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ldb_animation.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_animation.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   Animation
 

Functions

 LCF_STRUCT_TYPED_FIELD (std::string, name)
 
 LCF_STRUCT_TYPED_FIELD (std::string, animation_name)
 
 LCF_STRUCT_TYPED_FIELD (int, unknown_03)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::AnimationTiming >, timings)
 
 LCF_STRUCT_TYPED_FIELD (int, scope)
 
 LCF_STRUCT_TYPED_FIELD (int, position)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::AnimationFrame >, frames)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_animation.cpp.

#define LCF_CURRENT_STRUCT   Animation

Definition at line 17 of file ldb_animation.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( std::string  ,
name   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
animation_name   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
unknown_03   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::AnimationTiming ,
timings   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
scope   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
position   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::AnimationFrame ,
frames   
)