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lsd_savevehiclelocation.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "lsd_reader.h"
11 #include "lsd_chunks.h"
12 #include "reader_struct.h"
13 
14 // Read SaveVehicleLocation.
15 
16 #define LCF_CHUNK_SUFFIX LSD_Reader
17 #define LCF_CURRENT_STRUCT SaveVehicleLocation
18 
20  LCF_STRUCT_TYPED_FIELD(bool, active),
21  LCF_STRUCT_TYPED_FIELD(int, map_id),
22  LCF_STRUCT_TYPED_FIELD(int, position_x),
23  LCF_STRUCT_TYPED_FIELD(int, position_y),
24  LCF_STRUCT_TYPED_FIELD(int, prelock_direction),
25  LCF_STRUCT_TYPED_FIELD(int, direction),
26  LCF_STRUCT_TYPED_FIELD(int, anim_frame),
27  LCF_STRUCT_TYPED_FIELD(int, unknown_18),
28  LCF_STRUCT_TYPED_FIELD(int, unknown_1f),
29  LCF_STRUCT_TYPED_FIELD(int, move_frequency),
30  LCF_STRUCT_TYPED_FIELD(int, layer),
31  LCF_STRUCT_TYPED_FIELD(bool, overlap_forbidden),
32  LCF_STRUCT_TYPED_FIELD(int, animation_type),
33  LCF_STRUCT_TYPED_FIELD(bool, lock_facing),
34  LCF_STRUCT_TYPED_FIELD(int, move_speed),
35  LCF_STRUCT_TYPED_FIELD(RPG::MoveRoute, move_route),
36  LCF_STRUCT_TYPED_FIELD(bool, move_route_overwrite),
37  LCF_STRUCT_TYPED_FIELD(int, move_route_index),
38  LCF_STRUCT_TYPED_FIELD(bool, move_route_repeated),
39  LCF_STRUCT_TYPED_FIELD(int, anim_paused),
40  LCF_STRUCT_TYPED_FIELD(int, unknown_33),
41  LCF_STRUCT_TYPED_FIELD(int, unknown_34),
42  LCF_STRUCT_TYPED_FIELD(int, unknown_35),
43  LCF_STRUCT_TYPED_FIELD(int, unknown_36),
44  LCF_STRUCT_TYPED_FIELD(int, unknown_3d),
45  LCF_STRUCT_TYPED_FIELD(int, unknown_3e),
46  LCF_STRUCT_TYPED_FIELD(int, unknown_3f),
47  LCF_STRUCT_TYPED_FIELD(int, unknown_47),
48  LCF_STRUCT_TYPED_FIELD(bool, flying),
49  LCF_STRUCT_TYPED_FIELD(std::string, sprite_name),
50  LCF_STRUCT_TYPED_FIELD(int, sprite_id),
51  LCF_STRUCT_TYPED_FIELD(int, unknown_4b),
52  LCF_STRUCT_TYPED_FIELD(int, flash_red),
53  LCF_STRUCT_TYPED_FIELD(int, flash_green),
54  LCF_STRUCT_TYPED_FIELD(int, flash_blue),
55  LCF_STRUCT_TYPED_FIELD(double, flash_current_level),
56  LCF_STRUCT_TYPED_FIELD(int, flash_time_left),
57  LCF_STRUCT_TYPED_FIELD(int, unknown_65),
58  LCF_STRUCT_TYPED_FIELD(int, original_move_route_index),
59  LCF_STRUCT_TYPED_FIELD(int, unknown_6a),
60  LCF_STRUCT_TYPED_FIELD(std::string, sprite2_name),
61  LCF_STRUCT_TYPED_FIELD(int, sprite2_id),
63 
64 #undef LCF_CURRENT_STRUCT
65 #undef LCF_CHUNK_SUFFIX
LCF_STRUCT_TYPED_FIELD(bool, active)
STL namespace.
#define LCF_STRUCT_FIELDS_BEGIN()
Definition: rpg_actor.h:23
#define LCF_STRUCT_FIELDS_END()