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LDB_Reader::ChunkTroopPageCondition Struct Reference

#include <ldb_chunks.h>

+ Collaboration diagram for LDB_Reader::ChunkTroopPageCondition:

Public Types

enum  Index {
  flags = 0x01,
  switch_a_id = 0x02,
  switch_b_id = 0x03,
  variable_id = 0x04,
  variable_value = 0x05,
  turn_a = 0x06,
  turn_b = 0x07,
  fatigue_min = 0x08,
  fatigue_max = 0x09,
  enemy_id = 0x0A,
  enemy_hp_min = 0x0B,
  enemy_hp_max = 0x0C,
  actor_id = 0x0D,
  actor_hp_min = 0x0E,
  actor_hp_max = 0x0F,
  turn_enemy_id = 0x10,
  turn_enemy_a = 0x11,
  turn_enemy_b = 0x12,
  turn_actor_id = 0x13,
  turn_actor_a = 0x14,
  turn_actor_b = 0x15,
  command_actor_id = 0x16,
  command_id = 0x17
}
 

Detailed Description

Definition at line 646 of file ldb_chunks.h.

Member Enumeration Documentation

Enumerator
flags 

Bitflag - x 2 if RPG2003

switch_a_id 

Integer

switch_b_id 

Integer

variable_id 

Integer

variable_value 

Integer

turn_a 

Integer

turn_b 

Integer

fatigue_min 

Integer

fatigue_max 

Integer

enemy_id 

Integer

enemy_hp_min 

Integer

enemy_hp_max 

Integer

actor_id 

Integer

actor_hp_min 

Integer

actor_hp_max 

Integer

turn_enemy_id 

Integer - RPG2003

turn_enemy_a 

Integer - RPG2003

turn_enemy_b 

Integer - RPG2003

turn_actor_id 

Integer - RPG2003

turn_actor_a 

Integer - RPG2003

turn_actor_b 

Integer - RPG2003

command_actor_id 

Integer - RPG2003

command_id 

Integer - RPG2003

Definition at line 647 of file ldb_chunks.h.


The documentation for this struct was generated from the following file: