liblcf
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#include <rpg_terms.h>
Public Member Functions | |
Terms () | |
Public Attributes | |
std::string | encounter |
std::string | special_combat |
std::string | escape_success |
std::string | escape_failure |
std::string | victory |
std::string | defeat |
std::string | exp_received |
std::string | gold_recieved_a |
std::string | gold_recieved_b |
std::string | item_recieved |
std::string | attacking |
std::string | actor_critical |
std::string | enemy_critical |
std::string | defending |
std::string | observing |
std::string | focus |
std::string | autodestruction |
std::string | enemy_escape |
std::string | enemy_transform |
std::string | enemy_damaged |
std::string | enemy_undamaged |
std::string | actor_damaged |
std::string | actor_undamaged |
std::string | skill_failure_a |
std::string | skill_failure_b |
std::string | skill_failure_c |
std::string | dodge |
std::string | use_item |
std::string | hp_recovery |
std::string | parameter_increase |
std::string | parameter_decrease |
std::string | actor_hp_absorbed |
std::string | enemy_hp_absorbed |
std::string | resistance_increase |
std::string | resistance_decrease |
std::string | level_up |
std::string | skill_learned |
std::string | battle_start |
std::string | miss |
std::string | shop_greeting1 |
std::string | shop_regreeting1 |
std::string | shop_buy1 |
std::string | shop_sell1 |
std::string | shop_leave1 |
std::string | shop_buy_select1 |
std::string | shop_buy_number1 |
std::string | shop_purchased1 |
std::string | shop_sell_select1 |
std::string | shop_sell_number1 |
std::string | shop_sold1 |
std::string | shop_greeting2 |
std::string | shop_regreeting2 |
std::string | shop_buy2 |
std::string | shop_sell2 |
std::string | shop_leave2 |
std::string | shop_buy_select2 |
std::string | shop_buy_number2 |
std::string | shop_purchased2 |
std::string | shop_sell_select2 |
std::string | shop_sell_number2 |
std::string | shop_sold2 |
std::string | shop_greeting3 |
std::string | shop_regreeting3 |
std::string | shop_buy3 |
std::string | shop_sell3 |
std::string | shop_leave3 |
std::string | shop_buy_select3 |
std::string | shop_buy_number3 |
std::string | shop_purchased3 |
std::string | shop_sell_select3 |
std::string | shop_sell_number3 |
std::string | shop_sold3 |
std::string | inn_a_greeting_1 |
std::string | inn_a_greeting_2 |
std::string | inn_a_greeting_3 |
std::string | inn_a_accept |
std::string | inn_a_cancel |
std::string | inn_b_greeting_1 |
std::string | inn_b_greeting_2 |
std::string | inn_b_greeting_3 |
std::string | inn_b_accept |
std::string | inn_b_cancel |
std::string | possessed_items |
std::string | equipped_items |
std::string | gold |
std::string | battle_fight |
std::string | battle_auto |
std::string | battle_escape |
std::string | command_attack |
std::string | command_defend |
std::string | command_item |
std::string | command_skill |
std::string | menu_equipment |
std::string | menu_save |
std::string | menu_quit |
std::string | new_game |
std::string | load_game |
std::string | exit_game |
std::string | status |
std::string | row |
std::string | order |
std::string | wait_on |
std::string | wait_off |
std::string | level |
std::string | health_points |
std::string | spirit_points |
std::string | normal_status |
std::string | exp_short |
std::string | lvl_short |
std::string | hp_short |
std::string | sp_short |
std::string | sp_cost |
std::string | attack |
std::string | defense |
std::string | spirit |
std::string | agility |
std::string | weapon |
std::string | shield |
std::string | armor |
std::string | helmet |
std::string | accessory |
std::string | save_game_message |
std::string | load_game_message |
std::string | file |
std::string | exit_game_message |
std::string | yes |
std::string | no |
Definition at line 19 of file rpg_terms.h.
RPG::Terms::Terms | ( | ) |
Constructor.
Definition at line 15 of file rpg_terms.cpp.
References accessory, actor_critical, actor_damaged, actor_hp_absorbed, actor_undamaged, agility, armor, attack, attacking, autodestruction, battle_auto, battle_escape, battle_fight, battle_start, command_attack, command_defend, command_item, command_skill, defeat, defending, defense, dodge, encounter, enemy_critical, enemy_damaged, enemy_escape, enemy_hp_absorbed, enemy_transform, enemy_undamaged, equipped_items, escape_failure, escape_success, exit_game, exit_game_message, exp_received, exp_short, file, focus, gold, gold_recieved_a, gold_recieved_b, health_points, helmet, hp_recovery, hp_short, inn_a_accept, inn_a_cancel, inn_a_greeting_1, inn_a_greeting_2, inn_a_greeting_3, inn_b_accept, inn_b_cancel, inn_b_greeting_1, inn_b_greeting_2, inn_b_greeting_3, item_recieved, level, level_up, load_game, load_game_message, lvl_short, menu_equipment, menu_quit, menu_save, miss, new_game, no, normal_status, observing, order, parameter_decrease, parameter_increase, possessed_items, resistance_decrease, resistance_increase, row, save_game_message, shield, shop_buy1, shop_buy2, shop_buy3, shop_buy_number1, shop_buy_number2, shop_buy_number3, shop_buy_select1, shop_buy_select2, shop_buy_select3, shop_greeting1, shop_greeting2, shop_greeting3, shop_leave1, shop_leave2, shop_leave3, shop_purchased1, shop_purchased2, shop_purchased3, shop_regreeting1, shop_regreeting2, shop_regreeting3, shop_sell1, shop_sell2, shop_sell3, shop_sell_number1, shop_sell_number2, shop_sell_number3, shop_sell_select1, shop_sell_select2, shop_sell_select3, shop_sold1, shop_sold2, shop_sold3, skill_failure_a, skill_failure_b, skill_failure_c, skill_learned, sp_cost, sp_short, special_combat, spirit, spirit_points, status, use_item, victory, wait_off, wait_on, weapon, and yes.
std::string RPG::Terms::accessory |
Definition at line 143 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::actor_critical |
Definition at line 34 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::actor_damaged |
Definition at line 44 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::actor_hp_absorbed |
Definition at line 54 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::actor_undamaged |
Definition at line 45 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::agility |
Definition at line 138 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::armor |
Definition at line 141 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::attack |
Definition at line 135 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::attacking |
Definition at line 33 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::autodestruction |
Definition at line 39 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::battle_auto |
Definition at line 109 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::battle_escape |
Definition at line 110 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::battle_fight |
Definition at line 108 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::battle_start |
Definition at line 60 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::command_attack |
Definition at line 111 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::command_defend |
Definition at line 112 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::command_item |
Definition at line 113 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::command_skill |
Definition at line 114 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::defeat |
Definition at line 28 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::defending |
Definition at line 36 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::defense |
Definition at line 136 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::dodge |
Definition at line 49 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::encounter |
Definition at line 23 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::enemy_critical |
Definition at line 35 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::enemy_damaged |
Definition at line 42 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::enemy_escape |
Definition at line 40 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::enemy_hp_absorbed |
Definition at line 55 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::enemy_transform |
Definition at line 41 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::enemy_undamaged |
Definition at line 43 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::equipped_items |
Definition at line 106 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::escape_failure |
Definition at line 26 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::escape_success |
Definition at line 25 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::exit_game |
Definition at line 120 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::exit_game_message |
Definition at line 147 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::exp_received |
Definition at line 29 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::exp_short |
Definition at line 130 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::file |
Definition at line 146 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::focus |
Definition at line 38 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::gold |
Definition at line 107 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::gold_recieved_a |
Definition at line 30 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::gold_recieved_b |
Definition at line 31 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::health_points |
Definition at line 127 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::helmet |
Definition at line 142 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::hp_recovery |
Definition at line 51 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::hp_short |
Definition at line 132 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::inn_a_accept |
Definition at line 98 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_a_cancel |
Definition at line 99 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_a_greeting_1 |
Definition at line 95 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_a_greeting_2 |
Definition at line 96 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_a_greeting_3 |
Definition at line 97 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_b_accept |
Definition at line 103 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_b_cancel |
Definition at line 104 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_b_greeting_1 |
Definition at line 100 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_b_greeting_2 |
Definition at line 101 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::inn_b_greeting_3 |
Definition at line 102 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::item_recieved |
Definition at line 32 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::level |
Definition at line 126 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::level_up |
Definition at line 58 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::load_game |
Definition at line 119 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::load_game_message |
Definition at line 145 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::lvl_short |
Definition at line 131 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::menu_equipment |
Definition at line 115 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::menu_quit |
Definition at line 117 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::menu_save |
Definition at line 116 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::miss |
Definition at line 61 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::new_game |
Definition at line 118 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::no |
Definition at line 149 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::normal_status |
Definition at line 129 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::observing |
Definition at line 37 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::order |
Definition at line 123 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::parameter_decrease |
Definition at line 53 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::parameter_increase |
Definition at line 52 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::possessed_items |
Definition at line 105 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::resistance_decrease |
Definition at line 57 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::resistance_increase |
Definition at line 56 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::row |
Definition at line 122 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::save_game_message |
Definition at line 144 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::shield |
Definition at line 140 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::shop_buy1 |
Definition at line 64 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_buy2 |
Definition at line 75 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_buy3 |
Definition at line 86 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_buy_number1 |
Definition at line 68 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_buy_number2 |
Definition at line 79 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_buy_number3 |
Definition at line 90 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_buy_select1 |
Definition at line 67 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_buy_select2 |
Definition at line 78 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_buy_select3 |
Definition at line 89 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_greeting1 |
Definition at line 62 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_greeting2 |
Definition at line 73 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_greeting3 |
Definition at line 84 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_leave1 |
Definition at line 66 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_leave2 |
Definition at line 77 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_leave3 |
Definition at line 88 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_purchased1 |
Definition at line 69 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_purchased2 |
Definition at line 80 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_purchased3 |
Definition at line 91 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_regreeting1 |
Definition at line 63 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_regreeting2 |
Definition at line 74 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_regreeting3 |
Definition at line 85 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell1 |
Definition at line 65 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell2 |
Definition at line 76 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell3 |
Definition at line 87 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell_number1 |
Definition at line 71 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell_number2 |
Definition at line 82 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell_number3 |
Definition at line 93 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell_select1 |
Definition at line 70 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell_select2 |
Definition at line 81 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sell_select3 |
Definition at line 92 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sold1 |
Definition at line 72 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sold2 |
Definition at line 83 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::shop_sold3 |
Definition at line 94 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::skill_failure_a |
Definition at line 46 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::skill_failure_b |
Definition at line 47 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::skill_failure_c |
Definition at line 48 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::skill_learned |
Definition at line 59 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::sp_cost |
Definition at line 134 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::sp_short |
Definition at line 133 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::special_combat |
Definition at line 24 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::spirit |
Definition at line 137 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::spirit_points |
Definition at line 128 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::status |
Definition at line 121 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::use_item |
Definition at line 50 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::victory |
Definition at line 27 of file rpg_terms.h.
Referenced by Terms().
std::string RPG::Terms::wait_off |
Definition at line 125 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::wait_on |
Definition at line 124 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::weapon |
Definition at line 139 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().
std::string RPG::Terms::yes |
Definition at line 148 of file rpg_terms.h.
Referenced by ReaderUtil::DetectEncoding(), and Terms().