9 #ifndef LCF_RPG_SAVESYSTEM_H
10 #define LCF_RPG_SAVESYSTEM_H
Music before_battle_music
Music before_vehicle_music
std::vector< uint32_t > variables
int message_prevent_overlap
int message_continue_events
std::vector< bool > switches
uint8_t battle_end_fadein
std::string graphics_name
uint8_t battle_start_fadein
uint8_t battle_end_fadeout
uint8_t battle_start_fadeout