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ldb_system.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read System.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT System
18 
20  LCF_STRUCT_TYPED_FIELD(int, ldb_id),
21  LCF_STRUCT_TYPED_FIELD(std::string, boat_name),
22  LCF_STRUCT_TYPED_FIELD(std::string, ship_name),
23  LCF_STRUCT_TYPED_FIELD(std::string, airship_name),
24  LCF_STRUCT_TYPED_FIELD(int, boat_index),
25  LCF_STRUCT_TYPED_FIELD(int, ship_index),
26  LCF_STRUCT_TYPED_FIELD(int, airship_index),
27  LCF_STRUCT_TYPED_FIELD(std::string, title_name),
28  LCF_STRUCT_TYPED_FIELD(std::string, gameover_name),
29  LCF_STRUCT_TYPED_FIELD(std::string, system_name),
30  LCF_STRUCT_TYPED_FIELD(std::string, system2_name),
31  LCF_STRUCT_SIZE_FIELD(int16_t, party),
32  LCF_STRUCT_TYPED_FIELD(std::vector<int16_t>, party),
33  LCF_STRUCT_SIZE_FIELD(int16_t, menu_commands),
34  LCF_STRUCT_TYPED_FIELD(std::vector<int16_t>, menu_commands),
35  LCF_STRUCT_TYPED_FIELD(RPG::Music, title_music),
36  LCF_STRUCT_TYPED_FIELD(RPG::Music, battle_music),
37  LCF_STRUCT_TYPED_FIELD(RPG::Music, battle_end_music),
38  LCF_STRUCT_TYPED_FIELD(RPG::Music, inn_music),
39  LCF_STRUCT_TYPED_FIELD(RPG::Music, boat_music),
40  LCF_STRUCT_TYPED_FIELD(RPG::Music, ship_music),
41  LCF_STRUCT_TYPED_FIELD(RPG::Music, airship_music),
42  LCF_STRUCT_TYPED_FIELD(RPG::Music, gameover_music),
43  LCF_STRUCT_TYPED_FIELD(RPG::Sound, cursor_se),
44  LCF_STRUCT_TYPED_FIELD(RPG::Sound, decision_se),
45  LCF_STRUCT_TYPED_FIELD(RPG::Sound, cancel_se),
46  LCF_STRUCT_TYPED_FIELD(RPG::Sound, buzzer_se),
47  LCF_STRUCT_TYPED_FIELD(RPG::Sound, battle_se),
48  LCF_STRUCT_TYPED_FIELD(RPG::Sound, escape_se),
49  LCF_STRUCT_TYPED_FIELD(RPG::Sound, enemy_attack_se),
50  LCF_STRUCT_TYPED_FIELD(RPG::Sound, enemy_damaged_se),
51  LCF_STRUCT_TYPED_FIELD(RPG::Sound, actor_damaged_se),
52  LCF_STRUCT_TYPED_FIELD(RPG::Sound, dodge_se),
53  LCF_STRUCT_TYPED_FIELD(RPG::Sound, enemy_death_se),
54  LCF_STRUCT_TYPED_FIELD(RPG::Sound, item_se),
55  LCF_STRUCT_TYPED_FIELD(int, transition_out),
56  LCF_STRUCT_TYPED_FIELD(int, transition_in),
57  LCF_STRUCT_TYPED_FIELD(int, battle_start_fadeout),
58  LCF_STRUCT_TYPED_FIELD(int, battle_start_fadein),
59  LCF_STRUCT_TYPED_FIELD(int, battle_end_fadeout),
60  LCF_STRUCT_TYPED_FIELD(int, battle_end_fadein),
61  LCF_STRUCT_TYPED_FIELD(int, message_stretch),
62  LCF_STRUCT_TYPED_FIELD(int, font_id),
63  LCF_STRUCT_TYPED_FIELD(int, selected_condition),
64  LCF_STRUCT_TYPED_FIELD(int, selected_hero),
65  LCF_STRUCT_TYPED_FIELD(std::string, battletest_background),
66  LCF_STRUCT_TYPED_FIELD(std::vector<RPG::TestBattler>, battletest_data),
67  LCF_STRUCT_TYPED_FIELD(int, save_count),
68  LCF_STRUCT_TYPED_FIELD(int, battletest_terrain),
69  LCF_STRUCT_TYPED_FIELD(int, battletest_formation),
70  LCF_STRUCT_TYPED_FIELD(int, battletest_condition),
71  LCF_STRUCT_TYPED_FIELD(bool, show_frame),
72  LCF_STRUCT_TYPED_FIELD(std::string, frame_name),
73  LCF_STRUCT_TYPED_FIELD(bool, invert_animations),
75 
76 #undef LCF_CURRENT_STRUCT
77 #undef LCF_CHUNK_SUFFIX
LCF_STRUCT_SIZE_FIELD(int16_t, party)
LCF_STRUCT_TYPED_FIELD(int, ldb_id)
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
Definition: rpg_actor.h:23
#define LCF_STRUCT_FIELDS_END()