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RPG::BattleCommands Class Reference

#include <rpg_battlecommands.h>

+ Collaboration diagram for RPG::BattleCommands:

Public Types

enum  Placement {
  Placement_manual = 0,
  Placement_automatic = 1
}
 
enum  RowShown {
  RowShown_front = 0,
  RowShown_back = 1
}
 
enum  BattleType {
  BattleType_traditional = 0,
  BattleType_alternative = 1,
  BattleType_gauge = 2
}
 
enum  WindowSize {
  WindowSize_large = 0,
  WindowSize_small = 1
}
 
enum  Transparency {
  Transparency_opaque = 0,
  Transparency_tranparent = 1
}
 
enum  Facing {
  Facing_retain = 0,
  Facing_up = 1,
  Facing_right = 2,
  Facing_down = 3,
  Facing_left = 4
}
 

Public Member Functions

 BattleCommands ()
 

Public Attributes

int placement
 
int death_handler1
 
int row
 
int battle_type
 
int unknown_09
 
std::vector< BattleCommandcommands
 
int death_handler2
 
int death_event
 
int window_size
 
int transparency
 
bool teleport
 
int teleport_id
 
int teleport_x
 
int teleport_y
 
int teleport_face
 

Detailed Description

Definition at line 20 of file rpg_battlecommands.h.

Member Enumeration Documentation

Enumerator
BattleType_traditional 
BattleType_alternative 
BattleType_gauge 

Definition at line 30 of file rpg_battlecommands.h.

Enumerator
Facing_retain 
Facing_up 
Facing_right 
Facing_down 
Facing_left 

Definition at line 43 of file rpg_battlecommands.h.

Enumerator
Placement_manual 
Placement_automatic 

Definition at line 22 of file rpg_battlecommands.h.

Enumerator
RowShown_front 
RowShown_back 

Definition at line 26 of file rpg_battlecommands.h.

Enumerator
Transparency_opaque 
Transparency_tranparent 

Definition at line 39 of file rpg_battlecommands.h.

Enumerator
WindowSize_large 
WindowSize_small 

Definition at line 35 of file rpg_battlecommands.h.

Constructor & Destructor Documentation

RPG::BattleCommands::BattleCommands ( )

Member Data Documentation

int RPG::BattleCommands::battle_type

Definition at line 56 of file rpg_battlecommands.h.

Referenced by BattleCommands().

std::vector<BattleCommand> RPG::BattleCommands::commands

Definition at line 58 of file rpg_battlecommands.h.

Referenced by Data::Clear().

int RPG::BattleCommands::death_event

Definition at line 60 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::death_handler1

Definition at line 54 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::death_handler2

Definition at line 59 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::placement

Definition at line 53 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::row

Definition at line 55 of file rpg_battlecommands.h.

Referenced by BattleCommands().

bool RPG::BattleCommands::teleport

Definition at line 63 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::teleport_face

Definition at line 67 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::teleport_id

Definition at line 64 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::teleport_x

Definition at line 65 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::teleport_y

Definition at line 66 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::transparency

Definition at line 62 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::unknown_09

Definition at line 57 of file rpg_battlecommands.h.

Referenced by BattleCommands().

int RPG::BattleCommands::window_size

Definition at line 61 of file rpg_battlecommands.h.

Referenced by BattleCommands().


The documentation for this class was generated from the following files: