16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT AnimationFrame
23 #undef LCF_CURRENT_STRUCT
24 #undef LCF_CHUNK_SUFFIX
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::vector< RPG::AnimationCellData >, cells)
#define LCF_STRUCT_FIELDS_END()