liblcf
|
#include <rpg_animationtiming.h>
Public Types | |
enum | FlashScope { FlashScope_nothing = 0, FlashScope_target = 1, FlashScope_screen = 2 } |
enum | ScreenShake { ScreenShake_nothing = 0, ScreenShake_target = 1, ScreenShake_screen = 2 } |
Public Member Functions | |
AnimationTiming () | |
Public Attributes | |
int | ID |
int | frame |
Sound | se |
int | flash_scope |
int | flash_red |
int | flash_green |
int | flash_blue |
int | flash_power |
int | screen_shake |
Definition at line 19 of file rpg_animationtiming.h.
Enumerator | |
---|---|
FlashScope_nothing | |
FlashScope_target | |
FlashScope_screen |
Definition at line 21 of file rpg_animationtiming.h.
Enumerator | |
---|---|
ScreenShake_nothing | |
ScreenShake_target | |
ScreenShake_screen |
Definition at line 26 of file rpg_animationtiming.h.
RPG::AnimationTiming::AnimationTiming | ( | ) |
Constructor.
Definition at line 15 of file rpg_animationtiming.cpp.
References flash_blue, flash_green, flash_power, flash_red, flash_scope, frame, ID, and screen_shake.
int RPG::AnimationTiming::flash_blue |
Definition at line 40 of file rpg_animationtiming.h.
Referenced by AnimationTiming().
int RPG::AnimationTiming::flash_green |
Definition at line 39 of file rpg_animationtiming.h.
Referenced by AnimationTiming().
int RPG::AnimationTiming::flash_power |
Definition at line 41 of file rpg_animationtiming.h.
Referenced by AnimationTiming().
int RPG::AnimationTiming::flash_red |
Definition at line 38 of file rpg_animationtiming.h.
Referenced by AnimationTiming().
int RPG::AnimationTiming::flash_scope |
Definition at line 37 of file rpg_animationtiming.h.
Referenced by AnimationTiming().
int RPG::AnimationTiming::frame |
Definition at line 35 of file rpg_animationtiming.h.
Referenced by AnimationTiming().
int RPG::AnimationTiming::ID |
Definition at line 34 of file rpg_animationtiming.h.
Referenced by AnimationTiming().
int RPG::AnimationTiming::screen_shake |
Definition at line 42 of file rpg_animationtiming.h.
Referenced by AnimationTiming().
Sound RPG::AnimationTiming::se |
Definition at line 36 of file rpg_animationtiming.h.