liblcf
|
#include <rpg_treemap.h>
Public Member Functions | |
TreeMap () | |
Public Attributes | |
std::vector< MapInfo > | maps |
std::vector< int > | tree_order |
int | active_node |
Start | start |
Definition at line 21 of file rpg_treemap.h.
RPG::TreeMap::TreeMap | ( | ) |
int RPG::TreeMap::active_node |
Definition at line 27 of file rpg_treemap.h.
Referenced by TreeMapXmlHandler::CharacterData(), Data::Clear(), RawStruct< RPG::TreeMap >::ReadLcf(), TreeMap(), RawStruct< RPG::TreeMap >::WriteLcf(), and RawStruct< RPG::TreeMap >::WriteXml().
std::vector<MapInfo> RPG::TreeMap::maps |
Definition at line 25 of file rpg_treemap.h.
Referenced by Data::Clear(), RawStruct< RPG::TreeMap >::ReadLcf(), TreeMapXmlHandler::StartElement(), RawStruct< RPG::TreeMap >::WriteLcf(), and RawStruct< RPG::TreeMap >::WriteXml().
Start RPG::TreeMap::start |
Definition at line 28 of file rpg_treemap.h.
Referenced by RawStruct< RPG::TreeMap >::ReadLcf(), TreeMapXmlHandler::StartElement(), RawStruct< RPG::TreeMap >::WriteLcf(), and RawStruct< RPG::TreeMap >::WriteXml().
std::vector<int> RPG::TreeMap::tree_order |
Definition at line 26 of file rpg_treemap.h.
Referenced by TreeMapXmlHandler::CharacterData(), Data::Clear(), RawStruct< RPG::TreeMap >::ReadLcf(), RawStruct< RPG::TreeMap >::WriteLcf(), and RawStruct< RPG::TreeMap >::WriteXml().