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| LCF_STRUCT_TYPED_FIELD (std::string, name) |
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| LCF_STRUCT_TYPED_FIELD (std::string, title) |
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| LCF_STRUCT_TYPED_FIELD (std::string, sprite_name) |
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| LCF_STRUCT_TYPED_FIELD (int, sprite_id) |
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| LCF_STRUCT_TYPED_FIELD (int, sprite_flags) |
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| LCF_STRUCT_TYPED_FIELD (std::string, face_name) |
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| LCF_STRUCT_TYPED_FIELD (int, face_id) |
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| LCF_STRUCT_TYPED_FIELD (int, level) |
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| LCF_STRUCT_TYPED_FIELD (int, exp) |
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| LCF_STRUCT_TYPED_FIELD (int, hp_mod) |
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| LCF_STRUCT_TYPED_FIELD (int, sp_mod) |
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| LCF_STRUCT_TYPED_FIELD (int, attack_mod) |
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| LCF_STRUCT_TYPED_FIELD (int, defense_mod) |
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| LCF_STRUCT_TYPED_FIELD (int, spirit_mod) |
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| LCF_STRUCT_TYPED_FIELD (int, agility_mod) |
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| LCF_STRUCT_TYPED_FIELD (int, skills_size) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, skills) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, equipped) |
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| LCF_STRUCT_TYPED_FIELD (int, current_hp) |
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| LCF_STRUCT_TYPED_FIELD (int, current_sp) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< uint32_t >, battle_commands) |
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| LCF_STRUCT_TYPED_FIELD (int, status_size) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< int16_t >, status) |
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| LCF_STRUCT_TYPED_FIELD (bool, changed_class) |
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| LCF_STRUCT_TYPED_FIELD (int, class_id) |
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| LCF_STRUCT_TYPED_FIELD (int, row) |
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| LCF_STRUCT_TYPED_FIELD (bool, two_weapon) |
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| LCF_STRUCT_TYPED_FIELD (bool, lock_equipment) |
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| LCF_STRUCT_TYPED_FIELD (bool, auto_battle) |
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| LCF_STRUCT_TYPED_FIELD (bool, mighty_guard) |
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| LCF_STRUCT_TYPED_FIELD (int, unknown_60) |
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