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| LCF_STRUCT_TYPED_FIELD (std::string, name) |
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| LCF_STRUCT_TYPED_FIELD (std::string, battler_name) |
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| LCF_STRUCT_TYPED_FIELD (int, battler_hue) |
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| LCF_STRUCT_TYPED_FIELD (int, max_hp) |
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| LCF_STRUCT_TYPED_FIELD (int, max_sp) |
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| LCF_STRUCT_TYPED_FIELD (int, attack) |
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| LCF_STRUCT_TYPED_FIELD (int, defense) |
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| LCF_STRUCT_TYPED_FIELD (int, spirit) |
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| LCF_STRUCT_TYPED_FIELD (int, agility) |
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| LCF_STRUCT_TYPED_FIELD (bool, transparent) |
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| LCF_STRUCT_TYPED_FIELD (int, exp) |
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| LCF_STRUCT_TYPED_FIELD (int, gold) |
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| LCF_STRUCT_TYPED_FIELD (int, drop_id) |
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| LCF_STRUCT_TYPED_FIELD (int, drop_prob) |
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| LCF_STRUCT_TYPED_FIELD (bool, critical_hit) |
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| LCF_STRUCT_TYPED_FIELD (int, critical_hit_chance) |
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| LCF_STRUCT_TYPED_FIELD (bool, miss) |
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| LCF_STRUCT_TYPED_FIELD (bool, levitate) |
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| LCF_STRUCT_SIZE_FIELD (uint8_t, state_ranks) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< uint8_t >, state_ranks) |
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| LCF_STRUCT_SIZE_FIELD (uint8_t, attribute_ranks) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< uint8_t >, attribute_ranks) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::EnemyAction >, actions) |
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#define LCF_CHUNK_SUFFIX LDB_Reader |
#define LCF_CURRENT_STRUCT Enemy |
LCF_STRUCT_SIZE_FIELD |
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uint8_t |
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state_ranks |
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LCF_STRUCT_SIZE_FIELD |
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uint8_t |
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attribute_ranks |
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LCF_STRUCT_TYPED_FIELD |
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std::string |
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name |
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LCF_STRUCT_TYPED_FIELD |
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std::string |
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battler_name |
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LCF_STRUCT_TYPED_FIELD |
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int |
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battler_hue |
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LCF_STRUCT_TYPED_FIELD |
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int |
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max_hp |
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LCF_STRUCT_TYPED_FIELD |
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int |
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max_sp |
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LCF_STRUCT_TYPED_FIELD |
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int |
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attack |
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LCF_STRUCT_TYPED_FIELD |
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int |
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defense |
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LCF_STRUCT_TYPED_FIELD |
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int |
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spirit |
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LCF_STRUCT_TYPED_FIELD |
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int |
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agility |
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LCF_STRUCT_TYPED_FIELD |
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bool |
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transparent |
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LCF_STRUCT_TYPED_FIELD |
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int |
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exp |
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LCF_STRUCT_TYPED_FIELD |
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int |
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gold |
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LCF_STRUCT_TYPED_FIELD |
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int |
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drop_id |
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LCF_STRUCT_TYPED_FIELD |
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int |
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drop_prob |
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LCF_STRUCT_TYPED_FIELD |
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bool |
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critical_hit |
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LCF_STRUCT_TYPED_FIELD |
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int |
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critical_hit_chance |
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LCF_STRUCT_TYPED_FIELD |
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bool |
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miss |
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LCF_STRUCT_TYPED_FIELD |
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bool |
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levitate |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< uint8_t > |
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state_ranks |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< uint8_t > |
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attribute_ranks |
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