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ldb_terrain.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read Terrain.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT Terrain
18 
20  LCF_STRUCT_TYPED_FIELD(std::string, name),
21  LCF_STRUCT_TYPED_FIELD(int, damage),
22  LCF_STRUCT_TYPED_FIELD(int, encounter_rate),
23  LCF_STRUCT_TYPED_FIELD(std::string, background_name),
24  LCF_STRUCT_TYPED_FIELD(bool, boat_pass),
25  LCF_STRUCT_TYPED_FIELD(bool, ship_pass),
26  LCF_STRUCT_TYPED_FIELD(bool, airship_pass),
27  LCF_STRUCT_TYPED_FIELD(bool, airship_land),
28  LCF_STRUCT_TYPED_FIELD(int, bush_depth),
29  LCF_STRUCT_TYPED_FIELD(RPG::Sound, footstep),
30  LCF_STRUCT_TYPED_FIELD(bool, on_damage_se),
31  LCF_STRUCT_TYPED_FIELD(int, background_type),
32  LCF_STRUCT_TYPED_FIELD(std::string, background_a_name),
33  LCF_STRUCT_TYPED_FIELD(bool, background_a_scrollh),
34  LCF_STRUCT_TYPED_FIELD(bool, background_a_scrollv),
35  LCF_STRUCT_TYPED_FIELD(int, background_a_scrollh_speed),
36  LCF_STRUCT_TYPED_FIELD(int, background_a_scrollv_speed),
37  LCF_STRUCT_TYPED_FIELD(bool, background_b),
38  LCF_STRUCT_TYPED_FIELD(std::string, background_b_name),
39  LCF_STRUCT_TYPED_FIELD(bool, background_b_scrollh),
40  LCF_STRUCT_TYPED_FIELD(bool, background_b_scrollv),
41  LCF_STRUCT_TYPED_FIELD(int, background_b_scrollh_speed),
42  LCF_STRUCT_TYPED_FIELD(int, background_b_scrollv_speed),
43  LCF_STRUCT_TYPED_FIELD(RPG::Terrain::Flags, special_flags),
44  LCF_STRUCT_TYPED_FIELD(int, special_back_party),
45  LCF_STRUCT_TYPED_FIELD(int, special_back_enemies),
46  LCF_STRUCT_TYPED_FIELD(int, special_lateral_party),
47  LCF_STRUCT_TYPED_FIELD(int, special_lateral_enemies),
48  LCF_STRUCT_TYPED_FIELD(int, grid_location),
49  LCF_STRUCT_TYPED_FIELD(int, grid_a),
50  LCF_STRUCT_TYPED_FIELD(int, grid_b),
51  LCF_STRUCT_TYPED_FIELD(int, grid_c),
53 
54 #undef LCF_CURRENT_STRUCT
55 #undef LCF_CHUNK_SUFFIX
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::string, name)
Definition: rpg_actor.h:23
#define LCF_STRUCT_FIELDS_END()