liblcf
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#include <rpg_savescreen.h>
Public Member Functions | |
SaveScreen () | |
void | Fixup () |
Public Attributes | |
int | tint_finish_red |
int | tint_finish_green |
int | tint_finish_blue |
int | tint_finish_sat |
double | tint_current_red |
double | tint_current_green |
double | tint_current_blue |
double | tint_current_sat |
int | tint_time_left |
bool | flash_continuous |
int | flash_red |
int | flash_green |
int | flash_blue |
double | flash_current_level |
int | flash_time_left |
bool | shake_continuous |
int | shake_strength |
int | shake_speed |
int | shake_position |
int | unknown_22 |
int | shake_time_left |
int | pan_x |
int | pan_y |
int | battleanim_id |
int | battleanim_target |
int | unknown_2d_battle_anim |
int | unknown_2e |
bool | battleanim_global |
int | weather |
int | weather_strength |
Definition at line 16 of file rpg_savescreen.h.
RPG::SaveScreen::SaveScreen | ( | ) |
Constructor.
Definition at line 15 of file rpg_savescreen.cpp.
References battleanim_global, battleanim_id, battleanim_target, flash_blue, flash_continuous, flash_current_level, flash_green, flash_red, flash_time_left, pan_x, pan_y, shake_continuous, shake_position, shake_speed, shake_strength, shake_time_left, tint_current_blue, tint_current_green, tint_current_red, tint_current_sat, tint_finish_blue, tint_finish_green, tint_finish_red, tint_finish_sat, tint_time_left, unknown_22, unknown_2d_battle_anim, unknown_2e, weather, and weather_strength.
void RPG::SaveScreen::Fixup | ( | ) |
Definition at line 144 of file rpg_fixup.cpp.
bool RPG::SaveScreen::battleanim_global |
Definition at line 48 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::battleanim_id |
Definition at line 44 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::battleanim_target |
Definition at line 45 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::flash_blue |
Definition at line 33 of file rpg_savescreen.h.
Referenced by SaveScreen().
bool RPG::SaveScreen::flash_continuous |
Definition at line 30 of file rpg_savescreen.h.
Referenced by SaveScreen().
double RPG::SaveScreen::flash_current_level |
Definition at line 34 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::flash_green |
Definition at line 32 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::flash_red |
Definition at line 31 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::flash_time_left |
Definition at line 35 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::pan_x |
Definition at line 42 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::pan_y |
Definition at line 43 of file rpg_savescreen.h.
Referenced by SaveScreen().
bool RPG::SaveScreen::shake_continuous |
Definition at line 36 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::shake_position |
Definition at line 39 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::shake_speed |
Definition at line 38 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::shake_strength |
Definition at line 37 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::shake_time_left |
Definition at line 41 of file rpg_savescreen.h.
Referenced by SaveScreen().
double RPG::SaveScreen::tint_current_blue |
Definition at line 27 of file rpg_savescreen.h.
Referenced by SaveScreen().
double RPG::SaveScreen::tint_current_green |
Definition at line 26 of file rpg_savescreen.h.
Referenced by SaveScreen().
double RPG::SaveScreen::tint_current_red |
Definition at line 25 of file rpg_savescreen.h.
Referenced by SaveScreen().
double RPG::SaveScreen::tint_current_sat |
Definition at line 28 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::tint_finish_blue |
Definition at line 23 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::tint_finish_green |
Definition at line 22 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::tint_finish_red |
Definition at line 21 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::tint_finish_sat |
Definition at line 24 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::tint_time_left |
Definition at line 29 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::unknown_22 |
Definition at line 40 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::unknown_2d_battle_anim |
Definition at line 46 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::unknown_2e |
Definition at line 47 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::weather |
Definition at line 49 of file rpg_savescreen.h.
Referenced by SaveScreen().
int RPG::SaveScreen::weather_strength |
Definition at line 50 of file rpg_savescreen.h.
Referenced by SaveScreen().