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Data Namespace Reference

Functions

void Clear ()
 

Variables

RPG::Database data
 
RPG::TreeMap treemap
 
std::vector< RPG::Actor > & actors = data.actors
 
std::vector< RPG::Skill > & skills = data.skills
 
std::vector< RPG::Item > & items = data.items
 
std::vector< RPG::Enemy > & enemies = data.enemies
 
std::vector< RPG::Troop > & troops = data.troops
 
std::vector< RPG::Terrain > & terrains = data.terrains
 
std::vector< RPG::Attribute > & attributes = data.attributes
 
std::vector< RPG::State > & states = data.states
 
std::vector< RPG::Animation > & animations = data.animations
 
std::vector< RPG::Chipset > & chipsets = data.chipsets
 
std::vector< RPG::CommonEvent > & commonevents = data.commonevents
 
RPG::BattleCommandsbattlecommands = data.battlecommands
 
std::vector< RPG::Class > & classes = data.classes
 
std::vector
< RPG::BattlerAnimation > & 
battleranimations = data.battleranimations
 
RPG::Termsterms = data.terms
 
RPG::Systemsystem = data.system
 
std::vector< RPG::Switch > & switches = data.switches
 
std::vector< RPG::Variable > & variables = data.variables
 

Detailed Description

Data namespace

Function Documentation

Variable Documentation

std::vector< RPG::Actor > & Data::actors = data.actors
std::vector< RPG::Animation > & Data::animations = data.animations

Definition at line 21 of file data.cpp.

Referenced by Clear().

std::vector< RPG::Attribute > & Data::attributes = data.attributes

Definition at line 19 of file data.cpp.

Referenced by Clear().

RPG::BattleCommands & Data::battlecommands = data.battlecommands

Definition at line 24 of file data.cpp.

Referenced by Clear().

std::vector< RPG::BattlerAnimation > & Data::battleranimations = data.battleranimations

Definition at line 26 of file data.cpp.

Referenced by Clear().

std::vector< RPG::Chipset > & Data::chipsets = data.chipsets

Definition at line 22 of file data.cpp.

Referenced by Clear().

std::vector< RPG::Class > & Data::classes = data.classes

Definition at line 25 of file data.cpp.

Referenced by Clear().

std::vector< RPG::CommonEvent > & Data::commonevents = data.commonevents

Definition at line 23 of file data.cpp.

Referenced by Clear().

std::vector< RPG::Enemy > & Data::enemies = data.enemies

Definition at line 16 of file data.cpp.

Referenced by Clear().

std::vector< RPG::Item > & Data::items = data.items

Definition at line 15 of file data.cpp.

Referenced by Clear(), and LcfReader::Read().

std::vector< RPG::Skill > & Data::skills = data.skills

Definition at line 14 of file data.cpp.

Referenced by Clear().

std::vector< RPG::State > & Data::states = data.states

Definition at line 20 of file data.cpp.

Referenced by Clear().

std::vector< RPG::Switch > & Data::switches = data.switches

Definition at line 29 of file data.cpp.

Referenced by Clear(), RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().

RPG::System & Data::system = data.system
RPG::Terms & Data::terms = data.terms

Definition at line 27 of file data.cpp.

Referenced by ReaderUtil::DetectEncoding().

std::vector< RPG::Terrain > & Data::terrains = data.terrains

Definition at line 18 of file data.cpp.

Referenced by Clear().

RPG::TreeMap Data::treemap

TreeMap (lmt)

Definition at line 32 of file data.cpp.

Referenced by Clear(), LMT_Reader::Load(), LMT_Reader::LoadXml(), LMT_Reader::Save(), and LMT_Reader::SaveXml().

std::vector< RPG::Troop > & Data::troops = data.troops

Definition at line 17 of file data.cpp.

Referenced by Clear().

std::vector< RPG::Variable > & Data::variables = data.variables

Definition at line 30 of file data.cpp.

Referenced by Clear(), RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().