Adds a command that moves a piece directly to another location.
Command Name the menu text in the piece's right-click menu.
Keyboard command The keyboard shortcut for the command
Send Back Command Name The menu text for an "undo" command to return the piece to its original location.
Send Back Keyboard Command The keyboard shortcut for the "undo" command
Destination
Location on Selected Map |
An (x,y) position on the selected map, optionally offset as described below; |
Zone on Selected Map |
The center of a Zone on the selected map, optionally offset as described below; |
Region on Selected Map |
The named Region on the selected map, optionally offset as described below; |
Another counter selected by properties |
The location of the counter selected by the property match specified,
optionally offset as described below |
Grid Location on Selected Map |
A named location on the selected map using the appropriate grid numbering.
No additional offset is available at this time, as it is intended that this
be an offset in grid units instead of pixels, which is not yet implemented. |
Map The Map Window that the piece will be sent to.
If unspecified, then the piece's current map is used.
Board The board that the piece will be sent to. Positions below are
relative to the board's position. If no board is specified, positions are relative
to the Map Window.
X position A Message Format specifying the
horizontal position of the destination point in pixels.
Y position A Message Format specifying the
vertical position of the destination point in pixels.
Y position The vertical position of the destination point in pixels.
Additional offset The value of these two Message
Formats will be multiplied together and added to the position specified above
to give the final destination position for the piece.
EXAMPLE:
A game may require that damaged units are returned to a Damaged pool for repairs.
Different boxes in the pool represent the amount of time before the unit is fully
repaired. A game piece may be given a 'Send to Location trait with name
'Send to Damaged Pool' and command CTRL-P and position corresponding to the first
box of the pool, with an additional offset, determined by the level of a
Layer representing the damage, to place it in the
appropriate box in the pool
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