liblcf
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
rpg_chipset.h
Go to the documentation of this file.
1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 #ifndef LCF_RPG_CHIPSET_H
10 #define LCF_RPG_CHIPSET_H
11 
12 // Headers
13 #include <string>
14 #include <vector>
15 #include "reader_types.h"
16 
20 namespace RPG {
21  class Chipset {
22  public:
23  enum AnimType {
26  };
27 
28  Chipset();
29  void Init();
30 
31  int ID;
32  std::string name;
33  std::string chipset_name;
34  std::vector<int16_t> terrain_data;
35  std::vector<uint8_t> passable_data_lower;
36  std::vector<uint8_t> passable_data_upper;
39  };
40 }
41 
42 #endif
std::string chipset_name
Definition: rpg_chipset.h:33
std::string name
Definition: rpg_chipset.h:32
std::vector< uint8_t > passable_data_lower
Definition: rpg_chipset.h:35
std::vector< int16_t > terrain_data
Definition: rpg_chipset.h:34
std::vector< uint8_t > passable_data_upper
Definition: rpg_chipset.h:36
int animation_speed
Definition: rpg_chipset.h:38
Definition: rpg_actor.h:23
int animation_type
Definition: rpg_chipset.h:37