liblcf
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#include <rpg_savevehiclelocation.h>
Public Member Functions | |
SaveVehicleLocation () | |
Public Attributes | |
bool | active |
int | map_id |
int | position_x |
int | position_y |
int | prelock_direction |
int | direction |
int | anim_frame |
int | unknown_18 |
int | unknown_1f |
int | move_frequency |
int | layer |
bool | overlap_forbidden |
int | animation_type |
bool | lock_facing |
int | move_speed |
MoveRoute | move_route |
bool | move_route_overwrite |
int | move_route_index |
bool | move_route_repeated |
int | anim_paused |
int | unknown_33 |
int | unknown_34 |
int | unknown_35 |
int | unknown_36 |
int | unknown_3d |
int | unknown_3e |
int | unknown_3f |
int | unknown_47 |
bool | flying |
std::string | sprite_name |
int | sprite_id |
int | unknown_4b |
int | flash_red |
int | flash_green |
int | flash_blue |
double | flash_current_level |
int | flash_time_left |
int | unknown_65 |
int | original_move_route_index |
int | unknown_6a |
std::string | sprite2_name |
int | sprite2_id |
Definition at line 20 of file rpg_savevehiclelocation.h.
RPG::SaveVehicleLocation::SaveVehicleLocation | ( | ) |
Constructor.
Definition at line 15 of file rpg_savevehiclelocation.cpp.
References active, anim_frame, anim_paused, animation_type, direction, flash_blue, flash_current_level, flash_green, flash_red, flash_time_left, flying, layer, lock_facing, map_id, move_frequency, move_route_index, move_route_overwrite, move_route_repeated, move_speed, original_move_route_index, overlap_forbidden, position_x, position_y, prelock_direction, sprite2_id, sprite2_name, sprite_id, sprite_name, unknown_18, unknown_1f, unknown_33, unknown_34, unknown_35, unknown_36, unknown_3d, unknown_3e, unknown_3f, unknown_47, unknown_4b, unknown_65, and unknown_6a.
bool RPG::SaveVehicleLocation::active |
Definition at line 24 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::anim_frame |
Definition at line 30 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::anim_paused |
Definition at line 43 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::animation_type |
Definition at line 36 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::direction |
Definition at line 29 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::flash_blue |
Definition at line 58 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
double RPG::SaveVehicleLocation::flash_current_level |
Definition at line 59 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::flash_green |
Definition at line 57 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::flash_red |
Definition at line 56 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::flash_time_left |
Definition at line 60 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
bool RPG::SaveVehicleLocation::flying |
Definition at line 52 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::layer |
Definition at line 34 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
bool RPG::SaveVehicleLocation::lock_facing |
Definition at line 37 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::map_id |
Definition at line 25 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::move_frequency |
Definition at line 33 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
MoveRoute RPG::SaveVehicleLocation::move_route |
Definition at line 39 of file rpg_savevehiclelocation.h.
int RPG::SaveVehicleLocation::move_route_index |
Definition at line 41 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
bool RPG::SaveVehicleLocation::move_route_overwrite |
Definition at line 40 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
bool RPG::SaveVehicleLocation::move_route_repeated |
Definition at line 42 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::move_speed |
Definition at line 38 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::original_move_route_index |
Definition at line 62 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
bool RPG::SaveVehicleLocation::overlap_forbidden |
Definition at line 35 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::position_x |
Definition at line 26 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::position_y |
Definition at line 27 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::prelock_direction |
Definition at line 28 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::sprite2_id |
Definition at line 65 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
std::string RPG::SaveVehicleLocation::sprite2_name |
Definition at line 64 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::sprite_id |
Definition at line 54 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
std::string RPG::SaveVehicleLocation::sprite_name |
Definition at line 53 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_18 |
Definition at line 31 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_1f |
Definition at line 32 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_33 |
Definition at line 44 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_34 |
Definition at line 45 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_35 |
Definition at line 46 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_36 |
Definition at line 47 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_3d |
Definition at line 48 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_3e |
Definition at line 49 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_3f |
Definition at line 50 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_47 |
Definition at line 51 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_4b |
Definition at line 55 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_65 |
Definition at line 61 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().
int RPG::SaveVehicleLocation::unknown_6a |
Definition at line 63 of file rpg_savevehiclelocation.h.
Referenced by SaveVehicleLocation().