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ldb_database.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_database.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   Database
 

Functions

 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Actor >, actors)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Skill >, skills)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Item >, items)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Enemy >, enemies)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Troop >, troops)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Terrain >, terrains)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Attribute >, attributes)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::State >, states)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Animation >, animations)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Chipset >, chipsets)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Terms, terms)
 
 LCF_STRUCT_TYPED_FIELD (RPG::System, system)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Switch >, switches)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Variable >, variables)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::CommonEvent >, commonevents)
 
 LCF_STRUCT_TYPED_FIELD (RPG::BattleCommands, battlecommands)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Class >, classes)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::BattlerAnimation >, battleranimations)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_database.cpp.

#define LCF_CURRENT_STRUCT   Database

Definition at line 17 of file ldb_database.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Actor ,
actors   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Skill ,
skills   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Item ,
items   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Enemy ,
enemies   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Troop ,
troops   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Terrain ,
terrains   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Attribute ,
attributes   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::State ,
states   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Animation ,
animations   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Chipset ,
chipsets   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Terms  ,
terms   
)
LCF_STRUCT_TYPED_FIELD ( RPG::System  ,
system   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Switch ,
switches   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Variable ,
variables   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::CommonEvent ,
commonevents   
)
LCF_STRUCT_TYPED_FIELD ( RPG::BattleCommands  ,
battlecommands   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::Class ,
classes   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::BattlerAnimation ,
battleranimations   
)