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lsd_savesystem.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "lsd_reader.h"
11 #include "lsd_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read SaveSystem.
15 
16 #define LCF_CHUNK_SUFFIX LSD_Reader
17 #define LCF_CURRENT_STRUCT SaveSystem
18 
20  LCF_STRUCT_TYPED_FIELD(int, screen),
21  LCF_STRUCT_TYPED_FIELD(int, frame_count),
22  LCF_STRUCT_TYPED_FIELD(std::string, graphics_name),
23  LCF_STRUCT_TYPED_FIELD(int, unknown_16),
24  LCF_STRUCT_TYPED_FIELD(int, unknown_17),
25  LCF_STRUCT_TYPED_FIELD(int, switches_size),
26  LCF_STRUCT_TYPED_FIELD(std::vector<bool>, switches),
27  LCF_STRUCT_TYPED_FIELD(int, variables_size),
28  LCF_STRUCT_TYPED_FIELD(std::vector<uint32_t>, variables),
29  LCF_STRUCT_TYPED_FIELD(int, message_transparent),
30  LCF_STRUCT_TYPED_FIELD(int, message_position),
31  LCF_STRUCT_TYPED_FIELD(int, message_prevent_overlap),
32  LCF_STRUCT_TYPED_FIELD(int, message_continue_events),
33  LCF_STRUCT_TYPED_FIELD(std::string, face_name),
34  LCF_STRUCT_TYPED_FIELD(int, face_id),
35  LCF_STRUCT_TYPED_FIELD(bool, face_right),
36  LCF_STRUCT_TYPED_FIELD(bool, face_flip),
37  LCF_STRUCT_TYPED_FIELD(bool, transparent),
38  LCF_STRUCT_TYPED_FIELD(int, unknown_3d),
39  LCF_STRUCT_TYPED_FIELD(RPG::Music, title_music),
40  LCF_STRUCT_TYPED_FIELD(RPG::Music, battle_music),
41  LCF_STRUCT_TYPED_FIELD(RPG::Music, battle_end_music),
42  LCF_STRUCT_TYPED_FIELD(RPG::Music, inn_music),
43  LCF_STRUCT_TYPED_FIELD(RPG::Music, current_music),
44  LCF_STRUCT_TYPED_FIELD(RPG::Music, before_vehicle_music),
45  LCF_STRUCT_TYPED_FIELD(RPG::Music, before_battle_music),
46  LCF_STRUCT_TYPED_FIELD(RPG::Music, stored_music),
47  LCF_STRUCT_TYPED_FIELD(RPG::Music, boat_music),
48  LCF_STRUCT_TYPED_FIELD(RPG::Music, ship_music),
49  LCF_STRUCT_TYPED_FIELD(RPG::Music, airship_music),
50  LCF_STRUCT_TYPED_FIELD(RPG::Music, gameover_music),
51  LCF_STRUCT_TYPED_FIELD(RPG::Sound, cursor_se),
52  LCF_STRUCT_TYPED_FIELD(RPG::Sound, decision_se),
53  LCF_STRUCT_TYPED_FIELD(RPG::Sound, cancel_se),
54  LCF_STRUCT_TYPED_FIELD(RPG::Sound, buzzer_se),
55  LCF_STRUCT_TYPED_FIELD(RPG::Sound, battle_se),
56  LCF_STRUCT_TYPED_FIELD(RPG::Sound, escape_se),
57  LCF_STRUCT_TYPED_FIELD(RPG::Sound, enemy_attack_se),
58  LCF_STRUCT_TYPED_FIELD(RPG::Sound, enemy_damaged_se),
59  LCF_STRUCT_TYPED_FIELD(RPG::Sound, actor_damaged_se),
60  LCF_STRUCT_TYPED_FIELD(RPG::Sound, dodge_se),
61  LCF_STRUCT_TYPED_FIELD(RPG::Sound, enemy_death_se),
62  LCF_STRUCT_TYPED_FIELD(RPG::Sound, item_se),
63  LCF_STRUCT_TYPED_FIELD(uint8_t, transition_out),
64  LCF_STRUCT_TYPED_FIELD(uint8_t, transition_in),
65  LCF_STRUCT_TYPED_FIELD(uint8_t, battle_start_fadeout),
66  LCF_STRUCT_TYPED_FIELD(uint8_t, battle_start_fadein),
67  LCF_STRUCT_TYPED_FIELD(uint8_t, battle_end_fadeout),
68  LCF_STRUCT_TYPED_FIELD(uint8_t, battle_end_fadein),
69  LCF_STRUCT_TYPED_FIELD(bool, teleport_allowed),
70  LCF_STRUCT_TYPED_FIELD(bool, escape_allowed),
71  LCF_STRUCT_TYPED_FIELD(bool, save_allowed),
72  LCF_STRUCT_TYPED_FIELD(bool, menu_allowed),
73  LCF_STRUCT_TYPED_FIELD(std::string, background),
74  LCF_STRUCT_TYPED_FIELD(int, save_count),
75  LCF_STRUCT_TYPED_FIELD(int, save_slot),
76  LCF_STRUCT_TYPED_FIELD(int, unknown_8c),
78 
79 #undef LCF_CURRENT_STRUCT
80 #undef LCF_CHUNK_SUFFIX
LCF_STRUCT_TYPED_FIELD(int, screen)
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
Definition: rpg_actor.h:23
std::vector< RPG::Variable > & variables
Definition: data.cpp:30
#define LCF_STRUCT_FIELDS_END()
std::vector< RPG::Switch > & switches
Definition: data.cpp:29