public class MaterialChunk extends Chunk
Constructor and Description |
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MaterialChunk() |
Modifier and Type | Method and Description |
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void |
initialize(ChunkChopper chopper)
This will set the ambient, diffuse and specular
colors as well as the textures, two sidedness
and transparency of the material.
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addSubChunk, getDescription, getName, getSubChunk, loadData, setDescription, setName, toString
public void initialize(ChunkChopper chopper)
initialize
in class Chunk
chopper
- the chopper containing the data
needed to set the attributes.Copyright © 2000-2014 Microcrowd. All Rights Reserved.