- a -
- a_rate
: RPG::Attribute
, RPG::State
- absorb_damage
: RPG::Skill
- accessory
: RPG::Terms
- accessory_id
: RPG::Equipment
, RPG::TestBattler
- actioned
: RPG::SaveEventCommands
- actions
: RPG::Enemy
- active
: RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- active_node
: RPG::TreeMap
, TreeMapXmlHandler
- actor
: RPG::EventPageCondition::Flags
- actor_critical
: RPG::Terms
- actor_damaged
: RPG::Terms
- actor_damaged_se
: RPG::SaveSystem
, RPG::System
- actor_hp
: RPG::TroopPageCondition::Flags
- actor_hp_absorbed
: RPG::Terms
- actor_hp_max
: RPG::TroopPageCondition
- actor_hp_min
: RPG::TroopPageCondition
- actor_id
: RPG::EventPageCondition
, RPG::TestBattler
, RPG::TroopPageCondition
- actor_set
: RPG::Item
- actor_undamaged
: RPG::Terms
- actors
: RPG::Database
, RPG::Save
- affect_agility
: RPG::Skill
, RPG::State
- affect_attack
: RPG::Skill
, RPG::State
- affect_attr_defence
: RPG::Skill
- affect_defense
: RPG::Skill
, RPG::State
- affect_hp
: RPG::Skill
- affect_sp
: RPG::Skill
- affect_spirit
: RPG::Skill
, RPG::State
- affect_type
: RPG::State
- after_image
: RPG::BattlerAnimationData
, RPG::ItemAnimation
- agi_points1
: RPG::Item
- agi_points2
: RPG::Item
- agility
: RPG::Enemy
, RPG::Parameters
, RPG::Terms
- agility_mod
: RPG::SaveActor
- airship_index
: RPG::System
- airship_land
: RPG::Terrain
- airship_location
: RPG::Save
- airship_map_id
: RPG::Start
- airship_music
: RPG::SaveSystem
, RPG::System
- airship_name
: RPG::System
- airship_pass
: RPG::Terrain
- airship_x
: RPG::Start
- airship_y
: RPG::Start
- anim_frame
: RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- anim_paused
: RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- animation_data
: RPG::Item
- animation_id
: RPG::BattlerAnimationExtension
, RPG::Item
, RPG::Skill
- animation_name
: RPG::Animation
- animation_speed
: RPG::Chipset
- animation_type
: RPG::BattlerAnimationExtension
, RPG::Chipset
, RPG::EventPage
, RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- animations
: RPG::Database
- area_rect
: RPG::MapInfo
- armor
: RPG::Terms
- armor_id
: RPG::Equipment
, RPG::TestBattler
- at_bol
: XmlWriter
- atk_points1
: RPG::Item
- atk_points2
: RPG::Item
- attack
: RPG::Enemy
, RPG::Parameters
, RPG::Terms
- attack_all
: RPG::Item
- attack_mod
: RPG::SaveActor
- attacking
: RPG::Terms
- attacks
: RPG::ItemAnimation
- attribute_effects
: RPG::Skill
- attribute_ranks
: RPG::Actor
, RPG::Class
, RPG::Enemy
- attribute_set
: RPG::Item
- attributes
: RPG::Database
- auto_alignment
: RPG::Troop
- auto_battle
: RPG::Actor
, RPG::Class
, RPG::SaveActor
- auto_release_prob
: RPG::State
- autodestruction
: RPG::Terms
- avoid_attacks
: RPG::State