liblcf
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#include <rpg_battleranimationdata.h>
Public Types | |
enum | Movement { Movement_none = 0, Movement_step = 1, Movement_jump = 2, Movement_move = 3 } |
enum | AfterImage { AfterImage_none = 0, AfterImage_add = 1 } |
Public Member Functions | |
BattlerAnimationData () | |
Public Attributes | |
int | ID |
int | move |
int | after_image |
int | pose |
Definition at line 16 of file rpg_battleranimationdata.h.
Enumerator | |
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AfterImage_none | |
AfterImage_add |
Definition at line 24 of file rpg_battleranimationdata.h.
Enumerator | |
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Movement_none | |
Movement_step | |
Movement_jump | |
Movement_move |
Definition at line 18 of file rpg_battleranimationdata.h.
RPG::BattlerAnimationData::BattlerAnimationData | ( | ) |
Constructor.
Definition at line 15 of file rpg_battleranimationdata.cpp.
References after_image, ID, move, and pose.
int RPG::BattlerAnimationData::after_image |
Definition at line 33 of file rpg_battleranimationdata.h.
Referenced by BattlerAnimationData().
int RPG::BattlerAnimationData::ID |
Definition at line 31 of file rpg_battleranimationdata.h.
Referenced by BattlerAnimationData().
int RPG::BattlerAnimationData::move |
Definition at line 32 of file rpg_battleranimationdata.h.
Referenced by BattlerAnimationData().
int RPG::BattlerAnimationData::pose |
Definition at line 34 of file rpg_battleranimationdata.h.
Referenced by BattlerAnimationData().