Go to the source code of this file.
|
| LCF_STRUCT_TYPED_FIELD (int, placement) |
|
| LCF_STRUCT_TYPED_FIELD (int, death_handler1) |
|
| LCF_STRUCT_TYPED_FIELD (int, row) |
|
| LCF_STRUCT_TYPED_FIELD (int, battle_type) |
|
| LCF_STRUCT_TYPED_FIELD (int, unknown_09) |
|
| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::BattleCommand >, commands) |
|
| LCF_STRUCT_TYPED_FIELD (int, death_handler2) |
|
| LCF_STRUCT_TYPED_FIELD (int, death_event) |
|
| LCF_STRUCT_TYPED_FIELD (int, window_size) |
|
| LCF_STRUCT_TYPED_FIELD (int, transparency) |
|
| LCF_STRUCT_TYPED_FIELD (bool, teleport) |
|
| LCF_STRUCT_TYPED_FIELD (int, teleport_id) |
|
| LCF_STRUCT_TYPED_FIELD (int, teleport_x) |
|
| LCF_STRUCT_TYPED_FIELD (int, teleport_y) |
|
| LCF_STRUCT_TYPED_FIELD (int, teleport_face) |
|
#define LCF_CHUNK_SUFFIX LDB_Reader |
#define LCF_CURRENT_STRUCT BattleCommands |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
placement |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
death_handler1 |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
row |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
battle_type |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
unknown_09 |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
death_handler2 |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
death_event |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
window_size |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
transparency |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
bool |
, |
|
|
teleport |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
teleport_id |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
teleport_x |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
teleport_y |
|
|
) |
| |
LCF_STRUCT_TYPED_FIELD |
( |
int |
, |
|
|
teleport_face |
|
|
) |
| |