public final class DistributeAction extends JosmAction
sc
changeSupport, enabled
ACCELERATOR_KEY, ACTION_COMMAND_KEY, DEFAULT, DISPLAYED_MNEMONIC_INDEX_KEY, LARGE_ICON_KEY, LONG_DESCRIPTION, MNEMONIC_KEY, NAME, SELECTED_KEY, SHORT_DESCRIPTION, SMALL_ICON
Constructor and Description |
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DistributeAction()
Constructs a new
DistributeAction . |
Modifier and Type | Method and Description |
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void |
actionPerformed(ActionEvent e)
The general algorithm here is to find the two selected nodes
that are furthest apart, and then to distribute all other selected
nodes along the straight line between these nodes.
|
private Set<Node> |
removeNodesWithoutCoordinates(Collection<Node> col) |
protected void |
updateEnabledState()
Override in subclasses to update the enabled state of the action when
something in the JOSM state changes, i.e. when a layer is removed or added.
|
protected void |
updateEnabledState(Collection<? extends OsmPrimitive> selection)
Override in subclasses to update the enabled state of the action if the
collection of selected primitives changes.
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destroy, getCurrentDataSet, getEditLayer, getShortcut, initEnabledState, installAdapters, setTooltip
addPropertyChangeListener, clone, firePropertyChange, getKeys, getPropertyChangeListeners, getValue, isEnabled, putValue, removePropertyChangeListener, setEnabled
public DistributeAction()
DistributeAction
.public void actionPerformed(ActionEvent e)
private Set<Node> removeNodesWithoutCoordinates(Collection<Node> col)
protected void updateEnabledState()
JosmAction
JosmAction.updateEnabledState(Collection)
to respond to changes in the collection
of selected primitives.
Default behavior is empty.updateEnabledState
in class JosmAction
JosmAction.updateEnabledState(Collection)
,
JosmAction.initEnabledState()
protected void updateEnabledState(Collection<? extends OsmPrimitive> selection)
JosmAction
updateEnabledState
in class JosmAction
selection
- the collection of selected primitives; may be empty, but not nullJosmAction.updateEnabledState()
,
JosmAction.initEnabledState()