Here is a list of all class members with links to the classes they belong to:
- a -
- a_rate
: LDB_Reader::ChunkAttribute
, LDB_Reader::ChunkState
, RPG::Attribute
, RPG::State
- absorb_damage
: LDB_Reader::ChunkSkill
, RPG::Skill
- accessory
: LDB_Reader::ChunkTerms
, RPG::Terms
- accessory_id
: LDB_Reader::ChunkTestBattler
, RPG::Equipment
, RPG::TestBattler
- actioned
: LSD_Reader::ChunkSaveEventCommands
, RPG::SaveEventCommands
- actions
: LDB_Reader::ChunkEnemy
, RPG::Enemy
- active
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
, RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- active_node
: RPG::TreeMap
, TreeMapXmlHandler
- Actor()
: RPG::Actor
- actor
: RPG::EventPageCondition::Flags
- actor_critical
: LDB_Reader::ChunkTerms
, RPG::Terms
- actor_damaged
: LDB_Reader::ChunkTerms
, RPG::Terms
- actor_damaged_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
, RPG::SaveSystem
, RPG::System
- actor_hp
: RPG::TroopPageCondition::Flags
- actor_hp_absorbed
: LDB_Reader::ChunkTerms
, RPG::Terms
- actor_hp_max
: LDB_Reader::ChunkTroopPageCondition
, RPG::TroopPageCondition
- actor_hp_min
: LDB_Reader::ChunkTroopPageCondition
, RPG::TroopPageCondition
- actor_id
: LDB_Reader::ChunkTestBattler
, LDB_Reader::ChunkTroopPageCondition
, LMU_Reader::ChunkEventPageCondition
, RPG::EventPageCondition
, RPG::TestBattler
, RPG::TroopPageCondition
- actor_set
: LDB_Reader::ChunkItem
, RPG::Item
- actor_set_size
: LDB_Reader::ChunkItem
- actor_undamaged
: LDB_Reader::ChunkTerms
, RPG::Terms
- actors
: LDB_Reader::ChunkDatabase
, LSD_Reader::ChunkSave
, RPG::Database
, RPG::Save
- affect_agility
: LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
, RPG::Skill
, RPG::State
- affect_attack
: LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
, RPG::Skill
, RPG::State
- affect_attr_defence
: LDB_Reader::ChunkSkill
, RPG::Skill
- affect_defense
: LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
, RPG::Skill
, RPG::State
- affect_hp
: LDB_Reader::ChunkSkill
, RPG::Skill
- affect_sp
: LDB_Reader::ChunkSkill
, RPG::Skill
- affect_spirit
: LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
, RPG::Skill
, RPG::State
- affect_type
: LDB_Reader::ChunkState
, RPG::State
- AffectType
: RPG::State
- AffectType_double
: RPG::State
- AffectType_half
: RPG::State
- AffectType_nothing
: RPG::State
- after_image
: LDB_Reader::ChunkBattlerAnimationData
, LDB_Reader::ChunkItemAnimation
, RPG::BattlerAnimationData
, RPG::ItemAnimation
- AfterImage
: RPG::BattlerAnimationData
, RPG::ItemAnimation
- AfterImage_add
: RPG::BattlerAnimationData
, RPG::ItemAnimation
- AfterImage_none
: RPG::BattlerAnimationData
, RPG::ItemAnimation
- agi_points1
: LDB_Reader::ChunkItem
, RPG::Item
- agi_points2
: LDB_Reader::ChunkItem
, RPG::Item
- agility
: LDB_Reader::ChunkEnemy
, LDB_Reader::ChunkTerms
, RPG::Enemy
, RPG::Parameters
, RPG::Terms
- agility_mod
: LSD_Reader::ChunkSaveActor
, RPG::SaveActor
- airship_index
: LDB_Reader::ChunkSystem
, RPG::System
- airship_land
: LDB_Reader::ChunkTerrain
, RPG::Terrain
- airship_location
: LSD_Reader::ChunkSave
, RPG::Save
- airship_map_id
: LMT_Reader::ChunkStart
, RPG::Start
- airship_music
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
, RPG::SaveSystem
, RPG::System
- airship_name
: LDB_Reader::ChunkSystem
, RPG::System
- airship_pass
: LDB_Reader::ChunkTerrain
, RPG::Terrain
- airship_x
: LMT_Reader::ChunkStart
, RPG::Start
- airship_y
: LMT_Reader::ChunkStart
, RPG::Start
- anim_frame
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
, RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- anim_paused
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
, RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- Animation()
: RPG::Animation
- animation_data
: LDB_Reader::ChunkItem
, RPG::Item
- animation_id
: LDB_Reader::ChunkBattlerAnimationExtension
, LDB_Reader::ChunkItem
, LDB_Reader::ChunkSkill
, RPG::BattlerAnimationExtension
, RPG::Item
, RPG::Skill
- animation_name
: LDB_Reader::ChunkAnimation
, RPG::Animation
- animation_speed
: LDB_Reader::ChunkChipset
, RPG::Chipset
- animation_type
: LDB_Reader::ChunkBattlerAnimationExtension
, LDB_Reader::ChunkChipset
, LMU_Reader::ChunkEventPage
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
, RPG::BattlerAnimationExtension
, RPG::Chipset
, RPG::EventPage
, RPG::SaveMapEvent
, RPG::SavePartyLocation
, RPG::SaveVehicleLocation
- AnimationCellData()
: RPG::AnimationCellData
- AnimationFrame()
: RPG::AnimationFrame
- animations
: LDB_Reader::ChunkDatabase
, RPG::Database
- AnimationTiming()
: RPG::AnimationTiming
- AnimType
: RPG::BattlerAnimationExtension
, RPG::Chipset
, RPG::EventPage
- AnimType_animation
: RPG::BattlerAnimationExtension
- AnimType_continuous
: RPG::EventPage
- AnimType_cyclic
: RPG::Chipset
- AnimType_fixed_continuous
: RPG::EventPage
- AnimType_fixed_graphic
: RPG::EventPage
- AnimType_fixed_non_continuous
: RPG::EventPage
- AnimType_graphic
: RPG::BattlerAnimationExtension
- AnimType_non_continuous
: RPG::EventPage
- AnimType_reciprocating
: RPG::Chipset
- AnimType_spin
: RPG::EventPage
- area_rect
: LMT_Reader::ChunkMapInfo
, RPG::MapInfo
- armor
: LDB_Reader::ChunkTerms
, RPG::Terms
- armor_id
: LDB_Reader::ChunkTestBattler
, RPG::Equipment
, RPG::TestBattler
- at_bol
: XmlWriter
- atk_points1
: LDB_Reader::ChunkItem
, RPG::Item
- atk_points2
: LDB_Reader::ChunkItem
, RPG::Item
- attack
: LDB_Reader::ChunkEnemy
, LDB_Reader::ChunkTerms
, RPG::Enemy
, RPG::Parameters
, RPG::Terms
- attack_all
: LDB_Reader::ChunkItem
, RPG::Item
- attack_mod
: LSD_Reader::ChunkSaveActor
, RPG::SaveActor
- attacking
: LDB_Reader::ChunkTerms
, RPG::Terms
- attacks
: LDB_Reader::ChunkItemAnimation
, RPG::ItemAnimation
- Attribute()
: RPG::Attribute
- attribute_effects
: LDB_Reader::ChunkSkill
, RPG::Skill
- attribute_effects_size
: LDB_Reader::ChunkSkill
- attribute_ranks
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LDB_Reader::ChunkEnemy
, RPG::Actor
, RPG::Class
, RPG::Enemy
- attribute_ranks_size
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LDB_Reader::ChunkEnemy
- attribute_set
: LDB_Reader::ChunkItem
, RPG::Item
- attribute_set_size
: LDB_Reader::ChunkItem
- attributes
: LDB_Reader::ChunkDatabase
, RPG::Database
- auto_alignment
: LDB_Reader::ChunkTroop
, RPG::Troop
- auto_battle
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LSD_Reader::ChunkSaveActor
, RPG::Actor
, RPG::Class
, RPG::SaveActor
- auto_release_prob
: LDB_Reader::ChunkState
, RPG::State
- autodestruction
: LDB_Reader::ChunkTerms
, RPG::Terms
- avoid_attacks
: LDB_Reader::ChunkState
, RPG::State