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ldb_battleranimation.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
ldb_reader.h
"
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#include "
ldb_chunks.h
"
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#include "
reader_struct.h
"
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// Read BattlerAnimation.
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#define LCF_CHUNK_SUFFIX LDB_Reader
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#define LCF_CURRENT_STRUCT BattlerAnimation
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LCF_STRUCT_FIELDS_BEGIN
()
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LCF_STRUCT_TYPED_FIELD
(
std
::
string
, name),
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LCF_STRUCT_TYPED_FIELD
(
int
, speed),
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LCF_STRUCT_TYPED_FIELD
(
std
::vector<
RPG
::BattlerAnimationExtension>, base_data),
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LCF_STRUCT_TYPED_FIELD
(
std
::vector<
RPG
::BattlerAnimationExtension>, weapon_data),
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LCF_STRUCT_FIELDS_END
()
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#undef LCF_CURRENT_STRUCT
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#undef LCF_CHUNK_SUFFIX
ldb_chunks.h
ldb_reader.h
reader_struct.h
std
STL namespace.
LCF_STRUCT_FIELDS_BEGIN
#define LCF_STRUCT_FIELDS_BEGIN()
Definition:
reader_struct.h:705
LCF_STRUCT_TYPED_FIELD
LCF_STRUCT_TYPED_FIELD(std::string, name)
RPG
Definition:
rpg_actor.h:23
LCF_STRUCT_FIELDS_END
#define LCF_STRUCT_FIELDS_END()
Definition:
reader_struct.h:711
src
generated
ldb_battleranimation.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8