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| LCF_STRUCT_TYPED_FIELD (int, screen) |
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| LCF_STRUCT_TYPED_FIELD (int, frame_count) |
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| LCF_STRUCT_TYPED_FIELD (std::string, graphics_name) |
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| LCF_STRUCT_TYPED_FIELD (int, unknown_16) |
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| LCF_STRUCT_TYPED_FIELD (int, unknown_17) |
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| LCF_STRUCT_TYPED_FIELD (int, switches_size) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< bool >, switches) |
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| LCF_STRUCT_TYPED_FIELD (int, variables_size) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< uint32_t >, variables) |
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| LCF_STRUCT_TYPED_FIELD (int, message_transparent) |
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| LCF_STRUCT_TYPED_FIELD (int, message_position) |
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| LCF_STRUCT_TYPED_FIELD (int, message_prevent_overlap) |
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| LCF_STRUCT_TYPED_FIELD (int, message_continue_events) |
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| LCF_STRUCT_TYPED_FIELD (std::string, face_name) |
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| LCF_STRUCT_TYPED_FIELD (int, face_id) |
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| LCF_STRUCT_TYPED_FIELD (bool, face_right) |
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| LCF_STRUCT_TYPED_FIELD (bool, face_flip) |
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| LCF_STRUCT_TYPED_FIELD (bool, transparent) |
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| LCF_STRUCT_TYPED_FIELD (int, unknown_3d) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, title_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, battle_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, battle_end_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, inn_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, current_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, before_vehicle_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, before_battle_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, stored_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, boat_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, ship_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, airship_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Music, gameover_music) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, cursor_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, decision_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, cancel_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, buzzer_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, battle_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, escape_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_attack_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_damaged_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, actor_damaged_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, dodge_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_death_se) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Sound, item_se) |
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| LCF_STRUCT_TYPED_FIELD (uint8_t, transition_out) |
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| LCF_STRUCT_TYPED_FIELD (uint8_t, transition_in) |
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| LCF_STRUCT_TYPED_FIELD (uint8_t, battle_start_fadeout) |
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| LCF_STRUCT_TYPED_FIELD (uint8_t, battle_start_fadein) |
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| LCF_STRUCT_TYPED_FIELD (uint8_t, battle_end_fadeout) |
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| LCF_STRUCT_TYPED_FIELD (uint8_t, battle_end_fadein) |
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| LCF_STRUCT_TYPED_FIELD (bool, teleport_allowed) |
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| LCF_STRUCT_TYPED_FIELD (bool, escape_allowed) |
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| LCF_STRUCT_TYPED_FIELD (bool, save_allowed) |
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| LCF_STRUCT_TYPED_FIELD (bool, menu_allowed) |
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| LCF_STRUCT_TYPED_FIELD (std::string, background) |
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| LCF_STRUCT_TYPED_FIELD (int, save_count) |
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| LCF_STRUCT_TYPED_FIELD (int, save_slot) |
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| LCF_STRUCT_TYPED_FIELD (int, unknown_8c) |
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