liblcf
Main Page
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
ldb_terrain.cpp
Go to the documentation of this file.
1
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
2
3
/*
4
* Copyright (c) 2014 liblcf authors
5
* This file is released under the MIT License
6
* http://opensource.org/licenses/MIT
7
*/
8
9
// Headers
10
#include "
ldb_reader.h
"
11
#include "
ldb_chunks.h
"
12
#include "
reader_struct.h
"
13
14
// Read Terrain.
15
16
#define LCF_CHUNK_SUFFIX LDB_Reader
17
#define LCF_CURRENT_STRUCT Terrain
18
19
LCF_STRUCT_FIELDS_BEGIN
()
20
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, name),
21
LCF_STRUCT_TYPED_FIELD
(
int
, damage),
22
LCF_STRUCT_TYPED_FIELD
(
int
, encounter_rate),
23
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, background_name),
24
LCF_STRUCT_TYPED_FIELD
(
bool
, boat_pass),
25
LCF_STRUCT_TYPED_FIELD
(
bool
, ship_pass),
26
LCF_STRUCT_TYPED_FIELD
(
bool
, airship_pass),
27
LCF_STRUCT_TYPED_FIELD
(
bool
, airship_land),
28
LCF_STRUCT_TYPED_FIELD
(
int
, bush_depth),
29
LCF_STRUCT_TYPED_FIELD
(
RPG
::Sound, footstep),
30
LCF_STRUCT_TYPED_FIELD
(
bool
, on_damage_se),
31
LCF_STRUCT_TYPED_FIELD
(
int
, background_type),
32
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, background_a_name),
33
LCF_STRUCT_TYPED_FIELD
(
bool
, background_a_scrollh),
34
LCF_STRUCT_TYPED_FIELD
(
bool
, background_a_scrollv),
35
LCF_STRUCT_TYPED_FIELD
(
int
, background_a_scrollh_speed),
36
LCF_STRUCT_TYPED_FIELD
(
int
, background_a_scrollv_speed),
37
LCF_STRUCT_TYPED_FIELD
(
bool
, background_b),
38
LCF_STRUCT_TYPED_FIELD
(
std
::
string
, background_b_name),
39
LCF_STRUCT_TYPED_FIELD
(
bool
, background_b_scrollh),
40
LCF_STRUCT_TYPED_FIELD
(
bool
, background_b_scrollv),
41
LCF_STRUCT_TYPED_FIELD
(
int
, background_b_scrollh_speed),
42
LCF_STRUCT_TYPED_FIELD
(
int
, background_b_scrollv_speed),
43
LCF_STRUCT_TYPED_FIELD
(
RPG
::Terrain::
Flags
, special_flags),
44
LCF_STRUCT_TYPED_FIELD
(
int
, special_back_party),
45
LCF_STRUCT_TYPED_FIELD
(
int
, special_back_enemies),
46
LCF_STRUCT_TYPED_FIELD
(
int
, special_lateral_party),
47
LCF_STRUCT_TYPED_FIELD
(
int
, special_lateral_enemies),
48
LCF_STRUCT_TYPED_FIELD
(
int
, grid_location),
49
LCF_STRUCT_TYPED_FIELD
(
int
, grid_a),
50
LCF_STRUCT_TYPED_FIELD
(
int
, grid_b),
51
LCF_STRUCT_TYPED_FIELD
(
int
, grid_c),
52
LCF_STRUCT_FIELDS_END
()
53
54
#undef LCF_CURRENT_STRUCT
55
#undef LCF_CHUNK_SUFFIX
ldb_chunks.h
ldb_reader.h
reader_struct.h
std
STL namespace.
LCF_STRUCT_FIELDS_BEGIN
#define LCF_STRUCT_FIELDS_BEGIN()
Definition:
reader_struct.h:705
LCF_STRUCT_TYPED_FIELD
LCF_STRUCT_TYPED_FIELD(std::string, name)
Flags
Definition:
reader_struct.h:604
RPG
Definition:
rpg_actor.h:23
LCF_STRUCT_FIELDS_END
#define LCF_STRUCT_FIELDS_END()
Definition:
reader_struct.h:711
src
generated
ldb_terrain.cpp
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8