liblcf
|
#include <ldb_chunks.h>
Public Types | |
enum | Index { name = 0x01, title = 0x02, character_name = 0x03, character_index = 0x04, transparent = 0x05, initial_level = 0x07, final_level = 0x08, critical_hit = 0x09, critical_hit_chance = 0x0A, face_name = 0x0F, face_index = 0x10, two_swords_style = 0x15, fix_equipment = 0x16, auto_battle = 0x17, super_guard = 0x18, parameters = 0x1F, exp_base = 0x29, exp_inflation = 0x2A, exp_correction = 0x2B, initial_equipment = 0x33, unarmed_animation = 0x38, class_id = 0x39, battle_x = 0x3B, battle_y = 0x3C, battler_animation = 0x3E, skills = 0x3F, rename_skill = 0x42, skill_name = 0x43, state_ranks_size = 0x47, state_ranks = 0x48, attribute_ranks_size = 0x49, attribute_ranks = 0x4A, battle_commands = 0x50 } |
Definition at line 24 of file ldb_chunks.h.
Enumerator | |
---|---|
name |
String |
title |
String |
character_name |
String |
character_index |
Integer |
transparent |
Flag |
initial_level |
Integer |
final_level |
Integer |
critical_hit |
Flag |
critical_hit_chance |
Integer |
face_name |
String |
face_index |
Integer |
two_swords_style |
Flag |
fix_equipment |
Flag |
auto_battle |
Flag |
super_guard |
Flag |
parameters |
Array x 6 - Short |
exp_base |
Integer |
exp_inflation |
Integer |
exp_correction |
Integer |
initial_equipment |
Integer x 5 |
unarmed_animation |
Integer |
class_id |
Integer - RPG2003 |
battle_x |
Integer - RPG2003 |
battle_y |
Integer - RPG2003 |
battler_animation |
Integer - RPG2003 |
skills |
Array - RPG::Learning |
rename_skill |
Flag |
skill_name |
String |
state_ranks_size |
Integer |
state_ranks |
Array - Short |
attribute_ranks_size |
Integer |
attribute_ranks |
Array - Short |
battle_commands |
Array - RPG::BattleCommand - RPG2003 |
Definition at line 25 of file ldb_chunks.h.