liblcf
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#include <rpg_savesystem.h>
Public Member Functions | |
SaveSystem () | |
void | Setup () |
void | Fixup () |
Definition at line 23 of file rpg_savesystem.h.
RPG::SaveSystem::SaveSystem | ( | ) |
Constructor.
Definition at line 15 of file rpg_savesystem.cpp.
References battle_end_fadein, battle_end_fadeout, battle_start_fadein, battle_start_fadeout, escape_allowed, face_flip, face_id, face_name, face_right, frame_count, graphics_name, menu_allowed, message_continue_events, message_position, message_prevent_overlap, message_transparent, save_allowed, save_count, save_slot, screen, switches_size, teleport_allowed, transition_in, transition_out, transparent, unknown_16, unknown_17, unknown_3d, unknown_8c, and variables_size.
void RPG::SaveSystem::Fixup | ( | ) |
Definition at line 67 of file rpg_fixup.cpp.
References RPG::System::actor_damaged_se, RPG::System::airship_music, RPG::System::battle_se, RPG::System::boat_music, RPG::System::buzzer_se, RPG::System::cancel_se, RPG::System::cursor_se, RPG::System::decision_se, RPG::System::dodge_se, RPG::System::enemy_attack_se, RPG::System::enemy_damaged_se, RPG::System::enemy_death_se, RPG::System::escape_se, RPG::System::gameover_music, RPG::System::item_se, RPG::Sound::name, RPG::Music::name, RPG::System::ship_music, Data::switches, Data::system, RPG::System::system_name, RPG::System::title_music, and Data::variables.
void RPG::SaveSystem::Setup | ( | ) |
Definition at line 96 of file rpg_setup.cpp.
References RPG::System::actor_damaged_se, RPG::System::airship_music, RPG::System::battle_end_fadein, RPG::System::battle_end_fadeout, RPG::System::battle_end_music, RPG::System::battle_music, RPG::System::battle_se, RPG::System::battle_start_fadein, RPG::System::battle_start_fadeout, RPG::System::boat_music, RPG::System::buzzer_se, RPG::System::cancel_se, RPG::System::cursor_se, RPG::System::decision_se, RPG::System::dodge_se, RPG::System::enemy_attack_se, RPG::System::enemy_damaged_se, RPG::System::enemy_death_se, RPG::System::escape_se, RPG::System::gameover_music, RPG::System::inn_music, RPG::System::item_se, RPG::System::ship_music, Data::switches, Data::system, RPG::System::system_name, RPG::System::title_music, RPG::System::transition_in, RPG::System::transition_out, and Data::variables.
Sound RPG::SaveSystem::actor_damaged_se |
Definition at line 68 of file rpg_savesystem.h.
Music RPG::SaveSystem::airship_music |
Definition at line 58 of file rpg_savesystem.h.
std::string RPG::SaveSystem::background |
Definition at line 82 of file rpg_savesystem.h.
uint8_t RPG::SaveSystem::battle_end_fadein |
Definition at line 77 of file rpg_savesystem.h.
Referenced by SaveSystem().
uint8_t RPG::SaveSystem::battle_end_fadeout |
Definition at line 76 of file rpg_savesystem.h.
Referenced by SaveSystem().
Music RPG::SaveSystem::battle_end_music |
Definition at line 50 of file rpg_savesystem.h.
Music RPG::SaveSystem::battle_music |
Definition at line 49 of file rpg_savesystem.h.
Sound RPG::SaveSystem::battle_se |
Definition at line 64 of file rpg_savesystem.h.
uint8_t RPG::SaveSystem::battle_start_fadein |
Definition at line 75 of file rpg_savesystem.h.
Referenced by SaveSystem().
uint8_t RPG::SaveSystem::battle_start_fadeout |
Definition at line 74 of file rpg_savesystem.h.
Referenced by SaveSystem().
Music RPG::SaveSystem::before_battle_music |
Definition at line 54 of file rpg_savesystem.h.
Music RPG::SaveSystem::before_vehicle_music |
Definition at line 53 of file rpg_savesystem.h.
Music RPG::SaveSystem::boat_music |
Definition at line 56 of file rpg_savesystem.h.
Sound RPG::SaveSystem::buzzer_se |
Definition at line 63 of file rpg_savesystem.h.
Sound RPG::SaveSystem::cancel_se |
Definition at line 62 of file rpg_savesystem.h.
Music RPG::SaveSystem::current_music |
Definition at line 52 of file rpg_savesystem.h.
Sound RPG::SaveSystem::cursor_se |
Definition at line 60 of file rpg_savesystem.h.
Sound RPG::SaveSystem::decision_se |
Definition at line 61 of file rpg_savesystem.h.
Sound RPG::SaveSystem::dodge_se |
Definition at line 69 of file rpg_savesystem.h.
Sound RPG::SaveSystem::enemy_attack_se |
Definition at line 66 of file rpg_savesystem.h.
Sound RPG::SaveSystem::enemy_damaged_se |
Definition at line 67 of file rpg_savesystem.h.
Sound RPG::SaveSystem::enemy_death_se |
Definition at line 70 of file rpg_savesystem.h.
bool RPG::SaveSystem::escape_allowed |
Definition at line 79 of file rpg_savesystem.h.
Referenced by SaveSystem().
Sound RPG::SaveSystem::escape_se |
Definition at line 65 of file rpg_savesystem.h.
bool RPG::SaveSystem::face_flip |
Definition at line 45 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::face_id |
Definition at line 43 of file rpg_savesystem.h.
Referenced by SaveSystem().
std::string RPG::SaveSystem::face_name |
Definition at line 42 of file rpg_savesystem.h.
Referenced by SaveSystem().
bool RPG::SaveSystem::face_right |
Definition at line 44 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::frame_count |
Definition at line 30 of file rpg_savesystem.h.
Referenced by SaveSystem().
Music RPG::SaveSystem::gameover_music |
Definition at line 59 of file rpg_savesystem.h.
std::string RPG::SaveSystem::graphics_name |
Definition at line 31 of file rpg_savesystem.h.
Referenced by SaveSystem().
Music RPG::SaveSystem::inn_music |
Definition at line 51 of file rpg_savesystem.h.
Sound RPG::SaveSystem::item_se |
Definition at line 71 of file rpg_savesystem.h.
bool RPG::SaveSystem::menu_allowed |
Definition at line 81 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::message_continue_events |
Definition at line 41 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::message_position |
Definition at line 39 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::message_prevent_overlap |
Definition at line 40 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::message_transparent |
Definition at line 38 of file rpg_savesystem.h.
Referenced by SaveSystem().
bool RPG::SaveSystem::save_allowed |
Definition at line 80 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::save_count |
Definition at line 83 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::save_slot |
Definition at line 84 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::screen |
Definition at line 29 of file rpg_savesystem.h.
Referenced by SaveSystem().
Music RPG::SaveSystem::ship_music |
Definition at line 57 of file rpg_savesystem.h.
Music RPG::SaveSystem::stored_music |
Definition at line 55 of file rpg_savesystem.h.
std::vector<bool> RPG::SaveSystem::switches |
Definition at line 35 of file rpg_savesystem.h.
int RPG::SaveSystem::switches_size |
Definition at line 34 of file rpg_savesystem.h.
Referenced by SaveSystem().
bool RPG::SaveSystem::teleport_allowed |
Definition at line 78 of file rpg_savesystem.h.
Referenced by SaveSystem().
Music RPG::SaveSystem::title_music |
Definition at line 48 of file rpg_savesystem.h.
uint8_t RPG::SaveSystem::transition_in |
Definition at line 73 of file rpg_savesystem.h.
Referenced by SaveSystem().
uint8_t RPG::SaveSystem::transition_out |
Definition at line 72 of file rpg_savesystem.h.
Referenced by SaveSystem().
bool RPG::SaveSystem::transparent |
Definition at line 46 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::unknown_16 |
Definition at line 32 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::unknown_17 |
Definition at line 33 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::unknown_3d |
Definition at line 47 of file rpg_savesystem.h.
Referenced by SaveSystem().
int RPG::SaveSystem::unknown_8c |
Definition at line 85 of file rpg_savesystem.h.
Referenced by SaveSystem().
std::vector<uint32_t> RPG::SaveSystem::variables |
Definition at line 37 of file rpg_savesystem.h.
int RPG::SaveSystem::variables_size |
Definition at line 36 of file rpg_savesystem.h.
Referenced by SaveSystem().