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rpg_saveactor.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_saveactor.h
"
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RPG::SaveActor::SaveActor
() {
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ID
= 0;
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name
=
""
;
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title
=
""
;
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sprite_name
=
""
;
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sprite_id
= 0;
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sprite_flags
= 0;
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face_name
=
""
;
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face_id
= 0;
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level
= -1;
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exp
= -1;
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hp_mod
= -1;
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sp_mod
= -1;
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attack_mod
= 0;
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defense_mod
= 0;
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spirit_mod
= 0;
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agility_mod
= 0;
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skills_size
= -1;
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current_hp
= -1;
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current_sp
= -1;
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status_size
= 0;
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changed_class
=
false
;
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class_id
= -1;
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row
= 0;
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two_weapon
=
false
;
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lock_equipment
=
false
;
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auto_battle
=
false
;
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mighty_guard
=
false
;
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unknown_60
= 0;
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}
RPG::SaveActor::current_hp
int current_hp
Definition:
rpg_saveactor.h:46
RPG::SaveActor::current_sp
int current_sp
Definition:
rpg_saveactor.h:47
RPG::SaveActor::changed_class
bool changed_class
Definition:
rpg_saveactor.h:51
RPG::SaveActor::mighty_guard
bool mighty_guard
Definition:
rpg_saveactor.h:57
RPG::SaveActor::SaveActor
SaveActor()
Definition:
rpg_saveactor.cpp:15
RPG::SaveActor::attack_mod
int attack_mod
Definition:
rpg_saveactor.h:39
RPG::SaveActor::sp_mod
int sp_mod
Definition:
rpg_saveactor.h:38
RPG::SaveActor::sprite_name
std::string sprite_name
Definition:
rpg_saveactor.h:30
RPG::SaveActor::class_id
int class_id
Definition:
rpg_saveactor.h:52
RPG::SaveActor::row
int row
Definition:
rpg_saveactor.h:53
RPG::SaveActor::face_id
int face_id
Definition:
rpg_saveactor.h:34
RPG::SaveActor::lock_equipment
bool lock_equipment
Definition:
rpg_saveactor.h:55
RPG::SaveActor::agility_mod
int agility_mod
Definition:
rpg_saveactor.h:42
RPG::SaveActor::status_size
int status_size
Definition:
rpg_saveactor.h:49
RPG::SaveActor::skills_size
int skills_size
Definition:
rpg_saveactor.h:43
RPG::SaveActor::hp_mod
int hp_mod
Definition:
rpg_saveactor.h:37
RPG::SaveActor::level
int level
Definition:
rpg_saveactor.h:35
RPG::SaveActor::spirit_mod
int spirit_mod
Definition:
rpg_saveactor.h:41
RPG::SaveActor::ID
int ID
Definition:
rpg_saveactor.h:27
RPG::SaveActor::face_name
std::string face_name
Definition:
rpg_saveactor.h:33
RPG::SaveActor::name
std::string name
Definition:
rpg_saveactor.h:28
rpg_saveactor.h
RPG::SaveActor::title
std::string title
Definition:
rpg_saveactor.h:29
RPG::SaveActor::unknown_60
int unknown_60
Definition:
rpg_saveactor.h:58
RPG::SaveActor::exp
int exp
Definition:
rpg_saveactor.h:36
RPG::SaveActor::auto_battle
bool auto_battle
Definition:
rpg_saveactor.h:56
RPG::SaveActor::sprite_id
int sprite_id
Definition:
rpg_saveactor.h:31
RPG::SaveActor::defense_mod
int defense_mod
Definition:
rpg_saveactor.h:40
RPG::SaveActor::two_weapon
bool two_weapon
Definition:
rpg_saveactor.h:54
RPG::SaveActor::sprite_flags
int sprite_flags
Definition:
rpg_saveactor.h:32
src
generated
rpg_saveactor.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8