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rpg_item.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_item.h
"
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RPG::Item::Item
() {
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ID
= 0;
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name
=
""
;
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description
=
""
;
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type
= 0;
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price
= 0;
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uses
= 1;
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atk_points1
= 0;
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def_points1
= 0;
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spi_points1
= 0;
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agi_points1
= 0;
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two_handed
=
false
;
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sp_cost
= 0;
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hit
= 90;
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critical_hit
= 0;
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animation_id
= 1;
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preemptive
=
false
;
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dual_attack
=
false
;
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attack_all
=
false
;
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ignore_evasion
=
false
;
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prevent_critical
=
false
;
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raise_evasion
=
false
;
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half_sp_cost
=
false
;
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no_terrain_damage
=
false
;
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cursed
=
false
;
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entire_party
=
false
;
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recover_hp_rate
= 0;
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recover_hp
= 0;
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recover_sp_rate
= 0;
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recover_sp
= 0;
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occasion_field1
=
false
;
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ko_only
=
false
;
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max_hp_points
= 0;
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max_sp_points
= 0;
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atk_points2
= 0;
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def_points2
= 0;
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spi_points2
= 0;
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agi_points2
= 0;
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using_message
= 0;
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skill_id
= 1;
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switch_id
= 1;
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occasion_field2
=
true
;
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occasion_battle
=
false
;
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state_chance
= 0;
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state_effect
=
false
;
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weapon_animation
= 1;
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use_skill
=
false
;
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ranged_trajectory
= 0;
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ranged_target
= 0;
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}
RPG::Item::ko_only
bool ko_only
Definition:
rpg_item.h:79
RPG::Item::dual_attack
bool dual_attack
Definition:
rpg_item.h:65
RPG::Item::ID
int ID
Definition:
rpg_item.h:49
RPG::Item::cursed
bool cursed
Definition:
rpg_item.h:72
RPG::Item::two_handed
bool two_handed
Definition:
rpg_item.h:59
RPG::Item::hit
int hit
Definition:
rpg_item.h:61
RPG::Item::attack_all
bool attack_all
Definition:
rpg_item.h:66
RPG::Item::type
int type
Definition:
rpg_item.h:52
RPG::Item::price
int price
Definition:
rpg_item.h:53
RPG::Item::occasion_battle
bool occasion_battle
Definition:
rpg_item.h:90
RPG::Item::ignore_evasion
bool ignore_evasion
Definition:
rpg_item.h:67
RPG::Item::recover_sp
int recover_sp
Definition:
rpg_item.h:77
RPG::Item::entire_party
bool entire_party
Definition:
rpg_item.h:73
RPG::Item::use_skill
bool use_skill
Definition:
rpg_item.h:98
RPG::Item::occasion_field1
bool occasion_field1
Definition:
rpg_item.h:78
RPG::Item::state_effect
bool state_effect
Definition:
rpg_item.h:95
RPG::Item::sp_cost
int sp_cost
Definition:
rpg_item.h:60
RPG::Item::preemptive
bool preemptive
Definition:
rpg_item.h:64
RPG::Item::name
std::string name
Definition:
rpg_item.h:50
RPG::Item::agi_points1
int agi_points1
Definition:
rpg_item.h:58
RPG::Item::def_points1
int def_points1
Definition:
rpg_item.h:56
RPG::Item::prevent_critical
bool prevent_critical
Definition:
rpg_item.h:68
RPG::Item::using_message
int using_message
Definition:
rpg_item.h:86
RPG::Item::max_sp_points
int max_sp_points
Definition:
rpg_item.h:81
RPG::Item::recover_hp_rate
int recover_hp_rate
Definition:
rpg_item.h:74
RPG::Item::occasion_field2
bool occasion_field2
Definition:
rpg_item.h:89
rpg_item.h
RPG::Item::half_sp_cost
bool half_sp_cost
Definition:
rpg_item.h:70
RPG::Item::switch_id
int switch_id
Definition:
rpg_item.h:88
RPG::Item::critical_hit
int critical_hit
Definition:
rpg_item.h:62
RPG::Item::weapon_animation
int weapon_animation
Definition:
rpg_item.h:96
RPG::Item::agi_points2
int agi_points2
Definition:
rpg_item.h:85
RPG::Item::Item
Item()
Definition:
rpg_item.cpp:15
RPG::Item::description
std::string description
Definition:
rpg_item.h:51
RPG::Item::uses
int uses
Definition:
rpg_item.h:54
RPG::Item::max_hp_points
int max_hp_points
Definition:
rpg_item.h:80
RPG::Item::spi_points1
int spi_points1
Definition:
rpg_item.h:57
RPG::Item::no_terrain_damage
bool no_terrain_damage
Definition:
rpg_item.h:71
RPG::Item::state_chance
int state_chance
Definition:
rpg_item.h:94
RPG::Item::atk_points2
int atk_points2
Definition:
rpg_item.h:82
RPG::Item::spi_points2
int spi_points2
Definition:
rpg_item.h:84
RPG::Item::def_points2
int def_points2
Definition:
rpg_item.h:83
RPG::Item::ranged_trajectory
int ranged_trajectory
Definition:
rpg_item.h:100
RPG::Item::raise_evasion
bool raise_evasion
Definition:
rpg_item.h:69
RPG::Item::recover_sp_rate
int recover_sp_rate
Definition:
rpg_item.h:76
RPG::Item::animation_id
int animation_id
Definition:
rpg_item.h:63
RPG::Item::atk_points1
int atk_points1
Definition:
rpg_item.h:55
RPG::Item::ranged_target
int ranged_target
Definition:
rpg_item.h:101
RPG::Item::skill_id
int skill_id
Definition:
rpg_item.h:87
RPG::Item::recover_hp
int recover_hp
Definition:
rpg_item.h:75
src
generated
rpg_item.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8