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rpg_saveinventory.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 #ifndef LCF_RPG_SAVEINVENTORY_H
10 #define LCF_RPG_SAVEINVENTORY_H
11 
12 // Headers
13 #include <vector>
14 #include "reader_types.h"
15 
19 namespace RPG {
20  class SaveInventory {
21  public:
22  SaveInventory();
23  void Setup();
24 
26  std::vector<int16_t> party;
28  std::vector<int16_t> item_ids;
29  std::vector<uint8_t> item_counts;
30  std::vector<uint8_t> item_usage;
31  int gold;
40  int battles;
41  int defeats;
42  int escapes;
43  int victories;
45  int steps;
46  };
47 }
48 
49 #endif
std::vector< uint8_t > item_usage
std::vector< uint8_t > item_counts
std::vector< int16_t > item_ids
std::vector< int16_t > party
Definition: rpg_actor.h:23