liblcf
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#include <rpg_animation.h>
Public Types | |
enum | Scope { Scope_target = 0, Scope_screen = 1 } |
enum | Position { Position_up = 0, Position_middle = 1, Position_down = 2 } |
Public Member Functions | |
Animation () | |
Public Attributes | |
int | ID |
std::string | name |
std::string | animation_name |
int | unknown_03 |
std::vector< AnimationTiming > | timings |
int | scope |
int | position |
std::vector< AnimationFrame > | frames |
Definition at line 22 of file rpg_animation.h.
Enumerator | |
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Position_up | |
Position_middle | |
Position_down |
Definition at line 28 of file rpg_animation.h.
Enumerator | |
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Scope_target | |
Scope_screen |
Definition at line 24 of file rpg_animation.h.
RPG::Animation::Animation | ( | ) |
Constructor.
Definition at line 15 of file rpg_animation.cpp.
References animation_name, ID, name, position, scope, and unknown_03.
std::string RPG::Animation::animation_name |
Definition at line 38 of file rpg_animation.h.
Referenced by Animation().
std::vector<AnimationFrame> RPG::Animation::frames |
Definition at line 43 of file rpg_animation.h.
int RPG::Animation::ID |
Definition at line 36 of file rpg_animation.h.
Referenced by Animation().
std::string RPG::Animation::name |
Definition at line 37 of file rpg_animation.h.
Referenced by Animation().
int RPG::Animation::position |
Definition at line 42 of file rpg_animation.h.
Referenced by Animation().
int RPG::Animation::scope |
Definition at line 41 of file rpg_animation.h.
Referenced by Animation().
std::vector<AnimationTiming> RPG::Animation::timings |
Definition at line 40 of file rpg_animation.h.
int RPG::Animation::unknown_03 |
Definition at line 39 of file rpg_animation.h.
Referenced by Animation().