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RPG::Animation Class Reference

#include <rpg_animation.h>

+ Collaboration diagram for RPG::Animation:

Public Types

enum  Scope {
  Scope_target = 0,
  Scope_screen = 1
}
 
enum  Position {
  Position_up = 0,
  Position_middle = 1,
  Position_down = 2
}
 

Public Member Functions

 Animation ()
 

Public Attributes

int ID
 
std::string name
 
std::string animation_name
 
int unknown_03
 
std::vector< AnimationTimingtimings
 
int scope
 
int position
 
std::vector< AnimationFrameframes
 

Detailed Description

Definition at line 22 of file rpg_animation.h.

Member Enumeration Documentation

Enumerator
Position_up 
Position_middle 
Position_down 

Definition at line 28 of file rpg_animation.h.

Enumerator
Scope_target 
Scope_screen 

Definition at line 24 of file rpg_animation.h.

Constructor & Destructor Documentation

RPG::Animation::Animation ( )

Constructor.

Definition at line 15 of file rpg_animation.cpp.

References animation_name, ID, name, position, scope, and unknown_03.

Member Data Documentation

std::string RPG::Animation::animation_name

Definition at line 38 of file rpg_animation.h.

Referenced by Animation().

std::vector<AnimationFrame> RPG::Animation::frames

Definition at line 43 of file rpg_animation.h.

int RPG::Animation::ID

Definition at line 36 of file rpg_animation.h.

Referenced by Animation().

std::string RPG::Animation::name

Definition at line 37 of file rpg_animation.h.

Referenced by Animation().

int RPG::Animation::position

Definition at line 42 of file rpg_animation.h.

Referenced by Animation().

int RPG::Animation::scope

Definition at line 41 of file rpg_animation.h.

Referenced by Animation().

std::vector<AnimationTiming> RPG::Animation::timings

Definition at line 40 of file rpg_animation.h.

int RPG::Animation::unknown_03

Definition at line 39 of file rpg_animation.h.

Referenced by Animation().


The documentation for this class was generated from the following files: