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LSD_Reader::ChunkSaveInventory Struct Reference

#include <lsd_chunks.h>

+ Collaboration diagram for LSD_Reader::ChunkSaveInventory:

Public Types

enum  Index {
  party_size = 0x01,
  party = 0x02,
  items_size = 0x0B,
  item_ids = 0x0C,
  item_counts = 0x0D,
  item_usage = 0x0E,
  gold = 0x15,
  timer1_secs = 0x17,
  timer1_active = 0x18,
  timer1_visible = 0x19,
  timer1_battle = 0x1A,
  timer2_secs = 0x1B,
  timer2_active = 0x1C,
  timer2_visible = 0x1D,
  timer2_battle = 0x1E,
  battles = 0x20,
  defeats = 0x21,
  escapes = 0x22,
  victories = 0x23,
  unknown_29_turns = 0x29,
  steps = 0x2A
}
 

Detailed Description

Definition at line 556 of file lsd_chunks.h.

Member Enumeration Documentation

Enumerator
party_size 

?

party 

?

items_size 

?

item_ids 

short[]: item list

item_counts 

?

item_usage 

?

gold 

int

timer1_secs 

int

timer1_active 

bool

timer1_visible 

bool

timer1_battle 

bool

timer2_secs 

int

timer2_active 

bool

timer2_visible 

bool

timer2_battle 

bool

battles 

?

defeats 

?

escapes 

?

victories 

?

unknown_29_turns 

Number of turns passed in the latest battle fought? RPG2000: "turn" passes after every character (enemies and heroes both) performed an action each. RPG2003: every time a hero or enemy performs an action that is considered a "turn".

steps 

?

Definition at line 557 of file lsd_chunks.h.


The documentation for this struct was generated from the following file: