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ldb_terrain.cpp File Reference
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for ldb_terrain.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LDB_Reader
 
#define LCF_CURRENT_STRUCT   Terrain
 

Functions

 LCF_STRUCT_TYPED_FIELD (std::string, name)
 
 LCF_STRUCT_TYPED_FIELD (int, damage)
 
 LCF_STRUCT_TYPED_FIELD (int, encounter_rate)
 
 LCF_STRUCT_TYPED_FIELD (std::string, background_name)
 
 LCF_STRUCT_TYPED_FIELD (bool, boat_pass)
 
 LCF_STRUCT_TYPED_FIELD (bool, ship_pass)
 
 LCF_STRUCT_TYPED_FIELD (bool, airship_pass)
 
 LCF_STRUCT_TYPED_FIELD (bool, airship_land)
 
 LCF_STRUCT_TYPED_FIELD (int, bush_depth)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Sound, footstep)
 
 LCF_STRUCT_TYPED_FIELD (bool, on_damage_se)
 
 LCF_STRUCT_TYPED_FIELD (int, background_type)
 
 LCF_STRUCT_TYPED_FIELD (std::string, background_a_name)
 
 LCF_STRUCT_TYPED_FIELD (bool, background_a_scrollh)
 
 LCF_STRUCT_TYPED_FIELD (bool, background_a_scrollv)
 
 LCF_STRUCT_TYPED_FIELD (int, background_a_scrollh_speed)
 
 LCF_STRUCT_TYPED_FIELD (int, background_a_scrollv_speed)
 
 LCF_STRUCT_TYPED_FIELD (bool, background_b)
 
 LCF_STRUCT_TYPED_FIELD (std::string, background_b_name)
 
 LCF_STRUCT_TYPED_FIELD (bool, background_b_scrollh)
 
 LCF_STRUCT_TYPED_FIELD (bool, background_b_scrollv)
 
 LCF_STRUCT_TYPED_FIELD (int, background_b_scrollh_speed)
 
 LCF_STRUCT_TYPED_FIELD (int, background_b_scrollv_speed)
 
 LCF_STRUCT_TYPED_FIELD (RPG::Terrain::Flags, special_flags)
 
 LCF_STRUCT_TYPED_FIELD (int, special_back_party)
 
 LCF_STRUCT_TYPED_FIELD (int, special_back_enemies)
 
 LCF_STRUCT_TYPED_FIELD (int, special_lateral_party)
 
 LCF_STRUCT_TYPED_FIELD (int, special_lateral_enemies)
 
 LCF_STRUCT_TYPED_FIELD (int, grid_location)
 
 LCF_STRUCT_TYPED_FIELD (int, grid_a)
 
 LCF_STRUCT_TYPED_FIELD (int, grid_b)
 
 LCF_STRUCT_TYPED_FIELD (int, grid_c)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LDB_Reader

Definition at line 16 of file ldb_terrain.cpp.

#define LCF_CURRENT_STRUCT   Terrain

Definition at line 17 of file ldb_terrain.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( std::string  ,
name   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
damage   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
encounter_rate   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
background_name   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
boat_pass   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
ship_pass   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
airship_pass   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
airship_land   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
bush_depth   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Sound  ,
footstep   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
on_damage_se   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
background_type   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
background_a_name   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
background_a_scrollh   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
background_a_scrollv   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
background_a_scrollh_speed   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
background_a_scrollv_speed   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
background_b   
)
LCF_STRUCT_TYPED_FIELD ( std::string  ,
background_b_name   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
background_b_scrollh   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
background_b_scrollv   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
background_b_scrollh_speed   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
background_b_scrollv_speed   
)
LCF_STRUCT_TYPED_FIELD ( RPG::Terrain::Flags  ,
special_flags   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
special_back_party   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
special_back_enemies   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
special_lateral_party   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
special_lateral_enemies   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
grid_location   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
grid_a   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
grid_b   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
grid_c   
)