liblcf
|
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Macros | |
#define | LCF_CHUNK_SUFFIX LDB_Reader |
#define | LCF_CURRENT_STRUCT ItemAnimation |
Functions | |
LCF_STRUCT_TYPED_FIELD (int, type) | |
LCF_STRUCT_TYPED_FIELD (int, weapon_anim) | |
LCF_STRUCT_TYPED_FIELD (int, movement) | |
LCF_STRUCT_TYPED_FIELD (int, after_image) | |
LCF_STRUCT_TYPED_FIELD (int, attacks) | |
LCF_STRUCT_TYPED_FIELD (bool, ranged) | |
LCF_STRUCT_TYPED_FIELD (int, ranged_anim) | |
LCF_STRUCT_TYPED_FIELD (int, ranged_speed) | |
LCF_STRUCT_TYPED_FIELD (int, battle_anim) | |
#define LCF_CHUNK_SUFFIX LDB_Reader |
Definition at line 16 of file ldb_itemanimation.cpp.
#define LCF_CURRENT_STRUCT ItemAnimation |
Definition at line 17 of file ldb_itemanimation.cpp.
LCF_STRUCT_TYPED_FIELD | ( | int | , |
type | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
weapon_anim | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
movement | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
after_image | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
attacks | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | bool | , |
ranged | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
ranged_anim | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
ranged_speed | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | int | , |
battle_anim | |||
) |