16 #define LCF_CHUNK_SUFFIX LSD_Reader
17 #define LCF_CURRENT_STRUCT SaveActor
53 #undef LCF_CURRENT_STRUCT
54 #undef LCF_CHUNK_SUFFIX
LCF_STRUCT_TYPED_FIELD(std::string, name)
#define LCF_STRUCT_FIELDS_BEGIN()
std::vector< RPG::Skill > & skills
#define LCF_STRUCT_FIELDS_END()