Go to the source code of this file.
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| LCF_STRUCT_TYPED_FIELD (RPG::EventPageCondition, condition) |
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| LCF_STRUCT_TYPED_FIELD (std::string, character_name) |
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| LCF_STRUCT_TYPED_FIELD (int, character_index) |
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| LCF_STRUCT_TYPED_FIELD (int, character_direction) |
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| LCF_STRUCT_TYPED_FIELD (int, character_pattern) |
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| LCF_STRUCT_TYPED_FIELD (bool, translucent) |
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| LCF_STRUCT_TYPED_FIELD (int, move_type) |
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| LCF_STRUCT_TYPED_FIELD (int, move_frequency) |
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| LCF_STRUCT_TYPED_FIELD (int, trigger) |
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| LCF_STRUCT_TYPED_FIELD (int, layer) |
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| LCF_STRUCT_TYPED_FIELD (bool, overlap_forbidden) |
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| LCF_STRUCT_TYPED_FIELD (int, animation_type) |
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| LCF_STRUCT_TYPED_FIELD (int, move_speed) |
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| LCF_STRUCT_TYPED_FIELD (RPG::MoveRoute, move_route) |
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| LCF_STRUCT_SIZE_FIELD (RPG::EventCommand, event_commands) |
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| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::EventCommand >, event_commands) |
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#define LCF_CHUNK_SUFFIX LMU_Reader |
#define LCF_CURRENT_STRUCT EventPage |
LCF_STRUCT_TYPED_FIELD |
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std::string |
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character_name |
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LCF_STRUCT_TYPED_FIELD |
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int |
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character_index |
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LCF_STRUCT_TYPED_FIELD |
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int |
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character_direction |
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LCF_STRUCT_TYPED_FIELD |
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int |
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character_pattern |
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LCF_STRUCT_TYPED_FIELD |
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bool |
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translucent |
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LCF_STRUCT_TYPED_FIELD |
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int |
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move_type |
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LCF_STRUCT_TYPED_FIELD |
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int |
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move_frequency |
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LCF_STRUCT_TYPED_FIELD |
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int |
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trigger |
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LCF_STRUCT_TYPED_FIELD |
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int |
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layer |
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LCF_STRUCT_TYPED_FIELD |
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bool |
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overlap_forbidden |
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LCF_STRUCT_TYPED_FIELD |
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int |
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animation_type |
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LCF_STRUCT_TYPED_FIELD |
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int |
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move_speed |
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