9 #ifndef LCF_RPG_PARAMETERS_H
10 #define LCF_RPG_PARAMETERS_H
22 void Setup(
int final_level);
std::vector< int16_t > attack
std::vector< int16_t > spirit
std::vector< int16_t > maxsp
std::vector< int16_t > agility
void Setup(int final_level)
std::vector< int16_t > maxhp
std::vector< int16_t > defense