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rpg_system.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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// Headers
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#include "
rpg_system.h
"
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RPG::System::System
() {
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ldb_id
= 0;
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boat_name
=
""
;
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ship_name
=
""
;
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airship_name
=
""
;
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boat_index
= 0;
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ship_index
= 0;
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airship_index
= 0;
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title_name
=
""
;
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gameover_name
=
""
;
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system_name
=
""
;
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system2_name
=
""
;
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transition_out
= 0;
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transition_in
= 0;
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battle_start_fadeout
= 0;
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battle_start_fadein
= 0;
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battle_end_fadeout
= 0;
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battle_end_fadein
= 0;
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message_stretch
= 0;
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font_id
= 0;
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selected_condition
= 0;
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selected_hero
= 0;
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battletest_background
=
""
;
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save_count
= 0;
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battletest_terrain
= 0;
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battletest_formation
= 0;
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battletest_condition
= 0;
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show_frame
=
false
;
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frame_name
=
""
;
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invert_animations
=
false
;
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}
RPG::System::battle_start_fadeout
int battle_start_fadeout
Definition:
rpg_system.h:132
RPG::System::boat_index
int boat_index
Definition:
rpg_system.h:101
RPG::System::selected_condition
int selected_condition
Definition:
rpg_system.h:138
RPG::System::invert_animations
bool invert_animations
Definition:
rpg_system.h:148
RPG::System::ship_name
std::string ship_name
Definition:
rpg_system.h:99
RPG::System::battletest_background
std::string battletest_background
Definition:
rpg_system.h:140
RPG::System::battle_end_fadein
int battle_end_fadein
Definition:
rpg_system.h:135
RPG::System::gameover_name
std::string gameover_name
Definition:
rpg_system.h:105
RPG::System::show_frame
bool show_frame
Definition:
rpg_system.h:146
RPG::System::battle_start_fadein
int battle_start_fadein
Definition:
rpg_system.h:133
RPG::System::ship_index
int ship_index
Definition:
rpg_system.h:102
RPG::System::message_stretch
int message_stretch
Definition:
rpg_system.h:136
RPG::System::frame_name
std::string frame_name
Definition:
rpg_system.h:147
RPG::System::transition_in
int transition_in
Definition:
rpg_system.h:131
RPG::System::font_id
int font_id
Definition:
rpg_system.h:137
RPG::System::battle_end_fadeout
int battle_end_fadeout
Definition:
rpg_system.h:134
RPG::System::title_name
std::string title_name
Definition:
rpg_system.h:104
RPG::System::system_name
std::string system_name
Definition:
rpg_system.h:106
RPG::System::selected_hero
int selected_hero
Definition:
rpg_system.h:139
RPG::System::battletest_formation
int battletest_formation
Definition:
rpg_system.h:144
RPG::System::save_count
int save_count
Definition:
rpg_system.h:142
RPG::System::airship_name
std::string airship_name
Definition:
rpg_system.h:100
RPG::System::boat_name
std::string boat_name
Definition:
rpg_system.h:98
RPG::System::battletest_terrain
int battletest_terrain
Definition:
rpg_system.h:143
RPG::System::ldb_id
int ldb_id
Definition:
rpg_system.h:97
RPG::System::System
System()
Definition:
rpg_system.cpp:15
RPG::System::airship_index
int airship_index
Definition:
rpg_system.h:103
RPG::System::battletest_condition
int battletest_condition
Definition:
rpg_system.h:145
rpg_system.h
RPG::System::system2_name
std::string system2_name
Definition:
rpg_system.h:107
RPG::System::transition_out
int transition_out
Definition:
rpg_system.h:130
src
generated
rpg_system.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8