- f -
- face1_id
: LSD_Reader::ChunkSaveTitle
- face1_name
: LSD_Reader::ChunkSaveTitle
- face2_id
: LSD_Reader::ChunkSaveTitle
- face2_name
: LSD_Reader::ChunkSaveTitle
- face3_id
: LSD_Reader::ChunkSaveTitle
- face3_name
: LSD_Reader::ChunkSaveTitle
- face4_id
: LSD_Reader::ChunkSaveTitle
- face4_name
: LSD_Reader::ChunkSaveTitle
- face_away_from_hero
: RPG::MoveCommand::Code
- face_down
: RPG::MoveCommand::Code
- face_flip
: LSD_Reader::ChunkSaveSystem
- face_hero
: RPG::MoveCommand::Code
- face_id
: LSD_Reader::ChunkSaveActor
, LSD_Reader::ChunkSaveSystem
- face_index
: LDB_Reader::ChunkActor
- face_left
: RPG::MoveCommand::Code
- face_name
: LDB_Reader::ChunkActor
, LSD_Reader::ChunkSaveActor
, LSD_Reader::ChunkSaveSystem
- face_random_direction
: RPG::MoveCommand::Code
- face_right
: LSD_Reader::ChunkSaveSystem
, RPG::MoveCommand::Code
- face_up
: RPG::MoveCommand::Code
- Facing_down
: RPG::BattleCommands
- Facing_left
: RPG::BattleCommands
- Facing_retain
: RPG::BattleCommands
- Facing_right
: RPG::BattleCommands
- Facing_up
: RPG::BattleCommands
- fadein
: LDB_Reader::ChunkMusic
- FadeIn_default
: RPG::System
- FadeIn_expanding_square
: RPG::System
- FadeIn_fade_in
: RPG::System
- FadeIn_horizontal_blinds
: RPG::System
- FadeIn_horizontal_unify
: RPG::System
- FadeIn_instantaneous
: RPG::System
- FadeIn_mosaic
: RPG::System
- FadeIn_none
: RPG::System
- FadeIn_receding_square
: RPG::System
- FadeIn_reconstitute_blocks
: RPG::System
- FadeIn_screen_moves_down
: RPG::System
- FadeIn_screen_moves_left
: RPG::System
- FadeIn_screen_moves_right
: RPG::System
- FadeIn_screen_moves_up
: RPG::System
- FadeIn_unify_quadrants
: RPG::System
- FadeIn_unwipe_downward
: RPG::System
- FadeIn_unwipe_upward
: RPG::System
- FadeIn_venetian_blinds
: RPG::System
- FadeIn_vertical_blinds
: RPG::System
- FadeIn_vertical_unify
: RPG::System
- FadeIn_waver_screen
: RPG::System
- FadeIn_zoom_out
: RPG::System
- FadeOut_default
: RPG::System
- FadeOut_expanding_square
: RPG::System
- FadeOut_fade_out
: RPG::System
- FadeOut_horizontal_blinds
: RPG::System
- FadeOut_horizontal_div
: RPG::System
- FadeOut_instantaneous
: RPG::System
- FadeOut_mosaic
: RPG::System
- FadeOut_none
: RPG::System
- FadeOut_quadrasection
: RPG::System
- FadeOut_receding_square
: RPG::System
- FadeOut_remove_blocks
: RPG::System
- FadeOut_screen_moves_down
: RPG::System
- FadeOut_screen_moves_left
: RPG::System
- FadeOut_screen_moves_right
: RPG::System
- FadeOut_screen_moves_up
: RPG::System
- FadeOut_venetian_blinds
: RPG::System
- FadeOut_vertical_blinds
: RPG::System
- FadeOut_vertical_div
: RPG::System
- FadeOut_waver_screen
: RPG::System
- FadeOut_wipe_downward
: RPG::System
- FadeOut_wipe_upward
: RPG::System
- FadeOut_zoom_in
: RPG::System
- failure_message
: LDB_Reader::ChunkSkill
- fatigue_max
: LDB_Reader::ChunkTroopPageCondition
- fatigue_min
: LDB_Reader::ChunkTroopPageCondition
- file
: LDB_Reader::ChunkTerms
- final_level
: LDB_Reader::ChunkActor
- finish_blue
: LSD_Reader::ChunkSavePicture
- finish_bot_trans
: LSD_Reader::ChunkSavePicture
- finish_green
: LSD_Reader::ChunkSavePicture
- finish_magnify
: LSD_Reader::ChunkSavePicture
- finish_red
: LSD_Reader::ChunkSavePicture
- finish_sat
: LSD_Reader::ChunkSavePicture
- finish_top_trans
: LSD_Reader::ChunkSavePicture
- finish_x
: LSD_Reader::ChunkSavePicture
- finish_y
: LSD_Reader::ChunkSavePicture
- fix_equipment
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
- fixed_to_map
: LSD_Reader::ChunkSavePicture
- Flags
: Category
- flags
: LDB_Reader::ChunkTroopPageCondition
, LMU_Reader::ChunkEventPageCondition
- flash_blue
: LDB_Reader::ChunkAnimationTiming
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveScreen
, LSD_Reader::ChunkSaveVehicleLocation
- flash_continuous
: LSD_Reader::ChunkSaveScreen
- flash_current_level
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveScreen
, LSD_Reader::ChunkSaveVehicleLocation
- flash_green
: LDB_Reader::ChunkAnimationTiming
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveScreen
, LSD_Reader::ChunkSaveVehicleLocation
- flash_power
: LDB_Reader::ChunkAnimationTiming
- flash_red
: LDB_Reader::ChunkAnimationTiming
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveScreen
, LSD_Reader::ChunkSaveVehicleLocation
- flash_scope
: LDB_Reader::ChunkAnimationTiming
- flash_time_left
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveScreen
, LSD_Reader::ChunkSaveVehicleLocation
- FlashScope_nothing
: RPG::AnimationTiming
- FlashScope_screen
: RPG::AnimationTiming
- FlashScope_target
: RPG::AnimationTiming
- flying
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- focus
: LDB_Reader::ChunkTerms
- Font_gothic
: RPG::System
- font_id
: LDB_Reader::ChunkSystem
- Font_mincho
: RPG::System
- footstep
: LDB_Reader::ChunkTerrain
- frame
: LDB_Reader::ChunkAnimationTiming
- frame_count
: LSD_Reader::ChunkSaveSystem
- Frame_left
: RPG::EventPage
- Frame_middle
: RPG::EventPage
- frame_name
: LDB_Reader::ChunkSystem
- Frame_right
: RPG::EventPage
- frames
: LDB_Reader::ChunkAnimation
- FromCurrent
: LcfReader
- FromEnd
: LcfReader
- FromStart
: LcfReader