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rpg_saveeventcommands.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_SAVEEVENTCOMMANDS_H
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#define LCF_RPG_SAVEEVENTCOMMANDS_H
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// Headers
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#include <vector>
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#include "
reader_types.h
"
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#include "
rpg_eventcommand.h
"
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namespace
RPG
{
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class
SaveEventCommands
{
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public
:
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SaveEventCommands
();
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int
ID
;
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int
commands_size
;
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std::vector<EventCommand>
commands
;
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int
current_command
;
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int
event_id
;
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bool
actioned
;
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int
unknown_15
;
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std::vector<uint8_t>
unknown_16
;
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};
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}
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#endif
RPG::SaveEventCommands::event_id
int event_id
Definition:
rpg_saveeventcommands.h:29
RPG::SaveEventCommands::current_command
int current_command
Definition:
rpg_saveeventcommands.h:28
reader_types.h
RPG::SaveEventCommands::ID
int ID
Definition:
rpg_saveeventcommands.h:25
RPG::SaveEventCommands::unknown_15
int unknown_15
Definition:
rpg_saveeventcommands.h:31
RPG::SaveEventCommands::unknown_16
std::vector< uint8_t > unknown_16
Definition:
rpg_saveeventcommands.h:32
RPG::SaveEventCommands::commands_size
int commands_size
Definition:
rpg_saveeventcommands.h:26
RPG
Definition:
rpg_actor.h:23
RPG::SaveEventCommands::SaveEventCommands
SaveEventCommands()
Definition:
rpg_saveeventcommands.cpp:15
RPG::SaveEventCommands::actioned
bool actioned
Definition:
rpg_saveeventcommands.h:30
RPG::SaveEventCommands
Definition:
rpg_saveeventcommands.h:21
rpg_eventcommand.h
RPG::SaveEventCommands::commands
std::vector< EventCommand > commands
Definition:
rpg_saveeventcommands.h:27
src
generated
rpg_saveeventcommands.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8