#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"
#include "begin_code.h"
#include "close_code.h"
Go to the source code of this file.
Classes | |
struct | SDL_Point |
The structure that defines a point. More... | |
struct | SDL_Rect |
A rectangle, with the origin at the upper left. More... | |
Typedefs | |
typedef struct SDL_Point | SDL_Point |
The structure that defines a point. More... | |
typedef struct SDL_Rect | SDL_Rect |
A rectangle, with the origin at the upper left. More... | |
Functions | |
SDL_FORCE_INLINE SDL_bool | SDL_RectEmpty (const SDL_Rect *r) |
Returns true if the rectangle has no area. | |
SDL_FORCE_INLINE SDL_bool | SDL_RectEquals (const SDL_Rect *a, const SDL_Rect *b) |
Returns true if the two rectangles are equal. | |
DECLSPEC SDL_bool SDLCALL | SDL_HasIntersection (const SDL_Rect *A, const SDL_Rect *B) |
Determine whether two rectangles intersect. More... | |
DECLSPEC SDL_bool SDLCALL | SDL_IntersectRect (const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result) |
Calculate the intersection of two rectangles. More... | |
DECLSPEC void SDLCALL | SDL_UnionRect (const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result) |
Calculate the union of two rectangles. | |
DECLSPEC SDL_bool SDLCALL | SDL_EnclosePoints (const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result) |
Calculate a minimal rectangle enclosing a set of points. More... | |
DECLSPEC SDL_bool SDLCALL | SDL_IntersectRectAndLine (const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2) |
Calculate the intersection of a rectangle and line segment. More... | |
Header file for SDL_rect definition and management functions.
The structure that defines a point.
A rectangle, with the origin at the upper left.
DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints | ( | const SDL_Point * | points, |
int | count, | ||
const SDL_Rect * | clip, | ||
SDL_Rect * | result | ||
) |
Calculate a minimal rectangle enclosing a set of points.
Determine whether two rectangles intersect.
DECLSPEC SDL_bool SDLCALL SDL_IntersectRect | ( | const SDL_Rect * | A, |
const SDL_Rect * | B, | ||
SDL_Rect * | result | ||
) |
Calculate the intersection of two rectangles.