Jack2  1.9.10
JackAudioPort.cpp
1 /*
2 Copyright (C) 2001-2003 Paul Davis
3 Copyright (C) 2004-2008 Grame
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 */
20 
21 #include "JackGlobals.h"
22 #include "JackEngineControl.h"
23 #include "JackPortType.h"
24 
25 #include <string.h>
26 
27 #if defined (__APPLE__)
28 #include <Accelerate/Accelerate.h>
29 #elif defined (__SSE__) && !defined (__sun__)
30 #include <xmmintrin.h>
31 #endif
32 
33 namespace Jack
34 {
35 
36 static void AudioBufferInit(void* buffer, size_t buffer_size, jack_nframes_t)
37 {
38  memset(buffer, 0, buffer_size);
39 }
40 
41 static inline void MixAudioBuffer(jack_default_audio_sample_t* mixbuffer, jack_default_audio_sample_t* buffer, jack_nframes_t frames)
42 {
43 #ifdef __APPLE__
44  vDSP_vadd(buffer, 1, mixbuffer, 1, mixbuffer, 1, frames);
45 #else
46  jack_nframes_t frames_group = frames / 4;
47  frames = frames % 4;
48 
49  while (frames_group > 0) {
50  #if defined (__SSE__) && !defined (__sun__)
51  __m128 vec = _mm_add_ps(_mm_load_ps(mixbuffer), _mm_load_ps(buffer));
52  _mm_store_ps(mixbuffer, vec);
53 
54  mixbuffer += 4;
55  buffer += 4;
56  frames_group--;
57  #else
58  register jack_default_audio_sample_t mixFloat1 = *mixbuffer;
59  register jack_default_audio_sample_t sourceFloat1 = *buffer;
60  register jack_default_audio_sample_t mixFloat2 = *(mixbuffer + 1);
61  register jack_default_audio_sample_t sourceFloat2 = *(buffer + 1);
62  register jack_default_audio_sample_t mixFloat3 = *(mixbuffer + 2);
63  register jack_default_audio_sample_t sourceFloat3 = *(buffer + 2);
64  register jack_default_audio_sample_t mixFloat4 = *(mixbuffer + 3);
65  register jack_default_audio_sample_t sourceFloat4 = *(buffer + 3);
66 
67  buffer += 4;
68  frames_group--;
69 
70  mixFloat1 += sourceFloat1;
71  mixFloat2 += sourceFloat2;
72  mixFloat3 += sourceFloat3;
73  mixFloat4 += sourceFloat4;
74 
75  *mixbuffer = mixFloat1;
76  *(mixbuffer + 1) = mixFloat2;
77  *(mixbuffer + 2) = mixFloat3;
78  *(mixbuffer + 3) = mixFloat4;
79 
80  mixbuffer += 4;
81  #endif
82  }
83 
84  while (frames > 0) {
85  register jack_default_audio_sample_t mixFloat1 = *mixbuffer;
86  register jack_default_audio_sample_t sourceFloat1 = *buffer;
87  buffer++;
88  frames--;
89  mixFloat1 += sourceFloat1;
90  *mixbuffer = mixFloat1;
91  mixbuffer++;
92  }
93 #endif
94 }
95 
96 static void AudioBufferMixdown(void* mixbuffer, void** src_buffers, int src_count, jack_nframes_t nframes)
97 {
98  void* buffer;
99 
100  // Copy first buffer
101 #if defined (__SSE__) && !defined (__sun__)
102  jack_nframes_t frames_group = nframes / 4;
103  jack_nframes_t remaining_frames = nframes % 4;
104 
105  jack_default_audio_sample_t* source = static_cast<jack_default_audio_sample_t*>(src_buffers[0]);
106  jack_default_audio_sample_t* target = static_cast<jack_default_audio_sample_t*>(mixbuffer);
107 
108  while (frames_group > 0) {
109  __m128 vec = _mm_load_ps(source);
110  _mm_store_ps(target, vec);
111  source += 4;
112  target += 4;
113  --frames_group;
114  }
115 
116  for (jack_nframes_t i = 0; i != remaining_frames; ++i) {
117  target[i] = source[i];
118  }
119 
120 #else
121  memcpy(mixbuffer, src_buffers[0], nframes * sizeof(jack_default_audio_sample_t));
122 #endif
123 
124  // Mix remaining buffers
125  for (int i = 1; i < src_count; ++i) {
126  buffer = src_buffers[i];
127  MixAudioBuffer(static_cast<jack_default_audio_sample_t*>(mixbuffer), static_cast<jack_default_audio_sample_t*>(buffer), nframes);
128  }
129 }
130 
131 static size_t AudioBufferSize()
132 {
133  return GetEngineControl()->fBufferSize * sizeof(jack_default_audio_sample_t);
134 }
135 
136 const JackPortType gAudioPortType =
137 {
138  JACK_DEFAULT_AUDIO_TYPE,
139  AudioBufferSize,
140  AudioBufferInit,
141  AudioBufferMixdown
142 };
143 
144 } // namespace Jack
145