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rpg_attribute.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_ATTRIBUTE_H
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#define LCF_RPG_ATTRIBUTE_H
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// Headers
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#include <string>
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namespace
RPG
{
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class
Attribute
{
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public
:
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enum
Type
{
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Type_physical
= 0,
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Type_magical
= 1
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};
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Attribute
();
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int
ID
;
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std::string
name
;
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int
type
;
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int
a_rate
;
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int
b_rate
;
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int
c_rate
;
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int
d_rate
;
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int
e_rate
;
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};
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}
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#endif
RPG::Attribute::b_rate
int b_rate
Definition:
rpg_attribute.h:32
RPG::Attribute::d_rate
int d_rate
Definition:
rpg_attribute.h:34
RPG::Attribute::type
int type
Definition:
rpg_attribute.h:30
RPG::Attribute::Attribute
Attribute()
Definition:
rpg_attribute.cpp:15
RPG::Attribute
Definition:
rpg_attribute.h:19
RPG
Definition:
rpg_actor.h:23
RPG::Attribute::e_rate
int e_rate
Definition:
rpg_attribute.h:35
RPG::Attribute::Type
Type
Definition:
rpg_attribute.h:21
RPG::Attribute::ID
int ID
Definition:
rpg_attribute.h:28
RPG::Attribute::name
std::string name
Definition:
rpg_attribute.h:29
RPG::Attribute::Type_physical
Definition:
rpg_attribute.h:22
RPG::Attribute::a_rate
int a_rate
Definition:
rpg_attribute.h:31
RPG::Attribute::Type_magical
Definition:
rpg_attribute.h:23
RPG::Attribute::c_rate
int c_rate
Definition:
rpg_attribute.h:33
src
generated
rpg_attribute.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8