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rpg_animationcelldata.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_animationcelldata.h
"
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RPG::AnimationCellData::AnimationCellData
() {
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ID
= 0;
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priority
= 1;
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cell_id
= 0;
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x
= 0;
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y
= 0;
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zoom
= 100;
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tone_red
= 0;
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tone_green
= 0;
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tone_blue
= 0;
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tone_gray
= 0;
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transparency
= 0;
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}
RPG::AnimationCellData::tone_green
int tone_green
Definition:
rpg_animationcelldata.h:27
rpg_animationcelldata.h
RPG::AnimationCellData::tone_blue
int tone_blue
Definition:
rpg_animationcelldata.h:28
RPG::AnimationCellData::x
int x
Definition:
rpg_animationcelldata.h:23
RPG::AnimationCellData::cell_id
int cell_id
Definition:
rpg_animationcelldata.h:22
RPG::AnimationCellData::tone_red
int tone_red
Definition:
rpg_animationcelldata.h:26
RPG::AnimationCellData::priority
int priority
Definition:
rpg_animationcelldata.h:21
RPG::AnimationCellData::AnimationCellData
AnimationCellData()
Definition:
rpg_animationcelldata.cpp:15
RPG::AnimationCellData::ID
int ID
Definition:
rpg_animationcelldata.h:20
RPG::AnimationCellData::zoom
int zoom
Definition:
rpg_animationcelldata.h:25
RPG::AnimationCellData::tone_gray
int tone_gray
Definition:
rpg_animationcelldata.h:29
RPG::AnimationCellData::y
int y
Definition:
rpg_animationcelldata.h:24
RPG::AnimationCellData::transparency
int transparency
Definition:
rpg_animationcelldata.h:30
src
generated
rpg_animationcelldata.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8