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ldb_chunks.h
Go to the documentation of this file.
1
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2
3
/*
4
* Copyright (c) 2014 liblcf authors
5
* This file is released under the MIT License
6
* http://opensource.org/licenses/MIT
7
*/
8
9
#ifndef LCF_LDB_CHUNKS_H
10
#define LCF_LDB_CHUNKS_H
11
15
namespace
LDB_Reader
{
16
struct
ChunkLearning
{
17
enum
Index
{
19
level
= 0x01,
21
skill_id
= 0x02
22
};
23
};
24
struct
ChunkActor
{
25
enum
Index
{
27
name
= 0x01,
29
title
= 0x02,
31
character_name
= 0x03,
33
character_index
= 0x04,
35
transparent
= 0x05,
37
initial_level
= 0x07,
39
final_level
= 0x08,
41
critical_hit
= 0x09,
43
critical_hit_chance
= 0x0A,
45
face_name
= 0x0F,
47
face_index
= 0x10,
49
two_swords_style
= 0x15,
51
fix_equipment
= 0x16,
53
auto_battle
= 0x17,
55
super_guard
= 0x18,
57
parameters
= 0x1F,
59
exp_base
= 0x29,
61
exp_inflation
= 0x2A,
63
exp_correction
= 0x2B,
65
initial_equipment
= 0x33,
67
unarmed_animation
= 0x38,
69
class_id
= 0x39,
71
battle_x
= 0x3B,
73
battle_y
= 0x3C,
75
battler_animation
= 0x3E,
77
skills
= 0x3F,
79
rename_skill
= 0x42,
81
skill_name
= 0x43,
83
state_ranks_size
= 0x47,
85
state_ranks
= 0x48,
87
attribute_ranks_size
= 0x49,
89
attribute_ranks
= 0x4A,
91
battle_commands
= 0x50
92
};
93
};
94
struct
ChunkSound
{
95
enum
Index
{
97
name
= 0x01,
99
volume
= 0x03,
101
tempo
= 0x04,
103
balance
= 0x05
104
};
105
};
106
struct
ChunkAnimationTiming
{
107
enum
Index
{
109
frame
= 0x01,
111
se
= 0x02,
113
flash_scope
= 0x03,
115
flash_red
= 0x04,
117
flash_green
= 0x05,
119
flash_blue
= 0x06,
121
flash_power
= 0x07,
123
screen_shake
= 0x08
124
};
125
};
126
struct
ChunkAnimationCellData
{
127
enum
Index
{
129
priority
= 0x01,
131
cell_id
= 0x02,
133
x
= 0x03,
135
y
= 0x04,
137
zoom
= 0x05,
139
tone_red
= 0x06,
141
tone_green
= 0x07,
143
tone_blue
= 0x08,
145
tone_gray
= 0x09,
147
transparency
= 0x0A
148
};
149
};
150
struct
ChunkAnimationFrame
{
151
enum
Index
{
153
cells
= 0x01
154
};
155
};
156
struct
ChunkAnimation
{
157
enum
Index
{
159
name
= 0x01,
161
animation_name
= 0x02,
163
unknown_03
= 0x03,
165
timings
= 0x06,
167
scope
= 0x09,
169
position
= 0x0A,
171
frames
= 0x0C
172
};
173
};
174
struct
ChunkAttribute
{
175
enum
Index
{
177
name
= 0x01,
179
type
= 0x02,
181
a_rate
= 0x0B,
183
b_rate
= 0x0C,
185
c_rate
= 0x0D,
187
d_rate
= 0x0E,
189
e_rate
= 0x0F
190
};
191
};
192
struct
ChunkBattleCommand
{
193
enum
Index
{
195
name
= 0x01,
197
type
= 0x02
198
};
199
};
200
struct
ChunkBattleCommands
{
201
enum
Index
{
203
placement
= 0x02,
205
death_handler1
= 0x04,
207
row
= 0x06,
209
battle_type
= 0x07,
211
unknown_09
= 0x09,
213
commands
= 0x0A,
215
death_handler2
= 0x0F,
217
death_event
= 0x10,
219
window_size
= 0x14,
221
transparency
= 0x18,
223
teleport
= 0x19,
225
teleport_id
= 0x1A,
227
teleport_x
= 0x1B,
229
teleport_y
= 0x1C,
231
teleport_face
= 0x1D
232
};
233
};
234
struct
ChunkBattlerAnimationExtension
{
235
enum
Index
{
237
name
= 0x01,
239
battler_name
= 0x02,
241
battler_index
= 0x03,
243
animation_type
= 0x04,
245
animation_id
= 0x05
246
};
247
};
248
struct
ChunkBattlerAnimation
{
249
enum
Index
{
251
name
= 0x01,
253
speed
= 0x02,
255
base_data
= 0x0A,
257
weapon_data
= 0x0B
258
};
259
};
260
struct
ChunkBattlerAnimationData
{
261
enum
Index
{
263
move
= 0x05,
265
after_image
= 0x06,
267
pose
= 0x0E
268
};
269
};
270
struct
ChunkChipset
{
271
enum
Index
{
273
name
= 0x01,
275
chipset_name
= 0x02,
277
terrain_data
= 0x03,
279
passable_data_lower
= 0x04,
281
passable_data_upper
= 0x05,
283
animation_type
= 0x0B,
285
animation_speed
= 0x0C
286
};
287
};
288
struct
ChunkClass
{
289
enum
Index
{
291
name
= 0x01,
293
two_swords_style
= 0x15,
295
fix_equipment
= 0x16,
297
auto_battle
= 0x17,
299
super_guard
= 0x18,
301
parameters
= 0x1F,
303
exp_base
= 0x29,
305
exp_inflation
= 0x2A,
307
exp_correction
= 0x2B,
309
unarmed_animation
= 0x3E,
311
skills
= 0x3F,
313
state_ranks_size
= 0x47,
315
state_ranks
= 0x48,
317
attribute_ranks_size
= 0x49,
319
attribute_ranks
= 0x4A,
321
battle_commands
= 0x50
322
};
323
};
324
struct
ChunkCommonEvent
{
325
enum
Index
{
327
name
= 0x01,
329
trigger
= 0x0B,
331
switch_flag
= 0x0C,
333
switch_id
= 0x0D,
335
event_commands_size
= 0x15,
337
event_commands
= 0x16
338
};
339
};
340
struct
ChunkSkill
{
341
enum
Index
{
343
name
= 0x01,
345
description
= 0x02,
347
using_message1
= 0x03,
349
using_message2
= 0x04,
351
failure_message
= 0x07,
353
type
= 0x08,
355
sp_type
= 0x09,
357
sp_percent
= 0x0A,
359
sp_cost
= 0x0B,
361
scope
= 0x0C,
363
switch_id
= 0x0D,
365
animation_id
= 0x0E,
367
sound_effect
= 0x10,
369
occasion_field
= 0x12,
371
occasion_battle
= 0x13,
373
state_effect
= 0x14,
375
pdef_f
= 0x15,
377
mdef_f
= 0x16,
379
variance
= 0x17,
381
power
= 0x18,
383
hit
= 0x19,
385
affect_hp
= 0x1F,
387
affect_sp
= 0x20,
389
affect_attack
= 0x21,
391
affect_defense
= 0x22,
393
affect_spirit
= 0x23,
395
affect_agility
= 0x24,
397
absorb_damage
= 0x25,
399
ignore_defense
= 0x26,
401
state_effects_size
= 0x29,
403
state_effects
= 0x2A,
405
attribute_effects_size
= 0x2B,
407
attribute_effects
= 0x2C,
409
affect_attr_defence
= 0x2D,
411
battler_animation
= 0x31,
413
battler_animation_data
= 0x32
414
};
415
};
416
struct
ChunkItemAnimation
{
417
enum
Index
{
419
type
= 0x03,
421
weapon_anim
= 0x04,
423
movement
= 0x05,
425
after_image
= 0x06,
427
attacks
= 0x07,
429
ranged
= 0x08,
431
ranged_anim
= 0x09,
433
ranged_speed
= 0x0C,
435
battle_anim
= 0x0D
436
};
437
};
438
struct
ChunkItem
{
439
enum
Index
{
441
name
= 0x01,
443
description
= 0x02,
445
type
= 0x03,
447
price
= 0x05,
449
uses
= 0x06,
451
atk_points1
= 0x0B,
453
def_points1
= 0x0C,
455
spi_points1
= 0x0D,
457
agi_points1
= 0x0E,
459
two_handed
= 0x0F,
461
sp_cost
= 0x10,
463
hit
= 0x11,
465
critical_hit
= 0x12,
467
animation_id
= 0x14,
469
preemptive
= 0x15,
471
dual_attack
= 0x16,
473
attack_all
= 0x17,
475
ignore_evasion
= 0x18,
477
prevent_critical
= 0x19,
479
raise_evasion
= 0x1A,
481
half_sp_cost
= 0x1B,
483
no_terrain_damage
= 0x1C,
485
cursed
= 0x1D,
487
entire_party
= 0x1F,
489
recover_hp_rate
= 0x20,
491
recover_hp
= 0x21,
493
recover_sp_rate
= 0x22,
495
recover_sp
= 0x23,
497
occasion_field1
= 0x25,
499
ko_only
= 0x26,
501
max_hp_points
= 0x29,
503
max_sp_points
= 0x2A,
505
atk_points2
= 0x2B,
507
def_points2
= 0x2C,
509
spi_points2
= 0x2D,
511
agi_points2
= 0x2E,
513
using_message
= 0x33,
515
skill_id
= 0x35,
517
switch_id
= 0x37,
519
occasion_field2
= 0x39,
521
occasion_battle
= 0x3A,
523
actor_set_size
= 0x3D,
525
actor_set
= 0x3E,
527
state_set_size
= 0x3F,
529
state_set
= 0x40,
531
attribute_set_size
= 0x41,
533
attribute_set
= 0x42,
535
state_chance
= 0x43,
537
state_effect
= 0x44,
539
weapon_animation
= 0x45,
541
animation_data
= 0x46,
543
use_skill
= 0x47,
545
class_set_size
= 0x48,
547
class_set
= 0x49,
549
ranged_trajectory
= 0x4B,
551
ranged_target
= 0x4C
552
};
553
};
554
struct
ChunkEnemyAction
{
555
enum
Index
{
557
kind
= 0x01,
559
basic
= 0x02,
561
skill_id
= 0x03,
563
enemy_id
= 0x04,
565
condition_type
= 0x05,
567
condition_param1
= 0x06,
569
condition_param2
= 0x07,
571
switch_id
= 0x08,
573
switch_on
= 0x09,
575
switch_on_id
= 0x0A,
577
switch_off
= 0x0B,
579
switch_off_id
= 0x0C,
581
rating
= 0x0D
582
};
583
};
584
struct
ChunkEnemy
{
585
enum
Index
{
587
name
= 0x01,
589
battler_name
= 0x02,
591
battler_hue
= 0x03,
593
max_hp
= 0x04,
595
max_sp
= 0x05,
597
attack
= 0x06,
599
defense
= 0x07,
601
spirit
= 0x08,
603
agility
= 0x09,
605
transparent
= 0x0A,
607
exp
= 0x0B,
609
gold
= 0x0C,
611
drop_id
= 0x0D,
613
drop_prob
= 0x0E,
615
critical_hit
= 0x15,
617
critical_hit_chance
= 0x16,
619
miss
= 0x1A,
621
levitate
= 0x1C,
623
state_ranks_size
= 0x1F,
625
state_ranks
= 0x20,
627
attribute_ranks_size
= 0x21,
629
attribute_ranks
= 0x22,
631
actions
= 0x2A
632
};
633
};
634
struct
ChunkTroopMember
{
635
enum
Index
{
637
enemy_id
= 0x01,
639
x
= 0x02,
641
y
= 0x03,
643
invisible
= 0x04
644
};
645
};
646
struct
ChunkTroopPageCondition
{
647
enum
Index
{
649
flags
= 0x01,
651
switch_a_id
= 0x02,
653
switch_b_id
= 0x03,
655
variable_id
= 0x04,
657
variable_value
= 0x05,
659
turn_a
= 0x06,
661
turn_b
= 0x07,
663
fatigue_min
= 0x08,
665
fatigue_max
= 0x09,
667
enemy_id
= 0x0A,
669
enemy_hp_min
= 0x0B,
671
enemy_hp_max
= 0x0C,
673
actor_id
= 0x0D,
675
actor_hp_min
= 0x0E,
677
actor_hp_max
= 0x0F,
679
turn_enemy_id
= 0x10,
681
turn_enemy_a
= 0x11,
683
turn_enemy_b
= 0x12,
685
turn_actor_id
= 0x13,
687
turn_actor_a
= 0x14,
689
turn_actor_b
= 0x15,
691
command_actor_id
= 0x16,
693
command_id
= 0x17
694
};
695
};
696
struct
ChunkTroopPage
{
697
enum
Index
{
699
condition
= 0x02,
701
event_commands_size
= 0x0B,
703
event_commands
= 0x0C
704
};
705
};
706
struct
ChunkTroop
{
707
enum
Index
{
709
name
= 0x01,
711
members
= 0x02,
713
auto_alignment
= 0x03,
715
terrain_set_size
= 0x04,
717
terrain_set
= 0x05,
719
pages
= 0x0B
720
};
721
};
722
struct
ChunkTerrain
{
723
enum
Index
{
725
name
= 0x01,
727
damage
= 0x02,
729
encounter_rate
= 0x03,
731
background_name
= 0x04,
733
boat_pass
= 0x05,
735
ship_pass
= 0x06,
737
airship_pass
= 0x07,
739
airship_land
= 0x09,
741
bush_depth
= 0x0B,
743
footstep
= 0x0F,
745
on_damage_se
= 0x10,
747
background_type
= 0x11,
749
background_a_name
= 0x15,
751
background_a_scrollh
= 0x16,
753
background_a_scrollv
= 0x17,
755
background_a_scrollh_speed
= 0x18,
757
background_a_scrollv_speed
= 0x19,
759
background_b
= 0x1E,
761
background_b_name
= 0x1F,
763
background_b_scrollh
= 0x20,
765
background_b_scrollv
= 0x21,
767
background_b_scrollh_speed
= 0x22,
769
background_b_scrollv_speed
= 0x23,
771
special_flags
= 0x28,
773
special_back_party
= 0x29,
775
special_back_enemies
= 0x2A,
777
special_lateral_party
= 0x2B,
779
special_lateral_enemies
= 0x2C,
781
grid_location
= 0x2D,
783
grid_a
= 0x2E,
785
grid_b
= 0x2F,
787
grid_c
= 0x30
788
};
789
};
790
struct
ChunkState
{
791
enum
Index
{
793
name
= 0x01,
795
type
= 0x02,
797
color
= 0x03,
799
priority
= 0x04,
801
restriction
= 0x05,
803
a_rate
= 0x0B,
805
b_rate
= 0x0C,
807
c_rate
= 0x0D,
809
d_rate
= 0x0E,
811
e_rate
= 0x0F,
813
hold_turn
= 0x15,
815
auto_release_prob
= 0x16,
817
release_by_damage
= 0x17,
819
affect_type
= 0x1E,
821
affect_attack
= 0x1F,
823
affect_defense
= 0x20,
825
affect_spirit
= 0x21,
827
affect_agility
= 0x22,
829
reduce_hit_ratio
= 0x23,
831
avoid_attacks
= 0x24,
833
reflect_magic
= 0x25,
835
cursed
= 0x26,
837
battler_animation_id
= 0x27,
839
restrict_skill
= 0x29,
841
restrict_skill_level
= 0x2A,
843
restrict_magic
= 0x2B,
845
restrict_magic_level
= 0x2C,
847
hp_change_type
= 0x2D,
849
sp_change_type
= 0x2E,
851
message_actor
= 0x33,
853
message_enemy
= 0x34,
855
message_already
= 0x35,
857
message_affected
= 0x36,
859
message_recovery
= 0x37,
861
hp_change_max
= 0x3D,
863
hp_change_val
= 0x3E,
865
hp_change_map_val
= 0x3F,
867
hp_change_map_steps
= 0x40,
869
sp_change_max
= 0x41,
871
sp_change_val
= 0x42,
873
sp_change_map_val
= 0x43,
875
sp_change_map_steps
= 0x44
876
};
877
};
878
struct
ChunkTerms
{
879
enum
Index
{
881
encounter
= 0x01,
883
special_combat
= 0x02,
885
escape_success
= 0x03,
887
escape_failure
= 0x04,
889
victory
= 0x05,
891
defeat
= 0x06,
893
exp_received
= 0x07,
895
gold_recieved_a
= 0x08,
897
gold_recieved_b
= 0x09,
899
item_recieved
= 0x0A,
901
attacking
= 0x0B,
903
actor_critical
= 0x0C,
905
enemy_critical
= 0x0D,
907
defending
= 0x0E,
909
observing
= 0x0F,
911
focus
= 0x10,
913
autodestruction
= 0x11,
915
enemy_escape
= 0x12,
917
enemy_transform
= 0x13,
919
enemy_damaged
= 0x14,
921
enemy_undamaged
= 0x15,
923
actor_damaged
= 0x16,
925
actor_undamaged
= 0x17,
927
skill_failure_a
= 0x18,
929
skill_failure_b
= 0x19,
931
skill_failure_c
= 0x1A,
933
dodge
= 0x1B,
935
use_item
= 0x1C,
937
hp_recovery
= 0x1D,
939
parameter_increase
= 0x1E,
941
parameter_decrease
= 0x1F,
943
actor_hp_absorbed
= 0x20,
945
enemy_hp_absorbed
= 0x21,
947
resistance_increase
= 0x22,
949
resistance_decrease
= 0x23,
951
level_up
= 0x24,
953
skill_learned
= 0x25,
955
battle_start
= 0x26,
957
miss
= 0x27,
959
shop_greeting1
= 0x29,
961
shop_regreeting1
= 0x2A,
963
shop_buy1
= 0x2B,
965
shop_sell1
= 0x2C,
967
shop_leave1
= 0x2D,
969
shop_buy_select1
= 0x2E,
971
shop_buy_number1
= 0x2F,
973
shop_purchased1
= 0x30,
975
shop_sell_select1
= 0x31,
977
shop_sell_number1
= 0x32,
979
shop_sold1
= 0x33,
981
shop_greeting2
= 0x36,
983
shop_regreeting2
= 0x37,
985
shop_buy2
= 0x38,
987
shop_sell2
= 0x39,
989
shop_leave2
= 0x3A,
991
shop_buy_select2
= 0x3B,
993
shop_buy_number2
= 0x3C,
995
shop_purchased2
= 0x3D,
997
shop_sell_select2
= 0x3E,
999
shop_sell_number2
= 0x3F,
1001
shop_sold2
= 0x40,
1003
shop_greeting3
= 0x43,
1005
shop_regreeting3
= 0x44,
1007
shop_buy3
= 0x45,
1009
shop_sell3
= 0x46,
1011
shop_leave3
= 0x47,
1013
shop_buy_select3
= 0x48,
1015
shop_buy_number3
= 0x49,
1017
shop_purchased3
= 0x4A,
1019
shop_sell_select3
= 0x4B,
1021
shop_sell_number3
= 0x4C,
1023
shop_sold3
= 0x4D,
1025
inn_a_greeting_1
= 0x50,
1027
inn_a_greeting_2
= 0x51,
1029
inn_a_greeting_3
= 0x52,
1031
inn_a_accept
= 0x53,
1033
inn_a_cancel
= 0x54,
1035
inn_b_greeting_1
= 0x55,
1037
inn_b_greeting_2
= 0x56,
1039
inn_b_greeting_3
= 0x57,
1041
inn_b_accept
= 0x58,
1043
inn_b_cancel
= 0x59,
1045
possessed_items
= 0x5C,
1047
equipped_items
= 0x5D,
1049
gold
= 0x5F,
1051
battle_fight
= 0x65,
1053
battle_auto
= 0x66,
1055
battle_escape
= 0x67,
1057
command_attack
= 0x68,
1059
command_defend
= 0x69,
1061
command_item
= 0x6A,
1063
command_skill
= 0x6B,
1065
menu_equipment
= 0x6C,
1067
menu_save
= 0x6E,
1069
menu_quit
= 0x70,
1071
new_game
= 0x72,
1073
load_game
= 0x73,
1075
exit_game
= 0x75,
1077
status
= 0x76,
1079
row
= 0x77,
1081
order
= 0x78,
1083
wait_on
= 0x79,
1085
wait_off
= 0x7A,
1087
level
= 0x7B,
1089
health_points
= 0x7C,
1091
spirit_points
= 0x7D,
1093
normal_status
= 0x7E,
1095
exp_short
= 0x7F,
1097
lvl_short
= 0x80,
1099
hp_short
= 0x81,
1101
sp_short
= 0x82,
1103
sp_cost
= 0x83,
1105
attack
= 0x84,
1107
defense
= 0x85,
1109
spirit
= 0x86,
1111
agility
= 0x87,
1113
weapon
= 0x88,
1115
shield
= 0x89,
1117
armor
= 0x8A,
1119
helmet
= 0x8B,
1121
accessory
= 0x8C,
1123
save_game_message
= 0x92,
1125
load_game_message
= 0x93,
1127
file
= 0x94,
1129
exit_game_message
= 0x97,
1131
yes
= 0x98,
1133
no
= 0x99
1134
};
1135
};
1136
struct
ChunkMusic
{
1137
enum
Index
{
1139
name
= 0x01,
1141
fadein
= 0x02,
1143
volume
= 0x03,
1145
tempo
= 0x04,
1147
balance
= 0x05
1148
};
1149
};
1150
struct
ChunkTestBattler
{
1151
enum
Index
{
1153
actor_id
= 0x01,
1155
level
= 0x02,
1157
weapon_id
= 0x0B,
1159
shield_id
= 0x0C,
1161
armor_id
= 0x0D,
1163
helmet_id
= 0x0E,
1165
accessory_id
= 0x0F
1166
};
1167
};
1168
struct
ChunkSystem
{
1169
enum
Index
{
1171
ldb_id
= 0x0A,
1173
boat_name
= 0x0B,
1175
ship_name
= 0x0C,
1177
airship_name
= 0x0D,
1179
boat_index
= 0x0E,
1181
ship_index
= 0x0F,
1183
airship_index
= 0x10,
1185
title_name
= 0x11,
1187
gameover_name
= 0x12,
1189
system_name
= 0x13,
1191
system2_name
= 0x14,
1193
party_size
= 0x15,
1195
party
= 0x16,
1197
menu_commands_size
= 0x1A,
1199
menu_commands
= 0x1B,
1201
title_music
= 0x1F,
1203
battle_music
= 0x20,
1205
battle_end_music
= 0x21,
1207
inn_music
= 0x22,
1209
boat_music
= 0x23,
1211
ship_music
= 0x24,
1213
airship_music
= 0x25,
1215
gameover_music
= 0x26,
1217
cursor_se
= 0x29,
1219
decision_se
= 0x2A,
1221
cancel_se
= 0x2B,
1223
buzzer_se
= 0x2C,
1225
battle_se
= 0x2D,
1227
escape_se
= 0x2E,
1229
enemy_attack_se
= 0x2F,
1231
enemy_damaged_se
= 0x30,
1233
actor_damaged_se
= 0x31,
1235
dodge_se
= 0x32,
1237
enemy_death_se
= 0x33,
1239
item_se
= 0x34,
1241
transition_out
= 0x3D,
1243
transition_in
= 0x3E,
1245
battle_start_fadeout
= 0x3F,
1247
battle_start_fadein
= 0x40,
1249
battle_end_fadeout
= 0x41,
1251
battle_end_fadein
= 0x42,
1253
message_stretch
= 0x47,
1255
font_id
= 0x48,
1257
selected_condition
= 0x51,
1259
selected_hero
= 0x52,
1261
battletest_background
= 0x54,
1263
battletest_data
= 0x55,
1265
save_count
= 0x5B,
1267
battletest_terrain
= 0x5E,
1269
battletest_formation
= 0x5F,
1271
battletest_condition
= 0x60,
1273
show_frame
= 0x63,
1275
frame_name
= 0x64,
1277
invert_animations
= 0x65
1278
};
1279
};
1280
struct
ChunkSwitch
{
1281
enum
Index
{
1283
name
= 0x01
1284
};
1285
};
1286
struct
ChunkVariable
{
1287
enum
Index
{
1289
name
= 0x01
1290
};
1291
};
1292
struct
ChunkDatabase
{
1293
enum
Index
{
1295
actors
= 0x0B,
1297
skills
= 0x0C,
1299
items
= 0x0D,
1301
enemies
= 0x0E,
1303
troops
= 0x0F,
1305
terrains
= 0x10,
1307
attributes
= 0x11,
1309
states
= 0x12,
1311
animations
= 0x13,
1313
chipsets
= 0x14,
1315
terms
= 0x15,
1317
system
= 0x16,
1319
switches
= 0x17,
1321
variables
= 0x18,
1323
commonevents
= 0x19,
1325
commoneventD1
= 0x1A,
1327
commoneventD2
= 0x1B,
1329
commoneventD3
= 0x1C,
1331
battlecommands
= 0x1D,
1333
classes
= 0x1E,
1335
classD1
= 0x1F,
1337
battleranimations
= 0x20
1338
};
1339
};
1340
}
1341
1342
#endif
LDB_Reader::ChunkAnimationTiming::flash_scope
Definition:
ldb_chunks.h:113
LDB_Reader::ChunkTerms::command_item
Definition:
ldb_chunks.h:1061
LDB_Reader::ChunkTerms::shop_sell_number3
Definition:
ldb_chunks.h:1021
LDB_Reader::ChunkTerms::gold_recieved_b
Definition:
ldb_chunks.h:897
LDB_Reader::ChunkState::affect_attack
Definition:
ldb_chunks.h:821
LDB_Reader::ChunkTerms::focus
Definition:
ldb_chunks.h:911
LDB_Reader::ChunkState::Index
Index
Definition:
ldb_chunks.h:791
LDB_Reader::ChunkTerms::spirit
Definition:
ldb_chunks.h:1109
LDB_Reader::ChunkTroop
Definition:
ldb_chunks.h:706
LDB_Reader::ChunkTerms::actor_hp_absorbed
Definition:
ldb_chunks.h:943
LDB_Reader::ChunkState
Definition:
ldb_chunks.h:790
LDB_Reader::ChunkAttribute
Definition:
ldb_chunks.h:174
LDB_Reader::ChunkItem::def_points1
Definition:
ldb_chunks.h:453
LDB_Reader::ChunkItem::raise_evasion
Definition:
ldb_chunks.h:479
LDB_Reader::ChunkTroopPageCondition::turn_enemy_id
Definition:
ldb_chunks.h:679
LDB_Reader::ChunkCommonEvent::switch_id
Definition:
ldb_chunks.h:333
LDB_Reader::ChunkClass::exp_inflation
Definition:
ldb_chunks.h:305
LDB_Reader::ChunkLearning::Index
Index
Definition:
ldb_chunks.h:17
LDB_Reader::ChunkTerrain::background_a_scrollh_speed
Definition:
ldb_chunks.h:755
LDB_Reader::ChunkAnimationTiming::frame
Definition:
ldb_chunks.h:109
LDB_Reader::ChunkTroopPage::event_commands_size
Definition:
ldb_chunks.h:701
LDB_Reader::ChunkTerms::resistance_decrease
Definition:
ldb_chunks.h:949
LDB_Reader::ChunkSystem::system_name
Definition:
ldb_chunks.h:1189
LDB_Reader::ChunkTerms::enemy_damaged
Definition:
ldb_chunks.h:919
LDB_Reader::ChunkMusic
Definition:
ldb_chunks.h:1136
LDB_Reader::ChunkCommonEvent::event_commands
Definition:
ldb_chunks.h:337
LDB_Reader::ChunkItem::using_message
Definition:
ldb_chunks.h:513
LDB_Reader::ChunkBattleCommands::battle_type
Definition:
ldb_chunks.h:209
LDB_Reader::ChunkDatabase::commoneventD1
Definition:
ldb_chunks.h:1325
LDB_Reader::ChunkTerms::shop_purchased2
Definition:
ldb_chunks.h:995
LDB_Reader::ChunkItem::recover_sp_rate
Definition:
ldb_chunks.h:493
LDB_Reader::ChunkEnemyAction::enemy_id
Definition:
ldb_chunks.h:563
LDB_Reader::ChunkTerms::shop_greeting2
Definition:
ldb_chunks.h:981
LDB_Reader::ChunkActor::battle_y
Definition:
ldb_chunks.h:73
LDB_Reader::ChunkDatabase::variables
Definition:
ldb_chunks.h:1321
LDB_Reader::ChunkBattleCommand
Definition:
ldb_chunks.h:192
LDB_Reader::ChunkClass::attribute_ranks_size
Definition:
ldb_chunks.h:317
LDB_Reader::ChunkTerms::possessed_items
Definition:
ldb_chunks.h:1045
LDB_Reader::ChunkItem::attribute_set
Definition:
ldb_chunks.h:533
LDB_Reader::ChunkTroopPageCondition::turn_actor_b
Definition:
ldb_chunks.h:689
LDB_Reader::ChunkTerrain::background_b_scrollh_speed
Definition:
ldb_chunks.h:767
LDB_Reader::ChunkItem::animation_id
Definition:
ldb_chunks.h:467
LDB_Reader::ChunkEnemy
Definition:
ldb_chunks.h:584
LDB_Reader::ChunkBattleCommands::teleport_id
Definition:
ldb_chunks.h:225
LDB_Reader::ChunkItem::preemptive
Definition:
ldb_chunks.h:469
LDB_Reader::ChunkTerms::gold
Definition:
ldb_chunks.h:1049
LDB_Reader::ChunkCommonEvent::trigger
Definition:
ldb_chunks.h:329
LDB_Reader::ChunkChipset::passable_data_upper
Definition:
ldb_chunks.h:281
LDB_Reader::ChunkTerrain::encounter_rate
Definition:
ldb_chunks.h:729
LDB_Reader::ChunkState::sp_change_type
Definition:
ldb_chunks.h:849
LDB_Reader::ChunkSystem::battle_start_fadeout
Definition:
ldb_chunks.h:1245
LDB_Reader::ChunkBattlerAnimationExtension::animation_id
Definition:
ldb_chunks.h:245
LDB_Reader::ChunkTerms::shop_purchased3
Definition:
ldb_chunks.h:1017
LDB_Reader::ChunkTerms::sp_cost
Definition:
ldb_chunks.h:1103
LDB_Reader::ChunkTroopPageCondition::fatigue_max
Definition:
ldb_chunks.h:665
LDB_Reader::ChunkItem::half_sp_cost
Definition:
ldb_chunks.h:481
LDB_Reader::ChunkItem::state_effect
Definition:
ldb_chunks.h:537
LDB_Reader::ChunkTroopPageCondition::actor_hp_max
Definition:
ldb_chunks.h:677
LDB_Reader::ChunkClass::two_swords_style
Definition:
ldb_chunks.h:293
LDB_Reader::ChunkSystem::ship_index
Definition:
ldb_chunks.h:1181
LDB_Reader::ChunkSkill::battler_animation
Definition:
ldb_chunks.h:411
LDB_Reader::ChunkSkill::state_effects_size
Definition:
ldb_chunks.h:401
LDB_Reader::ChunkItem::ko_only
Definition:
ldb_chunks.h:499
LDB_Reader::ChunkMusic::Index
Index
Definition:
ldb_chunks.h:1137
LDB_Reader::ChunkTerms::agility
Definition:
ldb_chunks.h:1111
LDB_Reader::ChunkTestBattler::accessory_id
Definition:
ldb_chunks.h:1165
LDB_Reader::ChunkEnemyAction::condition_type
Definition:
ldb_chunks.h:565
LDB_Reader::ChunkEnemy::state_ranks_size
Definition:
ldb_chunks.h:623
LDB_Reader::ChunkState::hp_change_type
Definition:
ldb_chunks.h:847
LDB_Reader::ChunkSkill::description
Definition:
ldb_chunks.h:345
LDB_Reader::ChunkDatabase::skills
Definition:
ldb_chunks.h:1297
LDB_Reader::ChunkSkill::mdef_f
Definition:
ldb_chunks.h:377
LDB_Reader::ChunkState::reduce_hit_ratio
Definition:
ldb_chunks.h:829
LDB_Reader::ChunkItemAnimation
Definition:
ldb_chunks.h:416
LDB_Reader::ChunkItem::name
Definition:
ldb_chunks.h:441
LDB_Reader::ChunkTerms::shop_buy2
Definition:
ldb_chunks.h:985
LDB_Reader::ChunkTerms::shop_leave2
Definition:
ldb_chunks.h:989
LDB_Reader::ChunkTroopPage::Index
Index
Definition:
ldb_chunks.h:697
LDB_Reader::ChunkTerms::shop_regreeting3
Definition:
ldb_chunks.h:1005
LDB_Reader::ChunkTerms::order
Definition:
ldb_chunks.h:1081
LDB_Reader::ChunkBattleCommands::teleport_x
Definition:
ldb_chunks.h:227
LDB_Reader::ChunkSkill::state_effects
Definition:
ldb_chunks.h:403
LDB_Reader::ChunkState::restrict_skill_level
Definition:
ldb_chunks.h:841
LDB_Reader::ChunkTerms::exp_received
Definition:
ldb_chunks.h:893
LDB_Reader::ChunkTroopMember::y
Definition:
ldb_chunks.h:641
LDB_Reader::ChunkTerms::gold_recieved_a
Definition:
ldb_chunks.h:895
LDB_Reader::ChunkState::message_enemy
Definition:
ldb_chunks.h:853
LDB_Reader::ChunkItem::spi_points2
Definition:
ldb_chunks.h:509
LDB_Reader::ChunkBattleCommand::name
Definition:
ldb_chunks.h:195
LDB_Reader::ChunkTerrain::background_b_scrollh
Definition:
ldb_chunks.h:763
LDB_Reader::ChunkTerrain::special_flags
Definition:
ldb_chunks.h:771
LDB_Reader::ChunkTerms::armor
Definition:
ldb_chunks.h:1117
LDB_Reader::ChunkTerrain::background_a_scrollv
Definition:
ldb_chunks.h:753
LDB_Reader::ChunkSystem::invert_animations
Definition:
ldb_chunks.h:1277
LDB_Reader::ChunkActor::fix_equipment
Definition:
ldb_chunks.h:51
LDB_Reader::ChunkDatabase::commoneventD2
Definition:
ldb_chunks.h:1327
LDB_Reader::ChunkEnemyAction::switch_on
Definition:
ldb_chunks.h:573
LDB_Reader::ChunkActor::transparent
Definition:
ldb_chunks.h:35
LDB_Reader::ChunkItem::uses
Definition:
ldb_chunks.h:449
LDB_Reader::ChunkTerms::health_points
Definition:
ldb_chunks.h:1089
LDB_Reader::ChunkState::message_already
Definition:
ldb_chunks.h:855
LDB_Reader::ChunkBattlerAnimationExtension::animation_type
Definition:
ldb_chunks.h:243
LDB_Reader::ChunkSkill::affect_attack
Definition:
ldb_chunks.h:389
LDB_Reader::ChunkItem::switch_id
Definition:
ldb_chunks.h:517
LDB_Reader::ChunkTerms::shop_sold2
Definition:
ldb_chunks.h:1001
LDB_Reader::ChunkTerms::inn_b_greeting_3
Definition:
ldb_chunks.h:1039
LDB_Reader::ChunkSystem::battle_music
Definition:
ldb_chunks.h:1203
LDB_Reader::ChunkTerms::encounter
Definition:
ldb_chunks.h:881
LDB_Reader::ChunkTerrain::background_name
Definition:
ldb_chunks.h:731
LDB_Reader::ChunkSystem::enemy_death_se
Definition:
ldb_chunks.h:1237
LDB_Reader::ChunkLearning::skill_id
Definition:
ldb_chunks.h:21
LDB_Reader::ChunkItem::actor_set
Definition:
ldb_chunks.h:525
LDB_Reader::ChunkAnimationCellData::tone_blue
Definition:
ldb_chunks.h:143
LDB_Reader::ChunkItem::agi_points2
Definition:
ldb_chunks.h:511
LDB_Reader::ChunkTerms::command_attack
Definition:
ldb_chunks.h:1057
LDB_Reader::ChunkEnemyAction::condition_param1
Definition:
ldb_chunks.h:567
LDB_Reader::ChunkEnemyAction::switch_off_id
Definition:
ldb_chunks.h:579
LDB_Reader::ChunkTroop::terrain_set_size
Definition:
ldb_chunks.h:715
LDB_Reader::ChunkTroopMember
Definition:
ldb_chunks.h:634
LDB_Reader::ChunkState::restrict_skill
Definition:
ldb_chunks.h:839
LDB_Reader::ChunkAnimationTiming::flash_blue
Definition:
ldb_chunks.h:119
LDB_Reader::ChunkTerms::accessory
Definition:
ldb_chunks.h:1121
LDB_Reader::ChunkAnimationCellData::priority
Definition:
ldb_chunks.h:129
LDB_Reader::ChunkAttribute::name
Definition:
ldb_chunks.h:177
LDB_Reader::ChunkEnemy::max_sp
Definition:
ldb_chunks.h:595
LDB_Reader::ChunkTroopPageCondition::turn_enemy_b
Definition:
ldb_chunks.h:683
LDB_Reader::ChunkItemAnimation::Index
Index
Definition:
ldb_chunks.h:417
LDB_Reader::ChunkAnimationTiming::flash_green
Definition:
ldb_chunks.h:117
LDB_Reader::ChunkTerms::hp_recovery
Definition:
ldb_chunks.h:937
LDB_Reader::ChunkTerms::battle_start
Definition:
ldb_chunks.h:955
LDB_Reader::ChunkAnimationCellData::cell_id
Definition:
ldb_chunks.h:131
LDB_Reader::ChunkTroopPageCondition::turn_actor_id
Definition:
ldb_chunks.h:685
LDB_Reader::ChunkMusic::name
Definition:
ldb_chunks.h:1139
LDB_Reader::ChunkSound::name
Definition:
ldb_chunks.h:97
LDB_Reader::ChunkSound
Definition:
ldb_chunks.h:94
LDB_Reader::ChunkTroop::pages
Definition:
ldb_chunks.h:719
LDB_Reader::ChunkTerms::shop_sell_select1
Definition:
ldb_chunks.h:975
LDB_Reader::ChunkState::hp_change_map_steps
Definition:
ldb_chunks.h:867
LDB_Reader::ChunkActor::attribute_ranks
Definition:
ldb_chunks.h:89
LDB_Reader::ChunkTerms::command_defend
Definition:
ldb_chunks.h:1059
LDB_Reader::ChunkTerms::no
Definition:
ldb_chunks.h:1133
LDB_Reader::ChunkSkill::hit
Definition:
ldb_chunks.h:383
LDB_Reader::ChunkTerms::normal_status
Definition:
ldb_chunks.h:1093
LDB_Reader::ChunkEnemy::max_hp
Definition:
ldb_chunks.h:593
LDB_Reader::ChunkState::c_rate
Definition:
ldb_chunks.h:807
LDB_Reader::ChunkItem::ignore_evasion
Definition:
ldb_chunks.h:475
LDB_Reader::ChunkTerms::shop_sell_number2
Definition:
ldb_chunks.h:999
LDB_Reader::ChunkSystem::airship_name
Definition:
ldb_chunks.h:1177
LDB_Reader::ChunkTerms::yes
Definition:
ldb_chunks.h:1131
LDB_Reader::ChunkItem::state_chance
Definition:
ldb_chunks.h:535
LDB_Reader::ChunkTroopPageCondition::fatigue_min
Definition:
ldb_chunks.h:663
LDB_Reader::ChunkActor::name
Definition:
ldb_chunks.h:27
LDB_Reader::ChunkChipset::passable_data_lower
Definition:
ldb_chunks.h:279
LDB_Reader::ChunkTerms::new_game
Definition:
ldb_chunks.h:1071
LDB_Reader::ChunkActor::battle_commands
Definition:
ldb_chunks.h:91
LDB_Reader::ChunkTerms::inn_a_cancel
Definition:
ldb_chunks.h:1033
LDB_Reader::ChunkEnemyAction::basic
Definition:
ldb_chunks.h:559
LDB_Reader::ChunkEnemy::spirit
Definition:
ldb_chunks.h:601
LDB_Reader::ChunkTerrain::background_b
Definition:
ldb_chunks.h:759
LDB_Reader::ChunkBattlerAnimationExtension::battler_name
Definition:
ldb_chunks.h:239
LDB_Reader::ChunkTerrain::background_a_scrollv_speed
Definition:
ldb_chunks.h:757
LDB_Reader::ChunkTerms::shield
Definition:
ldb_chunks.h:1115
LDB_Reader::ChunkItemAnimation::movement
Definition:
ldb_chunks.h:423
LDB_Reader::ChunkTerms::command_skill
Definition:
ldb_chunks.h:1063
LDB_Reader::ChunkDatabase::terrains
Definition:
ldb_chunks.h:1305
LDB_Reader::ChunkSystem::battletest_data
Definition:
ldb_chunks.h:1263
LDB_Reader::ChunkTerms::level
Definition:
ldb_chunks.h:1087
LDB_Reader::ChunkClass::skills
Definition:
ldb_chunks.h:311
LDB_Reader::ChunkSystem::font_id
Definition:
ldb_chunks.h:1255
LDB_Reader::ChunkEnemy::drop_id
Definition:
ldb_chunks.h:611
LDB_Reader::ChunkSound::balance
Definition:
ldb_chunks.h:103
LDB_Reader::ChunkSwitch::name
Definition:
ldb_chunks.h:1283
LDB_Reader::ChunkSystem::decision_se
Definition:
ldb_chunks.h:1219
LDB_Reader::ChunkDatabase::commonevents
Definition:
ldb_chunks.h:1323
LDB_Reader::ChunkSystem::frame_name
Definition:
ldb_chunks.h:1275
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Definition:
ldb_chunks.h:1075
LDB_Reader::ChunkDatabase::animations
Definition:
ldb_chunks.h:1311
LDB_Reader::ChunkTroopPage
Definition:
ldb_chunks.h:696
LDB_Reader::ChunkState::message_recovery
Definition:
ldb_chunks.h:859
LDB_Reader::ChunkState::sp_change_map_val
Definition:
ldb_chunks.h:873
LDB_Reader::ChunkCommonEvent::switch_flag
Definition:
ldb_chunks.h:331
LDB_Reader::ChunkAttribute::e_rate
Definition:
ldb_chunks.h:189
LDB_Reader::ChunkMusic::volume
Definition:
ldb_chunks.h:1143
LDB_Reader::ChunkClass::auto_battle
Definition:
ldb_chunks.h:297
LDB_Reader::ChunkCommonEvent::name
Definition:
ldb_chunks.h:327
LDB_Reader::ChunkSystem::cancel_se
Definition:
ldb_chunks.h:1221
LDB_Reader::ChunkAttribute::d_rate
Definition:
ldb_chunks.h:187
LDB_Reader::ChunkActor::Index
Index
Definition:
ldb_chunks.h:25
LDB_Reader::ChunkActor
Definition:
ldb_chunks.h:24
LDB_Reader::ChunkTerms::autodestruction
Definition:
ldb_chunks.h:913
LDB_Reader::ChunkTerms::shop_greeting3
Definition:
ldb_chunks.h:1003
LDB_Reader::ChunkClass
Definition:
ldb_chunks.h:288
LDB_Reader::ChunkTerms::lvl_short
Definition:
ldb_chunks.h:1097
LDB_Reader::ChunkBattleCommands
Definition:
ldb_chunks.h:200
LDB_Reader::ChunkCommonEvent::event_commands_size
Definition:
ldb_chunks.h:335
LDB_Reader::ChunkTerms::shop_buy1
Definition:
ldb_chunks.h:963
LDB_Reader::ChunkTroop::auto_alignment
Definition:
ldb_chunks.h:713
LDB_Reader::ChunkClass::name
Definition:
ldb_chunks.h:291
LDB_Reader::ChunkEnemy::name
Definition:
ldb_chunks.h:587
LDB_Reader::ChunkDatabase::classes
Definition:
ldb_chunks.h:1333
LDB_Reader::ChunkActor::auto_battle
Definition:
ldb_chunks.h:53
LDB_Reader::ChunkTerrain::grid_c
Definition:
ldb_chunks.h:787
LDB_Reader::ChunkSystem::battle_end_fadein
Definition:
ldb_chunks.h:1251
LDB_Reader::ChunkSkill::state_effect
Definition:
ldb_chunks.h:373
LDB_Reader::ChunkSystem::system2_name
Definition:
ldb_chunks.h:1191
LDB_Reader::ChunkTerms::level_up
Definition:
ldb_chunks.h:951
LDB_Reader::ChunkTerms::resistance_increase
Definition:
ldb_chunks.h:947
LDB_Reader::ChunkItem::Index
Index
Definition:
ldb_chunks.h:439
LDB_Reader::ChunkTerrain::special_back_enemies
Definition:
ldb_chunks.h:775
LDB_Reader::ChunkAnimationTiming::se
Definition:
ldb_chunks.h:111
LDB_Reader::ChunkSkill::using_message1
Definition:
ldb_chunks.h:347
LDB_Reader::ChunkEnemy::gold
Definition:
ldb_chunks.h:609
LDB_Reader::ChunkSkill::sp_type
Definition:
ldb_chunks.h:355
LDB_Reader::ChunkSystem::transition_out
Definition:
ldb_chunks.h:1241
LDB_Reader::ChunkEnemy::critical_hit
Definition:
ldb_chunks.h:615
LDB_Reader::ChunkBattleCommands::teleport_y
Definition:
ldb_chunks.h:229
LDB_Reader::ChunkSystem::enemy_attack_se
Definition:
ldb_chunks.h:1229
LDB_Reader::ChunkTestBattler::actor_id
Definition:
ldb_chunks.h:1153
LDB_Reader::ChunkItem::recover_sp
Definition:
ldb_chunks.h:495
LDB_Reader::ChunkTroopPageCondition::switch_b_id
Definition:
ldb_chunks.h:653
LDB_Reader::ChunkTerms::wait_on
Definition:
ldb_chunks.h:1083
LDB_Reader::ChunkTerms::shop_regreeting1
Definition:
ldb_chunks.h:961
LDB_Reader::ChunkTerms::skill_failure_a
Definition:
ldb_chunks.h:927
LDB_Reader::ChunkTroopMember::invisible
Definition:
ldb_chunks.h:643
LDB_Reader::ChunkTerrain::on_damage_se
Definition:
ldb_chunks.h:745
LDB_Reader::ChunkDatabase
Definition:
ldb_chunks.h:1292
LDB_Reader::ChunkState::type
Definition:
ldb_chunks.h:795
LDB_Reader::ChunkMusic::tempo
Definition:
ldb_chunks.h:1145
LDB_Reader::ChunkChipset::terrain_data
Definition:
ldb_chunks.h:277
LDB_Reader::ChunkItem::max_sp_points
Definition:
ldb_chunks.h:503
LDB_Reader::ChunkState::restrict_magic_level
Definition:
ldb_chunks.h:845
LDB_Reader::ChunkAnimationCellData::zoom
Definition:
ldb_chunks.h:137
LDB_Reader::ChunkTestBattler::Index
Index
Definition:
ldb_chunks.h:1151
LDB_Reader::ChunkState::affect_spirit
Definition:
ldb_chunks.h:825
LDB_Reader::ChunkState::a_rate
Definition:
ldb_chunks.h:803
LDB_Reader::ChunkTroopPageCondition
Definition:
ldb_chunks.h:646
LDB_Reader::ChunkState::sp_change_val
Definition:
ldb_chunks.h:871
LDB_Reader::ChunkAnimation::position
Definition:
ldb_chunks.h:169
LDB_Reader::ChunkTerms::attacking
Definition:
ldb_chunks.h:901
LDB_Reader::ChunkItemAnimation::ranged
Definition:
ldb_chunks.h:429
LDB_Reader::ChunkTerms::inn_b_greeting_1
Definition:
ldb_chunks.h:1035
LDB_Reader::ChunkActor::character_index
Definition:
ldb_chunks.h:33
LDB_Reader::ChunkTerms::shop_sell_select2
Definition:
ldb_chunks.h:997
LDB_Reader::ChunkMusic::balance
Definition:
ldb_chunks.h:1147
LDB_Reader::ChunkSystem::escape_se
Definition:
ldb_chunks.h:1227
LDB_Reader::ChunkTerms::exp_short
Definition:
ldb_chunks.h:1095
LDB_Reader::ChunkBattleCommands::transparency
Definition:
ldb_chunks.h:221
LDB_Reader::ChunkTerms::shop_sell2
Definition:
ldb_chunks.h:987
LDB_Reader::ChunkTerms::enemy_escape
Definition:
ldb_chunks.h:915
LDB_Reader::ChunkSystem::boat_music
Definition:
ldb_chunks.h:1209
LDB_Reader::ChunkTerrain::background_a_name
Definition:
ldb_chunks.h:749
LDB_Reader::ChunkSystem::dodge_se
Definition:
ldb_chunks.h:1235
LDB_Reader::ChunkTerms::defending
Definition:
ldb_chunks.h:907
LDB_Reader::ChunkTerrain::grid_location
Definition:
ldb_chunks.h:781
LDB_Reader::ChunkTerrain::background_b_scrollv_speed
Definition:
ldb_chunks.h:769
LDB_Reader::ChunkTerrain::Index
Index
Definition:
ldb_chunks.h:723
LDB_Reader::ChunkItem::recover_hp_rate
Definition:
ldb_chunks.h:489
LDB_Reader::ChunkDatabase::troops
Definition:
ldb_chunks.h:1303
LDB_Reader::ChunkTroopPageCondition::enemy_hp_min
Definition:
ldb_chunks.h:669
LDB_Reader::ChunkSkill::attribute_effects_size
Definition:
ldb_chunks.h:405
LDB_Reader::ChunkSystem::battle_end_fadeout
Definition:
ldb_chunks.h:1249
LDB_Reader::ChunkItem::occasion_field2
Definition:
ldb_chunks.h:519
LDB_Reader::ChunkChipset::chipset_name
Definition:
ldb_chunks.h:275
LDB_Reader::ChunkVariable::Index
Index
Definition:
ldb_chunks.h:1287
LDB_Reader::ChunkTestBattler::weapon_id
Definition:
ldb_chunks.h:1157
LDB_Reader::ChunkSystem::cursor_se
Definition:
ldb_chunks.h:1217
LDB_Reader::ChunkBattlerAnimation::weapon_data
Definition:
ldb_chunks.h:257
LDB_Reader::ChunkEnemy::miss
Definition:
ldb_chunks.h:619
LDB_Reader::ChunkSwitch
Definition:
ldb_chunks.h:1280
LDB_Reader::ChunkSystem::Index
Index
Definition:
ldb_chunks.h:1169
LDB_Reader::ChunkAnimationFrame::Index
Index
Definition:
ldb_chunks.h:151
LDB_Reader::ChunkItem::spi_points1
Definition:
ldb_chunks.h:455
LDB_Reader::ChunkActor::attribute_ranks_size
Definition:
ldb_chunks.h:87
LDB_Reader::ChunkBattleCommands::commands
Definition:
ldb_chunks.h:213
LDB_Reader::ChunkTerms::inn_a_greeting_2
Definition:
ldb_chunks.h:1027
LDB_Reader::ChunkTerms::row
Definition:
ldb_chunks.h:1079
LDB_Reader::ChunkEnemyAction::rating
Definition:
ldb_chunks.h:581
LDB_Reader::ChunkSound::tempo
Definition:
ldb_chunks.h:101
LDB_Reader::ChunkEnemyAction::switch_on_id
Definition:
ldb_chunks.h:575
LDB_Reader::ChunkActor::exp_base
Definition:
ldb_chunks.h:59
LDB_Reader::ChunkBattlerAnimation
Definition:
ldb_chunks.h:248
LDB_Reader::ChunkAnimationTiming
Definition:
ldb_chunks.h:106
LDB_Reader::ChunkBattleCommands::death_handler2
Definition:
ldb_chunks.h:215
LDB_Reader::ChunkItem::actor_set_size
Definition:
ldb_chunks.h:523
LDB_Reader::ChunkActor::battle_x
Definition:
ldb_chunks.h:71
LDB_Reader::ChunkAnimation::timings
Definition:
ldb_chunks.h:165
LDB_Reader::ChunkSystem::transition_in
Definition:
ldb_chunks.h:1243
LDB_Reader::ChunkState::message_actor
Definition:
ldb_chunks.h:851
LDB_Reader::ChunkItem::cursed
Definition:
ldb_chunks.h:485
LDB_Reader::ChunkTerms::escape_success
Definition:
ldb_chunks.h:885
LDB_Reader::ChunkSkill::name
Definition:
ldb_chunks.h:343
LDB_Reader::ChunkTroopPageCondition::flags
Definition:
ldb_chunks.h:649
LDB_Reader::ChunkItemAnimation::ranged_anim
Definition:
ldb_chunks.h:431
LDB_Reader::ChunkTroopPageCondition::switch_a_id
Definition:
ldb_chunks.h:651
LDB_Reader::ChunkItem::atk_points2
Definition:
ldb_chunks.h:505
LDB_Reader::ChunkTroopPage::condition
Definition:
ldb_chunks.h:699
LDB_Reader::ChunkSkill::Index
Index
Definition:
ldb_chunks.h:341
LDB_Reader::ChunkActor::critical_hit
Definition:
ldb_chunks.h:41
LDB_Reader::ChunkTerms::shop_greeting1
Definition:
ldb_chunks.h:959
LDB_Reader::ChunkTerms::menu_save
Definition:
ldb_chunks.h:1067
LDB_Reader::ChunkTerms::actor_undamaged
Definition:
ldb_chunks.h:925
LDB_Reader::ChunkItem::occasion_field1
Definition:
ldb_chunks.h:497
LDB_Reader::ChunkEnemy::attribute_ranks_size
Definition:
ldb_chunks.h:627
LDB_Reader::ChunkState::color
Definition:
ldb_chunks.h:797
LDB_Reader::ChunkTerms::defense
Definition:
ldb_chunks.h:1107
LDB_Reader::ChunkSystem::party_size
Definition:
ldb_chunks.h:1193
LDB_Reader::ChunkDatabase::classD1
Definition:
ldb_chunks.h:1335
LDB_Reader::ChunkItemAnimation::ranged_speed
Definition:
ldb_chunks.h:433
LDB_Reader::ChunkLearning
Definition:
ldb_chunks.h:16
LDB_Reader::ChunkSkill::sp_percent
Definition:
ldb_chunks.h:357
LDB_Reader::ChunkTerms::dodge
Definition:
ldb_chunks.h:933
LDB_Reader::ChunkEnemy::attack
Definition:
ldb_chunks.h:597
LDB_Reader::ChunkSystem::party
Definition:
ldb_chunks.h:1195
LDB_Reader::ChunkSystem::message_stretch
Definition:
ldb_chunks.h:1253
LDB_Reader::ChunkSystem::airship_index
Definition:
ldb_chunks.h:1183
LDB_Reader::ChunkSystem::battletest_background
Definition:
ldb_chunks.h:1261
LDB_Reader::ChunkSkill::type
Definition:
ldb_chunks.h:353
LDB_Reader::ChunkAttribute::a_rate
Definition:
ldb_chunks.h:181
LDB_Reader::ChunkTerms::skill_learned
Definition:
ldb_chunks.h:953
LDB_Reader::ChunkState::sp_change_max
Definition:
ldb_chunks.h:869
LDB_Reader::ChunkSystem::enemy_damaged_se
Definition:
ldb_chunks.h:1231
LDB_Reader::ChunkTerrain::grid_b
Definition:
ldb_chunks.h:785
LDB_Reader::ChunkItem::def_points2
Definition:
ldb_chunks.h:507
LDB_Reader::ChunkEnemyAction
Definition:
ldb_chunks.h:554
LDB_Reader::ChunkTerms::helmet
Definition:
ldb_chunks.h:1119
LDB_Reader::ChunkAnimationCellData::x
Definition:
ldb_chunks.h:133
LDB_Reader::ChunkSkill::battler_animation_data
Definition:
ldb_chunks.h:413
LDB_Reader::ChunkClass::attribute_ranks
Definition:
ldb_chunks.h:319
LDB_Reader::ChunkSkill::ignore_defense
Definition:
ldb_chunks.h:399
LDB_Reader::ChunkTroopPageCondition::actor_hp_min
Definition:
ldb_chunks.h:675
LDB_Reader::ChunkAnimationTiming::screen_shake
Definition:
ldb_chunks.h:123
LDB_Reader::ChunkTerrain::special_lateral_party
Definition:
ldb_chunks.h:777
LDB_Reader::ChunkChipset::Index
Index
Definition:
ldb_chunks.h:271
LDB_Reader::ChunkTroopPageCondition::variable_id
Definition:
ldb_chunks.h:655
LDB_Reader::ChunkTroopMember::enemy_id
Definition:
ldb_chunks.h:637
LDB_Reader::ChunkEnemyAction::kind
Definition:
ldb_chunks.h:557
LDB_Reader::ChunkTerms::file
Definition:
ldb_chunks.h:1127
LDB_Reader::ChunkItem::attribute_set_size
Definition:
ldb_chunks.h:531
LDB_Reader::ChunkTerms::use_item
Definition:
ldb_chunks.h:935
LDB_Reader::ChunkSystem::actor_damaged_se
Definition:
ldb_chunks.h:1233
LDB_Reader::ChunkAnimation::scope
Definition:
ldb_chunks.h:167
LDB_Reader::ChunkTerms::shop_regreeting2
Definition:
ldb_chunks.h:983
LDB_Reader::ChunkSystem::boat_index
Definition:
ldb_chunks.h:1179
LDB_Reader::ChunkState::hp_change_val
Definition:
ldb_chunks.h:863
LDB_Reader::ChunkItemAnimation::weapon_anim
Definition:
ldb_chunks.h:421
LDB_Reader::ChunkClass::exp_base
Definition:
ldb_chunks.h:303
LDB_Reader::ChunkState::e_rate
Definition:
ldb_chunks.h:811
LDB_Reader::ChunkState::hp_change_max
Definition:
ldb_chunks.h:861
LDB_Reader::ChunkSkill::scope
Definition:
ldb_chunks.h:361
LDB_Reader::ChunkBattlerAnimationData::move
Definition:
ldb_chunks.h:263
LDB_Reader::ChunkTerrain::name
Definition:
ldb_chunks.h:725
LDB_Reader::ChunkSkill::animation_id
Definition:
ldb_chunks.h:365
LDB_Reader::ChunkActor::state_ranks
Definition:
ldb_chunks.h:85
LDB_Reader::ChunkTroopMember::Index
Index
Definition:
ldb_chunks.h:635
LDB_Reader::ChunkTerms::enemy_transform
Definition:
ldb_chunks.h:917
LDB_Reader::ChunkEnemyAction::switch_id
Definition:
ldb_chunks.h:571
LDB_Reader::ChunkAnimationTiming::Index
Index
Definition:
ldb_chunks.h:107
LDB_Reader::ChunkItem::entire_party
Definition:
ldb_chunks.h:487
LDB_Reader::ChunkActor::exp_correction
Definition:
ldb_chunks.h:63
LDB_Reader::ChunkTerms::shop_leave3
Definition:
ldb_chunks.h:1011
LDB_Reader::ChunkDatabase::terms
Definition:
ldb_chunks.h:1315
LDB_Reader::ChunkTerms::skill_failure_b
Definition:
ldb_chunks.h:929
LDB_Reader::ChunkTerms::shop_buy_select3
Definition:
ldb_chunks.h:1013
LDB_Reader::ChunkSystem::battle_end_music
Definition:
ldb_chunks.h:1205
LDB_Reader::ChunkTroopPageCondition::turn_a
Definition:
ldb_chunks.h:659
LDB_Reader::ChunkTerms::battle_fight
Definition:
ldb_chunks.h:1051
LDB_Reader::ChunkSkill::variance
Definition:
ldb_chunks.h:379
LDB_Reader::ChunkBattlerAnimation::base_data
Definition:
ldb_chunks.h:255
LDB_Reader::ChunkClass::super_guard
Definition:
ldb_chunks.h:299
LDB_Reader::ChunkTerms::wait_off
Definition:
ldb_chunks.h:1085
LDB_Reader::ChunkTerms::shop_sold3
Definition:
ldb_chunks.h:1023
LDB_Reader::ChunkBattleCommands::placement
Definition:
ldb_chunks.h:203
LDB_Reader::ChunkTerms::defeat
Definition:
ldb_chunks.h:891
LDB_Reader::ChunkTerms::observing
Definition:
ldb_chunks.h:909
LDB_Reader::ChunkTerrain::airship_land
Definition:
ldb_chunks.h:739
LDB_Reader::ChunkState::name
Definition:
ldb_chunks.h:793
LDB_Reader::ChunkItem::ranged_target
Definition:
ldb_chunks.h:551
LDB_Reader::ChunkTerms::hp_short
Definition:
ldb_chunks.h:1099
LDB_Reader::ChunkSystem::gameover_music
Definition:
ldb_chunks.h:1215
LDB_Reader::ChunkBattlerAnimationExtension::Index
Index
Definition:
ldb_chunks.h:235
LDB_Reader::ChunkEnemy::attribute_ranks
Definition:
ldb_chunks.h:629
LDB_Reader::ChunkTroopPage::event_commands
Definition:
ldb_chunks.h:703
LDB_Reader::ChunkTerms::enemy_undamaged
Definition:
ldb_chunks.h:921
LDB_Reader::ChunkSystem::item_se
Definition:
ldb_chunks.h:1239
LDB_Reader::ChunkTroopMember::x
Definition:
ldb_chunks.h:639
LDB_Reader::ChunkItem::no_terrain_damage
Definition:
ldb_chunks.h:483
LDB_Reader::ChunkDatabase::chipsets
Definition:
ldb_chunks.h:1313
LDB_Reader::ChunkTerms::shop_buy_number2
Definition:
ldb_chunks.h:993
LDB_Reader::ChunkActor::initial_level
Definition:
ldb_chunks.h:37
LDB_Reader::ChunkEnemy::drop_prob
Definition:
ldb_chunks.h:613
LDB_Reader::ChunkTerms::shop_purchased1
Definition:
ldb_chunks.h:973
LDB_Reader::ChunkTerms::shop_buy_number1
Definition:
ldb_chunks.h:971
LDB_Reader::ChunkEnemy::critical_hit_chance
Definition:
ldb_chunks.h:617
LDB_Reader::ChunkTerms::shop_sell1
Definition:
ldb_chunks.h:965
LDB_Reader::ChunkTerrain::bush_depth
Definition:
ldb_chunks.h:741
LDB_Reader::ChunkTerrain::footstep
Definition:
ldb_chunks.h:743
LDB_Reader::ChunkEnemyAction::switch_off
Definition:
ldb_chunks.h:577
LDB_Reader::ChunkTerms::shop_buy_select2
Definition:
ldb_chunks.h:991
LDB_Reader::ChunkTerms::enemy_hp_absorbed
Definition:
ldb_chunks.h:945
LDB_Reader::ChunkState::priority
Definition:
ldb_chunks.h:799
LDB_Reader::ChunkItem::dual_attack
Definition:
ldb_chunks.h:471
LDB_Reader::ChunkSystem::battle_start_fadein
Definition:
ldb_chunks.h:1247
LDB_Reader::ChunkClass::Index
Index
Definition:
ldb_chunks.h:289
LDB_Reader::ChunkItem::recover_hp
Definition:
ldb_chunks.h:491
LDB_Reader::ChunkItem::occasion_battle
Definition:
ldb_chunks.h:521
LDB_Reader::ChunkAttribute::c_rate
Definition:
ldb_chunks.h:185
LDB_Reader::ChunkAttribute::b_rate
Definition:
ldb_chunks.h:183
LDB_Reader::ChunkTerms::shop_buy_select1
Definition:
ldb_chunks.h:969
LDB_Reader::ChunkTerrain::grid_a
Definition:
ldb_chunks.h:783
LDB_Reader::ChunkState::affect_type
Definition:
ldb_chunks.h:819
LDB_Reader::ChunkAnimationFrame::cells
Definition:
ldb_chunks.h:153
LDB_Reader::ChunkTroopPageCondition::turn_b
Definition:
ldb_chunks.h:661
LDB_Reader::ChunkItem::critical_hit
Definition:
ldb_chunks.h:465
LDB_Reader::ChunkClass::battle_commands
Definition:
ldb_chunks.h:321
LDB_Reader::ChunkItem::attack_all
Definition:
ldb_chunks.h:473
LDB_Reader::ChunkItem::use_skill
Definition:
ldb_chunks.h:543
LDB_Reader::ChunkSystem::selected_condition
Definition:
ldb_chunks.h:1257
LDB_Reader::ChunkItem::class_set_size
Definition:
ldb_chunks.h:545
LDB_Reader::ChunkDatabase::items
Definition:
ldb_chunks.h:1299
LDB_Reader::ChunkState::hp_change_map_val
Definition:
ldb_chunks.h:865
LDB_Reader::ChunkActor::title
Definition:
ldb_chunks.h:29
LDB_Reader::ChunkSystem::menu_commands
Definition:
ldb_chunks.h:1199
LDB_Reader::ChunkItem::description
Definition:
ldb_chunks.h:443
LDB_Reader::ChunkSystem::save_count
Definition:
ldb_chunks.h:1265
LDB_Reader::ChunkActor::initial_equipment
Definition:
ldb_chunks.h:65
LDB_Reader::ChunkEnemy::defense
Definition:
ldb_chunks.h:599
LDB_Reader::ChunkAnimationCellData::tone_green
Definition:
ldb_chunks.h:141
LDB_Reader::ChunkEnemy::agility
Definition:
ldb_chunks.h:603
LDB_Reader::ChunkTerms::skill_failure_c
Definition:
ldb_chunks.h:931
LDB_Reader::ChunkEnemy::state_ranks
Definition:
ldb_chunks.h:625
LDB_Reader::ChunkSystem::ldb_id
Definition:
ldb_chunks.h:1171
LDB_Reader::ChunkBattleCommands::death_event
Definition:
ldb_chunks.h:217
LDB_Reader::ChunkTerms::shop_leave1
Definition:
ldb_chunks.h:967
LDB_Reader::ChunkSystem::battletest_formation
Definition:
ldb_chunks.h:1269
LDB_Reader::ChunkSystem::ship_music
Definition:
ldb_chunks.h:1211
LDB_Reader::ChunkSound::volume
Definition:
ldb_chunks.h:99
LDB_Reader::ChunkBattleCommand::type
Definition:
ldb_chunks.h:197
LDB_Reader::ChunkAnimationTiming::flash_power
Definition:
ldb_chunks.h:121
LDB_Reader::ChunkTerms::shop_sell_select3
Definition:
ldb_chunks.h:1019
LDB_Reader::ChunkBattlerAnimationExtension::battler_index
Definition:
ldb_chunks.h:241
LDB_Reader::ChunkSkill::sound_effect
Definition:
ldb_chunks.h:367
LDB_Reader::ChunkTerms::equipped_items
Definition:
ldb_chunks.h:1047
LDB_Reader::ChunkTerms::save_game_message
Definition:
ldb_chunks.h:1123
LDB_Reader::ChunkTroop::terrain_set
Definition:
ldb_chunks.h:717
LDB_Reader::ChunkItem::atk_points1
Definition:
ldb_chunks.h:451
LDB_Reader::ChunkAnimation
Definition:
ldb_chunks.h:156
LDB_Reader::ChunkTroopPageCondition::turn_actor_a
Definition:
ldb_chunks.h:687
LDB_Reader::ChunkActor::two_swords_style
Definition:
ldb_chunks.h:49
LDB_Reader::ChunkDatabase::states
Definition:
ldb_chunks.h:1309
LDB_Reader::ChunkActor::face_name
Definition:
ldb_chunks.h:45
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Definition:
ldb_chunks.h:19
LDB_Reader::ChunkState::battler_animation_id
Definition:
ldb_chunks.h:837
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Definition:
ldb_chunks.h:139
LDB_Reader::ChunkTerms::shop_sell3
Definition:
ldb_chunks.h:1009
LDB_Reader::ChunkTerms::inn_b_greeting_2
Definition:
ldb_chunks.h:1037
LDB_Reader::ChunkTerrain::ship_pass
Definition:
ldb_chunks.h:735
LDB_Reader::ChunkSystem::airship_music
Definition:
ldb_chunks.h:1213
LDB_Reader::ChunkItemAnimation::attacks
Definition:
ldb_chunks.h:427
LDB_Reader::ChunkTerms::enemy_critical
Definition:
ldb_chunks.h:905
LDB_Reader::ChunkTerms::actor_damaged
Definition:
ldb_chunks.h:923
LDB_Reader::ChunkItemAnimation::after_image
Definition:
ldb_chunks.h:425
LDB_Reader::ChunkTerrain
Definition:
ldb_chunks.h:722
LDB_Reader::ChunkTerms::victory
Definition:
ldb_chunks.h:889
LDB_Reader::ChunkEnemy::battler_name
Definition:
ldb_chunks.h:589
LDB_Reader::ChunkVariable::name
Definition:
ldb_chunks.h:1289
LDB_Reader::ChunkItem::weapon_animation
Definition:
ldb_chunks.h:539
LDB_Reader::ChunkItem::price
Definition:
ldb_chunks.h:447
LDB_Reader::ChunkItem::agi_points1
Definition:
ldb_chunks.h:457
LDB_Reader::ChunkTerrain::background_a_scrollh
Definition:
ldb_chunks.h:751
LDB_Reader::ChunkSystem::battletest_condition
Definition:
ldb_chunks.h:1271
LDB_Reader::ChunkSystem::buzzer_se
Definition:
ldb_chunks.h:1223
LDB_Reader::ChunkSystem
Definition:
ldb_chunks.h:1168
LDB_Reader::ChunkClass::state_ranks
Definition:
ldb_chunks.h:315
LDB_Reader::ChunkItem::ranged_trajectory
Definition:
ldb_chunks.h:549
LDB_Reader::ChunkTerrain::background_b_name
Definition:
ldb_chunks.h:761
LDB_Reader::ChunkBattleCommands::death_handler1
Definition:
ldb_chunks.h:205
LDB_Reader::ChunkState::d_rate
Definition:
ldb_chunks.h:809
LDB_Reader::ChunkTerms::load_game
Definition:
ldb_chunks.h:1073
LDB_Reader::ChunkActor::unarmed_animation
Definition:
ldb_chunks.h:67
LDB_Reader::ChunkState::affect_agility
Definition:
ldb_chunks.h:827
LDB_Reader::ChunkEnemy::Index
Index
Definition:
ldb_chunks.h:585
LDB_Reader::ChunkBattleCommands::teleport
Definition:
ldb_chunks.h:223
LDB_Reader::ChunkEnemy::levitate
Definition:
ldb_chunks.h:621
LDB_Reader::ChunkSystem::show_frame
Definition:
ldb_chunks.h:1273
LDB_Reader::ChunkTroopPageCondition::command_id
Definition:
ldb_chunks.h:693
LDB_Reader::ChunkAnimationCellData::transparency
Definition:
ldb_chunks.h:147
LDB_Reader::ChunkTerms::escape_failure
Definition:
ldb_chunks.h:887
LDB_Reader::ChunkBattleCommand::Index
Index
Definition:
ldb_chunks.h:193
LDB_Reader::ChunkTroopPageCondition::actor_id
Definition:
ldb_chunks.h:673
LDB_Reader::ChunkTerms::attack
Definition:
ldb_chunks.h:1105
LDB_Reader::ChunkDatabase::switches
Definition:
ldb_chunks.h:1319
LDB_Reader::ChunkSkill::occasion_field
Definition:
ldb_chunks.h:369
LDB_Reader::ChunkSystem::ship_name
Definition:
ldb_chunks.h:1175
LDB_Reader::ChunkItem::state_set
Definition:
ldb_chunks.h:529
LDB_Reader::ChunkTerms::inn_a_accept
Definition:
ldb_chunks.h:1031
LDB_Reader::ChunkTerms::spirit_points
Definition:
ldb_chunks.h:1091
LDB_Reader::ChunkAttribute::Index
Index
Definition:
ldb_chunks.h:175
LDB_Reader::ChunkChipset::animation_type
Definition:
ldb_chunks.h:283
LDB_Reader::ChunkTroopPageCondition::variable_value
Definition:
ldb_chunks.h:657
LDB_Reader::ChunkTerms::inn_b_cancel
Definition:
ldb_chunks.h:1043
LDB_Reader::ChunkSkill::sp_cost
Definition:
ldb_chunks.h:359
LDB_Reader::ChunkItem::hit
Definition:
ldb_chunks.h:463
LDB_Reader::ChunkTerms::sp_short
Definition:
ldb_chunks.h:1101
LDB_Reader::ChunkState::restrict_magic
Definition:
ldb_chunks.h:843
LDB_Reader::ChunkSkill::affect_defense
Definition:
ldb_chunks.h:391
LDB_Reader::ChunkTerms::inn_a_greeting_1
Definition:
ldb_chunks.h:1025
LDB_Reader::ChunkItem::skill_id
Definition:
ldb_chunks.h:515
LDB_Reader::ChunkBattleCommands::teleport_face
Definition:
ldb_chunks.h:231
LDB_Reader::ChunkItemAnimation::type
Definition:
ldb_chunks.h:419
LDB_Reader::ChunkActor::final_level
Definition:
ldb_chunks.h:39
LDB_Reader::ChunkEnemyAction::condition_param2
Definition:
ldb_chunks.h:569
LDB_Reader::ChunkClass::fix_equipment
Definition:
ldb_chunks.h:295
LDB_Reader::ChunkSkill
Definition:
ldb_chunks.h:340
LDB_Reader::ChunkSystem::selected_hero
Definition:
ldb_chunks.h:1259
LDB_Reader::ChunkTerms::parameter_decrease
Definition:
ldb_chunks.h:941
LDB_Reader::ChunkEnemyAction::Index
Index
Definition:
ldb_chunks.h:555
LDB_Reader::ChunkBattlerAnimationExtension
Definition:
ldb_chunks.h:234
LDB_Reader::ChunkAnimation::Index
Index
Definition:
ldb_chunks.h:157
LDB_Reader::ChunkBattleCommands::Index
Index
Definition:
ldb_chunks.h:201
LDB_Reader::ChunkTerrain::background_type
Definition:
ldb_chunks.h:747
LDB_Reader::ChunkItem
Definition:
ldb_chunks.h:438
LDB_Reader::ChunkTroopPageCondition::command_actor_id
Definition:
ldb_chunks.h:691
LDB_Reader::ChunkBattlerAnimationData::after_image
Definition:
ldb_chunks.h:265
LDB_Reader::ChunkTestBattler::shield_id
Definition:
ldb_chunks.h:1159
LDB_Reader::ChunkItem::sp_cost
Definition:
ldb_chunks.h:461
LDB_Reader::ChunkActor::critical_hit_chance
Definition:
ldb_chunks.h:43
LDB_Reader::ChunkState::hold_turn
Definition:
ldb_chunks.h:813
LDB_Reader::ChunkTroop::Index
Index
Definition:
ldb_chunks.h:707
LDB_Reader::ChunkAnimationCellData::Index
Index
Definition:
ldb_chunks.h:127
LDB_Reader::ChunkItem::max_hp_points
Definition:
ldb_chunks.h:501
LDB_Reader::ChunkTerms::shop_sell_number1
Definition:
ldb_chunks.h:977
LDB_Reader::ChunkTerrain::boat_pass
Definition:
ldb_chunks.h:733
LDB_Reader::ChunkSkill::affect_hp
Definition:
ldb_chunks.h:385
LDB_Reader::ChunkBattlerAnimation::Index
Index
Definition:
ldb_chunks.h:249
LDB_Reader::ChunkMusic::fadein
Definition:
ldb_chunks.h:1141
LDB_Reader::ChunkTerrain::airship_pass
Definition:
ldb_chunks.h:737
LDB_Reader::ChunkDatabase::system
Definition:
ldb_chunks.h:1317
LDB_Reader::ChunkBattlerAnimationData
Definition:
ldb_chunks.h:260
LDB_Reader::ChunkTerms::shop_buy_number3
Definition:
ldb_chunks.h:1015
LDB_Reader::ChunkSkill::switch_id
Definition:
ldb_chunks.h:363
LDB_Reader::ChunkItemAnimation::battle_anim
Definition:
ldb_chunks.h:435
LDB_Reader::ChunkTerrain::special_lateral_enemies
Definition:
ldb_chunks.h:779
LDB_Reader::ChunkSkill::absorb_damage
Definition:
ldb_chunks.h:397
LDB_Reader::ChunkTroopPageCondition::turn_enemy_a
Definition:
ldb_chunks.h:681
LDB_Reader::ChunkState::reflect_magic
Definition:
ldb_chunks.h:833
LDB_Reader::ChunkTerms::Index
Index
Definition:
ldb_chunks.h:879
LDB_Reader::ChunkEnemy::transparent
Definition:
ldb_chunks.h:605
LDB_Reader::ChunkState::restriction
Definition:
ldb_chunks.h:801
LDB_Reader::ChunkDatabase::commoneventD3
Definition:
ldb_chunks.h:1329
LDB_Reader::ChunkTerms::shop_sold1
Definition:
ldb_chunks.h:979
LDB_Reader::ChunkClass::state_ranks_size
Definition:
ldb_chunks.h:313
LDB_Reader::ChunkCommonEvent
Definition:
ldb_chunks.h:324
LDB_Reader::ChunkTerrain::damage
Definition:
ldb_chunks.h:727
LDB_Reader::ChunkItem::type
Definition:
ldb_chunks.h:445
LDB_Reader::ChunkState::avoid_attacks
Definition:
ldb_chunks.h:831
LDB_Reader::ChunkSystem::menu_commands_size
Definition:
ldb_chunks.h:1197
LDB_Reader::ChunkDatabase::attributes
Definition:
ldb_chunks.h:1307
LDB_Reader::ChunkTerms::load_game_message
Definition:
ldb_chunks.h:1125
LDB_Reader::ChunkTerms::status
Definition:
ldb_chunks.h:1077
LDB_Reader::ChunkSkill::affect_sp
Definition:
ldb_chunks.h:387
LDB_Reader::ChunkSystem::inn_music
Definition:
ldb_chunks.h:1207
LDB_Reader::ChunkActor::rename_skill
Definition:
ldb_chunks.h:79
LDB_Reader::ChunkSkill::occasion_battle
Definition:
ldb_chunks.h:371
LDB_Reader::ChunkTerms::shop_buy3
Definition:
ldb_chunks.h:1007
LDB_Reader::ChunkBattleCommands::row
Definition:
ldb_chunks.h:207
LDB_Reader::ChunkSkill::affect_spirit
Definition:
ldb_chunks.h:393
LDB_Reader
Definition:
ldb_reader.h:39
LDB_Reader::ChunkAnimationFrame
Definition:
ldb_chunks.h:150
LDB_Reader::ChunkDatabase::actors
Definition:
ldb_chunks.h:1295
LDB_Reader::ChunkSystem::boat_name
Definition:
ldb_chunks.h:1173
LDB_Reader::ChunkAnimationCellData::y
Definition:
ldb_chunks.h:135
LDB_Reader::ChunkChipset
Definition:
ldb_chunks.h:270
LDB_Reader::ChunkTerms::item_recieved
Definition:
ldb_chunks.h:899
LDB_Reader::ChunkTerms::menu_equipment
Definition:
ldb_chunks.h:1065
LDB_Reader::ChunkState::cursed
Definition:
ldb_chunks.h:835
LDB_Reader::ChunkTroopPageCondition::enemy_id
Definition:
ldb_chunks.h:667
LDB_Reader::ChunkSkill::pdef_f
Definition:
ldb_chunks.h:375
LDB_Reader::ChunkSwitch::Index
Index
Definition:
ldb_chunks.h:1281
LDB_Reader::ChunkAnimationCellData
Definition:
ldb_chunks.h:126
LDB_Reader::ChunkTroop::name
Definition:
ldb_chunks.h:709
LDB_Reader::ChunkEnemyAction::skill_id
Definition:
ldb_chunks.h:561
LDB_Reader::ChunkChipset::animation_speed
Definition:
ldb_chunks.h:285
LDB_Reader::ChunkState::release_by_damage
Definition:
ldb_chunks.h:817
LDB_Reader::ChunkTerms::inn_b_accept
Definition:
ldb_chunks.h:1041
LDB_Reader::ChunkAnimation::unknown_03
Definition:
ldb_chunks.h:163
LDB_Reader::ChunkDatabase::battlecommands
Definition:
ldb_chunks.h:1331
LDB_Reader::ChunkTerms::exit_game_message
Definition:
ldb_chunks.h:1129
LDB_Reader::ChunkState::message_affected
Definition:
ldb_chunks.h:857
LDB_Reader::ChunkSkill::power
Definition:
ldb_chunks.h:381
LDB_Reader::ChunkTestBattler::armor_id
Definition:
ldb_chunks.h:1161
LDB_Reader::ChunkTerms::weapon
Definition:
ldb_chunks.h:1113
LDB_Reader::ChunkEnemy::exp
Definition:
ldb_chunks.h:607
LDB_Reader::ChunkSkill::affect_agility
Definition:
ldb_chunks.h:395
LDB_Reader::ChunkItem::animation_data
Definition:
ldb_chunks.h:541
LDB_Reader::ChunkTerrain::background_b_scrollv
Definition:
ldb_chunks.h:765
LDB_Reader::ChunkSystem::battletest_terrain
Definition:
ldb_chunks.h:1267
LDB_Reader::ChunkActor::face_index
Definition:
ldb_chunks.h:47
LDB_Reader::ChunkBattlerAnimation::speed
Definition:
ldb_chunks.h:253
LDB_Reader::ChunkItem::prevent_critical
Definition:
ldb_chunks.h:477
LDB_Reader::ChunkState::affect_defense
Definition:
ldb_chunks.h:823
LDB_Reader::ChunkClass::unarmed_animation
Definition:
ldb_chunks.h:309
LDB_Reader::ChunkSkill::affect_attr_defence
Definition:
ldb_chunks.h:409
LDB_Reader::ChunkItem::two_handed
Definition:
ldb_chunks.h:459
LDB_Reader::ChunkEnemy::actions
Definition:
ldb_chunks.h:631
LDB_Reader::ChunkSystem::title_music
Definition:
ldb_chunks.h:1201
LDB_Reader::ChunkSystem::battle_se
Definition:
ldb_chunks.h:1225
LDB_Reader::ChunkBattleCommands::unknown_09
Definition:
ldb_chunks.h:211
LDB_Reader::ChunkItem::class_set
Definition:
ldb_chunks.h:547
LDB_Reader::ChunkTestBattler::level
Definition:
ldb_chunks.h:1155
LDB_Reader::ChunkBattlerAnimationData::pose
Definition:
ldb_chunks.h:267
LDB_Reader::ChunkAnimationCellData::tone_gray
Definition:
ldb_chunks.h:145
LDB_Reader::ChunkTroopPageCondition::enemy_hp_max
Definition:
ldb_chunks.h:671
LDB_Reader::ChunkAnimation::frames
Definition:
ldb_chunks.h:171
LDB_Reader::ChunkVariable
Definition:
ldb_chunks.h:1286
LDB_Reader::ChunkDatabase::battleranimations
Definition:
ldb_chunks.h:1337
LDB_Reader::ChunkSound::Index
Index
Definition:
ldb_chunks.h:95
LDB_Reader::ChunkSkill::failure_message
Definition:
ldb_chunks.h:351
LDB_Reader::ChunkBattlerAnimationExtension::name
Definition:
ldb_chunks.h:237
LDB_Reader::ChunkTerms::battle_auto
Definition:
ldb_chunks.h:1053
LDB_Reader::ChunkItem::state_set_size
Definition:
ldb_chunks.h:527
LDB_Reader::ChunkAnimation::animation_name
Definition:
ldb_chunks.h:161
LDB_Reader::ChunkState::auto_release_prob
Definition:
ldb_chunks.h:815
LDB_Reader::ChunkTerms::actor_critical
Definition:
ldb_chunks.h:903
LDB_Reader::ChunkActor::class_id
Definition:
ldb_chunks.h:69
LDB_Reader::ChunkTerms::inn_a_greeting_3
Definition:
ldb_chunks.h:1029
LDB_Reader::ChunkSystem::gameover_name
Definition:
ldb_chunks.h:1187
LDB_Reader::ChunkAnimationTiming::flash_red
Definition:
ldb_chunks.h:115
LDB_Reader::ChunkSystem::title_name
Definition:
ldb_chunks.h:1185
LDB_Reader::ChunkActor::state_ranks_size
Definition:
ldb_chunks.h:83
LDB_Reader::ChunkTerms::battle_escape
Definition:
ldb_chunks.h:1055
LDB_Reader::ChunkCommonEvent::Index
Index
Definition:
ldb_chunks.h:325
LDB_Reader::ChunkTroopPageCondition::Index
Index
Definition:
ldb_chunks.h:647
LDB_Reader::ChunkActor::skills
Definition:
ldb_chunks.h:77
LDB_Reader::ChunkActor::parameters
Definition:
ldb_chunks.h:57
LDB_Reader::ChunkChipset::name
Definition:
ldb_chunks.h:273
LDB_Reader::ChunkSkill::using_message2
Definition:
ldb_chunks.h:349
LDB_Reader::ChunkTerrain::special_back_party
Definition:
ldb_chunks.h:773
LDB_Reader::ChunkTerms
Definition:
ldb_chunks.h:878
LDB_Reader::ChunkTerms::miss
Definition:
ldb_chunks.h:957
LDB_Reader::ChunkSkill::attribute_effects
Definition:
ldb_chunks.h:407
LDB_Reader::ChunkTerms::special_combat
Definition:
ldb_chunks.h:883
LDB_Reader::ChunkActor::super_guard
Definition:
ldb_chunks.h:55
LDB_Reader::ChunkEnemy::battler_hue
Definition:
ldb_chunks.h:591
LDB_Reader::ChunkState::sp_change_map_steps
Definition:
ldb_chunks.h:875
LDB_Reader::ChunkTestBattler
Definition:
ldb_chunks.h:1150
LDB_Reader::ChunkClass::exp_correction
Definition:
ldb_chunks.h:307
LDB_Reader::ChunkTestBattler::helmet_id
Definition:
ldb_chunks.h:1163
LDB_Reader::ChunkTroop::members
Definition:
ldb_chunks.h:711
LDB_Reader::ChunkActor::battler_animation
Definition:
ldb_chunks.h:75
LDB_Reader::ChunkBattlerAnimation::name
Definition:
ldb_chunks.h:251
LDB_Reader::ChunkDatabase::enemies
Definition:
ldb_chunks.h:1301
LDB_Reader::ChunkAttribute::type
Definition:
ldb_chunks.h:179
LDB_Reader::ChunkActor::character_name
Definition:
ldb_chunks.h:31
LDB_Reader::ChunkDatabase::Index
Index
Definition:
ldb_chunks.h:1293
LDB_Reader::ChunkBattlerAnimationData::Index
Index
Definition:
ldb_chunks.h:261
LDB_Reader::ChunkTerms::menu_quit
Definition:
ldb_chunks.h:1069
LDB_Reader::ChunkActor::exp_inflation
Definition:
ldb_chunks.h:61
LDB_Reader::ChunkState::b_rate
Definition:
ldb_chunks.h:805
LDB_Reader::ChunkTerms::parameter_increase
Definition:
ldb_chunks.h:939
LDB_Reader::ChunkActor::skill_name
Definition:
ldb_chunks.h:81
LDB_Reader::ChunkClass::parameters
Definition:
ldb_chunks.h:301
LDB_Reader::ChunkAnimation::name
Definition:
ldb_chunks.h:159
LDB_Reader::ChunkBattleCommands::window_size
Definition:
ldb_chunks.h:219
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