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RPG::BattlerAnimationData Class Reference

#include <rpg_battleranimationdata.h>

+ Collaboration diagram for RPG::BattlerAnimationData:

Public Types

enum  Movement {
  Movement_none = 0,
  Movement_step = 1,
  Movement_jump = 2,
  Movement_move = 3
}
 
enum  AfterImage {
  AfterImage_none = 0,
  AfterImage_add = 1
}
 

Public Member Functions

 BattlerAnimationData ()
 

Public Attributes

int ID
 
int move
 
int after_image
 
int pose
 

Detailed Description

Definition at line 16 of file rpg_battleranimationdata.h.

Member Enumeration Documentation

Enumerator
AfterImage_none 
AfterImage_add 

Definition at line 24 of file rpg_battleranimationdata.h.

Enumerator
Movement_none 
Movement_step 
Movement_jump 
Movement_move 

Definition at line 18 of file rpg_battleranimationdata.h.

Constructor & Destructor Documentation

RPG::BattlerAnimationData::BattlerAnimationData ( )

Constructor.

Definition at line 15 of file rpg_battleranimationdata.cpp.

References after_image, ID, move, and pose.

Member Data Documentation

int RPG::BattlerAnimationData::after_image

Definition at line 33 of file rpg_battleranimationdata.h.

Referenced by BattlerAnimationData().

int RPG::BattlerAnimationData::ID

Definition at line 31 of file rpg_battleranimationdata.h.

Referenced by BattlerAnimationData().

int RPG::BattlerAnimationData::move

Definition at line 32 of file rpg_battleranimationdata.h.

Referenced by BattlerAnimationData().

int RPG::BattlerAnimationData::pose

Definition at line 34 of file rpg_battleranimationdata.h.

Referenced by BattlerAnimationData().


The documentation for this class was generated from the following files: