCT_TYPED_FIELD(std::string, normal_status),
127  LCF_STRUCT_TYPED_FIELD(std::string, exp_short),
128  LCF_STRUCT_TYPED_FIELD(std::string, lvl_short),
129  LCF_STRUCT_TYPED_FIELD(std::string, hp_short),
130  LCF_STRUCT_TYPED_FIELD(std::string, sp_short),
131  LCF_STRUCT_TYPED_FIELD(std::string, sp_cost),
132  LCF_STRUCT_TYPED_FIELD(std::string, attack),
133  LCF_STRUCT_TYPED_FIELD(std::string, defense),
134  LCF_STRUCT_TYPED_FIELD(std::string, spirit),
135  LCF_STRUCT_TYPED_FIELD(std::string, agility),
136  LCF_STRUCT_TYPED_FIELD(std::string, weapon),
137  LCF_STRUCT_TYPED_FIELD(std::string, shield),
138  LCF_STRUCT_TYPED_FIELD(std::string, armor),
139  LCF_STRUCT_TYPED_FIELD(std::string, helmet),
140  LCF_STRUCT_TYPED_FIELD(std::string, accessory),
141  LCF_STRUCT_TYPED_FIELD(std::string, save_game_message),
142  LCF_STRUCT_TYPED_FIELD(std::string, load_game_message),
143  LCF_STRUCT_TYPED_FIELD(std::string, file),
144  LCF_STRUCT_TYPED_FIELD(std::string, exit_game_message),
145  LCF_STRUCT_TYPED_FIELD(std::string, yes),
146  LCF_STRUCT_TYPED_FIELD(std::string, no),
148 
149 #undef LCF_CURRENT_STRUCT
150 #undef LCF_CHUNK_SUFFIX
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::string, encounter)
#define LCF_STRUCT_FIELDS_END()