16 #define LCF_CHUNK_SUFFIX LSD_Reader
17 #define LCF_CURRENT_STRUCT SaveSystem
79 #undef LCF_CURRENT_STRUCT
80 #undef LCF_CHUNK_SUFFIX
LCF_STRUCT_TYPED_FIELD(int, screen)
#define LCF_STRUCT_FIELDS_BEGIN()
std::vector< RPG::Variable > & variables
#define LCF_STRUCT_FIELDS_END()
std::vector< RPG::Switch > & switches