- b -
- b
: RPG::Rect
- b_rate
: RPG::Attribute
, RPG::State
- back_enemies
: RPG::Terrain::Flags
- back_party
: RPG::Terrain::Flags
- background
: RPG::SaveSystem
- background_a_name
: RPG::Terrain
- background_a_scrollh
: RPG::Terrain
- background_a_scrollh_speed
: RPG::Terrain
- background_a_scrollv
: RPG::Terrain
- background_a_scrollv_speed
: RPG::Terrain
- background_b
: RPG::Terrain
- background_b_name
: RPG::Terrain
- background_b_scrollh
: RPG::Terrain
- background_b_scrollh_speed
: RPG::Terrain
- background_b_scrollv
: RPG::Terrain
- background_b_scrollv_speed
: RPG::Terrain
- background_name
: RPG::MapInfo
, RPG::Terrain
- background_type
: RPG::MapInfo
, RPG::Terrain
- balance
: RPG::Music
, RPG::Sound
- base_data
: RPG::BattlerAnimation
- basic
: RPG::EnemyAction
- battle_anim
: RPG::ItemAnimation
- battle_auto
: RPG::Terms
- battle_commands
: RPG::Actor
, RPG::Class
, RPG::SaveActor
- battle_end_fadein
: RPG::SaveSystem
, RPG::System
- battle_end_fadeout
: RPG::SaveSystem
, RPG::System
- battle_end_music
: RPG::SaveSystem
, RPG::System
- battle_escape
: RPG::Terms
- battle_fight
: RPG::Terms
- battle_music
: RPG::SaveSystem
, RPG::System
- battle_se
: RPG::SaveSystem
, RPG::System
- battle_start
: RPG::Terms
- battle_start_fadein
: RPG::SaveSystem
, RPG::System
- battle_start_fadeout
: RPG::SaveSystem
, RPG::System
- battle_type
: RPG::BattleCommands
- battle_x
: RPG::Actor
- battle_y
: RPG::Actor
- battleanim_global
: RPG::SaveScreen
- battleanim_id
: RPG::SaveScreen
- battleanim_target
: RPG::SaveScreen
- battlecommands
: RPG::Database
- battler_animation
: RPG::Actor
, RPG::Skill
- battler_animation_data
: RPG::Skill
- battler_animation_id
: RPG::State
- battler_hue
: RPG::Enemy
- battler_index
: RPG::BattlerAnimationExtension
- battler_name
: RPG::BattlerAnimationExtension
, RPG::Enemy
- battleranimations
: RPG::Database
- battles
: RPG::SaveInventory
- battletest_background
: RPG::System
- battletest_condition
: RPG::System
- battletest_data
: RPG::System
- battletest_formation
: RPG::System
- battletest_terrain
: RPG::System
- before_battle_music
: RPG::SaveSystem
- before_vehicle_music
: RPG::SaveSystem
- boat_index
: RPG::System
- boat_location
: RPG::Save
- boat_map_id
: RPG::Start
- boat_music
: RPG::SaveSystem
, RPG::System
- boat_name
: RPG::System
- boat_pass
: RPG::Terrain
- boat_x
: RPG::Start
- boat_y
: RPG::Start
- buffer
: XmlReader
- bush_depth
: RPG::Terrain
- buzzer_se
: RPG::SaveSystem
, RPG::System