Go to the source code of this file.
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Actor >, actors) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Skill >, skills) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Item >, items) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Enemy >, enemies) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Troop >, troops) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Terrain >, terrains) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Attribute >, attributes) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::State >, states) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Animation >, animations) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Chipset >, chipsets) |
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| LCF_STRUCT_TYPED_FIELD (RPG::Terms, terms) |
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| LCF_STRUCT_TYPED_FIELD (RPG::System, system) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Switch >, switches) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Variable >, variables) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::CommonEvent >, commonevents) |
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| LCF_STRUCT_TYPED_FIELD (RPG::BattleCommands, battlecommands) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Class >, classes) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::BattlerAnimation >, battleranimations) |
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#define LCF_CHUNK_SUFFIX LDB_Reader |
#define LCF_CURRENT_STRUCT Database |
LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Actor > |
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actors |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Skill > |
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skills |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Item > |
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items |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Enemy > |
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enemies |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Troop > |
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troops |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Terrain > |
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terrains |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::State > |
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states |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Chipset > |
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chipsets |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Switch > |
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switches |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Variable > |
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variables |
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LCF_STRUCT_TYPED_FIELD |
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std::vector< RPG::Class > |
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classes |
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