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ldb_actor.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read Actor.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT Actor
18 
20  LCF_STRUCT_TYPED_FIELD(std::string, name),
21  LCF_STRUCT_TYPED_FIELD(std::string, title),
22  LCF_STRUCT_TYPED_FIELD(std::string, character_name),
23  LCF_STRUCT_TYPED_FIELD(int, character_index),
24  LCF_STRUCT_TYPED_FIELD(bool, transparent),
25  LCF_STRUCT_TYPED_FIELD(int, initial_level),
26  LCF_STRUCT_TYPED_FIELD(int, final_level),
27  LCF_STRUCT_TYPED_FIELD(bool, critical_hit),
28  LCF_STRUCT_TYPED_FIELD(int, critical_hit_chance),
29  LCF_STRUCT_TYPED_FIELD(std::string, face_name),
30  LCF_STRUCT_TYPED_FIELD(int, face_index),
31  LCF_STRUCT_TYPED_FIELD(bool, two_swords_style),
32  LCF_STRUCT_TYPED_FIELD(bool, fix_equipment),
33  LCF_STRUCT_TYPED_FIELD(bool, auto_battle),
34  LCF_STRUCT_TYPED_FIELD(bool, super_guard),
35  LCF_STRUCT_TYPED_FIELD(RPG::Parameters, parameters),
36  LCF_STRUCT_TYPED_FIELD(int, exp_base),
37  LCF_STRUCT_TYPED_FIELD(int, exp_inflation),
38  LCF_STRUCT_TYPED_FIELD(int, exp_correction),
39  LCF_STRUCT_TYPED_FIELD(RPG::Equipment, initial_equipment),
40  LCF_STRUCT_TYPED_FIELD(int, unarmed_animation),
41  LCF_STRUCT_TYPED_FIELD(int, class_id),
42  LCF_STRUCT_TYPED_FIELD(int, battle_x),
43  LCF_STRUCT_TYPED_FIELD(int, battle_y),
44  LCF_STRUCT_TYPED_FIELD(int, battler_animation),
45  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::Learning>, skills),
46  LCF_STRUCT_TYPED_FIELD(bool, rename_skill),
47  LCF_STRUCT_TYPED_FIELD(std::string, skill_name),
48  LCF_STRUCT_SIZE_FIELD(uint8_t, state_ranks),
49  LCF_STRUCT_TYPED_FIELD(std::vector<uint8_t>, state_ranks),
50  LCF_STRUCT_SIZE_FIELD(uint8_t, attribute_ranks),
51  LCF_STRUCT_TYPED_FIELD(std::vector<uint8_t>, attribute_ranks),
52  LCF_STRUCT_TYPED_FIELD(std::vector<uint32_t>, battle_commands),
54 
55 #undef LCF_CURRENT_STRUCT
56 #undef LCF_CHUNK_SUFFIX
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::string, name)
Definition: rpg_actor.h:23
std::vector< RPG::Skill > & skills
Definition: data.cpp:14
LCF_STRUCT_SIZE_FIELD(uint8_t, state_ranks)
#define LCF_STRUCT_FIELDS_END()