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lsd_saveactor.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "lsd_reader.h"
11 #include "lsd_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read SaveActor.
15 
16 #define LCF_CHUNK_SUFFIX LSD_Reader
17 #define LCF_CURRENT_STRUCT SaveActor
18 
20  LCF_STRUCT_TYPED_FIELD(std::string, name),
21  LCF_STRUCT_TYPED_FIELD(std::string, title),
22  LCF_STRUCT_TYPED_FIELD(std::string, sprite_name),
23  LCF_STRUCT_TYPED_FIELD(int, sprite_id),
24  LCF_STRUCT_TYPED_FIELD(int, sprite_flags),
25  LCF_STRUCT_TYPED_FIELD(std::string, face_name),
26  LCF_STRUCT_TYPED_FIELD(int, face_id),
27  LCF_STRUCT_TYPED_FIELD(int, level),
28  LCF_STRUCT_TYPED_FIELD(int, exp),
29  LCF_STRUCT_TYPED_FIELD(int, hp_mod),
30  LCF_STRUCT_TYPED_FIELD(int, sp_mod),
31  LCF_STRUCT_TYPED_FIELD(int, attack_mod),
32  LCF_STRUCT_TYPED_FIELD(int, defense_mod),
33  LCF_STRUCT_TYPED_FIELD(int, spirit_mod),
34  LCF_STRUCT_TYPED_FIELD(int, agility_mod),
35  LCF_STRUCT_TYPED_FIELD(int, skills_size),
36  LCF_STRUCT_TYPED_FIELD(std::vector<int16_t>, skills),
37  LCF_STRUCT_TYPED_FIELD(std::vector<int16_t>, equipped),
38  LCF_STRUCT_TYPED_FIELD(int, current_hp),
39  LCF_STRUCT_TYPED_FIELD(int, current_sp),
40  LCF_STRUCT_TYPED_FIELD(std::vector<uint32_t>, battle_commands),
41  LCF_STRUCT_TYPED_FIELD(int, status_size),
42  LCF_STRUCT_TYPED_FIELD(std::vector<int16_t>, status),
43  LCF_STRUCT_TYPED_FIELD(bool, changed_class),
44  LCF_STRUCT_TYPED_FIELD(int, class_id),
45  LCF_STRUCT_TYPED_FIELD(int, row),
46  LCF_STRUCT_TYPED_FIELD(bool, two_weapon),
47  LCF_STRUCT_TYPED_FIELD(bool, lock_equipment),
48  LCF_STRUCT_TYPED_FIELD(bool, auto_battle),
49  LCF_STRUCT_TYPED_FIELD(bool, mighty_guard),
50  LCF_STRUCT_TYPED_FIELD(int, unknown_60),
52 
53 #undef LCF_CURRENT_STRUCT
54 #undef LCF_CHUNK_SUFFIX
LCF_STRUCT_TYPED_FIELD(std::string, name)
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
std::vector< RPG::Skill > & skills
Definition: data.cpp:14
#define LCF_STRUCT_FIELDS_END()