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rpg_enemy.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_enemy.h"
11 
16  ID = 0;
17  name = "";
18  battler_name = "";
19  battler_hue = 0;
20  max_hp = 10;
21  max_sp = 10;
22  attack = 10;
23  defense = 10;
24  spirit = 10;
25  agility = 10;
26  transparent = false;
27  exp = 0;
28  gold = 0;
29  drop_id = 0;
30  drop_prob = 100;
31  critical_hit = false;
33  miss = false;
34  levitate = false;
35 }
int critical_hit_chance
Definition: rpg_enemy.h:42
int attack
Definition: rpg_enemy.h:32
int defense
Definition: rpg_enemy.h:33
bool miss
Definition: rpg_enemy.h:43
bool levitate
Definition: rpg_enemy.h:44
std::string battler_name
Definition: rpg_enemy.h:28
int max_hp
Definition: rpg_enemy.h:30
int drop_prob
Definition: rpg_enemy.h:40
int drop_id
Definition: rpg_enemy.h:39
int spirit
Definition: rpg_enemy.h:34
std::string name
Definition: rpg_enemy.h:27
int agility
Definition: rpg_enemy.h:35
bool critical_hit
Definition: rpg_enemy.h:41
int gold
Definition: rpg_enemy.h:38
int max_sp
Definition: rpg_enemy.h:31
int battler_hue
Definition: rpg_enemy.h:29
bool transparent
Definition: rpg_enemy.h:36