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rpg_database.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 #ifndef LCF_RPG_DATABASE_H
10 #define LCF_RPG_DATABASE_H
11 
12 // Headers
13 #include <vector>
14 #include "rpg_actor.h"
15 #include "rpg_animation.h"
16 #include "rpg_attribute.h"
17 #include "rpg_battlecommands.h"
18 #include "rpg_battleranimation.h"
19 #include "rpg_chipset.h"
20 #include "rpg_class.h"
21 #include "rpg_commonevent.h"
22 #include "rpg_enemy.h"
23 #include "rpg_item.h"
24 #include "rpg_skill.h"
25 #include "rpg_state.h"
26 #include "rpg_switch.h"
27 #include "rpg_system.h"
28 #include "rpg_terms.h"
29 #include "rpg_terrain.h"
30 #include "rpg_troop.h"
31 #include "rpg_variable.h"
32 
36 namespace RPG {
37  class Database {
38  public:
39  std::vector<Actor> actors;
40  std::vector<Skill> skills;
41  std::vector<Item> items;
42  std::vector<Enemy> enemies;
43  std::vector<Troop> troops;
44  std::vector<Terrain> terrains;
45  std::vector<Attribute> attributes;
46  std::vector<State> states;
47  std::vector<Animation> animations;
48  std::vector<Chipset> chipsets;
51  std::vector<Switch> switches;
52  std::vector<Variable> variables;
53  std::vector<CommonEvent> commonevents;
55  std::vector<Class> classes;
56  std::vector<BattlerAnimation> battleranimations;
57  };
58 }
59 
60 #endif
BattleCommands battlecommands
Definition: rpg_database.h:54
std::vector< Troop > troops
Definition: rpg_database.h:43
std::vector< CommonEvent > commonevents
Definition: rpg_database.h:53
std::vector< Chipset > chipsets
Definition: rpg_database.h:48
std::vector< Switch > switches
Definition: rpg_database.h:51
std::vector< State > states
Definition: rpg_database.h:46
std::vector< Variable > variables
Definition: rpg_database.h:52
std::vector< Skill > skills
Definition: rpg_database.h:40
Definition: rpg_actor.h:23
std::vector< Attribute > attributes
Definition: rpg_database.h:45
std::vector< BattlerAnimation > battleranimations
Definition: rpg_database.h:56
std::vector< Animation > animations
Definition: rpg_database.h:47
std::vector< Terrain > terrains
Definition: rpg_database.h:44
std::vector< Item > items
Definition: rpg_database.h:41
std::vector< Class > classes
Definition: rpg_database.h:55
std::vector< Actor > actors
Definition: rpg_database.h:39
std::vector< Enemy > enemies
Definition: rpg_database.h:42