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rpg_savemapevent.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_SAVEMAPEVENT_H
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#define LCF_RPG_SAVEMAPEVENT_H
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// Headers
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#include <string>
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#include "
rpg_event.h
"
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#include "
rpg_moveroute.h
"
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#include "
rpg_saveeventdata.h
"
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namespace
RPG
{
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class
SaveMapEvent
{
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public
:
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SaveMapEvent
();
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void
Setup
(
const
RPG::Event
& event);
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void
Fixup
(
const
RPG::EventPage
& page);
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int
ID
;
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bool
active
;
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int
map_id
;
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int
position_x
;
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int
position_y
;
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int
prelock_direction
;
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int
direction
;
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int
anim_frame
;
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int
unknown_18
;
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int
unknown_1f
;
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int
move_frequency
;
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int
layer
;
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bool
overlap_forbidden
;
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int
animation_type
;
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bool
lock_facing
;
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int
move_speed
;
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MoveRoute
move_route
;
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bool
move_route_overwrite
;
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int
move_route_index
;
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bool
move_route_repeated
;
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int
unknown_2f_overlap
;
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int
anim_paused
;
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int
unknown_33
;
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int
unknown_34
;
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int
unknown_35
;
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int
unknown_36
;
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int
unknown_3d
;
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int
unknown_3e
;
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int
unknown_3f
;
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int
unknown_47
;
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bool
flying
;
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std::string
sprite_name
;
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int
sprite_id
;
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int
unknown_4b
;
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int
flash_red
;
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int
flash_green
;
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int
flash_blue
;
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double
flash_current_level
;
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int
flash_time_left
;
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int
unknown_65
;
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int
original_move_route_index
;
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int
unknown_67
;
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SaveEventData
event_data
;
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};
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}
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#endif
RPG::SaveMapEvent::unknown_4b
int unknown_4b
Definition:
rpg_savemapevent.h:61
RPG::SaveMapEvent::flash_time_left
int flash_time_left
Definition:
rpg_savemapevent.h:66
RPG::SaveMapEvent::unknown_1f
int unknown_1f
Definition:
rpg_savemapevent.h:37
RPG::SaveMapEvent::flash_blue
int flash_blue
Definition:
rpg_savemapevent.h:64
RPG::SaveMapEvent::move_route
MoveRoute move_route
Definition:
rpg_savemapevent.h:44
RPG::EventPage
Definition:
rpg_eventpage.h:23
RPG::SaveMapEvent::unknown_34
int unknown_34
Definition:
rpg_savemapevent.h:51
RPG::SaveMapEvent::overlap_forbidden
bool overlap_forbidden
Definition:
rpg_savemapevent.h:40
RPG::SaveMapEvent::animation_type
int animation_type
Definition:
rpg_savemapevent.h:41
RPG::SaveMapEvent::unknown_3d
int unknown_3d
Definition:
rpg_savemapevent.h:54
RPG::SaveMapEvent::flash_green
int flash_green
Definition:
rpg_savemapevent.h:63
RPG::SaveMapEvent::event_data
SaveEventData event_data
Definition:
rpg_savemapevent.h:70
RPG::SaveMapEvent::map_id
int map_id
Definition:
rpg_savemapevent.h:30
RPG::SaveMapEvent::SaveMapEvent
SaveMapEvent()
Definition:
rpg_savemapevent.cpp:15
RPG::SaveMapEvent::unknown_18
int unknown_18
Definition:
rpg_savemapevent.h:36
RPG::SaveMapEvent::prelock_direction
int prelock_direction
Definition:
rpg_savemapevent.h:33
RPG::SaveMapEvent::move_speed
int move_speed
Definition:
rpg_savemapevent.h:43
RPG::SaveMapEvent::unknown_47
int unknown_47
Definition:
rpg_savemapevent.h:57
RPG::SaveMapEvent::lock_facing
bool lock_facing
Definition:
rpg_savemapevent.h:42
RPG::SaveMapEvent::flying
bool flying
Definition:
rpg_savemapevent.h:58
RPG::SaveMapEvent::anim_frame
int anim_frame
Definition:
rpg_savemapevent.h:35
RPG::SaveMapEvent::unknown_3e
int unknown_3e
Definition:
rpg_savemapevent.h:55
RPG::SaveMapEvent::ID
int ID
Definition:
rpg_savemapevent.h:28
RPG::SaveMapEvent::move_route_repeated
bool move_route_repeated
Definition:
rpg_savemapevent.h:47
RPG::SaveMapEvent::layer
int layer
Definition:
rpg_savemapevent.h:39
RPG::SaveEventData
Definition:
rpg_saveeventdata.h:20
RPG::SaveMapEvent::position_y
int position_y
Definition:
rpg_savemapevent.h:32
RPG::SaveMapEvent::sprite_id
int sprite_id
Definition:
rpg_savemapevent.h:60
RPG::SaveMapEvent::unknown_2f_overlap
int unknown_2f_overlap
Definition:
rpg_savemapevent.h:48
RPG::SaveMapEvent::position_x
int position_x
Definition:
rpg_savemapevent.h:31
RPG::SaveMapEvent::flash_red
int flash_red
Definition:
rpg_savemapevent.h:62
RPG::SaveMapEvent::unknown_67
int unknown_67
Definition:
rpg_savemapevent.h:69
RPG::SaveMapEvent::direction
int direction
Definition:
rpg_savemapevent.h:34
RPG::SaveMapEvent::unknown_3f
int unknown_3f
Definition:
rpg_savemapevent.h:56
RPG::SaveMapEvent::sprite_name
std::string sprite_name
Definition:
rpg_savemapevent.h:59
RPG
Definition:
rpg_actor.h:23
RPG::SaveMapEvent::unknown_65
int unknown_65
Definition:
rpg_savemapevent.h:67
RPG::SaveMapEvent::move_frequency
int move_frequency
Definition:
rpg_savemapevent.h:38
RPG::SaveMapEvent::original_move_route_index
int original_move_route_index
Definition:
rpg_savemapevent.h:68
RPG::SaveMapEvent::Setup
void Setup(const RPG::Event &event)
Definition:
rpg_setup.cpp:64
RPG::SaveMapEvent::move_route_overwrite
bool move_route_overwrite
Definition:
rpg_savemapevent.h:45
RPG::SaveMapEvent::anim_paused
int anim_paused
Definition:
rpg_savemapevent.h:49
RPG::SaveMapEvent
Definition:
rpg_savemapevent.h:22
RPG::MoveRoute
Definition:
rpg_moveroute.h:20
RPG::SaveMapEvent::unknown_35
int unknown_35
Definition:
rpg_savemapevent.h:52
RPG::SaveMapEvent::move_route_index
int move_route_index
Definition:
rpg_savemapevent.h:46
RPG::Event
Definition:
rpg_event.h:21
RPG::SaveMapEvent::unknown_36
int unknown_36
Definition:
rpg_savemapevent.h:53
rpg_saveeventdata.h
RPG::SaveMapEvent::unknown_33
int unknown_33
Definition:
rpg_savemapevent.h:50
RPG::SaveMapEvent::flash_current_level
double flash_current_level
Definition:
rpg_savemapevent.h:65
rpg_event.h
RPG::SaveMapEvent::active
bool active
Definition:
rpg_savemapevent.h:29
RPG::SaveMapEvent::Fixup
void Fixup(const RPG::EventPage &page)
Definition:
rpg_fixup.cpp:52
rpg_moveroute.h
src
generated
rpg_savemapevent.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8