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rpg_system.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 #ifndef LCF_RPG_SYSTEM_H
10 #define LCF_RPG_SYSTEM_H
11 
12 // Headers
13 #include <string>
14 #include <vector>
15 #include "reader_types.h"
16 #include "rpg_music.h"
17 #include "rpg_sound.h"
18 #include "rpg_testbattler.h"
19 
23 namespace RPG {
24  class System {
25  public:
26  enum FadeOut {
49  };
50  enum FadeIn {
73  };
74  enum Stretch {
77  };
78  enum Font {
81  };
86  };
93  };
94 
95  System();
96 
97  int ldb_id;
98  std::string boat_name;
99  std::string ship_name;
100  std::string airship_name;
104  std::string title_name;
105  std::string gameover_name;
106  std::string system_name;
107  std::string system2_name;
108  std::vector<int16_t> party;
109  std::vector<int16_t> menu_commands;
137  int font_id;
141  std::vector<TestBattler> battletest_data;
147  std::string frame_name;
149  };
150 }
151 
152 #endif
int battle_start_fadeout
Definition: rpg_system.h:132
int boat_index
Definition: rpg_system.h:101
std::vector< int16_t > menu_commands
Definition: rpg_system.h:109
Sound enemy_attack_se
Definition: rpg_system.h:124
int selected_condition
Definition: rpg_system.h:138
Sound battle_se
Definition: rpg_system.h:122
bool invert_animations
Definition: rpg_system.h:148
std::string ship_name
Definition: rpg_system.h:99
std::string battletest_background
Definition: rpg_system.h:140
int battle_end_fadein
Definition: rpg_system.h:135
Sound decision_se
Definition: rpg_system.h:119
std::string gameover_name
Definition: rpg_system.h:105
bool show_frame
Definition: rpg_system.h:146
Sound enemy_damaged_se
Definition: rpg_system.h:125
int battle_start_fadein
Definition: rpg_system.h:133
Music title_music
Definition: rpg_system.h:110
int ship_index
Definition: rpg_system.h:102
int message_stretch
Definition: rpg_system.h:136
std::string frame_name
Definition: rpg_system.h:147
Sound actor_damaged_se
Definition: rpg_system.h:126
Sound enemy_death_se
Definition: rpg_system.h:128
Sound dodge_se
Definition: rpg_system.h:127
int transition_in
Definition: rpg_system.h:131
Sound cancel_se
Definition: rpg_system.h:120
int battle_end_fadeout
Definition: rpg_system.h:134
std::string title_name
Definition: rpg_system.h:104
std::string system_name
Definition: rpg_system.h:106
int selected_hero
Definition: rpg_system.h:139
int battletest_formation
Definition: rpg_system.h:144
Music battle_end_music
Definition: rpg_system.h:112
int save_count
Definition: rpg_system.h:142
std::string airship_name
Definition: rpg_system.h:100
Music battle_music
Definition: rpg_system.h:111
std::string boat_name
Definition: rpg_system.h:98
Music ship_music
Definition: rpg_system.h:115
Definition: rpg_actor.h:23
int battletest_terrain
Definition: rpg_system.h:143
Music gameover_music
Definition: rpg_system.h:117
Music boat_music
Definition: rpg_system.h:114
std::vector< int16_t > party
Definition: rpg_system.h:108
int airship_index
Definition: rpg_system.h:103
Sound buzzer_se
Definition: rpg_system.h:121
int battletest_condition
Definition: rpg_system.h:145
Music airship_music
Definition: rpg_system.h:116
Sound escape_se
Definition: rpg_system.h:123
Sound item_se
Definition: rpg_system.h:129
std::vector< TestBattler > battletest_data
Definition: rpg_system.h:141
std::string system2_name
Definition: rpg_system.h:107
Music inn_music
Definition: rpg_system.h:113
Sound cursor_se
Definition: rpg_system.h:118
int transition_out
Definition: rpg_system.h:130