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ldb_itemanimation.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_itemanimation.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   ItemAnimation
 

Functions

 LCF_STRUCT_TYPED_FIELD (int, type)
 
 LCF_STRUCT_TYPED_FIELD (int, weapon_anim)
 
 LCF_STRUCT_TYPED_FIELD (int, movement)
 
 LCF_STRUCT_TYPED_FIELD (int, after_image)
 
 LCF_STRUCT_TYPED_FIELD (int, attacks)
 
 LCF_STRUCT_TYPED_FIELD (bool, ranged)
 
 LCF_STRUCT_TYPED_FIELD (int, ranged_anim)
 
 LCF_STRUCT_TYPED_FIELD (int, ranged_speed)
 
 LCF_STRUCT_TYPED_FIELD (int, battle_anim)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_itemanimation.cpp.

#define LCF_CURRENT_STRUCT   ItemAnimation

Definition at line 17 of file ldb_itemanimation.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( int  ,
type   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
weapon_anim   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
movement   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
after_image   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
attacks   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
ranged   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
ranged_anim   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
ranged_speed   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battle_anim   
)