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rpg_system.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_system.h"
11 
16  ldb_id = 0;
17  boat_name = "";
18  ship_name = "";
19  airship_name = "";
20  boat_index = 0;
21  ship_index = 0;
22  airship_index = 0;
23  title_name = "";
24  gameover_name = "";
25  system_name = "";
26  system2_name = "";
27  transition_out = 0;
28  transition_in = 0;
33  message_stretch = 0;
34  font_id = 0;
36  selected_hero = 0;
38  save_count = 0;
42  show_frame = false;
43  frame_name = "";
44  invert_animations = false;
45 }
int battle_start_fadeout
Definition: rpg_system.h:132
int boat_index
Definition: rpg_system.h:101
int selected_condition
Definition: rpg_system.h:138
bool invert_animations
Definition: rpg_system.h:148
std::string ship_name
Definition: rpg_system.h:99
std::string battletest_background
Definition: rpg_system.h:140
int battle_end_fadein
Definition: rpg_system.h:135
std::string gameover_name
Definition: rpg_system.h:105
bool show_frame
Definition: rpg_system.h:146
int battle_start_fadein
Definition: rpg_system.h:133
int ship_index
Definition: rpg_system.h:102
int message_stretch
Definition: rpg_system.h:136
std::string frame_name
Definition: rpg_system.h:147
int transition_in
Definition: rpg_system.h:131
int battle_end_fadeout
Definition: rpg_system.h:134
std::string title_name
Definition: rpg_system.h:104
std::string system_name
Definition: rpg_system.h:106
int selected_hero
Definition: rpg_system.h:139
int battletest_formation
Definition: rpg_system.h:144
int save_count
Definition: rpg_system.h:142
std::string airship_name
Definition: rpg_system.h:100
std::string boat_name
Definition: rpg_system.h:98
int battletest_terrain
Definition: rpg_system.h:143
int airship_index
Definition: rpg_system.h:103
int battletest_condition
Definition: rpg_system.h:145
std::string system2_name
Definition: rpg_system.h:107
int transition_out
Definition: rpg_system.h:130