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rpg_savemapevent.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 #ifndef LCF_RPG_SAVEMAPEVENT_H
10 #define LCF_RPG_SAVEMAPEVENT_H
11 
12 // Headers
13 #include <string>
14 #include "rpg_event.h"
15 #include "rpg_moveroute.h"
16 #include "rpg_saveeventdata.h"
17 
21 namespace RPG {
22  class SaveMapEvent {
23  public:
24  SaveMapEvent();
25  void Setup(const RPG::Event& event);
26  void Fixup(const RPG::EventPage& page);
27 
28  int ID;
29  bool active;
30  int map_id;
34  int direction;
39  int layer;
58  bool flying;
59  std::string sprite_name;
60  int sprite_id;
62  int flash_red;
71  };
72 }
73 
74 #endif
SaveEventData event_data
std::string sprite_name
Definition: rpg_actor.h:23
void Setup(const RPG::Event &event)
Definition: rpg_setup.cpp:64
void Fixup(const RPG::EventPage &page)
Definition: rpg_fixup.cpp:52