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rpg_savemapevent.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_savemapevent.h"
11 
16  ID = 0;
17  active = true;
18  map_id = -1;
19  position_x = -1;
20  position_y = -1;
22  direction = 2;
23  anim_frame = 1;
24  unknown_18 = 0;
25  unknown_1f = 0;
26  move_frequency = -1;
27  layer = 1;
28  overlap_forbidden = false;
29  animation_type = 1;
30  lock_facing = false;
31  move_speed = -1;
32  move_route_overwrite = false;
33  move_route_index = 0;
34  move_route_repeated = false;
35  unknown_2f_overlap = -1;
36  anim_paused = 0;
37  unknown_33 = 0;
38  unknown_34 = 0;
39  unknown_35 = 0;
40  unknown_36 = 0;
41  unknown_3d = 0;
42  unknown_3e = 0;
43  unknown_3f = 0;
44  unknown_47 = 0;
45  flying = false;
46  sprite_name = "";
47  sprite_id = -1;
48  unknown_4b = -1;
49  flash_red = 100;
50  flash_green = 100;
51  flash_blue = 100;
52  flash_current_level = 0.0;
53  flash_time_left = 0;
54  unknown_65 = 0;
56  unknown_67 = -1;
57 }
std::string sprite_name