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rpg_trooppagecondition.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2 
3 /*
4  * Copyright (c) 2014 liblcf authors
5  * This file is released under the MIT License
6  * http://opensource.org/licenses/MIT
7  */
8 
9 // Headers
10 #include "rpg_trooppagecondition.h"
11 
16  flags.switch_a = false;
17  flags.switch_b = false;
18  flags.variable = false;
19  flags.turn = false;
20  flags.fatigue = false;
21  flags.enemy_hp = false;
22  flags.actor_hp = false;
23  flags.turn_enemy = false;
24  flags.turn_actor = false;
25  flags.command_actor = false;
26  switch_a_id = 1;
27  switch_b_id = 1;
28  variable_id = 1;
29  variable_value = 0;
30  turn_a = 0;
31  turn_b = 0;
32  fatigue_min = 0;
33  fatigue_max = 100;
34  enemy_id = 1;
35  enemy_hp_min = 0;
36  enemy_hp_max = 100;
37  actor_id = 1;
38  actor_hp_min = 0;
39  actor_hp_max = 100;
40  turn_enemy_id = 0;
41  turn_enemy_a = 0;
42  turn_enemy_b = 0;
43  turn_actor_id = 1;
44  turn_actor_a = 0;
45  turn_actor_b = 0;
46  command_actor_id = 1;
47  command_id = 1;
48 }
struct RPG::TroopPageCondition::Flags flags