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rpg_chipset.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!! */
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/*
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* Copyright (c) 2014 liblcf authors
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* This file is released under the MIT License
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* http://opensource.org/licenses/MIT
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*/
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#ifndef LCF_RPG_CHIPSET_H
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#define LCF_RPG_CHIPSET_H
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// Headers
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#include <string>
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#include <vector>
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#include "
reader_types.h
"
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namespace
RPG
{
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class
Chipset
{
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public
:
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enum
AnimType
{
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AnimType_reciprocating
= 0,
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AnimType_cyclic
= 1
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};
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Chipset
();
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void
Init
();
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int
ID
;
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std::string
name
;
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std::string
chipset_name
;
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std::vector<int16_t>
terrain_data
;
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std::vector<uint8_t>
passable_data_lower
;
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std::vector<uint8_t>
passable_data_upper
;
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int
animation_type
;
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int
animation_speed
;
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};
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}
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#endif
RPG::Chipset::AnimType_reciprocating
Definition:
rpg_chipset.h:24
RPG::Chipset::chipset_name
std::string chipset_name
Definition:
rpg_chipset.h:33
RPG::Chipset::name
std::string name
Definition:
rpg_chipset.h:32
RPG::Chipset::AnimType
AnimType
Definition:
rpg_chipset.h:23
RPG::Chipset::passable_data_lower
std::vector< uint8_t > passable_data_lower
Definition:
rpg_chipset.h:35
RPG::Chipset::terrain_data
std::vector< int16_t > terrain_data
Definition:
rpg_chipset.h:34
RPG::Chipset::passable_data_upper
std::vector< uint8_t > passable_data_upper
Definition:
rpg_chipset.h:36
reader_types.h
RPG::Chipset::ID
int ID
Definition:
rpg_chipset.h:31
RPG::Chipset::animation_speed
int animation_speed
Definition:
rpg_chipset.h:38
RPG
Definition:
rpg_actor.h:23
RPG::Chipset::AnimType_cyclic
Definition:
rpg_chipset.h:25
RPG::Chipset::animation_type
int animation_type
Definition:
rpg_chipset.h:37
RPG::Chipset::Init
void Init()
Definition:
rpg_setup.cpp:185
RPG::Chipset
Definition:
rpg_chipset.h:21
RPG::Chipset::Chipset
Chipset()
Definition:
rpg_chipset.cpp:15
src
generated
rpg_chipset.h
Generated on Tue Dec 2 2014 20:12:11 for liblcf by
1.8.8