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rpg_saveactor.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_SAVEACTOR_H
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#define LCF_RPG_SAVEACTOR_H
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// Headers
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#include <string>
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#include <vector>
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#include "
reader_types.h
"
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namespace
RPG
{
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class
SaveActor
{
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public
:
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SaveActor
();
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void
Setup
(
int
actor_id);
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void
Fixup
();
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int
ID
;
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std::string
name
;
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std::string
title
;
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std::string
sprite_name
;
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int
sprite_id
;
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int
sprite_flags
;
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std::string
face_name
;
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int
face_id
;
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int
level
;
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int
exp
;
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int
hp_mod
;
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int
sp_mod
;
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int
attack_mod
;
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int
defense_mod
;
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int
spirit_mod
;
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int
agility_mod
;
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int
skills_size
;
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std::vector<int16_t>
skills
;
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std::vector<int16_t>
equipped
;
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int
current_hp
;
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int
current_sp
;
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std::vector<uint32_t>
battle_commands
;
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int
status_size
;
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std::vector<int16_t>
status
;
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bool
changed_class
;
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int
class_id
;
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int
row
;
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bool
two_weapon
;
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bool
lock_equipment
;
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bool
auto_battle
;
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bool
mighty_guard
;
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int
unknown_60
;
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};
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}
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#endif
RPG::SaveActor
Definition:
rpg_saveactor.h:21
RPG::SaveActor::current_hp
int current_hp
Definition:
rpg_saveactor.h:46
RPG::SaveActor::current_sp
int current_sp
Definition:
rpg_saveactor.h:47
RPG::SaveActor::changed_class
bool changed_class
Definition:
rpg_saveactor.h:51
RPG::SaveActor::mighty_guard
bool mighty_guard
Definition:
rpg_saveactor.h:57
RPG::SaveActor::skills
std::vector< int16_t > skills
Definition:
rpg_saveactor.h:44
RPG::SaveActor::SaveActor
SaveActor()
Definition:
rpg_saveactor.cpp:15
RPG::SaveActor::attack_mod
int attack_mod
Definition:
rpg_saveactor.h:39
RPG::SaveActor::sp_mod
int sp_mod
Definition:
rpg_saveactor.h:38
RPG::SaveActor::sprite_name
std::string sprite_name
Definition:
rpg_saveactor.h:30
RPG::SaveActor::class_id
int class_id
Definition:
rpg_saveactor.h:52
RPG::SaveActor::row
int row
Definition:
rpg_saveactor.h:53
RPG::SaveActor::face_id
int face_id
Definition:
rpg_saveactor.h:34
RPG::SaveActor::Setup
void Setup(int actor_id)
Definition:
rpg_setup.cpp:18
RPG::SaveActor::lock_equipment
bool lock_equipment
Definition:
rpg_saveactor.h:55
reader_types.h
RPG::SaveActor::agility_mod
int agility_mod
Definition:
rpg_saveactor.h:42
RPG::SaveActor::status_size
int status_size
Definition:
rpg_saveactor.h:49
RPG::SaveActor::skills_size
int skills_size
Definition:
rpg_saveactor.h:43
RPG::SaveActor::hp_mod
int hp_mod
Definition:
rpg_saveactor.h:37
RPG::SaveActor::Fixup
void Fixup()
Definition:
rpg_fixup.cpp:15
RPG::SaveActor::level
int level
Definition:
rpg_saveactor.h:35
RPG::SaveActor::battle_commands
std::vector< uint32_t > battle_commands
Definition:
rpg_saveactor.h:48
RPG::SaveActor::spirit_mod
int spirit_mod
Definition:
rpg_saveactor.h:41
RPG::SaveActor::status
std::vector< int16_t > status
Definition:
rpg_saveactor.h:50
RPG::SaveActor::ID
int ID
Definition:
rpg_saveactor.h:27
RPG::SaveActor::face_name
std::string face_name
Definition:
rpg_saveactor.h:33
RPG::SaveActor::name
std::string name
Definition:
rpg_saveactor.h:28
RPG::SaveActor::title
std::string title
Definition:
rpg_saveactor.h:29
RPG::SaveActor::unknown_60
int unknown_60
Definition:
rpg_saveactor.h:58
RPG
Definition:
rpg_actor.h:23
RPG::SaveActor::exp
int exp
Definition:
rpg_saveactor.h:36
RPG::SaveActor::auto_battle
bool auto_battle
Definition:
rpg_saveactor.h:56
RPG::SaveActor::sprite_id
int sprite_id
Definition:
rpg_saveactor.h:31
RPG::SaveActor::equipped
std::vector< int16_t > equipped
Definition:
rpg_saveactor.h:45
RPG::SaveActor::defense_mod
int defense_mod
Definition:
rpg_saveactor.h:40
RPG::SaveActor::two_weapon
bool two_weapon
Definition:
rpg_saveactor.h:54
RPG::SaveActor::sprite_flags
int sprite_flags
Definition:
rpg_saveactor.h:32
src
generated
rpg_saveactor.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
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