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ldb_battleranimation.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_battleranimation.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   BattlerAnimation
 

Functions

 LCF_STRUCT_TYPED_FIELD (std::string, name)
 
 LCF_STRUCT_TYPED_FIELD (int, speed)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::BattlerAnimationExtension >, base_data)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::BattlerAnimationExtension >, weapon_data)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_battleranimation.cpp.

#define LCF_CURRENT_STRUCT   BattlerAnimation

Definition at line 17 of file ldb_battleranimation.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( std::string  ,
name   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
speed   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::BattlerAnimationExtension ,
base_data   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::BattlerAnimationExtension ,
weapon_data   
)