liblcf
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
ldb_terms.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_terms.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   Terms
 

Functions

 LCF_STRUCT_TYPED_FIELD (std::string, encounter)
 
 LCF_STRUCT_TYPED_FIELD (std::string, special_combat)
 
 LCF_STRUCT_TYPED_FIELD (std::string, escape_success)
 
 LCF_STRUCT_TYPED_FIELD (std::string, escape_failure)
 
 LCF_STRUCT_TYPED_FIELD (std::string, victory)
 
 LCF_STRUCT_TYPED_FIELD (std::string, defeat)
 
 LCF_STRUCT_TYPED_FIELD (std::string, exp_received)
 
 LCF_STRUCT_TYPED_FIELD (std::string, gold_recieved_a)
 
 LCF_STRUCT_TYPED_FIELD (std::string, gold_recieved_b)
 
 LCF_STRUCT_TYPED_FIELD (std::string, item_recieved)
 
 LCF_STRUCT_TYPED_FIELD (std::string, attacking)
 
 LCF_STRUCT_TYPED_FIELD (std::string, actor_critical)
 
 LCF_STRUCT_TYPED_FIELD (std::string, enemy_critical)
 
 LCF_STRUCT_TYPED_FIELD (std::string, defending)
 
 LCF_STRUCT_TYPED_FIELD (std::string, observing)
 
 LCF_STRUCT_TYPED_FIELD (std::string, focus)
 
 LCF_STRUCT_TYPED_FIELD (std::string, autodestruction)
 
 LCF_STRUCT_TYPED_FIELD (std::string, enemy_escape)
 
 LCF_STRUCT_TYPED_FIELD (std::string, enemy_transform)
 
 LCF_STRUCT_TYPED_FIELD (std::string, enemy_damaged)
 
 LCF_STRUCT_TYPED_FIELD (std::string, enemy_undamaged)
 
 LCF_STRUCT_TYPED_FIELD (std::string, actor_damaged)
 
 LCF_STRUCT_TYPED_FIELD (std::string, actor_undamaged)
 
 LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_a)
 
 LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_b)
 
 LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_c)
 
 LCF_STRUCT_TYPED_FIELD (std::string, dodge)
 
 LCF_STRUCT_TYPED_FIELD (std::string, use_item)
 
 LCF_STRUCT_TYPED_FIELD (std::string, hp_recovery)
 
 LCF_STRUCT_TYPED_FIELD (std::string, parameter_increase)
 
 LCF_STRUCT_TYPED_FIELD (std::string, parameter_decrease)
 
 LCF_STRUCT_TYPED_FIELD (std::string, actor_hp_absorbed)
 
 LCF_STRUCT_TYPED_FIELD (std::string, enemy_hp_absorbed)
 
 LCF_STRUCT_TYPED_FIELD (std::string, resistance_increase)
 
 LCF_STRUCT_TYPED_FIELD (std::string, resistance_decrease)
 
 LCF_STRUCT_TYPED_FIELD (std::string, level_up)
 
 LCF_STRUCT_TYPED_FIELD (std::string, skill_learned)
 
 LCF_STRUCT_TYPED_FIELD (std::string, battle_start)
 
 LCF_STRUCT_TYPED_FIELD (std::string, miss)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_leave1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sold1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_leave2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sold2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_leave3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shop_sold3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_a_accept)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_a_cancel)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_1)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_2)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_3)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_b_accept)
 
 LCF_STRUCT_TYPED_FIELD (std::string, inn_b_cancel)
 
 LCF_STRUCT_TYPED_FIELD (std::string, possessed_items)
 
 LCF_STRUCT_TYPED_FIELD (std::string, equipped_items)
 
 LCF_STRUCT_TYPED_FIELD (std::string, gold)
 
 LCF_STRUCT_TYPED_FIELD (std::string, battle_fight)
 
 LCF_STRUCT_TYPED_FIELD (std::string, battle_auto)
 
 LCF_STRUCT_TYPED_FIELD (std::string, battle_escape)
 
 LCF_STRUCT_TYPED_FIELD (std::string, command_attack)
 
 LCF_STRUCT_TYPED_FIELD (std::string, command_defend)
 
 LCF_STRUCT_TYPED_FIELD (std::string, command_item)
 
 LCF_STRUCT_TYPED_FIELD (std::string, command_skill)
 
 LCF_STRUCT_TYPED_FIELD (std::string, menu_equipment)
 
 LCF_STRUCT_TYPED_FIELD (std::string, menu_save)
 
 LCF_STRUCT_TYPED_FIELD (std::string, menu_quit)
 
 LCF_STRUCT_TYPED_FIELD (std::string, new_game)
 
 LCF_STRUCT_TYPED_FIELD (std::string, load_game)
 
 LCF_STRUCT_TYPED_FIELD (std::string, exit_game)
 
 LCF_STRUCT_TYPED_FIELD (std::string, status)
 
 LCF_STRUCT_TYPED_FIELD (std::string, row)
 
 LCF_STRUCT_TYPED_FIELD (std::string, order)
 
 LCF_STRUCT_TYPED_FIELD (std::string, wait_on)
 
 LCF_STRUCT_TYPED_FIELD (std::string, wait_off)
 
 LCF_STRUCT_TYPED_FIELD (std::string, level)
 
 LCF_STRUCT_TYPED_FIELD (std::string, health_points)
 
 LCF_STRUCT_TYPED_FIELD (std::string, spirit_points)
 
 LCF_STRUCT_TYPED_FIELD (std::string, normal_status)
 
 LCF_STRUCT_TYPED_FIELD (std::string, exp_short)
 
 LCF_STRUCT_TYPED_FIELD (std::string, lvl_short)
 
 LCF_STRUCT_TYPED_FIELD (std::string, hp_short)
 
 LCF_STRUCT_TYPED_FIELD (std::string, sp_short)
 
 LCF_STRUCT_TYPED_FIELD (std::string, sp_cost)
 
 LCF_STRUCT_TYPED_FIELD (std::string, attack)
 
 LCF_STRUCT_TYPED_FIELD (std::string, defense)
 
 LCF_STRUCT_TYPED_FIELD (std::string, spirit)
 
 LCF_STRUCT_TYPED_FIELD (std::string, agility)
 
 LCF_STRUCT_TYPED_FIELD (std::string, weapon)
 
 LCF_STRUCT_TYPED_FIELD (std::string, shield)
 
 LCF_STRUCT_TYPED_FIELD (std::string, armor)
 
 LCF_STRUCT_TYPED_FIELD (std::string, helmet)
 
 LCF_STRUCT_TYPED_FIELD (std::string, accessory)
 
 LCF_STRUCT_TYPED_FIELD (std::string, save_game_message)
 
 LCF_STRUCT_TYPED_FIELD (std::string, load_game_message)
 
 LCF_STRUCT_TYPED_FIELD (std::string, file)
 
 LCF_STRUCT_TYPED_FIELD (std::string, exit_game_message)
 
 LCF_STRUCT_TYPED_FIELD (std::string, yes)
 
 LCF_STRUCT_TYPED_FIELD (std::string, no)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_terms.cpp.

#define LCF_CURRENT_STRUCT   Terms

Definition at line 17 of file ldb_terms.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( std::string  ,
encounter   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
special_combat   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
escape_success   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
escape_failure   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
victory   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
defeat   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
exp_received   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
gold_recieved_a   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
gold_recieved_b   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
item_recieved   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
attacking   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
actor_critical   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
enemy_critical   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
defending   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
observing   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
focus   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
autodestruction   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
enemy_escape   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
enemy_transform   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
enemy_damaged   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
enemy_undamaged   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
actor_damaged   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
actor_undamaged   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
skill_failure_a   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
skill_failure_b   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
skill_failure_c   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
dodge   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
use_item   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
hp_recovery   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
parameter_increase   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
parameter_decrease   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
actor_hp_absorbed   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
enemy_hp_absorbed   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
resistance_increase   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
resistance_decrease   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
level_up   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
skill_learned   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
battle_start   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
miss   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_greeting1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_regreeting1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_leave1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy_select1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy_number1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_purchased1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell_select1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell_number1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sold1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_greeting2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_regreeting2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_leave2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy_select2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy_number2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_purchased2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell_select2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell_number2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sold2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_greeting3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_regreeting3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_leave3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy_select3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_buy_number3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_purchased3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell_select3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sell_number3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shop_sold3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_a_greeting_1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_a_greeting_2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_a_greeting_3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_a_accept   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_a_cancel   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_b_greeting_1   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_b_greeting_2   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_b_greeting_3   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_b_accept   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
inn_b_cancel   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
possessed_items   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
equipped_items   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
gold   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
battle_fight   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
battle_auto   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
battle_escape   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
command_attack   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
command_defend   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
command_item   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
command_skill   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
menu_equipment   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
menu_save   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
menu_quit   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
new_game   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
load_game   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
exit_game   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
status   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
row   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
order   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
wait_on   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
wait_off   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
level   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
health_points   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
spirit_points   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
normal_status   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
exp_short   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
lvl_short   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
hp_short   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
sp_short   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
sp_cost   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
attack   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
defense   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
spirit   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
agility   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
weapon   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
shield   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
armor   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
helmet   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
accessory   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
save_game_message   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
load_game_message   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
file   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
exit_game_message   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
yes   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
no   
)