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| LCF_STRUCT_TYPED_FIELD (std::string, name) |
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| LCF_STRUCT_TYPED_FIELD (std::string, description) |
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| LCF_STRUCT_TYPED_FIELD (int, type) |
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| LCF_STRUCT_TYPED_FIELD (int, price) |
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| LCF_STRUCT_TYPED_FIELD (int, uses) |
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| LCF_STRUCT_TYPED_FIELD (int, atk_points1) |
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| LCF_STRUCT_TYPED_FIELD (int, def_points1) |
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| LCF_STRUCT_TYPED_FIELD (int, spi_points1) |
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| LCF_STRUCT_TYPED_FIELD (int, agi_points1) |
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| LCF_STRUCT_TYPED_FIELD (bool, two_handed) |
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| LCF_STRUCT_TYPED_FIELD (int, sp_cost) |
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| LCF_STRUCT_TYPED_FIELD (int, hit) |
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| LCF_STRUCT_TYPED_FIELD (int, critical_hit) |
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| LCF_STRUCT_TYPED_FIELD (int, animation_id) |
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| LCF_STRUCT_TYPED_FIELD (bool, preemptive) |
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| LCF_STRUCT_TYPED_FIELD (bool, dual_attack) |
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| LCF_STRUCT_TYPED_FIELD (bool, attack_all) |
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| LCF_STRUCT_TYPED_FIELD (bool, ignore_evasion) |
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| LCF_STRUCT_TYPED_FIELD (bool, prevent_critical) |
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| LCF_STRUCT_TYPED_FIELD (bool, raise_evasion) |
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| LCF_STRUCT_TYPED_FIELD (bool, half_sp_cost) |
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| LCF_STRUCT_TYPED_FIELD (bool, no_terrain_damage) |
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| LCF_STRUCT_TYPED_FIELD (bool, cursed) |
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| LCF_STRUCT_TYPED_FIELD (bool, entire_party) |
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| LCF_STRUCT_TYPED_FIELD (int, recover_hp_rate) |
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| LCF_STRUCT_TYPED_FIELD (int, recover_hp) |
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| LCF_STRUCT_TYPED_FIELD (int, recover_sp_rate) |
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| LCF_STRUCT_TYPED_FIELD (int, recover_sp) |
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| LCF_STRUCT_TYPED_FIELD (bool, occasion_field1) |
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| LCF_STRUCT_TYPED_FIELD (bool, ko_only) |
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| LCF_STRUCT_TYPED_FIELD (int, max_hp_points) |
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| LCF_STRUCT_TYPED_FIELD (int, max_sp_points) |
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| LCF_STRUCT_TYPED_FIELD (int, atk_points2) |
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| LCF_STRUCT_TYPED_FIELD (int, def_points2) |
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| LCF_STRUCT_TYPED_FIELD (int, spi_points2) |
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| LCF_STRUCT_TYPED_FIELD (int, agi_points2) |
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| LCF_STRUCT_TYPED_FIELD (int, using_message) |
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| LCF_STRUCT_TYPED_FIELD (int, skill_id) |
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| LCF_STRUCT_TYPED_FIELD (int, switch_id) |
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| LCF_STRUCT_TYPED_FIELD (bool, occasion_field2) |
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| LCF_STRUCT_TYPED_FIELD (bool, occasion_battle) |
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| LCF_STRUCT_SIZE_FIELD (bool, actor_set) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< bool >, actor_set) |
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| LCF_STRUCT_SIZE_FIELD (bool, state_set) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< bool >, state_set) |
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| LCF_STRUCT_SIZE_FIELD (bool, attribute_set) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< bool >, attribute_set) |
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| LCF_STRUCT_TYPED_FIELD (int, state_chance) |
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| LCF_STRUCT_TYPED_FIELD (bool, state_effect) |
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| LCF_STRUCT_TYPED_FIELD (int, weapon_animation) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::ItemAnimation >, animation_data) |
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| LCF_STRUCT_TYPED_FIELD (bool, use_skill) |
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| LCF_STRUCT_SIZE_FIELD (bool, class_set) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< bool >, class_set) |
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| LCF_STRUCT_TYPED_FIELD (int, ranged_trajectory) |
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| LCF_STRUCT_TYPED_FIELD (int, ranged_target) |
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