- b -
- b_rate
: LDB_Reader::ChunkAttribute
, LDB_Reader::ChunkState
- background
: LSD_Reader::ChunkSaveSystem
- background_a_name
: LDB_Reader::ChunkTerrain
- background_a_scrollh
: LDB_Reader::ChunkTerrain
- background_a_scrollh_speed
: LDB_Reader::ChunkTerrain
- background_a_scrollv
: LDB_Reader::ChunkTerrain
- background_a_scrollv_speed
: LDB_Reader::ChunkTerrain
- background_b
: LDB_Reader::ChunkTerrain
- background_b_name
: LDB_Reader::ChunkTerrain
- background_b_scrollh
: LDB_Reader::ChunkTerrain
- background_b_scrollh_speed
: LDB_Reader::ChunkTerrain
- background_b_scrollv
: LDB_Reader::ChunkTerrain
- background_b_scrollv_speed
: LDB_Reader::ChunkTerrain
- background_name
: LDB_Reader::ChunkTerrain
, LMT_Reader::ChunkMapInfo
- background_type
: LDB_Reader::ChunkTerrain
, LMT_Reader::ChunkMapInfo
- balance
: LDB_Reader::ChunkMusic
, LDB_Reader::ChunkSound
- base_data
: LDB_Reader::ChunkBattlerAnimation
- basic
: LDB_Reader::ChunkEnemyAction
- Basic_attack
: RPG::EnemyAction
- Basic_autodestruction
: RPG::EnemyAction
- Basic_charge
: RPG::EnemyAction
- Basic_defense
: RPG::EnemyAction
- Basic_dual_attack
: RPG::EnemyAction
- Basic_escape
: RPG::EnemyAction
- Basic_nothing
: RPG::EnemyAction
- Basic_observe
: RPG::EnemyAction
- battle_anim
: LDB_Reader::ChunkItemAnimation
- battle_auto
: LDB_Reader::ChunkTerms
- battle_commands
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LSD_Reader::ChunkSaveActor
- battle_end_fadein
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- battle_end_fadeout
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- battle_end_music
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- battle_escape
: LDB_Reader::ChunkTerms
- battle_fight
: LDB_Reader::ChunkTerms
- battle_music
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- battle_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- battle_start
: LDB_Reader::ChunkTerms
- battle_start_fadein
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- battle_start_fadeout
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- battle_type
: LDB_Reader::ChunkBattleCommands
- battle_x
: LDB_Reader::ChunkActor
- battle_y
: LDB_Reader::ChunkActor
- battleanim_global
: LSD_Reader::ChunkSaveScreen
- battleanim_id
: LSD_Reader::ChunkSaveScreen
- battleanim_target
: LSD_Reader::ChunkSaveScreen
- battlecommands
: LDB_Reader::ChunkDatabase
- BattleCondition_back
: RPG::System
- BattleCondition_initiative
: RPG::System
- BattleCondition_none
: RPG::System
- BattleCondition_pincers
: RPG::System
- BattleCondition_surround
: RPG::System
- BattleFormation_loose
: RPG::System
- BattleFormation_terrain
: RPG::System
- BattleFormation_tight
: RPG::System
- battler_animation
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkSkill
- battler_animation_data
: LDB_Reader::ChunkSkill
- battler_animation_id
: LDB_Reader::ChunkState
- battler_hue
: LDB_Reader::ChunkEnemy
- battler_index
: LDB_Reader::ChunkBattlerAnimationExtension
- battler_name
: LDB_Reader::ChunkBattlerAnimationExtension
, LDB_Reader::ChunkEnemy
- battleranimations
: LDB_Reader::ChunkDatabase
- battles
: LSD_Reader::ChunkSaveInventory
- battletest_background
: LDB_Reader::ChunkSystem
- battletest_condition
: LDB_Reader::ChunkSystem
- battletest_data
: LDB_Reader::ChunkSystem
- battletest_formation
: LDB_Reader::ChunkSystem
- battletest_terrain
: LDB_Reader::ChunkSystem
- BattleType_alternative
: RPG::BattleCommands
- BattleType_gauge
: RPG::BattleCommands
- BattleType_traditional
: RPG::BattleCommands
- before_battle_music
: LSD_Reader::ChunkSaveSystem
- before_vehicle_music
: LSD_Reader::ChunkSaveSystem
- begin_jump
: RPG::MoveCommand::Code
- BGAssociation_background
: RPG::Terrain
- BGAssociation_frame
: RPG::Terrain
- BGMType_parent
: RPG::MapInfo
- BGMType_specific
: RPG::MapInfo
- BGMType_terrain
: RPG::MapInfo
- boat_index
: LDB_Reader::ChunkSystem
- boat_location
: LSD_Reader::ChunkSave
- boat_map_id
: LMT_Reader::ChunkStart
- boat_music
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- boat_name
: LDB_Reader::ChunkSystem
- boat_pass
: LDB_Reader::ChunkTerrain
- boat_x
: LMT_Reader::ChunkStart
- boat_y
: LMT_Reader::ChunkStart
- bush_depth
: LDB_Reader::ChunkTerrain
- BushDepth_full
: RPG::Terrain
- BushDepth_half
: RPG::Terrain
- BushDepth_normal
: RPG::Terrain
- BushDepth_third
: RPG::Terrain
- buzzer_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem