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LSD_Reader::ChunkSave Struct Reference

#include <lsd_chunks.h>

+ Collaboration diagram for LSD_Reader::ChunkSave:

Public Types

enum  Index {
  title = 0x64,
  system = 0x65,
  screen = 0x66,
  pictures = 0x67,
  party_location = 0x68,
  boat_location = 0x69,
  ship_location = 0x6A,
  airship_location = 0x6B,
  actors = 0x6C,
  inventory = 0x6D,
  targets = 0x6E,
  map_info = 0x6F,
  unknown_70 = 0x70,
  events = 0x71,
  common_events = 0x72
}
 

Detailed Description

Definition at line 818 of file lsd_chunks.h.

Member Enumeration Documentation

Enumerator
title 

RPG::SaveTitle

system 

RPG::SaveSystem

screen 

RPG::SaveScreen

pictures 

array of RPG::SavePicture

party_location 

RPG::SavePartyLocation

boat_location 

RPG::SaveVehicleLocation

ship_location 

RPG::SaveVehicleLocation

airship_location 

RPG::SaveVehicleLocation

actors 

array of RPG::SaveActor

inventory 

RPG::SaveInventory

targets 

array of RPG::SaveTarget

map_info 

RPG::SaveMapInfo

unknown_70 

? chunks?

events 

RPG::SaveEvents

common_events 

array of RPG::SaveCommonEvent

Definition at line 819 of file lsd_chunks.h.


The documentation for this struct was generated from the following file: