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| LCF_STRUCT_TYPED_FIELD (int, ldb_id) |
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| LCF_STRUCT_TYPED_FIELD (std::string, boat_name) |
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| LCF_STRUCT_TYPED_FIELD (std::string, ship_name) |
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| LCF_STRUCT_TYPED_FIELD (std::string, airship_name) |
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| LCF_STRUCT_TYPED_FIELD (int, boat_index) |
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| LCF_STRUCT_TYPED_FIELD (int, ship_index) |
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| LCF_STRUCT_TYPED_FIELD (int, airship_index) |
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| LCF_STRUCT_TYPED_FIELD (std::string, title_name) |
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| LCF_STRUCT_TYPED_FIELD (std::string, gameover_name) |
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| LCF_STRUCT_TYPED_FIELD (std::string, system_name) |
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| LCF_STRUCT_TYPED_FIELD (std::string, system2_name) |
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| LCF_STRUCT_SIZE_FIELD (int16_t, party) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, party) |
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| LCF_STRUCT_SIZE_FIELD (int16_t, menu_commands) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, menu_commands) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, title_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, battle_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, battle_end_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, inn_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, boat_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, ship_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, airship_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, gameover_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, cursor_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, decision_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, cancel_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, buzzer_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, battle_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, escape_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_attack_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_damaged_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, actor_damaged_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, dodge_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_death_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, item_se) |
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| LCF_STRUCT_TYPED_FIELD (int, transition_out) |
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| LCF_STRUCT_TYPED_FIELD (int, transition_in) |
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| LCF_STRUCT_TYPED_FIELD (int, battle_start_fadeout) |
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| LCF_STRUCT_TYPED_FIELD (int, battle_start_fadein) |
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| LCF_STRUCT_TYPED_FIELD (int, battle_end_fadeout) |
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| LCF_STRUCT_TYPED_FIELD (int, battle_end_fadein) |
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| LCF_STRUCT_TYPED_FIELD (int, message_stretch) |
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| LCF_STRUCT_TYPED_FIELD (int, font_id) |
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| LCF_STRUCT_TYPED_FIELD (int, selected_condition) |
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| LCF_STRUCT_TYPED_FIELD (int, selected_hero) |
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| LCF_STRUCT_TYPED_FIELD (std::string, battletest_background) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::TestBattler >, battletest_data) |
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| LCF_STRUCT_TYPED_FIELD (int, save_count) |
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| LCF_STRUCT_TYPED_FIELD (int, battletest_terrain) |
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| LCF_STRUCT_TYPED_FIELD (int, battletest_formation) |
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| LCF_STRUCT_TYPED_FIELD (int, battletest_condition) |
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| LCF_STRUCT_TYPED_FIELD (bool, show_frame) |
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| LCF_STRUCT_TYPED_FIELD (std::string, frame_name) |
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| LCF_STRUCT_TYPED_FIELD (bool, invert_animations) |
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