liblcf
|
Go to the source code of this file.
Macros | |
#define | LCF_CHUNK_SUFFIX LDB_Reader |
#define | LCF_CURRENT_STRUCT Terms |
Functions | |
LCF_STRUCT_TYPED_FIELD (std::string, encounter) | |
LCF_STRUCT_TYPED_FIELD (std::string, special_combat) | |
LCF_STRUCT_TYPED_FIELD (std::string, escape_success) | |
LCF_STRUCT_TYPED_FIELD (std::string, escape_failure) | |
LCF_STRUCT_TYPED_FIELD (std::string, victory) | |
LCF_STRUCT_TYPED_FIELD (std::string, defeat) | |
LCF_STRUCT_TYPED_FIELD (std::string, exp_received) | |
LCF_STRUCT_TYPED_FIELD (std::string, gold_recieved_a) | |
LCF_STRUCT_TYPED_FIELD (std::string, gold_recieved_b) | |
LCF_STRUCT_TYPED_FIELD (std::string, item_recieved) | |
LCF_STRUCT_TYPED_FIELD (std::string, attacking) | |
LCF_STRUCT_TYPED_FIELD (std::string, actor_critical) | |
LCF_STRUCT_TYPED_FIELD (std::string, enemy_critical) | |
LCF_STRUCT_TYPED_FIELD (std::string, defending) | |
LCF_STRUCT_TYPED_FIELD (std::string, observing) | |
LCF_STRUCT_TYPED_FIELD (std::string, focus) | |
LCF_STRUCT_TYPED_FIELD (std::string, autodestruction) | |
LCF_STRUCT_TYPED_FIELD (std::string, enemy_escape) | |
LCF_STRUCT_TYPED_FIELD (std::string, enemy_transform) | |
LCF_STRUCT_TYPED_FIELD (std::string, enemy_damaged) | |
LCF_STRUCT_TYPED_FIELD (std::string, enemy_undamaged) | |
LCF_STRUCT_TYPED_FIELD (std::string, actor_damaged) | |
LCF_STRUCT_TYPED_FIELD (std::string, actor_undamaged) | |
LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_a) | |
LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_b) | |
LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_c) | |
LCF_STRUCT_TYPED_FIELD (std::string, dodge) | |
LCF_STRUCT_TYPED_FIELD (std::string, use_item) | |
LCF_STRUCT_TYPED_FIELD (std::string, hp_recovery) | |
LCF_STRUCT_TYPED_FIELD (std::string, parameter_increase) | |
LCF_STRUCT_TYPED_FIELD (std::string, parameter_decrease) | |
LCF_STRUCT_TYPED_FIELD (std::string, actor_hp_absorbed) | |
LCF_STRUCT_TYPED_FIELD (std::string, enemy_hp_absorbed) | |
LCF_STRUCT_TYPED_FIELD (std::string, resistance_increase) | |
LCF_STRUCT_TYPED_FIELD (std::string, resistance_decrease) | |
LCF_STRUCT_TYPED_FIELD (std::string, level_up) | |
LCF_STRUCT_TYPED_FIELD (std::string, skill_learned) | |
LCF_STRUCT_TYPED_FIELD (std::string, battle_start) | |
LCF_STRUCT_TYPED_FIELD (std::string, miss) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_leave1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sold1) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_leave2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sold2) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_leave3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number3) | |
LCF_STRUCT_TYPED_FIELD (std::string, shop_sold3) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_1) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_2) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_3) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_a_accept) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_a_cancel) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_1) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_2) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_3) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_b_accept) | |
LCF_STRUCT_TYPED_FIELD (std::string, inn_b_cancel) | |
LCF_STRUCT_TYPED_FIELD (std::string, possessed_items) | |
LCF_STRUCT_TYPED_FIELD (std::string, equipped_items) | |
LCF_STRUCT_TYPED_FIELD (std::string, gold) | |
LCF_STRUCT_TYPED_FIELD (std::string, battle_fight) | |
LCF_STRUCT_TYPED_FIELD (std::string, battle_auto) | |
LCF_STRUCT_TYPED_FIELD (std::string, battle_escape) | |
LCF_STRUCT_TYPED_FIELD (std::string, command_attack) | |
LCF_STRUCT_TYPED_FIELD (std::string, command_defend) | |
LCF_STRUCT_TYPED_FIELD (std::string, command_item) | |
LCF_STRUCT_TYPED_FIELD (std::string, command_skill) | |
LCF_STRUCT_TYPED_FIELD (std::string, menu_equipment) | |
LCF_STRUCT_TYPED_FIELD (std::string, menu_save) | |
LCF_STRUCT_TYPED_FIELD (std::string, menu_quit) | |
LCF_STRUCT_TYPED_FIELD (std::string, new_game) | |
LCF_STRUCT_TYPED_FIELD (std::string, load_game) | |
LCF_STRUCT_TYPED_FIELD (std::string, exit_game) | |
LCF_STRUCT_TYPED_FIELD (std::string, status) | |
LCF_STRUCT_TYPED_FIELD (std::string, row) | |
LCF_STRUCT_TYPED_FIELD (std::string, order) | |
LCF_STRUCT_TYPED_FIELD (std::string, wait_on) | |
LCF_STRUCT_TYPED_FIELD (std::string, wait_off) | |
LCF_STRUCT_TYPED_FIELD (std::string, level) | |
LCF_STRUCT_TYPED_FIELD (std::string, health_points) | |
LCF_STRUCT_TYPED_FIELD (std::string, spirit_points) | |
LCF_STRUCT_TYPED_FIELD (std::string, normal_status) | |
LCF_STRUCT_TYPED_FIELD (std::string, exp_short) | |
LCF_STRUCT_TYPED_FIELD (std::string, lvl_short) | |
LCF_STRUCT_TYPED_FIELD (std::string, hp_short) | |
LCF_STRUCT_TYPED_FIELD (std::string, sp_short) | |
LCF_STRUCT_TYPED_FIELD (std::string, sp_cost) | |
LCF_STRUCT_TYPED_FIELD (std::string, attack) | |
LCF_STRUCT_TYPED_FIELD (std::string, defense) | |
LCF_STRUCT_TYPED_FIELD (std::string, spirit) | |
LCF_STRUCT_TYPED_FIELD (std::string, agility) | |
LCF_STRUCT_TYPED_FIELD (std::string, weapon) | |
LCF_STRUCT_TYPED_FIELD (std::string, shield) | |
LCF_STRUCT_TYPED_FIELD (std::string, armor) | |
LCF_STRUCT_TYPED_FIELD (std::string, helmet) | |
LCF_STRUCT_TYPED_FIELD (std::string, accessory) | |
LCF_STRUCT_TYPED_FIELD (std::string, save_game_message) | |
LCF_STRUCT_TYPED_FIELD (std::string, load_game_message) | |
LCF_STRUCT_TYPED_FIELD (std::string, file) | |
LCF_STRUCT_TYPED_FIELD (std::string, exit_game_message) | |
LCF_STRUCT_TYPED_FIELD (std::string, yes) | |
LCF_STRUCT_TYPED_FIELD (std::string, no) | |
#define LCF_CHUNK_SUFFIX LDB_Reader |
Definition at line 16 of file ldb_terms.cpp.
#define LCF_CURRENT_STRUCT Terms |
Definition at line 17 of file ldb_terms.cpp.
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
encounter | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
special_combat | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
escape_success | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
escape_failure | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
victory | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
defeat | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
exp_received | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
gold_recieved_a | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
gold_recieved_b | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
item_recieved | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
attacking | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
actor_critical | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
enemy_critical | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
defending | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
observing | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
focus | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
autodestruction | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
enemy_escape | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
enemy_transform | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
enemy_damaged | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
enemy_undamaged | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
actor_damaged | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
actor_undamaged | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
skill_failure_a | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
skill_failure_b | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
skill_failure_c | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
dodge | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
use_item | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
hp_recovery | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
parameter_increase | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
parameter_decrease | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
actor_hp_absorbed | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
enemy_hp_absorbed | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
resistance_increase | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
resistance_decrease | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
level_up | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
skill_learned | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
battle_start | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
miss | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_greeting1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_regreeting1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_leave1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy_select1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy_number1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_purchased1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell_select1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell_number1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sold1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_greeting2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_regreeting2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_leave2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy_select2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy_number2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_purchased2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell_select2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell_number2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sold2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_greeting3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_regreeting3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_leave3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy_select3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_buy_number3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_purchased3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell_select3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sell_number3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shop_sold3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_a_greeting_1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_a_greeting_2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_a_greeting_3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_a_accept | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_a_cancel | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_b_greeting_1 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_b_greeting_2 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_b_greeting_3 | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_b_accept | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
inn_b_cancel | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
possessed_items | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
equipped_items | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
gold | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
battle_fight | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
battle_auto | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
battle_escape | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
command_attack | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
command_defend | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
command_item | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
command_skill | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
menu_equipment | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
menu_save | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
menu_quit | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
new_game | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
load_game | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
exit_game | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
status | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
row | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
order | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
wait_on | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
wait_off | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
level | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
health_points | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
spirit_points | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
normal_status | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
exp_short | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
lvl_short | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
hp_short | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
sp_short | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
sp_cost | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
attack | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
defense | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
spirit | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
agility | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
weapon | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
shield | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
armor | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
helmet | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
accessory | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
save_game_message | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
load_game_message | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
file | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
exit_game_message | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
yes | |||
) |
LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
no | |||
) |