liblcf
|
#include <rpg_database.h>
Public Attributes | |
std::vector< Actor > | actors |
std::vector< Skill > | skills |
std::vector< Item > | items |
std::vector< Enemy > | enemies |
std::vector< Troop > | troops |
std::vector< Terrain > | terrains |
std::vector< Attribute > | attributes |
std::vector< State > | states |
std::vector< Animation > | animations |
std::vector< Chipset > | chipsets |
Terms | terms |
System | system |
std::vector< Switch > | switches |
std::vector< Variable > | variables |
std::vector< CommonEvent > | commonevents |
BattleCommands | battlecommands |
std::vector< Class > | classes |
std::vector< BattlerAnimation > | battleranimations |
Definition at line 37 of file rpg_database.h.
std::vector<Actor> RPG::Database::actors |
Definition at line 39 of file rpg_database.h.
std::vector<Animation> RPG::Database::animations |
Definition at line 47 of file rpg_database.h.
std::vector<Attribute> RPG::Database::attributes |
Definition at line 45 of file rpg_database.h.
BattleCommands RPG::Database::battlecommands |
Definition at line 54 of file rpg_database.h.
std::vector<BattlerAnimation> RPG::Database::battleranimations |
Definition at line 56 of file rpg_database.h.
std::vector<Chipset> RPG::Database::chipsets |
Definition at line 48 of file rpg_database.h.
std::vector<Class> RPG::Database::classes |
Definition at line 55 of file rpg_database.h.
std::vector<CommonEvent> RPG::Database::commonevents |
Definition at line 53 of file rpg_database.h.
std::vector<Enemy> RPG::Database::enemies |
Definition at line 42 of file rpg_database.h.
std::vector<Item> RPG::Database::items |
Definition at line 41 of file rpg_database.h.
std::vector<Skill> RPG::Database::skills |
Definition at line 40 of file rpg_database.h.
std::vector<State> RPG::Database::states |
Definition at line 46 of file rpg_database.h.
std::vector<Switch> RPG::Database::switches |
Definition at line 51 of file rpg_database.h.
System RPG::Database::system |
Definition at line 50 of file rpg_database.h.
Terms RPG::Database::terms |
Definition at line 49 of file rpg_database.h.
std::vector<Terrain> RPG::Database::terrains |
Definition at line 44 of file rpg_database.h.
std::vector<Troop> RPG::Database::troops |
Definition at line 43 of file rpg_database.h.
std::vector<Variable> RPG::Database::variables |
Definition at line 52 of file rpg_database.h.