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ldb_enemy.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read Enemy.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT Enemy
18 
20  LCF_STRUCT_TYPED_FIELD(std::string, name),
21  LCF_STRUCT_TYPED_FIELD(std::string, battler_name),
22  LCF_STRUCT_TYPED_FIELD(int, battler_hue),
23  LCF_STRUCT_TYPED_FIELD(int, max_hp),
24  LCF_STRUCT_TYPED_FIELD(int, max_sp),
25  LCF_STRUCT_TYPED_FIELD(int, attack),
26  LCF_STRUCT_TYPED_FIELD(int, defense),
27  LCF_STRUCT_TYPED_FIELD(int, spirit),
28  LCF_STRUCT_TYPED_FIELD(int, agility),
29  LCF_STRUCT_TYPED_FIELD(bool, transparent),
30  LCF_STRUCT_TYPED_FIELD(int, exp),
31  LCF_STRUCT_TYPED_FIELD(int, gold),
32  LCF_STRUCT_TYPED_FIELD(int, drop_id),
33  LCF_STRUCT_TYPED_FIELD(int, drop_prob),
34  LCF_STRUCT_TYPED_FIELD(bool, critical_hit),
35  LCF_STRUCT_TYPED_FIELD(int, critical_hit_chance),
36  LCF_STRUCT_TYPED_FIELD(bool, miss),
37  LCF_STRUCT_TYPED_FIELD(bool, levitate),
38  LCF_STRUCT_SIZE_FIELD(uint8_t, state_ranks),
39  LCF_STRUCT_TYPED_FIELD(std::vector<uint8_t>, state_ranks),
40  LCF_STRUCT_SIZE_FIELD(uint8_t, attribute_ranks),
41  LCF_STRUCT_TYPED_FIELD(std::vector<uint8_t>, attribute_ranks),
42  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::EnemyAction>, actions),
44 
45 #undef LCF_CURRENT_STRUCT
46 #undef LCF_CHUNK_SUFFIX
STL namespace.
LCF_STRUCT_TYPED_FIELD(std::string, name)
#define LCF_STRUCT_FIELDS_BEGIN()
Definition: rpg_actor.h:23
LCF_STRUCT_SIZE_FIELD(uint8_t, state_ranks)
#define LCF_STRUCT_FIELDS_END()