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ldb_trooppagecondition.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "ldb_reader.h"
11 #include "ldb_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read TroopPageCondition.
15 
16 #define LCF_CHUNK_SUFFIX LDB_Reader
17 #define LCF_CURRENT_STRUCT TroopPageCondition
18 
20  LCF_STRUCT_TYPED_FIELD(RPG::TroopPageCondition::Flags, flags),
21  LCF_STRUCT_TYPED_FIELD(int, switch_a_id),
22  LCF_STRUCT_TYPED_FIELD(int, switch_b_id),
23  LCF_STRUCT_TYPED_FIELD(int, variable_id),
24  LCF_STRUCT_TYPED_FIELD(int, variable_value),
25  LCF_STRUCT_TYPED_FIELD(int, turn_a),
26  LCF_STRUCT_TYPED_FIELD(int, turn_b),
27  LCF_STRUCT_TYPED_FIELD(int, fatigue_min),
28  LCF_STRUCT_TYPED_FIELD(int, fatigue_max),
29  LCF_STRUCT_TYPED_FIELD(int, enemy_id),
30  LCF_STRUCT_TYPED_FIELD(int, enemy_hp_min),
31  LCF_STRUCT_TYPED_FIELD(int, enemy_hp_max),
32  LCF_STRUCT_TYPED_FIELD(int, actor_id),
33  LCF_STRUCT_TYPED_FIELD(int, actor_hp_min),
34  LCF_STRUCT_TYPED_FIELD(int, actor_hp_max),
35  LCF_STRUCT_TYPED_FIELD(int, turn_enemy_id),
36  LCF_STRUCT_TYPED_FIELD(int, turn_enemy_a),
37  LCF_STRUCT_TYPED_FIELD(int, turn_enemy_b),
38  LCF_STRUCT_TYPED_FIELD(int, turn_actor_id),
39  LCF_STRUCT_TYPED_FIELD(int, turn_actor_a),
40  LCF_STRUCT_TYPED_FIELD(int, turn_actor_b),
41  LCF_STRUCT_TYPED_FIELD(int, command_actor_id),
42  LCF_STRUCT_TYPED_FIELD(int, command_id),
44 
45 #undef LCF_CURRENT_STRUCT
46 #undef LCF_CHUNK_SUFFIX
#define LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(RPG::TroopPageCondition::Flags, flags)
Definition: rpg_actor.h:23
#define LCF_STRUCT_FIELDS_END()