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rpg_system.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_SYSTEM_H
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#define LCF_RPG_SYSTEM_H
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// Headers
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#include <string>
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#include <vector>
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#include "
reader_types.h
"
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#include "
rpg_music.h
"
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#include "
rpg_sound.h
"
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#include "
rpg_testbattler.h
"
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namespace
RPG
{
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class
System
{
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public
:
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enum
FadeOut
{
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FadeOut_default
= 0,
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FadeOut_fade_out
= 1,
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FadeOut_remove_blocks
= 2,
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FadeOut_wipe_downward
= 3,
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FadeOut_wipe_upward
= 4,
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FadeOut_venetian_blinds
= 5,
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FadeOut_vertical_blinds
= 6,
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FadeOut_horizontal_blinds
= 7,
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FadeOut_receding_square
= 8,
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FadeOut_expanding_square
= 9,
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FadeOut_screen_moves_up
= 10,
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FadeOut_screen_moves_down
= 11,
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FadeOut_screen_moves_left
= 12,
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FadeOut_screen_moves_right
= 13,
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FadeOut_vertical_div
= 14,
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FadeOut_horizontal_div
= 15,
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FadeOut_quadrasection
= 16,
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FadeOut_zoom_in
= 17,
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FadeOut_mosaic
= 18,
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FadeOut_waver_screen
= 19,
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FadeOut_instantaneous
= 20,
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FadeOut_none
= 21
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};
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enum
FadeIn
{
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FadeIn_default
= 0,
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FadeIn_fade_in
= 1,
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FadeIn_reconstitute_blocks
= 2,
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FadeIn_unwipe_downward
= 3,
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FadeIn_unwipe_upward
= 4,
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FadeIn_venetian_blinds
= 5,
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FadeIn_vertical_blinds
= 6,
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FadeIn_horizontal_blinds
= 7,
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FadeIn_receding_square
= 8,
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FadeIn_expanding_square
= 9,
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FadeIn_screen_moves_down
= 10,
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FadeIn_screen_moves_up
= 11,
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FadeIn_screen_moves_right
= 12,
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FadeIn_screen_moves_left
= 13,
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FadeIn_vertical_unify
= 14,
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FadeIn_horizontal_unify
= 15,
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FadeIn_unify_quadrants
= 16,
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FadeIn_zoom_out
= 17,
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FadeIn_mosaic
= 18,
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FadeIn_waver_screen
= 19,
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FadeIn_instantaneous
= 20,
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FadeIn_none
= 21
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};
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enum
Stretch
{
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Stretch_stretch
= 0,
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Stretch_tiled
= 1
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};
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enum
Font
{
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Font_gothic
= 0,
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Font_mincho
= 1
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};
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enum
BattleFormation
{
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BattleFormation_terrain
= 0,
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BattleFormation_loose
= 1,
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BattleFormation_tight
= 2
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};
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enum
BattleCondition
{
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BattleCondition_none
= 0,
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BattleCondition_initiative
= 1,
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BattleCondition_back
= 2,
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BattleCondition_surround
= 3,
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BattleCondition_pincers
= 4
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};
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System
();
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int
ldb_id
;
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std::string
boat_name
;
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std::string
ship_name
;
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std::string
airship_name
;
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int
boat_index
;
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int
ship_index
;
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int
airship_index
;
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std::string
title_name
;
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std::string
gameover_name
;
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std::string
system_name
;
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std::string
system2_name
;
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std::vector<int16_t>
party
;
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std::vector<int16_t>
menu_commands
;
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Music
title_music
;
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Music
battle_music
;
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Music
battle_end_music
;
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Music
inn_music
;
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Music
boat_music
;
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Music
ship_music
;
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Music
airship_music
;
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Music
gameover_music
;
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Sound
cursor_se
;
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Sound
decision_se
;
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Sound
cancel_se
;
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Sound
buzzer_se
;
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Sound
battle_se
;
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Sound
escape_se
;
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Sound
enemy_attack_se
;
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Sound
enemy_damaged_se
;
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Sound
actor_damaged_se
;
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Sound
dodge_se
;
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Sound
enemy_death_se
;
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Sound
item_se
;
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int
transition_out
;
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int
transition_in
;
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int
battle_start_fadeout
;
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int
battle_start_fadein
;
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int
battle_end_fadeout
;
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int
battle_end_fadein
;
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int
message_stretch
;
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int
font_id
;
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int
selected_condition
;
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int
selected_hero
;
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std::string
battletest_background
;
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std::vector<TestBattler>
battletest_data
;
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int
save_count
;
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int
battletest_terrain
;
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int
battletest_formation
;
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int
battletest_condition
;
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bool
show_frame
;
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std::string
frame_name
;
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bool
invert_animations
;
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};
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}
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#endif
RPG::System::battle_start_fadeout
int battle_start_fadeout
Definition:
rpg_system.h:132
RPG::System::boat_index
int boat_index
Definition:
rpg_system.h:101
RPG::System::FadeIn_screen_moves_up
Definition:
rpg_system.h:62
RPG::System
Definition:
rpg_system.h:24
RPG::System::menu_commands
std::vector< int16_t > menu_commands
Definition:
rpg_system.h:109
RPG::System::enemy_attack_se
Sound enemy_attack_se
Definition:
rpg_system.h:124
RPG::System::FadeIn_vertical_blinds
Definition:
rpg_system.h:57
RPG::System::FadeIn_default
Definition:
rpg_system.h:51
RPG::System::selected_condition
int selected_condition
Definition:
rpg_system.h:138
RPG::System::FadeIn
FadeIn
Definition:
rpg_system.h:50
RPG::System::BattleFormation_tight
Definition:
rpg_system.h:85
RPG::System::FadeIn_unwipe_upward
Definition:
rpg_system.h:55
RPG::System::FadeOut_none
Definition:
rpg_system.h:48
RPG::System::BattleCondition_initiative
Definition:
rpg_system.h:89
RPG::System::FadeOut_waver_screen
Definition:
rpg_system.h:46
rpg_music.h
RPG::System::FadeOut_receding_square
Definition:
rpg_system.h:35
RPG::System::battle_se
Sound battle_se
Definition:
rpg_system.h:122
RPG::System::invert_animations
bool invert_animations
Definition:
rpg_system.h:148
RPG::System::ship_name
std::string ship_name
Definition:
rpg_system.h:99
RPG::System::FadeIn_unify_quadrants
Definition:
rpg_system.h:67
RPG::System::FadeIn_instantaneous
Definition:
rpg_system.h:71
RPG::System::Stretch
Stretch
Definition:
rpg_system.h:74
RPG::System::FadeOut_horizontal_blinds
Definition:
rpg_system.h:34
RPG::System::battletest_background
std::string battletest_background
Definition:
rpg_system.h:140
RPG::System::battle_end_fadein
int battle_end_fadein
Definition:
rpg_system.h:135
RPG::System::FadeOut_fade_out
Definition:
rpg_system.h:28
RPG::System::FadeIn_screen_moves_right
Definition:
rpg_system.h:63
RPG::System::FadeIn_waver_screen
Definition:
rpg_system.h:70
RPG::System::FadeIn_reconstitute_blocks
Definition:
rpg_system.h:53
RPG::System::FadeIn_vertical_unify
Definition:
rpg_system.h:65
RPG::System::decision_se
Sound decision_se
Definition:
rpg_system.h:119
RPG::System::gameover_name
std::string gameover_name
Definition:
rpg_system.h:105
RPG::System::show_frame
bool show_frame
Definition:
rpg_system.h:146
RPG::System::enemy_damaged_se
Sound enemy_damaged_se
Definition:
rpg_system.h:125
RPG::System::FadeIn_receding_square
Definition:
rpg_system.h:59
RPG::System::battle_start_fadein
int battle_start_fadein
Definition:
rpg_system.h:133
RPG::System::FadeIn_mosaic
Definition:
rpg_system.h:69
RPG::System::Stretch_stretch
Definition:
rpg_system.h:75
RPG::System::title_music
Music title_music
Definition:
rpg_system.h:110
RPG::System::FadeOut_mosaic
Definition:
rpg_system.h:45
reader_types.h
RPG::System::ship_index
int ship_index
Definition:
rpg_system.h:102
RPG::System::Font_mincho
Definition:
rpg_system.h:80
RPG::System::message_stretch
int message_stretch
Definition:
rpg_system.h:136
RPG::System::frame_name
std::string frame_name
Definition:
rpg_system.h:147
RPG::System::actor_damaged_se
Sound actor_damaged_se
Definition:
rpg_system.h:126
RPG::System::enemy_death_se
Sound enemy_death_se
Definition:
rpg_system.h:128
RPG::System::dodge_se
Sound dodge_se
Definition:
rpg_system.h:127
RPG::System::transition_in
int transition_in
Definition:
rpg_system.h:131
RPG::System::FadeOut_instantaneous
Definition:
rpg_system.h:47
RPG::System::FadeOut_screen_moves_down
Definition:
rpg_system.h:38
RPG::System::FadeIn_zoom_out
Definition:
rpg_system.h:68
RPG::System::cancel_se
Sound cancel_se
Definition:
rpg_system.h:120
RPG::System::FadeOut_remove_blocks
Definition:
rpg_system.h:29
RPG::System::FadeOut_expanding_square
Definition:
rpg_system.h:36
RPG::System::BattleCondition_back
Definition:
rpg_system.h:90
RPG::System::BattleCondition_surround
Definition:
rpg_system.h:91
RPG::System::FadeOut
FadeOut
Definition:
rpg_system.h:26
RPG::System::BattleCondition
BattleCondition
Definition:
rpg_system.h:87
RPG::System::FadeOut_default
Definition:
rpg_system.h:27
RPG::System::font_id
int font_id
Definition:
rpg_system.h:137
RPG::System::FadeIn_unwipe_downward
Definition:
rpg_system.h:54
RPG::System::battle_end_fadeout
int battle_end_fadeout
Definition:
rpg_system.h:134
RPG::System::FadeIn_expanding_square
Definition:
rpg_system.h:60
RPG::System::title_name
std::string title_name
Definition:
rpg_system.h:104
RPG::System::FadeOut_vertical_div
Definition:
rpg_system.h:41
RPG::System::FadeIn_none
Definition:
rpg_system.h:72
RPG::System::Font_gothic
Definition:
rpg_system.h:79
RPG::System::system_name
std::string system_name
Definition:
rpg_system.h:106
RPG::System::selected_hero
int selected_hero
Definition:
rpg_system.h:139
RPG::System::battletest_formation
int battletest_formation
Definition:
rpg_system.h:144
RPG::System::FadeOut_quadrasection
Definition:
rpg_system.h:43
RPG::System::battle_end_music
Music battle_end_music
Definition:
rpg_system.h:112
RPG::System::FadeOut_zoom_in
Definition:
rpg_system.h:44
RPG::System::FadeOut_vertical_blinds
Definition:
rpg_system.h:33
RPG::System::BattleFormation_loose
Definition:
rpg_system.h:84
RPG::System::save_count
int save_count
Definition:
rpg_system.h:142
rpg_sound.h
RPG::System::airship_name
std::string airship_name
Definition:
rpg_system.h:100
RPG::System::battle_music
Music battle_music
Definition:
rpg_system.h:111
RPG::System::boat_name
std::string boat_name
Definition:
rpg_system.h:98
RPG::Sound
Definition:
rpg_sound.h:19
RPG::System::FadeOut_horizontal_div
Definition:
rpg_system.h:42
RPG::Music
Definition:
rpg_music.h:19
rpg_testbattler.h
RPG::System::FadeIn_horizontal_unify
Definition:
rpg_system.h:66
RPG::System::ship_music
Music ship_music
Definition:
rpg_system.h:115
RPG::System::BattleCondition_pincers
Definition:
rpg_system.h:92
RPG
Definition:
rpg_actor.h:23
RPG::System::battletest_terrain
int battletest_terrain
Definition:
rpg_system.h:143
RPG::System::FadeOut_wipe_downward
Definition:
rpg_system.h:30
RPG::System::ldb_id
int ldb_id
Definition:
rpg_system.h:97
RPG::System::gameover_music
Music gameover_music
Definition:
rpg_system.h:117
RPG::System::boat_music
Music boat_music
Definition:
rpg_system.h:114
RPG::System::System
System()
Definition:
rpg_system.cpp:15
RPG::System::FadeOut_screen_moves_up
Definition:
rpg_system.h:37
RPG::System::FadeOut_screen_moves_left
Definition:
rpg_system.h:39
RPG::System::party
std::vector< int16_t > party
Definition:
rpg_system.h:108
RPG::System::FadeOut_wipe_upward
Definition:
rpg_system.h:31
RPG::System::airship_index
int airship_index
Definition:
rpg_system.h:103
RPG::System::buzzer_se
Sound buzzer_se
Definition:
rpg_system.h:121
RPG::System::Font
Font
Definition:
rpg_system.h:78
RPG::System::battletest_condition
int battletest_condition
Definition:
rpg_system.h:145
RPG::System::airship_music
Music airship_music
Definition:
rpg_system.h:116
RPG::System::escape_se
Sound escape_se
Definition:
rpg_system.h:123
RPG::System::FadeIn_screen_moves_left
Definition:
rpg_system.h:64
RPG::System::FadeOut_screen_moves_right
Definition:
rpg_system.h:40
RPG::System::FadeIn_screen_moves_down
Definition:
rpg_system.h:61
RPG::System::FadeIn_horizontal_blinds
Definition:
rpg_system.h:58
RPG::System::FadeIn_fade_in
Definition:
rpg_system.h:52
RPG::System::item_se
Sound item_se
Definition:
rpg_system.h:129
RPG::System::FadeOut_venetian_blinds
Definition:
rpg_system.h:32
RPG::System::BattleFormation_terrain
Definition:
rpg_system.h:83
RPG::System::battletest_data
std::vector< TestBattler > battletest_data
Definition:
rpg_system.h:141
RPG::System::Stretch_tiled
Definition:
rpg_system.h:76
RPG::System::FadeIn_venetian_blinds
Definition:
rpg_system.h:56
RPG::System::system2_name
std::string system2_name
Definition:
rpg_system.h:107
RPG::System::BattleCondition_none
Definition:
rpg_system.h:88
RPG::System::inn_music
Music inn_music
Definition:
rpg_system.h:113
RPG::System::cursor_se
Sound cursor_se
Definition:
rpg_system.h:118
RPG::System::transition_out
int transition_out
Definition:
rpg_system.h:130
RPG::System::BattleFormation
BattleFormation
Definition:
rpg_system.h:82
src
generated
rpg_system.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8