liblcf
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Go to the source code of this file.
Namespaces | |
Data | |
Variables | |
RPG::Database | Data::data |
RPG::TreeMap | Data::treemap |
std::vector< RPG::Actor > & | Data::actors = data.actors |
std::vector< RPG::Skill > & | Data::skills = data.skills |
std::vector< RPG::Item > & | Data::items = data.items |
std::vector< RPG::Enemy > & | Data::enemies = data.enemies |
std::vector< RPG::Troop > & | Data::troops = data.troops |
std::vector< RPG::Terrain > & | Data::terrains = data.terrains |
std::vector< RPG::Attribute > & | Data::attributes = data.attributes |
std::vector< RPG::State > & | Data::states = data.states |
std::vector< RPG::Animation > & | Data::animations = data.animations |
std::vector< RPG::Chipset > & | Data::chipsets = data.chipsets |
std::vector< RPG::CommonEvent > & | Data::commonevents = data.commonevents |
RPG::BattleCommands & | Data::battlecommands = data.battlecommands |
std::vector< RPG::Class > & | Data::classes = data.classes |
std::vector < RPG::BattlerAnimation > & | Data::battleranimations = data.battleranimations |
RPG::Terms & | Data::terms = data.terms |
RPG::System & | Data::system = data.system |
std::vector< RPG::Switch > & | Data::switches = data.switches |
std::vector< RPG::Variable > & | Data::variables = data.variables |