- a -
- a_rate
: LDB_Reader::ChunkAttribute
, LDB_Reader::ChunkState
- absorb_damage
: LDB_Reader::ChunkSkill
- accessory
: LDB_Reader::ChunkTerms
- accessory_id
: LDB_Reader::ChunkTestBattler
- actioned
: LSD_Reader::ChunkSaveEventCommands
- actions
: LDB_Reader::ChunkEnemy
- active
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- actor_critical
: LDB_Reader::ChunkTerms
- actor_damaged
: LDB_Reader::ChunkTerms
- actor_damaged_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- actor_hp_absorbed
: LDB_Reader::ChunkTerms
- actor_hp_max
: LDB_Reader::ChunkTroopPageCondition
- actor_hp_min
: LDB_Reader::ChunkTroopPageCondition
- actor_id
: LDB_Reader::ChunkTestBattler
, LDB_Reader::ChunkTroopPageCondition
, LMU_Reader::ChunkEventPageCondition
- actor_set
: LDB_Reader::ChunkItem
- actor_set_size
: LDB_Reader::ChunkItem
- actor_undamaged
: LDB_Reader::ChunkTerms
- actors
: LDB_Reader::ChunkDatabase
, LSD_Reader::ChunkSave
- affect_agility
: LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
- affect_attack
: LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
- affect_attr_defence
: LDB_Reader::ChunkSkill
- affect_defense
: LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
- affect_hp
: LDB_Reader::ChunkSkill
- affect_sp
: LDB_Reader::ChunkSkill
- affect_spirit
: LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
- affect_type
: LDB_Reader::ChunkState
- AffectType_double
: RPG::State
- AffectType_half
: RPG::State
- AffectType_nothing
: RPG::State
- after_image
: LDB_Reader::ChunkBattlerAnimationData
, LDB_Reader::ChunkItemAnimation
- AfterImage_add
: RPG::BattlerAnimationData
, RPG::ItemAnimation
- AfterImage_none
: RPG::BattlerAnimationData
, RPG::ItemAnimation
- agi_points1
: LDB_Reader::ChunkItem
- agi_points2
: LDB_Reader::ChunkItem
- agility
: LDB_Reader::ChunkEnemy
, LDB_Reader::ChunkTerms
- agility_mod
: LSD_Reader::ChunkSaveActor
- airship_index
: LDB_Reader::ChunkSystem
- airship_land
: LDB_Reader::ChunkTerrain
- airship_location
: LSD_Reader::ChunkSave
- airship_map_id
: LMT_Reader::ChunkStart
- airship_music
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- airship_name
: LDB_Reader::ChunkSystem
- airship_pass
: LDB_Reader::ChunkTerrain
- airship_x
: LMT_Reader::ChunkStart
- airship_y
: LMT_Reader::ChunkStart
- anim_frame
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- anim_paused
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- animation_data
: LDB_Reader::ChunkItem
- animation_id
: LDB_Reader::ChunkBattlerAnimationExtension
, LDB_Reader::ChunkItem
, LDB_Reader::ChunkSkill
- animation_name
: LDB_Reader::ChunkAnimation
- animation_speed
: LDB_Reader::ChunkChipset
- animation_type
: LDB_Reader::ChunkBattlerAnimationExtension
, LDB_Reader::ChunkChipset
, LMU_Reader::ChunkEventPage
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- animations
: LDB_Reader::ChunkDatabase
- AnimType_animation
: RPG::BattlerAnimationExtension
- AnimType_continuous
: RPG::EventPage
- AnimType_cyclic
: RPG::Chipset
- AnimType_fixed_continuous
: RPG::EventPage
- AnimType_fixed_graphic
: RPG::EventPage
- AnimType_fixed_non_continuous
: RPG::EventPage
- AnimType_graphic
: RPG::BattlerAnimationExtension
- AnimType_non_continuous
: RPG::EventPage
- AnimType_reciprocating
: RPG::Chipset
- AnimType_spin
: RPG::EventPage
- area_rect
: LMT_Reader::ChunkMapInfo
- armor
: LDB_Reader::ChunkTerms
- armor_id
: LDB_Reader::ChunkTestBattler
- atk_points1
: LDB_Reader::ChunkItem
- atk_points2
: LDB_Reader::ChunkItem
- attack
: LDB_Reader::ChunkEnemy
, LDB_Reader::ChunkTerms
- attack_all
: LDB_Reader::ChunkItem
- attack_mod
: LSD_Reader::ChunkSaveActor
- attacking
: LDB_Reader::ChunkTerms
- attacks
: LDB_Reader::ChunkItemAnimation
- attribute_effects
: LDB_Reader::ChunkSkill
- attribute_effects_size
: LDB_Reader::ChunkSkill
- attribute_ranks
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LDB_Reader::ChunkEnemy
- attribute_ranks_size
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LDB_Reader::ChunkEnemy
- attribute_set
: LDB_Reader::ChunkItem
- attribute_set_size
: LDB_Reader::ChunkItem
- attributes
: LDB_Reader::ChunkDatabase
- auto_alignment
: LDB_Reader::ChunkTroop
- auto_battle
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LSD_Reader::ChunkSaveActor
- auto_release_prob
: LDB_Reader::ChunkState
- autodestruction
: LDB_Reader::ChunkTerms
- avoid_attacks
: LDB_Reader::ChunkState