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lsd_savescreen.cpp File Reference
#include "lsd_reader.h"
#include "lsd_chunks.h"
#include "reader_struct.h"
+ Include dependency graph for lsd_savescreen.cpp:

Go to the source code of this file.

Macros

#define LCF_CHUNK_SUFFIX   LSD_Reader
 
#define LCF_CURRENT_STRUCT   SaveScreen
 

Functions

 LCF_STRUCT_TYPED_FIELD (int, tint_finish_red)
 
 LCF_STRUCT_TYPED_FIELD (int, tint_finish_green)
 
 LCF_STRUCT_TYPED_FIELD (int, tint_finish_blue)
 
 LCF_STRUCT_TYPED_FIELD (int, tint_finish_sat)
 
 LCF_STRUCT_TYPED_FIELD (double, tint_current_red)
 
 LCF_STRUCT_TYPED_FIELD (double, tint_current_green)
 
 LCF_STRUCT_TYPED_FIELD (double, tint_current_blue)
 
 LCF_STRUCT_TYPED_FIELD (double, tint_current_sat)
 
 LCF_STRUCT_TYPED_FIELD (int, tint_time_left)
 
 LCF_STRUCT_TYPED_FIELD (bool, flash_continuous)
 
 LCF_STRUCT_TYPED_FIELD (int, flash_red)
 
 LCF_STRUCT_TYPED_FIELD (int, flash_green)
 
 LCF_STRUCT_TYPED_FIELD (int, flash_blue)
 
 LCF_STRUCT_TYPED_FIELD (double, flash_current_level)
 
 LCF_STRUCT_TYPED_FIELD (int, flash_time_left)
 
 LCF_STRUCT_TYPED_FIELD (bool, shake_continuous)
 
 LCF_STRUCT_TYPED_FIELD (int, shake_strength)
 
 LCF_STRUCT_TYPED_FIELD (int, shake_speed)
 
 LCF_STRUCT_TYPED_FIELD (int, shake_position)
 
 LCF_STRUCT_TYPED_FIELD (int, unknown_22)
 
 LCF_STRUCT_TYPED_FIELD (int, shake_time_left)
 
 LCF_STRUCT_TYPED_FIELD (int, pan_x)
 
 LCF_STRUCT_TYPED_FIELD (int, pan_y)
 
 LCF_STRUCT_TYPED_FIELD (int, battleanim_id)
 
 LCF_STRUCT_TYPED_FIELD (int, battleanim_target)
 
 LCF_STRUCT_TYPED_FIELD (int, unknown_2d_battle_anim)
 
 LCF_STRUCT_TYPED_FIELD (int, unknown_2e)
 
 LCF_STRUCT_TYPED_FIELD (bool, battleanim_global)
 
 LCF_STRUCT_TYPED_FIELD (int, weather)
 
 LCF_STRUCT_TYPED_FIELD (int, weather_strength)
 

Macro Definition Documentation

#define LCF_CHUNK_SUFFIX   LSD_Reader

Definition at line 16 of file lsd_savescreen.cpp.

#define LCF_CURRENT_STRUCT   SaveScreen

Definition at line 17 of file lsd_savescreen.cpp.

Function Documentation

LCF_STRUCT_TYPED_FIELD ( int  ,
tint_finish_red   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
tint_finish_green   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
tint_finish_blue   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
tint_finish_sat   
)
LCF_STRUCT_TYPED_FIELD ( double  ,
tint_current_red   
)
LCF_STRUCT_TYPED_FIELD ( double  ,
tint_current_green   
)
LCF_STRUCT_TYPED_FIELD ( double  ,
tint_current_blue   
)
LCF_STRUCT_TYPED_FIELD ( double  ,
tint_current_sat   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
tint_time_left   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
flash_continuous   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
flash_red   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
flash_green   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
flash_blue   
)
LCF_STRUCT_TYPED_FIELD ( double  ,
flash_current_level   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
flash_time_left   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
shake_continuous   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
shake_strength   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
shake_speed   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
shake_position   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
unknown_22   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
shake_time_left   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
pan_x   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
pan_y   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battleanim_id   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
battleanim_target   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
unknown_2d_battle_anim   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
unknown_2e   
)
LCF_STRUCT_TYPED_FIELD ( bool  ,
battleanim_global   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
weather   
)
LCF_STRUCT_TYPED_FIELD ( int  ,
weather_strength   
)