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Class Hierarchy

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This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CCategory
 CClass_Test< T >
 CCompare_Test< T >
 CCompare_Test< std::string >
 CCompare_Test< std::vector< T > >
 CCompare_Traits< T >
 CCompare_Traits_Impl< T, comparable >
 CCompare_Traits_Impl< std::vector< T >, false >
 CCompare_Traits_Impl< T, false >
 CCompare_Traits_Impl< T, true >
 CField< S >
 CFieldReader< S, T >
 CFlags< S >
 CFlags< S >::Flag
 CIDChecker< T >
 CIDChecker< T >::type_check< U, U >
 CIDReaderT< S, T >
 CIDReaderT< S, false >
 CIDReaderT< S, true >
 CINIReader
 CLcfReader
 CLcfReader::Chunk
 CLcfSizeT< T >
 CLcfSizeT< bool >
 CLcfWriter
 CLDB_Reader::ChunkActor
 CLDB_Reader::ChunkAnimation
 CLDB_Reader::ChunkAnimationCellData
 CLDB_Reader::ChunkAnimationFrame
 CLDB_Reader::ChunkAnimationTiming
 CLDB_Reader::ChunkAttribute
 CLDB_Reader::ChunkBattleCommand
 CLDB_Reader::ChunkBattleCommands
 CLDB_Reader::ChunkBattlerAnimation
 CLDB_Reader::ChunkBattlerAnimationData
 CLDB_Reader::ChunkBattlerAnimationExtension
 CLDB_Reader::ChunkChipset
 CLDB_Reader::ChunkClass
 CLDB_Reader::ChunkCommonEvent
 CLDB_Reader::ChunkDatabase
 CLDB_Reader::ChunkEnemy
 CLDB_Reader::ChunkEnemyAction
 CLDB_Reader::ChunkItem
 CLDB_Reader::ChunkItemAnimation
 CLDB_Reader::ChunkLearning
 CLDB_Reader::ChunkMusic
 CLDB_Reader::ChunkSkill
 CLDB_Reader::ChunkSound
 CLDB_Reader::ChunkState
 CLDB_Reader::ChunkSwitch
 CLDB_Reader::ChunkSystem
 CLDB_Reader::ChunkTerms
 CLDB_Reader::ChunkTerrain
 CLDB_Reader::ChunkTestBattler
 CLDB_Reader::ChunkTroop
 CLDB_Reader::ChunkTroopMember
 CLDB_Reader::ChunkTroopPage
 CLDB_Reader::ChunkTroopPageCondition
 CLDB_Reader::ChunkVariable
 CLMT_Reader::ChunkEncounter
 CLMT_Reader::ChunkMapInfo
 CLMT_Reader::ChunkStart
 CLMU_Reader::ChunkEvent
 CLMU_Reader::ChunkEventPage
 CLMU_Reader::ChunkEventPageCondition
 CLMU_Reader::ChunkMap
 CLMU_Reader::ChunkMoveRoute
 CLSD_Reader::ChunkSave
 CLSD_Reader::ChunkSaveActor
 CLSD_Reader::ChunkSaveCommonEvent
 CLSD_Reader::ChunkSaveEventCommands
 CLSD_Reader::ChunkSaveEventData
 CLSD_Reader::ChunkSaveEvents
 CLSD_Reader::ChunkSaveInventory
 CLSD_Reader::ChunkSaveMapEvent
 CLSD_Reader::ChunkSaveMapInfo
 CLSD_Reader::ChunkSavePartyLocation
 CLSD_Reader::ChunkSavePicture
 CLSD_Reader::ChunkSaveScreen
 CLSD_Reader::ChunkSaveSystem
 CLSD_Reader::ChunkSaveTarget
 CLSD_Reader::ChunkSaveTitle
 CLSD_Reader::ChunkSaveVehicleLocation
 CPrimitive< T >
 CPrimitive< int >
 CPrimitive< std::string >
 CPrimitive< std::vector< T > >
 CRawStruct< T >
 CRawStruct< RPG::Equipment >
 CRawStruct< RPG::EventCommand >
 CRawStruct< RPG::MoveCommand >
 CRawStruct< RPG::Parameters >
 CRawStruct< RPG::Rect >
 CRawStruct< RPG::TreeMap >
 CRawStruct< std::vector< RPG::EventCommand > >
 CRawStruct< std::vector< RPG::MoveCommand > >
 CRPG::Actor
 CRPG::Animation
 CRPG::AnimationCellData
 CRPG::AnimationFrame
 CRPG::AnimationTiming
 CRPG::Attribute
 CRPG::BattleCommand
 CRPG::BattleCommands
 CRPG::BattlerAnimation
 CRPG::BattlerAnimationData
 CRPG::BattlerAnimationExtension
 CRPG::Chipset
 CRPG::Class
 CRPG::CommonEvent
 CRPG::Database
 CRPG::Encounter
 CRPG::Enemy
 CRPG::EnemyAction
 CRPG::Equipment
 CRPG::Event
 CRPG::EventCommand
 CRPG::EventPage
 CRPG::EventPageCondition
 CRPG::EventPageCondition::Flags
 CRPG::Item
 CRPG::ItemAnimation
 CRPG::Learning
 CRPG::Map
 CRPG::MapInfo
 CRPG::MoveCommand
 CRPG::MoveCommand::Code
 CRPG::MoveRoute
 CRPG::Music
 CRPG::Parameters
 CRPG::Rect
 CRPG::Save
 CRPG::SaveActor
 CRPG::SaveCommonEvent
 CRPG::SaveEventCommands
 CRPG::SaveEventData
 CRPG::SaveEvents
 CRPG::SaveInventory
 CRPG::SaveMapEvent
 CRPG::SaveMapInfo
 CRPG::SavePartyLocation
 CRPG::SavePicture
 CRPG::SaveScreen
 CRPG::SaveSystem
 CRPG::SaveTarget
 CRPG::SaveTitle
 CRPG::SaveVehicleLocation
 CRPG::Skill
 CRPG::Sound
 CRPG::Start
 CRPG::State
 CRPG::Switch
 CRPG::System
 CRPG::Terms
 CRPG::Terrain
 CRPG::Terrain::Flags
 CRPG::TestBattler
 CRPG::TreeMap
 CRPG::Troop
 CRPG::TroopMember
 CRPG::TroopPage
 CRPG::TroopPageCondition
 CRPG::TroopPageCondition::Flags
 CRPG::Variable
 CStringComparator
 CStruct< S >
 CTypeCategory< T >
 CTypeCategory< bool >
 CTypeCategory< double >
 CTypeCategory< int >
 CTypeCategory< int16_t >
 CTypeCategory< RPG::Equipment >
 CTypeCategory< RPG::EventCommand >
 CTypeCategory< RPG::EventPageCondition::Flags >
 CTypeCategory< RPG::MoveCommand >
 CTypeCategory< RPG::Parameters >
 CTypeCategory< RPG::Rect >
 CTypeCategory< RPG::Terrain::Flags >
 CTypeCategory< RPG::TreeMap >
 CTypeCategory< RPG::TroopPageCondition::Flags >
 CTypeCategory< std::string >
 CTypeCategory< std::vector< T > >
 CTypeCategory< uint32_t >
 CTypeCategory< uint8_t >
 CTypeReader< T, cat >
 CTypeReader< std::vector< T >, Category::Struct >
 CTypeReader< T, Category::Flags >
 CTypeReader< T, Category::Primitive >
 CTypeReader< T, Category::RawStruct >
 CTypeReader< T, Category::Struct >
 CXmlHandler
 CXmlReader
 CXmlWriter