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ldb_system.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_system.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   System
 

Functions

 LCF_STRUCT_TYPED_FIELD (int, ldb_id)
 
 LCF_STRUCT_TYPED_FIELD (std::string, boat_name)
 
 LCF_STRUCT_TYPED_FIELD (std::string, ship_name)
 
 LCF_STRUCT_TYPED_FIELD (std::string, airship_name)
 
 LCF_STRUCT_TYPED_FIELD (int, boat_index)
 
 LCF_STRUCT_TYPED_FIELD (int, ship_index)
 
 LCF_STRUCT_TYPED_FIELD (int, airship_index)
 
 LCF_STRUCT_TYPED_FIELD (std::string, title_name)
 
 LCF_STRUCT_TYPED_FIELD (std::string, gameover_name)
 
 LCF_STRUCT_TYPED_FIELD (std::string, system_name)
 
 LCF_STRUCT_TYPED_FIELD (std::string, system2_name)
 
 LCF_STRUCT_SIZE_FIELD (int16_t, party)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, party)
 
 LCF_STRUCT_SIZE_FIELD (int16_t, menu_commands)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, menu_commands)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, title_music)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, battle_music)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, battle_end_music)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, inn_music)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, boat_music)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, ship_music)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, airship_music)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Music, gameover_music)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, cursor_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, decision_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, cancel_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, buzzer_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, battle_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, escape_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_attack_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_damaged_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, actor_damaged_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, dodge_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, enemy_death_se)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, item_se)
 
 LCF_STRUCT_TYPED_FIELD (int, transition_out)
 
 LCF_STRUCT_TYPED_FIELD (int, transition_in)
 
 LCF_STRUCT_TYPED_FIELD (int, battle_start_fadeout)
 
 LCF_STRUCT_TYPED_FIELD (int, battle_start_fadein)
 
 LCF_STRUCT_TYPED_FIELD (int, battle_end_fadeout)
 
 LCF_STRUCT_TYPED_FIELD (int, battle_end_fadein)
 
 LCF_STRUCT_TYPED_FIELD (int, message_stretch)
 
 LCF_STRUCT_TYPED_FIELD (int, font_id)
 
 LCF_STRUCT_TYPED_FIELD (int, selected_condition)
 
 LCF_STRUCT_TYPED_FIELD (int, selected_hero)
 
 LCF_STRUCT_TYPED_FIELD (std::string, battletest_background)
 
 LCF_STRUCT_TYPED_FIELD (std::vector< RPG::TestBattler >, battletest_data)
 
 LCF_STRUCT_TYPED_FIELD (int, save_count)
 
 LCF_STRUCT_TYPED_FIELD (int, battletest_terrain)
 
 LCF_STRUCT_TYPED_FIELD (int, battletest_formation)
 
 LCF_STRUCT_TYPED_FIELD (int, battletest_condition)
 
 LCF_STRUCT_TYPED_FIELD (bool, show_frame)
 
 LCF_STRUCT_TYPED_FIELD (std::string, frame_name)
 
 LCF_STRUCT_TYPED_FIELD (bool, invert_animations)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_system.cpp.

#define LCF_CURRENT_STRUCT   System

Definition at line 17 of file ldb_system.cpp.

Function Documentation

LCF_STRUCT_SIZE_FIELD ( int16_t  ,
party   
)
LCF_STRUCT_SIZE_FIELD ( int16_t  ,
menu_commands   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
ldb_id   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
boat_name   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
ship_name   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
airship_name   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
boat_index   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
ship_index   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
airship_index   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
title_name   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
gameover_name   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
system_name   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
system2_name   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< int16_t >  ,
party   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< int16_t >  ,
menu_commands   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
title_music   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
battle_music   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
battle_end_music   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
inn_music   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
boat_music   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
ship_music   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
airship_music   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Music  ,
gameover_music   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
cursor_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
decision_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
cancel_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
buzzer_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
battle_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
escape_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
enemy_attack_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
enemy_damaged_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
actor_damaged_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
dodge_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
enemy_death_se   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
item_se   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
transition_out   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
transition_in   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battle_start_fadeout   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battle_start_fadein   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battle_end_fadeout   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battle_end_fadein   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
message_stretch   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
font_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
selected_condition   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
selected_hero   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
battletest_background   
)
LCF_STRUCT_TYPED_FIELD ( std::vector< RPG::TestBattler ,
battletest_data   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
save_count   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battletest_terrain   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battletest_formation   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battletest_condition   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
show_frame   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
frame_name   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
invert_animations   
)