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RPG::Chipset Class Reference

#include <rpg_chipset.h>

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Public Types

enum  AnimType {
  AnimType_reciprocating = 0,
  AnimType_cyclic = 1
}
 

Public Member Functions

 Chipset ()
 
void Init ()
 

Public Attributes

int ID
 
std::string name
 
std::string chipset_name
 
std::vector< int16_t > terrain_data
 
std::vector< uint8_t > passable_data_lower
 
std::vector< uint8_t > passable_data_upper
 
int animation_type
 
int animation_speed
 

Detailed Description

Definition at line 21 of file rpg_chipset.h.

Member Enumeration Documentation

Enumerator
AnimType_reciprocating 
AnimType_cyclic 

Definition at line 23 of file rpg_chipset.h.

Constructor & Destructor Documentation

RPG::Chipset::Chipset ( )

Constructor.

Definition at line 15 of file rpg_chipset.cpp.

References animation_speed, animation_type, chipset_name, ID, Init(), and name.

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Member Function Documentation

void RPG::Chipset::Init ( )

Definition at line 185 of file rpg_setup.cpp.

Referenced by Chipset().

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Member Data Documentation

int RPG::Chipset::animation_speed

Definition at line 38 of file rpg_chipset.h.

Referenced by Chipset().

int RPG::Chipset::animation_type

Definition at line 37 of file rpg_chipset.h.

Referenced by Chipset().

std::string RPG::Chipset::chipset_name

Definition at line 33 of file rpg_chipset.h.

Referenced by Chipset().

int RPG::Chipset::ID

Definition at line 31 of file rpg_chipset.h.

Referenced by Chipset().

std::string RPG::Chipset::name

Definition at line 32 of file rpg_chipset.h.

Referenced by Chipset().

std::vector<uint8_t> RPG::Chipset::passable_data_lower

Definition at line 35 of file rpg_chipset.h.

std::vector<uint8_t> RPG::Chipset::passable_data_upper

Definition at line 36 of file rpg_chipset.h.

std::vector<int16_t> RPG::Chipset::terrain_data

Definition at line 34 of file rpg_chipset.h.


The documentation for this class was generated from the following files: